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* syncobj: use rendernode for timelines use rendernode for timelines instead of the drmfd, some devices dont support to use the drmfd for this. * opengl: use rendernode if available use rendernode if available for CHyprOpenglImpl * MesaDRM: use the m_drmRenderNodeFD if it exist try use the rendernode we got from AQ if it exist. * linuxdmabuf: use rendernode if available use the rendernode if available already from AQ * syncobj: prefer rendernode over displaynode prefer the rendernode over the displaynode, and log a error if attempting to use the protocol without explicit sync support on any of the nodes. * syncobj: check support on both nodes always check support on both nodes always so it can be used later for preferring rendernode if possible in syncobj protocol. * syncobj: remove old var in non linux if else case remove old m_bDrmSyncobjTimelineSupported from non linux if else case that will fail to compile on non linux. the nodes sets support by default to false, and if non linux it wont check for support and set it to true. * build: bump aq requirement bump to 0.9.3 where rendernode support got added. * flake.lock: update * renderer: glfinish on software renderer software renderers apparently bug out on implicit sync, use glfinish as with nvidia case on implicit paths. * flake.lock: update --------- Co-authored-by: Mihai Fufezan <mihai@fufexan.net>
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Hyprland is a 100% independent, dynamic tiling Wayland compositor that doesn't sacrifice on its looks.
It provides the latest Wayland features, is highly customizable, has all the eyecandy, the most powerful plugins,
easy IPC, much more QoL stuff than other compositors and more...
Install
Quick Start
Configure
Contribute
Features
- All of the eyecandy: gradient borders, blur, animations, shadows and much more
- A lot of customization
- 100% independent, no wlroots, no libweston, no kwin, no mutter.
- Custom bezier curves for the best animations
- Powerful plugin support
- Built-in plugin manager
- Tearing support for better gaming performance
- Easily expandable and readable codebase
- Fast and active development
- Not afraid to provide bleeding-edge features
- Config reloaded instantly upon saving
- Fully dynamic workspaces
- Two built-in layouts and more available as plugins
- Global keybinds passed to your apps of choice
- Tiling/pseudotiling/floating/fullscreen windows
- Special workspaces (scratchpads)
- Window groups (tabbed mode)
- Powerful window/monitor/layer rules
- Socket-based IPC
- Native IME and Input Panels Support
- and much more...
Special Thanks
wlroots - For powering Hyprland in the past
tinywl - For showing how 2 do stuff
Sway - For showing how 2 do stuff the overkill way
Vivarium - For showing how 2 do stuff the simple way
dwl - For showing how 2 do stuff the hacky way
Wayfire - For showing how 2 do some graphics stuff
Description
Hyprland is a dynamic tiling Wayland compositor that doesn't sacrifice on its looks.
Readme
BSD-3-Clause
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