build(deps): bump third-party/doxyconfig from a73f908 to 1188ef2 (#4264)

* build(deps): bump third-party/doxyconfig from `a73f908` to `1188ef2`

Bumps [third-party/doxyconfig](https://github.com/LizardByte/doxyconfig) from `a73f908` to `1188ef2`.
- [Commits](a73f908fb7...1188ef2b96)

---
updated-dependencies:
- dependency-name: third-party/doxyconfig
  dependency-version: 1188ef2b96efb3e003a591ee01714339c2d9161c
  dependency-type: direct:production
...

Signed-off-by: dependabot[bot] <support@github.com>

* docs: fix tab compatibility with doxygen 1.11-1.12

---------

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
Co-authored-by: ReenigneArcher <42013603+ReenigneArcher@users.noreply.github.com>
This commit is contained in:
dependabot[bot] 2025-09-16 17:46:59 -04:00 committed by GitHub
parent 518c9564e5
commit cadc89aa14
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2 changed files with 23 additions and 23 deletions

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@ -446,15 +446,15 @@ being self-signed.}
To get a list of available arguments, run the following command.
@tabs{
@tab{ General | @code{.bash}
@tab{ General | ```bash
sunshine --help
@endcode }
@tab{ AppImage | @code{.bash}
```}
@tab{ AppImage | ```bash
./sunshine.AppImage --help
@endcode }
@tab{ Flatpak | @code{.bash}
```}
@tab{ Flatpak | ```bash
flatpak run --command=sunshine dev.lizardbyte.app.Sunshine --help
@endcode }
```}
}
### Shortcuts
@ -506,25 +506,25 @@ Streaming HDR content is officially supported on Windows hosts and experimentall
* Some GPUs video encoders can produce lower image quality or encoding performance when streaming in HDR compared
to SDR.
* Additional information:
Additional information:
@tabs{
@tab{ Windows |
- HDR streaming is supported for Intel, AMD, and NVIDIA GPUs that support encoding HEVC Main 10 or AV1 10-bit profiles.
- We recommend calibrating the display by streaming the Windows HDR Calibration app to your client device and saving an HDR calibration profile to use while streaming.
- Older games that use NVIDIA-specific NVAPI HDR rather than native Windows HDR support may not display properly in HDR.
}
@tab{ Linux |
- HDR streaming is supported for Intel and AMD GPUs that support encoding HEVC Main 10 or AV1 10-bit profiles using VAAPI.
- The KMS capture backend is required for HDR capture. Other capture methods, like NvFBC or X11, do not support HDR.
- You will need a desktop environment with a compositor that supports HDR rendering, such as Gamescope or KDE Plasma 6.
@seealso{[Arch wiki on HDR Support for Linux](https://wiki.archlinux.org/title/HDR_monitor_support) and
[Reddit Guide for HDR Support for AMD GPUs](https://www.reddit.com/r/linux_gaming/comments/10m2gyx/guide_alpha_test_hdr_on_linux)}
}
@tabs{
@tab{ Windows |
- HDR streaming is supported for Intel, AMD, and NVIDIA GPUs that support encoding HEVC Main 10 or AV1 10-bit profiles.
- We recommend calibrating the display by streaming the Windows HDR Calibration app to your client device and saving an HDR calibration profile to use while streaming.
- Older games that use NVIDIA-specific NVAPI HDR rather than native Windows HDR support may not display properly in HDR.
}
@tab{ Linux |
- HDR streaming is supported for Intel and AMD GPUs that support encoding HEVC Main 10 or AV1 10-bit profiles using VAAPI.
- The KMS capture backend is required for HDR capture. Other capture methods, like NvFBC or X11, do not support HDR.
- You will need a desktop environment with a compositor that supports HDR rendering, such as Gamescope or KDE Plasma 6.
@seealso{[Arch wiki on HDR Support for Linux](https://wiki.archlinux.org/title/HDR_monitor_support) and
[Reddit Guide for HDR Support for AMD GPUs](https://www.reddit.com/r/linux_gaming/comments/10m2gyx/guide_alpha_test_hdr_on_linux)}
}
}
### Tutorials and Guides
Tutorial videos are available [here](https://www.youtube.com/playlist?list=PLMYr5_xSeuXAbhxYHz86hA1eCDugoxXY0).

@ -1 +1 @@
Subproject commit a73f908fb70fac4f6076a28f0a751239ea5ac2d3
Subproject commit 1188ef2b96efb3e003a591ee01714339c2d9161c