Sunshine/docs/building.md
2025-10-06 17:30:21 -04:00

5.4 KiB

Building

Sunshine binaries are built using CMake and requires cmake > 3.25.

Building Locally

Compiler

It is recommended to use one of the following compilers:

Compiler Version
GCC 13+
Clang 17+
Apple Clang 15+

Dependencies

FreeBSD

Caution

Sunshine support for FreeBSD is experimental and may be incomplete or not work as expected

Install dependencies
pkg install -y \
  audio/opus \
  audio/pulseaudio \
  devel/cmake \
  devel/evdev-proto \
  devel/git \
  devel/libayatana-appindicator \
  devel/libevdev \
  devel/libnotify \
  devel/ninja \
  devel/pkgconf \
  ftp/curl \
  graphics/libdrm \
  graphics/wayland \
  multimedia/libva \
  net/miniupnpc \
  ports-mgmt/pkg \
  security/openssl \
  shells/bash \
  www/npm \
  x11/libX11 \
  x11/libxcb \
  x11/libXfixes \
  x11/libXrandr \
  x11/libXtst

Linux

Dependencies vary depending on the distribution. You can reference our linux_build.sh script for a list of dependencies we use in Debian-based and Fedora-based distributions. Please submit a PR if you would like to extend the script to support other distributions.

CUDA Toolkit

Sunshine requires CUDA Toolkit for NVFBC capture. There are two caveats to CUDA:

  1. The version installed depends on the version of GCC.
  2. The version of CUDA you use will determine compatibility with various GPU generations. At the time of writing, the recommended version to use is CUDA ~12.9. See CUDA compatibility for more info.

Note

To install older versions, select the appropriate run file based on your desired CUDA version and architecture according to CUDA Toolkit Archive

macOS

You can either use Homebrew or MacPorts to install dependencies.

Homebrew
dependencies=(
  "boost"  # Optional
  "cmake"
  "doxygen"  # Optional, for docs
  "graphviz"  # Optional, for docs
  "icu4c"  # Optional, if boost is not installed
  "miniupnpc"
  "ninja"
  "node"
  "openssl@3"
  "opus"
  "pkg-config"
)
brew install "${dependencies[@]}"

If there are issues with an SSL header that is not found:

@tabs{ @tab{ Intel | bash ln -s /usr/local/opt/openssl/include/openssl /usr/local/include/openssl } @tab{ Apple Silicon | bash ln -s /opt/homebrew/opt/openssl/include/openssl /opt/homebrew/include/openssl } }

MacPorts
dependencies=(
  "cmake"
  "curl"
  "doxygen"  # Optional, for docs
  "graphviz"  # Optional, for docs
  "libopus"
  "miniupnpc"
  "ninja"
  "npm9"
  "pkgconfig"
)
sudo port install "${dependencies[@]}"

Windows

First you need to install MSYS2, then startup "MSYS2 UCRT64" and execute the following commands.

Update all packages
pacman -Syu
Install dependencies
dependencies=(
  "git"
  "mingw-w64-ucrt-x86_64-boost"  # Optional
  "mingw-w64-ucrt-x86_64-cmake"
  "mingw-w64-ucrt-x86_64-cppwinrt"
  "mingw-w64-ucrt-x86_64-curl-winssl"
  "mingw-w64-ucrt-x86_64-doxygen"  # Optional, for docs... better to install official Doxygen
  "mingw-w64-ucrt-x86_64-graphviz"  # Optional, for docs
  "mingw-w64-ucrt-x86_64-MinHook"
  "mingw-w64-ucrt-x86_64-miniupnpc"
  "mingw-w64-ucrt-x86_64-nodejs"
  "mingw-w64-ucrt-x86_64-nsis"
  "mingw-w64-ucrt-x86_64-onevpl"
  "mingw-w64-ucrt-x86_64-openssl"
  "mingw-w64-ucrt-x86_64-opus"
  "mingw-w64-ucrt-x86_64-toolchain"
)
pacman -S "${dependencies[@]}"

Clone

Ensure git is installed on your system, then clone the repository using the following command:

git clone https://github.com/lizardbyte/sunshine.git --recurse-submodules
cd sunshine
mkdir build

Build

cmake -B build -G Ninja -S .
ninja -C build

Tip

Available build options can be found in options.cmake.

Package

@tabs{ @tab{FreeBSD | @tabs{ @tab{pkg | bash cpack -G FREEBSD --config ./build/CPackConfig.cmake } }} @tab{Linux | @tabs{ @tab{deb | bash cpack -G DEB --config ./build/CPackConfig.cmake } @tab{rpm | bash cpack -G RPM --config ./build/CPackConfig.cmake } }} @tab{macOS | @tabs{ @tab{DragNDrop | bash cpack -G DragNDrop --config ./build/CPackConfig.cmake } }} @tab{Windows | @tabs{ @tab{Installer | bash cpack -G NSIS --config ./build/CPackConfig.cmake } @tab{Portable | bash cpack -G ZIP --config ./build/CPackConfig.cmake } }} }

Remote Build

It may be beneficial to build remotely in some cases. This will enable easier building on different operating systems.

  1. Fork the project
  2. Activate workflows
  3. Trigger the CI workflow manually
  4. Download the artifacts/binaries from the workflow run summary
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