Fix Rupture never playing its bleed sound

This commit is contained in:
nossr50
2026-07-11 22:25:06 -07:00
parent e69de798cb
commit 8e8f8cfc1b

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@ -9,6 +9,8 @@ import com.gmail.nossr50.util.CancellableRunnable;
import com.gmail.nossr50.util.MetadataConstants;
import com.gmail.nossr50.util.MobHealthbarUtils;
import com.gmail.nossr50.util.skills.ParticleEffectUtils;
import com.gmail.nossr50.util.sounds.SoundManager;
import com.gmail.nossr50.util.sounds.SoundType;
import org.bukkit.attribute.AttributeInstance;
import org.bukkit.entity.LivingEntity;
import org.bukkit.entity.Player;
@ -111,6 +113,8 @@ public class RuptureTask extends CancellableRunnable {
private void playAnimation() {
if (animationTick >= ANIMATION_TICK_INTERVAL) {
ParticleEffectUtils.playBleedEffect(targetEntity); //Animate
SoundManager.worldSendSound(targetEntity.getWorld(), targetEntity.getLocation(),
SoundType.BLEED);
animationTick = 0;
} else {
animationTick++;