Minimal Elite Dangerous Launcher
Cross-platform launcher for the game Elite Dangerous. Created mainly to avoid the long startup time of the default launcher when running on Linux. Can be used with Steam, Epic and Frontier accounts on both Windows and Linux.
Table of Contents
Features
-
Minimal Interface
No waiting for a GUI to load. No waiting for the embedded web browser to load. No waiting for remote logs to be sent to FDev. For those that play on Linux, no waiting for the Wine environment.
-
Auto-run
Automatically starts the game instead of you having to click the Play button. The default launcher also supports this by using the
/autorunflag. -
Auto-launch Processes
Via the Settings file, you can specify additional programs to launch automatically. This includes things like Elite Log Agent and VoiceAttack. Processes are automatically closed when the game closes. This means you don't have to run the programs on computer startup or have to remember to start them before you launch the game.
-
Auto-quit
Automatically close the launcher when you close your game. The default launcher also supports this by using the
/autoquitflag. -
Auto-restart
Automatically restart your game. This can be useful if you're grinding for manufactured engineering materials. Off by default.
-
Multi-Account
Supports running your Steam, Epic and Frontier Store accounts with one game installation. See details for how this works.
Usage
This launcher doesn't setup/link new accounts. You'll need to launch Elite Dangerous at least once with the default launcher for this one to work.
Setup
Steam
- Download the latest release for your operating system
- Extract executable from the zip/tar archive
- Place
MinEdLauncherin your Elite Dangerous install location so that it's in the same folder asEDLaunch.exe.MinEdLauncher.Bootstrapis for Epic only and may be ignored. To find your install directory:- Right click Elite Dangerous in your Steam library
- Select properties
- In the Local Files tab, click Browse Local Files...
- Update your launch options to point to
MinEdLauncher.-
Right click Elite Dangerous in your Steam library
-
Select properties
-
In the general tab, click Set Launch Options
-
Windows users - Set the value to
cmd /c "MinEdLauncher.exe %command% /autorun /autoquit /EDH"Linux users - The command will depend on which terminal emulator you use. Examples for alacritty, gnome-terminal and konsole are below.
alacritty -e ./MinEdLauncher %command% /autorun /autoquit /EDHgnome-terminal -- ./MinEdLauncher %command% /autorun /autoquit /EDHkonsole -e ./MinEdLauncher %command% /autorun /autoquit /EDH
-
- Launch your game as you normally would in Steam
Epic
- Download the latest release for Windows
- Extract executables from the zip archive
- Navigate to your Elite Dangerous install location (folder that contains
EDLaunch.exe) - Copy
MinEdLauncher.exe - Delete or rename
EDLaunch.exe(e.g.EDLaunch.exe.bak) - Copy and rename
MinEdLauncher.Bootstrap.exetoEDLaunch.exe. This step is required because Epic doesn't allow changing the game's startup application. If someone knows how to modify the game's manifest file (EliteDangerous/.egstore/*.manifest), this could be avoided. Please open a new issue if you can help with this. This also means any time the game updates or you verify your game files, you'll have to replaceEDLaunch.exewithMinEdLauncher.Bootstrap.exe. - Update your launch options to auto start your preferred product
- Click Settings in the Epic Games Launcher
- Scroll down to the Manage Games section and click Elite Dangerous
- Check Additional Command Line Arguments
- Set the value to
/autorun /autoquit /EDH
- Launch your game as you normally would in Epic
Arguments
Shared
The following arguments are understood by both the vanilla launcher and the minimal launcher. Note that specifying a product flag will override whatever option you select when Steam prompts you to select a version of the game.
| Argument | Effect |
|---|---|
| /autoquit | Automatically close the launcher when the game closes |
| /autorun | Automatically start selected product when launcher starts |
| /ed | Select Elite Dangerous as the startup product |
| /edh | Select Elite Dangerous Horizons as the startup product |
| /eda | Select Elite Dangerous Arena as the startup product |
| /edo | Select Elite Dangerous Odyssey as the startup product |
| /vr | Tell the game that you want to play in VR mode |
| -auth_password | Epic exchange code. Used for authenticating with Epic |
Min Launcher Specific
The following arguments are in addition to the above:
| Argument | Effect |
|---|---|
| /frontier profile-name | Use this argument to login with a Frontier Store account. Keep the profile name to letters, numbers, dashes and underscores only |
Settings
The settings file controls additional settings for the launcher that go beyond what the default launcher supports. The location of this file is in the standard config location for your operating system. If this file doesn't exist, it will be created on launcher startup.
Windows: %LOCALAPPDATA%\min-ed-launcher\settings.json
Linux: $XDG_CONFIG_DIR/min-ed-launcher/settings.json (~/.config if $XDG_CONFIG_DIR isn't set)
| Settings | Effect |
|---|---|
| apiUri | FDev API base URI. Should only be changed if you are doing local development |
| watchForCrashes | Determines if the game should be launched by WatchDog64.exe or not |
| gameLocation | Path to game's install folder. Specify this if the launcher can't figure it out by itself |
| language | Sets the game's language. Supported values are en and the names of the language folders in Elite's install directory |
| restart | Restart the game after it has closed |
| autoUpdate | Automatically update games that are out of date |
| maxConcurrentDownloads | Maximum number of simultaneous downloads when downloading updates |
| forceUpdate | Be default, Steam and Epic updates are handled by their respective platform. In cases like the Odyssey alpha, FDev doesn't provide updates through Steam or Epic. This allows the launcher to force updates to be done via FDev servers by providing a comma delimited list of SKUs |
| processes | Additional applications to launch before launching the game |
When specifying a path for either gameLocation or processes.fileName on Windows, it's required to escape backslashes. Make sure to use a
double backslash (\\) instead of a single backslash (\).
{
"apiUri": "https://api.zaonce.net",
"watchForCrashes": false,
"gameLocation": null,
"language": "en",
"restart": {
"enabled": false,
"shutdownTimeout": 3
},
"autoUpdate": true,
"maxConcurrentDownloads": 4,
"forceUpdate": "PUBLIC_TEST_SERVER_OD",
"processes": [
{
"fileName": "C:\\path\\to\\app.exe",
"arguments": "--arg1 --arg2"
},
{
"fileName": "C:\\path\\to\\app2.exe",
"arguments": "--arg1 --arg2"
}
]
}
Multi-Account
Frontier account via Steam or Epic
By using the /frontier profile-name argument, you can login with any number of Frontier accounts with a
single game installation. Your launch command might look like the following
Windows: cmd /c "MinEdLauncher.exe %command% /frontier profile-name /autorun /autoquit /EDH"
Linux: alacritty -e ./MinEdLauncher %command% /frontier profile-name /autorun /autoquit /EDH
See the setup section above for how you might run this on your platform.
If you have multiple frontier accounts, use a different profile name for each of them. After successfully
logging in, there will be a .cred file created in either %LOCALAPPDATA%\min-ed-launcher\ or
$XDG_CONFIG_DIR/min-ed-launcher/ (depending on OS). This file stores your username, password and machine
token. On Windows, the password and machine token are encrypted via DPAPI (same as the vanilla launcher).
On Linux, no encryption happens but the file permissions are set to 600. If you login once and then decide
you want to login again (refresh machine token), you can delete the appropriate .cred file.
Epic account via Steam
There is rudimentary support for running your Epic account via Steam. Running a Steam account without Steam installed and running is not supported.
In order to authenticate with an Epic account:
-
You will first need to make sure two files are in your Steam installation directory. You'll likely have to start installing via Epic and then when
EosSdk.dllandEosIF.dllare downloaded, you can stop the install (and delete the rest of the files). Once you have those two files, copy them to your Steam install directory (so that they are in the same folder asMinEdLauncher. It's possible this step will become obsolete if FDev updates their Steam depot to include these files. -
Get an Epic exchange code. This part is really clunky and will need to be done for every launch as the exchange code expires after one use.
Within the Epic launcher, click your username and select manage account. This will open a browser. The URL will contain an
exchangeCode=codeparameter. Copy the code before the page is redirected (can just hit the stop button in your browser). -
Add the
-auth_password=codeargument to your launch options.cmd /c "MinEdLauncher.exe %command% /autoquit /EDH -auth_password=code"You can also create a separate shortcut. Right click game in your Steam library and create desktop shortcut. Edit the properties of the shortcut to include the
-auth_password=codeargument.steam://rungameid/359320// -auth_password=codeThe two trailing slashes are important. Then just edit this shortcut with the new exchange code each time instead of changing your Steam launch options.
Logs
Debug logging is placed in the file logs/min-ed-launcher.log
Cache
When updating your game files, the launcher downloads updates into a temporary directory. You may delete these files at any time. The location of these files are in the standard cache location for your operating system.
Windows: %LOCALAPPDATA%\min-ed-launcher\cache
Linux: $XDG_CACHE_HOME/min-ed-launcher (~/.cache if $XDG_CACHE_HOME isn't set)
Build
- Install the .Net 5 SDK
- Run
dotnet build
Release Artifacts
Run either publish.sh or publish.ps1 depending on your OS. These scripts make use of dotnet publish. Artifacts will end up in the artifactsfolder.
Note that the bootstrap project uses NativeAOT to link and compile the app and the .net 5 runtime into a single native executable. It specifically targets Windows and won't publish on a non-Windows machine.
