mirror of
https://github.com/projectM-visualizer/projectm.git
synced 2026-02-08 00:45:37 +00:00
took out preset outputs / inputs references from projectm. chaos ensued.
git-svn-id: https://projectm.svn.sourceforge.net/svnroot/projectm/personal/carm/represet@1153 6778bc44-b910-0410-a7a0-be141de4315d
This commit is contained in:
@ -26,7 +26,7 @@ public:
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virtual ~CompiledPreset() {}
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inline const PipelineT & pipeline() const { return _pipeline; }
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inline PipelineT & pipeline() { return _pipeline; }
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inline virtual void Render(const BeatDetect &music, const PipelineContext &context) {
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_pipeline.Render(music, context);
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}
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@ -168,8 +168,8 @@ void projectM::default_key_handler( projectMEvent event, projectMKeycode keycode
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case PROJECTM_K_n:
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m_presetChooser->nextPreset(*m_presetPos);
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presetSwitchedEvent(true, **m_presetPos);
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m_activePreset = m_presetPos->allocate();
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renderer->SetPipeline(presetOutputs);
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m_activePreset = m_presetPos->allocate();
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renderer->SetPipeline(m_activePreset->pipeline());
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renderer->setPresetName(m_activePreset->name());
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timeKeeper->StartPreset();
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break;
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@ -182,7 +182,7 @@ void projectM::default_key_handler( projectMEvent event, projectMKeycode keycode
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*m_presetPos = m_presetChooser->weightedRandom();
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presetSwitchedEvent(true, **m_presetPos);
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m_activePreset = m_presetPos->allocate();
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renderer->SetPipeline(presetOutputs);
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renderer->SetPipeline(m_activePreset->pipeline());
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assert(m_activePreset.get());
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renderer->setPresetName(m_activePreset->name());
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@ -209,7 +209,7 @@ void projectM::default_key_handler( projectMEvent event, projectMKeycode keycode
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}
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m_activePreset = m_presetPos->allocate();
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renderer->SetPipeline(presetOutputs);
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renderer->SetPipeline(m_activePreset->pipeline());
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renderer->setPresetName(m_activePreset->name());
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timeKeeper->StartPreset();
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@ -134,7 +134,7 @@ public:
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std::map<std::string,Param*> user_param_tree; /* user parameter splay tree */
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const Pipeline & pipeline() const { return _presetOutputs; }
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Pipeline & pipeline() { return _presetOutputs; }
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void Render(const BeatDetect &music, const PipelineContext &context);
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@ -32,9 +32,8 @@ MilkdropPresetFactory::MilkdropPresetFactory(int gx, int gy) {
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/* Initializes all infix operators */
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Eval::init_infix_ops();
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_presetOutputs.Initialize(gx,gy);
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initializePresetOutputs(gx,gy);
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}
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MilkdropPresetFactory::~MilkdropPresetFactory() {
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@ -44,6 +43,168 @@ MilkdropPresetFactory::~MilkdropPresetFactory() {
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}
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/* Reinitializes the engine variables to a default (conservative and sane) value */
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void MilkdropPresetFactory::Reset()
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{
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_presetOutputs.zoom=1.0;
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_presetOutputs.zoomexp= 1.0;
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_presetOutputs.rot= 0.0;
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_presetOutputs.warp= 0.0;
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_presetOutputs.sx= 1.0;
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_presetOutputs.sy= 1.0;
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_presetOutputs.dx= 0.0;
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_presetOutputs.dy= 0.0;
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_presetOutputs.cx= 0.5;
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_presetOutputs.cy= 0.5;
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_presetOutputs.screenDecay=.98;
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_presetOutputs.wave.r= 1.0;
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_presetOutputs.wave.g= 0.2;
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_presetOutputs.wave.b= 0.0;
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_presetOutputs.wave.x= 0.5;
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_presetOutputs.wave.y= 0.5;
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_presetOutputs.wave.mystery= 0.0;
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_presetOutputs.border.outer_size= 0.0;
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_presetOutputs.border.outer_r= 0.0;
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_presetOutputs.border.outer_g= 0.0;
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_presetOutputs.border.outer_b= 0.0;
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_presetOutputs.border.outer_a= 0.0;
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_presetOutputs.border.inner_size = 0.0;
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_presetOutputs.border.inner_r = 0.0;
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_presetOutputs.border.inner_g = 0.0;
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_presetOutputs.border.inner_b = 0.0;
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_presetOutputs.border.inner_a = 0.0;
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_presetOutputs.mv.a = 0.0;
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_presetOutputs.mv.r = 0.0;
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_presetOutputs.mv.g = 0.0;
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_presetOutputs.mv.b = 0.0;
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_presetOutputs.mv.length = 1.0;
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_presetOutputs.mv.x_num = 16.0;
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_presetOutputs.mv.y_num = 12.0;
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_presetOutputs.mv.x_offset = 0.02;
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_presetOutputs.mv.y_offset = 0.02;
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_presetInputs.progress = 0;
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_presetInputs.frame = 1;
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/* PER_FRAME CONSTANTS END */
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_presetOutputs.fRating = 0;
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_presetOutputs.fGammaAdj = 1.0;
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_presetOutputs.videoEcho.zoom = 1.0;
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_presetOutputs.videoEcho.a = 0;
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_presetOutputs.videoEcho.orientation = Normal;
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_presetOutputs.wave.additive = false;
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_presetOutputs.wave.dots = false;
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_presetOutputs.wave.thick = false;
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_presetOutputs.wave.modulateAlphaByVolume = 0;
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_presetOutputs.wave.maximizeColors = 0;
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_presetOutputs.textureWrap = 0;
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_presetOutputs.bDarkenCenter = 0;
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_presetOutputs.bRedBlueStereo = 0;
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_presetOutputs.bBrighten = 0;
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_presetOutputs.bDarken = 0;
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_presetOutputs.bSolarize = 0;
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_presetOutputs.bInvert = 0;
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_presetOutputs.bMotionVectorsOn = 1;
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_presetOutputs.wave.a =1.0;
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_presetOutputs.wave.scale = 1.0;
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_presetOutputs.wave.smoothing = 0;
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_presetOutputs.wave.mystery = 0;
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_presetOutputs.wave.modOpacityEnd = 0;
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_presetOutputs.wave.modOpacityStart = 0;
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_presetOutputs.fWarpAnimSpeed = 0;
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_presetOutputs.fWarpScale = 0;
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_presetOutputs.fShader = 0;
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_presetInputs.x_per_pixel = 0;
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_presetInputs.y_per_pixel = 0;
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_presetInputs.rad_per_pixel = 0;
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_presetInputs.ang_per_pixel = 0;
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/* PER_PIXEL CONSTANT END */
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/* Q VARIABLES START */
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for (int i = 0;i<32;i++)
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_presetOutputs.q[i] = 0;
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/* Q VARIABLES END */
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}
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void MilkdropPresetFactory::initializePresetOutputs(int gx, int gy)
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{
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_presetOutputs.Initialize(gx,gy);
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/* PER FRAME CONSTANTS BEGIN */
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_presetOutputs.zoom=1.0;
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_presetOutputs.zoomexp= 1.0;
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_presetOutputs.rot= 0.0;
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_presetOutputs.warp= 0.0;
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_presetOutputs.sx= 1.0;
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_presetOutputs.sy= 1.0;
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_presetOutputs.dx= 0.0;
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_presetOutputs.dy= 0.0;
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_presetOutputs.cx= 0.5;
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_presetOutputs.cy= 0.5;
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_presetOutputs.screenDecay=.98;
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//_presetInputs.meshx = 0;
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//_presetInputs.meshy = 0;
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_presetInputs.progress = 0;
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_presetInputs.frame = 1;
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/* PER_FRAME CONSTANTS END */
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_presetOutputs.fRating = 0;
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_presetOutputs.fGammaAdj = 1.0;
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_presetOutputs.videoEcho.zoom = 1.0;
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_presetOutputs.videoEcho.a = 0;
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_presetOutputs.videoEcho.orientation = Normal;
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_presetOutputs.textureWrap = 0;
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_presetOutputs.bDarkenCenter = 0;
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_presetOutputs.bRedBlueStereo = 0;
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_presetOutputs.bBrighten = 0;
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_presetOutputs.bDarken = 0;
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_presetOutputs.bSolarize = 0;
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_presetOutputs.bInvert = 0;
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_presetOutputs.bMotionVectorsOn = 1;
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_presetOutputs.fWarpAnimSpeed = 0;
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_presetOutputs.fWarpScale = 0;
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_presetOutputs.fShader = 0;
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/* PER_PIXEL CONSTANTS BEGIN */
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/* PER_PIXEL CONSTANT END */
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/* Q AND T VARIABLES START */
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for (int i = 0;i<32;i++)
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_presetOutputs.q[i] = 0;
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/* Q AND T VARIABLES END */
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}
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std::auto_ptr<Preset> MilkdropPresetFactory::allocate(const std::string & url, const std::string & name, const std::string & author) {
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_presetOutputs.customWaves.clear();
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_presetOutputs.customShapes.clear();
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@ -32,6 +32,8 @@ public:
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std::string supportedExtensions() const { return "milk prjm"; }
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private:
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void initializePresetOutputs(int gx, int gy);
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void Reset();
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PresetOutputs _presetOutputs;
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PresetInputs _presetInputs;
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};
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@ -27,7 +27,7 @@ public:
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void setAuthor(const std::string & value);
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const std::string & author() const;
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virtual const Pipeline & pipeline() const = 0;
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virtual Pipeline & pipeline() = 0;
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virtual void Render(const BeatDetect &music, const PipelineContext &context) = 0;
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private:
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@ -263,7 +263,11 @@ DLLEXPORT void projectM::renderFrame()
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timeKeeper->UpdateTimers();
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//printf("A:%f, B:%f, S:%f\n", timeKeeper->PresetProgressA(), timeKeeper->PresetProgressB(), timeKeeper->SmoothRatio());
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mspf= ( int ) ( 1000.0/ ( float ) presetInputs.fps ); //milliseconds per frame
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std::cerr << "mspf: FIX ME!";
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abort();
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//mspf= ( int ) ( 1000.0/ ( float ) presetInputs.fps ); //milliseconds per frame
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//m_activePreset->Render(beatDetect, pipelineContext);
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//setupPresetInputs(&m_activePreset->presetInputs());
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@ -293,7 +297,9 @@ assert(false);
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else if ( ( beatDetect->vol-beatDetect->vol_old>beatDetect->beat_sensitivity ) && timeKeeper->CanHardCut() )
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{
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// printf("Hard Cut\n");
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switchPreset(m_activePreset, presetInputs, presetOutputs);
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std::cerr << "HARD CUT. SWITCH PRESET BROKEN" << std::endl;
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abort();
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//switchPreset(m_activePreset, presetInputs, presetOutputs);
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timeKeeper->StartPreset();
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presetSwitchedEvent(true, **m_presetPos);
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@ -326,10 +332,19 @@ assert(false);
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//PresetMerger::MergePresets ( m_activePreset->presetOutputs(),m_activePreset2->presetOutputs(),timeKeeper->SmoothRatio(),presetInputs.gx, presetInputs.gy );
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Pipeline pipeline;
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pipeline.setStaticPerPixel(presetInputs.gx,presetInputs.gy);
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std::cerr << "FIX ME STATIC PER PIXEL" << std::endl;
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abort();
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//pipeline.setStaticPerPixel(presetInputs.gx,presetInputs.gy);
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PipelineMerger::MergePipelines( m_activePreset->pipeline(),m_activePreset2->pipeline(), pipeline,timeKeeper->SmoothRatio());
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renderer->RenderFrame ( pipeline, presetInputs );
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std::cerr << "FIX ME RENDER FRAME" << std::endl;
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abort();
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//renderer->RenderFrame ( pipeline, presetInputs );
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}
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else
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{
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@ -407,10 +422,6 @@ void projectM::projectM_init ( int gx, int gy, int fps, int texsize, int width,
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/** Initialise engine variables */
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projectM_initengine();
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presetInputs.Initialize ( gx, gy );
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presetInputs2.Initialize ( gx, gy );
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presetOutputs.Initialize ( gx, gy );
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presetOutputs2.Initialize ( gx, gy );
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/** Initialise start time */
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timeKeeper = new TimeKeeper(_settings.presetDuration,_settings.smoothPresetDuration, _settings.easterEgg);
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@ -419,10 +430,6 @@ void projectM::projectM_init ( int gx, int gy, int fps, int texsize, int width,
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/** Initialise per-pixel matrix calculations */
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presetInputs.fps = fps;
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presetInputs2.fps = fps;
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/** We need to initialise this before the builtin param db otherwise bass/mid etc won't bind correctly */
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assert ( !beatDetect );
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@ -432,17 +439,17 @@ void projectM::projectM_init ( int gx, int gy, int fps, int texsize, int width,
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beatDetect = new BeatDetect ( _pcm );
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if ( presetInputs.fps > 0 )
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mspf= ( int ) ( 1000.0/ ( float ) presetInputs.fps );
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else mspf = 0;
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this->presetInputs.gx = gx;
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this->presetInputs.gy = gy;
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this->presetInputs2.gx = gx;
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this->presetInputs2.gy = gy;
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std::cerr << "fps broken FIX ME" << std::endl;
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abort();
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//if ( presetInputs.fps > 0 )
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// mspf= ( int ) ( 1000.0/ ( float ) presetInputs.fps );
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//else mspf = 0;
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this->renderer = new Renderer ( width, height, gx, gy, texsize, beatDetect, settings().presetURL, settings().titleFontURL, settings().menuFontURL );
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renderer->SetPipeline(presetOutputs);
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std::cerr << "set pipeline broken FIX ME" << std::endl;
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abort();
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//renderer->SetPipeline(presetOutputs);
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running = true;
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initPresetTools(gx, gy);
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@ -467,179 +474,18 @@ void projectM::projectM_init ( int gx, int gy, int fps, int texsize, int width,
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// printf ( "exiting projectM_init()\n" );
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}
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void projectM::projectM_initengine()
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{
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/* PER FRAME CONSTANTS BEGIN */
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this->presetOutputs.zoom=1.0;
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this->presetOutputs.zoomexp= 1.0;
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this->presetOutputs.rot= 0.0;
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this->presetOutputs.warp= 0.0;
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this->presetOutputs.sx= 1.0;
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this->presetOutputs.sy= 1.0;
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this->presetOutputs.dx= 0.0;
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this->presetOutputs.dy= 0.0;
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this->presetOutputs.cx= 0.5;
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this->presetOutputs.cy= 0.5;
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this->presetOutputs.screenDecay=.98;
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//this->presetInputs.meshx = 0;
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//this->presetInputs.meshy = 0;
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this->presetInputs.progress = 0;
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this->presetInputs.frame = 1;
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this->presetInputs2.progress = 0;
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this->presetInputs2.frame = 1;
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//bass_thresh = 0;
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/* PER_FRAME CONSTANTS END */
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this->presetOutputs.fRating = 0;
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this->presetOutputs.fGammaAdj = 1.0;
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this->presetOutputs.videoEcho.zoom = 1.0;
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this->presetOutputs.videoEcho.a = 0;
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this->presetOutputs.videoEcho.orientation = Normal;
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this->presetOutputs.textureWrap = 0;
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this->presetOutputs.bDarkenCenter = 0;
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this->presetOutputs.bRedBlueStereo = 0;
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this->presetOutputs.bBrighten = 0;
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this->presetOutputs.bDarken = 0;
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this->presetOutputs.bSolarize = 0;
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this->presetOutputs.bInvert = 0;
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this->presetOutputs.bMotionVectorsOn = 1;
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this->presetOutputs.fWarpAnimSpeed = 0;
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this->presetOutputs.fWarpScale = 0;
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this->presetOutputs.fShader = 0;
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/* PER_PIXEL CONSTANTS BEGIN */
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/* PER_PIXEL CONSTANT END */
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/* Q AND T VARIABLES START */
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for (int i = 0;i<32;i++)
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presetOutputs.q[i] = 0;
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/* Q AND T VARIABLES END */
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}
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/* Reinitializes the engine variables to a default (conservative and sane) value */
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void projectM::projectM_resetengine()
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{
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this->presetOutputs.zoom=1.0;
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this->presetOutputs.zoomexp= 1.0;
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this->presetOutputs.rot= 0.0;
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this->presetOutputs.warp= 0.0;
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this->presetOutputs.sx= 1.0;
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this->presetOutputs.sy= 1.0;
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this->presetOutputs.dx= 0.0;
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this->presetOutputs.dy= 0.0;
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this->presetOutputs.cx= 0.5;
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this->presetOutputs.cy= 0.5;
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this->presetOutputs.screenDecay=.98;
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this->presetOutputs.wave.r= 1.0;
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this->presetOutputs.wave.g= 0.2;
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this->presetOutputs.wave.b= 0.0;
|
||||
this->presetOutputs.wave.x= 0.5;
|
||||
this->presetOutputs.wave.y= 0.5;
|
||||
this->presetOutputs.wave.mystery= 0.0;
|
||||
|
||||
this->presetOutputs.border.outer_size= 0.0;
|
||||
this->presetOutputs.border.outer_r= 0.0;
|
||||
this->presetOutputs.border.outer_g= 0.0;
|
||||
this->presetOutputs.border.outer_b= 0.0;
|
||||
this->presetOutputs.border.outer_a= 0.0;
|
||||
|
||||
this->presetOutputs.border.inner_size = 0.0;
|
||||
this->presetOutputs.border.inner_r = 0.0;
|
||||
this->presetOutputs.border.inner_g = 0.0;
|
||||
this->presetOutputs.border.inner_b = 0.0;
|
||||
this->presetOutputs.border.inner_a = 0.0;
|
||||
|
||||
this->presetOutputs.mv.a = 0.0;
|
||||
this->presetOutputs.mv.r = 0.0;
|
||||
this->presetOutputs.mv.g = 0.0;
|
||||
this->presetOutputs.mv.b = 0.0;
|
||||
this->presetOutputs.mv.length = 1.0;
|
||||
this->presetOutputs.mv.x_num = 16.0;
|
||||
this->presetOutputs.mv.y_num = 12.0;
|
||||
this->presetOutputs.mv.x_offset = 0.02;
|
||||
this->presetOutputs.mv.y_offset = 0.02;
|
||||
|
||||
|
||||
if ( beatDetect != NULL )
|
||||
{
|
||||
beatDetect->reset();
|
||||
}
|
||||
this->presetInputs.progress = 0;
|
||||
this->presetInputs.frame = 1;
|
||||
this->presetInputs2.progress = 0;
|
||||
this->presetInputs2.frame = 1;
|
||||
// bass_thresh = 0;
|
||||
|
||||
/* PER_FRAME CONSTANTS END */
|
||||
this->presetOutputs.fRating = 0;
|
||||
this->presetOutputs.fGammaAdj = 1.0;
|
||||
this->presetOutputs.videoEcho.zoom = 1.0;
|
||||
this->presetOutputs.videoEcho.a = 0;
|
||||
this->presetOutputs.videoEcho.orientation = Normal;
|
||||
|
||||
this->presetOutputs.wave.additive = false;
|
||||
this->presetOutputs.wave.dots = false;
|
||||
this->presetOutputs.wave.thick = false;
|
||||
this->presetOutputs.wave.modulateAlphaByVolume = 0;
|
||||
this->presetOutputs.wave.maximizeColors = 0;
|
||||
this->presetOutputs.textureWrap = 0;
|
||||
this->presetOutputs.bDarkenCenter = 0;
|
||||
this->presetOutputs.bRedBlueStereo = 0;
|
||||
this->presetOutputs.bBrighten = 0;
|
||||
this->presetOutputs.bDarken = 0;
|
||||
this->presetOutputs.bSolarize = 0;
|
||||
this->presetOutputs.bInvert = 0;
|
||||
this->presetOutputs.bMotionVectorsOn = 1;
|
||||
|
||||
this->presetOutputs.wave.a =1.0;
|
||||
this->presetOutputs.wave.scale = 1.0;
|
||||
this->presetOutputs.wave.smoothing = 0;
|
||||
this->presetOutputs.wave.mystery = 0;
|
||||
this->presetOutputs.wave.modOpacityEnd = 0;
|
||||
this->presetOutputs.wave.modOpacityStart = 0;
|
||||
this->presetOutputs.fWarpAnimSpeed = 0;
|
||||
this->presetOutputs.fWarpScale = 0;
|
||||
this->presetOutputs.fShader = 0;
|
||||
|
||||
|
||||
/* PER_PIXEL CONSTANTS BEGIN */
|
||||
this->presetInputs2.x_per_pixel = 0;
|
||||
this->presetInputs2.y_per_pixel = 0;
|
||||
this->presetInputs2.rad_per_pixel = 0;
|
||||
this->presetInputs2.ang_per_pixel = 0;
|
||||
this->presetInputs.x_per_pixel = 0;
|
||||
this->presetInputs.y_per_pixel = 0;
|
||||
this->presetInputs.rad_per_pixel = 0;
|
||||
this->presetInputs.ang_per_pixel = 0;
|
||||
|
||||
/* PER_PIXEL CONSTANT END */
|
||||
|
||||
/* Q VARIABLES START */
|
||||
|
||||
for (int i = 0;i<32;i++)
|
||||
presetOutputs.q[i] = 0;
|
||||
|
||||
|
||||
/// @bug call factory clear here?
|
||||
std::cerr << "call factory clear?" << std::endl;
|
||||
abort();
|
||||
/* Q VARIABLES END */
|
||||
|
||||
}
|
||||
@ -807,7 +653,7 @@ void projectM::selectPreset ( unsigned int index )
|
||||
timeKeeper->StartPreset();
|
||||
}
|
||||
|
||||
void projectM::switchPreset(std::auto_ptr<Preset> & targetPreset, PresetInputs & inputs, PresetOutputs & outputs) {
|
||||
void projectM::switchPreset(std::auto_ptr<Preset> & targetPreset) {
|
||||
|
||||
if (_settings.shuffleEnabled)
|
||||
*m_presetPos = m_presetChooser->weightedRandom();
|
||||
@ -818,7 +664,7 @@ void projectM::switchPreset(std::auto_ptr<Preset> & targetPreset, PresetInputs &
|
||||
|
||||
// Set preset name here- event is not done because at the moment this function is oblivious to smooth/hard switches
|
||||
renderer->setPresetName ( targetPreset->name() );
|
||||
renderer->SetPipeline(outputs);
|
||||
renderer->SetPipeline(targetPreset->pipeline());
|
||||
|
||||
}
|
||||
|
||||
|
||||
@ -61,7 +61,6 @@
|
||||
#include "dlldefs.h"
|
||||
#include "event.h"
|
||||
#include "fatal.h"
|
||||
#include "PresetFrameIO.hpp"
|
||||
#include "PCM.hpp"
|
||||
#include "pthread.h"
|
||||
#include "PipelineContext.hpp"
|
||||
@ -266,7 +265,6 @@ private:
|
||||
int count;
|
||||
float fpsstart;
|
||||
|
||||
void switchPreset(std::auto_ptr<Preset> & targetPreset, PresetInputs & inputs, PresetOutputs & outputs);
|
||||
void readConfig(const std::string & configFile);
|
||||
void projectM_init(int gx, int gy, int fps, int texsize, int width, int height);
|
||||
void projectM_reset();
|
||||
@ -280,7 +278,6 @@ private:
|
||||
void destroyPresetTools();
|
||||
|
||||
void default_key_handler( projectMEvent event, projectMKeycode keycode );
|
||||
void setupPresetInputs(PresetInputs *inputs);
|
||||
/// The current position of the directory iterator
|
||||
PresetIterator * m_presetPos;
|
||||
|
||||
@ -296,14 +293,6 @@ private:
|
||||
/// Destination preset when smooth preset switching
|
||||
std::auto_ptr<Preset> m_activePreset2;
|
||||
|
||||
/// All readonly variables which are passed as inputs to presets
|
||||
PresetInputs presetInputs;
|
||||
PresetInputs presetInputs2;
|
||||
/// A preset outputs container used and modified by the "current" preset
|
||||
PresetOutputs presetOutputs;
|
||||
|
||||
/// A preset outputs container used for smooth preset switching
|
||||
PresetOutputs presetOutputs2;
|
||||
|
||||
TimeKeeper *timeKeeper;
|
||||
|
||||
@ -318,6 +307,7 @@ pthread_t thread;
|
||||
|
||||
Pipeline* currentPipe;
|
||||
|
||||
void switchPreset(std::auto_ptr<Preset> & targetPreset);
|
||||
|
||||
|
||||
};
|
||||
|
||||
Reference in New Issue
Block a user