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modify for WINRT support
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@ -1224,7 +1224,7 @@ void ShaderEngine::reset()
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GLuint ShaderEngine::CompileShaderProgram(const std::string & VertexShaderCode, const std::string & FragmentShaderCode, const std::string & shaderTypeString){
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#ifdef WIN32
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#if defined(WIN32) && !defined(EYETUNE_WINRT)
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GLenum err = glewInit();
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#endif /** WIN32 */
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