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Update BUILDING.md
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@ -24,7 +24,7 @@ Windows build bypasses the autogen/configure pipeline and uses the Visual Studio
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Some dependencies are included verbatim (glew), while others leverage the NuGet ecosystem and are downloaded automatically (glm, sdl2).
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### OpenGL ES
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projectM supports OpenGL ES 2 and 3 for embedded systems. Be sure to configure with the `--enable--gles` flag.
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projectM supports OpenGL ES 3 for embedded systems. Be sure to configure with the `--enable--gles` flag.
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### Raspberry Pi (and other embedded systems)
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* projectM is arch-independent, although there are some SSE2 enhancements for x86
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@ -45,7 +45,7 @@ and appropriate headers to projectm-android, and build it using Android Studio
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libprojectM is the core library. It is made up of three sub-libraries:
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#### Renderer
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Made up of everything in src/libprojectM/Renderer. It should project libRenderer.
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Made up of everything in src/libprojectM/Renderer. These files compose the libRenderer sub-library.
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#### MilkdropPresetFactory / NativePresetFactory
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From their respective folders. Native presets are visualizations that are implemented in C++ instead of .milk preset files. They are completely optional. Milkdrop presets are technically optional but the whole thing is basically useless without them.
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