Update BUILDING.md

This commit is contained in:
mancoast
2019-04-26 09:28:57 -04:00
committed by GitHub
parent dcf1d50bff
commit 4074fd138a

View File

@ -24,7 +24,7 @@ Windows build bypasses the autogen/configure pipeline and uses the Visual Studio
Some dependencies are included verbatim (glew), while others leverage the NuGet ecosystem and are downloaded automatically (glm, sdl2).
### OpenGL ES
projectM supports OpenGL ES 2 and 3 for embedded systems. Be sure to configure with the `--enable--gles` flag.
projectM supports OpenGL ES 3 for embedded systems. Be sure to configure with the `--enable--gles` flag.
### Raspberry Pi (and other embedded systems)
* projectM is arch-independent, although there are some SSE2 enhancements for x86
@ -45,7 +45,7 @@ and appropriate headers to projectm-android, and build it using Android Studio
libprojectM is the core library. It is made up of three sub-libraries:
#### Renderer
Made up of everything in src/libprojectM/Renderer. It should project libRenderer.
Made up of everything in src/libprojectM/Renderer. These files compose the libRenderer sub-library.
#### MilkdropPresetFactory / NativePresetFactory
From their respective folders. Native presets are visualizations that are implemented in C++ instead of .milk preset files. They are completely optional. Milkdrop presets are technically optional but the whole thing is basically useless without them.