refactoring SDL app into a projectM subclass

This commit is contained in:
Mischa Spiegelmock
2017-09-18 11:48:54 -07:00
parent d1609c087f
commit 3db0816ecb
6 changed files with 346 additions and 246 deletions

View File

@ -58,8 +58,8 @@ inline projectMEvent sdl2pmEvent( SDL_Event *event ) { \
} \
} \
inline projectMKeycode sdl2pmKeycode( SDL_Keysym keysym ) { \
switch ( keysym.sym ) { \
inline projectMKeycode sdl2pmKeycode( SDL_Keycode keycode ) { \
switch ( keycode ) { \
case SDLK_F1: \
return PROJECTM_K_F1; \
case SDLK_F2: \

View File

@ -11,7 +11,7 @@ INCLUDE(../cmake/CPack-projectM.cmake)
SET(PROJECTM_INCLUDE ${PROJECTM_ROOT_SOURCE_DIR}/libprojectM ${PROJECTM_ROOT_SOURCE_DIR}/libprojectM/Renderer)
# we're producing an executable called projectMSDL
ADD_EXECUTABLE(projectMSDL projectM_SDL_main.cpp
ADD_EXECUTABLE(projectMSDL projectM_SDL_main.cpp pmSDL.cpp
)
# openGL

View File

@ -7,9 +7,10 @@
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@ -25,6 +26,15 @@
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@ -39,10 +49,12 @@
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C34521541BF02333001707D2 /* libRenderer.a */ = {isa = PBXFileReference; lastKnownFileType = archive.ar; name = libRenderer.a; path = ../libprojectM/Renderer/libRenderer.a; sourceTree = "<group>"; };
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C34521581BF02516001707D2 /* libNativePresetFactory.a */ = {isa = PBXFileReference; lastKnownFileType = archive.ar; name = libNativePresetFactory.a; path = ../libprojectM/NativePresetFactory/libNativePresetFactory.a; sourceTree = "<group>"; };
@ -62,27 +74,39 @@
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C345215C1BF025A9001707D2 /* OpenGL.framework in Frameworks */,
C34521651BF025E5001707D2 /* libbz2.a in Frameworks */,
C34521661BF025E5001707D2 /* libfreetype.a in Frameworks */,
C34521671BF025E5001707D2 /* libftgl.a in Frameworks */,
C34521681BF025E5001707D2 /* libGLEW.a in Frameworks */,
C34521691BF025E5001707D2 /* libpng15.a in Frameworks */,
C345216A1BF025E5001707D2 /* libz.a in Frameworks */,
C345215E1BF025CF001707D2 /* CoreFoundation.framework in Frameworks */,
C345215C1BF025A9001707D2 /* OpenGL.framework in Frameworks */,
161070C41F703F13001905AB /* libprojectM.a in Frameworks */,
C345215A1BF0259C001707D2 /* libRenderer.a in Frameworks */,
C34521591BF02516001707D2 /* libNativePresetFactory.a in Frameworks */,
C34521571BF0250D001707D2 /* libMilkdropPresetFactory.a in Frameworks */,
C34521511BF022B1001707D2 /* libprojectM.a in Frameworks */,
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runOnlyForDeploymentPostprocessing = 0;
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161070CE1F7041B0001905AB /* Frameworks */ = {
isa = PBXGroup;
children = (
C345215D1BF025CF001707D2 /* CoreFoundation.framework */,
C345215B1BF025A9001707D2 /* OpenGL.framework */,
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name = Frameworks;
sourceTree = "<group>";
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C345213B1BF02293001707D2 = {
isa = PBXGroup;
children = (
169501FE1F7009E9008FAF86 /* pmSDL.cpp */,
169501FF1F7009E9008FAF86 /* pmSDL.hpp */,
C345214E1BF022A5001707D2 /* projectM_SDL_main.cpp */,
C307DFD31D565B57002F6B9E /* presets */,
C345215F1BF025E5001707D2 /* libbz2.a */,
C34521601BF025E5001707D2 /* libfreetype.a */,
@ -90,13 +114,11 @@
C34521621BF025E5001707D2 /* libGLEW.a */,
C34521631BF025E5001707D2 /* libpng15.a */,
C34521641BF025E5001707D2 /* libz.a */,
C345215D1BF025CF001707D2 /* CoreFoundation.framework */,
C345215B1BF025A9001707D2 /* OpenGL.framework */,
C34521581BF02516001707D2 /* libNativePresetFactory.a */,
C34521561BF0250D001707D2 /* libMilkdropPresetFactory.a */,
C34521541BF02333001707D2 /* libRenderer.a */,
C34521501BF022B1001707D2 /* libprojectM.a */,
C34521461BF02294001707D2 /* SDLprojectM */,
161070C31F703F13001905AB /* libprojectM.a */,
161070CE1F7041B0001905AB /* Frameworks */,
C34521451BF02294001707D2 /* Products */,
C3D30B8F1BF02BE5009AAACD /* fonts */,
);
@ -110,14 +132,6 @@
name = Products;
sourceTree = "<group>";
};
C34521461BF02294001707D2 /* SDLprojectM */ = {
isa = PBXGroup;
children = (
C345214E1BF022A5001707D2 /* projectM_SDL_main.cpp */,
);
path = SDLprojectM;
sourceTree = "<group>";
};
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@ -128,6 +142,7 @@
C34521401BF02293001707D2 /* Sources */,
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@ -174,6 +189,7 @@
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buildActionMask = 2147483647;
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C345214F1BF022A5001707D2 /* projectM_SDL_main.cpp in Sources */,
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@ -279,6 +295,8 @@
"$(inherited)",
"$(LOCAL_LIBRARY_DIR)/Frameworks",
"$(USER_LIBRARY_DIR)/Frameworks",
"$(PROJECT_DIR)",
"$(SRCROOT)",
);
HEADER_SEARCH_PATHS = "$(SRCROOT)/../libprojectM";
LIBRARY_SEARCH_PATHS = (
@ -300,6 +318,8 @@
"$(inherited)",
"$(LOCAL_LIBRARY_DIR)/Frameworks",
"$(USER_LIBRARY_DIR)/Frameworks",
"$(PROJECT_DIR)",
"$(SRCROOT)",
);
HEADER_SEARCH_PATHS = "$(SRCROOT)/../libprojectM";
LIBRARY_SEARCH_PATHS = (

197
src/projectM-sdl/pmSDL.cpp Normal file
View File

@ -0,0 +1,197 @@
//
// pmSDL.cpp
// SDLprojectM
//
// Created by Mischa Spiegelmock on 2017-09-18.
// Copyright © 2017 MVS Technical Group Inc. All rights reserved.
//
#include "pmSDL.hpp"
void projectMSDL::audioInputCallbackF32(void *userdata, unsigned char *stream, int len) {
projectMSDL *app = (projectMSDL *) userdata;
// printf("LEN: %i\n", len);
// stream is (i think) samples*channels floats (native byte order) of len BYTES
app->pcm()->addPCMfloat((float *)stream, len/sizeof(float));
}
void projectMSDL::audioInputCallbackS16(void *userdata, unsigned char *stream, int len) {
// printf("LEN: %i\n", len);
projectMSDL *app = (projectMSDL *) userdata;
short pcm16[2][512];
for (int i = 0; i < 512; i++) { //
for (int j = 0; j < app->audioChannelsCount; j++) {
pcm16[j][i] = stream[i+j];
}
}
app->pcm()->addPCM16(pcm16);
}
int projectMSDL::openAudioInput() {
// get audio input device
int i, count = SDL_GetNumAudioDevices(true); // capture, please
if (count == 0) {
SDL_LogCritical(SDL_LOG_CATEGORY_APPLICATION, "No audio capture devices found");
SDL_Quit();
}
for (i = 0; i < count; i++) {
SDL_Log("Found audio capture device %d: %s", i, SDL_GetAudioDeviceName(i, true));
}
// params for audio input
SDL_AudioSpec want, have;
// TODO: let user somehow select audio input device
SDL_AudioDeviceID selectedAudioDevice = 0; // hardcoded to use first device for now :/
// requested format
SDL_zero(want);
want.freq = 48000;
want.format = AUDIO_F32; // float
want.channels = 2;
want.samples = 512;
want.callback = projectMSDL::audioInputCallbackF32;
want.userdata = this;
audioDeviceID = SDL_OpenAudioDevice(SDL_GetAudioDeviceName(selectedAudioDevice, true), true, &want, &have, 0);
if (audioDeviceID == 0) {
SDL_LogCritical(SDL_LOG_CATEGORY_APPLICATION, "Failed to open audio capture device: %s", SDL_GetError());
SDL_Quit();
}
// read characteristics of opened capture device
SDL_Log("Opened audio capture device %i: %s", audioDeviceID, SDL_GetAudioDeviceName(selectedAudioDevice, true));
SDL_Log("Sample rate: %i, frequency: %i, channels: %i, format: %i", have.samples, have.freq, have.channels, have.format);
audioChannelsCount = have.channels;
audioSampleRate = have.freq;
audioSampleCount = have.samples;
audioFormat = have.format;
return 1;
}
void projectMSDL::beginAudioCapture() {
// allocate a buffer to store PCM data for feeding in
unsigned int maxSamples = audioChannelsCount * audioSampleCount;
pcmBuffer = (unsigned char *) malloc(maxSamples);
SDL_PauseAudioDevice(audioDeviceID, false);
// pm->pcm()->initPCM(maxSamples);
}
void projectMSDL::endAudioCapture() {
free(pcmBuffer);
SDL_PauseAudioDevice(audioDeviceID, true);
}
void projectMSDL::toggleFullScreen() {
if (isFullScreen) {
SDL_SetWindowFullscreen(win, SDL_WINDOW_FULLSCREEN_DESKTOP);
isFullScreen = false;
} else {
SDL_SetWindowFullscreen(win, SDL_WINDOW_FULLSCREEN);
isFullScreen = true;
}
}
void projectMSDL::keyHandler(SDL_Event *sdl_evt) {
projectMEvent evt;
projectMKeycode key;
projectMModifier mod;
SDL_Keymod sdl_mod = (SDL_Keymod) sdl_evt->key.keysym.mod;
SDL_Keycode sdl_keycode = sdl_evt->key.keysym.sym;
// handle keyboard input (for our app first, then projectM)
switch (sdl_keycode) {
case SDLK_f:
if (sdl_mod & KMOD_LGUI || sdl_mod & KMOD_RGUI) {
// command-f: fullscreen
toggleFullScreen();
return; // handled
}
break;
}
// translate into projectM codes and perform default projectM handler
evt = sdl2pmEvent(sdl_evt);
key = sdl2pmKeycode(sdl_keycode);
mod = sdl2pmModifier(sdl_mod);
key_handler(evt, key, mod);
}
void projectMSDL::addFakePCM() {
int i;
short pcm_data[2][512];
/** Produce some fake PCM data to stuff into projectM */
for ( i = 0 ; i < 512 ; i++ ) {
if ( i % 2 == 0 ) {
pcm_data[0][i] = (float)( rand() / ( (float)RAND_MAX ) * (pow(2,14) ) );
pcm_data[1][i] = (float)( rand() / ( (float)RAND_MAX ) * (pow(2,14) ) );
} else {
pcm_data[0][i] = (float)( rand() / ( (float)RAND_MAX ) * (pow(2,14) ) );
pcm_data[1][i] = (float)( rand() / ( (float)RAND_MAX ) * (pow(2,14) ) );
}
if ( i % 2 == 1 ) {
pcm_data[0][i] = -pcm_data[0][i];
pcm_data[1][i] = -pcm_data[1][i];
}
}
/** Add the waveform data */
pcm()->addPCM16(pcm_data);
}
void projectMSDL::resize(unsigned int width, unsigned int height) {
width = width;
height = height;
settings.windowWidth = width;
settings.windowHeight = height;
projectM_resetGL(width, height);
}
void projectMSDL::pollEvent() {
SDL_Event evt;
SDL_PollEvent(&evt);
switch (evt.type) {
case SDL_WINDOWEVENT:
switch (evt.window.event) {
case SDL_WINDOWEVENT_RESIZED:
resize(evt.window.data1, evt.window.data2);
break;
}
break;
case SDL_KEYDOWN:
keyHandler(&evt);
break;
case SDL_QUIT:
done = true;
break;
}
}
void projectMSDL::renderFrame() {
glClearColor( 0.0, 0.0, 0.0, 0.0 );
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
projectM::renderFrame();
glFlush();
SDL_RenderPresent(rend);
}
projectMSDL::projectMSDL(Settings settings, int flags) : projectM(settings, flags) {
width = settings.windowWidth;
height = settings.windowHeight;
done = 0;
isFullScreen = false;
}
void projectMSDL::init(SDL_Window *window, SDL_Renderer *renderer) {
win = window;
rend = renderer;
selectRandom(true);
projectM_resetGL(width, height);
}

View File

@ -0,0 +1,71 @@
//
// pmSDL.hpp
// SDLprojectM
//
// Created by Mischa Spiegelmock on 2017-09-18.
// Copyright © 2017 MVS Technical Group Inc. All rights reserved.
//
#ifndef pmSDL_hpp
#define pmSDL_hpp
#ifdef __linux__
#ifdef USE_GLES1
#include <GLES/gl.h>
#else
#include <GL/gl.h>
#endif
#endif
#ifdef __APPLE__
#include <OpenGL/gl.h>
#endif
#include <projectM.hpp>
#include <sdltoprojectM.h>
#include <iostream>
const float FPS = 60;
class projectMSDL : projectM {
public:
bool done;
projectMSDL(Settings settings, int flags = FLAG_NONE);
void init(SDL_Window *window, SDL_Renderer *renderer);
int openAudioInput();
void beginAudioCapture();
void endAudioCapture();
void toggleFullScreen();
void resize(unsigned int width, unsigned int height);
void renderFrame();
void pollEvent();
private:
SDL_Window *win;
SDL_Renderer *rend;
bool isFullScreen;
projectM::Settings settings;
SDL_AudioDeviceID audioInputDevice;
unsigned int width, height;
// audio input device characteristics
unsigned short audioChannelsCount;
unsigned short audioSampleRate;
unsigned short audioSampleCount;
SDL_AudioFormat audioFormat;
SDL_AudioDeviceID audioDeviceID;
unsigned char *pcmBuffer; // pre-allocated buffer for audioInputCallback
static void audioInputCallbackF32(void *userdata, unsigned char *stream, int len);
static void audioInputCallbackS16(void *userdata, unsigned char *stream, int len);
void addFakePCM();
void keyHandler(SDL_Event *);
};
#endif /* pmSDL_hpp */

View File

@ -5,248 +5,60 @@
// Created by Mischa Spiegelmock on 6/3/15.
// Copyright (c) 2015 Mischa Spiegelmock. All rights reserved.
//
// This is an implementation of projectM using libsdl2
// This is an implementation of projectM using libSDL2
#include <SDL2/SDL.h>
#ifdef __linux__
#ifdef USE_GLES1
#include <GLES/gl.h>
#else
#include <GL/gl.h>
#endif
#endif
#ifdef __APPLE__
#include <OpenGL/gl.h>
#include <SDL2/SDL.h>
#include <CoreAudio/CoreAudio.h>
#endif
#include <projectM.hpp>
#include <sdltoprojectM.h>
#include <iostream>
const float FPS = 60;
typedef struct {
projectM *pm;
SDL_Window *win;
SDL_Renderer *rend;
bool done;
projectM::Settings settings;
SDL_AudioDeviceID audioInputDevice;
// audio input device characteristics
unsigned short audioChannelsCount;
unsigned short audioSampleRate;
unsigned short audioSampleCount;
SDL_AudioFormat audioFormat;
SDL_AudioDeviceID audioDeviceID;
unsigned char *pcmBuffer; // pre-allocated buffer for audioInputCallback
} projectMApp;
void audioInputCallbackF32(void *userdata, unsigned char *stream, int len) {
// printf("LEN: %i\n", len);
projectMApp *app = (projectMApp *) userdata;
// stream is (i think) samples*channels floats (native byte order) of len BYTES
app->pm->pcm()->addPCMfloat((float *)stream, len/sizeof(float));
}
void audioInputCallbackS16(void *userdata, unsigned char *stream, int len) {
// printf("LEN: %i\n", len);
projectMApp *app = (projectMApp *) userdata;
short pcm16[2][512];
for (int i = 0; i < 512; i++) { //
for (int j = 0; j < app->audioChannelsCount; j++) {
pcm16[j][i] = stream[i+j];
}
}
app->pm->pcm()->addPCM16(pcm16);
}
int openAudioInput(projectMApp *app) {
// get audio input device
int i, count = SDL_GetNumAudioDevices(true); // capture, please
if (count == 0) {
SDL_LogCritical(SDL_LOG_CATEGORY_APPLICATION, "No audio capture devices found");
SDL_Quit();
}
for (i = 0; i < count; i++) {
SDL_Log("Found audio capture device %d: %s", i, SDL_GetAudioDeviceName(i, true));
}
// params for audio input
SDL_AudioSpec want, have;
// TODO: let user somehow select audio input device
SDL_AudioDeviceID selectedAudioDevice = 0; // hardcoded to use first device for now :/
// requested format
SDL_zero(want);
want.freq = 48000;
want.format = AUDIO_F32; // float
want.channels = 2;
want.samples = 512;
want.callback = audioInputCallbackF32;
want.userdata = app;
app->audioDeviceID = SDL_OpenAudioDevice(SDL_GetAudioDeviceName(selectedAudioDevice, true), true, &want, &have, 0);
if (app->audioDeviceID == 0) {
SDL_LogCritical(SDL_LOG_CATEGORY_APPLICATION, "Failed to open audio capture device: %s", SDL_GetError());
SDL_Quit();
}
// read characteristics of opened capture device
SDL_Log("Opened audio capture device %i: %s", app->audioDeviceID, SDL_GetAudioDeviceName(selectedAudioDevice, true));
SDL_Log("Sample rate: %i, frequency: %i, channels: %i, format: %i", have.samples, have.freq, have.channels, have.format);
app->audioChannelsCount = have.channels;
app->audioSampleRate = have.freq;
app->audioSampleCount = have.samples;
app->audioFormat = have.format;
return 1;
}
void beginAudioCapture(projectMApp *app) {
// allocate a buffer to store PCM data for feeding in
unsigned int maxSamples = app->audioChannelsCount * app->audioSampleCount;
app->pcmBuffer = (unsigned char *) malloc(maxSamples);
SDL_PauseAudioDevice(app->audioDeviceID, false);
// app->pm->pcm()->initPCM(maxSamples);
}
void endAudioCapture(projectMApp *app) {
free(app->pcmBuffer);
SDL_PauseAudioDevice(app->audioDeviceID, true);
}
void keyHandler(projectMApp *app, SDL_Event *sdl_evt) {
projectMEvent evt;
projectMKeycode key;
projectMModifier mod;
SDL_Keymod sdl_mod;
/** Translate into projectM codes and process */
evt = sdl2pmEvent(sdl_evt);
key = sdl2pmKeycode(sdl_evt->key.keysym);
sdl_mod = SDL_GetModState();
mod = sdl2pmModifier(sdl_mod);
if (evt == PROJECTM_KEYDOWN) {
app->pm->key_handler( evt, key, mod );
}
}
void addFakePCM(projectMApp *app) {
int i;
short pcm_data[2][512];
/** Produce some fake PCM data to stuff into projectM */
for ( i = 0 ; i < 512 ; i++ ) {
if ( i % 2 == 0 ) {
pcm_data[0][i] = (float)( rand() / ( (float)RAND_MAX ) * (pow(2,14) ) );
pcm_data[1][i] = (float)( rand() / ( (float)RAND_MAX ) * (pow(2,14) ) );
} else {
pcm_data[0][i] = (float)( rand() / ( (float)RAND_MAX ) * (pow(2,14) ) );
pcm_data[1][i] = (float)( rand() / ( (float)RAND_MAX ) * (pow(2,14) ) );
}
if ( i % 2 == 1 ) {
pcm_data[0][i] = -pcm_data[0][i];
pcm_data[1][i] = -pcm_data[1][i];
}
}
/** Add the waveform data */
app->pm->pcm()->addPCM16(pcm_data);
}
void renderFrame(projectMApp *app) {
SDL_Event evt;
SDL_PollEvent(&evt);
switch (evt.type) {
case SDL_KEYDOWN:
keyHandler(app, &evt);
break;
case SDL_QUIT:
app->done = true;
break;
}
glClearColor( 0.0, 0.0, 0.0, 0.0 );
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
app->pm->renderFrame();
glFlush();
SDL_RenderPresent(app->rend);
}
#include "pmSDL.hpp"
int main( int argc, char *argv[] ) {
projectMApp app;
app.done = 0;
projectM::Settings settings;
int width = 784,
height = 784;
SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO);
app.win = SDL_CreateWindow("projectM", 0, 0, width, height, 0);
app.rend = SDL_CreateRenderer(app.win, 0, SDL_RENDERER_ACCELERATED);
if (! app.rend) {
fprintf(stderr, "Failed to create renderer: %s\n", SDL_GetError());
return PROJECTM_ERROR;
}
SDL_SetWindowTitle(app.win, "projectM Visualizer");
printf("SDL init version 2\n");
#ifdef PANTS
if ( fsaa ) {
SDL_GL_GetAttribute( SDL_GL_MULTISAMPLEBUFFERS, &value );
printf( "SDL_GL_MULTISAMPLEBUFFERS: requested 1, got %d\n", value );
SDL_GL_GetAttribute( SDL_GL_MULTISAMPLESAMPLES, &value );
printf( "SDL_GL_MULTISAMPLESAMPLES: requested %d, got %d\n", fsaa, value );
}
#endif
app.settings.meshX = 1;
app.settings.meshY = 1;
app.settings.fps = FPS;
app.settings.textureSize = 2048; // idk?
app.settings.windowWidth = width;
app.settings.windowHeight = height;
app.settings.smoothPresetDuration = 3; // seconds
app.settings.presetDuration = 5; // seconds
app.settings.beatSensitivity = 0.8;
app.settings.aspectCorrection = 1;
app.settings.easterEgg = 0; // ???
app.settings.shuffleEnabled = 1;
app.settings.softCutRatingsEnabled = 1; // ???
app.settings.presetURL = "presets/presets_tryptonaut";
app.settings.menuFontURL = "fonts/Vera.ttf";
app.settings.titleFontURL = "fonts/Vera.ttf";
settings.windowWidth = 1024;
settings.windowHeight = 768;
settings.meshX = 1;
settings.meshY = 1;
settings.fps = FPS;
settings.textureSize = 2048; // idk?
settings.smoothPresetDuration = 3; // seconds
settings.presetDuration = 5; // seconds
settings.beatSensitivity = 0.8;
settings.aspectCorrection = 1;
settings.easterEgg = 0; // ???
settings.shuffleEnabled = 1;
settings.softCutRatingsEnabled = 1; // ???
settings.presetURL = "presets/presets_tryptonaut";
settings.menuFontURL = "fonts/Vera.ttf";
settings.titleFontURL = "fonts/Vera.ttf";
// init projectM
app.pm = new projectM(app.settings);
app.pm->selectRandom(true);
app.pm->projectM_resetGL(width, height);
SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO);
auto win = SDL_CreateWindow("projectM", 0, 0, settings.windowWidth, settings.windowHeight, SDL_WINDOW_RESIZABLE);
auto rend = SDL_CreateRenderer(win, 0, SDL_RENDERER_ACCELERATED);
if (! rend) {
fprintf(stderr, "Failed to create renderer: %s\n", SDL_GetError());
SDL_Quit();
}
SDL_SetWindowTitle(win, "projectM Visualizer");
auto *app = new projectMSDL(settings, 0);
app->init(win, rend);
// get an audio input device
openAudioInput(&app);
beginAudioCapture(&app);
app->openAudioInput();
app->beginAudioCapture();
// standard main loop
const Uint32 frame_delay = 1000/FPS;
Uint32 last_time = SDL_GetTicks();
while (! app.done) {
renderFrame(&app);
while (! app->done) {
app->renderFrame();
app->pollEvent();
Uint32 elapsed = SDL_GetTicks() - last_time;
if (elapsed < frame_delay)
SDL_Delay(frame_delay - elapsed);
last_time = SDL_GetTicks();
}
return PROJECTM_SUCCESS;
}