mirror of
https://github.com/projectM-visualizer/projectm.git
synced 2026-02-07 09:25:41 +00:00
Instantiate PipelineContext directly.
The class has no real dependencies and sind we no longer need to hide internal dependencies we can just use it directly.
This commit is contained in:
@ -24,7 +24,6 @@
|
||||
#include "BeatDetect.hpp"
|
||||
#include "ConfigFile.h"
|
||||
#include "PCM.hpp" //Sound data handler (buffering, FFT, etc.)
|
||||
#include "PipelineContext.hpp"
|
||||
#include "PipelineMerger.hpp"
|
||||
#include "Preset.hpp"
|
||||
#include "PresetChooser.hpp"
|
||||
@ -69,8 +68,6 @@ void ProjectM::ResetTextures()
|
||||
|
||||
ProjectM::ProjectM(const std::string& configurationFilename, Flags flags)
|
||||
: m_flags(flags)
|
||||
, m_pipelineContext(std::make_unique<class PipelineContext>())
|
||||
, m_pipelineContext2(std::make_unique<class PipelineContext>())
|
||||
{
|
||||
ReadConfig(configurationFilename);
|
||||
Reset();
|
||||
@ -79,8 +76,6 @@ ProjectM::ProjectM(const std::string& configurationFilename, Flags flags)
|
||||
|
||||
ProjectM::ProjectM(const class Settings& settings, Flags flags)
|
||||
: m_flags(flags)
|
||||
, m_pipelineContext(std::make_unique<class PipelineContext>())
|
||||
, m_pipelineContext2(std::make_unique<class PipelineContext>())
|
||||
{
|
||||
ReadSettings(settings);
|
||||
Reset();
|
||||
@ -400,12 +395,12 @@ void ProjectM::RenderFrameEndOnSeparatePasses(Pipeline* pipeline)
|
||||
|
||||
auto ProjectM::PipelineContext() -> class PipelineContext&
|
||||
{
|
||||
return *m_pipelineContext;
|
||||
return m_pipelineContext;
|
||||
}
|
||||
|
||||
auto ProjectM::PipelineContext2() -> class PipelineContext&
|
||||
{
|
||||
return *m_pipelineContext2;
|
||||
return m_pipelineContext2;
|
||||
}
|
||||
|
||||
void ProjectM::Reset()
|
||||
|
||||
@ -22,6 +22,7 @@
|
||||
|
||||
#include "Common.hpp"
|
||||
#include "PCM.hpp"
|
||||
#include "PipelineContext.hpp"
|
||||
#include "event.h"
|
||||
#include "fatal.h"
|
||||
|
||||
@ -52,8 +53,6 @@
|
||||
|
||||
#endif
|
||||
|
||||
class PipelineContext;
|
||||
|
||||
class BeatDetect;
|
||||
|
||||
class Pcm;
|
||||
@ -361,10 +360,11 @@ private:
|
||||
|
||||
bool m_errorLoadingCurrentPreset{false}; //!< Error flag for preset loading errors.
|
||||
|
||||
class PipelineContext m_pipelineContext; //!< Pipeline context for the first/current preset.
|
||||
class PipelineContext m_pipelineContext2; //!< Pipeline context for the next/transitioning preset.
|
||||
|
||||
std::unique_ptr<Renderer> m_renderer; //!< The Preset renderer.
|
||||
std::unique_ptr<BeatDetect> m_beatDetect; //!< The beat detection class.
|
||||
std::unique_ptr<class PipelineContext> m_pipelineContext; //!< Pipeline context for the first/current preset.
|
||||
std::unique_ptr<class PipelineContext> m_pipelineContext2; //!< Pipeline context for the next/transitioning preset.
|
||||
std::unique_ptr<PresetIterator> m_presetPos; //!< The current position of the directory iterator.
|
||||
std::unique_ptr<PresetLoader> m_presetLoader; //!< Required by the preset chooser. Manages a loaded preset directory.
|
||||
std::unique_ptr<PresetChooser> m_presetChooser; //!< Provides accessor functions to choose presets.
|
||||
|
||||
Reference in New Issue
Block a user