Set correct primitive type (triangle strip) for user sprites

This commit is contained in:
Kai Blaschke
2025-11-11 15:18:42 +01:00
parent 681ea1749d
commit 413c6d7d06

View File

@ -28,6 +28,7 @@ namespace UserSprites {
MilkdropSprite::MilkdropSprite()
: m_mesh(Renderer::VertexBufferUsage::DynamicDraw, false, true)
{
m_mesh.SetRenderPrimitiveType(Renderer::Mesh::PrimitiveType::TriangleStrip);
m_mesh.SetVertexCount(4);
}