mirror of
https://github.com/projectM-visualizer/projectm.git
synced 2026-03-01 04:55:03 +00:00
hardcoding settings for emscripten instead of using config file
This commit is contained in:
@ -1,3 +1,5 @@
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Press "r" to change to a random preset.
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Press "h" to bring up a help menu.
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The projectM-iTunes directory contains an XCode 5 project that emits an installer bundle. Use that to install it.
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Binaries are available at: https://github.com/revmischa/projectm/releases
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Binary file not shown.
@ -134,7 +134,7 @@ public:
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bool aspectCorrection;
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float easterEgg;
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bool shuffleEnabled;
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bool softCutRatingsEnabled;
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bool softCutRatingsEnabled;
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};
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projectM(std::string config_file, int flags = FLAG_NONE);
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@ -1,3 +1,5 @@
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cmake_minimum_required(VERSION 2.8.0)
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INCLUDE(../cmake/CPack-projectM.cmake)
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PROJECT(projectEM)
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@ -23,5 +25,5 @@ set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} ${CMAKE_CURRENT_SOURCE_DIR}/../cmake)
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#INCLUDE_DIRECTORIES(${SDL2_INCLUDE_DIRS})
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#TARGET_LINK_LIBRARIES(projectEM ${SDL2_LIBRARIES})
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SET_TARGET_PROPERTIES(projectEM PROPERTIES LINK_FLAGS "-o build/projectEM.html --emrun")
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SET_TARGET_PROPERTIES(projectEM PROPERTIES LINK_FLAGS "-o build/projectEM.html -g --emrun")
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#SET_TARGET_PROPERTIES(projectEM PROPERTIES LINK_FLAGS "--emrun")
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@ -1,22 +0,0 @@
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# config.inp
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# Configuration File for projectM
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Texture Size = 2048 # Size of internal rendering texture
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Mesh X = 2 # Width of PerPixel Equation mesh
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Mesh Y = 2 # Height of PerPixel Equation mesh
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FPS = 60 # Frames Per Second
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Fullscreen = false
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Window Width = 512 # startup window width
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Window Height = 512 # startup window height
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Smooth Transition Duration = 5 # in seconds
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Preset Duration = 10 # in seconds
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Easter Egg Parameter = 1
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Hard Cut Sensitivity = 10 # Lower to make hard cuts more frequent
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Aspect Correction = true # Custom Shape Aspect Correction
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Preset Path = presets
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Title Font = fonts/Vera.ttf
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Menu Font = fonts/VeraMono.ttf
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@ -27,7 +27,6 @@
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/* Begin PBXFileReference section */
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C3F90678195670BC00C8DF0F /* emprojectM */ = {isa = PBXFileReference; explicitFileType = "compiled.mach-o.executable"; includeInIndex = 0; path = emprojectM; sourceTree = BUILT_PRODUCTS_DIR; };
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C3F90684195670EF00C8DF0F /* emscripten_sdltoprojectM.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = emscripten_sdltoprojectM.h; sourceTree = SOURCE_ROOT; };
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C3F90685195670EF00C8DF0F /* projectM_SDL_emscripten.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; path = projectM_SDL_emscripten.cpp; sourceTree = SOURCE_ROOT; };
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C3F90689195676C500C8DF0F /* OpenGL.framework */ = {isa = PBXFileReference; lastKnownFileType = wrapper.framework; name = OpenGL.framework; path = System/Library/Frameworks/OpenGL.framework; sourceTree = SDKROOT; };
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C3F9068B195676CC00C8DF0F /* GLUT.framework */ = {isa = PBXFileReference; lastKnownFileType = wrapper.framework; name = GLUT.framework; path = System/Library/Frameworks/GLUT.framework; sourceTree = SDKROOT; };
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@ -70,7 +69,6 @@
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C3F9067A195670BC00C8DF0F /* emprojectM */ = {
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isa = PBXGroup;
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children = (
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C3F90684195670EF00C8DF0F /* emscripten_sdltoprojectM.h */,
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C3F90685195670EF00C8DF0F /* projectM_SDL_emscripten.cpp */,
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);
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path = emprojectM;
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@ -16,7 +16,7 @@
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#include <SDL.h>
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#endif
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const char *PROJECTEM_CONFIG_PATH = "build/config.inp";
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const float FPS = 60;
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static projectM *globalPM = NULL;
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static SDL_Surface *screen;
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@ -25,6 +25,9 @@ static SDL_Renderer *rend;
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bool done = false;
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// settings, yo
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projectM::Settings settings;
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void renderFrame() {
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int i;
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short pcm_data[2][512];
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@ -118,6 +121,10 @@ int main( int argc, char *argv[] ) {
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#elif SDL_MAJOR_VERSION==1
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screen = SDL_SetVideoMode(width, height, 32, SDL_OPENGL | SDL_DOUBLEBUF);
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printf("SDL init version 1\n");
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if (! screen) {
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fprintf(stderr, "Failed to create renderer with SDL_SetVideoMode(): %s\n", SDL_GetError());
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return PROJECTM_ERROR;
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}
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#endif
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#ifdef PANTS
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@ -129,17 +136,36 @@ int main( int argc, char *argv[] ) {
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}
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#endif
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settings.meshX = 2;
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settings.meshY = 2;
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settings.fps = FPS;
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settings.textureSize = 2048; // idk?
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settings.windowWidth = width;
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settings.windowHeight = height;
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settings.presetURL = "./presets";
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settings.smoothPresetDuration = 5; // seconds
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settings.presetDuration = 15; // seconds
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settings.beatSensitivity = 0.8;
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settings.aspectCorrection = 1;
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settings.easterEgg = 0; // ???
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settings.shuffleEnabled = 1;
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settings.softCutRatingsEnabled = 1; // ???
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// init projectM
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globalPM = new projectM(PROJECTEM_CONFIG_PATH);
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printf("initting\n");
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globalPM = new projectM(settings);
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printf("init projectM\n");
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globalPM->selectRandom(true);
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printf("select random\n");
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globalPM->projectM_resetGL(width, height);
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printf("resetGL\n");
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// mainloop. non-emscripten version here for comparison/testing
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#ifdef EMSCRIPTEN
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emscripten_set_main_loop(renderFrame, 30, 0);
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#else
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// standard main loop
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const Uint32 frame_delay = 1000/60;
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const Uint32 frame_delay = 1000/FPS;
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Uint32 last_time = SDL_GetTicks();
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while (! done) {
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renderFrame();
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