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Merge branch 'master' into gl-modernize
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@ -140,7 +140,7 @@ public:
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};
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/* TODO optimize FloatParameterExpr::eval() further.
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// - flag "never matrix" parameters
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// - always pass in 2d matrix. instead of using (i, -1) for 1d matrix, we could just use (0, i) and avoid check
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// - always pass in 2d matrix. instead of using (i, -1) for 1d matrix, we could just use (0, i) and avoid check
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// - instead of using matrix_flag to give "copy on write" behavior, maybe pre-copy from engine_val to matrix[]
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*/
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float FloatParameterExpr::eval ( int mesh_i, int mesh_j )
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@ -160,7 +160,9 @@ float FloatParameterExpr::eval ( int mesh_i, int mesh_j )
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}
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else
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{
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return ( ( ( float* ) term.param->matrix ) [mesh_i] );
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// issue 64, make sure we're not reading a P_FLAG_PER_PIXEL matrix variable
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if (!(term.param->flags & P_FLAG_PER_PIXEL))
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return ( ( ( float* ) term.param->matrix ) [mesh_i] );
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}
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}
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//assert(mesh_i >=0);
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@ -47,6 +47,7 @@ Param::Param( std::string _name, short int _type, short int _flags, void * _engi
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flags (_flags),
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matrix_flag (0),
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engine_val(_engine_val),
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local_value(0.0),
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matrix (_matrix),
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default_init_val (_default_init_val),
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upper_bound (_upper_bound),
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@ -62,6 +63,7 @@ Param::Param(std::string _name) :
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type(P_TYPE_DOUBLE),
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flags(P_FLAG_USERDEF),
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matrix_flag(0),
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local_value(0.0),
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matrix(0)
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{
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