libprojectM build fix, partial ftgl build fix on fedora.

git-svn-id: https://projectm.svn.sourceforge.net/svnroot/projectm/trunk@1295 6778bc44-b910-0410-a7a0-be141de4315d
This commit is contained in:
w1z7ard
2009-10-10 20:42:17 +00:00
parent 707beb75a8
commit 560e703a41
7 changed files with 17 additions and 12 deletions

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@ -34,7 +34,7 @@
#include "Param.hpp"
#include "PerFrameEqn.hpp"
#include "InitCond.hpp"
#include "Renderable.hpp"
#include "Renderer/Renderable.hpp"
#include <vector>
class Preset;

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@ -41,7 +41,7 @@ class Preset;
#include "Common.hpp"
#include "Param.hpp"
#include "PerFrameEqn.hpp"
#include "Waveform.hpp"
#include "Renderer/Waveform.hpp"
#include <map>

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@ -3,7 +3,7 @@
#include <math.h>
#include <cassert>
#include <iostream>
#include "BeatDetect.hpp"
#include "Renderer/BeatDetect.hpp"
PresetInputs::PresetInputs() : PipelineContext()
{

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@ -1,12 +1,12 @@
#ifndef PRESET_FRAME_IO_HPP
#define PRESET_FRAME_IO_HPP
#include <vector>
#include "MilkdropWaveform.hpp"
#include "Pipeline.hpp"
#include "Filters.hpp"
#include "Renderer/MilkdropWaveform.hpp"
#include "Renderer/Pipeline.hpp"
#include "Renderer/Filters.hpp"
#include "CustomShape.hpp"
#include "CustomWave.hpp"
#include "VideoEcho.hpp"
#include "Renderer/VideoEcho.hpp"
/// Container for all *read only* engine variables a preset requires to

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@ -1,10 +1,15 @@
PROJECT(NativePresetFactory)
cmake_minimum_required(VERSION 2.4.0)
if(COMMAND cmake_policy)
cmake_policy(SET CMP0003 NEW)
endif(COMMAND cmake_policy)
SET(NativePresetFactory_SOURCES NativePresetFactory.cpp)
SET (CMAKE_CXX_FLAGS ${CMAKE_CXX_FLAGS} -fPIC)
INCLUDE_DIRECTORIES(${projectM_SOURCE_DIR} ${Renderer_SOURCE_DIR})
ADD_LIBRARY(NativePresetFactory STATIC ${NativePresetFactory_SOURCES})
SET_TARGET_PROPERTIES(NativePresetFactory PROPERTIES VERSION 2.00 SOVERSION 2)
TARGET_LINK_LIBRARIES(NativePresetFactory m)
TARGET_LINK_LIBRARIES(NativePresetFactory Renderer m)

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@ -10,9 +10,9 @@
#include <string>
#include "BeatDetect.hpp"
#include "Pipeline.hpp"
#include "PipelineContext.hpp"
#include "Renderer/BeatDetect.hpp"
#include "Renderer/Pipeline.hpp"
#include "Renderer/PipelineContext.hpp"
class Preset {
public:

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@ -24,7 +24,7 @@
#include <FTGLPixmapFont.h>
#include <FTGLExtrdFont.h>
#else
#include <FTGL/ftgl.h>
#include <FTGL/FTFont.h>
#include <FTGL/FTGLPixmapFont.h>
#include <FTGL/FTGLExtrdFont.h>
#endif