Create inno setup for windows with sdl on appveyor

This commit is contained in:
mancoast
2019-06-04 15:25:45 -04:00
parent aff8ace194
commit 62c4fcd59c
9 changed files with 130 additions and 5 deletions

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@ -77,6 +77,8 @@ artifacts:
name: projectM-sdl-%CONFIGURATION%-%PLATFORM%
- path: libprojectM-%CONFIGURATION%-%PLATFORM%-%APPVEYOR_REPO_COMMIT%.zip
name: libprojectM-%CONFIGURATION%-%PLATFORM%
- path: msvc\Setup\%CONFIGURATION%\%PLATFORM%\*
name: projectM-Setup-%CONFIGURATION%-%PLATFORM%
#---------------------------------#

81
msvc/Setup.iss Normal file
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@ -0,0 +1,81 @@
; This script requires Inno Setup Compiler 5.5.9 or later to compile
; The Inno Setup Compiler (and IDE) can be found at http://www.jrsoftware.org/isinfo.php
; General documentation on how to use InnoSetup scripts: http://www.jrsoftware.org/ishelp/index.php
#ifndef Platform
#error Platform undefined. Pass /DPlatform
#endif
#ifndef Configuration
#error Configuration undefined. Pass /DConfiguration
#endif
#define MyAppName "projectM"
#define MyAppInstallerVersion GetFileVersion("projectM.exe")
#define MyAppPublisher "projectM Team"
#define MyAppPublisherURL "https://github.com/mancoast/projectm"
#define MyAppURL "https://github.com/projectM-visualizer/projectm"
#define MyAppExeName "projectM.exe"
#define MyAppIcoName "projectm_qDj_icon.ico"
[Setup]
AppId={{82DAD0F1-77DF-47FE-9FEE-123FFC5695B4}
AppName={#MyAppName}
AppVersion={#MyAppInstallerVersion}
VersionInfoVersion={#MyAppInstallerVersion}
AppPublisher={#MyAppPublisher}
AppPublisherURL={#MyAppPublisherURL}
AppSupportURL={#MyAppURL}
AppUpdatesURL={#MyAppURL}
AppCopyright=Copyright (C) 2019 {#MyAppPublisher}
BackColor=clWhite
BackSolid=yes
DefaultDirName={pf}\{#MyAppName}
DefaultGroupName={#MyAppName}
OutputBaseFilename=projectM-v{#MyAppInstallerVersion}-Setup
OutputDir=..\..\Setup\{#Configuration}\{#Platform}
Compression=lzma2
InternalCompressLevel=ultra64
SolidCompression=yes
DisableDirPage=yes
DisableReadyPage=yes
SetupIconFile={#MyAppIcoName}
WizardImageStretch=no
WindowResizable=no
CloseApplications=yes
ChangesEnvironment=yes
ArchitecturesInstallIn64BitMode=x64
LicenseFile=LICENSE.txt
WizardImageFile=setup_inno.bmp
WizardSmallImageFile=setup_inno_small.bmp
[Tasks]
Name: "desktopicon"; Description: "{cm:CreateDesktopIcon}"; \
GroupDescription: "{cm:AdditionalIcons}"; Flags: unchecked
[Icons]
Name: "{group}\projectM"; Filename: "{app}\projectM.exe"; WorkingDir: "{app}"
Name: "{group}\Uninstall projectM"; Filename: "{uninstallexe}"
Name: "{userdesktop}\{#MyAppName}"; Filename: "{app}\{#MyAppExeName}"; \
IconFilename: "{app}\{#MyAppIcoName}"; Tasks: desktopicon
[Languages]
Name: "english"; MessagesFile: "compiler:Default.isl";
[Types]
Name: "full"; Description: "Full installation"
[Components]
[Files]
DestDir: "{app}"; Flags: ignoreversion recursesubdirs; Source:"*"
[UninstallDelete]
; Deletes the entire installation directory, including files and subdirectories
Type: filesandordirs; Name: "{app}";
[Run]
Filename: "{app}\projectM.exe"; Description: "Launch projectM application"; \
Flags: postinstall nowait skipifsilent unchecked

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@ -61,8 +61,8 @@ END
//
VS_VERSION_INFO VERSIONINFO
FILEVERSION 3,1,0,0
PRODUCTVERSION 3,1,0,0
FILEVERSION 3,1,1,0
PRODUCTVERSION 3,1,1,0
FILEFLAGSMASK 0x3fL
#ifdef _DEBUG
FILEFLAGS 0x1L
@ -84,7 +84,7 @@ BEGIN
VALUE "LegalCopyright", "Copyright (C) 2019 projectM Team"
VALUE "OriginalFilename", "projectM.exe"
VALUE "ProductName", "projectM"
VALUE "ProductVersion", "3.1"
VALUE "ProductVersion", "3.1.1.0"
END
END
BLOCK "VarFileInfo"

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@ -40,13 +40,13 @@
<_ProjectFileVersion>10.0.20506.1</_ProjectFileVersion>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">projectM-sdl\Debug\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">projectMSDL.dir\Debug\</IntDir>
<TargetName Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">projectMSDL</TargetName>
<TargetName Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">projectM</TargetName>
<TargetExt Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">.exe</TargetExt>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</LinkIncremental>
<GenerateManifest Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</GenerateManifest>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">projectM-sdl\Release\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">projectMSDL.dir\Release\</IntDir>
<TargetName Condition="'$(Configuration)|$(Platform)'=='Release|x64'">projectMSDL</TargetName>
<TargetName Condition="'$(Configuration)|$(Platform)'=='Release|x64'">projectM</TargetName>
<TargetExt Condition="'$(Configuration)|$(Platform)'=='Release|x64'">.exe</TargetExt>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|x64'">false</LinkIncremental>
<GenerateManifest Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</GenerateManifest>
@ -175,6 +175,14 @@
<ItemGroup>
<ResourceCompile Include="projectM.rc" />
</ItemGroup>
<ItemGroup>
<Image Include="projectm_qDj_icon.ico">
<DeploymentContent>true</DeploymentContent>
</Image>
</ItemGroup>
<ItemGroup>
<ClInclude Include="resource.h" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
<Import Project="packages\glm.0.9.9.400\build\native\glm.targets" Condition="Exists('packages\glm.0.9.9.400\build\native\glm.targets')" />
@ -189,4 +197,17 @@
<Error Condition="!Exists('packages\sdl2.nuget.redist.2.0.9\build\native\sdl2.nuget.redist.targets')" Text="$([System.String]::Format('$(ErrorText)', 'packages\sdl2.nuget.redist.2.0.9\build\native\sdl2.nuget.redist.targets'))" />
<Error Condition="!Exists('packages\sdl2.nuget.2.0.9\build\native\sdl2.nuget.targets')" Text="$([System.String]::Format('$(ErrorText)', 'packages\sdl2.nuget.2.0.9\build\native\sdl2.nuget.targets'))" />
</Target>
<Target Name="Build-Presets" BeforeTargets="PrepareForBuild">
<Exec Command="xcopy /Y /Q /I &quot;$(MSBuildThisFileDirectory)../presets\presets_tryptonaut&quot; &quot;$(OutDir)presets&quot;" />
</Target>
<Target Name="BuildPackage" AfterTargets="Build">
<Exec Command="copy /Y &quot;$(MSBuildThisFileDirectory)..\LICENSE.txt&quot; &quot;$(OutDir)LICENSE.txt&quot;" />
<Exec Command="copy /Y &quot;$(MSBuildThisFileDirectory)..\AUTHORS.txt&quot; &quot;$(OutDir)AUTHORS.txt&quot;" />
<Exec Command="copy /Y &quot;$(MSBuildThisFileDirectory)..\README.md&quot; &quot;$(OutDir)README.md&quot;" />
<Exec Command="copy /Y &quot;$(MSBuildThisFileDirectory)projectm_qDj_icon.ico&quot; &quot;$(OutDir)projectm_qDj_icon.ico&quot;" />
<Exec Command="copy /Y &quot;$(MSBuildThisFileDirectory)Setup.iss&quot; &quot;$(OutDir)Setup.iss&quot;" />
<Exec Command="copy /Y &quot;$(MSBuildThisFileDirectory)setup_inno.bmp&quot; &quot;$(OutDir)setup_inno.bmp&quot;" />
<Exec Command="copy /Y &quot;$(MSBuildThisFileDirectory)setup_inno_small.bmp&quot; &quot;$(OutDir)setup_inno_small.bmp&quot;" />
<Exec Command="&quot;c:\Program Files (x86)\Inno Setup 5\ISCC.exe&quot; &quot;/DPlatform=$(Platform)&quot; &quot;/DConfiguration=$(Configuration)&quot; &quot;$(OutDir)Setup.iss&quot;" Condition="Exists('c:\Program Files (x86)\Inno Setup 5\ISCC.exe')" />
</Target>
</Project>

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@ -15,4 +15,10 @@
<ItemGroup>
<ResourceCompile Include="projectM.rc" />
</ItemGroup>
<ItemGroup>
<Image Include="projectm_qDj_icon.ico" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="resource.h" />
</ItemGroup>
</Project>

15
msvc/resource.h Normal file
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@ -0,0 +1,15 @@
//{{NO_DEPENDENCIES}}
// Microsoft Visual C++ generated include file.
// Used by projectM.rc
//
// Next default values for new objects
//
#ifdef APSTUDIO_INVOKED
#ifndef APSTUDIO_READONLY_SYMBOLS
#define _APS_NEXT_RESOURCE_VALUE 101
#define _APS_NEXT_COMMAND_VALUE 40001
#define _APS_NEXT_CONTROL_VALUE 1001
#define _APS_NEXT_SYMED_VALUE 101
#endif
#endif

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