mirror of
https://github.com/projectM-visualizer/projectm.git
synced 2026-03-05 15:05:13 +00:00
not much really
git-svn-id: https://projectm.svn.sourceforge.net/svnroot/projectm/trunk@1235 6778bc44-b910-0410-a7a0-be141de4315d
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@ -16,7 +16,7 @@ class PresetIterator {
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public:
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PresetIterator() {}
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/// Instantiate a preset iterator at the given starting position
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/// Instantiate a preset iterator at the given starting position
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PresetIterator(std::size_t start);
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/// Move iterator forward
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@ -24,7 +24,7 @@ public:
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/// Move iterator backword
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void operator--() ;
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/// Not equal comparator
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bool operator !=(const PresetIterator & presetPos) const ;
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@ -72,7 +72,7 @@ public:
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/// Gets the number of presets last believed to exist in the preset loader's filename collection
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/// \returns the number of presets in the collection
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std::size_t size() const;
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/// An STL-esque iterator to begin traversing presets from a directory
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/// \param index the index to begin iterating at. Assumed valid between [0, num presets)
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/// \returns the position of the first preset in the collection
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@ -90,10 +90,10 @@ public:
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/// \returns an iterator to the randomly selected preset
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iterator weightedRandom() const;
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/// True if no presets in directory
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/// True if no presets in directory
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bool empty() const;
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inline void nextPreset(PresetIterator & presetPos);
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private:
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@ -146,10 +146,10 @@ inline void PresetChooser::nextPreset(PresetIterator & presetPos) {
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if (this->empty()) {
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return;
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}
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// Case: idle preset currently running, selected first preset of chooser
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else if (presetPos == this->end())
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presetPos = this->begin();
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else if (presetPos == this->end())
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presetPos = this->begin();
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else
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++(presetPos);
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@ -157,7 +157,7 @@ inline void PresetChooser::nextPreset(PresetIterator & presetPos) {
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if (((presetPos) == this->end())) {
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presetPos = this->begin();
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}
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}
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inline PresetIterator PresetChooser::begin() {
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@ -84,41 +84,43 @@ public:
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protected:
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virtual inline void computeMerge(const Shape * lhs, const Shape * rhs, Shape * target, double ratio) const {
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virtual inline Shape computeMerge(const Shape * lhs, const Shape * rhs, double ratio) const {
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target->x = interpolate(lhs->x, rhs->x, ratio);
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target->y = interpolate(lhs->y, rhs->y, ratio);
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target->a = interpolate(lhs->a, rhs->a, ratio);
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target->a2 = interpolate(lhs->a2, rhs->a2, ratio);
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target->r = interpolate(lhs->r, rhs->r, ratio);
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target->r2 = interpolate(lhs->r2, rhs->r2, ratio);
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target->g = interpolate(lhs->g, rhs->g, ratio);
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target->g2 = interpolate(lhs->g2, rhs->g2, ratio);
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target->b = interpolate(lhs->b, rhs->b, ratio);
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target->b2 = interpolate(lhs->b2, rhs->b2, ratio);
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Shape target;
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target->ang = interpolate(lhs->ang, rhs->ang, ratio);
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target->radius = interpolate(lhs->radius, rhs->radius, ratio);
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target.x = interpolate(lhs->x, rhs->x, ratio);
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target.y = interpolate(lhs->y, rhs->y, ratio);
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target.a = interpolate(lhs->a, rhs->a, ratio);
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target.a2 = interpolate(lhs->a2, rhs->a2, ratio);
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target.r = interpolate(lhs->r, rhs->r, ratio);
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target.r2 = interpolate(lhs->r2, rhs->r2, ratio);
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target.g = interpolate(lhs->g, rhs->g, ratio);
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target.g2 = interpolate(lhs->g2, rhs->g2, ratio);
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target.b = interpolate(lhs->b, rhs->b, ratio);
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target.b2 = interpolate(lhs->b2, rhs->b2, ratio);
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target->tex_ang = interpolate(lhs->tex_ang, rhs->tex_ang, ratio);
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target->tex_zoom = interpolate(lhs->tex_zoom, rhs->tex_zoom, ratio);
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target.ang = interpolate(lhs->ang, rhs->ang, ratio);
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target.radius = interpolate(lhs->radius, rhs->radius, ratio);
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target->border_a = interpolate(lhs->border_a, rhs->border_a, ratio);
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target->border_r = interpolate(lhs->border_r, rhs->border_r, ratio);
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target->border_g = interpolate(lhs->border_g, rhs->border_g, ratio);
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target->border_b = interpolate(lhs->border_b, rhs->border_b, ratio);
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target.tex_ang = interpolate(lhs->tex_ang, rhs->tex_ang, ratio);
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target.tex_zoom = interpolate(lhs->tex_zoom, rhs->tex_zoom, ratio);
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target->sides = interpolate(lhs->sides, rhs->sides, ratio);
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target.border_a = interpolate(lhs->border_a, rhs->border_a, ratio);
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target.border_r = interpolate(lhs->border_r, rhs->border_r, ratio);
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target.border_g = interpolate(lhs->border_g, rhs->border_g, ratio);
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target.border_b = interpolate(lhs->border_b, rhs->border_b, ratio);
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target->additive = interpolate(lhs->additive, rhs->additive, ratio);
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target->textured = interpolate(lhs->textured, rhs->textured, ratio);
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target->thickOutline = interpolate(lhs->thickOutline, rhs->thickOutline, ratio);
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target->enabled = interpolate(lhs->enabled, rhs->enabled, ratio);
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target.sides = interpolate(lhs->sides, rhs->sides, ratio);
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target->masterAlpha = interpolate(lhs->masterAlpha, rhs->masterAlpha, ratio);
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target->imageUrl = (ratio > 0.5) ? lhs->imageUrl : rhs->imageUrl, ratio;
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target.additive = interpolate(lhs->additive, rhs->additive, ratio);
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target.textured = interpolate(lhs->textured, rhs->textured, ratio);
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target.thickOutline = interpolate(lhs->thickOutline, rhs->thickOutline, ratio);
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target.enabled = interpolate(lhs->enabled, rhs->enabled, ratio);
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return;
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target.masterAlpha = interpolate(lhs->masterAlpha, rhs->masterAlpha, ratio);
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target.imageUrl = (ratio > 0.5) ? lhs->imageUrl : rhs->imageUrl, ratio;
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return target;
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}
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};
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@ -131,23 +133,25 @@ class BorderMerge : public RenderItemMerge<Border> {
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protected:
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virtual inline void computeMerge(const Border * lhs, const Border * rhs, Border * target, double ratio) const
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virtual inline Border computeMerge(const Border * lhs, const Border * rhs, double ratio) const
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{
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target->inner_a = interpolate(lhs->inner_a, rhs->inner_a, ratio);
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target->inner_r = interpolate(lhs->inner_r, rhs->inner_r, ratio);
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target->inner_g = interpolate(lhs->inner_g, rhs->inner_g, ratio);
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target->inner_b = interpolate(lhs->inner_b, rhs->inner_b, ratio);
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target->inner_size = interpolate(lhs->inner_size, rhs->inner_size, ratio);
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Border target;
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target->outer_a = interpolate(lhs->outer_a, rhs->outer_a, ratio);
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target->outer_r = interpolate(lhs->outer_r, rhs->outer_r, ratio);
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target->outer_g = interpolate(lhs->outer_g, rhs->outer_g, ratio);
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target->outer_b = interpolate(lhs->outer_b, rhs->outer_b, ratio);
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target->outer_size = interpolate(lhs->outer_size, rhs->outer_size, ratio);
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target.inner_a = interpolate(lhs->inner_a, rhs->inner_a, ratio);
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target.inner_r = interpolate(lhs->inner_r, rhs->inner_r, ratio);
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target.inner_g = interpolate(lhs->inner_g, rhs->inner_g, ratio);
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target.inner_b = interpolate(lhs->inner_b, rhs->inner_b, ratio);
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target.inner_size = interpolate(lhs->inner_size, rhs->inner_size, ratio);
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target->masterAlpha = interpolate(lhs->masterAlpha, rhs->masterAlpha, ratio);
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target.outer_a = interpolate(lhs->outer_a, rhs->outer_a, ratio);
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target.outer_r = interpolate(lhs->outer_r, rhs->outer_r, ratio);
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target.outer_g = interpolate(lhs->outer_g, rhs->outer_g, ratio);
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target.outer_b = interpolate(lhs->outer_b, rhs->outer_b, ratio);
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target.outer_size = interpolate(lhs->outer_size, rhs->outer_size, ratio);
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return;
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target.masterAlpha = interpolate(lhs->masterAlpha, rhs->masterAlpha, ratio);
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return target;
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}
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};
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@ -160,19 +164,21 @@ class WaveformMerge : public RenderItemMerge<Waveform> {
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protected:
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virtual inline void computeMerge(const Waveform * lhs, const Waveform * rhs, Waveform * target, double ratio) const
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virtual inline Waveform computeMerge(const Waveform * lhs, const Waveform * rhs, double ratio) const
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{
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target->additive = interpolate(lhs->additive, rhs->additive, ratio);
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target->dots = interpolate(lhs->dots, rhs->dots, ratio);
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target->samples = (rhs->samples > lhs-> samples) ? lhs->samples : rhs->samples;
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target->scaling = interpolate(lhs->scaling, rhs->scaling, ratio);
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target->sep = interpolate(lhs->sep, rhs->sep, ratio);
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target->smoothing = interpolate(lhs->smoothing, rhs->smoothing, ratio);
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target->spectrum = interpolate(lhs->spectrum, rhs->spectrum, ratio);
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target->thick = interpolate(lhs->thick, rhs->thick, ratio);
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target->masterAlpha = interpolate(lhs->masterAlpha, rhs->masterAlpha, ratio);
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Waveform target;
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return;
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target.additive = interpolate(lhs->additive, rhs->additive, ratio);
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target.dots = interpolate(lhs->dots, rhs->dots, ratio);
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target.samples = (rhs->samples > lhs-> samples) ? lhs->samples : rhs->samples;
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target.scaling = interpolate(lhs->scaling, rhs->scaling, ratio);
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target.sep = interpolate(lhs->sep, rhs->sep, ratio);
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target.smoothing = interpolate(lhs->smoothing, rhs->smoothing, ratio);
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target.spectrum = interpolate(lhs->spectrum, rhs->spectrum, ratio);
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target.thick = interpolate(lhs->thick, rhs->thick, ratio);
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target.masterAlpha = interpolate(lhs->masterAlpha, rhs->masterAlpha, ratio);
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return target;
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}
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};
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@ -470,7 +470,7 @@ void projectM::projectM_init ( int gx, int gy, int fps, int texsize, int width,
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running = true;
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initPresetTools(gx, gy);
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#ifdef USE_THREADS
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pthread_mutex_init(&mutex, NULL);
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