mirror of
https://github.com/projectM-visualizer/projectm.git
synced 2026-03-01 04:55:03 +00:00
cleanups
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@ -164,9 +164,10 @@ void Renderer::SetPipeline(Pipeline &pipeline)
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{
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currentPipe = &pipeline;
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shaderEngine.reset();
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// N.B. i'm actually not sure if they're always fragment shaders... I think so... -mischa
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shaderEngine.loadShader(GL_FRAGMENT_SHADER, pipeline.warpShader, pipeline.warpShaderFilename);
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shaderEngine.loadShader(GL_FRAGMENT_SHADER, pipeline.compositeShader, pipeline.compositeShaderFilename);
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// TEMP
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// N.B. i'm actually not sure if they're always fragment shaders... I think so... -mischa
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//shaderEngine.loadShader(GL_FRAGMENT_SHADER, pipeline.warpShader, pipeline.warpShaderFilename);
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//shaderEngine.loadShader(GL_FRAGMENT_SHADER, pipeline.compositeShader, pipeline.compositeShaderFilename);
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}
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void Renderer::ResetTextures()
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@ -1,8 +1,6 @@
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#ifndef Renderer_HPP
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#define Renderer_HPP
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//#include <GL/glew.h>
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#include "FBO.hpp"
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#include "BeatDetect.hpp"
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#include "Common.hpp"
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@ -5,22 +5,12 @@
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#ifndef __PROJECTM_OPENGL_H__
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#define __PROJECTM_OPENGL_H__
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<<<<<<< HEAD
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//#define GL_TRANSITION
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//#include <GL/glew.h>
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#ifdef __APPLE__
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# include <OpenGL/gl.h>
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# include <OpenGL/gl3.h>
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=======
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// stuff that needs to be ported to newer GL calls
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#define GL_TRANSITION
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#ifdef __APPLE__
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# include <OpenGL/gl3.h>
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# include <OpenGL/gl3ext.h>
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>>>>>>> master
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#elif defined(_WIN32)
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# include <windows.h>
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#else /* linux/unix/other */
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@ -56,8 +56,6 @@ std::string getConfigFilePath() {
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int main(int argc, char *argv[]) {
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SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO);
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SDL_LogSetAllPriority(SDL_LOG_PRIORITY_DEBUG);
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if (! SDL_VERSION_ATLEAST(2, 0, 5)) {
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SDL_Log("SDL version 2.0.5 or greater is required. You have %i.%i.%i", SDL_MAJOR_VERSION, SDL_MINOR_VERSION, SDL_PATCHLEVEL);
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@ -112,7 +110,6 @@ int main(int argc, char *argv[]) {
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if (! configFilePath.empty()) {
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// found config file, use it
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SDL_LogDebug(SDL_LOG_CATEGORY_APPLICATION, "Loading configuration from %s\n", configFilePath.c_str());
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app = new projectMSDL(configFilePath, 0);
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} else {
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SDL_LogDebug(SDL_LOG_CATEGORY_APPLICATION, "Config file not found, using development settings\n");
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@ -131,8 +128,7 @@ int main(int argc, char *argv[]) {
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settings.softCutRatingsEnabled = 1; // ???
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// get path to our app, use CWD for presets/fonts/etc
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std::string base_path = SDL_GetBasePath();
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settings.presetURL = base_path + "presets/presets_shader_test";
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// settings.presetURL = base_path + "presets/presets_milkdrop_200";
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settings.presetURL = base_path + "presets/presets_tryptonaut";
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settings.menuFontURL = base_path + "fonts/Vera.ttf";
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settings.titleFontURL = base_path + "fonts/Vera.ttf";
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// init with settings
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