Place shader "PS" function into its own line and wrap arguments for readability.

Signed-off-by: Kai Blaschke <kai.blaschke@kb-dev.net>
This commit is contained in:
yoyofr
2025-11-19 12:15:16 +01:00
committed by Kai Blaschke
parent 550234154b
commit 7ea533a96d

View File

@ -371,11 +371,22 @@ void MilkdropShader::PreprocessPresetShader(std::string& program)
{
if (m_type == ShaderType::WarpShader)
{
program.replace(int(found), 11, "void PS(float4 _vDiffuse : COLOR, float4 _uv : TEXCOORD0, float2 _rad_ang : TEXCOORD1, out float4 _return_value : COLOR0, out float4 _mv_tex_coords : COLOR1)\n");
program.replace(int(found), 11, R"(
void PS(float4 _vDiffuse : COLOR,
float4 _uv : TEXCOORD0,
float2 _rad_ang : TEXCOORD1,
out float4 _return_value : COLOR0,
out float4 _mv_tex_coords : COLOR1)
)");
}
else
{
program.replace(int(found), 11, "void PS(float4 _vDiffuse : COLOR, float2 _uv : TEXCOORD0, float2 _rad_ang : TEXCOORD1, out float4 _return_value : COLOR)\n");
program.replace(int(found), 11, R"(
void PS(float4 _vDiffuse : COLOR,
float2 _uv : TEXCOORD0,
float2 _rad_ang : TEXCOORD1,
out float4 _return_value : COLOR)
)");
}
}
else