Include all presets into windows universal package

This commit is contained in:
mancoast
2019-05-07 10:34:14 -04:00
committed by mancoast
parent 48b194a10d
commit 8df593eee6
7 changed files with 17443 additions and 2179 deletions

View File

@ -1,479 +1,479 @@
MILKDROP_PRESET_VERSION=201
PSVERSION=3
PSVERSION_WARP=2
PSVERSION_COMP=3
[preset00]
fRating=1.000
fGammaAdj=1.980
fDecay=0.500
fVideoEchoZoom=0.952
fVideoEchoAlpha=0.500
nVideoEchoOrientation=3
nWaveMode=1
bAdditiveWaves=0
bWaveDots=0
bWaveThick=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=1
bTexWrap=1
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=1
bSolarize=0
bInvert=0
fWaveAlpha=0.001
fWaveScale=1.000
fWaveSmoothing=0.750
fWaveParam=0.000
fModWaveAlphaStart=0.750
fModWaveAlphaEnd=0.950
fWarpAnimSpeed=0.633
fWarpScale=1.331
fZoomExponent=1.00000
fShader=0.000
zoom=13.29089
rot=0.00000
cx=0.500
cy=0.500
dx=1.00000
dy=-0.32000
warp=0.01000
sx=1.00000
sy=1.00000
wave_r=0.000
wave_g=0.000
wave_b=0.000
wave_x=0.500
wave_y=0.500
ob_size=0.000
ob_r=1.000
ob_g=0.000
ob_b=0.000
ob_a=1.000
ib_size=0.000
ib_r=0.000
ib_g=1.000
ib_b=0.000
ib_a=0.000
nMotionVectorsX=64.000
nMotionVectorsY=48.000
mv_dx=0.000
mv_dy=0.000
mv_l=4.950
mv_r=0.000
mv_g=1.000
mv_b=1.000
mv_a=0.000
b1n=0.000
b2n=0.000
b3n=0.000
b1x=1.000
b2x=1.000
b3x=1.000
b1ed=0.000
wavecode_0_enabled=1
wavecode_0_samples=512
wavecode_0_sep=0
wavecode_0_bSpectrum=1
wavecode_0_bUseDots=0
wavecode_0_bDrawThick=1
wavecode_0_bAdditive=1
wavecode_0_scaling=1.00000
wavecode_0_smoothing=0.50000
wavecode_0_r=0.000
wavecode_0_g=0.000
wavecode_0_b=0.000
wavecode_0_a=0.100
wave_0_per_point1=//q1 = state;
wave_0_per_point2=//q2 = basstime;
wave_0_per_point3=
wave_0_per_point4=q1 = 0;
wave_0_per_point5=speed = bass_att*0.3;
wave_0_per_point6=v = sample*10000 + value2*bass*0.1;
wave_0_per_point7=
wave_0_per_point8=//state 0 elipse
wave_0_per_point9=xs = xs + sin(v*0.1 + sin(v)*0.1)*speed*atan(v*1.51);
wave_0_per_point10=ys = ys + sin(v*0.1 + cos(v)*0.1)*speed*atan(v);
wave_0_per_point11=
wave_0_per_point12=x = 0.5 + 0.5*sin(xs*0.1)*cos(time*1 + ys);
wave_0_per_point13=y = 0.5 + 0.5*sin(ys*0.1)*cos(time*1.1 + xs);
wave_0_per_point14=
wave_0_per_point15=
wave_0_per_point16=r = 0.5 + 0.5*sin(q1*0.22);
wave_0_per_point17=g = 0.5 + 0.5*sin(q1*0.307) + x;
wave_0_per_point18=//b = 0.4 + 0.4*sin(time*0.959);
wave_0_per_point19=
wave_0_per_point20=
wave_0_per_point21=xs = if(above(xs,1000),0 ,xs);
wave_0_per_point22=ys = if(above(ys,1000),0 ,ys);
wavecode_1_enabled=0
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=1
wavecode_1_bUseDots=1
wavecode_1_bDrawThick=1
wavecode_1_bAdditive=1
wavecode_1_scaling=1.00000
wavecode_1_smoothing=0.50000
wavecode_1_r=1.000
wavecode_1_g=1.000
wavecode_1_b=1.000
wavecode_1_a=1.000
wavecode_2_enabled=0
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=1
wavecode_2_bUseDots=1
wavecode_2_bDrawThick=1
wavecode_2_bAdditive=1
wavecode_2_scaling=1.00000
wavecode_2_smoothing=0.50000
wavecode_2_r=1.000
wavecode_2_g=1.000
wavecode_2_b=1.000
wavecode_2_a=1.000
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=1
wavecode_3_bUseDots=1
wavecode_3_bDrawThick=1
wavecode_3_bAdditive=1
wavecode_3_scaling=1.00000
wavecode_3_smoothing=0.50000
wavecode_3_r=1.000
wavecode_3_g=1.000
wavecode_3_b=1.000
wavecode_3_a=1.000
wave_3_per_point1=//apply zoom burst on beat
wave_3_per_point2=flag = above(q3,2);
wave_3_per_point3=//state zero is ready state
wave_3_per_point4=state = state + flag*equal(state,0);
wave_3_per_point5=
wave_3_per_point6=//upwards flight
wave_3_per_point7=yval = if(equal(state,0),0, yval);
wave_3_per_point8=yval = yval + 0.00004*equal(state,1);
wave_3_per_point9=ymax = if(equal(state,0),int(rand(100))*0.004,ymax);
wave_3_per_point10=
wave_3_per_point11=//hit apogee
wave_3_per_point12=state = if(above(yval,0.5+ymax),2,state);
wave_3_per_point13=
wave_3_per_point14=//reset variable
wave_3_per_point15=yval = if(equal(state,0),0, yval);
wave_3_per_point16=burst = if(equal(state,0),0.001,burst);
wave_3_per_point17=alphax = if(equal(state,0),1,alphax);
wave_3_per_point18=xdriftinc = if(equal(state,0),0,xdriftinc);
wave_3_per_point19=
wave_3_per_point20=burstspeed = if(equal(state,0),int(rand(10)),burstspeed);
wave_3_per_point21=xdrift = if(equal(state,0),int(rand(20)),xdrift);
wave_3_per_point22=//to get the numbers small enough have to use constants
wave_3_per_point23=xdriftinc = xdriftinc
wave_3_per_point24=+ equal(xdrift,0)*equal(state,1)*0.00002
wave_3_per_point25=+ equal(xdrift,1)*equal(state,1)*0.000018
wave_3_per_point26=+ equal(xdrift,2)*equal(state,1)*0.000016
wave_3_per_point27=+ equal(xdrift,3)*equal(state,1)*0.000014
wave_3_per_point28=+ equal(xdrift,4)*equal(state,1)*0.000012
wave_3_per_point29=+ equal(xdrift,5)*equal(state,1)*0.00001
wave_3_per_point30=+ equal(xdrift,6)*equal(state,1)*0.000008
wave_3_per_point31=+ equal(xdrift,7)*equal(state,1)*0.000006
wave_3_per_point32=+ equal(xdrift,8)*equal(state,1)*0.000004
wave_3_per_point33=+ equal(xdrift,9)*equal(state,1)*0.000002
wave_3_per_point34=+ equal(xdrift,11)*equal(state,1)*-0.000002
wave_3_per_point35=+ equal(xdrift,12)*equal(state,1)*-0.000004
wave_3_per_point36=+ equal(xdrift,13)*equal(state,1)*-0.000006
wave_3_per_point37=+ equal(xdrift,14)*equal(state,1)*-0.000008
wave_3_per_point38=+ equal(xdrift,15)*equal(state,1)*-0.00001
wave_3_per_point39=+ equal(xdrift,16)*equal(state,1)*-0.000012
wave_3_per_point40=+ equal(xdrift,17)*equal(state,1)*-0.000014
wave_3_per_point41=+ equal(xdrift,18)*equal(state,1)*-0.000016
wave_3_per_point42=+ equal(xdrift,19)*equal(state,1)*-0.000018;
wave_3_per_point43=
wave_3_per_point44=burst = burst
wave_3_per_point45=+ equal(burstspeed,0)*equal(state,2)*0.000024
wave_3_per_point46=+ equal(burstspeed,1)*equal(state,2)*0.000022
wave_3_per_point47=+ equal(burstspeed,2)*equal(state,2)*0.00002
wave_3_per_point48=+ equal(burstspeed,3)*equal(state,2)*0.000018
wave_3_per_point49=+ equal(burstspeed,4)*equal(state,2)*0.000016
wave_3_per_point50=+ equal(burstspeed,5)*equal(state,2)*0.000014
wave_3_per_point51=+ equal(burstspeed,6)*equal(state,2)*0.000012
wave_3_per_point52=+ equal(burstspeed,7)*equal(state,2)*0.00001
wave_3_per_point53=+ equal(burstspeed,8)*equal(state,2)*0.000008
wave_3_per_point54=+ equal(burstspeed,9)*equal(state,2)*0.000008;
wave_3_per_point55=
wave_3_per_point56=alphax = alphax - 0.00004*equal(state,2);
wave_3_per_point57=state = if(below(alphax,0),0,state);
wave_3_per_point58=
wave_3_per_point59=
wave_3_per_point60=s = sample*3.14*100;
wave_3_per_point61=ss = sample*6.28*1000;
wave_3_per_point62=
wave_3_per_point63=//draw torus
wave_3_per_point64=xs = (burst + 0.0001*cos(s))*cos(ss);
wave_3_per_point65=ys = (burst + 0.0001*cos(s))*sin(ss);
wave_3_per_point66=zs = 0.1*burst*sin(s);
wave_3_per_point67=
wave_3_per_point68=
wave_3_per_point69=//rotate x axis
wave_3_per_point70=angle = sin(-q1*0.035)*6.28;
wave_3_per_point71=yx = ys*cos(angle) - zs*sin(angle);
wave_3_per_point72=zx = ys*sin(angle) + zs*cos(angle);
wave_3_per_point73=xx = xs;
wave_3_per_point74=
wave_3_per_point75=//rotate y axis
wave_3_per_point76=angle2 = sin(-q1*0.03)*6.28;
wave_3_per_point77=xd = xx*cos(angle2) - zx*sin(angle2);
wave_3_per_point78=zd = xx*sin(angle2) + zx*cos(angle2);
wave_3_per_point79=yd = yx;
wave_3_per_point80=
wave_3_per_point81=//rotaye z axis
wave_3_per_point82=angle3 = sin(-q1*0.022)*6.28;
wave_3_per_point83=xn = xd*cos(angle3) - yd*sin(angle3);
wave_3_per_point84=yn = xd*sin(angle3) + yd*cos(angle3);
wave_3_per_point85=
wave_3_per_point86=zd = zd + 2;
wave_3_per_point87=
wave_3_per_point88=x = xn*zd*0.3 + 0.5;
wave_3_per_point89=y = yn*zd*0.3*1.2;
wave_3_per_point90=
wave_3_per_point91=
wave_3_per_point92=x = x + xdriftinc;
wave_3_per_point93=y = y + sin(yval*1.5) - 0.18;
wave_3_per_point94=
wave_3_per_point95=
wave_3_per_point96=r = 0.5 + 0.5*sin(q1*1.3 + x + x);
wave_3_per_point97=g = 0.5 + 0.5*sin(q1*1.1 + x + y);
wave_3_per_point98=b = 0.5 + 0.5*sin(q1*1.66 + y + y);
shapecode_0_enabled=0
shapecode_0_sides=4
shapecode_0_additive=0
shapecode_0_thickOutline=0
shapecode_0_textured=1
shapecode_0_num_inst=1
shapecode_0_x=0.500
shapecode_0_y=0.500
shapecode_0_rad=2.66718
shapecode_0_ang=0.00000
shapecode_0_tex_ang=0.00000
shapecode_0_tex_zoom=0.45112
shapecode_0_r=1.000
shapecode_0_g=1.000
shapecode_0_b=0.000
shapecode_0_a=0.150
shapecode_0_r2=0.000
shapecode_0_g2=0.000
shapecode_0_b2=0.000
shapecode_0_a2=0.050
shapecode_0_border_r=1.000
shapecode_0_border_g=1.000
shapecode_0_border_b=1.000
shapecode_0_border_a=0.100
shapecode_1_enabled=0
shapecode_1_sides=100
shapecode_1_additive=0
shapecode_1_thickOutline=0
shapecode_1_textured=0
shapecode_1_num_inst=1
shapecode_1_x=0.350
shapecode_1_y=0.000
shapecode_1_rad=0.09959
shapecode_1_ang=0.00000
shapecode_1_tex_ang=0.00000
shapecode_1_tex_zoom=0.42497
shapecode_1_r=0.000
shapecode_1_g=0.000
shapecode_1_b=1.000
shapecode_1_a=1.000
shapecode_1_r2=0.000
shapecode_1_g2=0.000
shapecode_1_b2=0.000
shapecode_1_a2=1.000
shapecode_1_border_r=1.000
shapecode_1_border_g=1.000
shapecode_1_border_b=1.000
shapecode_1_border_a=0.000
shapecode_2_enabled=0
shapecode_2_sides=100
shapecode_2_additive=0
shapecode_2_thickOutline=0
shapecode_2_textured=0
shapecode_2_num_inst=1
shapecode_2_x=0.500
shapecode_2_y=0.000
shapecode_2_rad=0.10201
shapecode_2_ang=0.00000
shapecode_2_tex_ang=0.00000
shapecode_2_tex_zoom=1.00000
shapecode_2_r=1.000
shapecode_2_g=0.000
shapecode_2_b=0.000
shapecode_2_a=1.000
shapecode_2_r2=0.000
shapecode_2_g2=1.000
shapecode_2_b2=0.000
shapecode_2_a2=1.000
shapecode_2_border_r=1.000
shapecode_2_border_g=1.000
shapecode_2_border_b=1.000
shapecode_2_border_a=0.000
shapecode_3_enabled=0
shapecode_3_sides=100
shapecode_3_additive=0
shapecode_3_thickOutline=0
shapecode_3_textured=0
shapecode_3_num_inst=1
shapecode_3_x=0.650
shapecode_3_y=0.000
shapecode_3_rad=0.10000
shapecode_3_ang=0.00000
shapecode_3_tex_ang=0.00000
shapecode_3_tex_zoom=1.00000
shapecode_3_r=1.000
shapecode_3_g=1.000
shapecode_3_b=1.000
shapecode_3_a=1.000
shapecode_3_r2=1.000
shapecode_3_g2=0.000
shapecode_3_b2=1.000
shapecode_3_a2=1.000
shapecode_3_border_r=1.000
shapecode_3_border_g=1.000
shapecode_3_border_b=1.000
shapecode_3_border_a=0.100
per_frame_init_1=
per_frame_init_2=zoom=1;
per_frame_init_3=xpos=0;
per_frame_init_4=ypos=0;
per_frame_1=chng=sin(time*.5);
per_frame_2=cthr=.9999;
per_frame_3=mq21=if(above(chng,cthr),rand(3),mq21);
per_frame_4=mq22=if(above(chng,cthr),rand(3),mq22);
per_frame_5=mq23=if(above(chng,cthr),rand(3),mq23);
per_frame_6=mq24=if(above(chng,cthr),rand(2),mq24);
per_frame_7=mq25=if(above(chng,cthr),rand(2),mq25);
per_frame_8=mq26=if(above(chng,cthr),rand(2),mq26);
per_frame_9=mq27=if(above(chng,cthr),rand(1),mq27);
per_frame_10=mq28=if(above(chng,cthr),rand(1),mq28);
per_frame_11=mq29=if(above(chng,cthr),rand(1)*.3,mq29);
per_frame_12=mq31=if(above(chng,cthr),rand(1)*.3,mq31);
per_frame_13=monitor=chng;
per_frame_14=q21=mq21;q22=mq22;q23=mq23;q24=mq24;q25=mq25;q26=mq26;
per_frame_15=q27=mq27;q28=mq28;q29=mq29;q31=mq31;
per_frame_16=
per_frame_17=monitor=mq1;
per_frame_18=vol=bass+treb+mid;
per_frame_19=atime=atime+vol;
per_frame_20=q11=.4+sin(atime*.006 )*.4;
per_frame_21=q12=.4+cos(atime*.00613828348)*.4;
per_frame_22=q13=.4+sin(atime*.00598593455)*.4;
per_frame_23=monitor=q13;
per_frame_24=q4=sin(atime*.03);
per_frame_25=q5=cos(atime*.030383824);
per_frame_26=q6=tan(atime*.029384834);
per_frame_27=
per_frame_28=decay=0.998;
per_frame_29=
per_frame_30=vol= (bass+mid+treb)*0.25;
per_frame_31=vol=vol*vol;
per_frame_32=
per_frame_33=
per_frame_34=mv_r = 0.5 + 0.4*sin(time*1.324);
per_frame_35=mv_g = 0.5 + 0.4*cos(time*1.371);
per_frame_36=
per_frame_37=
per_frame_38=
per_frame_39=musictime=musictime+vol;
per_frame_40=
per_frame_41=q4=0;
per_frame_42=q5=0;
per_frame_43=//q4=sin(musictime*0.02)*0.3;
per_frame_44=//q5=sin(musictime*0.01)*0.3;
per_frame_45=
per_frame_46=//dx=sin(musictime*0.1)*0.07;
per_frame_47=//dy=cos(musictime*0.069)*0.01;
per_frame_48=q1=sin(musictime*0.001)*0.4+0.5;
per_frame_49=q2=cos(musictime*0.001)*0.5+0.5;
per_frame_50=
per_frame_51=dx=0;dy=0;
per_frame_52=cx=0.5;
per_frame_53=sx=-1.020;
per_frame_54=q8=musictime;
per_frame_55=zoom=1;
per_frame_56=warp=0.3;
per_frame_57=
per_frame_58=monitor=rot;
per_frame_59=
per_frame_60=
per_frame_61=musictime=musictime+(mid*mid)*0.003;
per_frame_62=basstime=basstime+(bass*bass)*0.03;
per_frame_63=
per_frame_64=
per_frame_65=xpos=sin(musictime*0.6)*0.01;
per_frame_66=ypos=sin(musictime*0.4)*0.01;
per_frame_67=q4=xpos;
per_frame_68=q5=ypos;
per_frame_69=q6=basstime
per_pixel_1=rot=0;
warp_1=`shader_body
warp_2=`{
warp_3=`float2 dither_uv = uv_orig*texsize.xy*texsize_noise_lq.zw*1.5 + rand_frame.xy;
warp_4=`uv -= (float2(0,1)*(lum(GetPixel(uv)-0.35))*texsize.zw*32)*(lum(GetPixel(uv))-0.4);
warp_5=`ret = GetPixel(saturate(uv)) - 0.0011 + (tex2D(sampler_noise_lq, dither_uv)-0.5)*0.0038;
warp_6=`float4 noise9 = tex3D(sampler_noisevol_hq,
warp_7=` ((uv.xyy*q27
warp_8=` )*texsize.xyy*texsize_noisevol_hq.zww
warp_9=` ).xyz*
warp_10=` float3(1,1,0)*0.05 +
warp_11=` time*float3(0,0,1)*q29
warp_12=` );
warp_13=`if(ret.x> q21*q13 && ret.x<= q24*q11 )ret.y -= (noise9).x*.5;
warp_14=`if(ret.y> q22*q11 && ret.y<= q25*q12 )ret.z -= (noise9).y*.5;
warp_15=`if(ret.z> q23*q12 && ret.z<= q26*q13 )ret.x -= (noise9).z*.5;
warp_16=`}
comp_1=`shader_body
comp_2=`{
comp_3=`float2 uv2 = uv;
comp_4=`uv2.x=1-uv2.x;
comp_5=`
comp_6=` float2 d = texsize.zw*4;
comp_7=` float2 d2 = texsize.zw*4;
comp_8=`
comp_9=` float3 dx = ( GetBlur1(uv +float2(1,0)*d )-GetBlur1(uv2-float2(1,0)*d2) );
comp_10=` float3 dx2 = ( GetBlur1(uv2+float2(1,0)*d2)-GetBlur1(uv -float2(0,1)*d ) );
comp_11=`
comp_12=` float3 dy = ( GetBlur1(uv2+float2(0,1)*d2)-GetBlur1(uv -float2(1,0)*d ) );
comp_13=` float3 dy2 = ( GetBlur1(uv +float2(0,1)*d )-GetBlur1(uv2-float2(0,1)*d2) );
comp_14=`
comp_15=`
comp_16=`float2 uv_bg = uv2 - float2(dx2.y,dy2.y)*texsize.zw*16;
comp_17=`float2 uv_bg2 = uv - float2(dx.y ,dy.y )*texsize.zw*16;
comp_18=`
comp_19=` ret = (GetBlur2(uv_bg )-GetBlur1(uv_bg2)*1+GetPixel(uv_bg )*0.9 + (-dx.y + dy.y )*0.4).y*0.8*float3(1.0,1.1,1.2);
comp_20=`float3 ret2 = (GetBlur2(uv_bg2)-GetBlur1(uv_bg )*1+GetPixel(uv_bg2)*0.9 + (-dx2.y + dy2.y)*0.4).y*0.8*float3(1.2,1.0,1.1);
comp_21=`float4 noise9 = tex3D(sampler_noisevol_hq,
comp_22=` ((uv2.xyy*q28
comp_23=` )*texsize.xyy*texsize_noisevol_hq.zww
comp_24=` ).xyz*
comp_25=` float3(1,1,0)*0.05 +
comp_26=` time*float3(0,0,1)*q31
comp_27=` );
comp_28=`if(ret.x> q26*q13 && ret2.x<= q23*q11 )ret.z -= (noise9).x*.5;
comp_29=`if(ret2.y> q25*q11 && ret.y<= q22*q12 )ret2.x -= (noise9).y*.5;
comp_30=`if(ret.z> q24*q12 && ret2.z<= q21*q13 )ret.y -= (noise9).z*.5;
comp_31=`
comp_32=`float2 uv_m = uv2 - float2(dx2.x,dy.x )*texsize.zw*8;
comp_33=`float2 uv_m2 = uv - float2(dx.x ,dy2.x)*texsize.zw*8;
comp_34=`
comp_35=`ret = lerp(ret , 2*float3(0.0,0.5,1.0), GetBlur3(uv_m2 - float2(dx2.y,dy.y )*0.4).x*0.4);
comp_36=`ret2 = lerp(ret2, 2*float3(0.5,1.0,0.0), GetBlur3(uv_m - float2(dx.y ,dy2.y)*0.4).x*0.4);
comp_37=`
comp_38=`ret = lerp(ret , 2*float3(0.5,1.0,1.0), GetBlur2(uv_m - float2(dx.y ,dy2.y)*0.2).x*0.4);
comp_39=`ret2 = lerp(ret2, 2*float3(1.0,0.5,1.0), GetBlur2(uv_m2 - float2(dx2.y,dy.y )*0.2).x*0.4);
comp_40=`
comp_41=`ret = lerp(ret, 2*float3(1,1,0.8), GetBlur1(uv_m - float2(dx.y,dy.y)*0.1).x*0.2);
comp_42=`//ret = lerp(ret, float3(0.5,0,1), GetPixel(uv_m).x*0.4);
comp_43=`
comp_44=`//ret = .7-ret2;
comp_45=`//ret2=.7-ret;
comp_46=`ret-=ret2;
comp_47=`}
MILKDROP_PRESET_VERSION=201
PSVERSION=3
PSVERSION_WARP=2
PSVERSION_COMP=3
[preset00]
fRating=1.000
fGammaAdj=1.980
fDecay=0.500
fVideoEchoZoom=0.952
fVideoEchoAlpha=0.500
nVideoEchoOrientation=3
nWaveMode=1
bAdditiveWaves=0
bWaveDots=0
bWaveThick=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=1
bTexWrap=1
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=1
bSolarize=0
bInvert=0
fWaveAlpha=0.001
fWaveScale=1.000
fWaveSmoothing=0.750
fWaveParam=0.000
fModWaveAlphaStart=0.750
fModWaveAlphaEnd=0.950
fWarpAnimSpeed=0.633
fWarpScale=1.331
fZoomExponent=1.00000
fShader=0.000
zoom=13.29089
rot=0.00000
cx=0.500
cy=0.500
dx=1.00000
dy=-0.32000
warp=0.01000
sx=1.00000
sy=1.00000
wave_r=0.000
wave_g=0.000
wave_b=0.000
wave_x=0.500
wave_y=0.500
ob_size=0.000
ob_r=1.000
ob_g=0.000
ob_b=0.000
ob_a=1.000
ib_size=0.000
ib_r=0.000
ib_g=1.000
ib_b=0.000
ib_a=0.000
nMotionVectorsX=64.000
nMotionVectorsY=48.000
mv_dx=0.000
mv_dy=0.000
mv_l=4.950
mv_r=0.000
mv_g=1.000
mv_b=1.000
mv_a=0.000
b1n=0.000
b2n=0.000
b3n=0.000
b1x=1.000
b2x=1.000
b3x=1.000
b1ed=0.000
wavecode_0_enabled=1
wavecode_0_samples=512
wavecode_0_sep=0
wavecode_0_bSpectrum=1
wavecode_0_bUseDots=0
wavecode_0_bDrawThick=1
wavecode_0_bAdditive=1
wavecode_0_scaling=1.00000
wavecode_0_smoothing=0.50000
wavecode_0_r=0.000
wavecode_0_g=0.000
wavecode_0_b=0.000
wavecode_0_a=0.100
wave_0_per_point1=//q1 = state;
wave_0_per_point2=//q2 = basstime;
wave_0_per_point3=
wave_0_per_point4=q1 = 0;
wave_0_per_point5=speed = bass_att*0.3;
wave_0_per_point6=v = sample*10000 + value2*bass*0.1;
wave_0_per_point7=
wave_0_per_point8=//state 0 elipse
wave_0_per_point9=xs = xs + sin(v*0.1 + sin(v)*0.1)*speed*atan(v*1.51);
wave_0_per_point10=ys = ys + sin(v*0.1 + cos(v)*0.1)*speed*atan(v);
wave_0_per_point11=
wave_0_per_point12=x = 0.5 + 0.5*sin(xs*0.1)*cos(time*1 + ys);
wave_0_per_point13=y = 0.5 + 0.5*sin(ys*0.1)*cos(time*1.1 + xs);
wave_0_per_point14=
wave_0_per_point15=
wave_0_per_point16=r = 0.5 + 0.5*sin(q1*0.22);
wave_0_per_point17=g = 0.5 + 0.5*sin(q1*0.307) + x;
wave_0_per_point18=//b = 0.4 + 0.4*sin(time*0.959);
wave_0_per_point19=
wave_0_per_point20=
wave_0_per_point21=xs = if(above(xs,1000),0 ,xs);
wave_0_per_point22=ys = if(above(ys,1000),0 ,ys);
wavecode_1_enabled=0
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=1
wavecode_1_bUseDots=1
wavecode_1_bDrawThick=1
wavecode_1_bAdditive=1
wavecode_1_scaling=1.00000
wavecode_1_smoothing=0.50000
wavecode_1_r=1.000
wavecode_1_g=1.000
wavecode_1_b=1.000
wavecode_1_a=1.000
wavecode_2_enabled=0
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=1
wavecode_2_bUseDots=1
wavecode_2_bDrawThick=1
wavecode_2_bAdditive=1
wavecode_2_scaling=1.00000
wavecode_2_smoothing=0.50000
wavecode_2_r=1.000
wavecode_2_g=1.000
wavecode_2_b=1.000
wavecode_2_a=1.000
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=1
wavecode_3_bUseDots=1
wavecode_3_bDrawThick=1
wavecode_3_bAdditive=1
wavecode_3_scaling=1.00000
wavecode_3_smoothing=0.50000
wavecode_3_r=1.000
wavecode_3_g=1.000
wavecode_3_b=1.000
wavecode_3_a=1.000
wave_3_per_point1=//apply zoom burst on beat
wave_3_per_point2=flag = above(q3,2);
wave_3_per_point3=//state zero is ready state
wave_3_per_point4=state = state + flag*equal(state,0);
wave_3_per_point5=
wave_3_per_point6=//upwards flight
wave_3_per_point7=yval = if(equal(state,0),0, yval);
wave_3_per_point8=yval = yval + 0.00004*equal(state,1);
wave_3_per_point9=ymax = if(equal(state,0),int(rand(100))*0.004,ymax);
wave_3_per_point10=
wave_3_per_point11=//hit apogee
wave_3_per_point12=state = if(above(yval,0.5+ymax),2,state);
wave_3_per_point13=
wave_3_per_point14=//reset variable
wave_3_per_point15=yval = if(equal(state,0),0, yval);
wave_3_per_point16=burst = if(equal(state,0),0.001,burst);
wave_3_per_point17=alphax = if(equal(state,0),1,alphax);
wave_3_per_point18=xdriftinc = if(equal(state,0),0,xdriftinc);
wave_3_per_point19=
wave_3_per_point20=burstspeed = if(equal(state,0),int(rand(10)),burstspeed);
wave_3_per_point21=xdrift = if(equal(state,0),int(rand(20)),xdrift);
wave_3_per_point22=//to get the numbers small enough have to use constants
wave_3_per_point23=xdriftinc = xdriftinc
wave_3_per_point24=+ equal(xdrift,0)*equal(state,1)*0.00002
wave_3_per_point25=+ equal(xdrift,1)*equal(state,1)*0.000018
wave_3_per_point26=+ equal(xdrift,2)*equal(state,1)*0.000016
wave_3_per_point27=+ equal(xdrift,3)*equal(state,1)*0.000014
wave_3_per_point28=+ equal(xdrift,4)*equal(state,1)*0.000012
wave_3_per_point29=+ equal(xdrift,5)*equal(state,1)*0.00001
wave_3_per_point30=+ equal(xdrift,6)*equal(state,1)*0.000008
wave_3_per_point31=+ equal(xdrift,7)*equal(state,1)*0.000006
wave_3_per_point32=+ equal(xdrift,8)*equal(state,1)*0.000004
wave_3_per_point33=+ equal(xdrift,9)*equal(state,1)*0.000002
wave_3_per_point34=+ equal(xdrift,11)*equal(state,1)*-0.000002
wave_3_per_point35=+ equal(xdrift,12)*equal(state,1)*-0.000004
wave_3_per_point36=+ equal(xdrift,13)*equal(state,1)*-0.000006
wave_3_per_point37=+ equal(xdrift,14)*equal(state,1)*-0.000008
wave_3_per_point38=+ equal(xdrift,15)*equal(state,1)*-0.00001
wave_3_per_point39=+ equal(xdrift,16)*equal(state,1)*-0.000012
wave_3_per_point40=+ equal(xdrift,17)*equal(state,1)*-0.000014
wave_3_per_point41=+ equal(xdrift,18)*equal(state,1)*-0.000016
wave_3_per_point42=+ equal(xdrift,19)*equal(state,1)*-0.000018;
wave_3_per_point43=
wave_3_per_point44=burst = burst
wave_3_per_point45=+ equal(burstspeed,0)*equal(state,2)*0.000024
wave_3_per_point46=+ equal(burstspeed,1)*equal(state,2)*0.000022
wave_3_per_point47=+ equal(burstspeed,2)*equal(state,2)*0.00002
wave_3_per_point48=+ equal(burstspeed,3)*equal(state,2)*0.000018
wave_3_per_point49=+ equal(burstspeed,4)*equal(state,2)*0.000016
wave_3_per_point50=+ equal(burstspeed,5)*equal(state,2)*0.000014
wave_3_per_point51=+ equal(burstspeed,6)*equal(state,2)*0.000012
wave_3_per_point52=+ equal(burstspeed,7)*equal(state,2)*0.00001
wave_3_per_point53=+ equal(burstspeed,8)*equal(state,2)*0.000008
wave_3_per_point54=+ equal(burstspeed,9)*equal(state,2)*0.000008;
wave_3_per_point55=
wave_3_per_point56=alphax = alphax - 0.00004*equal(state,2);
wave_3_per_point57=state = if(below(alphax,0),0,state);
wave_3_per_point58=
wave_3_per_point59=
wave_3_per_point60=s = sample*3.14*100;
wave_3_per_point61=ss = sample*6.28*1000;
wave_3_per_point62=
wave_3_per_point63=//draw torus
wave_3_per_point64=xs = (burst + 0.0001*cos(s))*cos(ss);
wave_3_per_point65=ys = (burst + 0.0001*cos(s))*sin(ss);
wave_3_per_point66=zs = 0.1*burst*sin(s);
wave_3_per_point67=
wave_3_per_point68=
wave_3_per_point69=//rotate x axis
wave_3_per_point70=angle = sin(-q1*0.035)*6.28;
wave_3_per_point71=yx = ys*cos(angle) - zs*sin(angle);
wave_3_per_point72=zx = ys*sin(angle) + zs*cos(angle);
wave_3_per_point73=xx = xs;
wave_3_per_point74=
wave_3_per_point75=//rotate y axis
wave_3_per_point76=angle2 = sin(-q1*0.03)*6.28;
wave_3_per_point77=xd = xx*cos(angle2) - zx*sin(angle2);
wave_3_per_point78=zd = xx*sin(angle2) + zx*cos(angle2);
wave_3_per_point79=yd = yx;
wave_3_per_point80=
wave_3_per_point81=//rotaye z axis
wave_3_per_point82=angle3 = sin(-q1*0.022)*6.28;
wave_3_per_point83=xn = xd*cos(angle3) - yd*sin(angle3);
wave_3_per_point84=yn = xd*sin(angle3) + yd*cos(angle3);
wave_3_per_point85=
wave_3_per_point86=zd = zd + 2;
wave_3_per_point87=
wave_3_per_point88=x = xn*zd*0.3 + 0.5;
wave_3_per_point89=y = yn*zd*0.3*1.2;
wave_3_per_point90=
wave_3_per_point91=
wave_3_per_point92=x = x + xdriftinc;
wave_3_per_point93=y = y + sin(yval*1.5) - 0.18;
wave_3_per_point94=
wave_3_per_point95=
wave_3_per_point96=r = 0.5 + 0.5*sin(q1*1.3 + x + x);
wave_3_per_point97=g = 0.5 + 0.5*sin(q1*1.1 + x + y);
wave_3_per_point98=b = 0.5 + 0.5*sin(q1*1.66 + y + y);
shapecode_0_enabled=0
shapecode_0_sides=4
shapecode_0_additive=0
shapecode_0_thickOutline=0
shapecode_0_textured=1
shapecode_0_num_inst=1
shapecode_0_x=0.500
shapecode_0_y=0.500
shapecode_0_rad=2.66718
shapecode_0_ang=0.00000
shapecode_0_tex_ang=0.00000
shapecode_0_tex_zoom=0.45112
shapecode_0_r=1.000
shapecode_0_g=1.000
shapecode_0_b=0.000
shapecode_0_a=0.150
shapecode_0_r2=0.000
shapecode_0_g2=0.000
shapecode_0_b2=0.000
shapecode_0_a2=0.050
shapecode_0_border_r=1.000
shapecode_0_border_g=1.000
shapecode_0_border_b=1.000
shapecode_0_border_a=0.100
shapecode_1_enabled=0
shapecode_1_sides=100
shapecode_1_additive=0
shapecode_1_thickOutline=0
shapecode_1_textured=0
shapecode_1_num_inst=1
shapecode_1_x=0.350
shapecode_1_y=0.000
shapecode_1_rad=0.09959
shapecode_1_ang=0.00000
shapecode_1_tex_ang=0.00000
shapecode_1_tex_zoom=0.42497
shapecode_1_r=0.000
shapecode_1_g=0.000
shapecode_1_b=1.000
shapecode_1_a=1.000
shapecode_1_r2=0.000
shapecode_1_g2=0.000
shapecode_1_b2=0.000
shapecode_1_a2=1.000
shapecode_1_border_r=1.000
shapecode_1_border_g=1.000
shapecode_1_border_b=1.000
shapecode_1_border_a=0.000
shapecode_2_enabled=0
shapecode_2_sides=100
shapecode_2_additive=0
shapecode_2_thickOutline=0
shapecode_2_textured=0
shapecode_2_num_inst=1
shapecode_2_x=0.500
shapecode_2_y=0.000
shapecode_2_rad=0.10201
shapecode_2_ang=0.00000
shapecode_2_tex_ang=0.00000
shapecode_2_tex_zoom=1.00000
shapecode_2_r=1.000
shapecode_2_g=0.000
shapecode_2_b=0.000
shapecode_2_a=1.000
shapecode_2_r2=0.000
shapecode_2_g2=1.000
shapecode_2_b2=0.000
shapecode_2_a2=1.000
shapecode_2_border_r=1.000
shapecode_2_border_g=1.000
shapecode_2_border_b=1.000
shapecode_2_border_a=0.000
shapecode_3_enabled=0
shapecode_3_sides=100
shapecode_3_additive=0
shapecode_3_thickOutline=0
shapecode_3_textured=0
shapecode_3_num_inst=1
shapecode_3_x=0.650
shapecode_3_y=0.000
shapecode_3_rad=0.10000
shapecode_3_ang=0.00000
shapecode_3_tex_ang=0.00000
shapecode_3_tex_zoom=1.00000
shapecode_3_r=1.000
shapecode_3_g=1.000
shapecode_3_b=1.000
shapecode_3_a=1.000
shapecode_3_r2=1.000
shapecode_3_g2=0.000
shapecode_3_b2=1.000
shapecode_3_a2=1.000
shapecode_3_border_r=1.000
shapecode_3_border_g=1.000
shapecode_3_border_b=1.000
shapecode_3_border_a=0.100
per_frame_init_1=
per_frame_init_2=zoom=1;
per_frame_init_3=xpos=0;
per_frame_init_4=ypos=0;
per_frame_1=chng=sin(time*.5);
per_frame_2=cthr=.9999;
per_frame_3=mq21=if(above(chng,cthr),rand(3),mq21);
per_frame_4=mq22=if(above(chng,cthr),rand(3),mq22);
per_frame_5=mq23=if(above(chng,cthr),rand(3),mq23);
per_frame_6=mq24=if(above(chng,cthr),rand(2),mq24);
per_frame_7=mq25=if(above(chng,cthr),rand(2),mq25);
per_frame_8=mq26=if(above(chng,cthr),rand(2),mq26);
per_frame_9=mq27=if(above(chng,cthr),rand(1),mq27);
per_frame_10=mq28=if(above(chng,cthr),rand(1),mq28);
per_frame_11=mq29=if(above(chng,cthr),rand(1)*.3,mq29);
per_frame_12=mq31=if(above(chng,cthr),rand(1)*.3,mq31);
per_frame_13=monitor=chng;
per_frame_14=q21=mq21;q22=mq22;q23=mq23;q24=mq24;q25=mq25;q26=mq26;
per_frame_15=q27=mq27;q28=mq28;q29=mq29;q31=mq31;
per_frame_16=
per_frame_17=monitor=mq1;
per_frame_18=vol=bass+treb+mid;
per_frame_19=atime=atime+vol;
per_frame_20=q11=.4+sin(atime*.006 )*.4;
per_frame_21=q12=.4+cos(atime*.00613828348)*.4;
per_frame_22=q13=.4+sin(atime*.00598593455)*.4;
per_frame_23=monitor=q13;
per_frame_24=q4=sin(atime*.03);
per_frame_25=q5=cos(atime*.030383824);
per_frame_26=q6=tan(atime*.029384834);
per_frame_27=
per_frame_28=decay=0.998;
per_frame_29=
per_frame_30=vol= (bass+mid+treb)*0.25;
per_frame_31=vol=vol*vol;
per_frame_32=
per_frame_33=
per_frame_34=mv_r = 0.5 + 0.4*sin(time*1.324);
per_frame_35=mv_g = 0.5 + 0.4*cos(time*1.371);
per_frame_36=
per_frame_37=
per_frame_38=
per_frame_39=musictime=musictime+vol;
per_frame_40=
per_frame_41=q4=0;
per_frame_42=q5=0;
per_frame_43=//q4=sin(musictime*0.02)*0.3;
per_frame_44=//q5=sin(musictime*0.01)*0.3;
per_frame_45=
per_frame_46=//dx=sin(musictime*0.1)*0.07;
per_frame_47=//dy=cos(musictime*0.069)*0.01;
per_frame_48=q1=sin(musictime*0.001)*0.4+0.5;
per_frame_49=q2=cos(musictime*0.001)*0.5+0.5;
per_frame_50=
per_frame_51=dx=0;dy=0;
per_frame_52=cx=0.5;
per_frame_53=sx=-1.020;
per_frame_54=q8=musictime;
per_frame_55=zoom=1;
per_frame_56=warp=0.3;
per_frame_57=
per_frame_58=monitor=rot;
per_frame_59=
per_frame_60=
per_frame_61=musictime=musictime+(mid*mid)*0.003;
per_frame_62=basstime=basstime+(bass*bass)*0.03;
per_frame_63=
per_frame_64=
per_frame_65=xpos=sin(musictime*0.6)*0.01;
per_frame_66=ypos=sin(musictime*0.4)*0.01;
per_frame_67=q4=xpos;
per_frame_68=q5=ypos;
per_frame_69=q6=basstime
per_pixel_1=rot=0;
warp_1=`shader_body
warp_2=`{
warp_3=`float2 dither_uv = uv_orig*texsize.xy*texsize_noise_lq.zw*1.5 + rand_frame.xy;
warp_4=`uv -= (float2(0,1)*(lum(GetPixel(uv)-0.35))*texsize.zw*32)*(lum(GetPixel(uv))-0.4);
warp_5=`ret = GetPixel(saturate(uv)) - 0.0011 + (tex2D(sampler_noise_lq, dither_uv)-0.5)*0.0038;
warp_6=`float4 noise9 = tex3D(sampler_noisevol_hq,
warp_7=` ((uv.xyy*q27
warp_8=` )*texsize.xyy*texsize_noisevol_hq.zww
warp_9=` ).xyz*
warp_10=` float3(1,1,0)*0.05 +
warp_11=` time*float3(0,0,1)*q29
warp_12=` );
warp_13=`if(ret.x> q21*q13 && ret.x<= q24*q11 )ret.y -= (noise9).x*.5;
warp_14=`if(ret.y> q22*q11 && ret.y<= q25*q12 )ret.z -= (noise9).y*.5;
warp_15=`if(ret.z> q23*q12 && ret.z<= q26*q13 )ret.x -= (noise9).z*.5;
warp_16=`}
comp_1=`shader_body
comp_2=`{
comp_3=`float2 uv2 = uv;
comp_4=`uv2.x=1-uv2.x;
comp_5=`
comp_6=` float2 d = texsize.zw*4;
comp_7=` float2 d2 = texsize.zw*4;
comp_8=`
comp_9=` float3 dx = ( GetBlur1(uv +float2(1,0)*d )-GetBlur1(uv2-float2(1,0)*d2) );
comp_10=` float3 dx2 = ( GetBlur1(uv2+float2(1,0)*d2)-GetBlur1(uv -float2(0,1)*d ) );
comp_11=`
comp_12=` float3 dy = ( GetBlur1(uv2+float2(0,1)*d2)-GetBlur1(uv -float2(1,0)*d ) );
comp_13=` float3 dy2 = ( GetBlur1(uv +float2(0,1)*d )-GetBlur1(uv2-float2(0,1)*d2) );
comp_14=`
comp_15=`
comp_16=`float2 uv_bg = uv2 - float2(dx2.y,dy2.y)*texsize.zw*16;
comp_17=`float2 uv_bg2 = uv - float2(dx.y ,dy.y )*texsize.zw*16;
comp_18=`
comp_19=` ret = (GetBlur2(uv_bg )-GetBlur1(uv_bg2)*1+GetPixel(uv_bg )*0.9 + (-dx.y + dy.y )*0.4).y*0.8*float3(1.0,1.1,1.2);
comp_20=`float3 ret2 = (GetBlur2(uv_bg2)-GetBlur1(uv_bg )*1+GetPixel(uv_bg2)*0.9 + (-dx2.y + dy2.y)*0.4).y*0.8*float3(1.2,1.0,1.1);
comp_21=`float4 noise9 = tex3D(sampler_noisevol_hq,
comp_22=` ((uv2.xyy*q28
comp_23=` )*texsize.xyy*texsize_noisevol_hq.zww
comp_24=` ).xyz*
comp_25=` float3(1,1,0)*0.05 +
comp_26=` time*float3(0,0,1)*q31
comp_27=` );
comp_28=`if(ret.x> q26*q13 && ret2.x<= q23*q11 )ret.z -= (noise9).x*.5;
comp_29=`if(ret2.y> q25*q11 && ret.y<= q22*q12 )ret2.x -= (noise9).y*.5;
comp_30=`if(ret.z> q24*q12 && ret2.z<= q21*q13 )ret.y -= (noise9).z*.5;
comp_31=`
comp_32=`float2 uv_m = uv2 - float2(dx2.x,dy.x )*texsize.zw*8;
comp_33=`float2 uv_m2 = uv - float2(dx.x ,dy2.x)*texsize.zw*8;
comp_34=`
comp_35=`ret = lerp(ret , 2*float3(0.0,0.5,1.0), GetBlur3(uv_m2 - float2(dx2.y,dy.y )*0.4).x*0.4);
comp_36=`ret2 = lerp(ret2, 2*float3(0.5,1.0,0.0), GetBlur3(uv_m - float2(dx.y ,dy2.y)*0.4).x*0.4);
comp_37=`
comp_38=`ret = lerp(ret , 2*float3(0.5,1.0,1.0), GetBlur2(uv_m - float2(dx.y ,dy2.y)*0.2).x*0.4);
comp_39=`ret2 = lerp(ret2, 2*float3(1.0,0.5,1.0), GetBlur2(uv_m2 - float2(dx2.y,dy.y )*0.2).x*0.4);
comp_40=`
comp_41=`ret = lerp(ret, 2*float3(1,1,0.8), GetBlur1(uv_m - float2(dx.y,dy.y)*0.1).x*0.2);
comp_42=`//ret = lerp(ret, float3(0.5,0,1), GetPixel(uv_m).x*0.4);
comp_43=`
comp_44=`//ret = .7-ret2;
comp_45=`//ret2=.7-ret;
comp_46=`ret-=ret2;
comp_47=`}

View File

@ -173,7 +173,7 @@ void App::RecreateRenderer()
// std::string base_path = Managed_Str_To_Std_Str(localFolder->Path->ToString()) + "\\";
std::string base_path = converted_str;
// settings.presetURL = base_path + "\\presets_great\\";
settings.presetURL = base_path + "\\presets\\presets\\";
settings.presetURL = base_path + "\\p\\presets\\";
// settings.presetURL = base_path;
// settings.presetURL = base_path + "presets/presets_shader_test";
settings.menuFontURL = base_path + "fonts/Vera.ttf";

View File

@ -372,7 +372,7 @@
<PackageInfo>
<OsMinVersion>0.0.0.0</OsMinVersion>
<PackageArchitecture>X64</PackageArchitecture>
<PackageMaxArchitectureVersion>0.7.21.0</PackageMaxArchitectureVersion>
<PackageMaxArchitectureVersion>0.7.28.0</PackageMaxArchitectureVersion>
</PackageInfo>
</PackageInfoList>
</StoreAssociation>

View File

@ -1,6 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<Package xmlns="http://schemas.microsoft.com/appx/manifest/foundation/windows10" xmlns:mp="http://schemas.microsoft.com/appx/2014/phone/manifest" xmlns:uap="http://schemas.microsoft.com/appx/manifest/uap/windows10" IgnorableNamespaces="uap mp">
<Identity Name="13183Mancoast.EyeTune" Publisher="CN=272C27CF-652F-4A95-9E3B-7A86D492CC37" Version="0.7.28.0" />
<Identity Name="13183Mancoast.EyeTune" Publisher="CN=272C27CF-652F-4A95-9E3B-7A86D492CC37" Version="0.8.32.0" />
<mp:PhoneIdentity PhoneProductId="85ec5d3f-489e-4021-841f-2e4ca03adc1e" PhonePublisherId="00000000-0000-0000-0000-000000000000" />
<Properties>
<DisplayName>EyeTune</DisplayName>