mirror of
https://github.com/projectM-visualizer/projectm.git
synced 2026-03-02 13:35:33 +00:00
some cleanups. fixed dylib loader path for SDL2 so we can bundle it together. fix some minor syntax things. remove cg code.
This commit is contained in:
File diff suppressed because it is too large
Load Diff
@ -1,263 +0,0 @@
|
||||
/*
|
||||
*
|
||||
* Copyright (c) 2002-2012, NVIDIA Corporation.
|
||||
*
|
||||
*
|
||||
*
|
||||
* NVIDIA Corporation("NVIDIA") supplies this software to you in consideration
|
||||
* of your agreement to the following terms, and your use, installation,
|
||||
* modification or redistribution of this NVIDIA software constitutes
|
||||
* acceptance of these terms. If you do not agree with these terms, please do
|
||||
* not use, install, modify or redistribute this NVIDIA software.
|
||||
*
|
||||
*
|
||||
*
|
||||
* In consideration of your agreement to abide by the following terms, and
|
||||
* subject to these terms, NVIDIA grants you a personal, non-exclusive license,
|
||||
* under NVIDIA's copyrights in this original NVIDIA software (the "NVIDIA
|
||||
* Software"), to use, reproduce, modify and redistribute the NVIDIA
|
||||
* Software, with or without modifications, in source and/or binary forms;
|
||||
* provided that if you redistribute the NVIDIA Software, you must retain the
|
||||
* copyright notice of NVIDIA, this notice and the following text and
|
||||
* disclaimers in all such redistributions of the NVIDIA Software. Neither the
|
||||
* name, trademarks, service marks nor logos of NVIDIA Corporation may be used
|
||||
* to endorse or promote products derived from the NVIDIA Software without
|
||||
* specific prior written permission from NVIDIA. Except as expressly stated
|
||||
* in this notice, no other rights or licenses express or implied, are granted
|
||||
* by NVIDIA herein, including but not limited to any patent rights that may be
|
||||
* infringed by your derivative works or by other works in which the NVIDIA
|
||||
* Software may be incorporated. No hardware is licensed hereunder.
|
||||
*
|
||||
*
|
||||
*
|
||||
* THE NVIDIA SOFTWARE IS BEING PROVIDED ON AN "AS IS" BASIS, WITHOUT
|
||||
* WARRANTIES OR CONDITIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING
|
||||
* WITHOUT LIMITATION, WARRANTIES OR CONDITIONS OF TITLE, NON-INFRINGEMENT,
|
||||
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, OR ITS USE AND OPERATION
|
||||
* EITHER ALONE OR IN COMBINATION WITH OTHER PRODUCTS.
|
||||
*
|
||||
*
|
||||
*
|
||||
* IN NO EVENT SHALL NVIDIA BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL,
|
||||
* EXEMPLARY, CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, LOST
|
||||
* PROFITS; PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
||||
* PROFITS; OR BUSINESS INTERRUPTION) OR ARISING IN ANY WAY OUT OF THE USE,
|
||||
* REPRODUCTION, MODIFICATION AND/OR DISTRIBUTION OF THE NVIDIA SOFTWARE,
|
||||
* HOWEVER CAUSED AND WHETHER UNDER THEORY OF CONTRACT, TORT (INCLUDING
|
||||
* NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, EVEN IF NVIDIA HAS BEEN ADVISED
|
||||
* OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
*/
|
||||
|
||||
#ifndef _cggl_h
|
||||
#define _cggl_h
|
||||
|
||||
/*************************************************************************/
|
||||
/*** CGGL Run-Time Library API ***/
|
||||
/*************************************************************************/
|
||||
|
||||
#include <Cg/cg.h>
|
||||
|
||||
#ifdef _WIN32
|
||||
# ifndef APIENTRY /* From Win32's <windef.h> */
|
||||
# define CGGL_APIENTRY_DEFINED
|
||||
# if (_MSC_VER >= 800) || defined(_STDCALL_SUPPORTED) || defined(__BORLANDC__) || defined(__LCC__)
|
||||
# define APIENTRY __stdcall
|
||||
# else
|
||||
# define APIENTRY
|
||||
# endif
|
||||
# endif
|
||||
# ifndef WINGDIAPI /* From Win32's <wingdi.h> and <winnt.h> */
|
||||
# define CGGL_WINGDIAPI_DEFINED
|
||||
# define WINGDIAPI __declspec(dllimport)
|
||||
# endif
|
||||
#endif /* _WIN32 */
|
||||
|
||||
/* Set up CGGL_API for Win32 dllexport or gcc visibility. */
|
||||
|
||||
#ifndef CGGL_API
|
||||
# ifdef CGGL_EXPORTS
|
||||
# ifdef _WIN32
|
||||
# define CGGL_API __declspec(dllexport)
|
||||
# elif defined(__GNUC__) && __GNUC__>=4
|
||||
# define CGGL_API __attribute__ ((visibility("default")))
|
||||
# elif defined(__SUNPRO_C) || defined(__SUNPRO_CC)
|
||||
# define CGGL_API __global
|
||||
# else
|
||||
# define CGGL_API
|
||||
# endif
|
||||
# else
|
||||
# define CGGL_API
|
||||
# endif
|
||||
#endif
|
||||
|
||||
#ifndef CGGLENTRY
|
||||
# ifdef _WIN32
|
||||
# define CGGLENTRY __cdecl
|
||||
# else
|
||||
# define CGGLENTRY
|
||||
# endif
|
||||
#endif
|
||||
|
||||
/* Use CGGL_NO_OPENGL to avoid including OpenGL headers. */
|
||||
|
||||
#ifndef CGGL_NO_OPENGL
|
||||
# ifdef __APPLE__
|
||||
# include <OpenGL/gl.h>
|
||||
# else
|
||||
# include <GL/gl.h>
|
||||
# endif
|
||||
#endif
|
||||
|
||||
/*************************************************************************/
|
||||
/*** Data types and enumerants ***/
|
||||
/*************************************************************************/
|
||||
|
||||
typedef enum
|
||||
{
|
||||
CG_GL_MATRIX_IDENTITY = 0,
|
||||
CG_GL_MATRIX_TRANSPOSE = 1,
|
||||
CG_GL_MATRIX_INVERSE = 2,
|
||||
CG_GL_MATRIX_INVERSE_TRANSPOSE = 3,
|
||||
CG_GL_MODELVIEW_MATRIX = 4,
|
||||
CG_GL_PROJECTION_MATRIX = 5,
|
||||
CG_GL_TEXTURE_MATRIX = 6,
|
||||
CG_GL_MODELVIEW_PROJECTION_MATRIX = 7,
|
||||
CG_GL_VERTEX = 8,
|
||||
CG_GL_FRAGMENT = 9,
|
||||
CG_GL_GEOMETRY = 10,
|
||||
CG_GL_TESSELLATION_CONTROL = 11,
|
||||
CG_GL_TESSELLATION_EVALUATION = 12
|
||||
} CGGLenum;
|
||||
|
||||
typedef enum
|
||||
{
|
||||
CG_GL_GLSL_DEFAULT = 0,
|
||||
CG_GL_GLSL_100 = 1,
|
||||
CG_GL_GLSL_110 = 2,
|
||||
CG_GL_GLSL_120 = 3
|
||||
} CGGLglslversion;
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C"
|
||||
{
|
||||
#endif
|
||||
|
||||
/*************************************************************************/
|
||||
/*** Functions ***/
|
||||
/*************************************************************************/
|
||||
|
||||
#ifndef CGGL_EXPLICIT
|
||||
|
||||
CGGL_API CGbool CGGLENTRY cgGLIsProfileSupported(CGprofile profile);
|
||||
CGGL_API void CGGLENTRY cgGLEnableProfile(CGprofile profile);
|
||||
CGGL_API void CGGLENTRY cgGLDisableProfile(CGprofile profile);
|
||||
CGGL_API CGprofile CGGLENTRY cgGLGetLatestProfile(CGGLenum profile_type);
|
||||
CGGL_API void CGGLENTRY cgGLSetOptimalOptions(CGprofile profile);
|
||||
CGGL_API char const ** CGGLENTRY cgGLGetOptimalOptions(CGprofile profile);
|
||||
CGGL_API void CGGLENTRY cgGLLoadProgram(CGprogram program);
|
||||
CGGL_API void CGGLENTRY cgGLUnloadProgram(CGprogram program);
|
||||
CGGL_API CGbool CGGLENTRY cgGLIsProgramLoaded(CGprogram program);
|
||||
CGGL_API void CGGLENTRY cgGLBindProgram(CGprogram program);
|
||||
CGGL_API void CGGLENTRY cgGLUnbindProgram(CGprofile profile);
|
||||
CGGL_API GLuint CGGLENTRY cgGLGetProgramID(CGprogram program);
|
||||
CGGL_API void CGGLENTRY cgGLSetParameter1f(CGparameter param, float x);
|
||||
CGGL_API void CGGLENTRY cgGLSetParameter2f(CGparameter param, float x, float y);
|
||||
CGGL_API void CGGLENTRY cgGLSetParameter3f(CGparameter param, float x, float y, float z);
|
||||
CGGL_API void CGGLENTRY cgGLSetParameter4f(CGparameter param, float x, float y, float z, float w);
|
||||
CGGL_API void CGGLENTRY cgGLSetParameter1fv(CGparameter param, const float *v);
|
||||
CGGL_API void CGGLENTRY cgGLSetParameter2fv(CGparameter param, const float *v);
|
||||
CGGL_API void CGGLENTRY cgGLSetParameter3fv(CGparameter param, const float *v);
|
||||
CGGL_API void CGGLENTRY cgGLSetParameter4fv(CGparameter param, const float *v);
|
||||
CGGL_API void CGGLENTRY cgGLSetParameter1d(CGparameter param, double x);
|
||||
CGGL_API void CGGLENTRY cgGLSetParameter2d(CGparameter param, double x, double y);
|
||||
CGGL_API void CGGLENTRY cgGLSetParameter3d(CGparameter param, double x, double y, double z);
|
||||
CGGL_API void CGGLENTRY cgGLSetParameter4d(CGparameter param, double x, double y, double z, double w);
|
||||
CGGL_API void CGGLENTRY cgGLSetParameter1dv(CGparameter param, const double *v);
|
||||
CGGL_API void CGGLENTRY cgGLSetParameter2dv(CGparameter param, const double *v);
|
||||
CGGL_API void CGGLENTRY cgGLSetParameter3dv(CGparameter param, const double *v);
|
||||
CGGL_API void CGGLENTRY cgGLSetParameter4dv(CGparameter param, const double *v);
|
||||
CGGL_API void CGGLENTRY cgGLGetParameter1f(CGparameter param, float *v);
|
||||
CGGL_API void CGGLENTRY cgGLGetParameter2f(CGparameter param, float *v);
|
||||
CGGL_API void CGGLENTRY cgGLGetParameter3f(CGparameter param, float *v);
|
||||
CGGL_API void CGGLENTRY cgGLGetParameter4f(CGparameter param, float *v);
|
||||
CGGL_API void CGGLENTRY cgGLGetParameter1d(CGparameter param, double *v);
|
||||
CGGL_API void CGGLENTRY cgGLGetParameter2d(CGparameter param, double *v);
|
||||
CGGL_API void CGGLENTRY cgGLGetParameter3d(CGparameter param, double *v);
|
||||
CGGL_API void CGGLENTRY cgGLGetParameter4d(CGparameter param, double *v);
|
||||
CGGL_API void CGGLENTRY cgGLSetParameterArray1f(CGparameter param, long offset, long nelements, const float *v);
|
||||
CGGL_API void CGGLENTRY cgGLSetParameterArray2f(CGparameter param, long offset, long nelements, const float *v);
|
||||
CGGL_API void CGGLENTRY cgGLSetParameterArray3f(CGparameter param, long offset, long nelements, const float *v);
|
||||
CGGL_API void CGGLENTRY cgGLSetParameterArray4f(CGparameter param, long offset, long nelements, const float *v);
|
||||
CGGL_API void CGGLENTRY cgGLSetParameterArray1d(CGparameter param, long offset, long nelements, const double *v);
|
||||
CGGL_API void CGGLENTRY cgGLSetParameterArray2d(CGparameter param, long offset, long nelements, const double *v);
|
||||
CGGL_API void CGGLENTRY cgGLSetParameterArray3d(CGparameter param, long offset, long nelements, const double *v);
|
||||
CGGL_API void CGGLENTRY cgGLSetParameterArray4d(CGparameter param, long offset, long nelements, const double *v);
|
||||
CGGL_API void CGGLENTRY cgGLGetParameterArray1f(CGparameter param, long offset, long nelements, float *v);
|
||||
CGGL_API void CGGLENTRY cgGLGetParameterArray2f(CGparameter param, long offset, long nelements, float *v);
|
||||
CGGL_API void CGGLENTRY cgGLGetParameterArray3f(CGparameter param, long offset, long nelements, float *v);
|
||||
CGGL_API void CGGLENTRY cgGLGetParameterArray4f(CGparameter param, long offset, long nelements, float *v);
|
||||
CGGL_API void CGGLENTRY cgGLGetParameterArray1d(CGparameter param, long offset, long nelements, double *v);
|
||||
CGGL_API void CGGLENTRY cgGLGetParameterArray2d(CGparameter param, long offset, long nelements, double *v);
|
||||
CGGL_API void CGGLENTRY cgGLGetParameterArray3d(CGparameter param, long offset, long nelements, double *v);
|
||||
CGGL_API void CGGLENTRY cgGLGetParameterArray4d(CGparameter param, long offset, long nelements, double *v);
|
||||
CGGL_API void CGGLENTRY cgGLSetParameterPointer(CGparameter param, GLint fsize, GLenum type, GLsizei stride, const GLvoid *pointer);
|
||||
CGGL_API void CGGLENTRY cgGLEnableClientState(CGparameter param);
|
||||
CGGL_API void CGGLENTRY cgGLDisableClientState(CGparameter param);
|
||||
CGGL_API void CGGLENTRY cgGLSetMatrixParameterdr(CGparameter param, const double *matrix);
|
||||
CGGL_API void CGGLENTRY cgGLSetMatrixParameterfr(CGparameter param, const float *matrix);
|
||||
CGGL_API void CGGLENTRY cgGLSetMatrixParameterdc(CGparameter param, const double *matrix);
|
||||
CGGL_API void CGGLENTRY cgGLSetMatrixParameterfc(CGparameter param, const float *matrix);
|
||||
CGGL_API void CGGLENTRY cgGLGetMatrixParameterdr(CGparameter param, double *matrix);
|
||||
CGGL_API void CGGLENTRY cgGLGetMatrixParameterfr(CGparameter param, float *matrix);
|
||||
CGGL_API void CGGLENTRY cgGLGetMatrixParameterdc(CGparameter param, double *matrix);
|
||||
CGGL_API void CGGLENTRY cgGLGetMatrixParameterfc(CGparameter param, float *matrix);
|
||||
CGGL_API void CGGLENTRY cgGLSetStateMatrixParameter(CGparameter param, CGGLenum matrix, CGGLenum transform);
|
||||
CGGL_API void CGGLENTRY cgGLSetMatrixParameterArrayfc(CGparameter param, long offset, long nelements, const float *matrices);
|
||||
CGGL_API void CGGLENTRY cgGLSetMatrixParameterArrayfr(CGparameter param, long offset, long nelements, const float *matrices);
|
||||
CGGL_API void CGGLENTRY cgGLSetMatrixParameterArraydc(CGparameter param, long offset, long nelements, const double *matrices);
|
||||
CGGL_API void CGGLENTRY cgGLSetMatrixParameterArraydr(CGparameter param, long offset, long nelements, const double *matrices);
|
||||
CGGL_API void CGGLENTRY cgGLGetMatrixParameterArrayfc(CGparameter param, long offset, long nelements, float *matrices);
|
||||
CGGL_API void CGGLENTRY cgGLGetMatrixParameterArrayfr(CGparameter param, long offset, long nelements, float *matrices);
|
||||
CGGL_API void CGGLENTRY cgGLGetMatrixParameterArraydc(CGparameter param, long offset, long nelements, double *matrices);
|
||||
CGGL_API void CGGLENTRY cgGLGetMatrixParameterArraydr(CGparameter param, long offset, long nelements, double *matrices);
|
||||
CGGL_API void CGGLENTRY cgGLSetTextureParameter(CGparameter param, GLuint texobj);
|
||||
CGGL_API GLuint CGGLENTRY cgGLGetTextureParameter(CGparameter param);
|
||||
CGGL_API void CGGLENTRY cgGLEnableTextureParameter(CGparameter param);
|
||||
CGGL_API void CGGLENTRY cgGLDisableTextureParameter(CGparameter param);
|
||||
CGGL_API GLenum CGGLENTRY cgGLGetTextureEnum(CGparameter param);
|
||||
CGGL_API void CGGLENTRY cgGLSetManageTextureParameters(CGcontext ctx, CGbool flag);
|
||||
CGGL_API CGbool CGGLENTRY cgGLGetManageTextureParameters(CGcontext ctx);
|
||||
CGGL_API void CGGLENTRY cgGLSetupSampler(CGparameter param, GLuint texobj);
|
||||
CGGL_API void CGGLENTRY cgGLRegisterStates(CGcontext ctx);
|
||||
CGGL_API void CGGLENTRY cgGLEnableProgramProfiles(CGprogram program);
|
||||
CGGL_API void CGGLENTRY cgGLDisableProgramProfiles(CGprogram program);
|
||||
CGGL_API void CGGLENTRY cgGLSetDebugMode(CGbool debug);
|
||||
CGGL_API CGbuffer CGGLENTRY cgGLCreateBuffer(CGcontext context, int size, const void *data, GLenum bufferUsage);
|
||||
CGGL_API GLuint CGGLENTRY cgGLGetBufferObject(CGbuffer buffer);
|
||||
CGGL_API CGbuffer CGGLENTRY cgGLCreateBufferFromObject(CGcontext context, GLuint obj, CGbool manageObject);
|
||||
CGGL_API void CGGLENTRY cgGLSetContextOptimalOptions(CGcontext context, CGprofile profile);
|
||||
CGGL_API char const ** CGGLENTRY cgGLGetContextOptimalOptions(CGcontext context, CGprofile profile);
|
||||
CGGL_API void CGGLENTRY cgGLSetContextGLSLVersion(CGcontext context, CGGLglslversion version);
|
||||
CGGL_API CGGLglslversion CGGLENTRY cgGLGetContextGLSLVersion(CGcontext context);
|
||||
CGGL_API const char * CGGLENTRY cgGLGetGLSLVersionString(CGGLglslversion version);
|
||||
CGGL_API CGGLglslversion CGGLENTRY cgGLGetGLSLVersion(const char *version_string);
|
||||
CGGL_API CGGLglslversion CGGLENTRY cgGLDetectGLSLVersion(void);
|
||||
|
||||
#endif
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#ifdef CGGL_APIENTRY_DEFINED
|
||||
# undef CGGL_APIENTRY_DEFINED
|
||||
# undef APIENTRY
|
||||
#endif
|
||||
|
||||
#ifdef CGGL_WINGDIAPI_DEFINED
|
||||
# undef CGGL_WINGDIAPI_DEFINED
|
||||
# undef WINGDIAPI
|
||||
#endif
|
||||
|
||||
#endif
|
||||
@ -3298,7 +3298,7 @@ bool HLSLParser::ParsePreprocessorDefine()
|
||||
if (Accept('('))
|
||||
{
|
||||
HLSLArgument* lastArgument = NULL;
|
||||
uint numArguments = 0;
|
||||
unsigned numArguments = 0;
|
||||
|
||||
while (!Accept(')'))
|
||||
{
|
||||
@ -3340,7 +3340,7 @@ bool HLSLParser::ParsePreprocessorDefine()
|
||||
{
|
||||
// Search for macro attributes
|
||||
HLSLArgument* argument = macro->argument;
|
||||
uint argNum = 0;
|
||||
unsigned argNum = 0;
|
||||
while(argument != NULL)
|
||||
{
|
||||
if (String_Equal(argument->name, m_tokenizer.GetIdentifier()))
|
||||
@ -3540,7 +3540,7 @@ HLSLMacro * HLSLParser::ProcessMacroFromIdentifier(std::string & sourcePreproces
|
||||
|
||||
void HLSLParser::ProcessMacroArguments(HLSLMacro* macro, std::string & sourcePreprocessed)
|
||||
{
|
||||
uint scopeLevel = 0;
|
||||
unsigned scopeLevel = 0;
|
||||
std::vector<std::string> argumentsValues;
|
||||
std::string argValue;
|
||||
|
||||
@ -3589,7 +3589,7 @@ void HLSLParser::ProcessMacroArguments(HLSLMacro* macro, std::string & sourcePre
|
||||
}
|
||||
|
||||
// Write arguments value
|
||||
uint index = 0;
|
||||
unsigned index = 0;
|
||||
std::string arg;
|
||||
bool argFound = false;
|
||||
while(index < macro->value.length())
|
||||
@ -3601,7 +3601,7 @@ void HLSLParser::ProcessMacroArguments(HLSLMacro* macro, std::string & sourcePre
|
||||
}
|
||||
else if (macro->value[index] == '#' && argFound)
|
||||
{
|
||||
uint indexArg = std::stoi(arg);
|
||||
unsigned indexArg = std::stoi(arg);
|
||||
if (indexArg < argumentsValues.size())
|
||||
{
|
||||
sourcePreprocessed.append(argumentsValues[indexArg]);
|
||||
|
||||
@ -7,6 +7,7 @@
|
||||
#include <new>
|
||||
#include <map>
|
||||
#include <vector>
|
||||
#include <string>
|
||||
|
||||
namespace M4
|
||||
{
|
||||
|
||||
@ -7,8 +7,6 @@
|
||||
objects = {
|
||||
|
||||
/* Begin PBXBuildFile section */
|
||||
1612C99E207A84AB00862A3A /* Cg.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = 16178AF9207A691C00D3B0C8 /* Cg.framework */; };
|
||||
1612C99F207A84AE00862A3A /* Cg.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = 16178AF9207A691C00D3B0C8 /* Cg.framework */; };
|
||||
1612C9C2207A859800862A3A /* Func.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 1612C9B1207A859700862A3A /* Func.cpp */; };
|
||||
1612C9C3207A859800862A3A /* MilkdropPresetFactory.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 1612C9B2207A859700862A3A /* MilkdropPresetFactory.cpp */; };
|
||||
1612C9C4207A859800862A3A /* BuiltinParams.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 1612C9B3207A859700862A3A /* BuiltinParams.cpp */; };
|
||||
@ -27,10 +25,6 @@
|
||||
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|
||||
1612C9D2207A859800862A3A /* Expr.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 1612C9C1207A859700862A3A /* Expr.cpp */; };
|
||||
1612C9D5207A85B300862A3A /* NativePresetFactory.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 1612C9D4207A85B300862A3A /* NativePresetFactory.cpp */; };
|
||||
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|
||||
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|
||||
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|
||||
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||||
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||||
1612C9FF207A878900862A3A /* event.h in Headers */ = {isa = PBXBuildFile; fileRef = 1612C9EE207A878800862A3A /* event.h */; };
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|
||||
1612C98C207A807000862A3A /* libprojectM.xcodeproj */ = {isa = PBXFileReference; lastKnownFileType = "wrapper.pb-project"; name = libprojectM.xcodeproj; path = ../libprojectM/libprojectM.xcodeproj; sourceTree = "<group>"; };
|
||||
1612CA10207A8D2400862A3A /* shaders */ = {isa = PBXFileReference; lastKnownFileType = folder; path = shaders; sourceTree = "<group>"; };
|
||||
166853F02105E2850042793A /* SDL2.framework */ = {isa = PBXFileReference; lastKnownFileType = wrapper.framework; name = SDL2.framework; path = ../../../../../../Library/Frameworks/SDL2.framework; sourceTree = "<group>"; };
|
||||
166853F22105E2CF0042793A /* SDL2.framework */ = {isa = PBXFileReference; lastKnownFileType = wrapper.framework; path = SDL2.framework; sourceTree = "<group>"; };
|
||||
169501FE1F7009E9008FAF86 /* pmSDL.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; path = pmSDL.cpp; sourceTree = "<group>"; };
|
||||
169501FF1F7009E9008FAF86 /* pmSDL.hpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.h; path = pmSDL.hpp; sourceTree = "<group>"; };
|
||||
C307DFD31D565B57002F6B9E /* presets */ = {isa = PBXFileReference; lastKnownFileType = folder; name = presets; path = ../../presets; sourceTree = "<group>"; };
|
||||
@ -138,7 +149,6 @@
|
||||
C345216A1BF025E5001707D2 /* libz.a in Frameworks */,
|
||||
1612C997207A80A200862A3A /* libprojectM.a in Frameworks */,
|
||||
1612C998207A80A200862A3A /* libRenderer.a in Frameworks */,
|
||||
1612C99B207A82F900862A3A /* Cg.framework in Frameworks */,
|
||||
);
|
||||
runOnlyForDeploymentPostprocessing = 0;
|
||||
};
|
||||
@ -148,7 +158,7 @@
|
||||
161070CE1F7041B0001905AB /* Frameworks */ = {
|
||||
isa = PBXGroup;
|
||||
children = (
|
||||
161070DC1F705069001905AB /* Cg.framework */,
|
||||
166853F22105E2CF0042793A /* SDL2.framework */,
|
||||
C345215D1BF025CF001707D2 /* CoreFoundation.framework */,
|
||||
C345215B1BF025A9001707D2 /* OpenGL.framework */,
|
||||
);
|
||||
@ -182,6 +192,7 @@
|
||||
C345213B1BF02293001707D2 = {
|
||||
isa = PBXGroup;
|
||||
children = (
|
||||
166853F02105E2850042793A /* SDL2.framework */,
|
||||
1612CA10207A8D2400862A3A /* shaders */,
|
||||
1612C98C207A807000862A3A /* libprojectM.xcodeproj */,
|
||||
169501FE1F7009E9008FAF86 /* pmSDL.cpp */,
|
||||
@ -215,6 +226,7 @@
|
||||
C34521421BF02293001707D2 /* Copy Files */,
|
||||
1659FEE920D67E2E00092B7D /* Run Script */,
|
||||
165E542920D68779004AEA81 /* Resources */,
|
||||
166853EF2105E25B0042793A /* CopyFiles */,
|
||||
);
|
||||
buildRules = (
|
||||
);
|
||||
@ -411,6 +423,7 @@
|
||||
"$(SRCROOT)/../libprojectM",
|
||||
/usr/local/include,
|
||||
);
|
||||
LD_RUNPATH_SEARCH_PATHS = "@executable_path/ @loader_path/Frameworks/";
|
||||
LIBRARY_SEARCH_PATHS = "$(SRCROOT)/../projectM-iTunes/macos/contrib";
|
||||
MACOSX_DEPLOYMENT_TARGET = 10.11;
|
||||
MTL_ENABLE_DEBUG_INFO = YES;
|
||||
@ -460,6 +473,7 @@
|
||||
"$(SRCROOT)/../libprojectM",
|
||||
/usr/local/include,
|
||||
);
|
||||
LD_RUNPATH_SEARCH_PATHS = "@executable_path/ @loader_path/Frameworks/";
|
||||
LIBRARY_SEARCH_PATHS = "$(SRCROOT)/../projectM-iTunes/macos/contrib";
|
||||
MACOSX_DEPLOYMENT_TARGET = 10.11;
|
||||
MTL_ENABLE_DEBUG_INFO = NO;
|
||||
|
||||
Reference in New Issue
Block a user