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https://github.com/projectM-visualizer/projectm.git
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Move BlurTexture to MilkdropPreset.
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@ -1,7 +1,6 @@
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#include "BlurTexture.hpp"
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#include "Renderer/StaticGlShaders.h"
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#include "Renderer/Texture.hpp"
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#include <Renderer/StaticGlShaders.h>
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#include <array>
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@ -4,8 +4,8 @@
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*/
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#pragma once
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#include "Renderer/Shader.hpp"
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#include "Renderer/Texture.hpp"
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#include <Renderer/Shader.hpp>
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#include <Renderer/Texture.hpp>
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#include <array>
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#include <memory>
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@ -2,6 +2,8 @@
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option(ENABLE_DEBUG_MILKDROP_PRESET "Enable STDERR debug output in Milkdrop preset code (Debug builds only)" OFF)
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add_library(MilkdropPreset OBJECT
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BlurTexture.hpp
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BlurTexture.cpp
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Border.cpp
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Border.hpp
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Constants.hpp
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@ -7,7 +7,7 @@
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*/
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#pragma once
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#include "Renderer/BlurTexture.hpp"
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#include "BlurTexture.hpp"
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#include "Renderer/Shader.hpp"
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#include "Renderer/TextureManager.hpp"
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@ -1,6 +1,4 @@
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add_library(Renderer OBJECT
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BlurTexture.cpp
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BlurTexture.hpp
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FileScanner.cpp
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FileScanner.hpp
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RenderContext.hpp
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