Move BlurTexture to MilkdropPreset.

This commit is contained in:
Kai Blaschke
2023-03-04 16:31:40 +01:00
parent 7c4e0c8d9f
commit 95f3cb973b
5 changed files with 6 additions and 7 deletions

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@ -1,7 +1,6 @@
#include "BlurTexture.hpp"
#include "Renderer/StaticGlShaders.h"
#include "Renderer/Texture.hpp"
#include <Renderer/StaticGlShaders.h>
#include <array>

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@ -4,8 +4,8 @@
*/
#pragma once
#include "Renderer/Shader.hpp"
#include "Renderer/Texture.hpp"
#include <Renderer/Shader.hpp>
#include <Renderer/Texture.hpp>
#include <array>
#include <memory>

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@ -2,6 +2,8 @@
option(ENABLE_DEBUG_MILKDROP_PRESET "Enable STDERR debug output in Milkdrop preset code (Debug builds only)" OFF)
add_library(MilkdropPreset OBJECT
BlurTexture.hpp
BlurTexture.cpp
Border.cpp
Border.hpp
Constants.hpp

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@ -7,7 +7,7 @@
*/
#pragma once
#include "Renderer/BlurTexture.hpp"
#include "BlurTexture.hpp"
#include "Renderer/Shader.hpp"
#include "Renderer/TextureManager.hpp"

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@ -1,6 +1,4 @@
add_library(Renderer OBJECT
BlurTexture.cpp
BlurTexture.hpp
FileScanner.cpp
FileScanner.hpp
RenderContext.hpp