This commit is contained in:
deltaoscarmike
2018-06-09 22:52:49 +02:00

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@ -93,7 +93,11 @@ ShaderEngine::ShaderEngine()
#ifdef USE_CG
SetupCg();
#endif
GLuint m_temp_vao;
glGenVertexArrays(1, &m_temp_vao);
glBindVertexArray(m_temp_vao);
programID_v2f_c4f = CompileShaderProgram(v2f_c4f_vert, v2f_c4f_frag);
programID_v2f_c4f_t2f = CompileShaderProgram(v2f_c4f_t2f_vert, v2f_c4f_t2f_frag);