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Merge branch 'gles3' of https://github.com/projectM-visualizer/projectm into gles3
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@ -93,7 +93,11 @@ ShaderEngine::ShaderEngine()
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#ifdef USE_CG
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SetupCg();
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#endif
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GLuint m_temp_vao;
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glGenVertexArrays(1, &m_temp_vao);
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glBindVertexArray(m_temp_vao);
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programID_v2f_c4f = CompileShaderProgram(v2f_c4f_vert, v2f_c4f_frag);
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programID_v2f_c4f_t2f = CompileShaderProgram(v2f_c4f_t2f_vert, v2f_c4f_t2f_frag);
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