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Merge branch 'glsl' of github.com:projectM-visualizer/projectm into glsl
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@ -101,6 +101,9 @@ AC_PREFIX_DEFAULT([/usr/local])
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AC_PROG_MKDIR_P
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AX_CHECK_COMPILE_FLAG([-std=c++14], [
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CXXFLAGS="$CXXFLAGS -std=c++14"])
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dnl Qt
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AC_ARG_ENABLE([qt],
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AS_HELP_STRING([--enable-qt], [Build Qt]),
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@ -1,6 +1,8 @@
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#ifndef HLSLTRANSLATOR_CPP_
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#define HLSLTRANSLATOR_CPP_
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#include <memory>
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#include "HLSLTranslator.hpp"
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using namespace M4;
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@ -22,6 +22,7 @@
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#include <sys/types.h>
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#include "projectM-opengl.h"
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#include <iostream>
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#include <memory>
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#include <cstdlib>
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class HLSLTranslator {
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@ -1,4 +1,3 @@
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SUBDIRS = hlslparser
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noinst_LTLIBRARIES = libRenderer.la
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@ -16,7 +16,6 @@ class ShaderEngine;
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#include "PipelineContext.hpp"
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#include "TextureManager.hpp"
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#include "BeatDetect.hpp"
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#include "HLSLTranslator.hpp"
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#include <cstdlib>
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#include <iostream>
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