mirror of
https://github.com/projectM-visualizer/projectm.git
synced 2026-03-03 05:55:28 +00:00
testing texture rendering, doesn't work so good
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@ -161,5 +161,6 @@ void InvalidateVisual( VisualPluginData * visualPluginData );
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OSStatus ConfigureVisual( VisualPluginData * visualPluginData );
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void initProjectM( VisualPluginData * visualPluginData );
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void renderProjectMTexture( VisualPluginData * visualPluginData );
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#endif
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@ -10,13 +10,50 @@
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void initProjectM( VisualPluginData * visualPluginData ) {
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// std::string config_filename = getConfigFilename();
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projectM *pm = new projectM("/usr/local/share/projectM/config.inp");
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visualPluginData->pm = pm;
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// start off with a random preset
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unsigned int playlistSize = pm->getPlaylistSize();
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unsigned int index = rand() % playlistSize;
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pm->selectPreset(index, false);
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pm->selectRandom(true);
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}
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void renderProjectMTexture( VisualPluginData * visualPluginData ){
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static int textureHandle = visualPluginData->pm->initRenderToTexture();
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glClear(GL_COLOR_BUFFER_BIT);
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glClear(GL_DEPTH_BUFFER_BIT);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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glFrustum(-1, 1, -1, 1, 2, 10);
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glEnable(GL_DEPTH_TEST);
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glMatrixMode(GL_MODELVIEW);
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glLoadIdentity();
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glEnable(GL_TEXTURE_2D);
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glMatrixMode(GL_TEXTURE);
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glLoadIdentity();
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glBindTexture(GL_TEXTURE_2D, textureHandle);
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glColor4d(1.0, 1.0, 1.0, 1.0);
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glBegin(GL_QUADS);
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glTexCoord2d(0, 1);
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glVertex3d(-0.8, 0.8, 0);
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glTexCoord2d(0, 0);
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glVertex3d(-0.8, -0.8, 0);
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glTexCoord2d(1, 0);
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glVertex3d(0.8, -0.8, 0);
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glTexCoord2d(1, 1);
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glVertex3d(0.8, 0.8, 0);
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glEnd();
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glDisable(GL_TEXTURE_2D);
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glMatrixMode(GL_MODELVIEW);
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glDisable(GL_DEPTH_TEST);
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}
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//-------------------------------------------------------------------------------------------------
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@ -59,6 +59,7 @@ void DrawVisual( VisualPluginData * visualPluginData )
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// render
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visualPluginData->pm->renderFrame();
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// renderProjectMTexture(visualPluginData);
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glFlush();
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