USE_NATIVE_GLEW was really misleadingly named. have options take on OS-specific defaults for libprojectm

This commit is contained in:
Mischa Spiegelmock
2016-07-30 14:32:07 -07:00
parent 96bef6524c
commit c013c4aecb
2 changed files with 20 additions and 29 deletions

View File

@ -2,32 +2,9 @@ PROJECT(projectM)
cmake_minimum_required(VERSION 2.8.0)
SET(CPACK_PACKAGE_DESCRIPTION_SUMMARY "The projectM core library.")
INCLUDE(cmake/CPack-projectM.cmake)
set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} ${CMAKE_CURRENT_SOURCE_DIR}/cmake)
OPTION (USE_DEVIL "Use devIL for image loading rather than the builtin SOIL library" OFF)
OPTION (USE_FBO "Use Framebuffer Objects for increased rendering quality. Disable this for OpenGL ES 1.x or if you are experiencing problems on older or poorly supported hardware." ON)
OPTION(USE_FTGL "Use FTGL for on-screen fonts (found on your system)" ON)
OPTION (USE_GLES1 "Use OpenGL ES 1.x" OFF)
OPTION (USE_THREADS "Use threads for parallelization" ON)
OPTION (USE_OPENMP "Use OpenMP and OMPTL for multi-core parallelization" ON)
OPTION (USE_NATIVE_GLEW "Use projectM's native implemention of GLEW." OFF)
OPTION (USE_CG "Use Cg for Pixel Shader support" OFF)
OPTION (BUILD_PROJECTM_STATIC "Build the projectM target library in the platform's native static (NOT shared) format." OFF)
OPTION (DISABLE_NATIVE_PRESETS "Turn off support for native (C++ style) presets" OFF)
OPTION (DISABLE_MILKDROP_PRESETS "Turn off support for Milkdrop (.milk / .prjm) presets" OFF)
# projectM version block
set(PROJECTM_VERSION 2.1.0)
set(PROJECTM_ABI_LEVEL 2)
@ -35,7 +12,7 @@ set(PROJECTM_ABI_LEVEL 2)
if (EMSCRIPTEN)
SET(USE_GLES1 ON)
SET(USE_NATIVE_GLEW OFF)
SET(USE_INCLUDED_GLEW OFF)
SET(USE_THREADS OFF)
SET(USE_OPENMP OFF)
SET(USE_FTGL OFF)
@ -51,7 +28,7 @@ if (EMSCRIPTEN)
endif (EMSCRIPTEN)
if (APPLE)
SET(USE_NATIVE_GLEW OFF)
SET(USE_INCLUDED_GLEW OFF)
SET(USE_FTGL ON)
SET(USE_OPENMP OFF)
SET(BUILD_PROJECTM_STATIC ON)
@ -60,20 +37,34 @@ if (APPLE)
SET(USE_GLES1 OFF)
endif(APPLE)
OPTION (USE_FBO "Use Framebuffer Objects for increased rendering quality. Disable this for OpenGL ES 1.x or if you are experiencing problems on older or poorly supported hardware." ${USE_FBO})
OPTION(USE_FTGL "Use FTGL for on-screen fonts (found on your system)" ${USE_FTGL})
OPTION (USE_GLES1 "Use OpenGL ES" ${USE_GLES1})
OPTION (USE_THREADS "Use threads for parallelization" ${USE_THREADS})
OPTION (USE_OPENMP "Use OpenMP and OMPTL for multi-core parallelization" ${USE_OPENMP})
OPTION (USE_INCLUDED_GLEW "Use projectM's included implemention of GLEW" ${USE_INCLUDED_GLEW})
OPTION (USE_CG "Use Cg for Pixel Shader support" ${USE_CG})
OPTION (USE_DEVIL "Use devIL for image loading rather than the builtin SOIL library" ${USE_DEVIL})
OPTION (BUILD_PROJECTM_STATIC "Build the projectM target library in the platform's native static (NOT shared) format." ${BUILD_PROJECTM_STATIC})
OPTION (DISABLE_NATIVE_PRESETS "Turn off support for native (C++ style) presets" ${DISABLE_NATIVE_PRESETS})
OPTION (DISABLE_MILKDROP_PRESETS "Turn off support for Milkdrop (.milk / .prjm) presets" ${DISABLE_MILKDROP_PRESETS})
ADD_DEFINITIONS(-DCMAKE_INSTALL_PREFIX=\"${CMAKE_INSTALL_PREFIX}\")
SET(LIB_INSTALL_DIR "\${exec_prefix}/lib"
CACHE PATH "The subdirectory relative to the install prefix where libraries will be installed (default is /lib)"
FORCE)
if (USE_NATIVE_GLEW)
if (USE_INCLUDED_GLEW)
ADD_DEFINITIONS(-DUSE_NATIVE_GLEW)
SET(GLEW_SOURCES glew.h glew.c)
SET(GLEW_LIBRARY "")
else(USE_NATIVE_GLEW)
else(USE_INCLUDED_GLEW)
set (GLEW_SOURCES "")
find_package (GLEW)
endif(USE_NATIVE_GLEW)
endif(USE_INCLUDED_GLEW)
SET(projectM_SOURCES projectM.cpp PCM.cpp Preset.cpp fftsg.cpp KeyHandler.cpp
timer.cpp wipemalloc.cpp PresetLoader.cpp PresetChooser.cpp PipelineMerger.cpp ConfigFile.cpp TimeKeeper.cpp PresetFactory.cpp PresetFactoryManager.cpp ${GLEW_SOURCES})

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@ -34,7 +34,7 @@
#endif
#ifdef USE_FBO
#ifdef USE_NATIVE_GLEW
#ifdef USE_INCLUDED_GLEW
#include "glew.h"
#else
#include <GL/glew.h>