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https://github.com/projectM-visualizer/projectm.git
synced 2026-03-10 09:25:18 +00:00
Add output for which GL implementation we build and always use GLES on Android
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@ -56,7 +56,7 @@ option(BUILD_TESTING "Build the libprojectM test suite" OFF)
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cmake_dependent_option(BUILD_SHARED_LIBS "Build and install libprojectM as a shared libraries. If OFF, builds as static libraries." ON "NOT ENABLE_EMSCRIPTEN" OFF)
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option(ENABLE_PLAYLIST "Enable building the playlist management library" ON)
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cmake_dependent_option(ENABLE_SDL_UI "Build the SDL2-based developer test UI" OFF "NOT ENABLE_EMSCRIPTEN" OFF)
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cmake_dependent_option(ENABLE_GLES "Enable OpenGL ES support" OFF "NOT ENABLE_EMSCRIPTEN" ON)
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cmake_dependent_option(ENABLE_GLES "Enable OpenGL ES support" OFF "NOT ENABLE_EMSCRIPTEN AND NOT CMAKE_SYSTEM_NAME STREQUAL Android" ON)
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cmake_dependent_option(ENABLE_OPENMP "Enable OpenMP support if available" ON "NOT ENABLE_EMSCRIPTEN" OFF)
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cmake_dependent_option(ENABLE_THREADING "Enable multithreading support." ON "NOT ENABLE_EMSCRIPTEN" OFF)
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option(ENABLE_SYSTEM_GLM "Enable use of system-install GLM library" OFF)
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@ -118,8 +118,10 @@ else()
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endif()
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if(ENABLE_GLES)
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if(NOT CMAKE_SYSTEM_NAME STREQUAL Linux)
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message(FATAL_ERROR "OpenGL ES 3 support is currently only available for Linux platforms.")
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message(STATUS "Building for OpenGL Embedded Profile")
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if(NOT CMAKE_SYSTEM_NAME STREQUAL Linux
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AND NOT CMAKE_SYSTEM_NAME STREQUAL Android)
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message(FATAL_ERROR "OpenGL ES 3 support is currently only available for Linux platforms. You're building for ${CMAKE_SYSTEM_NAME}.")
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endif()
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# We use a local find script for OpenGL::GLES3 until the proposed changes are merged upstream.
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@ -132,6 +134,7 @@ else()
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set(PROJECTM_OPENGL_LIBRARIES OpenGL::GLES3)
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set(USE_GLES ON)
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else()
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message(STATUS "Building for OpenGL Core Profile")
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find_package(OpenGL REQUIRED)
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set(PROJECTM_OPENGL_LIBRARIES OpenGL::GL)
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# GLX is required by SOIL2 on platforms with the X Window System (e.g. most Linux distributions)
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