Merge branch 'gles3' of github.com:projectM-visualizer/projectm into gles3

This commit is contained in:
Mischa Spiegelmock
2018-06-09 15:08:49 +03:00

View File

@ -57,14 +57,14 @@ AS_IF([test "x$enable_threading" = "xyes"], [
])
])
dnl FTGL
AC_ARG_ENABLE([ftgl],
AS_HELP_STRING([--enable-ftgl], [FTGL support to display text such as preset title, stats, fps, ...]),
[], [enable_ftgl=no])
AS_IF([test "x$enable_ftgl" = "xyes"], [
PKG_CHECK_MODULES(FTGL, [ftgl], [], [AC_MSG_ERROR([libftgl is required.])])
AC_DEFINE([USE_FTGL], [1], [Define USE_FTGL])
])
#dnl FTGL
#AC_ARG_ENABLE([ftgl],
# AS_HELP_STRING([--enable-ftgl], [FTGL support to display text such as preset title, stats, fps, ...]),
# [], [enable_ftgl=no])
#AS_IF([test "x$enable_ftgl" = "xyes"], [
# PKG_CHECK_MODULES(FTGL, [ftgl], [], [AC_MSG_ERROR([libftgl is required.])])
# AC_DEFINE([USE_FTGL], [1], [Define USE_FTGL])
#])
AC_CHECK_HEADER([glm/glm.hpp],, AC_MSG_ERROR(libglm is required.))
@ -79,15 +79,15 @@ dnl Cg framework OSX -- replace with GLSL someday!
CG_CFLAGS=
CG_LDFLAGS=
FRAMEWORK_SEARCH_PATHS="-F/Library/Frameworks -F$HOME/Library/Frameworks"
AC_ARG_ENABLE([cg],
AS_HELP_STRING([--enable-cg], [Cg framework for shaders]),
[], [enable_cg=no])
AS_IF([test "x$enable_cg" = "xyes"], [
dnl AC_CHECK_HEADERS([Cg/cg.h], [], [AC_MSG_ERROR([Cg framework not found.])])
AC_DEFINE([USE_CG], [1], [Define USE_CG])
CG_LDFLAGS+="$FRAMEWORK_SEARCH_PATHS -framework Cg"
CG_CFLAGS+="$FRAMEWORK_SEARCH_PATHS"
])
#AC_ARG_ENABLE([cg],
#AS_HELP_STRING([--enable-cg], [Cg framework for shaders]),
#[], [enable_cg=no])
#AS_IF([test "x$enable_cg" = "xyes"], [
#dnl AC_CHECK_HEADERS([Cg/cg.h], [], [AC_MSG_ERROR([Cg framework not found.])])
#AC_DEFINE([USE_CG], [1], [Define USE_CG])
#CG_LDFLAGS+="$FRAMEWORK_SEARCH_PATHS -framework Cg"
#CG_CFLAGS+="$FRAMEWORK_SEARCH_PATHS"
#])
AC_SUBST([CG_CFLAGS])
AC_SUBST([CG_LDFLAGS])