mirror of
https://github.com/projectM-visualizer/projectm.git
synced 2026-03-04 22:45:17 +00:00
GLSL and emscripten - JavaScript and WebGL support (#92)
* add glm lib in vendor folder * fix makefile * add more help and context to emscripten readme * add correct output parameter to emcc * add how to restart the process to the readme * simplify emscripten compilation * apply patch * fix blur shaders to work with WebGL
This commit is contained in:
committed by
Mischa Spiegelmock
parent
3818e5784d
commit
d9fb429abd
@ -1154,7 +1154,7 @@ bool ShaderEngine::loadPresetShaders(Pipeline &pipeline, const std::string & pre
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ok = false;
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}
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}
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if (!pipeline.compositeShader.programSource.empty()) {
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programID_presetComp = loadPresetShader(PresentCompositeShader, pipeline.compositeShader, pipeline.compositeShaderFilename);
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if (programID_presetComp != GL_FALSE) {
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@ -1184,10 +1184,10 @@ GLuint ShaderEngine::loadPresetShader(const ShaderEngine::PresentShaderType shad
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void ShaderEngine::disablePresetShaders() {
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if (presetCompShaderLoaded)
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glDeleteProgram(programID_presetComp);
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if (presetWarpShaderLoaded)
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glDeleteProgram(programID_presetWarp);
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presetCompShaderLoaded = false;
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presetWarpShaderLoaded = false;
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}
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@ -1246,10 +1246,10 @@ GLuint ShaderEngine::CompileShaderProgram(const std::string & VertexShaderCode,
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glCompileShader(FragmentShaderID);
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checkCompileStatus(FragmentShaderID, "Fragment: " + shaderTypeString);
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// Link the program
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GLuint programID = glCreateProgram();
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glAttachShader(programID, VertexShaderID);
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glAttachShader(programID, FragmentShaderID);
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bool linkOK = linkProgram(programID);
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@ -1,25 +1,25 @@
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AM_CPPFLAGS = \
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${my_CFLAGS} \
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-include $(top_builddir)/config.h \
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-I$(top_builddir)/vendor \
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-DSYSCONFDIR=\""$(sysconfdir)"\" \
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-I${top_srcdir}/src/libprojectM \
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-I${top_srcdir}/src/libprojectM/Renderer \
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${SDL_CFLAGS}
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REALSRCDIR=${top_srcdir}/src/projectM-sdl
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EMSCRIPTEN_FLAGS = -s USE_SDL=2 -s USE_WEBGL2=1 -s WASM=0
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EMSCRIPTEN_FLAGS = -s USE_SDL=2 -s USE_WEBGL2=1
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# -s WASM=0
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bin_PROGRAMS = projectW.bc
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projectW_bc_SOURCES = $(REALSRCDIR)/pmSDL.cpp $(REALSRCDIR)/projectM_SDL_main.cpp $(REALSRCDIR)/pmSDL.hpp
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projectW_bc_SOURCES = ../libprojectM/KeyHandler.cpp projectM_SDL_emscripten.cpp
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projectW_bc_LDADD = ${SDL_LIBS} ${top_srcdir}/src/libprojectM/libprojectM.la
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projectW_bc_LDFLAGS = $(EMSCRIPTEN_FLAGS)
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projectW_bc_LDFLAGS = $(EMSCRIPTEN_FLAGS) -static
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projectW_bc_PROGRAM = projectW.bc
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projectW.html: generate-html
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generate-html:
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emcc ALLOW_MEMORY_GROWTH=1 $(EMSCRIPTEN_FLAGS) projectW.bc
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emcc -s ALLOW_MEMORY_GROWTH=1 $(EMSCRIPTEN_FLAGS) projectW.bc -o projectW.html
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run: projectW.html
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emrun projectW.html
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emrun --browser chrome projectW.html
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@ -1,27 +1,27 @@
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Running on the web.
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# Easy way:
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* `make run`
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# Hard way:
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## Prepare
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* Activate the emsdk (https://github.com/juj/emsdk#installation-instructions)
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* make sure you are in the root directory of this project
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* on fresh repositories: `./autogen.sh`
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* Make sure you are in the root directory of this project
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* On fresh repositories: `./autogen.sh`
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## Compile
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* `emconfigure ./configure --enable-emscripten --enable-gles --enable-sdl`
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* `emmake make -j4`
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* `emconfigure ./configure --enable-emscripten`
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* `emmake make`
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## Create wasm & html files
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* `cd src/projectM-emscripten`
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* `emcc -s USE_SDL=2 -s ALLOW_MEMORY_GROWTH=1 projectW.bc -o projectW.html`
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* `make run`
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Does not work? Try:
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## Troubleshooting
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* `mkdir vendor && cp /usr/local/Cellar/glm/xx/include/glm ./vendor/`
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* `emmake make -j4 -lvendor`
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### General
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Want to restart the process after pulling or changing config?
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* `rm src/projectM-emscripten/projectW*`
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* restart with emconfigure or emmake
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### OS X troubleshooting:
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#### `./autogen.sh: line 3: autoreconf: command not found`
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fix via `brew install automake`
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@ -27,34 +27,36 @@ typedef struct {
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SDL_AudioDeviceID audioInputDevice;
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} projectMApp;
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projectMApp app;
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int selectAudioInput(projectMApp *app) {
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int i, count = SDL_GetNumAudioDevices(0); // param=isCapture (not yet functional)
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if (! count) {
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fprintf(stderr, "No audio input capture devices detected\n");
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return 0;
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}
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printf("count: %d\n", count);
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for (i = 0; i < count; ++i) {
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printf("Audio device %d: %s\n", i, SDL_GetAudioDeviceName(i, 0));
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}
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return 1;
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}
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void renderFrame(projectMApp *app) {
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void renderFrame() {
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int i;
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short pcm_data[2][512];
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SDL_Event evt;
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SDL_PollEvent(&evt);
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switch (evt.type) {
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case SDL_KEYDOWN:
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// ...
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break;
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case SDL_QUIT:
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app->done = true;
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app.done = true;
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break;
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}
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@ -91,23 +93,22 @@ void renderFrame(projectMApp *app) {
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}
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/** Add the waveform data */
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app->pm->pcm()->addPCM16(pcm_data);
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app.pm->pcm()->addPCM16(pcm_data);
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glClearColor( 0.0, 0.5, 0.0, 0.0 );
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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app->pm->renderFrame();
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app.pm->renderFrame();
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glFlush();
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#if SDL_MAJOR_VERSION==2
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SDL_RenderPresent(app->rend);
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SDL_RenderPresent(app.rend);
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#elif SDL_MAJOR_VERSION==1
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SDL_GL_SwapBuffers();
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#endif
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}
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int main( int argc, char *argv[] ) {
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projectMApp app;
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app.done = 0;
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int width = 784,
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@ -115,7 +116,7 @@ int main( int argc, char *argv[] ) {
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SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO);
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// get an audio input device
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if (! selectAudioInput(&app)) {
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fprintf(stderr, "Failed to open audio input device\n");
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@ -149,7 +150,7 @@ int main( int argc, char *argv[] ) {
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return PROJECTM_ERROR;
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}
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#endif
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#ifdef PANTS
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if ( fsaa ) {
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SDL_GL_GetAttribute( SDL_GL_MULTISAMPLEBUFFERS, &value );
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@ -159,8 +160,8 @@ int main( int argc, char *argv[] ) {
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}
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#endif
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app.settings.meshX = 1;
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app.settings.meshY = 1;
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app.settings.meshX = 48;
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app.settings.meshY = 32;
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app.settings.fps = FPS;
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app.settings.textureSize = 2048; // idk?
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app.settings.windowWidth = width;
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@ -173,13 +174,13 @@ int main( int argc, char *argv[] ) {
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app.settings.shuffleEnabled = 1;
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app.settings.softCutRatingsEnabled = 1; // ???
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#ifdef EMSCRIPTEN
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app.settings.presetURL = "/build/presets";
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app.settings.presetURL = "presets";
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#else
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app.settings.presetURL = "presets_tryptonaut";
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app.settings.menuFontURL = "fonts/Vera.ttf";
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app.settings.titleFontURL = "fonts/Vera.ttf";
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#endif
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// init projectM
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app.pm = new projectM(app.settings);
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printf("init projectM\n");
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@ -188,6 +189,25 @@ int main( int argc, char *argv[] ) {
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app.pm->projectM_resetGL(width, height);
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printf("resetGL\n");
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// Allocate a new a stream given the current directory name
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DIR * m_dir;
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if ((m_dir = opendir("/")) == NULL)
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{
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printf("error opening /\n");
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} else {
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struct dirent * dir_entry;
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while ((dir_entry = readdir(m_dir)) != NULL)
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{
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printf("%s\n", dir_entry->d_name);
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}
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}
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for(int i = 0; i < app.pm->getPlaylistSize(); i++) {
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printf("%d\t%s\n", i, app.pm->getPresetName(i).c_str());
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}
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// mainloop. non-emscripten version here for comparison/testing
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#ifdef EMSCRIPTEN
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emscripten_set_main_loop(renderFrame, 0, 0);
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77
vendor/glm/CMakeLists.txt
vendored
Executable file
77
vendor/glm/CMakeLists.txt
vendored
Executable file
@ -0,0 +1,77 @@
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file(GLOB ROOT_SOURCE *.cpp)
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file(GLOB ROOT_INLINE *.inl)
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file(GLOB ROOT_HEADER *.hpp)
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file(GLOB ROOT_TEXT ../*.txt)
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file(GLOB ROOT_MD ../*.md)
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file(GLOB ROOT_NAT ../util/glm.natvis)
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file(GLOB_RECURSE CORE_SOURCE ./detail/*.cpp)
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file(GLOB_RECURSE CORE_INLINE ./detail/*.inl)
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file(GLOB_RECURSE CORE_HEADER ./detail/*.hpp)
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file(GLOB_RECURSE EXT_SOURCE ./ext/*.cpp)
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file(GLOB_RECURSE EXT_INLINE ./ext/*.inl)
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file(GLOB_RECURSE EXT_HEADER ./ext/*.hpp)
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file(GLOB_RECURSE GTC_SOURCE ./gtc/*.cpp)
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file(GLOB_RECURSE GTC_INLINE ./gtc/*.inl)
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file(GLOB_RECURSE GTC_HEADER ./gtc/*.hpp)
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file(GLOB_RECURSE GTX_SOURCE ./gtx/*.cpp)
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file(GLOB_RECURSE GTX_INLINE ./gtx/*.inl)
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file(GLOB_RECURSE GTX_HEADER ./gtx/*.hpp)
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file(GLOB_RECURSE SIMD_SOURCE ./simd/*.cpp)
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file(GLOB_RECURSE SIMD_INLINE ./simd/*.inl)
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file(GLOB_RECURSE SIMD_HEADER ./simd/*.h)
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source_group("Text Files" FILES ${ROOT_TEXT} ${ROOT_MD})
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source_group("Core Files" FILES ${CORE_SOURCE})
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source_group("Core Files" FILES ${CORE_INLINE})
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source_group("Core Files" FILES ${CORE_HEADER})
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source_group("EXT Files" FILES ${EXT_SOURCE})
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source_group("EXT Files" FILES ${EXT_INLINE})
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source_group("EXT Files" FILES ${EXT_HEADER})
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source_group("GTC Files" FILES ${GTC_SOURCE})
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source_group("GTC Files" FILES ${GTC_INLINE})
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source_group("GTC Files" FILES ${GTC_HEADER})
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source_group("GTX Files" FILES ${GTX_SOURCE})
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source_group("GTX Files" FILES ${GTX_INLINE})
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source_group("GTX Files" FILES ${GTX_HEADER})
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source_group("SIMD Files" FILES ${SIMD_SOURCE})
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source_group("SIMD Files" FILES ${SIMD_INLINE})
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source_group("SIMD Files" FILES ${SIMD_HEADER})
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include_directories(${CMAKE_CURRENT_SOURCE_DIR}/..)
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if(GLM_STATIC_LIBRARY_ENABLE OR GLM_DYNAMIC_LIBRARY_ENABLE)
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if(GLM_STATIC_LIBRARY_ENABLE)
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add_library(glm_static STATIC ${ROOT_TEXT} ${ROOT_MD} ${ROOT_NAT}
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${ROOT_SOURCE} ${ROOT_INLINE} ${ROOT_HEADER}
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${CORE_SOURCE} ${CORE_INLINE} ${CORE_HEADER}
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${EXT_SOURCE} ${EXT_INLINE} ${EXT_HEADER}
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${GTC_SOURCE} ${GTC_INLINE} ${GTC_HEADER}
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${GTX_SOURCE} ${GTX_INLINE} ${GTX_HEADER}
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${SIMD_SOURCE} ${SIMD_INLINE} ${SIMD_HEADER})
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endif(GLM_STATIC_LIBRARY_ENABLE)
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if(GLM_DYNAMIC_LIBRARY_ENABLE)
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add_library(glm_shared SHARED ${ROOT_TEXT} ${ROOT_MD} ${ROOT_NAT}
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${ROOT_SOURCE} ${ROOT_INLINE} ${ROOT_HEADER}
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${CORE_SOURCE} ${CORE_INLINE} ${CORE_HEADER}
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${EXT_SOURCE} ${EXT_INLINE} ${EXT_HEADER}
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${GTC_SOURCE} ${GTC_INLINE} ${GTC_HEADER}
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${GTX_SOURCE} ${GTX_INLINE} ${GTX_HEADER}
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${SIMD_SOURCE} ${SIMD_INLINE} ${SIMD_HEADER})
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endif(GLM_DYNAMIC_LIBRARY_ENABLE)
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else(GLM_STATIC_LIBRARY_ENABLE OR GLM_DYNAMIC_LIBRARY_ENABLE)
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add_executable(glm_dummy ${ROOT_TEXT} ${ROOT_MD} ${ROOT_NAT}
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${ROOT_SOURCE} ${ROOT_INLINE} ${ROOT_HEADER}
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${CORE_SOURCE} ${CORE_INLINE} ${CORE_HEADER}
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${EXT_SOURCE} ${EXT_INLINE} ${EXT_HEADER}
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${GTC_SOURCE} ${GTC_INLINE} ${GTC_HEADER}
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${GTX_SOURCE} ${GTX_INLINE} ${GTX_HEADER}
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${SIMD_SOURCE} ${SIMD_INLINE} ${SIMD_HEADER})
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endif(GLM_STATIC_LIBRARY_ENABLE OR GLM_DYNAMIC_LIBRARY_ENABLE)
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534
vendor/glm/common.hpp
vendored
Executable file
534
vendor/glm/common.hpp
vendored
Executable file
@ -0,0 +1,534 @@
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/// @ref core
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/// @file glm/common.hpp
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///
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
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///
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/// @defgroup core_func_common Common functions
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/// @ingroup core
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///
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/// Include <glm/common.hpp> to use these core features.
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///
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/// These all operate component-wise. The description is per component.
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#pragma once
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#include "detail/setup.hpp"
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#include "detail/qualifier.hpp"
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#include "detail/type_int.hpp"
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#include "detail/_fixes.hpp"
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namespace glm
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{
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/// @addtogroup core_func_common
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/// @{
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/// Returns x if x >= 0; otherwise, it returns -x.
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///
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/// @tparam genType floating-point or signed integer; scalar or vector types.
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///
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/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/abs.xml">GLSL abs man page</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
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/// @see qualifier
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template<typename genType>
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GLM_FUNC_DECL genType abs(genType x);
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/// Returns x if x >= 0; otherwise, it returns -x.
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///
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/// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
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/// @tparam T Floating-point or signed integer scalar types
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/// @tparam Q Value from qualifier enum
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///
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/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/abs.xml">GLSL abs man page</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
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template<length_t L, typename T, qualifier Q>
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GLM_FUNC_DECL vec<L, T, Q> abs(vec<L, T, Q> const& x);
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/// Returns 1.0 if x > 0, 0.0 if x == 0, or -1.0 if x < 0.
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///
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/// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
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/// @tparam T Floating-point scalar types
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||||
/// @tparam Q Value from qualifier enum
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///
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/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/sign.xml">GLSL sign man page</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
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template<length_t L, typename T, qualifier Q>
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GLM_FUNC_DECL vec<L, T, Q> sign(vec<L, T, Q> const& x);
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/// Returns a value equal to the nearest integer that is less then or equal to x.
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///
|
||||
/// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
|
||||
/// @tparam T Floating-point scalar types
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||||
/// @tparam Q Value from qualifier enum
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///
|
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/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/floor.xml">GLSL floor man page</a>
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||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
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template<length_t L, typename T, qualifier Q>
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GLM_FUNC_DECL vec<L, T, Q> floor(vec<L, T, Q> const& x);
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/// Returns a value equal to the nearest integer to x
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/// whose absolute value is not larger than the absolute value of x.
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///
|
||||
/// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
|
||||
/// @tparam T Floating-point scalar types
|
||||
/// @tparam Q Value from qualifier enum
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/trunc.xml">GLSL trunc man page</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
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||||
template<length_t L, typename T, qualifier Q>
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GLM_FUNC_DECL vec<L, T, Q> trunc(vec<L, T, Q> const& x);
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/// Returns a value equal to the nearest integer to x.
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/// The fraction 0.5 will round in a direction chosen by the
|
||||
/// implementation, presumably the direction that is fastest.
|
||||
/// This includes the possibility that round(x) returns the
|
||||
/// same value as roundEven(x) for all values of x.
|
||||
///
|
||||
/// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
|
||||
/// @tparam T Floating-point scalar types
|
||||
/// @tparam Q Value from qualifier enum
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/round.xml">GLSL round man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
|
||||
template<length_t L, typename T, qualifier Q>
|
||||
GLM_FUNC_DECL vec<L, T, Q> round(vec<L, T, Q> const& x);
|
||||
|
||||
/// Returns a value equal to the nearest integer to x.
|
||||
/// A fractional part of 0.5 will round toward the nearest even
|
||||
/// integer. (Both 3.5 and 4.5 for x will return 4.0.)
|
||||
///
|
||||
/// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
|
||||
/// @tparam T Floating-point scalar types
|
||||
/// @tparam Q Value from qualifier enum
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/roundEven.xml">GLSL roundEven man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
|
||||
/// @see <a href="http://developer.amd.com/documentation/articles/pages/New-Round-to-Even-Technique.aspx">New round to even technique</a>
|
||||
template<length_t L, typename T, qualifier Q>
|
||||
GLM_FUNC_DECL vec<L, T, Q> roundEven(vec<L, T, Q> const& x);
|
||||
|
||||
/// Returns a value equal to the nearest integer
|
||||
/// that is greater than or equal to x.
|
||||
///
|
||||
/// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
|
||||
/// @tparam T Floating-point scalar types
|
||||
/// @tparam Q Value from qualifier enum
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/ceil.xml">GLSL ceil man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
|
||||
template<length_t L, typename T, qualifier Q>
|
||||
GLM_FUNC_DECL vec<L, T, Q> ceil(vec<L, T, Q> const& x);
|
||||
|
||||
/// Return x - floor(x).
|
||||
///
|
||||
/// @tparam genType Floating-point scalar or vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/fract.xml">GLSL fract man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
|
||||
template<typename genType>
|
||||
GLM_FUNC_DECL genType fract(genType x);
|
||||
|
||||
/// Return x - floor(x).
|
||||
///
|
||||
/// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
|
||||
/// @tparam T Floating-point scalar types
|
||||
/// @tparam Q Value from qualifier enum
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/fract.xml">GLSL fract man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
|
||||
template<length_t L, typename T, qualifier Q>
|
||||
GLM_FUNC_DECL vec<L, T, Q> fract(vec<L, T, Q> const& x);
|
||||
|
||||
template<typename genType>
|
||||
GLM_FUNC_DECL genType mod(genType x, genType y);
|
||||
|
||||
template<length_t L, typename T, qualifier Q>
|
||||
GLM_FUNC_DECL vec<L, T, Q> mod(vec<L, T, Q> const& x, T y);
|
||||
|
||||
/// Modulus. Returns x - y * floor(x / y)
|
||||
/// for each component in x using the floating point value y.
|
||||
///
|
||||
/// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
|
||||
/// @tparam T Floating-point scalar types, include glm/gtc/integer for integer scalar types support
|
||||
/// @tparam Q Value from qualifier enum
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/mod.xml">GLSL mod man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
|
||||
template<length_t L, typename T, qualifier Q>
|
||||
GLM_FUNC_DECL vec<L, T, Q> mod(vec<L, T, Q> const& x, vec<L, T, Q> const& y);
|
||||
|
||||
/// Returns the fractional part of x and sets i to the integer
|
||||
/// part (as a whole number floating point value). Both the
|
||||
/// return value and the output parameter will have the same
|
||||
/// sign as x.
|
||||
///
|
||||
/// @tparam genType Floating-point scalar or vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/modf.xml">GLSL modf man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
|
||||
template<typename genType>
|
||||
GLM_FUNC_DECL genType modf(genType x, genType& i);
|
||||
|
||||
/// Returns y if y < x; otherwise, it returns x.
|
||||
///
|
||||
/// @tparam genType Floating-point or integer; scalar or vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/min.xml">GLSL min man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
|
||||
template<typename genType>
|
||||
GLM_FUNC_DECL genType min(genType x, genType y);
|
||||
|
||||
/// Returns y if y < x; otherwise, it returns x.
|
||||
///
|
||||
/// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
|
||||
/// @tparam T Floating-point or integer scalar types
|
||||
/// @tparam Q Value from qualifier enum
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/min.xml">GLSL min man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
|
||||
template<length_t L, typename T, qualifier Q>
|
||||
GLM_FUNC_DECL vec<L, T, Q> min(vec<L, T, Q> const& x, T y);
|
||||
|
||||
/// Returns y if y < x; otherwise, it returns x.
|
||||
///
|
||||
/// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
|
||||
/// @tparam T Floating-point or integer scalar types
|
||||
/// @tparam Q Value from qualifier enum
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/min.xml">GLSL min man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
|
||||
template<length_t L, typename T, qualifier Q>
|
||||
GLM_FUNC_DECL vec<L, T, Q> min(vec<L, T, Q> const& x, vec<L, T, Q> const& y);
|
||||
|
||||
/// Returns y if x < y; otherwise, it returns x.
|
||||
///
|
||||
/// @tparam genType Floating-point or integer; scalar or vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/max.xml">GLSL max man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
|
||||
template<typename genType>
|
||||
GLM_FUNC_DECL genType max(genType x, genType y);
|
||||
|
||||
/// Returns y if x < y; otherwise, it returns x.
|
||||
///
|
||||
/// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
|
||||
/// @tparam T Floating-point or integer scalar types
|
||||
/// @tparam Q Value from qualifier enum
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/max.xml">GLSL max man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
|
||||
template<length_t L, typename T, qualifier Q>
|
||||
GLM_FUNC_DECL vec<L, T, Q> max(vec<L, T, Q> const& x, T y);
|
||||
|
||||
/// Returns y if x < y; otherwise, it returns x.
|
||||
///
|
||||
/// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
|
||||
/// @tparam T Floating-point or integer scalar types
|
||||
/// @tparam Q Value from qualifier enum
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/max.xml">GLSL max man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
|
||||
template<length_t L, typename T, qualifier Q>
|
||||
GLM_FUNC_DECL vec<L, T, Q> max(vec<L, T, Q> const& x, vec<L, T, Q> const& y);
|
||||
|
||||
/// Returns min(max(x, minVal), maxVal) for each component in x
|
||||
/// using the floating-point values minVal and maxVal.
|
||||
///
|
||||
/// @tparam genType Floating-point or integer; scalar or vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/clamp.xml">GLSL clamp man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
|
||||
template<typename genType>
|
||||
GLM_FUNC_DECL genType clamp(genType x, genType minVal, genType maxVal);
|
||||
|
||||
/// Returns min(max(x, minVal), maxVal) for each component in x
|
||||
/// using the floating-point values minVal and maxVal.
|
||||
///
|
||||
/// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
|
||||
/// @tparam T Floating-point or integer scalar types
|
||||
/// @tparam Q Value from qualifier enum
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/clamp.xml">GLSL clamp man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
|
||||
template<length_t L, typename T, qualifier Q>
|
||||
GLM_FUNC_DECL vec<L, T, Q> clamp(vec<L, T, Q> const& x, T minVal, T maxVal);
|
||||
|
||||
/// Returns min(max(x, minVal), maxVal) for each component in x
|
||||
/// using the floating-point values minVal and maxVal.
|
||||
///
|
||||
/// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
|
||||
/// @tparam T Floating-point or integer scalar types
|
||||
/// @tparam Q Value from qualifier enum
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/clamp.xml">GLSL clamp man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
|
||||
template<length_t L, typename T, qualifier Q>
|
||||
GLM_FUNC_DECL vec<L, T, Q> clamp(vec<L, T, Q> const& x, vec<L, T, Q> const& minVal, vec<L, T, Q> const& maxVal);
|
||||
|
||||
/// If genTypeU is a floating scalar or vector:
|
||||
/// Returns x * (1.0 - a) + y * a, i.e., the linear blend of
|
||||
/// x and y using the floating-point value a.
|
||||
/// The value for a is not restricted to the range [0, 1].
|
||||
///
|
||||
/// If genTypeU is a boolean scalar or vector:
|
||||
/// Selects which vector each returned component comes
|
||||
/// from. For a component of 'a' that is false, the
|
||||
/// corresponding component of 'x' is returned. For a
|
||||
/// component of 'a' that is true, the corresponding
|
||||
/// component of 'y' is returned. Components of 'x' and 'y' that
|
||||
/// are not selected are allowed to be invalid floating point
|
||||
/// values and will have no effect on the results. Thus, this
|
||||
/// provides different functionality than
|
||||
/// genType mix(genType x, genType y, genType(a))
|
||||
/// where a is a Boolean vector.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/mix.xml">GLSL mix man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
|
||||
///
|
||||
/// @param[in] x Value to interpolate.
|
||||
/// @param[in] y Value to interpolate.
|
||||
/// @param[in] a Interpolant.
|
||||
///
|
||||
/// @tparam genTypeT Floating point scalar or vector.
|
||||
/// @tparam genTypeU Floating point or boolean scalar or vector. It can't be a vector if it is the length of genTypeT.
|
||||
///
|
||||
/// @code
|
||||
/// #include <glm/glm.hpp>
|
||||
/// ...
|
||||
/// float a;
|
||||
/// bool b;
|
||||
/// glm::dvec3 e;
|
||||
/// glm::dvec3 f;
|
||||
/// glm::vec4 g;
|
||||
/// glm::vec4 h;
|
||||
/// ...
|
||||
/// glm::vec4 r = glm::mix(g, h, a); // Interpolate with a floating-point scalar two vectors.
|
||||
/// glm::vec4 s = glm::mix(g, h, b); // Returns g or h;
|
||||
/// glm::dvec3 t = glm::mix(e, f, a); // Types of the third parameter is not required to match with the first and the second.
|
||||
/// glm::vec4 u = glm::mix(g, h, r); // Interpolations can be perform per component with a vector for the last parameter.
|
||||
/// @endcode
|
||||
template<typename genTypeT, typename genTypeU>
|
||||
GLM_FUNC_DECL genTypeT mix(genTypeT x, genTypeT y, genTypeU a);
|
||||
|
||||
template<length_t L, typename T, typename U, qualifier Q>
|
||||
GLM_FUNC_DECL vec<L, T, Q> mix(vec<L, T, Q> const& x, vec<L, T, Q> const& y, vec<L, U, Q> const& a);
|
||||
|
||||
template<length_t L, typename T, typename U, qualifier Q>
|
||||
GLM_FUNC_DECL vec<L, T, Q> mix(vec<L, T, Q> const& x, vec<L, T, Q> const& y, U a);
|
||||
|
||||
/// Returns 0.0 if x < edge, otherwise it returns 1.0 for each component of a genType.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/step.xml">GLSL step man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
|
||||
template<typename genType>
|
||||
GLM_FUNC_DECL genType step(genType edge, genType x);
|
||||
|
||||
/// Returns 0.0 if x < edge, otherwise it returns 1.0.
|
||||
///
|
||||
/// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
|
||||
/// @tparam T Floating-point scalar types
|
||||
/// @tparam Q Value from qualifier enum
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/step.xml">GLSL step man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
|
||||
template<length_t L, typename T, qualifier Q>
|
||||
GLM_FUNC_DECL vec<L, T, Q> step(T edge, vec<L, T, Q> const& x);
|
||||
|
||||
/// Returns 0.0 if x < edge, otherwise it returns 1.0.
|
||||
///
|
||||
/// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
|
||||
/// @tparam T Floating-point scalar types
|
||||
/// @tparam Q Value from qualifier enum
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/step.xml">GLSL step man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
|
||||
template<length_t L, typename T, qualifier Q>
|
||||
GLM_FUNC_DECL vec<L, T, Q> step(vec<L, T, Q> const& edge, vec<L, T, Q> const& x);
|
||||
|
||||
/// Returns 0.0 if x <= edge0 and 1.0 if x >= edge1 and
|
||||
/// performs smooth Hermite interpolation between 0 and 1
|
||||
/// when edge0 < x < edge1. This is useful in cases where
|
||||
/// you would want a threshold function with a smooth
|
||||
/// transition. This is equivalent to:
|
||||
/// genType t;
|
||||
/// t = clamp ((x - edge0) / (edge1 - edge0), 0, 1);
|
||||
/// return t * t * (3 - 2 * t);
|
||||
/// Results are undefined if edge0 >= edge1.
|
||||
///
|
||||
/// @tparam genType Floating-point scalar or vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/smoothstep.xml">GLSL smoothstep man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
|
||||
template<typename genType>
|
||||
GLM_FUNC_DECL genType smoothstep(genType edge0, genType edge1, genType x);
|
||||
|
||||
template<length_t L, typename T, qualifier Q>
|
||||
GLM_FUNC_DECL vec<L, T, Q> smoothstep(T edge0, T edge1, vec<L, T, Q> const& x);
|
||||
|
||||
template<length_t L, typename T, qualifier Q>
|
||||
GLM_FUNC_DECL vec<L, T, Q> smoothstep(vec<L, T, Q> const& edge0, vec<L, T, Q> const& edge1, vec<L, T, Q> const& x);
|
||||
|
||||
/// Returns true if x holds a NaN (not a number)
|
||||
/// representation in the underlying implementation's set of
|
||||
/// floating point representations. Returns false otherwise,
|
||||
/// including for implementations with no NaN
|
||||
/// representations.
|
||||
///
|
||||
/// /!\ When using compiler fast math, this function may fail.
|
||||
///
|
||||
/// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
|
||||
/// @tparam T Floating-point scalar types
|
||||
/// @tparam Q Value from qualifier enum
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/isnan.xml">GLSL isnan man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
|
||||
template<length_t L, typename T, qualifier Q>
|
||||
GLM_FUNC_DECL vec<L, bool, Q> isnan(vec<L, T, Q> const& x);
|
||||
|
||||
/// Returns true if x holds a positive infinity or negative
|
||||
/// infinity representation in the underlying implementation's
|
||||
/// set of floating point representations. Returns false
|
||||
/// otherwise, including for implementations with no infinity
|
||||
/// representations.
|
||||
///
|
||||
/// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
|
||||
/// @tparam T Floating-point scalar types
|
||||
/// @tparam Q Value from qualifier enum
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/isinf.xml">GLSL isinf man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
|
||||
template<length_t L, typename T, qualifier Q>
|
||||
GLM_FUNC_DECL vec<L, bool, Q> isinf(vec<L, T, Q> const& x);
|
||||
|
||||
/// Returns a signed integer value representing
|
||||
/// the encoding of a floating-point value. The floating-point
|
||||
/// value's bit-level representation is preserved.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/floatBitsToInt.xml">GLSL floatBitsToInt man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
|
||||
GLM_FUNC_DECL int floatBitsToInt(float const& v);
|
||||
|
||||
/// Returns a signed integer value representing
|
||||
/// the encoding of a floating-point value. The floatingpoint
|
||||
/// value's bit-level representation is preserved.
|
||||
///
|
||||
/// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
|
||||
/// @tparam Q Value from qualifier enum
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/floatBitsToInt.xml">GLSL floatBitsToInt man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
|
||||
template<length_t L, qualifier Q>
|
||||
GLM_FUNC_DECL vec<L, int, Q> floatBitsToInt(vec<L, float, Q> const& v);
|
||||
|
||||
/// Returns a unsigned integer value representing
|
||||
/// the encoding of a floating-point value. The floatingpoint
|
||||
/// value's bit-level representation is preserved.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/floatBitsToUint.xml">GLSL floatBitsToUint man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
|
||||
GLM_FUNC_DECL uint floatBitsToUint(float const& v);
|
||||
|
||||
/// Returns a unsigned integer value representing
|
||||
/// the encoding of a floating-point value. The floatingpoint
|
||||
/// value's bit-level representation is preserved.
|
||||
///
|
||||
/// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
|
||||
/// @tparam Q Value from qualifier enum
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/floatBitsToUint.xml">GLSL floatBitsToUint man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
|
||||
template<length_t L, qualifier Q>
|
||||
GLM_FUNC_DECL vec<L, uint, Q> floatBitsToUint(vec<L, float, Q> const& v);
|
||||
|
||||
/// Returns a floating-point value corresponding to a signed
|
||||
/// integer encoding of a floating-point value.
|
||||
/// If an inf or NaN is passed in, it will not signal, and the
|
||||
/// resulting floating point value is unspecified. Otherwise,
|
||||
/// the bit-level representation is preserved.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/intBitsToFloat.xml">GLSL intBitsToFloat man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
|
||||
GLM_FUNC_DECL float intBitsToFloat(int const& v);
|
||||
|
||||
/// Returns a floating-point value corresponding to a signed
|
||||
/// integer encoding of a floating-point value.
|
||||
/// If an inf or NaN is passed in, it will not signal, and the
|
||||
/// resulting floating point value is unspecified. Otherwise,
|
||||
/// the bit-level representation is preserved.
|
||||
///
|
||||
/// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
|
||||
/// @tparam Q Value from qualifier enum
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/intBitsToFloat.xml">GLSL intBitsToFloat man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
|
||||
template<length_t L, qualifier Q>
|
||||
GLM_FUNC_DECL vec<L, float, Q> intBitsToFloat(vec<L, int, Q> const& v);
|
||||
|
||||
/// Returns a floating-point value corresponding to a
|
||||
/// unsigned integer encoding of a floating-point value.
|
||||
/// If an inf or NaN is passed in, it will not signal, and the
|
||||
/// resulting floating point value is unspecified. Otherwise,
|
||||
/// the bit-level representation is preserved.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/uintBitsToFloat.xml">GLSL uintBitsToFloat man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
|
||||
GLM_FUNC_DECL float uintBitsToFloat(uint const& v);
|
||||
|
||||
/// Returns a floating-point value corresponding to a
|
||||
/// unsigned integer encoding of a floating-point value.
|
||||
/// If an inf or NaN is passed in, it will not signal, and the
|
||||
/// resulting floating point value is unspecified. Otherwise,
|
||||
/// the bit-level representation is preserved.
|
||||
///
|
||||
/// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
|
||||
/// @tparam Q Value from qualifier enum
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/uintBitsToFloat.xml">GLSL uintBitsToFloat man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
|
||||
template<length_t L, qualifier Q>
|
||||
GLM_FUNC_DECL vec<L, float, Q> uintBitsToFloat(vec<L, uint, Q> const& v);
|
||||
|
||||
/// Computes and returns a * b + c.
|
||||
///
|
||||
/// @tparam genType Floating-point scalar or vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/fma.xml">GLSL fma man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
|
||||
template<typename genType>
|
||||
GLM_FUNC_DECL genType fma(genType const& a, genType const& b, genType const& c);
|
||||
|
||||
/// Splits x into a floating-point significand in the range
|
||||
/// [0.5, 1.0) and an integral exponent of two, such that:
|
||||
/// x = significand * exp(2, exponent)
|
||||
///
|
||||
/// The significand is returned by the function and the
|
||||
/// exponent is returned in the parameter exp. For a
|
||||
/// floating-point value of zero, the significant and exponent
|
||||
/// are both zero. For a floating-point value that is an
|
||||
/// infinity or is not a number, the results are undefined.
|
||||
///
|
||||
/// @tparam genType Floating-point scalar or vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/frexp.xml">GLSL frexp man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
|
||||
template<typename genType, typename genIType>
|
||||
GLM_FUNC_DECL genType frexp(genType const& x, genIType& exp);
|
||||
|
||||
/// Builds a floating-point number from x and the
|
||||
/// corresponding integral exponent of two in exp, returning:
|
||||
/// significand * exp(2, exponent)
|
||||
///
|
||||
/// If this product is too large to be represented in the
|
||||
/// floating-point type, the result is undefined.
|
||||
///
|
||||
/// @tparam genType Floating-point scalar or vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/ldexp.xml">GLSL ldexp man page</a>;
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
|
||||
template<typename genType, typename genIType>
|
||||
GLM_FUNC_DECL genType ldexp(genType const& x, genIType const& exp);
|
||||
|
||||
/// @}
|
||||
}//namespace glm
|
||||
|
||||
#include "detail/func_common.inl"
|
||||
|
||||
397
vendor/glm/detail/_features.hpp
vendored
Executable file
397
vendor/glm/detail/_features.hpp
vendored
Executable file
@ -0,0 +1,397 @@
|
||||
/// @ref core
|
||||
/// @file glm/detail/_features.hpp
|
||||
|
||||
#pragma once
|
||||
|
||||
// #define GLM_CXX98_EXCEPTIONS
|
||||
// #define GLM_CXX98_RTTI
|
||||
|
||||
// #define GLM_CXX11_RVALUE_REFERENCES
|
||||
// Rvalue references - GCC 4.3
|
||||
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n2118.html
|
||||
|
||||
// GLM_CXX11_TRAILING_RETURN
|
||||
// Rvalue references for *this - GCC not supported
|
||||
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2439.htm
|
||||
|
||||
// GLM_CXX11_NONSTATIC_MEMBER_INIT
|
||||
// Initialization of class objects by rvalues - GCC any
|
||||
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2004/n1610.html
|
||||
|
||||
// GLM_CXX11_NONSTATIC_MEMBER_INIT
|
||||
// Non-static data member initializers - GCC 4.7
|
||||
// http://www.open-std.org/JTC1/SC22/WG21/docs/papers/2008/n2756.htm
|
||||
|
||||
// #define GLM_CXX11_VARIADIC_TEMPLATE
|
||||
// Variadic templates - GCC 4.3
|
||||
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2242.pdf
|
||||
|
||||
//
|
||||
// Extending variadic template template parameters - GCC 4.4
|
||||
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2555.pdf
|
||||
|
||||
// #define GLM_CXX11_GENERALIZED_INITIALIZERS
|
||||
// Initializer lists - GCC 4.4
|
||||
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2672.htm
|
||||
|
||||
// #define GLM_CXX11_STATIC_ASSERT
|
||||
// Static assertions - GCC 4.3
|
||||
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2004/n1720.html
|
||||
|
||||
// #define GLM_CXX11_AUTO_TYPE
|
||||
// auto-typed variables - GCC 4.4
|
||||
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n1984.pdf
|
||||
|
||||
// #define GLM_CXX11_AUTO_TYPE
|
||||
// Multi-declarator auto - GCC 4.4
|
||||
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2004/n1737.pdf
|
||||
|
||||
// #define GLM_CXX11_AUTO_TYPE
|
||||
// Removal of auto as a storage-class specifier - GCC 4.4
|
||||
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2546.htm
|
||||
|
||||
// #define GLM_CXX11_AUTO_TYPE
|
||||
// New function declarator syntax - GCC 4.4
|
||||
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2541.htm
|
||||
|
||||
// #define GLM_CXX11_LAMBDAS
|
||||
// New wording for C++0x lambdas - GCC 4.5
|
||||
// http://www.open-std.org/JTC1/SC22/WG21/docs/papers/2009/n2927.pdf
|
||||
|
||||
// #define GLM_CXX11_DECLTYPE
|
||||
// Declared type of an expression - GCC 4.3
|
||||
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2343.pdf
|
||||
|
||||
//
|
||||
// Right angle brackets - GCC 4.3
|
||||
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2005/n1757.html
|
||||
|
||||
//
|
||||
// Default template arguments for function templates DR226 GCC 4.3
|
||||
// http://www.open-std.org/jtc1/sc22/wg21/docs/cwg_defects.html#226
|
||||
|
||||
//
|
||||
// Solving the SFINAE problem for expressions DR339 GCC 4.4
|
||||
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2634.html
|
||||
|
||||
// #define GLM_CXX11_ALIAS_TEMPLATE
|
||||
// Template aliases N2258 GCC 4.7
|
||||
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2258.pdf
|
||||
|
||||
//
|
||||
// Extern templates N1987 Yes
|
||||
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n1987.htm
|
||||
|
||||
// #define GLM_CXX11_NULLPTR
|
||||
// Null pointer constant N2431 GCC 4.6
|
||||
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2431.pdf
|
||||
|
||||
// #define GLM_CXX11_STRONG_ENUMS
|
||||
// Strongly-typed enums N2347 GCC 4.4
|
||||
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2347.pdf
|
||||
|
||||
//
|
||||
// Forward declarations for enums N2764 GCC 4.6
|
||||
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2764.pdf
|
||||
|
||||
//
|
||||
// Generalized attributes N2761 GCC 4.8
|
||||
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2761.pdf
|
||||
|
||||
//
|
||||
// Generalized constant expressions N2235 GCC 4.6
|
||||
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2235.pdf
|
||||
|
||||
//
|
||||
// Alignment support N2341 GCC 4.8
|
||||
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2341.pdf
|
||||
|
||||
// #define GLM_CXX11_DELEGATING_CONSTRUCTORS
|
||||
// Delegating constructors N1986 GCC 4.7
|
||||
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n1986.pdf
|
||||
|
||||
//
|
||||
// Inheriting constructors N2540 GCC 4.8
|
||||
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2540.htm
|
||||
|
||||
// #define GLM_CXX11_EXPLICIT_CONVERSIONS
|
||||
// Explicit conversion operators N2437 GCC 4.5
|
||||
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2437.pdf
|
||||
|
||||
//
|
||||
// New character types N2249 GCC 4.4
|
||||
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2249.html
|
||||
|
||||
//
|
||||
// Unicode string literals N2442 GCC 4.5
|
||||
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2442.htm
|
||||
|
||||
//
|
||||
// Raw string literals N2442 GCC 4.5
|
||||
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2442.htm
|
||||
|
||||
//
|
||||
// Universal character name literals N2170 GCC 4.5
|
||||
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2170.html
|
||||
|
||||
// #define GLM_CXX11_USER_LITERALS
|
||||
// User-defined literals N2765 GCC 4.7
|
||||
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2765.pdf
|
||||
|
||||
//
|
||||
// Standard Layout Types N2342 GCC 4.5
|
||||
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2342.htm
|
||||
|
||||
// #define GLM_CXX11_DEFAULTED_FUNCTIONS
|
||||
// #define GLM_CXX11_DELETED_FUNCTIONS
|
||||
// Defaulted and deleted functions N2346 GCC 4.4
|
||||
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2346.htm
|
||||
|
||||
//
|
||||
// Extended friend declarations N1791 GCC 4.7
|
||||
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2005/n1791.pdf
|
||||
|
||||
//
|
||||
// Extending sizeof N2253 GCC 4.4
|
||||
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2253.html
|
||||
|
||||
// #define GLM_CXX11_INLINE_NAMESPACES
|
||||
// Inline namespaces N2535 GCC 4.4
|
||||
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2535.htm
|
||||
|
||||
// #define GLM_CXX11_UNRESTRICTED_UNIONS
|
||||
// Unrestricted unions N2544 GCC 4.6
|
||||
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2544.pdf
|
||||
|
||||
// #define GLM_CXX11_LOCAL_TYPE_TEMPLATE_ARGS
|
||||
// Local and unnamed types as template arguments N2657 GCC 4.5
|
||||
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2657.htm
|
||||
|
||||
// #define GLM_CXX11_RANGE_FOR
|
||||
// Range-based for N2930 GCC 4.6
|
||||
// http://www.open-std.org/JTC1/SC22/WG21/docs/papers/2009/n2930.html
|
||||
|
||||
// #define GLM_CXX11_OVERRIDE_CONTROL
|
||||
// Explicit virtual overrides N2928 N3206 N3272 GCC 4.7
|
||||
// http://www.open-std.org/JTC1/SC22/WG21/docs/papers/2009/n2928.htm
|
||||
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2010/n3206.htm
|
||||
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2011/n3272.htm
|
||||
|
||||
//
|
||||
// Minimal support for garbage collection and reachability-based leak detection N2670 No
|
||||
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2670.htm
|
||||
|
||||
// #define GLM_CXX11_NOEXCEPT
|
||||
// Allowing move constructors to throw [noexcept] N3050 GCC 4.6 (core language only)
|
||||
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2010/n3050.html
|
||||
|
||||
//
|
||||
// Defining move special member functions N3053 GCC 4.6
|
||||
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2010/n3053.html
|
||||
|
||||
//
|
||||
// Sequence points N2239 Yes
|
||||
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2239.html
|
||||
|
||||
//
|
||||
// Atomic operations N2427 GCC 4.4
|
||||
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2239.html
|
||||
|
||||
//
|
||||
// Strong Compare and Exchange N2748 GCC 4.5
|
||||
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2427.html
|
||||
|
||||
//
|
||||
// Bidirectional Fences N2752 GCC 4.8
|
||||
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2752.htm
|
||||
|
||||
//
|
||||
// Memory model N2429 GCC 4.8
|
||||
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2429.htm
|
||||
|
||||
//
|
||||
// Data-dependency ordering: atomics and memory model N2664 GCC 4.4
|
||||
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2664.htm
|
||||
|
||||
//
|
||||
// Propagating exceptions N2179 GCC 4.4
|
||||
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2179.html
|
||||
|
||||
//
|
||||
// Abandoning a process and at_quick_exit N2440 GCC 4.8
|
||||
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2440.htm
|
||||
|
||||
//
|
||||
// Allow atomics use in signal handlers N2547 Yes
|
||||
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2547.htm
|
||||
|
||||
//
|
||||
// Thread-local storage N2659 GCC 4.8
|
||||
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2659.htm
|
||||
|
||||
//
|
||||
// Dynamic initialization and destruction with concurrency N2660 GCC 4.3
|
||||
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2660.htm
|
||||
|
||||
//
|
||||
// __func__ predefined identifier N2340 GCC 4.3
|
||||
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2340.htm
|
||||
|
||||
//
|
||||
// C99 preprocessor N1653 GCC 4.3
|
||||
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2004/n1653.htm
|
||||
|
||||
//
|
||||
// long long N1811 GCC 4.3
|
||||
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2005/n1811.pdf
|
||||
|
||||
//
|
||||
// Extended integral types N1988 Yes
|
||||
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n1988.pdf
|
||||
|
||||
#if(GLM_COMPILER & GLM_COMPILER_GCC)
|
||||
|
||||
# define GLM_CXX11_STATIC_ASSERT
|
||||
|
||||
#elif(GLM_COMPILER & GLM_COMPILER_CLANG)
|
||||
# if(__has_feature(cxx_exceptions))
|
||||
# define GLM_CXX98_EXCEPTIONS
|
||||
# endif
|
||||
|
||||
# if(__has_feature(cxx_rtti))
|
||||
# define GLM_CXX98_RTTI
|
||||
# endif
|
||||
|
||||
# if(__has_feature(cxx_access_control_sfinae))
|
||||
# define GLM_CXX11_ACCESS_CONTROL_SFINAE
|
||||
# endif
|
||||
|
||||
# if(__has_feature(cxx_alias_templates))
|
||||
# define GLM_CXX11_ALIAS_TEMPLATE
|
||||
# endif
|
||||
|
||||
# if(__has_feature(cxx_alignas))
|
||||
# define GLM_CXX11_ALIGNAS
|
||||
# endif
|
||||
|
||||
# if(__has_feature(cxx_attributes))
|
||||
# define GLM_CXX11_ATTRIBUTES
|
||||
# endif
|
||||
|
||||
# if(__has_feature(cxx_constexpr))
|
||||
# define GLM_CXX11_CONSTEXPR
|
||||
# endif
|
||||
|
||||
# if(__has_feature(cxx_decltype))
|
||||
# define GLM_CXX11_DECLTYPE
|
||||
# endif
|
||||
|
||||
# if(__has_feature(cxx_default_function_template_args))
|
||||
# define GLM_CXX11_DEFAULT_FUNCTION_TEMPLATE_ARGS
|
||||
# endif
|
||||
|
||||
# if(__has_feature(cxx_defaulted_functions))
|
||||
# define GLM_CXX11_DEFAULTED_FUNCTIONS
|
||||
# endif
|
||||
|
||||
# if(__has_feature(cxx_delegating_constructors))
|
||||
# define GLM_CXX11_DELEGATING_CONSTRUCTORS
|
||||
# endif
|
||||
|
||||
# if(__has_feature(cxx_deleted_functions))
|
||||
# define GLM_CXX11_DELETED_FUNCTIONS
|
||||
# endif
|
||||
|
||||
# if(__has_feature(cxx_explicit_conversions))
|
||||
# define GLM_CXX11_EXPLICIT_CONVERSIONS
|
||||
# endif
|
||||
|
||||
# if(__has_feature(cxx_generalized_initializers))
|
||||
# define GLM_CXX11_GENERALIZED_INITIALIZERS
|
||||
# endif
|
||||
|
||||
# if(__has_feature(cxx_implicit_moves))
|
||||
# define GLM_CXX11_IMPLICIT_MOVES
|
||||
# endif
|
||||
|
||||
# if(__has_feature(cxx_inheriting_constructors))
|
||||
# define GLM_CXX11_INHERITING_CONSTRUCTORS
|
||||
# endif
|
||||
|
||||
# if(__has_feature(cxx_inline_namespaces))
|
||||
# define GLM_CXX11_INLINE_NAMESPACES
|
||||
# endif
|
||||
|
||||
# if(__has_feature(cxx_lambdas))
|
||||
# define GLM_CXX11_LAMBDAS
|
||||
# endif
|
||||
|
||||
# if(__has_feature(cxx_local_type_template_args))
|
||||
# define GLM_CXX11_LOCAL_TYPE_TEMPLATE_ARGS
|
||||
# endif
|
||||
|
||||
# if(__has_feature(cxx_noexcept))
|
||||
# define GLM_CXX11_NOEXCEPT
|
||||
# endif
|
||||
|
||||
# if(__has_feature(cxx_nonstatic_member_init))
|
||||
# define GLM_CXX11_NONSTATIC_MEMBER_INIT
|
||||
# endif
|
||||
|
||||
# if(__has_feature(cxx_nullptr))
|
||||
# define GLM_CXX11_NULLPTR
|
||||
# endif
|
||||
|
||||
# if(__has_feature(cxx_override_control))
|
||||
# define GLM_CXX11_OVERRIDE_CONTROL
|
||||
# endif
|
||||
|
||||
# if(__has_feature(cxx_reference_qualified_functions))
|
||||
# define GLM_CXX11_REFERENCE_QUALIFIED_FUNCTIONS
|
||||
# endif
|
||||
|
||||
# if(__has_feature(cxx_range_for))
|
||||
# define GLM_CXX11_RANGE_FOR
|
||||
# endif
|
||||
|
||||
# if(__has_feature(cxx_raw_string_literals))
|
||||
# define GLM_CXX11_RAW_STRING_LITERALS
|
||||
# endif
|
||||
|
||||
# if(__has_feature(cxx_rvalue_references))
|
||||
# define GLM_CXX11_RVALUE_REFERENCES
|
||||
# endif
|
||||
|
||||
# if(__has_feature(cxx_static_assert))
|
||||
# define GLM_CXX11_STATIC_ASSERT
|
||||
# endif
|
||||
|
||||
# if(__has_feature(cxx_auto_type))
|
||||
# define GLM_CXX11_AUTO_TYPE
|
||||
# endif
|
||||
|
||||
# if(__has_feature(cxx_strong_enums))
|
||||
# define GLM_CXX11_STRONG_ENUMS
|
||||
# endif
|
||||
|
||||
# if(__has_feature(cxx_trailing_return))
|
||||
# define GLM_CXX11_TRAILING_RETURN
|
||||
# endif
|
||||
|
||||
# if(__has_feature(cxx_unicode_literals))
|
||||
# define GLM_CXX11_UNICODE_LITERALS
|
||||
# endif
|
||||
|
||||
# if(__has_feature(cxx_unrestricted_unions))
|
||||
# define GLM_CXX11_UNRESTRICTED_UNIONS
|
||||
# endif
|
||||
|
||||
# if(__has_feature(cxx_user_literals))
|
||||
# define GLM_CXX11_USER_LITERALS
|
||||
# endif
|
||||
|
||||
# if(__has_feature(cxx_variadic_templates))
|
||||
# define GLM_CXX11_VARIADIC_TEMPLATES
|
||||
# endif
|
||||
|
||||
#endif//(GLM_COMPILER & GLM_COMPILER_CLANG)
|
||||
30
vendor/glm/detail/_fixes.hpp
vendored
Executable file
30
vendor/glm/detail/_fixes.hpp
vendored
Executable file
@ -0,0 +1,30 @@
|
||||
/// @ref core
|
||||
/// @file glm/detail/_fixes.hpp
|
||||
|
||||
#include <cmath>
|
||||
|
||||
//! Workaround for compatibility with other libraries
|
||||
#ifdef max
|
||||
#undef max
|
||||
#endif
|
||||
|
||||
//! Workaround for compatibility with other libraries
|
||||
#ifdef min
|
||||
#undef min
|
||||
#endif
|
||||
|
||||
//! Workaround for Android
|
||||
#ifdef isnan
|
||||
#undef isnan
|
||||
#endif
|
||||
|
||||
//! Workaround for Android
|
||||
#ifdef isinf
|
||||
#undef isinf
|
||||
#endif
|
||||
|
||||
//! Workaround for Chrone Native Client
|
||||
#ifdef log2
|
||||
#undef log2
|
||||
#endif
|
||||
|
||||
87
vendor/glm/detail/_noise.hpp
vendored
Executable file
87
vendor/glm/detail/_noise.hpp
vendored
Executable file
@ -0,0 +1,87 @@
|
||||
/// @ref core
|
||||
/// @file glm/detail/_noise.hpp
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "../vec2.hpp"
|
||||
#include "../vec3.hpp"
|
||||
#include "../vec4.hpp"
|
||||
#include "../common.hpp"
|
||||
|
||||
namespace glm{
|
||||
namespace detail
|
||||
{
|
||||
template<typename T>
|
||||
GLM_FUNC_QUALIFIER T mod289(T const& x)
|
||||
{
|
||||
return x - floor(x * (static_cast<T>(1.0) / static_cast<T>(289.0))) * static_cast<T>(289.0);
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
GLM_FUNC_QUALIFIER T permute(T const& x)
|
||||
{
|
||||
return mod289(((x * static_cast<T>(34)) + static_cast<T>(1)) * x);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<2, T, Q> permute(vec<2, T, Q> const& x)
|
||||
{
|
||||
return mod289(((x * static_cast<T>(34)) + static_cast<T>(1)) * x);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<3, T, Q> permute(vec<3, T, Q> const& x)
|
||||
{
|
||||
return mod289(((x * static_cast<T>(34)) + static_cast<T>(1)) * x);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<4, T, Q> permute(vec<4, T, Q> const& x)
|
||||
{
|
||||
return mod289(((x * static_cast<T>(34)) + static_cast<T>(1)) * x);
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
GLM_FUNC_QUALIFIER T taylorInvSqrt(T const& r)
|
||||
{
|
||||
return T(1.79284291400159) - T(0.85373472095314) * r;
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<2, T, Q> taylorInvSqrt(vec<2, T, Q> const& r)
|
||||
{
|
||||
return T(1.79284291400159) - T(0.85373472095314) * r;
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<3, T, Q> taylorInvSqrt(vec<3, T, Q> const& r)
|
||||
{
|
||||
return T(1.79284291400159) - T(0.85373472095314) * r;
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<4, T, Q> taylorInvSqrt(vec<4, T, Q> const& r)
|
||||
{
|
||||
return T(1.79284291400159) - T(0.85373472095314) * r;
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<2, T, Q> fade(vec<2, T, Q> const& t)
|
||||
{
|
||||
return (t * t * t) * (t * (t * T(6) - T(15)) + T(10));
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<3, T, Q> fade(vec<3, T, Q> const& t)
|
||||
{
|
||||
return (t * t * t) * (t * (t * T(6) - T(15)) + T(10));
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<4, T, Q> fade(vec<4, T, Q> const& t)
|
||||
{
|
||||
return (t * t * t) * (t * (t * T(6) - T(15)) + T(10));
|
||||
}
|
||||
}//namespace detail
|
||||
}//namespace glm
|
||||
|
||||
796
vendor/glm/detail/_swizzle.hpp
vendored
Executable file
796
vendor/glm/detail/_swizzle.hpp
vendored
Executable file
@ -0,0 +1,796 @@
|
||||
/// @ref core
|
||||
/// @file glm/detail/_swizzle.hpp
|
||||
|
||||
#pragma once
|
||||
|
||||
namespace glm{
|
||||
namespace detail
|
||||
{
|
||||
// Internal class for implementing swizzle operators
|
||||
template<typename T, int N>
|
||||
struct _swizzle_base0
|
||||
{
|
||||
protected:
|
||||
GLM_FUNC_QUALIFIER T& elem(size_t i){ return (reinterpret_cast<T*>(_buffer))[i]; }
|
||||
GLM_FUNC_QUALIFIER T const& elem(size_t i) const{ return (reinterpret_cast<const T*>(_buffer))[i]; }
|
||||
|
||||
// Use an opaque buffer to *ensure* the compiler doesn't call a constructor.
|
||||
// The size 1 buffer is assumed to aligned to the actual members so that the
|
||||
// elem()
|
||||
char _buffer[1];
|
||||
};
|
||||
|
||||
template<int N, typename T, qualifier Q, int E0, int E1, int E2, int E3, bool Aligned>
|
||||
struct _swizzle_base1 : public _swizzle_base0<T, N>
|
||||
{
|
||||
};
|
||||
|
||||
template<typename T, qualifier Q, int E0, int E1, bool Aligned>
|
||||
struct _swizzle_base1<2, T, Q, E0,E1,-1,-2, Aligned> : public _swizzle_base0<T, 2>
|
||||
{
|
||||
GLM_FUNC_QUALIFIER vec<2, T, Q> operator ()() const { return vec<2, T, Q>(this->elem(E0), this->elem(E1)); }
|
||||
};
|
||||
|
||||
template<typename T, qualifier Q, int E0, int E1, int E2, bool Aligned>
|
||||
struct _swizzle_base1<3, T, Q, E0,E1,E2,-1, Aligned> : public _swizzle_base0<T, 3>
|
||||
{
|
||||
GLM_FUNC_QUALIFIER vec<3, T, Q> operator ()() const { return vec<3, T, Q>(this->elem(E0), this->elem(E1), this->elem(E2)); }
|
||||
};
|
||||
|
||||
template<typename T, qualifier Q, int E0, int E1, int E2, int E3, bool Aligned>
|
||||
struct _swizzle_base1<4, T, Q, E0,E1,E2,E3, Aligned> : public _swizzle_base0<T, 4>
|
||||
{
|
||||
GLM_FUNC_QUALIFIER vec<4, T, Q> operator ()() const { return vec<4, T, Q>(this->elem(E0), this->elem(E1), this->elem(E2), this->elem(E3)); }
|
||||
};
|
||||
|
||||
// Internal class for implementing swizzle operators
|
||||
/*
|
||||
Template parameters:
|
||||
|
||||
T = type of scalar values (e.g. float, double)
|
||||
N = number of components in the vector (e.g. 3)
|
||||
E0...3 = what index the n-th element of this swizzle refers to in the unswizzled vec
|
||||
|
||||
DUPLICATE_ELEMENTS = 1 if there is a repeated element, 0 otherwise (used to specialize swizzles
|
||||
containing duplicate elements so that they cannot be used as r-values).
|
||||
*/
|
||||
template<int N, typename T, qualifier Q, int E0, int E1, int E2, int E3, int DUPLICATE_ELEMENTS>
|
||||
struct _swizzle_base2 : public _swizzle_base1<N, T, Q, E0,E1,E2,E3, detail::is_aligned<Q>::value>
|
||||
{
|
||||
GLM_FUNC_QUALIFIER _swizzle_base2& operator= (const T& t)
|
||||
{
|
||||
for (int i = 0; i < N; ++i)
|
||||
(*this)[i] = t;
|
||||
return *this;
|
||||
}
|
||||
|
||||
GLM_FUNC_QUALIFIER _swizzle_base2& operator= (vec<N, T, Q> const& that)
|
||||
{
|
||||
struct op {
|
||||
GLM_FUNC_QUALIFIER void operator() (T& e, T& t) { e = t; }
|
||||
};
|
||||
_apply_op(that, op());
|
||||
return *this;
|
||||
}
|
||||
|
||||
GLM_FUNC_QUALIFIER void operator -= (vec<N, T, Q> const& that)
|
||||
{
|
||||
struct op {
|
||||
GLM_FUNC_QUALIFIER void operator() (T& e, T& t) { e -= t; }
|
||||
};
|
||||
_apply_op(that, op());
|
||||
}
|
||||
|
||||
GLM_FUNC_QUALIFIER void operator += (vec<N, T, Q> const& that)
|
||||
{
|
||||
struct op {
|
||||
GLM_FUNC_QUALIFIER void operator() (T& e, T& t) { e += t; }
|
||||
};
|
||||
_apply_op(that, op());
|
||||
}
|
||||
|
||||
GLM_FUNC_QUALIFIER void operator *= (vec<N, T, Q> const& that)
|
||||
{
|
||||
struct op {
|
||||
GLM_FUNC_QUALIFIER void operator() (T& e, T& t) { e *= t; }
|
||||
};
|
||||
_apply_op(that, op());
|
||||
}
|
||||
|
||||
GLM_FUNC_QUALIFIER void operator /= (vec<N, T, Q> const& that)
|
||||
{
|
||||
struct op {
|
||||
GLM_FUNC_QUALIFIER void operator() (T& e, T& t) { e /= t; }
|
||||
};
|
||||
_apply_op(that, op());
|
||||
}
|
||||
|
||||
GLM_FUNC_QUALIFIER T& operator[](size_t i)
|
||||
{
|
||||
const int offset_dst[4] = { E0, E1, E2, E3 };
|
||||
return this->elem(offset_dst[i]);
|
||||
}
|
||||
GLM_FUNC_QUALIFIER T operator[](size_t i) const
|
||||
{
|
||||
const int offset_dst[4] = { E0, E1, E2, E3 };
|
||||
return this->elem(offset_dst[i]);
|
||||
}
|
||||
|
||||
protected:
|
||||
template<typename U>
|
||||
GLM_FUNC_QUALIFIER void _apply_op(vec<N, T, Q> const& that, U op)
|
||||
{
|
||||
// Make a copy of the data in this == &that.
|
||||
// The copier should optimize out the copy in cases where the function is
|
||||
// properly inlined and the copy is not necessary.
|
||||
T t[N];
|
||||
for (int i = 0; i < N; ++i)
|
||||
t[i] = that[i];
|
||||
for (int i = 0; i < N; ++i)
|
||||
op( (*this)[i], t[i] );
|
||||
}
|
||||
};
|
||||
|
||||
// Specialization for swizzles containing duplicate elements. These cannot be modified.
|
||||
template<int N, typename T, qualifier Q, int E0, int E1, int E2, int E3>
|
||||
struct _swizzle_base2<N, T, Q, E0,E1,E2,E3, 1> : public _swizzle_base1<N, T, Q, E0,E1,E2,E3, detail::is_aligned<Q>::value>
|
||||
{
|
||||
struct Stub {};
|
||||
|
||||
GLM_FUNC_QUALIFIER _swizzle_base2& operator= (Stub const&) { return *this; }
|
||||
|
||||
GLM_FUNC_QUALIFIER T operator[] (size_t i) const
|
||||
{
|
||||
const int offset_dst[4] = { E0, E1, E2, E3 };
|
||||
return this->elem(offset_dst[i]);
|
||||
}
|
||||
};
|
||||
|
||||
template<int N, typename T, qualifier Q, int E0, int E1, int E2, int E3>
|
||||
struct _swizzle : public _swizzle_base2<N, T, Q, E0, E1, E2, E3, (E0 == E1 || E0 == E2 || E0 == E3 || E1 == E2 || E1 == E3 || E2 == E3)>
|
||||
{
|
||||
typedef _swizzle_base2<N, T, Q, E0, E1, E2, E3, (E0 == E1 || E0 == E2 || E0 == E3 || E1 == E2 || E1 == E3 || E2 == E3)> base_type;
|
||||
|
||||
using base_type::operator=;
|
||||
|
||||
GLM_FUNC_QUALIFIER operator vec<N, T, Q> () const { return (*this)(); }
|
||||
};
|
||||
|
||||
//
|
||||
// To prevent the C++ syntax from getting entirely overwhelming, define some alias macros
|
||||
//
|
||||
#define GLM_SWIZZLE_TEMPLATE1 template<int N, typename T, qualifier Q, int E0, int E1, int E2, int E3>
|
||||
#define GLM_SWIZZLE_TEMPLATE2 template<int N, typename T, qualifier Q, int E0, int E1, int E2, int E3, int F0, int F1, int F2, int F3>
|
||||
#define GLM_SWIZZLE_TYPE1 _swizzle<N, T, Q, E0, E1, E2, E3>
|
||||
#define GLM_SWIZZLE_TYPE2 _swizzle<N, T, Q, F0, F1, F2, F3>
|
||||
|
||||
//
|
||||
// Wrapper for a binary operator (e.g. u.yy + v.zy)
|
||||
//
|
||||
#define GLM_SWIZZLE_VECTOR_BINARY_OPERATOR_IMPLEMENTATION(OPERAND) \
|
||||
GLM_SWIZZLE_TEMPLATE2 \
|
||||
GLM_FUNC_QUALIFIER vec<N, T, Q> operator OPERAND ( const GLM_SWIZZLE_TYPE1& a, const GLM_SWIZZLE_TYPE2& b) \
|
||||
{ \
|
||||
return a() OPERAND b(); \
|
||||
} \
|
||||
GLM_SWIZZLE_TEMPLATE1 \
|
||||
GLM_FUNC_QUALIFIER vec<N, T, Q> operator OPERAND ( const GLM_SWIZZLE_TYPE1& a, const vec<N, T, Q>& b) \
|
||||
{ \
|
||||
return a() OPERAND b; \
|
||||
} \
|
||||
GLM_SWIZZLE_TEMPLATE1 \
|
||||
GLM_FUNC_QUALIFIER vec<N, T, Q> operator OPERAND ( const vec<N, T, Q>& a, const GLM_SWIZZLE_TYPE1& b) \
|
||||
{ \
|
||||
return a OPERAND b(); \
|
||||
}
|
||||
|
||||
//
|
||||
// Wrapper for a operand between a swizzle and a binary (e.g. 1.0f - u.xyz)
|
||||
//
|
||||
#define GLM_SWIZZLE_SCALAR_BINARY_OPERATOR_IMPLEMENTATION(OPERAND) \
|
||||
GLM_SWIZZLE_TEMPLATE1 \
|
||||
GLM_FUNC_QUALIFIER vec<N, T, Q> operator OPERAND ( const GLM_SWIZZLE_TYPE1& a, const T& b) \
|
||||
{ \
|
||||
return a() OPERAND b; \
|
||||
} \
|
||||
GLM_SWIZZLE_TEMPLATE1 \
|
||||
GLM_FUNC_QUALIFIER vec<N, T, Q> operator OPERAND ( const T& a, const GLM_SWIZZLE_TYPE1& b) \
|
||||
{ \
|
||||
return a OPERAND b(); \
|
||||
}
|
||||
|
||||
//
|
||||
// Macro for wrapping a function taking one argument (e.g. abs())
|
||||
//
|
||||
#define GLM_SWIZZLE_FUNCTION_1_ARGS(RETURN_TYPE,FUNCTION) \
|
||||
GLM_SWIZZLE_TEMPLATE1 \
|
||||
GLM_FUNC_QUALIFIER typename GLM_SWIZZLE_TYPE1::RETURN_TYPE FUNCTION(const GLM_SWIZZLE_TYPE1& a) \
|
||||
{ \
|
||||
return FUNCTION(a()); \
|
||||
}
|
||||
|
||||
//
|
||||
// Macro for wrapping a function taking two vector arguments (e.g. dot()).
|
||||
//
|
||||
#define GLM_SWIZZLE_FUNCTION_2_ARGS(RETURN_TYPE,FUNCTION) \
|
||||
GLM_SWIZZLE_TEMPLATE2 \
|
||||
GLM_FUNC_QUALIFIER typename GLM_SWIZZLE_TYPE1::RETURN_TYPE FUNCTION(const GLM_SWIZZLE_TYPE1& a, const GLM_SWIZZLE_TYPE2& b) \
|
||||
{ \
|
||||
return FUNCTION(a(), b()); \
|
||||
} \
|
||||
GLM_SWIZZLE_TEMPLATE1 \
|
||||
GLM_FUNC_QUALIFIER typename GLM_SWIZZLE_TYPE1::RETURN_TYPE FUNCTION(const GLM_SWIZZLE_TYPE1& a, const GLM_SWIZZLE_TYPE1& b) \
|
||||
{ \
|
||||
return FUNCTION(a(), b()); \
|
||||
} \
|
||||
GLM_SWIZZLE_TEMPLATE1 \
|
||||
GLM_FUNC_QUALIFIER typename GLM_SWIZZLE_TYPE1::RETURN_TYPE FUNCTION(const GLM_SWIZZLE_TYPE1& a, const typename V& b) \
|
||||
{ \
|
||||
return FUNCTION(a(), b); \
|
||||
} \
|
||||
GLM_SWIZZLE_TEMPLATE1 \
|
||||
GLM_FUNC_QUALIFIER typename GLM_SWIZZLE_TYPE1::RETURN_TYPE FUNCTION(const V& a, const GLM_SWIZZLE_TYPE1& b) \
|
||||
{ \
|
||||
return FUNCTION(a, b()); \
|
||||
}
|
||||
|
||||
//
|
||||
// Macro for wrapping a function take 2 vec arguments followed by a scalar (e.g. mix()).
|
||||
//
|
||||
#define GLM_SWIZZLE_FUNCTION_2_ARGS_SCALAR(RETURN_TYPE,FUNCTION) \
|
||||
GLM_SWIZZLE_TEMPLATE2 \
|
||||
GLM_FUNC_QUALIFIER typename GLM_SWIZZLE_TYPE1::RETURN_TYPE FUNCTION(const GLM_SWIZZLE_TYPE1& a, const GLM_SWIZZLE_TYPE2& b, const T& c) \
|
||||
{ \
|
||||
return FUNCTION(a(), b(), c); \
|
||||
} \
|
||||
GLM_SWIZZLE_TEMPLATE1 \
|
||||
GLM_FUNC_QUALIFIER typename GLM_SWIZZLE_TYPE1::RETURN_TYPE FUNCTION(const GLM_SWIZZLE_TYPE1& a, const GLM_SWIZZLE_TYPE1& b, const T& c) \
|
||||
{ \
|
||||
return FUNCTION(a(), b(), c); \
|
||||
} \
|
||||
GLM_SWIZZLE_TEMPLATE1 \
|
||||
GLM_FUNC_QUALIFIER typename GLM_SWIZZLE_TYPE1::RETURN_TYPE FUNCTION(const GLM_SWIZZLE_TYPE1& a, const typename S0::vec_type& b, const T& c)\
|
||||
{ \
|
||||
return FUNCTION(a(), b, c); \
|
||||
} \
|
||||
GLM_SWIZZLE_TEMPLATE1 \
|
||||
GLM_FUNC_QUALIFIER typename GLM_SWIZZLE_TYPE1::RETURN_TYPE FUNCTION(const typename V& a, const GLM_SWIZZLE_TYPE1& b, const T& c) \
|
||||
{ \
|
||||
return FUNCTION(a, b(), c); \
|
||||
}
|
||||
|
||||
}//namespace detail
|
||||
}//namespace glm
|
||||
|
||||
namespace glm
|
||||
{
|
||||
namespace detail
|
||||
{
|
||||
GLM_SWIZZLE_SCALAR_BINARY_OPERATOR_IMPLEMENTATION(-)
|
||||
GLM_SWIZZLE_SCALAR_BINARY_OPERATOR_IMPLEMENTATION(*)
|
||||
GLM_SWIZZLE_VECTOR_BINARY_OPERATOR_IMPLEMENTATION(+)
|
||||
GLM_SWIZZLE_VECTOR_BINARY_OPERATOR_IMPLEMENTATION(-)
|
||||
GLM_SWIZZLE_VECTOR_BINARY_OPERATOR_IMPLEMENTATION(*)
|
||||
GLM_SWIZZLE_VECTOR_BINARY_OPERATOR_IMPLEMENTATION(/)
|
||||
}
|
||||
|
||||
//
|
||||
// Swizzles are distinct types from the unswizzled type. The below macros will
|
||||
// provide template specializations for the swizzle types for the given functions
|
||||
// so that the compiler does not have any ambiguity to choosing how to handle
|
||||
// the function.
|
||||
//
|
||||
// The alternative is to use the operator()() when calling the function in order
|
||||
// to explicitly convert the swizzled type to the unswizzled type.
|
||||
//
|
||||
|
||||
//GLM_SWIZZLE_FUNCTION_1_ARGS(vec_type, abs);
|
||||
//GLM_SWIZZLE_FUNCTION_1_ARGS(vec_type, acos);
|
||||
//GLM_SWIZZLE_FUNCTION_1_ARGS(vec_type, acosh);
|
||||
//GLM_SWIZZLE_FUNCTION_1_ARGS(vec_type, all);
|
||||
//GLM_SWIZZLE_FUNCTION_1_ARGS(vec_type, any);
|
||||
|
||||
//GLM_SWIZZLE_FUNCTION_2_ARGS(value_type, dot);
|
||||
//GLM_SWIZZLE_FUNCTION_2_ARGS(vec_type, cross);
|
||||
//GLM_SWIZZLE_FUNCTION_2_ARGS(vec_type, step);
|
||||
//GLM_SWIZZLE_FUNCTION_2_ARGS_SCALAR(vec_type, mix);
|
||||
}
|
||||
|
||||
#define GLM_SWIZZLE2_2_MEMBERS(T, Q, E0,E1) \
|
||||
struct { detail::_swizzle<2, T, Q, 0,0,-1,-2> E0 ## E0; }; \
|
||||
struct { detail::_swizzle<2, T, Q, 0,1,-1,-2> E0 ## E1; }; \
|
||||
struct { detail::_swizzle<2, T, Q, 1,0,-1,-2> E1 ## E0; }; \
|
||||
struct { detail::_swizzle<2, T, Q, 1,1,-1,-2> E1 ## E1; };
|
||||
|
||||
#define GLM_SWIZZLE2_3_MEMBERS(T, Q, E0,E1) \
|
||||
struct { detail::_swizzle<3,T, Q, 0,0,0,-1> E0 ## E0 ## E0; }; \
|
||||
struct { detail::_swizzle<3,T, Q, 0,0,1,-1> E0 ## E0 ## E1; }; \
|
||||
struct { detail::_swizzle<3,T, Q, 0,1,0,-1> E0 ## E1 ## E0; }; \
|
||||
struct { detail::_swizzle<3,T, Q, 0,1,1,-1> E0 ## E1 ## E1; }; \
|
||||
struct { detail::_swizzle<3,T, Q, 1,0,0,-1> E1 ## E0 ## E0; }; \
|
||||
struct { detail::_swizzle<3,T, Q, 1,0,1,-1> E1 ## E0 ## E1; }; \
|
||||
struct { detail::_swizzle<3,T, Q, 1,1,0,-1> E1 ## E1 ## E0; }; \
|
||||
struct { detail::_swizzle<3,T, Q, 1,1,1,-1> E1 ## E1 ## E1; };
|
||||
|
||||
#define GLM_SWIZZLE2_4_MEMBERS(T, Q, E0,E1) \
|
||||
struct { detail::_swizzle<4,T, Q, 0,0,0,0> E0 ## E0 ## E0 ## E0; }; \
|
||||
struct { detail::_swizzle<4,T, Q, 0,0,0,1> E0 ## E0 ## E0 ## E1; }; \
|
||||
struct { detail::_swizzle<4,T, Q, 0,0,1,0> E0 ## E0 ## E1 ## E0; }; \
|
||||
struct { detail::_swizzle<4,T, Q, 0,0,1,1> E0 ## E0 ## E1 ## E1; }; \
|
||||
struct { detail::_swizzle<4,T, Q, 0,1,0,0> E0 ## E1 ## E0 ## E0; }; \
|
||||
struct { detail::_swizzle<4,T, Q, 0,1,0,1> E0 ## E1 ## E0 ## E1; }; \
|
||||
struct { detail::_swizzle<4,T, Q, 0,1,1,0> E0 ## E1 ## E1 ## E0; }; \
|
||||
struct { detail::_swizzle<4,T, Q, 0,1,1,1> E0 ## E1 ## E1 ## E1; }; \
|
||||
struct { detail::_swizzle<4,T, Q, 1,0,0,0> E1 ## E0 ## E0 ## E0; }; \
|
||||
struct { detail::_swizzle<4,T, Q, 1,0,0,1> E1 ## E0 ## E0 ## E1; }; \
|
||||
struct { detail::_swizzle<4,T, Q, 1,0,1,0> E1 ## E0 ## E1 ## E0; }; \
|
||||
struct { detail::_swizzle<4,T, Q, 1,0,1,1> E1 ## E0 ## E1 ## E1; }; \
|
||||
struct { detail::_swizzle<4,T, Q, 1,1,0,0> E1 ## E1 ## E0 ## E0; }; \
|
||||
struct { detail::_swizzle<4,T, Q, 1,1,0,1> E1 ## E1 ## E0 ## E1; }; \
|
||||
struct { detail::_swizzle<4,T, Q, 1,1,1,0> E1 ## E1 ## E1 ## E0; }; \
|
||||
struct { detail::_swizzle<4,T, Q, 1,1,1,1> E1 ## E1 ## E1 ## E1; };
|
||||
|
||||
#define GLM_SWIZZLE3_2_MEMBERS(T, Q, E0,E1,E2) \
|
||||
struct { detail::_swizzle<2,T, Q, 0,0,-1,-2> E0 ## E0; }; \
|
||||
struct { detail::_swizzle<2,T, Q, 0,1,-1,-2> E0 ## E1; }; \
|
||||
struct { detail::_swizzle<2,T, Q, 0,2,-1,-2> E0 ## E2; }; \
|
||||
struct { detail::_swizzle<2,T, Q, 1,0,-1,-2> E1 ## E0; }; \
|
||||
struct { detail::_swizzle<2,T, Q, 1,1,-1,-2> E1 ## E1; }; \
|
||||
struct { detail::_swizzle<2,T, Q, 1,2,-1,-2> E1 ## E2; }; \
|
||||
struct { detail::_swizzle<2,T, Q, 2,0,-1,-2> E2 ## E0; }; \
|
||||
struct { detail::_swizzle<2,T, Q, 2,1,-1,-2> E2 ## E1; }; \
|
||||
struct { detail::_swizzle<2,T, Q, 2,2,-1,-2> E2 ## E2; };
|
||||
|
||||
#define GLM_SWIZZLE3_3_MEMBERS(T, Q ,E0,E1,E2) \
|
||||
struct { detail::_swizzle<3, T, Q, 0,0,0,-1> E0 ## E0 ## E0; }; \
|
||||
struct { detail::_swizzle<3, T, Q, 0,0,1,-1> E0 ## E0 ## E1; }; \
|
||||
struct { detail::_swizzle<3, T, Q, 0,0,2,-1> E0 ## E0 ## E2; }; \
|
||||
struct { detail::_swizzle<3, T, Q, 0,1,0,-1> E0 ## E1 ## E0; }; \
|
||||
struct { detail::_swizzle<3, T, Q, 0,1,1,-1> E0 ## E1 ## E1; }; \
|
||||
struct { detail::_swizzle<3, T, Q, 0,1,2,-1> E0 ## E1 ## E2; }; \
|
||||
struct { detail::_swizzle<3, T, Q, 0,2,0,-1> E0 ## E2 ## E0; }; \
|
||||
struct { detail::_swizzle<3, T, Q, 0,2,1,-1> E0 ## E2 ## E1; }; \
|
||||
struct { detail::_swizzle<3, T, Q, 0,2,2,-1> E0 ## E2 ## E2; }; \
|
||||
struct { detail::_swizzle<3, T, Q, 1,0,0,-1> E1 ## E0 ## E0; }; \
|
||||
struct { detail::_swizzle<3, T, Q, 1,0,1,-1> E1 ## E0 ## E1; }; \
|
||||
struct { detail::_swizzle<3, T, Q, 1,0,2,-1> E1 ## E0 ## E2; }; \
|
||||
struct { detail::_swizzle<3, T, Q, 1,1,0,-1> E1 ## E1 ## E0; }; \
|
||||
struct { detail::_swizzle<3, T, Q, 1,1,1,-1> E1 ## E1 ## E1; }; \
|
||||
struct { detail::_swizzle<3, T, Q, 1,1,2,-1> E1 ## E1 ## E2; }; \
|
||||
struct { detail::_swizzle<3, T, Q, 1,2,0,-1> E1 ## E2 ## E0; }; \
|
||||
struct { detail::_swizzle<3, T, Q, 1,2,1,-1> E1 ## E2 ## E1; }; \
|
||||
struct { detail::_swizzle<3, T, Q, 1,2,2,-1> E1 ## E2 ## E2; }; \
|
||||
struct { detail::_swizzle<3, T, Q, 2,0,0,-1> E2 ## E0 ## E0; }; \
|
||||
struct { detail::_swizzle<3, T, Q, 2,0,1,-1> E2 ## E0 ## E1; }; \
|
||||
struct { detail::_swizzle<3, T, Q, 2,0,2,-1> E2 ## E0 ## E2; }; \
|
||||
struct { detail::_swizzle<3, T, Q, 2,1,0,-1> E2 ## E1 ## E0; }; \
|
||||
struct { detail::_swizzle<3, T, Q, 2,1,1,-1> E2 ## E1 ## E1; }; \
|
||||
struct { detail::_swizzle<3, T, Q, 2,1,2,-1> E2 ## E1 ## E2; }; \
|
||||
struct { detail::_swizzle<3, T, Q, 2,2,0,-1> E2 ## E2 ## E0; }; \
|
||||
struct { detail::_swizzle<3, T, Q, 2,2,1,-1> E2 ## E2 ## E1; }; \
|
||||
struct { detail::_swizzle<3, T, Q, 2,2,2,-1> E2 ## E2 ## E2; };
|
||||
|
||||
#define GLM_SWIZZLE3_4_MEMBERS(T, Q, E0,E1,E2) \
|
||||
struct { detail::_swizzle<4,T, Q, 0,0,0,0> E0 ## E0 ## E0 ## E0; }; \
|
||||
struct { detail::_swizzle<4,T, Q, 0,0,0,1> E0 ## E0 ## E0 ## E1; }; \
|
||||
struct { detail::_swizzle<4,T, Q, 0,0,0,2> E0 ## E0 ## E0 ## E2; }; \
|
||||
struct { detail::_swizzle<4,T, Q, 0,0,1,0> E0 ## E0 ## E1 ## E0; }; \
|
||||
struct { detail::_swizzle<4,T, Q, 0,0,1,1> E0 ## E0 ## E1 ## E1; }; \
|
||||
struct { detail::_swizzle<4,T, Q, 0,0,1,2> E0 ## E0 ## E1 ## E2; }; \
|
||||
struct { detail::_swizzle<4,T, Q, 0,0,2,0> E0 ## E0 ## E2 ## E0; }; \
|
||||
struct { detail::_swizzle<4,T, Q, 0,0,2,1> E0 ## E0 ## E2 ## E1; }; \
|
||||
struct { detail::_swizzle<4,T, Q, 0,0,2,2> E0 ## E0 ## E2 ## E2; }; \
|
||||
struct { detail::_swizzle<4,T, Q, 0,1,0,0> E0 ## E1 ## E0 ## E0; }; \
|
||||
struct { detail::_swizzle<4,T, Q, 0,1,0,1> E0 ## E1 ## E0 ## E1; }; \
|
||||
struct { detail::_swizzle<4,T, Q, 0,1,0,2> E0 ## E1 ## E0 ## E2; }; \
|
||||
struct { detail::_swizzle<4,T, Q, 0,1,1,0> E0 ## E1 ## E1 ## E0; }; \
|
||||
struct { detail::_swizzle<4,T, Q, 0,1,1,1> E0 ## E1 ## E1 ## E1; }; \
|
||||
struct { detail::_swizzle<4,T, Q, 0,1,1,2> E0 ## E1 ## E1 ## E2; }; \
|
||||
struct { detail::_swizzle<4,T, Q, 0,1,2,0> E0 ## E1 ## E2 ## E0; }; \
|
||||
struct { detail::_swizzle<4,T, Q, 0,1,2,1> E0 ## E1 ## E2 ## E1; }; \
|
||||
struct { detail::_swizzle<4,T, Q, 0,1,2,2> E0 ## E1 ## E2 ## E2; }; \
|
||||
struct { detail::_swizzle<4,T, Q, 0,2,0,0> E0 ## E2 ## E0 ## E0; }; \
|
||||
struct { detail::_swizzle<4,T, Q, 0,2,0,1> E0 ## E2 ## E0 ## E1; }; \
|
||||
struct { detail::_swizzle<4,T, Q, 0,2,0,2> E0 ## E2 ## E0 ## E2; }; \
|
||||
struct { detail::_swizzle<4,T, Q, 0,2,1,0> E0 ## E2 ## E1 ## E0; }; \
|
||||
struct { detail::_swizzle<4,T, Q, 0,2,1,1> E0 ## E2 ## E1 ## E1; }; \
|
||||
struct { detail::_swizzle<4,T, Q, 0,2,1,2> E0 ## E2 ## E1 ## E2; }; \
|
||||
struct { detail::_swizzle<4,T, Q, 0,2,2,0> E0 ## E2 ## E2 ## E0; }; \
|
||||
struct { detail::_swizzle<4,T, Q, 0,2,2,1> E0 ## E2 ## E2 ## E1; }; \
|
||||
struct { detail::_swizzle<4,T, Q, 0,2,2,2> E0 ## E2 ## E2 ## E2; }; \
|
||||
struct { detail::_swizzle<4,T, Q, 1,0,0,0> E1 ## E0 ## E0 ## E0; }; \
|
||||
struct { detail::_swizzle<4,T, Q, 1,0,0,1> E1 ## E0 ## E0 ## E1; }; \
|
||||
struct { detail::_swizzle<4,T, Q, 1,0,0,2> E1 ## E0 ## E0 ## E2; }; \
|
||||
struct { detail::_swizzle<4,T, Q, 1,0,1,0> E1 ## E0 ## E1 ## E0; }; \
|
||||
struct { detail::_swizzle<4,T, Q, 1,0,1,1> E1 ## E0 ## E1 ## E1; }; \
|
||||
struct { detail::_swizzle<4,T, Q, 1,0,1,2> E1 ## E0 ## E1 ## E2; }; \
|
||||
struct { detail::_swizzle<4,T, Q, 1,0,2,0> E1 ## E0 ## E2 ## E0; }; \
|
||||
struct { detail::_swizzle<4,T, Q, 1,0,2,1> E1 ## E0 ## E2 ## E1; }; \
|
||||
struct { detail::_swizzle<4,T, Q, 1,0,2,2> E1 ## E0 ## E2 ## E2; }; \
|
||||
struct { detail::_swizzle<4,T, Q, 1,1,0,0> E1 ## E1 ## E0 ## E0; }; \
|
||||
struct { detail::_swizzle<4,T, Q, 1,1,0,1> E1 ## E1 ## E0 ## E1; }; \
|
||||
struct { detail::_swizzle<4,T, Q, 1,1,0,2> E1 ## E1 ## E0 ## E2; }; \
|
||||
struct { detail::_swizzle<4,T, Q, 1,1,1,0> E1 ## E1 ## E1 ## E0; }; \
|
||||
struct { detail::_swizzle<4,T, Q, 1,1,1,1> E1 ## E1 ## E1 ## E1; }; \
|
||||
struct { detail::_swizzle<4,T, Q, 1,1,1,2> E1 ## E1 ## E1 ## E2; }; \
|
||||
struct { detail::_swizzle<4,T, Q, 1,1,2,0> E1 ## E1 ## E2 ## E0; }; \
|
||||
struct { detail::_swizzle<4,T, Q, 1,1,2,1> E1 ## E1 ## E2 ## E1; }; \
|
||||
struct { detail::_swizzle<4,T, Q, 1,1,2,2> E1 ## E1 ## E2 ## E2; }; \
|
||||
struct { detail::_swizzle<4,T, Q, 1,2,0,0> E1 ## E2 ## E0 ## E0; }; \
|
||||
struct { detail::_swizzle<4,T, Q, 1,2,0,1> E1 ## E2 ## E0 ## E1; }; \
|
||||
struct { detail::_swizzle<4,T, Q, 1,2,0,2> E1 ## E2 ## E0 ## E2; }; \
|
||||
struct { detail::_swizzle<4,T, Q, 1,2,1,0> E1 ## E2 ## E1 ## E0; }; \
|
||||
struct { detail::_swizzle<4,T, Q, 1,2,1,1> E1 ## E2 ## E1 ## E1; }; \
|
||||
struct { detail::_swizzle<4,T, Q, 1,2,1,2> E1 ## E2 ## E1 ## E2; }; \
|
||||
struct { detail::_swizzle<4,T, Q, 1,2,2,0> E1 ## E2 ## E2 ## E0; }; \
|
||||
struct { detail::_swizzle<4,T, Q, 1,2,2,1> E1 ## E2 ## E2 ## E1; }; \
|
||||
struct { detail::_swizzle<4,T, Q, 1,2,2,2> E1 ## E2 ## E2 ## E2; }; \
|
||||
struct { detail::_swizzle<4,T, Q, 2,0,0,0> E2 ## E0 ## E0 ## E0; }; \
|
||||
struct { detail::_swizzle<4,T, Q, 2,0,0,1> E2 ## E0 ## E0 ## E1; }; \
|
||||
struct { detail::_swizzle<4,T, Q, 2,0,0,2> E2 ## E0 ## E0 ## E2; }; \
|
||||
struct { detail::_swizzle<4,T, Q, 2,0,1,0> E2 ## E0 ## E1 ## E0; }; \
|
||||
struct { detail::_swizzle<4,T, Q, 2,0,1,1> E2 ## E0 ## E1 ## E1; }; \
|
||||
struct { detail::_swizzle<4,T, Q, 2,0,1,2> E2 ## E0 ## E1 ## E2; }; \
|
||||
struct { detail::_swizzle<4,T, Q, 2,0,2,0> E2 ## E0 ## E2 ## E0; }; \
|
||||
struct { detail::_swizzle<4,T, Q, 2,0,2,1> E2 ## E0 ## E2 ## E1; }; \
|
||||
struct { detail::_swizzle<4,T, Q, 2,0,2,2> E2 ## E0 ## E2 ## E2; }; \
|
||||
struct { detail::_swizzle<4,T, Q, 2,1,0,0> E2 ## E1 ## E0 ## E0; }; \
|
||||
struct { detail::_swizzle<4,T, Q, 2,1,0,1> E2 ## E1 ## E0 ## E1; }; \
|
||||
struct { detail::_swizzle<4,T, Q, 2,1,0,2> E2 ## E1 ## E0 ## E2; }; \
|
||||
struct { detail::_swizzle<4,T, Q, 2,1,1,0> E2 ## E1 ## E1 ## E0; }; \
|
||||
struct { detail::_swizzle<4,T, Q, 2,1,1,1> E2 ## E1 ## E1 ## E1; }; \
|
||||
struct { detail::_swizzle<4,T, Q, 2,1,1,2> E2 ## E1 ## E1 ## E2; }; \
|
||||
struct { detail::_swizzle<4,T, Q, 2,1,2,0> E2 ## E1 ## E2 ## E0; }; \
|
||||
struct { detail::_swizzle<4,T, Q, 2,1,2,1> E2 ## E1 ## E2 ## E1; }; \
|
||||
struct { detail::_swizzle<4,T, Q, 2,1,2,2> E2 ## E1 ## E2 ## E2; }; \
|
||||
struct { detail::_swizzle<4,T, Q, 2,2,0,0> E2 ## E2 ## E0 ## E0; }; \
|
||||
struct { detail::_swizzle<4,T, Q, 2,2,0,1> E2 ## E2 ## E0 ## E1; }; \
|
||||
struct { detail::_swizzle<4,T, Q, 2,2,0,2> E2 ## E2 ## E0 ## E2; }; \
|
||||
struct { detail::_swizzle<4,T, Q, 2,2,1,0> E2 ## E2 ## E1 ## E0; }; \
|
||||
struct { detail::_swizzle<4,T, Q, 2,2,1,1> E2 ## E2 ## E1 ## E1; }; \
|
||||
struct { detail::_swizzle<4,T, Q, 2,2,1,2> E2 ## E2 ## E1 ## E2; }; \
|
||||
struct { detail::_swizzle<4,T, Q, 2,2,2,0> E2 ## E2 ## E2 ## E0; }; \
|
||||
struct { detail::_swizzle<4,T, Q, 2,2,2,1> E2 ## E2 ## E2 ## E1; }; \
|
||||
struct { detail::_swizzle<4,T, Q, 2,2,2,2> E2 ## E2 ## E2 ## E2; };
|
||||
|
||||
#define GLM_SWIZZLE4_2_MEMBERS(T, Q, E0,E1,E2,E3) \
|
||||
struct { detail::_swizzle<2,T, Q, 0,0,-1,-2> E0 ## E0; }; \
|
||||
struct { detail::_swizzle<2,T, Q, 0,1,-1,-2> E0 ## E1; }; \
|
||||
struct { detail::_swizzle<2,T, Q, 0,2,-1,-2> E0 ## E2; }; \
|
||||
struct { detail::_swizzle<2,T, Q, 0,3,-1,-2> E0 ## E3; }; \
|
||||
struct { detail::_swizzle<2,T, Q, 1,0,-1,-2> E1 ## E0; }; \
|
||||
struct { detail::_swizzle<2,T, Q, 1,1,-1,-2> E1 ## E1; }; \
|
||||
struct { detail::_swizzle<2,T, Q, 1,2,-1,-2> E1 ## E2; }; \
|
||||
struct { detail::_swizzle<2,T, Q, 1,3,-1,-2> E1 ## E3; }; \
|
||||
struct { detail::_swizzle<2,T, Q, 2,0,-1,-2> E2 ## E0; }; \
|
||||
struct { detail::_swizzle<2,T, Q, 2,1,-1,-2> E2 ## E1; }; \
|
||||
struct { detail::_swizzle<2,T, Q, 2,2,-1,-2> E2 ## E2; }; \
|
||||
struct { detail::_swizzle<2,T, Q, 2,3,-1,-2> E2 ## E3; }; \
|
||||
struct { detail::_swizzle<2,T, Q, 3,0,-1,-2> E3 ## E0; }; \
|
||||
struct { detail::_swizzle<2,T, Q, 3,1,-1,-2> E3 ## E1; }; \
|
||||
struct { detail::_swizzle<2,T, Q, 3,2,-1,-2> E3 ## E2; }; \
|
||||
struct { detail::_swizzle<2,T, Q, 3,3,-1,-2> E3 ## E3; };
|
||||
|
||||
#define GLM_SWIZZLE4_3_MEMBERS(T, Q, E0,E1,E2,E3) \
|
||||
struct { detail::_swizzle<3, T, Q, 0,0,0,-1> E0 ## E0 ## E0; }; \
|
||||
struct { detail::_swizzle<3, T, Q, 0,0,1,-1> E0 ## E0 ## E1; }; \
|
||||
struct { detail::_swizzle<3, T, Q, 0,0,2,-1> E0 ## E0 ## E2; }; \
|
||||
struct { detail::_swizzle<3, T, Q, 0,0,3,-1> E0 ## E0 ## E3; }; \
|
||||
struct { detail::_swizzle<3, T, Q, 0,1,0,-1> E0 ## E1 ## E0; }; \
|
||||
struct { detail::_swizzle<3, T, Q, 0,1,1,-1> E0 ## E1 ## E1; }; \
|
||||
struct { detail::_swizzle<3, T, Q, 0,1,2,-1> E0 ## E1 ## E2; }; \
|
||||
struct { detail::_swizzle<3, T, Q, 0,1,3,-1> E0 ## E1 ## E3; }; \
|
||||
struct { detail::_swizzle<3, T, Q, 0,2,0,-1> E0 ## E2 ## E0; }; \
|
||||
struct { detail::_swizzle<3, T, Q, 0,2,1,-1> E0 ## E2 ## E1; }; \
|
||||
struct { detail::_swizzle<3, T, Q, 0,2,2,-1> E0 ## E2 ## E2; }; \
|
||||
struct { detail::_swizzle<3, T, Q, 0,2,3,-1> E0 ## E2 ## E3; }; \
|
||||
struct { detail::_swizzle<3, T, Q, 0,3,0,-1> E0 ## E3 ## E0; }; \
|
||||
struct { detail::_swizzle<3, T, Q, 0,3,1,-1> E0 ## E3 ## E1; }; \
|
||||
struct { detail::_swizzle<3, T, Q, 0,3,2,-1> E0 ## E3 ## E2; }; \
|
||||
struct { detail::_swizzle<3, T, Q, 0,3,3,-1> E0 ## E3 ## E3; }; \
|
||||
struct { detail::_swizzle<3, T, Q, 1,0,0,-1> E1 ## E0 ## E0; }; \
|
||||
struct { detail::_swizzle<3, T, Q, 1,0,1,-1> E1 ## E0 ## E1; }; \
|
||||
struct { detail::_swizzle<3, T, Q, 1,0,2,-1> E1 ## E0 ## E2; }; \
|
||||
struct { detail::_swizzle<3, T, Q, 1,0,3,-1> E1 ## E0 ## E3; }; \
|
||||
struct { detail::_swizzle<3, T, Q, 1,1,0,-1> E1 ## E1 ## E0; }; \
|
||||
struct { detail::_swizzle<3, T, Q, 1,1,1,-1> E1 ## E1 ## E1; }; \
|
||||
struct { detail::_swizzle<3, T, Q, 1,1,2,-1> E1 ## E1 ## E2; }; \
|
||||
struct { detail::_swizzle<3, T, Q, 1,1,3,-1> E1 ## E1 ## E3; }; \
|
||||
struct { detail::_swizzle<3, T, Q, 1,2,0,-1> E1 ## E2 ## E0; }; \
|
||||
struct { detail::_swizzle<3, T, Q, 1,2,1,-1> E1 ## E2 ## E1; }; \
|
||||
struct { detail::_swizzle<3, T, Q, 1,2,2,-1> E1 ## E2 ## E2; }; \
|
||||
struct { detail::_swizzle<3, T, Q, 1,2,3,-1> E1 ## E2 ## E3; }; \
|
||||
struct { detail::_swizzle<3, T, Q, 1,3,0,-1> E1 ## E3 ## E0; }; \
|
||||
struct { detail::_swizzle<3, T, Q, 1,3,1,-1> E1 ## E3 ## E1; }; \
|
||||
struct { detail::_swizzle<3, T, Q, 1,3,2,-1> E1 ## E3 ## E2; }; \
|
||||
struct { detail::_swizzle<3, T, Q, 1,3,3,-1> E1 ## E3 ## E3; }; \
|
||||
struct { detail::_swizzle<3, T, Q, 2,0,0,-1> E2 ## E0 ## E0; }; \
|
||||
struct { detail::_swizzle<3, T, Q, 2,0,1,-1> E2 ## E0 ## E1; }; \
|
||||
struct { detail::_swizzle<3, T, Q, 2,0,2,-1> E2 ## E0 ## E2; }; \
|
||||
struct { detail::_swizzle<3, T, Q, 2,0,3,-1> E2 ## E0 ## E3; }; \
|
||||
struct { detail::_swizzle<3, T, Q, 2,1,0,-1> E2 ## E1 ## E0; }; \
|
||||
struct { detail::_swizzle<3, T, Q, 2,1,1,-1> E2 ## E1 ## E1; }; \
|
||||
struct { detail::_swizzle<3, T, Q, 2,1,2,-1> E2 ## E1 ## E2; }; \
|
||||
struct { detail::_swizzle<3, T, Q, 2,1,3,-1> E2 ## E1 ## E3; }; \
|
||||
struct { detail::_swizzle<3, T, Q, 2,2,0,-1> E2 ## E2 ## E0; }; \
|
||||
struct { detail::_swizzle<3, T, Q, 2,2,1,-1> E2 ## E2 ## E1; }; \
|
||||
struct { detail::_swizzle<3, T, Q, 2,2,2,-1> E2 ## E2 ## E2; }; \
|
||||
struct { detail::_swizzle<3, T, Q, 2,2,3,-1> E2 ## E2 ## E3; }; \
|
||||
struct { detail::_swizzle<3, T, Q, 2,3,0,-1> E2 ## E3 ## E0; }; \
|
||||
struct { detail::_swizzle<3, T, Q, 2,3,1,-1> E2 ## E3 ## E1; }; \
|
||||
struct { detail::_swizzle<3, T, Q, 2,3,2,-1> E2 ## E3 ## E2; }; \
|
||||
struct { detail::_swizzle<3, T, Q, 2,3,3,-1> E2 ## E3 ## E3; }; \
|
||||
struct { detail::_swizzle<3, T, Q, 3,0,0,-1> E3 ## E0 ## E0; }; \
|
||||
struct { detail::_swizzle<3, T, Q, 3,0,1,-1> E3 ## E0 ## E1; }; \
|
||||
struct { detail::_swizzle<3, T, Q, 3,0,2,-1> E3 ## E0 ## E2; }; \
|
||||
struct { detail::_swizzle<3, T, Q, 3,0,3,-1> E3 ## E0 ## E3; }; \
|
||||
struct { detail::_swizzle<3, T, Q, 3,1,0,-1> E3 ## E1 ## E0; }; \
|
||||
struct { detail::_swizzle<3, T, Q, 3,1,1,-1> E3 ## E1 ## E1; }; \
|
||||
struct { detail::_swizzle<3, T, Q, 3,1,2,-1> E3 ## E1 ## E2; }; \
|
||||
struct { detail::_swizzle<3, T, Q, 3,1,3,-1> E3 ## E1 ## E3; }; \
|
||||
struct { detail::_swizzle<3, T, Q, 3,2,0,-1> E3 ## E2 ## E0; }; \
|
||||
struct { detail::_swizzle<3, T, Q, 3,2,1,-1> E3 ## E2 ## E1; }; \
|
||||
struct { detail::_swizzle<3, T, Q, 3,2,2,-1> E3 ## E2 ## E2; }; \
|
||||
struct { detail::_swizzle<3, T, Q, 3,2,3,-1> E3 ## E2 ## E3; }; \
|
||||
struct { detail::_swizzle<3, T, Q, 3,3,0,-1> E3 ## E3 ## E0; }; \
|
||||
struct { detail::_swizzle<3, T, Q, 3,3,1,-1> E3 ## E3 ## E1; }; \
|
||||
struct { detail::_swizzle<3, T, Q, 3,3,2,-1> E3 ## E3 ## E2; }; \
|
||||
struct { detail::_swizzle<3, T, Q, 3,3,3,-1> E3 ## E3 ## E3; };
|
||||
|
||||
#define GLM_SWIZZLE4_4_MEMBERS(T, Q, E0,E1,E2,E3) \
|
||||
struct { detail::_swizzle<4, T, Q, 0,0,0,0> E0 ## E0 ## E0 ## E0; }; \
|
||||
struct { detail::_swizzle<4, T, Q, 0,0,0,1> E0 ## E0 ## E0 ## E1; }; \
|
||||
struct { detail::_swizzle<4, T, Q, 0,0,0,2> E0 ## E0 ## E0 ## E2; }; \
|
||||
struct { detail::_swizzle<4, T, Q, 0,0,0,3> E0 ## E0 ## E0 ## E3; }; \
|
||||
struct { detail::_swizzle<4, T, Q, 0,0,1,0> E0 ## E0 ## E1 ## E0; }; \
|
||||
struct { detail::_swizzle<4, T, Q, 0,0,1,1> E0 ## E0 ## E1 ## E1; }; \
|
||||
struct { detail::_swizzle<4, T, Q, 0,0,1,2> E0 ## E0 ## E1 ## E2; }; \
|
||||
struct { detail::_swizzle<4, T, Q, 0,0,1,3> E0 ## E0 ## E1 ## E3; }; \
|
||||
struct { detail::_swizzle<4, T, Q, 0,0,2,0> E0 ## E0 ## E2 ## E0; }; \
|
||||
struct { detail::_swizzle<4, T, Q, 0,0,2,1> E0 ## E0 ## E2 ## E1; }; \
|
||||
struct { detail::_swizzle<4, T, Q, 0,0,2,2> E0 ## E0 ## E2 ## E2; }; \
|
||||
struct { detail::_swizzle<4, T, Q, 0,0,2,3> E0 ## E0 ## E2 ## E3; }; \
|
||||
struct { detail::_swizzle<4, T, Q, 0,0,3,0> E0 ## E0 ## E3 ## E0; }; \
|
||||
struct { detail::_swizzle<4, T, Q, 0,0,3,1> E0 ## E0 ## E3 ## E1; }; \
|
||||
struct { detail::_swizzle<4, T, Q, 0,0,3,2> E0 ## E0 ## E3 ## E2; }; \
|
||||
struct { detail::_swizzle<4, T, Q, 0,0,3,3> E0 ## E0 ## E3 ## E3; }; \
|
||||
struct { detail::_swizzle<4, T, Q, 0,1,0,0> E0 ## E1 ## E0 ## E0; }; \
|
||||
struct { detail::_swizzle<4, T, Q, 0,1,0,1> E0 ## E1 ## E0 ## E1; }; \
|
||||
struct { detail::_swizzle<4, T, Q, 0,1,0,2> E0 ## E1 ## E0 ## E2; }; \
|
||||
struct { detail::_swizzle<4, T, Q, 0,1,0,3> E0 ## E1 ## E0 ## E3; }; \
|
||||
struct { detail::_swizzle<4, T, Q, 0,1,1,0> E0 ## E1 ## E1 ## E0; }; \
|
||||
struct { detail::_swizzle<4, T, Q, 0,1,1,1> E0 ## E1 ## E1 ## E1; }; \
|
||||
struct { detail::_swizzle<4, T, Q, 0,1,1,2> E0 ## E1 ## E1 ## E2; }; \
|
||||
struct { detail::_swizzle<4, T, Q, 0,1,1,3> E0 ## E1 ## E1 ## E3; }; \
|
||||
struct { detail::_swizzle<4, T, Q, 0,1,2,0> E0 ## E1 ## E2 ## E0; }; \
|
||||
struct { detail::_swizzle<4, T, Q, 0,1,2,1> E0 ## E1 ## E2 ## E1; }; \
|
||||
struct { detail::_swizzle<4, T, Q, 0,1,2,2> E0 ## E1 ## E2 ## E2; }; \
|
||||
struct { detail::_swizzle<4, T, Q, 0,1,2,3> E0 ## E1 ## E2 ## E3; }; \
|
||||
struct { detail::_swizzle<4, T, Q, 0,1,3,0> E0 ## E1 ## E3 ## E0; }; \
|
||||
struct { detail::_swizzle<4, T, Q, 0,1,3,1> E0 ## E1 ## E3 ## E1; }; \
|
||||
struct { detail::_swizzle<4, T, Q, 0,1,3,2> E0 ## E1 ## E3 ## E2; }; \
|
||||
struct { detail::_swizzle<4, T, Q, 0,1,3,3> E0 ## E1 ## E3 ## E3; }; \
|
||||
struct { detail::_swizzle<4, T, Q, 0,2,0,0> E0 ## E2 ## E0 ## E0; }; \
|
||||
struct { detail::_swizzle<4, T, Q, 0,2,0,1> E0 ## E2 ## E0 ## E1; }; \
|
||||
struct { detail::_swizzle<4, T, Q, 0,2,0,2> E0 ## E2 ## E0 ## E2; }; \
|
||||
struct { detail::_swizzle<4, T, Q, 0,2,0,3> E0 ## E2 ## E0 ## E3; }; \
|
||||
struct { detail::_swizzle<4, T, Q, 0,2,1,0> E0 ## E2 ## E1 ## E0; }; \
|
||||
struct { detail::_swizzle<4, T, Q, 0,2,1,1> E0 ## E2 ## E1 ## E1; }; \
|
||||
struct { detail::_swizzle<4, T, Q, 0,2,1,2> E0 ## E2 ## E1 ## E2; }; \
|
||||
struct { detail::_swizzle<4, T, Q, 0,2,1,3> E0 ## E2 ## E1 ## E3; }; \
|
||||
struct { detail::_swizzle<4, T, Q, 0,2,2,0> E0 ## E2 ## E2 ## E0; }; \
|
||||
struct { detail::_swizzle<4, T, Q, 0,2,2,1> E0 ## E2 ## E2 ## E1; }; \
|
||||
struct { detail::_swizzle<4, T, Q, 0,2,2,2> E0 ## E2 ## E2 ## E2; }; \
|
||||
struct { detail::_swizzle<4, T, Q, 0,2,2,3> E0 ## E2 ## E2 ## E3; }; \
|
||||
struct { detail::_swizzle<4, T, Q, 0,2,3,0> E0 ## E2 ## E3 ## E0; }; \
|
||||
struct { detail::_swizzle<4, T, Q, 0,2,3,1> E0 ## E2 ## E3 ## E1; }; \
|
||||
struct { detail::_swizzle<4, T, Q, 0,2,3,2> E0 ## E2 ## E3 ## E2; }; \
|
||||
struct { detail::_swizzle<4, T, Q, 0,2,3,3> E0 ## E2 ## E3 ## E3; }; \
|
||||
struct { detail::_swizzle<4, T, Q, 0,3,0,0> E0 ## E3 ## E0 ## E0; }; \
|
||||
struct { detail::_swizzle<4, T, Q, 0,3,0,1> E0 ## E3 ## E0 ## E1; }; \
|
||||
struct { detail::_swizzle<4, T, Q, 0,3,0,2> E0 ## E3 ## E0 ## E2; }; \
|
||||
struct { detail::_swizzle<4, T, Q, 0,3,0,3> E0 ## E3 ## E0 ## E3; }; \
|
||||
struct { detail::_swizzle<4, T, Q, 0,3,1,0> E0 ## E3 ## E1 ## E0; }; \
|
||||
struct { detail::_swizzle<4, T, Q, 0,3,1,1> E0 ## E3 ## E1 ## E1; }; \
|
||||
struct { detail::_swizzle<4, T, Q, 0,3,1,2> E0 ## E3 ## E1 ## E2; }; \
|
||||
struct { detail::_swizzle<4, T, Q, 0,3,1,3> E0 ## E3 ## E1 ## E3; }; \
|
||||
struct { detail::_swizzle<4, T, Q, 0,3,2,0> E0 ## E3 ## E2 ## E0; }; \
|
||||
struct { detail::_swizzle<4, T, Q, 0,3,2,1> E0 ## E3 ## E2 ## E1; }; \
|
||||
struct { detail::_swizzle<4, T, Q, 0,3,2,2> E0 ## E3 ## E2 ## E2; }; \
|
||||
struct { detail::_swizzle<4, T, Q, 0,3,2,3> E0 ## E3 ## E2 ## E3; }; \
|
||||
struct { detail::_swizzle<4, T, Q, 0,3,3,0> E0 ## E3 ## E3 ## E0; }; \
|
||||
struct { detail::_swizzle<4, T, Q, 0,3,3,1> E0 ## E3 ## E3 ## E1; }; \
|
||||
struct { detail::_swizzle<4, T, Q, 0,3,3,2> E0 ## E3 ## E3 ## E2; }; \
|
||||
struct { detail::_swizzle<4, T, Q, 0,3,3,3> E0 ## E3 ## E3 ## E3; }; \
|
||||
struct { detail::_swizzle<4, T, Q, 1,0,0,0> E1 ## E0 ## E0 ## E0; }; \
|
||||
struct { detail::_swizzle<4, T, Q, 1,0,0,1> E1 ## E0 ## E0 ## E1; }; \
|
||||
struct { detail::_swizzle<4, T, Q, 1,0,0,2> E1 ## E0 ## E0 ## E2; }; \
|
||||
struct { detail::_swizzle<4, T, Q, 1,0,0,3> E1 ## E0 ## E0 ## E3; }; \
|
||||
struct { detail::_swizzle<4, T, Q, 1,0,1,0> E1 ## E0 ## E1 ## E0; }; \
|
||||
struct { detail::_swizzle<4, T, Q, 1,0,1,1> E1 ## E0 ## E1 ## E1; }; \
|
||||
struct { detail::_swizzle<4, T, Q, 1,0,1,2> E1 ## E0 ## E1 ## E2; }; \
|
||||
struct { detail::_swizzle<4, T, Q, 1,0,1,3> E1 ## E0 ## E1 ## E3; }; \
|
||||
struct { detail::_swizzle<4, T, Q, 1,0,2,0> E1 ## E0 ## E2 ## E0; }; \
|
||||
struct { detail::_swizzle<4, T, Q, 1,0,2,1> E1 ## E0 ## E2 ## E1; }; \
|
||||
struct { detail::_swizzle<4, T, Q, 1,0,2,2> E1 ## E0 ## E2 ## E2; }; \
|
||||
struct { detail::_swizzle<4, T, Q, 1,0,2,3> E1 ## E0 ## E2 ## E3; }; \
|
||||
struct { detail::_swizzle<4, T, Q, 1,0,3,0> E1 ## E0 ## E3 ## E0; }; \
|
||||
struct { detail::_swizzle<4, T, Q, 1,0,3,1> E1 ## E0 ## E3 ## E1; }; \
|
||||
struct { detail::_swizzle<4, T, Q, 1,0,3,2> E1 ## E0 ## E3 ## E2; }; \
|
||||
struct { detail::_swizzle<4, T, Q, 1,0,3,3> E1 ## E0 ## E3 ## E3; }; \
|
||||
struct { detail::_swizzle<4, T, Q, 1,1,0,0> E1 ## E1 ## E0 ## E0; }; \
|
||||
struct { detail::_swizzle<4, T, Q, 1,1,0,1> E1 ## E1 ## E0 ## E1; }; \
|
||||
struct { detail::_swizzle<4, T, Q, 1,1,0,2> E1 ## E1 ## E0 ## E2; }; \
|
||||
struct { detail::_swizzle<4, T, Q, 1,1,0,3> E1 ## E1 ## E0 ## E3; }; \
|
||||
struct { detail::_swizzle<4, T, Q, 1,1,1,0> E1 ## E1 ## E1 ## E0; }; \
|
||||
struct { detail::_swizzle<4, T, Q, 1,1,1,1> E1 ## E1 ## E1 ## E1; }; \
|
||||
struct { detail::_swizzle<4, T, Q, 1,1,1,2> E1 ## E1 ## E1 ## E2; }; \
|
||||
struct { detail::_swizzle<4, T, Q, 1,1,1,3> E1 ## E1 ## E1 ## E3; }; \
|
||||
struct { detail::_swizzle<4, T, Q, 1,1,2,0> E1 ## E1 ## E2 ## E0; }; \
|
||||
struct { detail::_swizzle<4, T, Q, 1,1,2,1> E1 ## E1 ## E2 ## E1; }; \
|
||||
struct { detail::_swizzle<4, T, Q, 1,1,2,2> E1 ## E1 ## E2 ## E2; }; \
|
||||
struct { detail::_swizzle<4, T, Q, 1,1,2,3> E1 ## E1 ## E2 ## E3; }; \
|
||||
struct { detail::_swizzle<4, T, Q, 1,1,3,0> E1 ## E1 ## E3 ## E0; }; \
|
||||
struct { detail::_swizzle<4, T, Q, 1,1,3,1> E1 ## E1 ## E3 ## E1; }; \
|
||||
struct { detail::_swizzle<4, T, Q, 1,1,3,2> E1 ## E1 ## E3 ## E2; }; \
|
||||
struct { detail::_swizzle<4, T, Q, 1,1,3,3> E1 ## E1 ## E3 ## E3; }; \
|
||||
struct { detail::_swizzle<4, T, Q, 1,2,0,0> E1 ## E2 ## E0 ## E0; }; \
|
||||
struct { detail::_swizzle<4, T, Q, 1,2,0,1> E1 ## E2 ## E0 ## E1; }; \
|
||||
struct { detail::_swizzle<4, T, Q, 1,2,0,2> E1 ## E2 ## E0 ## E2; }; \
|
||||
struct { detail::_swizzle<4, T, Q, 1,2,0,3> E1 ## E2 ## E0 ## E3; }; \
|
||||
struct { detail::_swizzle<4, T, Q, 1,2,1,0> E1 ## E2 ## E1 ## E0; }; \
|
||||
struct { detail::_swizzle<4, T, Q, 1,2,1,1> E1 ## E2 ## E1 ## E1; }; \
|
||||
struct { detail::_swizzle<4, T, Q, 1,2,1,2> E1 ## E2 ## E1 ## E2; }; \
|
||||
struct { detail::_swizzle<4, T, Q, 1,2,1,3> E1 ## E2 ## E1 ## E3; }; \
|
||||
struct { detail::_swizzle<4, T, Q, 1,2,2,0> E1 ## E2 ## E2 ## E0; }; \
|
||||
struct { detail::_swizzle<4, T, Q, 1,2,2,1> E1 ## E2 ## E2 ## E1; }; \
|
||||
struct { detail::_swizzle<4, T, Q, 1,2,2,2> E1 ## E2 ## E2 ## E2; }; \
|
||||
struct { detail::_swizzle<4, T, Q, 1,2,2,3> E1 ## E2 ## E2 ## E3; }; \
|
||||
struct { detail::_swizzle<4, T, Q, 1,2,3,0> E1 ## E2 ## E3 ## E0; }; \
|
||||
struct { detail::_swizzle<4, T, Q, 1,2,3,1> E1 ## E2 ## E3 ## E1; }; \
|
||||
struct { detail::_swizzle<4, T, Q, 1,2,3,2> E1 ## E2 ## E3 ## E2; }; \
|
||||
struct { detail::_swizzle<4, T, Q, 1,2,3,3> E1 ## E2 ## E3 ## E3; }; \
|
||||
struct { detail::_swizzle<4, T, Q, 1,3,0,0> E1 ## E3 ## E0 ## E0; }; \
|
||||
struct { detail::_swizzle<4, T, Q, 1,3,0,1> E1 ## E3 ## E0 ## E1; }; \
|
||||
struct { detail::_swizzle<4, T, Q, 1,3,0,2> E1 ## E3 ## E0 ## E2; }; \
|
||||
struct { detail::_swizzle<4, T, Q, 1,3,0,3> E1 ## E3 ## E0 ## E3; }; \
|
||||
struct { detail::_swizzle<4, T, Q, 1,3,1,0> E1 ## E3 ## E1 ## E0; }; \
|
||||
struct { detail::_swizzle<4, T, Q, 1,3,1,1> E1 ## E3 ## E1 ## E1; }; \
|
||||
struct { detail::_swizzle<4, T, Q, 1,3,1,2> E1 ## E3 ## E1 ## E2; }; \
|
||||
struct { detail::_swizzle<4, T, Q, 1,3,1,3> E1 ## E3 ## E1 ## E3; }; \
|
||||
struct { detail::_swizzle<4, T, Q, 1,3,2,0> E1 ## E3 ## E2 ## E0; }; \
|
||||
struct { detail::_swizzle<4, T, Q, 1,3,2,1> E1 ## E3 ## E2 ## E1; }; \
|
||||
struct { detail::_swizzle<4, T, Q, 1,3,2,2> E1 ## E3 ## E2 ## E2; }; \
|
||||
struct { detail::_swizzle<4, T, Q, 1,3,2,3> E1 ## E3 ## E2 ## E3; }; \
|
||||
struct { detail::_swizzle<4, T, Q, 1,3,3,0> E1 ## E3 ## E3 ## E0; }; \
|
||||
struct { detail::_swizzle<4, T, Q, 1,3,3,1> E1 ## E3 ## E3 ## E1; }; \
|
||||
struct { detail::_swizzle<4, T, Q, 1,3,3,2> E1 ## E3 ## E3 ## E2; }; \
|
||||
struct { detail::_swizzle<4, T, Q, 1,3,3,3> E1 ## E3 ## E3 ## E3; }; \
|
||||
struct { detail::_swizzle<4, T, Q, 2,0,0,0> E2 ## E0 ## E0 ## E0; }; \
|
||||
struct { detail::_swizzle<4, T, Q, 2,0,0,1> E2 ## E0 ## E0 ## E1; }; \
|
||||
struct { detail::_swizzle<4, T, Q, 2,0,0,2> E2 ## E0 ## E0 ## E2; }; \
|
||||
struct { detail::_swizzle<4, T, Q, 2,0,0,3> E2 ## E0 ## E0 ## E3; }; \
|
||||
struct { detail::_swizzle<4, T, Q, 2,0,1,0> E2 ## E0 ## E1 ## E0; }; \
|
||||
struct { detail::_swizzle<4, T, Q, 2,0,1,1> E2 ## E0 ## E1 ## E1; }; \
|
||||
struct { detail::_swizzle<4, T, Q, 2,0,1,2> E2 ## E0 ## E1 ## E2; }; \
|
||||
struct { detail::_swizzle<4, T, Q, 2,0,1,3> E2 ## E0 ## E1 ## E3; }; \
|
||||
struct { detail::_swizzle<4, T, Q, 2,0,2,0> E2 ## E0 ## E2 ## E0; }; \
|
||||
struct { detail::_swizzle<4, T, Q, 2,0,2,1> E2 ## E0 ## E2 ## E1; }; \
|
||||
struct { detail::_swizzle<4, T, Q, 2,0,2,2> E2 ## E0 ## E2 ## E2; }; \
|
||||
struct { detail::_swizzle<4, T, Q, 2,0,2,3> E2 ## E0 ## E2 ## E3; }; \
|
||||
struct { detail::_swizzle<4, T, Q, 2,0,3,0> E2 ## E0 ## E3 ## E0; }; \
|
||||
struct { detail::_swizzle<4, T, Q, 2,0,3,1> E2 ## E0 ## E3 ## E1; }; \
|
||||
struct { detail::_swizzle<4, T, Q, 2,0,3,2> E2 ## E0 ## E3 ## E2; }; \
|
||||
struct { detail::_swizzle<4, T, Q, 2,0,3,3> E2 ## E0 ## E3 ## E3; }; \
|
||||
struct { detail::_swizzle<4, T, Q, 2,1,0,0> E2 ## E1 ## E0 ## E0; }; \
|
||||
struct { detail::_swizzle<4, T, Q, 2,1,0,1> E2 ## E1 ## E0 ## E1; }; \
|
||||
struct { detail::_swizzle<4, T, Q, 2,1,0,2> E2 ## E1 ## E0 ## E2; }; \
|
||||
struct { detail::_swizzle<4, T, Q, 2,1,0,3> E2 ## E1 ## E0 ## E3; }; \
|
||||
struct { detail::_swizzle<4, T, Q, 2,1,1,0> E2 ## E1 ## E1 ## E0; }; \
|
||||
struct { detail::_swizzle<4, T, Q, 2,1,1,1> E2 ## E1 ## E1 ## E1; }; \
|
||||
struct { detail::_swizzle<4, T, Q, 2,1,1,2> E2 ## E1 ## E1 ## E2; }; \
|
||||
struct { detail::_swizzle<4, T, Q, 2,1,1,3> E2 ## E1 ## E1 ## E3; }; \
|
||||
struct { detail::_swizzle<4, T, Q, 2,1,2,0> E2 ## E1 ## E2 ## E0; }; \
|
||||
struct { detail::_swizzle<4, T, Q, 2,1,2,1> E2 ## E1 ## E2 ## E1; }; \
|
||||
struct { detail::_swizzle<4, T, Q, 2,1,2,2> E2 ## E1 ## E2 ## E2; }; \
|
||||
struct { detail::_swizzle<4, T, Q, 2,1,2,3> E2 ## E1 ## E2 ## E3; }; \
|
||||
struct { detail::_swizzle<4, T, Q, 2,1,3,0> E2 ## E1 ## E3 ## E0; }; \
|
||||
struct { detail::_swizzle<4, T, Q, 2,1,3,1> E2 ## E1 ## E3 ## E1; }; \
|
||||
struct { detail::_swizzle<4, T, Q, 2,1,3,2> E2 ## E1 ## E3 ## E2; }; \
|
||||
struct { detail::_swizzle<4, T, Q, 2,1,3,3> E2 ## E1 ## E3 ## E3; }; \
|
||||
struct { detail::_swizzle<4, T, Q, 2,2,0,0> E2 ## E2 ## E0 ## E0; }; \
|
||||
struct { detail::_swizzle<4, T, Q, 2,2,0,1> E2 ## E2 ## E0 ## E1; }; \
|
||||
struct { detail::_swizzle<4, T, Q, 2,2,0,2> E2 ## E2 ## E0 ## E2; }; \
|
||||
struct { detail::_swizzle<4, T, Q, 2,2,0,3> E2 ## E2 ## E0 ## E3; }; \
|
||||
struct { detail::_swizzle<4, T, Q, 2,2,1,0> E2 ## E2 ## E1 ## E0; }; \
|
||||
struct { detail::_swizzle<4, T, Q, 2,2,1,1> E2 ## E2 ## E1 ## E1; }; \
|
||||
struct { detail::_swizzle<4, T, Q, 2,2,1,2> E2 ## E2 ## E1 ## E2; }; \
|
||||
struct { detail::_swizzle<4, T, Q, 2,2,1,3> E2 ## E2 ## E1 ## E3; }; \
|
||||
struct { detail::_swizzle<4, T, Q, 2,2,2,0> E2 ## E2 ## E2 ## E0; }; \
|
||||
struct { detail::_swizzle<4, T, Q, 2,2,2,1> E2 ## E2 ## E2 ## E1; }; \
|
||||
struct { detail::_swizzle<4, T, Q, 2,2,2,2> E2 ## E2 ## E2 ## E2; }; \
|
||||
struct { detail::_swizzle<4, T, Q, 2,2,2,3> E2 ## E2 ## E2 ## E3; }; \
|
||||
struct { detail::_swizzle<4, T, Q, 2,2,3,0> E2 ## E2 ## E3 ## E0; }; \
|
||||
struct { detail::_swizzle<4, T, Q, 2,2,3,1> E2 ## E2 ## E3 ## E1; }; \
|
||||
struct { detail::_swizzle<4, T, Q, 2,2,3,2> E2 ## E2 ## E3 ## E2; }; \
|
||||
struct { detail::_swizzle<4, T, Q, 2,2,3,3> E2 ## E2 ## E3 ## E3; }; \
|
||||
struct { detail::_swizzle<4, T, Q, 2,3,0,0> E2 ## E3 ## E0 ## E0; }; \
|
||||
struct { detail::_swizzle<4, T, Q, 2,3,0,1> E2 ## E3 ## E0 ## E1; }; \
|
||||
struct { detail::_swizzle<4, T, Q, 2,3,0,2> E2 ## E3 ## E0 ## E2; }; \
|
||||
struct { detail::_swizzle<4, T, Q, 2,3,0,3> E2 ## E3 ## E0 ## E3; }; \
|
||||
struct { detail::_swizzle<4, T, Q, 2,3,1,0> E2 ## E3 ## E1 ## E0; }; \
|
||||
struct { detail::_swizzle<4, T, Q, 2,3,1,1> E2 ## E3 ## E1 ## E1; }; \
|
||||
struct { detail::_swizzle<4, T, Q, 2,3,1,2> E2 ## E3 ## E1 ## E2; }; \
|
||||
struct { detail::_swizzle<4, T, Q, 2,3,1,3> E2 ## E3 ## E1 ## E3; }; \
|
||||
struct { detail::_swizzle<4, T, Q, 2,3,2,0> E2 ## E3 ## E2 ## E0; }; \
|
||||
struct { detail::_swizzle<4, T, Q, 2,3,2,1> E2 ## E3 ## E2 ## E1; }; \
|
||||
struct { detail::_swizzle<4, T, Q, 2,3,2,2> E2 ## E3 ## E2 ## E2; }; \
|
||||
struct { detail::_swizzle<4, T, Q, 2,3,2,3> E2 ## E3 ## E2 ## E3; }; \
|
||||
struct { detail::_swizzle<4, T, Q, 2,3,3,0> E2 ## E3 ## E3 ## E0; }; \
|
||||
struct { detail::_swizzle<4, T, Q, 2,3,3,1> E2 ## E3 ## E3 ## E1; }; \
|
||||
struct { detail::_swizzle<4, T, Q, 2,3,3,2> E2 ## E3 ## E3 ## E2; }; \
|
||||
struct { detail::_swizzle<4, T, Q, 2,3,3,3> E2 ## E3 ## E3 ## E3; }; \
|
||||
struct { detail::_swizzle<4, T, Q, 3,0,0,0> E3 ## E0 ## E0 ## E0; }; \
|
||||
struct { detail::_swizzle<4, T, Q, 3,0,0,1> E3 ## E0 ## E0 ## E1; }; \
|
||||
struct { detail::_swizzle<4, T, Q, 3,0,0,2> E3 ## E0 ## E0 ## E2; }; \
|
||||
struct { detail::_swizzle<4, T, Q, 3,0,0,3> E3 ## E0 ## E0 ## E3; }; \
|
||||
struct { detail::_swizzle<4, T, Q, 3,0,1,0> E3 ## E0 ## E1 ## E0; }; \
|
||||
struct { detail::_swizzle<4, T, Q, 3,0,1,1> E3 ## E0 ## E1 ## E1; }; \
|
||||
struct { detail::_swizzle<4, T, Q, 3,0,1,2> E3 ## E0 ## E1 ## E2; }; \
|
||||
struct { detail::_swizzle<4, T, Q, 3,0,1,3> E3 ## E0 ## E1 ## E3; }; \
|
||||
struct { detail::_swizzle<4, T, Q, 3,0,2,0> E3 ## E0 ## E2 ## E0; }; \
|
||||
struct { detail::_swizzle<4, T, Q, 3,0,2,1> E3 ## E0 ## E2 ## E1; }; \
|
||||
struct { detail::_swizzle<4, T, Q, 3,0,2,2> E3 ## E0 ## E2 ## E2; }; \
|
||||
struct { detail::_swizzle<4, T, Q, 3,0,2,3> E3 ## E0 ## E2 ## E3; }; \
|
||||
struct { detail::_swizzle<4, T, Q, 3,0,3,0> E3 ## E0 ## E3 ## E0; }; \
|
||||
struct { detail::_swizzle<4, T, Q, 3,0,3,1> E3 ## E0 ## E3 ## E1; }; \
|
||||
struct { detail::_swizzle<4, T, Q, 3,0,3,2> E3 ## E0 ## E3 ## E2; }; \
|
||||
struct { detail::_swizzle<4, T, Q, 3,0,3,3> E3 ## E0 ## E3 ## E3; }; \
|
||||
struct { detail::_swizzle<4, T, Q, 3,1,0,0> E3 ## E1 ## E0 ## E0; }; \
|
||||
struct { detail::_swizzle<4, T, Q, 3,1,0,1> E3 ## E1 ## E0 ## E1; }; \
|
||||
struct { detail::_swizzle<4, T, Q, 3,1,0,2> E3 ## E1 ## E0 ## E2; }; \
|
||||
struct { detail::_swizzle<4, T, Q, 3,1,0,3> E3 ## E1 ## E0 ## E3; }; \
|
||||
struct { detail::_swizzle<4, T, Q, 3,1,1,0> E3 ## E1 ## E1 ## E0; }; \
|
||||
struct { detail::_swizzle<4, T, Q, 3,1,1,1> E3 ## E1 ## E1 ## E1; }; \
|
||||
struct { detail::_swizzle<4, T, Q, 3,1,1,2> E3 ## E1 ## E1 ## E2; }; \
|
||||
struct { detail::_swizzle<4, T, Q, 3,1,1,3> E3 ## E1 ## E1 ## E3; }; \
|
||||
struct { detail::_swizzle<4, T, Q, 3,1,2,0> E3 ## E1 ## E2 ## E0; }; \
|
||||
struct { detail::_swizzle<4, T, Q, 3,1,2,1> E3 ## E1 ## E2 ## E1; }; \
|
||||
struct { detail::_swizzle<4, T, Q, 3,1,2,2> E3 ## E1 ## E2 ## E2; }; \
|
||||
struct { detail::_swizzle<4, T, Q, 3,1,2,3> E3 ## E1 ## E2 ## E3; }; \
|
||||
struct { detail::_swizzle<4, T, Q, 3,1,3,0> E3 ## E1 ## E3 ## E0; }; \
|
||||
struct { detail::_swizzle<4, T, Q, 3,1,3,1> E3 ## E1 ## E3 ## E1; }; \
|
||||
struct { detail::_swizzle<4, T, Q, 3,1,3,2> E3 ## E1 ## E3 ## E2; }; \
|
||||
struct { detail::_swizzle<4, T, Q, 3,1,3,3> E3 ## E1 ## E3 ## E3; }; \
|
||||
struct { detail::_swizzle<4, T, Q, 3,2,0,0> E3 ## E2 ## E0 ## E0; }; \
|
||||
struct { detail::_swizzle<4, T, Q, 3,2,0,1> E3 ## E2 ## E0 ## E1; }; \
|
||||
struct { detail::_swizzle<4, T, Q, 3,2,0,2> E3 ## E2 ## E0 ## E2; }; \
|
||||
struct { detail::_swizzle<4, T, Q, 3,2,0,3> E3 ## E2 ## E0 ## E3; }; \
|
||||
struct { detail::_swizzle<4, T, Q, 3,2,1,0> E3 ## E2 ## E1 ## E0; }; \
|
||||
struct { detail::_swizzle<4, T, Q, 3,2,1,1> E3 ## E2 ## E1 ## E1; }; \
|
||||
struct { detail::_swizzle<4, T, Q, 3,2,1,2> E3 ## E2 ## E1 ## E2; }; \
|
||||
struct { detail::_swizzle<4, T, Q, 3,2,1,3> E3 ## E2 ## E1 ## E3; }; \
|
||||
struct { detail::_swizzle<4, T, Q, 3,2,2,0> E3 ## E2 ## E2 ## E0; }; \
|
||||
struct { detail::_swizzle<4, T, Q, 3,2,2,1> E3 ## E2 ## E2 ## E1; }; \
|
||||
struct { detail::_swizzle<4, T, Q, 3,2,2,2> E3 ## E2 ## E2 ## E2; }; \
|
||||
struct { detail::_swizzle<4, T, Q, 3,2,2,3> E3 ## E2 ## E2 ## E3; }; \
|
||||
struct { detail::_swizzle<4, T, Q, 3,2,3,0> E3 ## E2 ## E3 ## E0; }; \
|
||||
struct { detail::_swizzle<4, T, Q, 3,2,3,1> E3 ## E2 ## E3 ## E1; }; \
|
||||
struct { detail::_swizzle<4, T, Q, 3,2,3,2> E3 ## E2 ## E3 ## E2; }; \
|
||||
struct { detail::_swizzle<4, T, Q, 3,2,3,3> E3 ## E2 ## E3 ## E3; }; \
|
||||
struct { detail::_swizzle<4, T, Q, 3,3,0,0> E3 ## E3 ## E0 ## E0; }; \
|
||||
struct { detail::_swizzle<4, T, Q, 3,3,0,1> E3 ## E3 ## E0 ## E1; }; \
|
||||
struct { detail::_swizzle<4, T, Q, 3,3,0,2> E3 ## E3 ## E0 ## E2; }; \
|
||||
struct { detail::_swizzle<4, T, Q, 3,3,0,3> E3 ## E3 ## E0 ## E3; }; \
|
||||
struct { detail::_swizzle<4, T, Q, 3,3,1,0> E3 ## E3 ## E1 ## E0; }; \
|
||||
struct { detail::_swizzle<4, T, Q, 3,3,1,1> E3 ## E3 ## E1 ## E1; }; \
|
||||
struct { detail::_swizzle<4, T, Q, 3,3,1,2> E3 ## E3 ## E1 ## E2; }; \
|
||||
struct { detail::_swizzle<4, T, Q, 3,3,1,3> E3 ## E3 ## E1 ## E3; }; \
|
||||
struct { detail::_swizzle<4, T, Q, 3,3,2,0> E3 ## E3 ## E2 ## E0; }; \
|
||||
struct { detail::_swizzle<4, T, Q, 3,3,2,1> E3 ## E3 ## E2 ## E1; }; \
|
||||
struct { detail::_swizzle<4, T, Q, 3,3,2,2> E3 ## E3 ## E2 ## E2; }; \
|
||||
struct { detail::_swizzle<4, T, Q, 3,3,2,3> E3 ## E3 ## E2 ## E3; }; \
|
||||
struct { detail::_swizzle<4, T, Q, 3,3,3,0> E3 ## E3 ## E3 ## E0; }; \
|
||||
struct { detail::_swizzle<4, T, Q, 3,3,3,1> E3 ## E3 ## E3 ## E1; }; \
|
||||
struct { detail::_swizzle<4, T, Q, 3,3,3,2> E3 ## E3 ## E3 ## E2; }; \
|
||||
struct { detail::_swizzle<4, T, Q, 3,3,3,3> E3 ## E3 ## E3 ## E3; };
|
||||
685
vendor/glm/detail/_swizzle_func.hpp
vendored
Executable file
685
vendor/glm/detail/_swizzle_func.hpp
vendored
Executable file
@ -0,0 +1,685 @@
|
||||
/// @ref core
|
||||
/// @file glm/detail/_swizzle_func.hpp
|
||||
|
||||
#pragma once
|
||||
|
||||
#define GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, CONST, A, B) \
|
||||
vec<2, T, Q> A ## B() CONST \
|
||||
{ \
|
||||
return vec<2, T, Q>(this->A, this->B); \
|
||||
}
|
||||
|
||||
#define GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, CONST, A, B, C) \
|
||||
vec<3, T, Q> A ## B ## C() CONST \
|
||||
{ \
|
||||
return vec<3, T, Q>(this->A, this->B, this->C); \
|
||||
}
|
||||
|
||||
#define GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, CONST, A, B, C, D) \
|
||||
vec<4, T, Q> A ## B ## C ## D() CONST \
|
||||
{ \
|
||||
return vec<4, T, Q>(this->A, this->B, this->C, this->D); \
|
||||
}
|
||||
|
||||
#define GLM_SWIZZLE_GEN_VEC2_ENTRY_DEF(T, P, L, CONST, A, B) \
|
||||
template<typename T> \
|
||||
vec<L, T, Q> vec<L, T, Q>::A ## B() CONST \
|
||||
{ \
|
||||
return vec<2, T, Q>(this->A, this->B); \
|
||||
}
|
||||
|
||||
#define GLM_SWIZZLE_GEN_VEC3_ENTRY_DEF(T, P, L, CONST, A, B, C) \
|
||||
template<typename T> \
|
||||
vec<3, T, Q> vec<L, T, Q>::A ## B ## C() CONST \
|
||||
{ \
|
||||
return vec<3, T, Q>(this->A, this->B, this->C); \
|
||||
}
|
||||
|
||||
#define GLM_SWIZZLE_GEN_VEC4_ENTRY_DEF(T, P, L, CONST, A, B, C, D) \
|
||||
template<typename T> \
|
||||
vec<4, T, Q> vec<L, T, Q>::A ## B ## C ## D() CONST \
|
||||
{ \
|
||||
return vec<4, T, Q>(this->A, this->B, this->C, this->D); \
|
||||
}
|
||||
|
||||
#define GLM_MUTABLE
|
||||
|
||||
#define GLM_SWIZZLE_GEN_REF2_FROM_VEC2_SWIZZLE(T, P, A, B) \
|
||||
GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, 2, GLM_MUTABLE, A, B) \
|
||||
GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, 2, GLM_MUTABLE, B, A)
|
||||
|
||||
#define GLM_SWIZZLE_GEN_REF_FROM_VEC2(T, P) \
|
||||
GLM_SWIZZLE_GEN_REF2_FROM_VEC2_SWIZZLE(T, P, x, y) \
|
||||
GLM_SWIZZLE_GEN_REF2_FROM_VEC2_SWIZZLE(T, P, r, g) \
|
||||
GLM_SWIZZLE_GEN_REF2_FROM_VEC2_SWIZZLE(T, P, s, t)
|
||||
|
||||
#define GLM_SWIZZLE_GEN_REF2_FROM_VEC3_SWIZZLE(T, P, A, B, C) \
|
||||
GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, GLM_MUTABLE, A, B) \
|
||||
GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, GLM_MUTABLE, A, C) \
|
||||
GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, GLM_MUTABLE, B, A) \
|
||||
GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, GLM_MUTABLE, B, C) \
|
||||
GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, GLM_MUTABLE, C, A) \
|
||||
GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, GLM_MUTABLE, C, B)
|
||||
|
||||
#define GLM_SWIZZLE_GEN_REF3_FROM_VEC3_SWIZZLE(T, P, A, B, C) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, GLM_MUTABLE, A, B, C) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, GLM_MUTABLE, A, C, B) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, GLM_MUTABLE, B, A, C) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, GLM_MUTABLE, B, C, A) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, GLM_MUTABLE, C, A, B) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, GLM_MUTABLE, C, B, A)
|
||||
|
||||
#define GLM_SWIZZLE_GEN_REF_FROM_VEC3_COMP(T, P, A, B, C) \
|
||||
GLM_SWIZZLE_GEN_REF3_FROM_VEC3_SWIZZLE(T, P, A, B, C) \
|
||||
GLM_SWIZZLE_GEN_REF2_FROM_VEC3_SWIZZLE(T, P, A, B, C)
|
||||
|
||||
#define GLM_SWIZZLE_GEN_REF_FROM_VEC3(T, P) \
|
||||
GLM_SWIZZLE_GEN_REF_FROM_VEC3_COMP(T, P, x, y, z) \
|
||||
GLM_SWIZZLE_GEN_REF_FROM_VEC3_COMP(T, P, r, g, b) \
|
||||
GLM_SWIZZLE_GEN_REF_FROM_VEC3_COMP(T, P, s, t, p)
|
||||
|
||||
#define GLM_SWIZZLE_GEN_REF2_FROM_VEC4_SWIZZLE(T, P, A, B, C, D) \
|
||||
GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, GLM_MUTABLE, A, B) \
|
||||
GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, GLM_MUTABLE, A, C) \
|
||||
GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, GLM_MUTABLE, A, D) \
|
||||
GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, GLM_MUTABLE, B, A) \
|
||||
GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, GLM_MUTABLE, B, C) \
|
||||
GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, GLM_MUTABLE, B, D) \
|
||||
GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, GLM_MUTABLE, C, A) \
|
||||
GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, GLM_MUTABLE, C, B) \
|
||||
GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, GLM_MUTABLE, C, D) \
|
||||
GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, GLM_MUTABLE, D, A) \
|
||||
GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, GLM_MUTABLE, D, B) \
|
||||
GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, GLM_MUTABLE, D, C)
|
||||
|
||||
#define GLM_SWIZZLE_GEN_REF3_FROM_VEC4_SWIZZLE(T, P, A, B, C, D) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , A, B, C) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , A, B, D) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , A, C, B) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , A, C, D) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , A, D, B) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , A, D, C) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , B, A, C) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , B, A, D) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , B, C, A) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , B, C, D) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , B, D, A) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , B, D, C) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , C, A, B) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , C, A, D) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , C, B, A) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , C, B, D) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , C, D, A) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , C, D, B) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , D, A, B) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , D, A, C) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , D, B, A) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , D, B, C) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , D, C, A) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , D, C, B)
|
||||
|
||||
#define GLM_SWIZZLE_GEN_REF4_FROM_VEC4_SWIZZLE(T, P, A, B, C, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , A, C, B, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , A, C, D, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , A, D, B, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , A, D, C, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , A, B, D, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , A, B, C, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , B, C, A, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , B, C, D, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , B, D, A, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , B, D, C, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , B, A, D, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , B, A, C, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , C, B, A, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , C, B, D, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , C, D, A, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , C, D, B, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , C, A, D, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , C, A, B, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , D, C, B, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , D, C, A, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , D, A, B, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , D, A, C, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , D, B, A, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , D, B, C, A)
|
||||
|
||||
#define GLM_SWIZZLE_GEN_REF_FROM_VEC4_COMP(T, P, A, B, C, D) \
|
||||
GLM_SWIZZLE_GEN_REF2_FROM_VEC4_SWIZZLE(T, P, A, B, C, D) \
|
||||
GLM_SWIZZLE_GEN_REF3_FROM_VEC4_SWIZZLE(T, P, A, B, C, D) \
|
||||
GLM_SWIZZLE_GEN_REF4_FROM_VEC4_SWIZZLE(T, P, A, B, C, D)
|
||||
|
||||
#define GLM_SWIZZLE_GEN_REF_FROM_VEC4(T, P) \
|
||||
GLM_SWIZZLE_GEN_REF_FROM_VEC4_COMP(T, P, x, y, z, w) \
|
||||
GLM_SWIZZLE_GEN_REF_FROM_VEC4_COMP(T, P, r, g, b, a) \
|
||||
GLM_SWIZZLE_GEN_REF_FROM_VEC4_COMP(T, P, s, t, p, q)
|
||||
|
||||
#define GLM_SWIZZLE_GEN_VEC2_FROM_VEC2_SWIZZLE(T, P, A, B) \
|
||||
GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, A, A) \
|
||||
GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, A, B) \
|
||||
GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, B, A) \
|
||||
GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, B, B)
|
||||
|
||||
#define GLM_SWIZZLE_GEN_VEC3_FROM_VEC2_SWIZZLE(T, P, A, B) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, A, A) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, A, B) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, B, A) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, B, B) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, A, A) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, A, B) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, B, A) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, B, B)
|
||||
|
||||
#define GLM_SWIZZLE_GEN_VEC4_FROM_VEC2_SWIZZLE(T, P, A, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, A, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, A, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, B, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, B, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, A, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, A, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, B, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, B, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, A, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, A, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, B, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, B, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, A, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, A, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, B, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, B, B)
|
||||
|
||||
#define GLM_SWIZZLE_GEN_VEC_FROM_VEC2_COMP(T, P, A, B) \
|
||||
GLM_SWIZZLE_GEN_VEC2_FROM_VEC2_SWIZZLE(T, P, A, B) \
|
||||
GLM_SWIZZLE_GEN_VEC3_FROM_VEC2_SWIZZLE(T, P, A, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_FROM_VEC2_SWIZZLE(T, P, A, B)
|
||||
|
||||
#define GLM_SWIZZLE_GEN_VEC_FROM_VEC2(T, P) \
|
||||
GLM_SWIZZLE_GEN_VEC_FROM_VEC2_COMP(T, P, x, y) \
|
||||
GLM_SWIZZLE_GEN_VEC_FROM_VEC2_COMP(T, P, r, g) \
|
||||
GLM_SWIZZLE_GEN_VEC_FROM_VEC2_COMP(T, P, s, t)
|
||||
|
||||
#define GLM_SWIZZLE_GEN_VEC2_FROM_VEC3_SWIZZLE(T, P, A, B, C) \
|
||||
GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, A, A) \
|
||||
GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, A, B) \
|
||||
GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, A, C) \
|
||||
GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, B, A) \
|
||||
GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, B, B) \
|
||||
GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, B, C) \
|
||||
GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, C, A) \
|
||||
GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, C, B) \
|
||||
GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, C, C)
|
||||
|
||||
#define GLM_SWIZZLE_GEN_VEC3_FROM_VEC3_SWIZZLE(T, P, A, B, C) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, A, A) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, A, B) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, A, C) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, B, A) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, B, B) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, B, C) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, C, A) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, C, B) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, C, C) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, A, A) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, A, B) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, A, C) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, B, A) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, B, B) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, B, C) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, C, A) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, C, B) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, C, C) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, A, A) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, A, B) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, A, C) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, B, A) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, B, B) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, B, C) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, C, A) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, C, B) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, C, C)
|
||||
|
||||
#define GLM_SWIZZLE_GEN_VEC4_FROM_VEC3_SWIZZLE(T, P, A, B, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, A, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, A, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, A, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, B, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, B, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, B, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, C, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, C, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, C, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, A, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, A, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, A, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, B, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, B, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, B, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, C, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, C, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, C, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, A, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, A, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, A, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, B, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, B, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, B, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, C, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, C, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, C, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, A, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, A, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, A, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, B, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, B, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, B, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, C, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, C, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, C, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, A, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, A, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, A, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, B, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, B, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, B, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, C, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, C, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, C, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, A, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, A, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, A, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, B, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, B, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, B, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, C, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, C, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, C, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, A, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, A, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, A, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, B, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, B, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, B, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, C, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, C, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, C, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, A, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, A, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, A, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, B, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, B, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, B, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, C, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, C, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, C, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, A, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, A, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, A, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, B, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, B, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, B, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, C, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, C, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, C, C)
|
||||
|
||||
#define GLM_SWIZZLE_GEN_VEC_FROM_VEC3_COMP(T, P, A, B, C) \
|
||||
GLM_SWIZZLE_GEN_VEC2_FROM_VEC3_SWIZZLE(T, P, A, B, C) \
|
||||
GLM_SWIZZLE_GEN_VEC3_FROM_VEC3_SWIZZLE(T, P, A, B, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_FROM_VEC3_SWIZZLE(T, P, A, B, C)
|
||||
|
||||
#define GLM_SWIZZLE_GEN_VEC_FROM_VEC3(T, P) \
|
||||
GLM_SWIZZLE_GEN_VEC_FROM_VEC3_COMP(T, P, x, y, z) \
|
||||
GLM_SWIZZLE_GEN_VEC_FROM_VEC3_COMP(T, P, r, g, b) \
|
||||
GLM_SWIZZLE_GEN_VEC_FROM_VEC3_COMP(T, P, s, t, p)
|
||||
|
||||
#define GLM_SWIZZLE_GEN_VEC2_FROM_VEC4_SWIZZLE(T, P, A, B, C, D) \
|
||||
GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, A, A) \
|
||||
GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, A, B) \
|
||||
GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, A, C) \
|
||||
GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, A, D) \
|
||||
GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, B, A) \
|
||||
GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, B, B) \
|
||||
GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, B, C) \
|
||||
GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, B, D) \
|
||||
GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, C, A) \
|
||||
GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, C, B) \
|
||||
GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, C, C) \
|
||||
GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, C, D) \
|
||||
GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, D, A) \
|
||||
GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, D, B) \
|
||||
GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, D, C) \
|
||||
GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, D, D)
|
||||
|
||||
#define GLM_SWIZZLE_GEN_VEC3_FROM_VEC4_SWIZZLE(T, P, A, B, C, D) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, A, A) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, A, B) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, A, C) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, A, D) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, B, A) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, B, B) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, B, C) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, B, D) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, C, A) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, C, B) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, C, C) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, C, D) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, D, A) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, D, B) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, D, C) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, D, D) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, A, A) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, A, B) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, A, C) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, A, D) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, B, A) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, B, B) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, B, C) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, B, D) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, C, A) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, C, B) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, C, C) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, C, D) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, D, A) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, D, B) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, D, C) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, D, D) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, A, A) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, A, B) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, A, C) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, A, D) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, B, A) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, B, B) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, B, C) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, B, D) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, C, A) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, C, B) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, C, C) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, C, D) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, D, A) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, D, B) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, D, C) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, D, D) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, D, A, A) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, D, A, B) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, D, A, C) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, D, A, D) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, D, B, A) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, D, B, B) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, D, B, C) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, D, B, D) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, D, C, A) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, D, C, B) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, D, C, C) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, D, C, D) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, D, D, A) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, D, D, B) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, D, D, C) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, D, D, D)
|
||||
|
||||
#define GLM_SWIZZLE_GEN_VEC4_FROM_VEC4_SWIZZLE(T, P, A, B, C, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, A, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, A, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, A, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, A, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, B, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, B, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, B, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, B, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, C, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, C, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, C, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, C, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, D, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, D, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, D, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, D, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, A, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, A, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, A, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, A, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, B, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, B, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, B, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, B, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, C, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, C, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, C, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, C, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, D, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, D, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, D, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, D, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, A, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, A, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, A, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, A, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, B, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, B, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, B, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, B, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, C, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, C, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, C, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, C, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, D, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, D, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, D, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, D, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, D, A, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, D, A, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, D, A, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, D, A, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, D, B, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, D, B, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, D, B, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, D, B, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, D, C, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, D, C, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, D, C, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, D, C, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, D, D, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, D, D, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, D, D, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, D, D, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, A, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, A, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, A, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, A, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, B, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, B, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, B, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, B, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, C, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, C, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, C, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, C, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, D, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, D, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, D, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, D, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, A, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, A, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, A, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, A, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, B, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, B, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, B, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, B, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, C, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, C, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, C, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, C, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, D, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, D, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, D, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, D, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, A, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, A, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, A, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, A, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, B, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, B, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, B, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, B, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, C, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, C, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, C, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, C, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, D, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, D, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, D, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, D, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, D, A, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, D, A, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, D, A, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, D, A, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, D, B, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, D, B, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, D, B, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, D, B, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, D, C, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, D, C, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, D, C, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, D, C, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, D, D, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, D, D, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, D, D, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, D, D, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, A, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, A, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, A, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, A, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, B, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, B, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, B, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, B, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, C, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, C, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, C, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, C, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, D, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, D, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, D, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, D, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, A, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, A, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, A, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, A, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, B, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, B, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, B, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, B, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, C, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, C, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, C, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, C, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, D, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, D, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, D, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, D, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, A, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, A, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, A, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, A, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, B, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, B, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, B, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, B, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, C, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, C, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, C, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, C, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, D, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, D, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, D, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, D, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, D, A, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, D, A, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, D, A, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, D, A, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, D, B, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, D, B, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, D, B, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, D, B, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, D, C, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, D, C, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, D, C, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, D, C, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, D, D, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, D, D, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, D, D, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, D, D, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, A, A, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, A, A, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, A, A, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, A, A, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, A, B, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, A, B, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, A, B, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, A, B, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, A, C, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, A, C, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, A, C, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, A, C, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, A, D, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, A, D, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, A, D, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, A, D, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, B, A, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, B, A, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, B, A, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, B, A, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, B, B, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, B, B, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, B, B, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, B, B, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, B, C, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, B, C, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, B, C, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, B, C, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, B, D, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, B, D, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, B, D, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, B, D, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, C, A, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, C, A, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, C, A, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, C, A, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, C, B, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, C, B, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, C, B, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, C, B, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, C, C, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, C, C, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, C, C, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, C, C, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, C, D, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, C, D, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, C, D, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, C, D, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, D, A, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, D, A, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, D, A, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, D, A, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, D, B, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, D, B, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, D, B, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, D, B, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, D, C, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, D, C, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, D, C, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, D, C, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, D, D, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, D, D, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, D, D, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, D, D, D)
|
||||
|
||||
#define GLM_SWIZZLE_GEN_VEC_FROM_VEC4_COMP(T, P, A, B, C, D) \
|
||||
GLM_SWIZZLE_GEN_VEC2_FROM_VEC4_SWIZZLE(T, P, A, B, C, D) \
|
||||
GLM_SWIZZLE_GEN_VEC3_FROM_VEC4_SWIZZLE(T, P, A, B, C, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_FROM_VEC4_SWIZZLE(T, P, A, B, C, D)
|
||||
|
||||
#define GLM_SWIZZLE_GEN_VEC_FROM_VEC4(T, P) \
|
||||
GLM_SWIZZLE_GEN_VEC_FROM_VEC4_COMP(T, P, x, y, z, w) \
|
||||
GLM_SWIZZLE_GEN_VEC_FROM_VEC4_COMP(T, P, r, g, b, a) \
|
||||
GLM_SWIZZLE_GEN_VEC_FROM_VEC4_COMP(T, P, s, t, p, q)
|
||||
|
||||
131
vendor/glm/detail/_vectorize.hpp
vendored
Executable file
131
vendor/glm/detail/_vectorize.hpp
vendored
Executable file
@ -0,0 +1,131 @@
|
||||
/// @ref core
|
||||
/// @file glm/detail/_vectorize.hpp
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "type_vec1.hpp"
|
||||
#include "type_vec2.hpp"
|
||||
#include "type_vec3.hpp"
|
||||
#include "type_vec4.hpp"
|
||||
|
||||
namespace glm{
|
||||
namespace detail
|
||||
{
|
||||
template<length_t L, typename R, typename T, qualifier Q>
|
||||
struct functor1{};
|
||||
|
||||
template<typename R, typename T, qualifier Q>
|
||||
struct functor1<1, R, T, Q>
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static vec<1, R, Q> call(R (*Func) (T x), vec<1, T, Q> const& v)
|
||||
{
|
||||
return vec<1, R, Q>(Func(v.x));
|
||||
}
|
||||
};
|
||||
|
||||
template<typename R, typename T, qualifier Q>
|
||||
struct functor1<2, R, T, Q>
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static vec<2, R, Q> call(R (*Func) (T x), vec<2, T, Q> const& v)
|
||||
{
|
||||
return vec<2, R, Q>(Func(v.x), Func(v.y));
|
||||
}
|
||||
};
|
||||
|
||||
template<typename R, typename T, qualifier Q>
|
||||
struct functor1<3, R, T, Q>
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static vec<3, R, Q> call(R (*Func) (T x), vec<3, T, Q> const& v)
|
||||
{
|
||||
return vec<3, R, Q>(Func(v.x), Func(v.y), Func(v.z));
|
||||
}
|
||||
};
|
||||
|
||||
template<typename R, typename T, qualifier Q>
|
||||
struct functor1<4, R, T, Q>
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static vec<4, R, Q> call(R (*Func) (T x), vec<4, T, Q> const& v)
|
||||
{
|
||||
return vec<4, R, Q>(Func(v.x), Func(v.y), Func(v.z), Func(v.w));
|
||||
}
|
||||
};
|
||||
|
||||
template<length_t L, typename T, qualifier Q>
|
||||
struct functor2{};
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
struct functor2<1, T, Q>
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static vec<1, T, Q> call(T (*Func) (T x, T y), vec<1, T, Q> const& a, vec<1, T, Q> const& b)
|
||||
{
|
||||
return vec<1, T, Q>(Func(a.x, b.x));
|
||||
}
|
||||
};
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
struct functor2<2, T, Q>
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static vec<2, T, Q> call(T (*Func) (T x, T y), vec<2, T, Q> const& a, vec<2, T, Q> const& b)
|
||||
{
|
||||
return vec<2, T, Q>(Func(a.x, b.x), Func(a.y, b.y));
|
||||
}
|
||||
};
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
struct functor2<3, T, Q>
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static vec<3, T, Q> call(T (*Func) (T x, T y), vec<3, T, Q> const& a, vec<3, T, Q> const& b)
|
||||
{
|
||||
return vec<3, T, Q>(Func(a.x, b.x), Func(a.y, b.y), Func(a.z, b.z));
|
||||
}
|
||||
};
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
struct functor2<4, T, Q>
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static vec<4, T, Q> call(T (*Func) (T x, T y), vec<4, T, Q> const& a, vec<4, T, Q> const& b)
|
||||
{
|
||||
return vec<4, T, Q>(Func(a.x, b.x), Func(a.y, b.y), Func(a.z, b.z), Func(a.w, b.w));
|
||||
}
|
||||
};
|
||||
|
||||
template<length_t L, typename T, qualifier Q>
|
||||
struct functor2_vec_sca{};
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
struct functor2_vec_sca<1, T, Q>
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static vec<1, T, Q> call(T (*Func) (T x, T y), vec<1, T, Q> const& a, T b)
|
||||
{
|
||||
return vec<1, T, Q>(Func(a.x, b));
|
||||
}
|
||||
};
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
struct functor2_vec_sca<2, T, Q>
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static vec<2, T, Q> call(T (*Func) (T x, T y), vec<2, T, Q> const& a, T b)
|
||||
{
|
||||
return vec<2, T, Q>(Func(a.x, b), Func(a.y, b));
|
||||
}
|
||||
};
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
struct functor2_vec_sca<3, T, Q>
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static vec<3, T, Q> call(T (*Func) (T x, T y), vec<3, T, Q> const& a, T b)
|
||||
{
|
||||
return vec<3, T, Q>(Func(a.x, b), Func(a.y, b), Func(a.z, b));
|
||||
}
|
||||
};
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
struct functor2_vec_sca<4, T, Q>
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static vec<4, T, Q> call(T (*Func) (T x, T y), vec<4, T, Q> const& a, T b)
|
||||
{
|
||||
return vec<4, T, Q>(Func(a.x, b), Func(a.y, b), Func(a.z, b), Func(a.w, b));
|
||||
}
|
||||
};
|
||||
}//namespace detail
|
||||
}//namespace glm
|
||||
28
vendor/glm/detail/compute_vector_relational.hpp
vendored
Executable file
28
vendor/glm/detail/compute_vector_relational.hpp
vendored
Executable file
@ -0,0 +1,28 @@
|
||||
#pragma once
|
||||
|
||||
#include "setup.hpp"
|
||||
#include <cstring>
|
||||
#include <limits>
|
||||
|
||||
namespace glm{
|
||||
namespace detail
|
||||
{
|
||||
template <typename T, bool isFloat = std::numeric_limits<T>::is_iec559>
|
||||
struct compute_equal
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static bool call(T a, T b)
|
||||
{
|
||||
return a == b;
|
||||
}
|
||||
};
|
||||
|
||||
template <typename T>
|
||||
struct compute_equal<T, true>
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static bool call(T a, T b)
|
||||
{
|
||||
return std::memcmp(&a, &b, sizeof(T)) == 0;
|
||||
}
|
||||
};
|
||||
}//namespace detail
|
||||
}//namespace glm
|
||||
186
vendor/glm/detail/dummy.cpp
vendored
Executable file
186
vendor/glm/detail/dummy.cpp
vendored
Executable file
@ -0,0 +1,186 @@
|
||||
/// @ref core
|
||||
/// @file glm/core/dummy.cpp
|
||||
///
|
||||
/// GLM is a header only library. There is nothing to compile.
|
||||
/// dummy.cpp exist only a wordaround for CMake file.
|
||||
|
||||
/*
|
||||
#define GLM_MESSAGES
|
||||
#include <glm/glm.hpp>
|
||||
#include <glm/ext.hpp>
|
||||
#include <limits>
|
||||
|
||||
struct material
|
||||
{
|
||||
glm::vec4 emission; // Ecm
|
||||
glm::vec4 ambient; // Acm
|
||||
glm::vec4 diffuse; // Dcm
|
||||
glm::vec4 specular; // Scm
|
||||
float shininess; // Srm
|
||||
};
|
||||
|
||||
struct light
|
||||
{
|
||||
glm::vec4 ambient; // Acli
|
||||
glm::vec4 diffuse; // Dcli
|
||||
glm::vec4 specular; // Scli
|
||||
glm::vec4 position; // Ppli
|
||||
glm::vec4 halfVector; // Derived: Hi
|
||||
glm::vec3 spotDirection; // Sdli
|
||||
float spotExponent; // Srli
|
||||
float spotCutoff; // Crli
|
||||
// (range: [0.0,90.0], 180.0)
|
||||
float spotCosCutoff; // Derived: cos(Crli)
|
||||
// (range: [1.0,0.0],-1.0)
|
||||
float constantAttenuation; // K0
|
||||
float linearAttenuation; // K1
|
||||
float quadraticAttenuation;// K2
|
||||
};
|
||||
|
||||
|
||||
// Sample 1
|
||||
#include <glm/vec3.hpp>// glm::vec3
|
||||
#include <glm/geometric.hpp>// glm::cross, glm::normalize
|
||||
|
||||
glm::vec3 computeNormal
|
||||
(
|
||||
glm::vec3 const& a,
|
||||
glm::vec3 const& b,
|
||||
glm::vec3 const& c
|
||||
)
|
||||
{
|
||||
return glm::normalize(glm::cross(c - a, b - a));
|
||||
}
|
||||
|
||||
typedef unsigned int GLuint;
|
||||
#define GL_FALSE 0
|
||||
void glUniformMatrix4fv(GLuint, int, int, float*){}
|
||||
|
||||
// Sample 2
|
||||
#include <glm/vec3.hpp> // glm::vec3
|
||||
#include <glm/vec4.hpp> // glm::vec4, glm::ivec4
|
||||
#include <glm/mat4x4.hpp> // glm::mat4
|
||||
#include <glm/gtc/matrix_transform.hpp> // glm::translate, glm::rotate, glm::scale, glm::perspective
|
||||
#include <glm/gtc/type_ptr.hpp> // glm::value_ptr
|
||||
void func(GLuint LocationMVP, float Translate, glm::vec2 const& Rotate)
|
||||
{
|
||||
glm::mat4 Projection = glm::perspective(45.0f, 4.0f / 3.0f, 0.1f, 100.f);
|
||||
glm::mat4 ViewTranslate = glm::translate(glm::mat4(1.0f), glm::vec3(0.0f, 0.0f, -Translate));
|
||||
glm::mat4 ViewRotateX = glm::rotate(ViewTranslate, Rotate.y, glm::vec3(-1.0f, 0.0f, 0.0f));
|
||||
glm::mat4 View = glm::rotate(ViewRotateX, Rotate.x, glm::vec3(0.0f, 1.0f, 0.0f));
|
||||
glm::mat4 Model = glm::scale(glm::mat4(1.0f), glm::vec3(0.5f));
|
||||
glm::mat4 MVP = Projection * View * Model;
|
||||
glUniformMatrix4fv(LocationMVP, 1, GL_FALSE, glm::value_ptr(MVP));
|
||||
}
|
||||
|
||||
// Sample 3
|
||||
#include <glm/vec2.hpp>// glm::vec2
|
||||
#include <glm/packing.hpp>// glm::packUnorm2x16
|
||||
#include <glm/integer.hpp>// glm::uint
|
||||
#include <glm/gtc/type_precision.hpp>// glm::i8vec2, glm::i32vec2
|
||||
std::size_t const VertexCount = 4;
|
||||
// Float quad geometry
|
||||
std::size_t const PositionSizeF32 = VertexCount * sizeof(glm::vec2);
|
||||
glm::vec2 const PositionDataF32[VertexCount] =
|
||||
{
|
||||
glm::vec2(-1.0f,-1.0f),
|
||||
glm::vec2( 1.0f,-1.0f),
|
||||
glm::vec2( 1.0f, 1.0f),
|
||||
glm::vec2(-1.0f, 1.0f)
|
||||
};
|
||||
// Half-float quad geometry
|
||||
std::size_t const PositionSizeF16 = VertexCount * sizeof(glm::uint);
|
||||
glm::uint const PositionDataF16[VertexCount] =
|
||||
{
|
||||
glm::uint(glm::packUnorm2x16(glm::vec2(-1.0f, -1.0f))),
|
||||
glm::uint(glm::packUnorm2x16(glm::vec2( 1.0f, -1.0f))),
|
||||
glm::uint(glm::packUnorm2x16(glm::vec2( 1.0f, 1.0f))),
|
||||
glm::uint(glm::packUnorm2x16(glm::vec2(-1.0f, 1.0f)))
|
||||
};
|
||||
// 8 bits signed integer quad geometry
|
||||
std::size_t const PositionSizeI8 = VertexCount * sizeof(glm::i8vec2);
|
||||
glm::i8vec2 const PositionDataI8[VertexCount] =
|
||||
{
|
||||
glm::i8vec2(-1,-1),
|
||||
glm::i8vec2( 1,-1),
|
||||
glm::i8vec2( 1, 1),
|
||||
glm::i8vec2(-1, 1)
|
||||
};
|
||||
// 32 bits signed integer quad geometry
|
||||
std::size_t const PositionSizeI32 = VertexCount * sizeof(glm::i32vec2);
|
||||
glm::i32vec2 const PositionDataI32[VertexCount] =
|
||||
{
|
||||
glm::i32vec2 (-1,-1),
|
||||
glm::i32vec2 ( 1,-1),
|
||||
glm::i32vec2 ( 1, 1),
|
||||
glm::i32vec2 (-1, 1)
|
||||
};
|
||||
|
||||
struct intersection
|
||||
{
|
||||
glm::vec4 position;
|
||||
glm::vec3 normal;
|
||||
};
|
||||
*/
|
||||
|
||||
|
||||
/*
|
||||
// Sample 4
|
||||
#include <glm/vec3.hpp>// glm::vec3
|
||||
#include <glm/geometric.hpp>// glm::normalize, glm::dot, glm::reflect
|
||||
#include <glm/exponential.hpp>// glm::pow
|
||||
#include <glm/gtc/random.hpp>// glm::vecRand3
|
||||
glm::vec3 lighting
|
||||
(
|
||||
intersection const& Intersection,
|
||||
material const& Material,
|
||||
light const& Light,
|
||||
glm::vec3 const& View
|
||||
)
|
||||
{
|
||||
glm::vec3 Color(0.0f);
|
||||
glm::vec3 LightVertor(glm::normalize(
|
||||
Light.position - Intersection.position +
|
||||
glm::vecRand3(0.0f, Light.inaccuracy));
|
||||
|
||||
if(!shadow(Intersection.position, Light.position, LightVertor))
|
||||
{
|
||||
float Diffuse = glm::dot(Intersection.normal, LightVector);
|
||||
if(Diffuse <= 0.0f)
|
||||
return Color;
|
||||
if(Material.isDiffuse())
|
||||
Color += Light.color() * Material.diffuse * Diffuse;
|
||||
if(Material.isSpecular())
|
||||
{
|
||||
glm::vec3 Reflect(glm::reflect(
|
||||
glm::normalize(-LightVector),
|
||||
glm::normalize(Intersection.normal)));
|
||||
float Dot = glm::dot(Reflect, View);
|
||||
float Base = Dot > 0.0f ? Dot : 0.0f;
|
||||
float Specular = glm::pow(Base, Material.exponent);
|
||||
Color += Material.specular * Specular;
|
||||
}
|
||||
}
|
||||
return Color;
|
||||
}
|
||||
*/
|
||||
|
||||
int main()
|
||||
{
|
||||
/*
|
||||
glm::vec1 o(1);
|
||||
glm::vec2 a(1);
|
||||
glm::vec3 b(1);
|
||||
glm::vec4 c(1);
|
||||
|
||||
glm::quat q;
|
||||
glm::dualquat p;
|
||||
|
||||
glm::mat4 m(1);
|
||||
|
||||
float a0 = normalizeDotA(a, a);
|
||||
float b0 = normalizeDotB(b, b);
|
||||
float c0 = normalizeDotC(c, c);
|
||||
*/
|
||||
return 0;
|
||||
}
|
||||
826
vendor/glm/detail/func_common.inl
vendored
Executable file
826
vendor/glm/detail/func_common.inl
vendored
Executable file
@ -0,0 +1,826 @@
|
||||
/// @ref core
|
||||
/// @file glm/detail/func_common.inl
|
||||
|
||||
#include "../vector_relational.hpp"
|
||||
#include "type_vec2.hpp"
|
||||
#include "type_vec3.hpp"
|
||||
#include "type_vec4.hpp"
|
||||
#include "_vectorize.hpp"
|
||||
#include <limits>
|
||||
|
||||
namespace glm
|
||||
{
|
||||
// min
|
||||
template<typename genType>
|
||||
GLM_FUNC_QUALIFIER genType min(genType x, genType y)
|
||||
{
|
||||
GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559 || std::numeric_limits<genType>::is_integer || GLM_UNRESTRICTED_GENTYPE, "'min' only accept floating-point or integer inputs");
|
||||
return (y < x) ? y : x;
|
||||
}
|
||||
|
||||
// max
|
||||
template<typename genType>
|
||||
GLM_FUNC_QUALIFIER genType max(genType x, genType y)
|
||||
{
|
||||
GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559 || std::numeric_limits<genType>::is_integer || GLM_UNRESTRICTED_GENTYPE, "'max' only accept floating-point or integer inputs");
|
||||
|
||||
return (x < y) ? y : x;
|
||||
}
|
||||
|
||||
// abs
|
||||
template<>
|
||||
GLM_FUNC_QUALIFIER int32 abs(int32 x)
|
||||
{
|
||||
int32 const y = x >> 31;
|
||||
return (x ^ y) - y;
|
||||
}
|
||||
|
||||
// round
|
||||
# if GLM_HAS_CXX11_STL
|
||||
using ::std::round;
|
||||
# else
|
||||
template<typename genType>
|
||||
GLM_FUNC_QUALIFIER genType round(genType x)
|
||||
{
|
||||
GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'round' only accept floating-point inputs");
|
||||
|
||||
return x < static_cast<genType>(0) ? static_cast<genType>(int(x - static_cast<genType>(0.5))) : static_cast<genType>(int(x + static_cast<genType>(0.5)));
|
||||
}
|
||||
# endif
|
||||
|
||||
// trunc
|
||||
# if GLM_HAS_CXX11_STL
|
||||
using ::std::trunc;
|
||||
# else
|
||||
template<typename genType>
|
||||
GLM_FUNC_QUALIFIER genType trunc(genType x)
|
||||
{
|
||||
GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'trunc' only accept floating-point inputs");
|
||||
|
||||
return x < static_cast<genType>(0) ? -std::floor(-x) : std::floor(x);
|
||||
}
|
||||
# endif
|
||||
|
||||
}//namespace glm
|
||||
|
||||
namespace glm{
|
||||
namespace detail
|
||||
{
|
||||
template<typename genFIType, bool /*signed*/>
|
||||
struct compute_abs
|
||||
{};
|
||||
|
||||
template<typename genFIType>
|
||||
struct compute_abs<genFIType, true>
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static genFIType call(genFIType x)
|
||||
{
|
||||
GLM_STATIC_ASSERT(
|
||||
std::numeric_limits<genFIType>::is_iec559 || std::numeric_limits<genFIType>::is_signed || GLM_UNRESTRICTED_GENTYPE,
|
||||
"'abs' only accept floating-point and integer scalar or vector inputs");
|
||||
|
||||
return x >= genFIType(0) ? x : -x;
|
||||
// TODO, perf comp with: *(((int *) &x) + 1) &= 0x7fffffff;
|
||||
}
|
||||
};
|
||||
|
||||
#if GLM_COMPILER & GLM_COMPILER_CUDA
|
||||
template<>
|
||||
struct compute_abs<float, true>
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static float call(float x)
|
||||
{
|
||||
return fabsf(x);
|
||||
}
|
||||
};
|
||||
#endif
|
||||
|
||||
template<typename genFIType>
|
||||
struct compute_abs<genFIType, false>
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static genFIType call(genFIType x)
|
||||
{
|
||||
GLM_STATIC_ASSERT(
|
||||
(!std::numeric_limits<genFIType>::is_signed && std::numeric_limits<genFIType>::is_integer) || GLM_UNRESTRICTED_GENTYPE,
|
||||
"'abs' only accept floating-point and integer scalar or vector inputs");
|
||||
return x;
|
||||
}
|
||||
};
|
||||
|
||||
template<length_t L, typename T, qualifier Q, bool Aligned>
|
||||
struct compute_abs_vector
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static vec<L, T, Q> call(vec<L, T, Q> const& x)
|
||||
{
|
||||
return detail::functor1<L, T, T, Q>::call(abs, x);
|
||||
}
|
||||
};
|
||||
|
||||
template<length_t L, typename T, typename U, qualifier Q, bool Aligned>
|
||||
struct compute_mix_vector
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static vec<L, T, Q> call(vec<L, T, Q> const& x, vec<L, T, Q> const& y, vec<L, U, Q> const& a)
|
||||
{
|
||||
GLM_STATIC_ASSERT(std::numeric_limits<U>::is_iec559 || GLM_UNRESTRICTED_GENTYPE, "'mix' only accept floating-point inputs for the interpolator a");
|
||||
|
||||
return vec<L, T, Q>(vec<L, U, Q>(x) + a * vec<L, U, Q>(y - x));
|
||||
}
|
||||
};
|
||||
|
||||
template<length_t L, typename T, qualifier Q, bool Aligned>
|
||||
struct compute_mix_vector<L, T, bool, Q, Aligned>
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static vec<L, T, Q> call(vec<L, T, Q> const& x, vec<L, T, Q> const& y, vec<L, bool, Q> const& a)
|
||||
{
|
||||
vec<L, T, Q> Result;
|
||||
for(length_t i = 0; i < x.length(); ++i)
|
||||
Result[i] = a[i] ? y[i] : x[i];
|
||||
return Result;
|
||||
}
|
||||
};
|
||||
|
||||
template<length_t L, typename T, typename U, qualifier Q, bool Aligned>
|
||||
struct compute_mix_scalar
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static vec<L, T, Q> call(vec<L, T, Q> const& x, vec<L, T, Q> const& y, U const& a)
|
||||
{
|
||||
GLM_STATIC_ASSERT(std::numeric_limits<U>::is_iec559 || GLM_UNRESTRICTED_GENTYPE, "'mix' only accept floating-point inputs for the interpolator a");
|
||||
|
||||
return vec<L, T, Q>(vec<L, U, Q>(x) + a * vec<L, U, Q>(y - x));
|
||||
}
|
||||
};
|
||||
|
||||
template<length_t L, typename T, qualifier Q, bool Aligned>
|
||||
struct compute_mix_scalar<L, T, bool, Q, Aligned>
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static vec<L, T, Q> call(vec<L, T, Q> const& x, vec<L, T, Q> const& y, bool const& a)
|
||||
{
|
||||
return a ? y : x;
|
||||
}
|
||||
};
|
||||
|
||||
template<typename T, typename U>
|
||||
struct compute_mix
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static T call(T const& x, T const& y, U const& a)
|
||||
{
|
||||
GLM_STATIC_ASSERT(std::numeric_limits<U>::is_iec559 || GLM_UNRESTRICTED_GENTYPE, "'mix' only accept floating-point inputs for the interpolator a");
|
||||
|
||||
return static_cast<T>(static_cast<U>(x) + a * static_cast<U>(y - x));
|
||||
}
|
||||
};
|
||||
|
||||
template<typename T>
|
||||
struct compute_mix<T, bool>
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static T call(T const& x, T const& y, bool const& a)
|
||||
{
|
||||
return a ? y : x;
|
||||
}
|
||||
};
|
||||
|
||||
template<length_t L, typename T, qualifier Q, bool isFloat, bool Aligned>
|
||||
struct compute_sign
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static vec<L, T, Q> call(vec<L, T, Q> const& x)
|
||||
{
|
||||
return vec<L, T, Q>(glm::lessThan(vec<L, T, Q>(0), x)) - vec<L, T, Q>(glm::lessThan(x, vec<L, T, Q>(0)));
|
||||
}
|
||||
};
|
||||
|
||||
# if GLM_ARCH == GLM_ARCH_X86
|
||||
template<length_t L, typename T, qualifier Q, bool Aligned>
|
||||
struct compute_sign<L, T, Q, false, Aligned>
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static vec<L, T, Q> call(vec<L, T, Q> const& x)
|
||||
{
|
||||
T const Shift(static_cast<T>(sizeof(T) * 8 - 1));
|
||||
vec<L, T, Q> const y(vec<L, typename make_unsigned<T>::type, Q>(-x) >> typename make_unsigned<T>::type(Shift));
|
||||
|
||||
return (x >> Shift) | y;
|
||||
}
|
||||
};
|
||||
# endif
|
||||
|
||||
template<length_t L, typename T, qualifier Q, bool Aligned>
|
||||
struct compute_floor
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static vec<L, T, Q> call(vec<L, T, Q> const& x)
|
||||
{
|
||||
return detail::functor1<L, T, T, Q>::call(std::floor, x);
|
||||
}
|
||||
};
|
||||
|
||||
template<length_t L, typename T, qualifier Q, bool Aligned>
|
||||
struct compute_ceil
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static vec<L, T, Q> call(vec<L, T, Q> const& x)
|
||||
{
|
||||
return detail::functor1<L, T, T, Q>::call(std::ceil, x);
|
||||
}
|
||||
};
|
||||
|
||||
template<length_t L, typename T, qualifier Q, bool Aligned>
|
||||
struct compute_fract
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static vec<L, T, Q> call(vec<L, T, Q> const& x)
|
||||
{
|
||||
return x - floor(x);
|
||||
}
|
||||
};
|
||||
|
||||
template<length_t L, typename T, qualifier Q, bool Aligned>
|
||||
struct compute_trunc
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static vec<L, T, Q> call(vec<L, T, Q> const& x)
|
||||
{
|
||||
return detail::functor1<L, T, T, Q>::call(trunc, x);
|
||||
}
|
||||
};
|
||||
|
||||
template<length_t L, typename T, qualifier Q, bool Aligned>
|
||||
struct compute_round
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static vec<L, T, Q> call(vec<L, T, Q> const& x)
|
||||
{
|
||||
return detail::functor1<L, T, T, Q>::call(round, x);
|
||||
}
|
||||
};
|
||||
|
||||
template<length_t L, typename T, qualifier Q, bool Aligned>
|
||||
struct compute_mod
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static vec<L, T, Q> call(vec<L, T, Q> const& a, vec<L, T, Q> const& b)
|
||||
{
|
||||
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'mod' only accept floating-point inputs. Include <glm/gtc/integer.hpp> for integer inputs.");
|
||||
return a - b * floor(a / b);
|
||||
}
|
||||
};
|
||||
|
||||
template<length_t L, typename T, qualifier Q, bool Aligned>
|
||||
struct compute_min_vector
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static vec<L, T, Q> call(vec<L, T, Q> const& x, vec<L, T, Q> const& y)
|
||||
{
|
||||
return detail::functor2<L, T, Q>::call(min, x, y);
|
||||
}
|
||||
};
|
||||
|
||||
template<length_t L, typename T, qualifier Q, bool Aligned>
|
||||
struct compute_max_vector
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static vec<L, T, Q> call(vec<L, T, Q> const& x, vec<L, T, Q> const& y)
|
||||
{
|
||||
return detail::functor2<L, T, Q>::call(max, x, y);
|
||||
}
|
||||
};
|
||||
|
||||
template<length_t L, typename T, qualifier Q, bool Aligned>
|
||||
struct compute_clamp_vector
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static vec<L, T, Q> call(vec<L, T, Q> const& x, vec<L, T, Q> const& minVal, vec<L, T, Q> const& maxVal)
|
||||
{
|
||||
return min(max(x, minVal), maxVal);
|
||||
}
|
||||
};
|
||||
|
||||
template<length_t L, typename T, qualifier Q, bool Aligned>
|
||||
struct compute_step_vector
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static vec<L, T, Q> call(vec<L, T, Q> const& edge, vec<L, T, Q> const& x)
|
||||
{
|
||||
return mix(vec<L, T, Q>(1), vec<L, T, Q>(0), glm::lessThan(x, edge));
|
||||
}
|
||||
};
|
||||
|
||||
template<length_t L, typename T, qualifier Q, bool Aligned>
|
||||
struct compute_smoothstep_vector
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static vec<L, T, Q> call(vec<L, T, Q> const& edge0, vec<L, T, Q> const& edge1, vec<L, T, Q> const& x)
|
||||
{
|
||||
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559 || GLM_UNRESTRICTED_GENTYPE, "'step' only accept floating-point inputs");
|
||||
vec<L, T, Q> const tmp(clamp((x - edge0) / (edge1 - edge0), static_cast<T>(0), static_cast<T>(1)));
|
||||
return tmp * tmp * (static_cast<T>(3) - static_cast<T>(2) * tmp);
|
||||
}
|
||||
};
|
||||
}//namespace detail
|
||||
|
||||
template<typename genFIType>
|
||||
GLM_FUNC_QUALIFIER genFIType abs(genFIType x)
|
||||
{
|
||||
return detail::compute_abs<genFIType, std::numeric_limits<genFIType>::is_signed>::call(x);
|
||||
}
|
||||
|
||||
template<length_t L, typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<L, T, Q> abs(vec<L, T, Q> const& x)
|
||||
{
|
||||
return detail::compute_abs_vector<L, T, Q, detail::is_aligned<Q>::value>::call(x);
|
||||
}
|
||||
|
||||
// sign
|
||||
// fast and works for any type
|
||||
template<typename genFIType>
|
||||
GLM_FUNC_QUALIFIER genFIType sign(genFIType x)
|
||||
{
|
||||
GLM_STATIC_ASSERT(
|
||||
std::numeric_limits<genFIType>::is_iec559 || (std::numeric_limits<genFIType>::is_signed && std::numeric_limits<genFIType>::is_integer),
|
||||
"'sign' only accept signed inputs");
|
||||
|
||||
return detail::compute_sign<1, genFIType, defaultp, std::numeric_limits<genFIType>::is_iec559, highp>::call(vec<1, genFIType>(x)).x;
|
||||
}
|
||||
|
||||
template<length_t L, typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<L, T, Q> sign(vec<L, T, Q> const& x)
|
||||
{
|
||||
GLM_STATIC_ASSERT(
|
||||
std::numeric_limits<T>::is_iec559 || (std::numeric_limits<T>::is_signed && std::numeric_limits<T>::is_integer),
|
||||
"'sign' only accept signed inputs");
|
||||
|
||||
return detail::compute_sign<L, T, Q, std::numeric_limits<T>::is_iec559, detail::is_aligned<Q>::value>::call(x);
|
||||
}
|
||||
|
||||
// floor
|
||||
using ::std::floor;
|
||||
template<length_t L, typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<L, T, Q> floor(vec<L, T, Q> const& x)
|
||||
{
|
||||
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'floor' only accept floating-point inputs.");
|
||||
return detail::compute_floor<L, T, Q, detail::is_aligned<Q>::value>::call(x);
|
||||
}
|
||||
|
||||
template<length_t L, typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<L, T, Q> trunc(vec<L, T, Q> const& x)
|
||||
{
|
||||
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'trunc' only accept floating-point inputs");
|
||||
return detail::compute_trunc<L, T, Q, detail::is_aligned<Q>::value>::call(x);
|
||||
}
|
||||
|
||||
template<length_t L, typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<L, T, Q> round(vec<L, T, Q> const& x)
|
||||
{
|
||||
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'round' only accept floating-point inputs");
|
||||
return detail::compute_round<L, T, Q, detail::is_aligned<Q>::value>::call(x);
|
||||
}
|
||||
|
||||
/*
|
||||
// roundEven
|
||||
template<typename genType>
|
||||
GLM_FUNC_QUALIFIER genType roundEven(genType const& x)
|
||||
{
|
||||
GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'roundEven' only accept floating-point inputs");
|
||||
|
||||
return genType(int(x + genType(int(x) % 2)));
|
||||
}
|
||||
*/
|
||||
|
||||
// roundEven
|
||||
template<typename genType>
|
||||
GLM_FUNC_QUALIFIER genType roundEven(genType x)
|
||||
{
|
||||
GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'roundEven' only accept floating-point inputs");
|
||||
|
||||
int Integer = static_cast<int>(x);
|
||||
genType IntegerPart = static_cast<genType>(Integer);
|
||||
genType FractionalPart = fract(x);
|
||||
|
||||
if(FractionalPart > static_cast<genType>(0.5) || FractionalPart < static_cast<genType>(0.5))
|
||||
{
|
||||
return round(x);
|
||||
}
|
||||
else if((Integer % 2) == 0)
|
||||
{
|
||||
return IntegerPart;
|
||||
}
|
||||
else if(x <= static_cast<genType>(0)) // Work around...
|
||||
{
|
||||
return IntegerPart - static_cast<genType>(1);
|
||||
}
|
||||
else
|
||||
{
|
||||
return IntegerPart + static_cast<genType>(1);
|
||||
}
|
||||
//else // Bug on MinGW 4.5.2
|
||||
//{
|
||||
// return mix(IntegerPart + genType(-1), IntegerPart + genType(1), x <= genType(0));
|
||||
//}
|
||||
}
|
||||
|
||||
template<length_t L, typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<L, T, Q> roundEven(vec<L, T, Q> const& x)
|
||||
{
|
||||
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'roundEven' only accept floating-point inputs");
|
||||
return detail::functor1<L, T, T, Q>::call(roundEven, x);
|
||||
}
|
||||
|
||||
// ceil
|
||||
using ::std::ceil;
|
||||
template<length_t L, typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<L, T, Q> ceil(vec<L, T, Q> const& x)
|
||||
{
|
||||
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'ceil' only accept floating-point inputs");
|
||||
return detail::compute_ceil<L, T, Q, detail::is_aligned<Q>::value>::call(x);
|
||||
}
|
||||
|
||||
// fract
|
||||
template<typename genType>
|
||||
GLM_FUNC_QUALIFIER genType fract(genType x)
|
||||
{
|
||||
return fract(vec<1, genType>(x)).x;
|
||||
}
|
||||
|
||||
template<length_t L, typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<L, T, Q> fract(vec<L, T, Q> const& x)
|
||||
{
|
||||
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'fract' only accept floating-point inputs");
|
||||
return detail::compute_fract<L, T, Q, detail::is_aligned<Q>::value>::call(x);
|
||||
}
|
||||
|
||||
// mod
|
||||
template<typename genType>
|
||||
GLM_FUNC_QUALIFIER genType mod(genType x, genType y)
|
||||
{
|
||||
# if GLM_COMPILER & GLM_COMPILER_CUDA
|
||||
// Another Cuda compiler bug https://github.com/g-truc/glm/issues/530
|
||||
vec<1, genType, defaultp> Result(mod(vec<1, genType, defaultp>(x), y));
|
||||
return Result.x;
|
||||
# else
|
||||
return mod(vec<1, genType, defaultp>(x), y).x;
|
||||
# endif
|
||||
}
|
||||
|
||||
template<length_t L, typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<L, T, Q> mod(vec<L, T, Q> const& x, T y)
|
||||
{
|
||||
return detail::compute_mod<L, T, Q, detail::is_aligned<Q>::value>::call(x, vec<L, T, Q>(y));
|
||||
}
|
||||
|
||||
template<length_t L, typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<L, T, Q> mod(vec<L, T, Q> const& x, vec<L, T, Q> const& y)
|
||||
{
|
||||
return detail::compute_mod<L, T, Q, detail::is_aligned<Q>::value>::call(x, y);
|
||||
}
|
||||
|
||||
// modf
|
||||
template<typename genType>
|
||||
GLM_FUNC_QUALIFIER genType modf(genType x, genType & i)
|
||||
{
|
||||
GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'modf' only accept floating-point inputs");
|
||||
return std::modf(x, &i);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<1, T, Q> modf(vec<1, T, Q> const& x, vec<1, T, Q> & i)
|
||||
{
|
||||
return vec<1, T, Q>(
|
||||
modf(x.x, i.x));
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<2, T, Q> modf(vec<2, T, Q> const& x, vec<2, T, Q> & i)
|
||||
{
|
||||
return vec<2, T, Q>(
|
||||
modf(x.x, i.x),
|
||||
modf(x.y, i.y));
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<3, T, Q> modf(vec<3, T, Q> const& x, vec<3, T, Q> & i)
|
||||
{
|
||||
return vec<3, T, Q>(
|
||||
modf(x.x, i.x),
|
||||
modf(x.y, i.y),
|
||||
modf(x.z, i.z));
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<4, T, Q> modf(vec<4, T, Q> const& x, vec<4, T, Q> & i)
|
||||
{
|
||||
return vec<4, T, Q>(
|
||||
modf(x.x, i.x),
|
||||
modf(x.y, i.y),
|
||||
modf(x.z, i.z),
|
||||
modf(x.w, i.w));
|
||||
}
|
||||
|
||||
//// Only valid if (INT_MIN <= x-y <= INT_MAX)
|
||||
//// min(x,y)
|
||||
//r = y + ((x - y) & ((x - y) >> (sizeof(int) *
|
||||
//CHAR_BIT - 1)));
|
||||
//// max(x,y)
|
||||
//r = x - ((x - y) & ((x - y) >> (sizeof(int) *
|
||||
//CHAR_BIT - 1)));
|
||||
|
||||
// min
|
||||
template<length_t L, typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<L, T, Q> min(vec<L, T, Q> const& a, T b)
|
||||
{
|
||||
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559 || std::numeric_limits<T>::is_integer || GLM_UNRESTRICTED_GENTYPE, "'min' only accept floating-point or integer inputs");
|
||||
return detail::compute_min_vector<L, T, Q, detail::is_aligned<Q>::value>::call(a, vec<L, T, Q>(b));
|
||||
}
|
||||
|
||||
template<length_t L, typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<L, T, Q> min(vec<L, T, Q> const& a, vec<L, T, Q> const& b)
|
||||
{
|
||||
return detail::compute_min_vector<L, T, Q, detail::is_aligned<Q>::value>::call(a, b);
|
||||
}
|
||||
|
||||
// max
|
||||
template<length_t L, typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<L, T, Q> max(vec<L, T, Q> const& a, T b)
|
||||
{
|
||||
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559 || std::numeric_limits<T>::is_integer || GLM_UNRESTRICTED_GENTYPE, "'max' only accept floating-point or integer inputs");
|
||||
return detail::compute_max_vector<L, T, Q, detail::is_aligned<Q>::value>::call(a, vec<L, T, Q>(b));
|
||||
}
|
||||
|
||||
template<length_t L, typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<L, T, Q> max(vec<L, T, Q> const& a, vec<L, T, Q> const& b)
|
||||
{
|
||||
return detail::compute_max_vector<L, T, Q, detail::is_aligned<Q>::value>::call(a, b);
|
||||
}
|
||||
|
||||
// clamp
|
||||
template<typename genType>
|
||||
GLM_FUNC_QUALIFIER genType clamp(genType x, genType minVal, genType maxVal)
|
||||
{
|
||||
GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559 || std::numeric_limits<genType>::is_integer || GLM_UNRESTRICTED_GENTYPE, "'clamp' only accept floating-point or integer inputs");
|
||||
return min(max(x, minVal), maxVal);
|
||||
}
|
||||
|
||||
template<length_t L, typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<L, T, Q> clamp(vec<L, T, Q> const& x, T minVal, T maxVal)
|
||||
{
|
||||
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559 || std::numeric_limits<T>::is_integer || GLM_UNRESTRICTED_GENTYPE, "'clamp' only accept floating-point or integer inputs");
|
||||
return detail::compute_clamp_vector<L, T, Q, detail::is_aligned<Q>::value>::call(x, vec<L, T, Q>(minVal), vec<L, T, Q>(maxVal));
|
||||
}
|
||||
|
||||
template<length_t L, typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<L, T, Q> clamp(vec<L, T, Q> const& x, vec<L, T, Q> const& minVal, vec<L, T, Q> const& maxVal)
|
||||
{
|
||||
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559 || std::numeric_limits<T>::is_integer || GLM_UNRESTRICTED_GENTYPE, "'clamp' only accept floating-point or integer inputs");
|
||||
return detail::compute_clamp_vector<L, T, Q, detail::is_aligned<Q>::value>::call(x, minVal, maxVal);
|
||||
}
|
||||
|
||||
template<typename genTypeT, typename genTypeU>
|
||||
GLM_FUNC_QUALIFIER genTypeT mix(genTypeT x, genTypeT y, genTypeU a)
|
||||
{
|
||||
return detail::compute_mix<genTypeT, genTypeU>::call(x, y, a);
|
||||
}
|
||||
|
||||
template<length_t L, typename T, typename U, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<L, T, Q> mix(vec<L, T, Q> const& x, vec<L, T, Q> const& y, U a)
|
||||
{
|
||||
return detail::compute_mix_scalar<L, T, U, Q, detail::is_aligned<Q>::value>::call(x, y, a);
|
||||
}
|
||||
|
||||
template<length_t L, typename T, typename U, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<L, T, Q> mix(vec<L, T, Q> const& x, vec<L, T, Q> const& y, vec<L, U, Q> const& a)
|
||||
{
|
||||
return detail::compute_mix_vector<L, T, U, Q, detail::is_aligned<Q>::value>::call(x, y, a);
|
||||
}
|
||||
|
||||
// step
|
||||
template<typename genType>
|
||||
GLM_FUNC_QUALIFIER genType step(genType edge, genType x)
|
||||
{
|
||||
return mix(static_cast<genType>(1), static_cast<genType>(0), x < edge);
|
||||
}
|
||||
|
||||
template<length_t L, typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<L, T, Q> step(T edge, vec<L, T, Q> const& x)
|
||||
{
|
||||
return detail::compute_step_vector<L, T, Q, detail::is_aligned<Q>::value>::call(vec<L, T, Q>(edge), x);
|
||||
}
|
||||
|
||||
template<length_t L, typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<L, T, Q> step(vec<L, T, Q> const& edge, vec<L, T, Q> const& x)
|
||||
{
|
||||
return detail::compute_step_vector<L, T, Q, detail::is_aligned<Q>::value>::call(edge, x);
|
||||
}
|
||||
|
||||
// smoothstep
|
||||
template<typename genType>
|
||||
GLM_FUNC_QUALIFIER genType smoothstep(genType edge0, genType edge1, genType x)
|
||||
{
|
||||
GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559 || GLM_UNRESTRICTED_GENTYPE, "'smoothstep' only accept floating-point inputs");
|
||||
|
||||
genType const tmp(clamp((x - edge0) / (edge1 - edge0), genType(0), genType(1)));
|
||||
return tmp * tmp * (genType(3) - genType(2) * tmp);
|
||||
}
|
||||
|
||||
template<length_t L, typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<L, T, Q> smoothstep(T edge0, T edge1, vec<L, T, Q> const& x)
|
||||
{
|
||||
return detail::compute_smoothstep_vector<L, T, Q, detail::is_aligned<Q>::value>::call(vec<L, T, Q>(edge0), vec<L, T, Q>(edge1), x);
|
||||
}
|
||||
|
||||
template<length_t L, typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<L, T, Q> smoothstep(vec<L, T, Q> const& edge0, vec<L, T, Q> const& edge1, vec<L, T, Q> const& x)
|
||||
{
|
||||
return detail::compute_smoothstep_vector<L, T, Q, detail::is_aligned<Q>::value>::call(edge0, edge1, x);
|
||||
}
|
||||
|
||||
# if GLM_HAS_CXX11_STL
|
||||
using std::isnan;
|
||||
# else
|
||||
template<typename genType>
|
||||
GLM_FUNC_QUALIFIER bool isnan(genType x)
|
||||
{
|
||||
GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'isnan' only accept floating-point inputs");
|
||||
|
||||
# if GLM_HAS_CXX11_STL
|
||||
return std::isnan(x);
|
||||
# elif GLM_COMPILER & GLM_COMPILER_VC
|
||||
return _isnan(x) != 0;
|
||||
# elif GLM_COMPILER & GLM_COMPILER_INTEL
|
||||
# if GLM_PLATFORM & GLM_PLATFORM_WINDOWS
|
||||
return _isnan(x) != 0;
|
||||
# else
|
||||
return ::isnan(x) != 0;
|
||||
# endif
|
||||
# elif (GLM_COMPILER & (GLM_COMPILER_GCC | GLM_COMPILER_CLANG)) && (GLM_PLATFORM & GLM_PLATFORM_ANDROID) && __cplusplus < 201103L
|
||||
return _isnan(x) != 0;
|
||||
# elif GLM_COMPILER & GLM_COMPILER_CUDA
|
||||
return ::isnan(x) != 0;
|
||||
# else
|
||||
return std::isnan(x);
|
||||
# endif
|
||||
}
|
||||
# endif
|
||||
|
||||
template<length_t L, typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<L, bool, Q> isnan(vec<L, T, Q> const& v)
|
||||
{
|
||||
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'isnan' only accept floating-point inputs");
|
||||
|
||||
vec<L, bool, Q> Result;
|
||||
for (length_t l = 0; l < v.length(); ++l)
|
||||
Result[l] = glm::isnan(v[l]);
|
||||
return Result;
|
||||
}
|
||||
|
||||
# if GLM_HAS_CXX11_STL
|
||||
using std::isinf;
|
||||
# else
|
||||
template<typename genType>
|
||||
GLM_FUNC_QUALIFIER bool isinf(genType x)
|
||||
{
|
||||
GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'isinf' only accept floating-point inputs");
|
||||
|
||||
# if GLM_HAS_CXX11_STL
|
||||
return std::isinf(x);
|
||||
# elif GLM_COMPILER & (GLM_COMPILER_INTEL | GLM_COMPILER_VC)
|
||||
# if(GLM_PLATFORM & GLM_PLATFORM_WINDOWS)
|
||||
return _fpclass(x) == _FPCLASS_NINF || _fpclass(x) == _FPCLASS_PINF;
|
||||
# else
|
||||
return ::isinf(x);
|
||||
# endif
|
||||
# elif GLM_COMPILER & (GLM_COMPILER_GCC | GLM_COMPILER_CLANG)
|
||||
# if(GLM_PLATFORM & GLM_PLATFORM_ANDROID && __cplusplus < 201103L)
|
||||
return _isinf(x) != 0;
|
||||
# else
|
||||
return std::isinf(x);
|
||||
# endif
|
||||
# elif GLM_COMPILER & GLM_COMPILER_CUDA
|
||||
// http://developer.download.nvidia.com/compute/cuda/4_2/rel/toolkit/docs/online/group__CUDA__MATH__DOUBLE_g13431dd2b40b51f9139cbb7f50c18fab.html#g13431dd2b40b51f9139cbb7f50c18fab
|
||||
return ::isinf(double(x)) != 0;
|
||||
# else
|
||||
return std::isinf(x);
|
||||
# endif
|
||||
}
|
||||
# endif
|
||||
|
||||
template<length_t L, typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<L, bool, Q> isinf(vec<L, T, Q> const& v)
|
||||
{
|
||||
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'isinf' only accept floating-point inputs");
|
||||
|
||||
vec<L, bool, Q> Result;
|
||||
for (length_t l = 0; l < v.length(); ++l)
|
||||
Result[l] = glm::isinf(v[l]);
|
||||
return Result;
|
||||
}
|
||||
|
||||
GLM_FUNC_QUALIFIER int floatBitsToInt(float const& v)
|
||||
{
|
||||
union
|
||||
{
|
||||
float in;
|
||||
int out;
|
||||
} u;
|
||||
|
||||
u.in = v;
|
||||
|
||||
return u.out;
|
||||
}
|
||||
|
||||
template<length_t L, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<L, int, Q> floatBitsToInt(vec<L, float, Q> const& v)
|
||||
{
|
||||
return reinterpret_cast<vec<L, int, Q>&>(const_cast<vec<L, float, Q>&>(v));
|
||||
}
|
||||
|
||||
GLM_FUNC_QUALIFIER uint floatBitsToUint(float const& v)
|
||||
{
|
||||
union
|
||||
{
|
||||
float in;
|
||||
uint out;
|
||||
} u;
|
||||
|
||||
u.in = v;
|
||||
|
||||
return u.out;
|
||||
}
|
||||
|
||||
template<length_t L, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<L, uint, Q> floatBitsToUint(vec<L, float, Q> const& v)
|
||||
{
|
||||
return reinterpret_cast<vec<L, uint, Q>&>(const_cast<vec<L, float, Q>&>(v));
|
||||
}
|
||||
|
||||
GLM_FUNC_QUALIFIER float intBitsToFloat(int const& v)
|
||||
{
|
||||
union
|
||||
{
|
||||
int in;
|
||||
float out;
|
||||
} u;
|
||||
|
||||
u.in = v;
|
||||
|
||||
return u.out;
|
||||
}
|
||||
|
||||
template<length_t L, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<L, float, Q> intBitsToFloat(vec<L, int, Q> const& v)
|
||||
{
|
||||
return reinterpret_cast<vec<L, float, Q>&>(const_cast<vec<L, int, Q>&>(v));
|
||||
}
|
||||
|
||||
GLM_FUNC_QUALIFIER float uintBitsToFloat(uint const& v)
|
||||
{
|
||||
union
|
||||
{
|
||||
uint in;
|
||||
float out;
|
||||
} u;
|
||||
|
||||
u.in = v;
|
||||
|
||||
return u.out;
|
||||
}
|
||||
|
||||
template<length_t L, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<L, float, Q> uintBitsToFloat(vec<L, uint, Q> const& v)
|
||||
{
|
||||
return reinterpret_cast<vec<L, float, Q>&>(const_cast<vec<L, uint, Q>&>(v));
|
||||
}
|
||||
|
||||
template<typename genType>
|
||||
GLM_FUNC_QUALIFIER genType fma(genType const& a, genType const& b, genType const& c)
|
||||
{
|
||||
return a * b + c;
|
||||
}
|
||||
|
||||
template<typename genType>
|
||||
GLM_FUNC_QUALIFIER genType frexp(genType x, int& exp)
|
||||
{
|
||||
GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559 || GLM_UNRESTRICTED_GENTYPE, "'frexp' only accept floating-point inputs");
|
||||
|
||||
return std::frexp(x, &exp);
|
||||
}
|
||||
|
||||
template<length_t L, typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<L, T, Q> frexp(vec<L, T, Q> const& v, vec<L, int, Q>& exp)
|
||||
{
|
||||
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559 || GLM_UNRESTRICTED_GENTYPE, "'frexp' only accept floating-point inputs");
|
||||
|
||||
vec<L, T, Q> Result;
|
||||
for (length_t l = 0; l < v.length(); ++l)
|
||||
Result[l] = std::frexp(v[l], &exp[l]);
|
||||
return Result;
|
||||
}
|
||||
|
||||
template<typename genType>
|
||||
GLM_FUNC_QUALIFIER genType ldexp(genType const& x, int const& exp)
|
||||
{
|
||||
GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559 || GLM_UNRESTRICTED_GENTYPE, "'ldexp' only accept floating-point inputs");
|
||||
|
||||
return std::ldexp(x, exp);
|
||||
}
|
||||
|
||||
template<length_t L, typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<L, T, Q> ldexp(vec<L, T, Q> const& v, vec<L, int, Q> const& exp)
|
||||
{
|
||||
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559 || GLM_UNRESTRICTED_GENTYPE, "'ldexp' only accept floating-point inputs");
|
||||
|
||||
vec<L, T, Q> Result;
|
||||
for (length_t l = 0; l < v.length(); ++l)
|
||||
Result[l] = std::ldexp(v[l], exp[l]);
|
||||
return Result;
|
||||
}
|
||||
}//namespace glm
|
||||
|
||||
#if GLM_ARCH != GLM_ARCH_PURE && GLM_HAS_UNRESTRICTED_UNIONS
|
||||
# include "func_common_simd.inl"
|
||||
#endif
|
||||
231
vendor/glm/detail/func_common_simd.inl
vendored
Executable file
231
vendor/glm/detail/func_common_simd.inl
vendored
Executable file
@ -0,0 +1,231 @@
|
||||
/// @ref core
|
||||
/// @file glm/detail/func_common_simd.inl
|
||||
|
||||
#if GLM_ARCH & GLM_ARCH_SSE2_BIT
|
||||
|
||||
#include "../simd/common.h"
|
||||
|
||||
#include <immintrin.h>
|
||||
|
||||
namespace glm{
|
||||
namespace detail
|
||||
{
|
||||
template<qualifier Q>
|
||||
struct compute_abs_vector<4, float, Q, true>
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static vec<4, float, Q> call(vec<4, float, Q> const& v)
|
||||
{
|
||||
vec<4, float, Q> result;
|
||||
result.data = glm_vec4_abs(v.data);
|
||||
return result;
|
||||
}
|
||||
};
|
||||
|
||||
template<qualifier Q>
|
||||
struct compute_abs_vector<4, int, Q, true>
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static vec<4, int, Q> call(vec<4, int, Q> const& v)
|
||||
{
|
||||
vec<4, int, Q> result;
|
||||
result.data = glm_ivec4_abs(v.data);
|
||||
return result;
|
||||
}
|
||||
};
|
||||
|
||||
template<qualifier Q>
|
||||
struct compute_floor<4, float, Q, true>
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static vec<4, float, Q> call(vec<4, float, Q> const& v)
|
||||
{
|
||||
vec<4, float, Q> result;
|
||||
result.data = glm_vec4_floor(v.data);
|
||||
return result;
|
||||
}
|
||||
};
|
||||
|
||||
template<qualifier Q>
|
||||
struct compute_ceil<4, float, Q, true>
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static vec<4, float, Q> call(vec<4, float, Q> const& v)
|
||||
{
|
||||
vec<4, float, Q> result;
|
||||
result.data = glm_vec4_ceil(v.data);
|
||||
return result;
|
||||
}
|
||||
};
|
||||
|
||||
template<qualifier Q>
|
||||
struct compute_fract<4, float, Q, true>
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static vec<4, float, Q> call(vec<4, float, Q> const& v)
|
||||
{
|
||||
vec<4, float, Q> result;
|
||||
result.data = glm_vec4_fract(v.data);
|
||||
return result;
|
||||
}
|
||||
};
|
||||
|
||||
template<qualifier Q>
|
||||
struct compute_round<4, float, Q, true>
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static vec<4, float, Q> call(vec<4, float, Q> const& v)
|
||||
{
|
||||
vec<4, float, Q> result;
|
||||
result.data = glm_vec4_round(v.data);
|
||||
return result;
|
||||
}
|
||||
};
|
||||
|
||||
template<qualifier Q>
|
||||
struct compute_mod<4, float, Q, true>
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static vec<4, float, Q> call(vec<4, float, Q> const& x, vec<4, float, Q> const& y)
|
||||
{
|
||||
vec<4, float, Q> result;
|
||||
result.data = glm_vec4_mod(x.data, y.data);
|
||||
return result;
|
||||
}
|
||||
};
|
||||
|
||||
template<qualifier Q>
|
||||
struct compute_min_vector<4, float, Q, true>
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static vec<4, float, Q> call(vec<4, float, Q> const& v1, vec<4, float, Q> const& v2)
|
||||
{
|
||||
vec<4, float, Q> result;
|
||||
result.data = _mm_min_ps(v1.data, v2.data);
|
||||
return result;
|
||||
}
|
||||
};
|
||||
|
||||
template<qualifier Q>
|
||||
struct compute_min_vector<4, int32, Q, true>
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static vec<4, int32, Q> call(vec<4, int32, Q> const& v1, vec<4, int32, Q> const& v2)
|
||||
{
|
||||
vec<4, int32, Q> result;
|
||||
result.data = _mm_min_epi32(v1.data, v2.data);
|
||||
return result;
|
||||
}
|
||||
};
|
||||
|
||||
template<qualifier Q>
|
||||
struct compute_min_vector<4, uint32, Q, true>
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static vec<4, int32, Q> call(vec<4, uint32, Q> const& v1, vec<4, uint32, Q> const& v2)
|
||||
{
|
||||
vec<4, uint32, Q> result;
|
||||
result.data = _mm_min_epu32(v1.data, v2.data);
|
||||
return result;
|
||||
}
|
||||
};
|
||||
|
||||
template<qualifier Q>
|
||||
struct compute_max_vector<4, float, Q, true>
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static vec<4, float, Q> call(vec<4, float, Q> const& v1, vec<4, float, Q> const& v2)
|
||||
{
|
||||
vec<4, float, Q> result;
|
||||
result.data = _mm_max_ps(v1.data, v2.data);
|
||||
return result;
|
||||
}
|
||||
};
|
||||
|
||||
template<qualifier Q>
|
||||
struct compute_max_vector<4, int32, Q, true>
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static vec<4, int32, Q> call(vec<4, int32, Q> const& v1, vec<4, int32, Q> const& v2)
|
||||
{
|
||||
vec<4, int32, Q> result;
|
||||
result.data = _mm_max_epi32(v1.data, v2.data);
|
||||
return result;
|
||||
}
|
||||
};
|
||||
|
||||
template<qualifier Q>
|
||||
struct compute_max_vector<4, uint32, Q, true>
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static vec<4, uint32, Q> call(vec<4, uint32, Q> const& v1, vec<4, uint32, Q> const& v2)
|
||||
{
|
||||
vec<4, uint32, Q> result;
|
||||
result.data = _mm_max_epu32(v1.data, v2.data);
|
||||
return result;
|
||||
}
|
||||
};
|
||||
|
||||
template<qualifier Q>
|
||||
struct compute_clamp_vector<4, float, Q, true>
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static vec<4, float, Q> call(vec<4, float, Q> const& x, vec<4, float, Q> const& minVal, vec<4, float, Q> const& maxVal)
|
||||
{
|
||||
vec<4, float, Q> result;
|
||||
result.data = _mm_min_ps(_mm_max_ps(x.data, minVal.data), maxVal.data);
|
||||
return result;
|
||||
}
|
||||
};
|
||||
|
||||
template<qualifier Q>
|
||||
struct compute_clamp_vector<4, int32, Q, true>
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static vec<4, int32, Q> call(vec<4, int32, Q> const& x, vec<4, int32, Q> const& minVal, vec<4, int32, Q> const& maxVal)
|
||||
{
|
||||
vec<4, int32, Q> result;
|
||||
result.data = _mm_min_epi32(_mm_max_epi32(x.data, minVal.data), maxVal.data);
|
||||
return result;
|
||||
}
|
||||
};
|
||||
|
||||
template<qualifier Q>
|
||||
struct compute_clamp_vector<4, uint32, Q, true>
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static vec<4, uint32, Q> call(vec<4, uint32, Q> const& x, vec<4, uint32, Q> const& minVal, vec<4, uint32, Q> const& maxVal)
|
||||
{
|
||||
vec<4, uint32, Q> result;
|
||||
result.data = _mm_min_epu32(_mm_max_epu32(x.data, minVal.data), maxVal.data);
|
||||
return result;
|
||||
}
|
||||
};
|
||||
|
||||
template<qualifier Q>
|
||||
struct compute_mix_vector<4, float, bool, Q, true>
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static vec<4, float, Q> call(vec<4, float, Q> const& x, vec<4, float, Q> const& y, vec<4, bool, Q> const& a)
|
||||
{
|
||||
__m128i const Load = _mm_set_epi32(-static_cast<int>(a.w), -static_cast<int>(a.z), -static_cast<int>(a.y), -static_cast<int>(a.x));
|
||||
__m128 const Mask = _mm_castsi128_ps(Load);
|
||||
|
||||
vec<4, float, Q> Result;
|
||||
# if 0 && GLM_ARCH & GLM_ARCH_AVX
|
||||
Result.data = _mm_blendv_ps(x.data, y.data, Mask);
|
||||
# else
|
||||
Result.data = _mm_or_ps(_mm_and_ps(Mask, y.data), _mm_andnot_ps(Mask, x.data));
|
||||
# endif
|
||||
return Result;
|
||||
}
|
||||
};
|
||||
/* FIXME
|
||||
template<qualifier Q>
|
||||
struct compute_step_vector<float, Q, tvec4>
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static vec<4, float, Q> call(vec<4, float, Q> const& edge, vec<4, float, Q> const& x)
|
||||
{
|
||||
vec<4, float, Q> Result;
|
||||
result.data = glm_vec4_step(edge.data, x.data);
|
||||
return result;
|
||||
}
|
||||
};
|
||||
*/
|
||||
template<qualifier Q>
|
||||
struct compute_smoothstep_vector<4, float, Q, true>
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static vec<4, float, Q> call(vec<4, float, Q> const& edge0, vec<4, float, Q> const& edge1, vec<4, float, Q> const& x)
|
||||
{
|
||||
vec<4, float, Q> Result;
|
||||
Result.data = glm_vec4_smoothstep(edge0.data, edge1.data, x.data);
|
||||
return Result;
|
||||
}
|
||||
};
|
||||
}//namespace detail
|
||||
}//namespace glm
|
||||
|
||||
#endif//GLM_ARCH & GLM_ARCH_SSE2_BIT
|
||||
152
vendor/glm/detail/func_exponential.inl
vendored
Executable file
152
vendor/glm/detail/func_exponential.inl
vendored
Executable file
@ -0,0 +1,152 @@
|
||||
/// @ref core
|
||||
/// @file glm/detail/func_exponential.inl
|
||||
|
||||
#include "../vector_relational.hpp"
|
||||
#include "_vectorize.hpp"
|
||||
#include <limits>
|
||||
#include <cmath>
|
||||
#include <cassert>
|
||||
|
||||
namespace glm{
|
||||
namespace detail
|
||||
{
|
||||
# if GLM_HAS_CXX11_STL
|
||||
using std::log2;
|
||||
# else
|
||||
template<typename genType>
|
||||
genType log2(genType Value)
|
||||
{
|
||||
return std::log(Value) * static_cast<genType>(1.4426950408889634073599246810019);
|
||||
}
|
||||
# endif
|
||||
|
||||
template<length_t L, typename T, qualifier Q, bool isFloat, bool Aligned>
|
||||
struct compute_log2
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static vec<L, T, Q> call(vec<L, T, Q> const& v)
|
||||
{
|
||||
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'log2' only accept floating-point inputs. Include <glm/gtc/integer.hpp> for integer inputs.");
|
||||
|
||||
return detail::functor1<L, T, T, Q>::call(log2, v);
|
||||
}
|
||||
};
|
||||
|
||||
template<length_t L, typename T, qualifier Q, bool Aligned>
|
||||
struct compute_sqrt
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static vec<L, T, Q> call(vec<L, T, Q> const& x)
|
||||
{
|
||||
return detail::functor1<L, T, T, Q>::call(std::sqrt, x);
|
||||
}
|
||||
};
|
||||
|
||||
template<length_t L, typename T, qualifier Q, bool Aligned>
|
||||
struct compute_inversesqrt
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static vec<L, T, Q> call(vec<L, T, Q> const& x)
|
||||
{
|
||||
return static_cast<T>(1) / sqrt(x);
|
||||
}
|
||||
};
|
||||
|
||||
template<length_t L, bool Aligned>
|
||||
struct compute_inversesqrt<L, float, lowp, Aligned>
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static vec<L, float, lowp> call(vec<L, float, lowp> const& x)
|
||||
{
|
||||
vec<L, float, lowp> tmp(x);
|
||||
vec<L, float, lowp> xhalf(tmp * 0.5f);
|
||||
vec<L, uint, lowp>* p = reinterpret_cast<vec<L, uint, lowp>*>(const_cast<vec<L, float, lowp>*>(&x));
|
||||
vec<L, uint, lowp> i = vec<L, uint, lowp>(0x5f375a86) - (*p >> vec<L, uint, lowp>(1));
|
||||
vec<L, float, lowp>* ptmp = reinterpret_cast<vec<L, float, lowp>*>(&i);
|
||||
tmp = *ptmp;
|
||||
tmp = tmp * (1.5f - xhalf * tmp * tmp);
|
||||
return tmp;
|
||||
}
|
||||
};
|
||||
}//namespace detail
|
||||
|
||||
// pow
|
||||
using std::pow;
|
||||
template<length_t L, typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<L, T, Q> pow(vec<L, T, Q> const& base, vec<L, T, Q> const& exponent)
|
||||
{
|
||||
return detail::functor2<L, T, Q>::call(pow, base, exponent);
|
||||
}
|
||||
|
||||
// exp
|
||||
using std::exp;
|
||||
template<length_t L, typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<L, T, Q> exp(vec<L, T, Q> const& x)
|
||||
{
|
||||
return detail::functor1<L, T, T, Q>::call(exp, x);
|
||||
}
|
||||
|
||||
// log
|
||||
using std::log;
|
||||
template<length_t L, typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<L, T, Q> log(vec<L, T, Q> const& x)
|
||||
{
|
||||
return detail::functor1<L, T, T, Q>::call(log, x);
|
||||
}
|
||||
|
||||
# if GLM_HAS_CXX11_STL
|
||||
using std::exp2;
|
||||
# else
|
||||
//exp2, ln2 = 0.69314718055994530941723212145818f
|
||||
template<typename genType>
|
||||
GLM_FUNC_QUALIFIER genType exp2(genType x)
|
||||
{
|
||||
GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'exp2' only accept floating-point inputs");
|
||||
|
||||
return std::exp(static_cast<genType>(0.69314718055994530941723212145818) * x);
|
||||
}
|
||||
# endif
|
||||
|
||||
template<length_t L, typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<L, T, Q> exp2(vec<L, T, Q> const& x)
|
||||
{
|
||||
return detail::functor1<L, T, T, Q>::call(exp2, x);
|
||||
}
|
||||
|
||||
// log2, ln2 = 0.69314718055994530941723212145818f
|
||||
template<typename genType>
|
||||
GLM_FUNC_QUALIFIER genType log2(genType x)
|
||||
{
|
||||
return log2(vec<1, genType>(x)).x;
|
||||
}
|
||||
|
||||
template<length_t L, typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<L, T, Q> log2(vec<L, T, Q> const& x)
|
||||
{
|
||||
return detail::compute_log2<L, T, Q, std::numeric_limits<T>::is_iec559, detail::is_aligned<Q>::value>::call(x);
|
||||
}
|
||||
|
||||
// sqrt
|
||||
using std::sqrt;
|
||||
template<length_t L, typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<L, T, Q> sqrt(vec<L, T, Q> const& x)
|
||||
{
|
||||
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'sqrt' only accept floating-point inputs");
|
||||
return detail::compute_sqrt<L, T, Q, detail::is_aligned<Q>::value>::call(x);
|
||||
}
|
||||
|
||||
// inversesqrt
|
||||
template<typename genType>
|
||||
GLM_FUNC_QUALIFIER genType inversesqrt(genType x)
|
||||
{
|
||||
return static_cast<genType>(1) / sqrt(x);
|
||||
}
|
||||
|
||||
template<length_t L, typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<L, T, Q> inversesqrt(vec<L, T, Q> const& x)
|
||||
{
|
||||
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'inversesqrt' only accept floating-point inputs");
|
||||
return detail::compute_inversesqrt<L, T, Q, detail::is_aligned<Q>::value>::call(x);
|
||||
}
|
||||
}//namespace glm
|
||||
|
||||
#if GLM_ARCH != GLM_ARCH_PURE && GLM_HAS_UNRESTRICTED_UNIONS
|
||||
# include "func_exponential_simd.inl"
|
||||
#endif
|
||||
|
||||
35
vendor/glm/detail/func_exponential_simd.inl
vendored
Executable file
35
vendor/glm/detail/func_exponential_simd.inl
vendored
Executable file
@ -0,0 +1,35 @@
|
||||
/// @ref core
|
||||
/// @file glm/detail/func_exponential_simd.inl
|
||||
|
||||
#include "../simd/exponential.h"
|
||||
|
||||
#if GLM_ARCH & GLM_ARCH_SSE2_BIT
|
||||
|
||||
namespace glm{
|
||||
namespace detail
|
||||
{
|
||||
template<qualifier Q>
|
||||
struct compute_sqrt<4, float, Q, true>
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static vec<4, float, Q> call(vec<4, float, Q> const& v)
|
||||
{
|
||||
vec<4, float, Q> Result;
|
||||
Result.data = _mm_sqrt_ps(v.data);
|
||||
return Result;
|
||||
}
|
||||
};
|
||||
|
||||
template<>
|
||||
struct compute_sqrt<4, float, aligned_lowp, true>
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static vec<4, float, aligned_lowp> call(vec<4, float, aligned_lowp> const& v)
|
||||
{
|
||||
vec<4, float, aligned_lowp> Result;
|
||||
Result.data = glm_vec4_sqrt_lowp(v.data);
|
||||
return Result;
|
||||
}
|
||||
};
|
||||
}//namespace detail
|
||||
}//namespace glm
|
||||
|
||||
#endif//GLM_ARCH & GLM_ARCH_SSE2_BIT
|
||||
247
vendor/glm/detail/func_geometric.inl
vendored
Executable file
247
vendor/glm/detail/func_geometric.inl
vendored
Executable file
@ -0,0 +1,247 @@
|
||||
/// @ref core
|
||||
/// @file glm/detail/func_geometric.inl
|
||||
|
||||
#include "../exponential.hpp"
|
||||
#include "../common.hpp"
|
||||
#include "type_vec2.hpp"
|
||||
#include "type_vec4.hpp"
|
||||
#include "type_float.hpp"
|
||||
|
||||
namespace glm{
|
||||
namespace detail
|
||||
{
|
||||
template<length_t L, typename T, qualifier Q, bool Aligned>
|
||||
struct compute_length
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static T call(vec<L, T, Q> const& v)
|
||||
{
|
||||
return sqrt(dot(v, v));
|
||||
}
|
||||
};
|
||||
|
||||
template<length_t L, typename T, qualifier Q, bool Aligned>
|
||||
struct compute_distance
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static T call(vec<L, T, Q> const& p0, vec<L, T, Q> const& p1)
|
||||
{
|
||||
return length(p1 - p0);
|
||||
}
|
||||
};
|
||||
|
||||
template<typename V, typename T, bool Aligned>
|
||||
struct compute_dot{};
|
||||
|
||||
template<typename T, qualifier Q, bool Aligned>
|
||||
struct compute_dot<vec<1, T, Q>, T, Aligned>
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static T call(vec<1, T, Q> const& a, vec<1, T, Q> const& b)
|
||||
{
|
||||
return a.x * b.x;
|
||||
}
|
||||
};
|
||||
|
||||
template<typename T, qualifier Q, bool Aligned>
|
||||
struct compute_dot<vec<2, T, Q>, T, Aligned>
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static T call(vec<2, T, Q> const& a, vec<2, T, Q> const& b)
|
||||
{
|
||||
vec<2, T, Q> tmp(a * b);
|
||||
return tmp.x + tmp.y;
|
||||
}
|
||||
};
|
||||
|
||||
template<typename T, qualifier Q, bool Aligned>
|
||||
struct compute_dot<vec<3, T, Q>, T, Aligned>
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static T call(vec<3, T, Q> const& a, vec<3, T, Q> const& b)
|
||||
{
|
||||
vec<3, T, Q> tmp(a * b);
|
||||
return tmp.x + tmp.y + tmp.z;
|
||||
}
|
||||
};
|
||||
|
||||
template<typename T, qualifier Q, bool Aligned>
|
||||
struct compute_dot<vec<4, T, Q>, T, Aligned>
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static T call(vec<4, T, Q> const& a, vec<4, T, Q> const& b)
|
||||
{
|
||||
vec<4, T, Q> tmp(a * b);
|
||||
return (tmp.x + tmp.y) + (tmp.z + tmp.w);
|
||||
}
|
||||
};
|
||||
|
||||
template<typename T, qualifier Q, bool Aligned>
|
||||
struct compute_cross
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static vec<3, T, Q> call(vec<3, T, Q> const& x, vec<3, T, Q> const& y)
|
||||
{
|
||||
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'cross' accepts only floating-point inputs");
|
||||
|
||||
return vec<3, T, Q>(
|
||||
x.y * y.z - y.y * x.z,
|
||||
x.z * y.x - y.z * x.x,
|
||||
x.x * y.y - y.x * x.y);
|
||||
}
|
||||
};
|
||||
|
||||
template<length_t L, typename T, qualifier Q, bool Aligned>
|
||||
struct compute_normalize
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static vec<L, T, Q> call(vec<L, T, Q> const& v)
|
||||
{
|
||||
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'normalize' accepts only floating-point inputs");
|
||||
|
||||
return v * inversesqrt(dot(v, v));
|
||||
}
|
||||
};
|
||||
|
||||
template<length_t L, typename T, qualifier Q, bool Aligned>
|
||||
struct compute_faceforward
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static vec<L, T, Q> call(vec<L, T, Q> const& N, vec<L, T, Q> const& I, vec<L, T, Q> const& Nref)
|
||||
{
|
||||
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'normalize' accepts only floating-point inputs");
|
||||
|
||||
return dot(Nref, I) < static_cast<T>(0) ? N : -N;
|
||||
}
|
||||
};
|
||||
|
||||
template<length_t L, typename T, qualifier Q, bool Aligned>
|
||||
struct compute_reflect
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static vec<L, T, Q> call(vec<L, T, Q> const& I, vec<L, T, Q> const& N)
|
||||
{
|
||||
return I - N * dot(N, I) * static_cast<T>(2);
|
||||
}
|
||||
};
|
||||
|
||||
template<length_t L, typename T, qualifier Q, bool Aligned>
|
||||
struct compute_refract
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static vec<L, T, Q> call(vec<L, T, Q> const& I, vec<L, T, Q> const& N, T eta)
|
||||
{
|
||||
T const dotValue(dot(N, I));
|
||||
T const k(static_cast<T>(1) - eta * eta * (static_cast<T>(1) - dotValue * dotValue));
|
||||
return (eta * I - (eta * dotValue + std::sqrt(k)) * N) * static_cast<T>(k >= static_cast<T>(0));
|
||||
}
|
||||
};
|
||||
}//namespace detail
|
||||
|
||||
// length
|
||||
template<typename genType>
|
||||
GLM_FUNC_QUALIFIER genType length(genType x)
|
||||
{
|
||||
GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'length' accepts only floating-point inputs");
|
||||
|
||||
return abs(x);
|
||||
}
|
||||
|
||||
template<length_t L, typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER T length(vec<L, T, Q> const& v)
|
||||
{
|
||||
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'length' accepts only floating-point inputs");
|
||||
|
||||
return detail::compute_length<L, T, Q, detail::is_aligned<Q>::value>::call(v);
|
||||
}
|
||||
|
||||
// distance
|
||||
template<typename genType>
|
||||
GLM_FUNC_QUALIFIER genType distance(genType const& p0, genType const& p1)
|
||||
{
|
||||
GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'distance' accepts only floating-point inputs");
|
||||
|
||||
return length(p1 - p0);
|
||||
}
|
||||
|
||||
template<length_t L, typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER T distance(vec<L, T, Q> const& p0, vec<L, T, Q> const& p1)
|
||||
{
|
||||
return detail::compute_distance<L, T, Q, detail::is_aligned<Q>::value>::call(p0, p1);
|
||||
}
|
||||
|
||||
// dot
|
||||
template<typename T>
|
||||
GLM_FUNC_QUALIFIER T dot(T x, T y)
|
||||
{
|
||||
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'dot' accepts only floating-point inputs");
|
||||
return x * y;
|
||||
}
|
||||
|
||||
template<length_t L, typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER T dot(vec<L, T, Q> const& x, vec<L, T, Q> const& y)
|
||||
{
|
||||
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'dot' accepts only floating-point inputs");
|
||||
return detail::compute_dot<vec<L, T, Q>, T, detail::is_aligned<Q>::value>::call(x, y);
|
||||
}
|
||||
|
||||
// cross
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<3, T, Q> cross(vec<3, T, Q> const& x, vec<3, T, Q> const& y)
|
||||
{
|
||||
return detail::compute_cross<T, Q, detail::is_aligned<Q>::value>::call(x, y);
|
||||
}
|
||||
|
||||
// normalize
|
||||
template<typename genType>
|
||||
GLM_FUNC_QUALIFIER genType normalize(genType const& x)
|
||||
{
|
||||
GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'normalize' accepts only floating-point inputs");
|
||||
|
||||
return x < genType(0) ? genType(-1) : genType(1);
|
||||
}
|
||||
|
||||
template<length_t L, typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<L, T, Q> normalize(vec<L, T, Q> const& x)
|
||||
{
|
||||
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'normalize' accepts only floating-point inputs");
|
||||
|
||||
return detail::compute_normalize<L, T, Q, detail::is_aligned<Q>::value>::call(x);
|
||||
}
|
||||
|
||||
// faceforward
|
||||
template<typename genType>
|
||||
GLM_FUNC_QUALIFIER genType faceforward(genType const& N, genType const& I, genType const& Nref)
|
||||
{
|
||||
return dot(Nref, I) < static_cast<genType>(0) ? N : -N;
|
||||
}
|
||||
|
||||
template<length_t L, typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<L, T, Q> faceforward(vec<L, T, Q> const& N, vec<L, T, Q> const& I, vec<L, T, Q> const& Nref)
|
||||
{
|
||||
return detail::compute_faceforward<L, T, Q, detail::is_aligned<Q>::value>::call(N, I, Nref);
|
||||
}
|
||||
|
||||
// reflect
|
||||
template<typename genType>
|
||||
GLM_FUNC_QUALIFIER genType reflect(genType const& I, genType const& N)
|
||||
{
|
||||
return I - N * dot(N, I) * genType(2);
|
||||
}
|
||||
|
||||
template<length_t L, typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<L, T, Q> reflect(vec<L, T, Q> const& I, vec<L, T, Q> const& N)
|
||||
{
|
||||
return detail::compute_reflect<L, T, Q, detail::is_aligned<Q>::value>::call(I, N);
|
||||
}
|
||||
|
||||
// refract
|
||||
template<typename genType>
|
||||
GLM_FUNC_QUALIFIER genType refract(genType const& I, genType const& N, genType eta)
|
||||
{
|
||||
GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'refract' accepts only floating-point inputs");
|
||||
genType const dotValue(dot(N, I));
|
||||
genType const k(static_cast<genType>(1) - eta * eta * (static_cast<genType>(1) - dotValue * dotValue));
|
||||
return (eta * I - (eta * dotValue + sqrt(k)) * N) * static_cast<genType>(k >= static_cast<genType>(0));
|
||||
}
|
||||
|
||||
template<length_t L, typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<L, T, Q> refract(vec<L, T, Q> const& I, vec<L, T, Q> const& N, T eta)
|
||||
{
|
||||
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'refract' accepts only floating-point inputs");
|
||||
return detail::compute_refract<L, T, Q, detail::is_aligned<Q>::value>::call(I, N, eta);
|
||||
}
|
||||
}//namespace glm
|
||||
|
||||
#if GLM_ARCH != GLM_ARCH_PURE && GLM_HAS_UNRESTRICTED_UNIONS
|
||||
# include "func_geometric_simd.inl"
|
||||
#endif
|
||||
99
vendor/glm/detail/func_geometric_simd.inl
vendored
Executable file
99
vendor/glm/detail/func_geometric_simd.inl
vendored
Executable file
@ -0,0 +1,99 @@
|
||||
/// @ref core
|
||||
/// @file glm/detail/func_geometric_simd.inl
|
||||
|
||||
#include "../simd/geometric.h"
|
||||
|
||||
#if GLM_ARCH & GLM_ARCH_SSE2_BIT
|
||||
|
||||
namespace glm{
|
||||
namespace detail
|
||||
{
|
||||
template<qualifier Q>
|
||||
struct compute_length<4, float, Q, true>
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static float call(vec<4, float, Q> const& v)
|
||||
{
|
||||
return _mm_cvtss_f32(glm_vec4_length(v.data));
|
||||
}
|
||||
};
|
||||
|
||||
template<qualifier Q>
|
||||
struct compute_distance<4, float, Q, true>
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static float call(vec<4, float, Q> const& p0, vec<4, float, Q> const& p1)
|
||||
{
|
||||
return _mm_cvtss_f32(glm_vec4_distance(p0.data, p1.data));
|
||||
}
|
||||
};
|
||||
|
||||
template<qualifier Q>
|
||||
struct compute_dot<vec<4, float, Q>, float, true>
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static float call(vec<4, float, Q> const& x, vec<4, float, Q> const& y)
|
||||
{
|
||||
return _mm_cvtss_f32(glm_vec1_dot(x.data, y.data));
|
||||
}
|
||||
};
|
||||
|
||||
template<qualifier Q>
|
||||
struct compute_cross<float, Q, true>
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static vec<3, float, Q> call(vec<3, float, Q> const& a, vec<3, float, Q> const& b)
|
||||
{
|
||||
__m128 const set0 = _mm_set_ps(0.0f, a.z, a.y, a.x);
|
||||
__m128 const set1 = _mm_set_ps(0.0f, b.z, b.y, b.x);
|
||||
__m128 const xpd0 = glm_vec4_cross(set0, set1);
|
||||
|
||||
vec<4, float, Q> Result;
|
||||
Result.data = xpd0;
|
||||
return vec<3, float, Q>(Result);
|
||||
}
|
||||
};
|
||||
|
||||
template<qualifier Q>
|
||||
struct compute_normalize<4, float, Q, true>
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static vec<4, float, Q> call(vec<4, float, Q> const& v)
|
||||
{
|
||||
vec<4, float, Q> Result;
|
||||
Result.data = glm_vec4_normalize(v.data);
|
||||
return Result;
|
||||
}
|
||||
};
|
||||
|
||||
template<qualifier Q>
|
||||
struct compute_faceforward<4, float, Q, true>
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static vec<4, float, Q> call(vec<4, float, Q> const& N, vec<4, float, Q> const& I, vec<4, float, Q> const& Nref)
|
||||
{
|
||||
vec<4, float, Q> Result;
|
||||
Result.data = glm_vec4_faceforward(N.data, I.data, Nref.data);
|
||||
return Result;
|
||||
}
|
||||
};
|
||||
|
||||
template<qualifier Q>
|
||||
struct compute_reflect<4, float, Q, true>
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static vec<4, float, Q> call(vec<4, float, Q> const& I, vec<4, float, Q> const& N)
|
||||
{
|
||||
vec<4, float, Q> Result;
|
||||
Result.data = glm_vec4_reflect(I.data, N.data);
|
||||
return Result;
|
||||
}
|
||||
};
|
||||
|
||||
template<qualifier Q>
|
||||
struct compute_refract<4, float, Q, true>
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static vec<4, float, Q> call(vec<4, float, Q> const& I, vec<4, float, Q> const& N, float eta)
|
||||
{
|
||||
vec<4, float, Q> Result;
|
||||
Result.data = glm_vec4_refract(I.data, N.data, _mm_set1_ps(eta));
|
||||
return Result;
|
||||
}
|
||||
};
|
||||
}//namespace detail
|
||||
}//namespace glm
|
||||
|
||||
#endif//GLM_ARCH & GLM_ARCH_SSE2_BIT
|
||||
378
vendor/glm/detail/func_integer.inl
vendored
Executable file
378
vendor/glm/detail/func_integer.inl
vendored
Executable file
@ -0,0 +1,378 @@
|
||||
/// @ref core
|
||||
/// @file glm/detail/func_integer.inl
|
||||
|
||||
#include "../ext/vec1.hpp"
|
||||
#include "type_vec2.hpp"
|
||||
#include "type_vec3.hpp"
|
||||
#include "type_vec4.hpp"
|
||||
#include "type_int.hpp"
|
||||
#include "_vectorize.hpp"
|
||||
#if(GLM_ARCH & GLM_ARCH_X86 && GLM_COMPILER & GLM_COMPILER_VC)
|
||||
# include <intrin.h>
|
||||
# pragma intrinsic(_BitScanReverse)
|
||||
#endif//(GLM_ARCH & GLM_ARCH_X86 && GLM_COMPILER & GLM_COMPILER_VC)
|
||||
#include <limits>
|
||||
|
||||
#if !GLM_HAS_EXTENDED_INTEGER_TYPE
|
||||
# if GLM_COMPILER & GLM_COMPILER_GCC
|
||||
# pragma GCC diagnostic ignored "-Wlong-long"
|
||||
# endif
|
||||
# if (GLM_COMPILER & GLM_COMPILER_CLANG)
|
||||
# pragma clang diagnostic ignored "-Wc++11-long-long"
|
||||
# endif
|
||||
#endif
|
||||
|
||||
namespace glm{
|
||||
namespace detail
|
||||
{
|
||||
template<typename T>
|
||||
GLM_FUNC_QUALIFIER T mask(T Bits)
|
||||
{
|
||||
return Bits >= static_cast<T>(sizeof(T) * 8) ? ~static_cast<T>(0) : (static_cast<T>(1) << Bits) - static_cast<T>(1);
|
||||
}
|
||||
|
||||
template<length_t L, typename T, qualifier Q, bool Aligned, bool EXEC>
|
||||
struct compute_bitfieldReverseStep
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static vec<L, T, Q> call(vec<L, T, Q> const& v, T, T)
|
||||
{
|
||||
return v;
|
||||
}
|
||||
};
|
||||
|
||||
template<length_t L, typename T, qualifier Q, bool Aligned>
|
||||
struct compute_bitfieldReverseStep<L, T, Q, Aligned, true>
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static vec<L, T, Q> call(vec<L, T, Q> const& v, T Mask, T Shift)
|
||||
{
|
||||
return (v & Mask) << Shift | (v & (~Mask)) >> Shift;
|
||||
}
|
||||
};
|
||||
|
||||
template<length_t L, typename T, qualifier Q, bool Aligned, bool EXEC>
|
||||
struct compute_bitfieldBitCountStep
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static vec<L, T, Q> call(vec<L, T, Q> const& v, T, T)
|
||||
{
|
||||
return v;
|
||||
}
|
||||
};
|
||||
|
||||
template<length_t L, typename T, qualifier Q, bool Aligned>
|
||||
struct compute_bitfieldBitCountStep<L, T, Q, Aligned, true>
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static vec<L, T, Q> call(vec<L, T, Q> const& v, T Mask, T Shift)
|
||||
{
|
||||
return (v & Mask) + ((v >> Shift) & Mask);
|
||||
}
|
||||
};
|
||||
|
||||
template<typename genIUType, size_t Bits>
|
||||
struct compute_findLSB
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static int call(genIUType Value)
|
||||
{
|
||||
if(Value == 0)
|
||||
return -1;
|
||||
|
||||
return glm::bitCount(~Value & (Value - static_cast<genIUType>(1)));
|
||||
}
|
||||
};
|
||||
|
||||
# if GLM_HAS_BITSCAN_WINDOWS
|
||||
template<typename genIUType>
|
||||
struct compute_findLSB<genIUType, 32>
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static int call(genIUType Value)
|
||||
{
|
||||
unsigned long Result(0);
|
||||
unsigned char IsNotNull = _BitScanForward(&Result, *reinterpret_cast<unsigned long*>(&Value));
|
||||
return IsNotNull ? int(Result) : -1;
|
||||
}
|
||||
};
|
||||
|
||||
# if !((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_MODEL == GLM_MODEL_32))
|
||||
template<typename genIUType>
|
||||
struct compute_findLSB<genIUType, 64>
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static int call(genIUType Value)
|
||||
{
|
||||
unsigned long Result(0);
|
||||
unsigned char IsNotNull = _BitScanForward64(&Result, *reinterpret_cast<unsigned __int64*>(&Value));
|
||||
return IsNotNull ? int(Result) : -1;
|
||||
}
|
||||
};
|
||||
# endif
|
||||
# endif//GLM_HAS_BITSCAN_WINDOWS
|
||||
|
||||
template<length_t L, typename T, qualifier Q, bool EXEC = true>
|
||||
struct compute_findMSB_step_vec
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static vec<L, T, Q> call(vec<L, T, Q> const& x, T Shift)
|
||||
{
|
||||
return x | (x >> Shift);
|
||||
}
|
||||
};
|
||||
|
||||
template<length_t L, typename T, qualifier Q>
|
||||
struct compute_findMSB_step_vec<L, T, Q, false>
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static vec<L, T, Q> call(vec<L, T, Q> const& x, T)
|
||||
{
|
||||
return x;
|
||||
}
|
||||
};
|
||||
|
||||
template<length_t L, typename T, qualifier Q, int>
|
||||
struct compute_findMSB_vec
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static vec<L, int, Q> call(vec<L, T, Q> const& v)
|
||||
{
|
||||
vec<L, T, Q> x(v);
|
||||
x = compute_findMSB_step_vec<L, T, Q, sizeof(T) * 8 >= 8>::call(x, static_cast<T>( 1));
|
||||
x = compute_findMSB_step_vec<L, T, Q, sizeof(T) * 8 >= 8>::call(x, static_cast<T>( 2));
|
||||
x = compute_findMSB_step_vec<L, T, Q, sizeof(T) * 8 >= 8>::call(x, static_cast<T>( 4));
|
||||
x = compute_findMSB_step_vec<L, T, Q, sizeof(T) * 8 >= 16>::call(x, static_cast<T>( 8));
|
||||
x = compute_findMSB_step_vec<L, T, Q, sizeof(T) * 8 >= 32>::call(x, static_cast<T>(16));
|
||||
x = compute_findMSB_step_vec<L, T, Q, sizeof(T) * 8 >= 64>::call(x, static_cast<T>(32));
|
||||
return vec<L, int, Q>(sizeof(T) * 8 - 1) - glm::bitCount(~x);
|
||||
}
|
||||
};
|
||||
|
||||
# if GLM_HAS_BITSCAN_WINDOWS
|
||||
template<typename genIUType>
|
||||
GLM_FUNC_QUALIFIER int compute_findMSB_32(genIUType Value)
|
||||
{
|
||||
unsigned long Result(0);
|
||||
unsigned char IsNotNull = _BitScanReverse(&Result, *reinterpret_cast<unsigned long*>(&Value));
|
||||
return IsNotNull ? int(Result) : -1;
|
||||
}
|
||||
|
||||
template<length_t L, typename T, qualifier Q>
|
||||
struct compute_findMSB_vec<L, T, Q, 32>
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static vec<L, int, Q> call(vec<L, T, Q> const& x)
|
||||
{
|
||||
return detail::functor1<L, int, T, Q>::call(compute_findMSB_32, x);
|
||||
}
|
||||
};
|
||||
|
||||
# if !((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_MODEL == GLM_MODEL_32))
|
||||
template<typename genIUType>
|
||||
GLM_FUNC_QUALIFIER int compute_findMSB_64(genIUType Value)
|
||||
{
|
||||
unsigned long Result(0);
|
||||
unsigned char IsNotNull = _BitScanReverse64(&Result, *reinterpret_cast<unsigned __int64*>(&Value));
|
||||
return IsNotNull ? int(Result) : -1;
|
||||
}
|
||||
|
||||
template<length_t L, typename T, qualifier Q>
|
||||
struct compute_findMSB_vec<L, T, Q, 64>
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static vec<L, int, Q> call(vec<L, T, Q> const& x)
|
||||
{
|
||||
return detail::functor1<L, int, T, Q>::call(compute_findMSB_64, x);
|
||||
}
|
||||
};
|
||||
# endif
|
||||
# endif//GLM_HAS_BITSCAN_WINDOWS
|
||||
}//namespace detail
|
||||
|
||||
// uaddCarry
|
||||
GLM_FUNC_QUALIFIER uint uaddCarry(uint const& x, uint const& y, uint & Carry)
|
||||
{
|
||||
uint64 const Value64(static_cast<uint64>(x) + static_cast<uint64>(y));
|
||||
uint64 const Max32((static_cast<uint64>(1) << static_cast<uint64>(32)) - static_cast<uint64>(1));
|
||||
Carry = Value64 > Max32 ? 1u : 0u;
|
||||
return static_cast<uint32>(Value64 % (Max32 + static_cast<uint64>(1)));
|
||||
}
|
||||
|
||||
template<length_t L, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<L, uint, Q> uaddCarry(vec<L, uint, Q> const& x, vec<L, uint, Q> const& y, vec<L, uint, Q>& Carry)
|
||||
{
|
||||
vec<L, uint64, Q> Value64(vec<L, uint64, Q>(x) + vec<L, uint64, Q>(y));
|
||||
vec<L, uint64, Q> Max32((static_cast<uint64>(1) << static_cast<uint64>(32)) - static_cast<uint64>(1));
|
||||
Carry = mix(vec<L, uint32, Q>(0), vec<L, uint32, Q>(1), greaterThan(Value64, Max32));
|
||||
return vec<L, uint32, Q>(Value64 % (Max32 + static_cast<uint64>(1)));
|
||||
}
|
||||
|
||||
// usubBorrow
|
||||
GLM_FUNC_QUALIFIER uint usubBorrow(uint const& x, uint const& y, uint & Borrow)
|
||||
{
|
||||
GLM_STATIC_ASSERT(sizeof(uint) == sizeof(uint32), "uint and uint32 size mismatch");
|
||||
|
||||
Borrow = x >= y ? static_cast<uint32>(0) : static_cast<uint32>(1);
|
||||
if(y >= x)
|
||||
return y - x;
|
||||
else
|
||||
return static_cast<uint32>((static_cast<int64>(1) << static_cast<int64>(32)) + (static_cast<int64>(y) - static_cast<int64>(x)));
|
||||
}
|
||||
|
||||
template<length_t L, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<L, uint, Q> usubBorrow(vec<L, uint, Q> const& x, vec<L, uint, Q> const& y, vec<L, uint, Q>& Borrow)
|
||||
{
|
||||
Borrow = mix(vec<L, uint, Q>(1), vec<L, uint, Q>(0), greaterThanEqual(x, y));
|
||||
vec<L, uint, Q> const YgeX(y - x);
|
||||
vec<L, uint, Q> const XgeY(vec<L, uint32, Q>((static_cast<int64>(1) << static_cast<int64>(32)) + (vec<L, int64, Q>(y) - vec<L, int64, Q>(x))));
|
||||
return mix(XgeY, YgeX, greaterThanEqual(y, x));
|
||||
}
|
||||
|
||||
// umulExtended
|
||||
GLM_FUNC_QUALIFIER void umulExtended(uint const& x, uint const& y, uint & msb, uint & lsb)
|
||||
{
|
||||
GLM_STATIC_ASSERT(sizeof(uint) == sizeof(uint32), "uint and uint32 size mismatch");
|
||||
|
||||
uint64 Value64 = static_cast<uint64>(x) * static_cast<uint64>(y);
|
||||
msb = static_cast<uint>(Value64 >> static_cast<uint64>(32));
|
||||
lsb = static_cast<uint>(Value64);
|
||||
}
|
||||
|
||||
template<length_t L, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER void umulExtended(vec<L, uint, Q> const& x, vec<L, uint, Q> const& y, vec<L, uint, Q>& msb, vec<L, uint, Q>& lsb)
|
||||
{
|
||||
GLM_STATIC_ASSERT(sizeof(uint) == sizeof(uint32), "uint and uint32 size mismatch");
|
||||
|
||||
vec<L, uint64, Q> Value64(vec<L, uint64, Q>(x) * vec<L, uint64, Q>(y));
|
||||
msb = vec<L, uint32, Q>(Value64 >> static_cast<uint64>(32));
|
||||
lsb = vec<L, uint32, Q>(Value64);
|
||||
}
|
||||
|
||||
// imulExtended
|
||||
GLM_FUNC_QUALIFIER void imulExtended(int x, int y, int& msb, int& lsb)
|
||||
{
|
||||
GLM_STATIC_ASSERT(sizeof(int) == sizeof(int32), "int and int32 size mismatch");
|
||||
|
||||
int64 Value64 = static_cast<int64>(x) * static_cast<int64>(y);
|
||||
msb = static_cast<int>(Value64 >> static_cast<int64>(32));
|
||||
lsb = static_cast<int>(Value64);
|
||||
}
|
||||
|
||||
template<length_t L, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER void imulExtended(vec<L, int, Q> const& x, vec<L, int, Q> const& y, vec<L, int, Q>& msb, vec<L, int, Q>& lsb)
|
||||
{
|
||||
GLM_STATIC_ASSERT(sizeof(int) == sizeof(int32), "int and int32 size mismatch");
|
||||
|
||||
vec<L, int64, Q> Value64(vec<L, int64, Q>(x) * vec<L, int64, Q>(y));
|
||||
lsb = vec<L, int32, Q>(Value64 & static_cast<int64>(0xFFFFFFFF));
|
||||
msb = vec<L, int32, Q>((Value64 >> static_cast<int64>(32)) & static_cast<int64>(0xFFFFFFFF));
|
||||
}
|
||||
|
||||
// bitfieldExtract
|
||||
template<typename genIUType>
|
||||
GLM_FUNC_QUALIFIER genIUType bitfieldExtract(genIUType Value, int Offset, int Bits)
|
||||
{
|
||||
return bitfieldExtract(vec<1, genIUType>(Value), Offset, Bits).x;
|
||||
}
|
||||
|
||||
template<length_t L, typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<L, T, Q> bitfieldExtract(vec<L, T, Q> const& Value, int Offset, int Bits)
|
||||
{
|
||||
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_integer, "'bitfieldExtract' only accept integer inputs");
|
||||
|
||||
return (Value >> static_cast<T>(Offset)) & static_cast<T>(detail::mask(Bits));
|
||||
}
|
||||
|
||||
// bitfieldInsert
|
||||
template<typename genIUType>
|
||||
GLM_FUNC_QUALIFIER genIUType bitfieldInsert(genIUType const& Base, genIUType const& Insert, int Offset, int Bits)
|
||||
{
|
||||
return bitfieldInsert(vec<1, genIUType>(Base), vec<1, genIUType>(Insert), Offset, Bits).x;
|
||||
}
|
||||
|
||||
template<length_t L, typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<L, T, Q> bitfieldInsert(vec<L, T, Q> const& Base, vec<L, T, Q> const& Insert, int Offset, int Bits)
|
||||
{
|
||||
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_integer, "'bitfieldInsert' only accept integer values");
|
||||
|
||||
T const Mask = static_cast<T>(detail::mask(Bits) << Offset);
|
||||
return (Base & ~Mask) | (Insert & Mask);
|
||||
}
|
||||
|
||||
// bitfieldReverse
|
||||
template<typename genType>
|
||||
GLM_FUNC_QUALIFIER genType bitfieldReverse(genType x)
|
||||
{
|
||||
return bitfieldReverse(glm::vec<1, genType, glm::defaultp>(x)).x;
|
||||
}
|
||||
|
||||
template<length_t L, typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<L, T, Q> bitfieldReverse(vec<L, T, Q> const& v)
|
||||
{
|
||||
vec<L, T, Q> x(v);
|
||||
x = detail::compute_bitfieldReverseStep<L, T, Q, detail::is_aligned<Q>::value, sizeof(T) * 8>= 2>::call(x, static_cast<T>(0x5555555555555555ull), static_cast<T>( 1));
|
||||
x = detail::compute_bitfieldReverseStep<L, T, Q, detail::is_aligned<Q>::value, sizeof(T) * 8>= 4>::call(x, static_cast<T>(0x3333333333333333ull), static_cast<T>( 2));
|
||||
x = detail::compute_bitfieldReverseStep<L, T, Q, detail::is_aligned<Q>::value, sizeof(T) * 8>= 8>::call(x, static_cast<T>(0x0F0F0F0F0F0F0F0Full), static_cast<T>( 4));
|
||||
x = detail::compute_bitfieldReverseStep<L, T, Q, detail::is_aligned<Q>::value, sizeof(T) * 8>= 16>::call(x, static_cast<T>(0x00FF00FF00FF00FFull), static_cast<T>( 8));
|
||||
x = detail::compute_bitfieldReverseStep<L, T, Q, detail::is_aligned<Q>::value, sizeof(T) * 8>= 32>::call(x, static_cast<T>(0x0000FFFF0000FFFFull), static_cast<T>(16));
|
||||
x = detail::compute_bitfieldReverseStep<L, T, Q, detail::is_aligned<Q>::value, sizeof(T) * 8>= 64>::call(x, static_cast<T>(0x00000000FFFFFFFFull), static_cast<T>(32));
|
||||
return x;
|
||||
}
|
||||
|
||||
// bitCount
|
||||
template<typename genType>
|
||||
GLM_FUNC_QUALIFIER int bitCount(genType x)
|
||||
{
|
||||
return bitCount(glm::vec<1, genType, glm::defaultp>(x)).x;
|
||||
}
|
||||
|
||||
template<length_t L, typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<L, int, Q> bitCount(vec<L, T, Q> const& v)
|
||||
{
|
||||
# if GLM_COMPILER & GLM_COMPILER_VC
|
||||
# pragma warning(push)
|
||||
# pragma warning(disable : 4310) //cast truncates constant value
|
||||
# endif
|
||||
|
||||
vec<L, typename detail::make_unsigned<T>::type, Q> x(*reinterpret_cast<vec<L, typename detail::make_unsigned<T>::type, Q> const *>(&v));
|
||||
x = detail::compute_bitfieldBitCountStep<L, typename detail::make_unsigned<T>::type, Q, detail::is_aligned<Q>::value, sizeof(T) * 8>= 2>::call(x, typename detail::make_unsigned<T>::type(0x5555555555555555ull), typename detail::make_unsigned<T>::type( 1));
|
||||
x = detail::compute_bitfieldBitCountStep<L, typename detail::make_unsigned<T>::type, Q, detail::is_aligned<Q>::value, sizeof(T) * 8>= 4>::call(x, typename detail::make_unsigned<T>::type(0x3333333333333333ull), typename detail::make_unsigned<T>::type( 2));
|
||||
x = detail::compute_bitfieldBitCountStep<L, typename detail::make_unsigned<T>::type, Q, detail::is_aligned<Q>::value, sizeof(T) * 8>= 8>::call(x, typename detail::make_unsigned<T>::type(0x0F0F0F0F0F0F0F0Full), typename detail::make_unsigned<T>::type( 4));
|
||||
x = detail::compute_bitfieldBitCountStep<L, typename detail::make_unsigned<T>::type, Q, detail::is_aligned<Q>::value, sizeof(T) * 8>= 16>::call(x, typename detail::make_unsigned<T>::type(0x00FF00FF00FF00FFull), typename detail::make_unsigned<T>::type( 8));
|
||||
x = detail::compute_bitfieldBitCountStep<L, typename detail::make_unsigned<T>::type, Q, detail::is_aligned<Q>::value, sizeof(T) * 8>= 32>::call(x, typename detail::make_unsigned<T>::type(0x0000FFFF0000FFFFull), typename detail::make_unsigned<T>::type(16));
|
||||
x = detail::compute_bitfieldBitCountStep<L, typename detail::make_unsigned<T>::type, Q, detail::is_aligned<Q>::value, sizeof(T) * 8>= 64>::call(x, typename detail::make_unsigned<T>::type(0x00000000FFFFFFFFull), typename detail::make_unsigned<T>::type(32));
|
||||
return vec<L, int, Q>(x);
|
||||
|
||||
# if GLM_COMPILER & GLM_COMPILER_VC
|
||||
# pragma warning(pop)
|
||||
# endif
|
||||
}
|
||||
|
||||
// findLSB
|
||||
template<typename genIUType>
|
||||
GLM_FUNC_QUALIFIER int findLSB(genIUType Value)
|
||||
{
|
||||
GLM_STATIC_ASSERT(std::numeric_limits<genIUType>::is_integer, "'findLSB' only accept integer values");
|
||||
|
||||
return detail::compute_findLSB<genIUType, sizeof(genIUType) * 8>::call(Value);
|
||||
}
|
||||
|
||||
template<length_t L, typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<L, int, Q> findLSB(vec<L, T, Q> const& x)
|
||||
{
|
||||
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_integer, "'findLSB' only accept integer values");
|
||||
|
||||
return detail::functor1<L, int, T, Q>::call(findLSB, x);
|
||||
}
|
||||
|
||||
// findMSB
|
||||
template<typename genIUType>
|
||||
GLM_FUNC_QUALIFIER int findMSB(genIUType v)
|
||||
{
|
||||
GLM_STATIC_ASSERT(std::numeric_limits<genIUType>::is_integer, "'findMSB' only accept integer values");
|
||||
|
||||
return findMSB(vec<1, genIUType>(v)).x;
|
||||
}
|
||||
|
||||
template<length_t L, typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<L, int, Q> findMSB(vec<L, T, Q> const& v)
|
||||
{
|
||||
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_integer, "'findMSB' only accept integer values");
|
||||
|
||||
return detail::compute_findMSB_vec<L, T, Q, sizeof(T) * 8>::call(v);
|
||||
}
|
||||
}//namespace glm
|
||||
|
||||
#if GLM_ARCH != GLM_ARCH_PURE && GLM_HAS_UNRESTRICTED_UNIONS
|
||||
# include "func_integer_simd.inl"
|
||||
#endif
|
||||
|
||||
68
vendor/glm/detail/func_integer_simd.inl
vendored
Executable file
68
vendor/glm/detail/func_integer_simd.inl
vendored
Executable file
@ -0,0 +1,68 @@
|
||||
/// @ref core
|
||||
/// @file glm/detail/func_integer_simd.inl
|
||||
|
||||
#include "../simd/integer.h"
|
||||
|
||||
#if GLM_ARCH & GLM_ARCH_SSE2_BIT
|
||||
|
||||
namespace glm{
|
||||
namespace detail
|
||||
{
|
||||
template<qualifier Q>
|
||||
struct compute_bitfieldReverseStep<4, uint32, Q, true, true>
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static vec<4, uint32, Q> call(vec<4, uint32, Q> const& v, uint32 Mask, uint32 Shift)
|
||||
{
|
||||
__m128i const set0 = v.data;
|
||||
|
||||
__m128i const set1 = _mm_set1_epi32(static_cast<int>(Mask));
|
||||
__m128i const and1 = _mm_and_si128(set0, set1);
|
||||
__m128i const sft1 = _mm_slli_epi32(and1, Shift);
|
||||
|
||||
__m128i const set2 = _mm_andnot_si128(set0, _mm_set1_epi32(-1));
|
||||
__m128i const and2 = _mm_and_si128(set0, set2);
|
||||
__m128i const sft2 = _mm_srai_epi32(and2, Shift);
|
||||
|
||||
__m128i const or0 = _mm_or_si128(sft1, sft2);
|
||||
|
||||
return or0;
|
||||
}
|
||||
};
|
||||
|
||||
template<qualifier Q>
|
||||
struct compute_bitfieldBitCountStep<4, uint32, Q, true, true>
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static vec<4, uint32, Q> call(vec<4, uint32, Q> const& v, uint32 Mask, uint32 Shift)
|
||||
{
|
||||
__m128i const set0 = v.data;
|
||||
|
||||
__m128i const set1 = _mm_set1_epi32(static_cast<int>(Mask));
|
||||
__m128i const and0 = _mm_and_si128(set0, set1);
|
||||
__m128i const sft0 = _mm_slli_epi32(set0, Shift);
|
||||
__m128i const and1 = _mm_and_si128(sft0, set1);
|
||||
__m128i const add0 = _mm_add_epi32(and0, and1);
|
||||
|
||||
return add0;
|
||||
}
|
||||
};
|
||||
}//namespace detail
|
||||
|
||||
# if GLM_ARCH & GLM_ARCH_AVX_BIT
|
||||
template<>
|
||||
GLM_FUNC_QUALIFIER int bitCount(uint32 x)
|
||||
{
|
||||
return _mm_popcnt_u32(x);
|
||||
}
|
||||
|
||||
# if(GLM_MODEL == GLM_MODEL_64)
|
||||
template<>
|
||||
GLM_FUNC_QUALIFIER int bitCount(uint64 x)
|
||||
{
|
||||
return static_cast<int>(_mm_popcnt_u64(x));
|
||||
}
|
||||
# endif//GLM_MODEL
|
||||
# endif//GLM_ARCH
|
||||
|
||||
}//namespace glm
|
||||
|
||||
#endif//GLM_ARCH & GLM_ARCH_SSE2_BIT
|
||||
401
vendor/glm/detail/func_matrix.inl
vendored
Executable file
401
vendor/glm/detail/func_matrix.inl
vendored
Executable file
@ -0,0 +1,401 @@
|
||||
/// @ref core
|
||||
/// @file glm/detail/func_matrix.inl
|
||||
|
||||
#include "../geometric.hpp"
|
||||
#include <limits>
|
||||
|
||||
namespace glm{
|
||||
namespace detail
|
||||
{
|
||||
template<length_t C, length_t R, typename T, qualifier Q, bool Aligned>
|
||||
struct compute_matrixCompMult
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static mat<C, R, T, Q> call(mat<C, R, T, Q> const& x, mat<C, R, T, Q> const& y)
|
||||
{
|
||||
mat<C, R, T, Q> Result;
|
||||
for(length_t i = 0; i < Result.length(); ++i)
|
||||
Result[i] = x[i] * y[i];
|
||||
return Result;
|
||||
}
|
||||
};
|
||||
|
||||
template<length_t C, length_t R, typename T, qualifier Q, bool Aligned>
|
||||
struct compute_transpose{};
|
||||
|
||||
template<typename T, qualifier Q, bool Aligned>
|
||||
struct compute_transpose<2, 2, T, Q, Aligned>
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static mat<2, 2, T, Q> call(mat<2, 2, T, Q> const& m)
|
||||
{
|
||||
mat<2, 2, T, Q> Result;
|
||||
Result[0][0] = m[0][0];
|
||||
Result[0][1] = m[1][0];
|
||||
Result[1][0] = m[0][1];
|
||||
Result[1][1] = m[1][1];
|
||||
return Result;
|
||||
}
|
||||
};
|
||||
|
||||
template<typename T, qualifier Q, bool Aligned>
|
||||
struct compute_transpose<2, 3, T, Q, Aligned>
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static mat<3, 2, T, Q> call(mat<2, 3, T, Q> const& m)
|
||||
{
|
||||
mat<3,2, T, Q> Result;
|
||||
Result[0][0] = m[0][0];
|
||||
Result[0][1] = m[1][0];
|
||||
Result[1][0] = m[0][1];
|
||||
Result[1][1] = m[1][1];
|
||||
Result[2][0] = m[0][2];
|
||||
Result[2][1] = m[1][2];
|
||||
return Result;
|
||||
}
|
||||
};
|
||||
|
||||
template<typename T, qualifier Q, bool Aligned>
|
||||
struct compute_transpose<2, 4, T, Q, Aligned>
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static mat<4, 2, T, Q> call(mat<2, 4, T, Q> const& m)
|
||||
{
|
||||
mat<4, 2, T, Q> Result;
|
||||
Result[0][0] = m[0][0];
|
||||
Result[0][1] = m[1][0];
|
||||
Result[1][0] = m[0][1];
|
||||
Result[1][1] = m[1][1];
|
||||
Result[2][0] = m[0][2];
|
||||
Result[2][1] = m[1][2];
|
||||
Result[3][0] = m[0][3];
|
||||
Result[3][1] = m[1][3];
|
||||
return Result;
|
||||
}
|
||||
};
|
||||
|
||||
template<typename T, qualifier Q, bool Aligned>
|
||||
struct compute_transpose<3, 2, T, Q, Aligned>
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static mat<2, 3, T, Q> call(mat<3, 2, T, Q> const& m)
|
||||
{
|
||||
mat<2, 3, T, Q> Result;
|
||||
Result[0][0] = m[0][0];
|
||||
Result[0][1] = m[1][0];
|
||||
Result[0][2] = m[2][0];
|
||||
Result[1][0] = m[0][1];
|
||||
Result[1][1] = m[1][1];
|
||||
Result[1][2] = m[2][1];
|
||||
return Result;
|
||||
}
|
||||
};
|
||||
|
||||
template<typename T, qualifier Q, bool Aligned>
|
||||
struct compute_transpose<3, 3, T, Q, Aligned>
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static mat<3, 3, T, Q> call(mat<3, 3, T, Q> const& m)
|
||||
{
|
||||
mat<3, 3, T, Q> Result;
|
||||
Result[0][0] = m[0][0];
|
||||
Result[0][1] = m[1][0];
|
||||
Result[0][2] = m[2][0];
|
||||
|
||||
Result[1][0] = m[0][1];
|
||||
Result[1][1] = m[1][1];
|
||||
Result[1][2] = m[2][1];
|
||||
|
||||
Result[2][0] = m[0][2];
|
||||
Result[2][1] = m[1][2];
|
||||
Result[2][2] = m[2][2];
|
||||
return Result;
|
||||
}
|
||||
};
|
||||
|
||||
template<typename T, qualifier Q, bool Aligned>
|
||||
struct compute_transpose<3, 4, T, Q, Aligned>
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static mat<4, 3, T, Q> call(mat<3, 4, T, Q> const& m)
|
||||
{
|
||||
mat<4, 3, T, Q> Result;
|
||||
Result[0][0] = m[0][0];
|
||||
Result[0][1] = m[1][0];
|
||||
Result[0][2] = m[2][0];
|
||||
Result[1][0] = m[0][1];
|
||||
Result[1][1] = m[1][1];
|
||||
Result[1][2] = m[2][1];
|
||||
Result[2][0] = m[0][2];
|
||||
Result[2][1] = m[1][2];
|
||||
Result[2][2] = m[2][2];
|
||||
Result[3][0] = m[0][3];
|
||||
Result[3][1] = m[1][3];
|
||||
Result[3][2] = m[2][3];
|
||||
return Result;
|
||||
}
|
||||
};
|
||||
|
||||
template<typename T, qualifier Q, bool Aligned>
|
||||
struct compute_transpose<4, 2, T, Q, Aligned>
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static mat<2, 4, T, Q> call(mat<4, 2, T, Q> const& m)
|
||||
{
|
||||
mat<2, 4, T, Q> Result;
|
||||
Result[0][0] = m[0][0];
|
||||
Result[0][1] = m[1][0];
|
||||
Result[0][2] = m[2][0];
|
||||
Result[0][3] = m[3][0];
|
||||
Result[1][0] = m[0][1];
|
||||
Result[1][1] = m[1][1];
|
||||
Result[1][2] = m[2][1];
|
||||
Result[1][3] = m[3][1];
|
||||
return Result;
|
||||
}
|
||||
};
|
||||
|
||||
template<typename T, qualifier Q, bool Aligned>
|
||||
struct compute_transpose<4, 3, T, Q, Aligned>
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static mat<3, 4, T, Q> call(mat<4, 3, T, Q> const& m)
|
||||
{
|
||||
mat<3, 4, T, Q> Result;
|
||||
Result[0][0] = m[0][0];
|
||||
Result[0][1] = m[1][0];
|
||||
Result[0][2] = m[2][0];
|
||||
Result[0][3] = m[3][0];
|
||||
Result[1][0] = m[0][1];
|
||||
Result[1][1] = m[1][1];
|
||||
Result[1][2] = m[2][1];
|
||||
Result[1][3] = m[3][1];
|
||||
Result[2][0] = m[0][2];
|
||||
Result[2][1] = m[1][2];
|
||||
Result[2][2] = m[2][2];
|
||||
Result[2][3] = m[3][2];
|
||||
return Result;
|
||||
}
|
||||
};
|
||||
|
||||
template<typename T, qualifier Q, bool Aligned>
|
||||
struct compute_transpose<4, 4, T, Q, Aligned>
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static mat<4, 4, T, Q> call(mat<4, 4, T, Q> const& m)
|
||||
{
|
||||
mat<4, 4, T, Q> Result;
|
||||
Result[0][0] = m[0][0];
|
||||
Result[0][1] = m[1][0];
|
||||
Result[0][2] = m[2][0];
|
||||
Result[0][3] = m[3][0];
|
||||
|
||||
Result[1][0] = m[0][1];
|
||||
Result[1][1] = m[1][1];
|
||||
Result[1][2] = m[2][1];
|
||||
Result[1][3] = m[3][1];
|
||||
|
||||
Result[2][0] = m[0][2];
|
||||
Result[2][1] = m[1][2];
|
||||
Result[2][2] = m[2][2];
|
||||
Result[2][3] = m[3][2];
|
||||
|
||||
Result[3][0] = m[0][3];
|
||||
Result[3][1] = m[1][3];
|
||||
Result[3][2] = m[2][3];
|
||||
Result[3][3] = m[3][3];
|
||||
return Result;
|
||||
}
|
||||
};
|
||||
|
||||
template<length_t C, length_t R, typename T, qualifier Q, bool Aligned>
|
||||
struct compute_determinant{};
|
||||
|
||||
template<typename T, qualifier Q, bool Aligned>
|
||||
struct compute_determinant<2, 2, T, Q, Aligned>
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static T call(mat<2, 2, T, Q> const& m)
|
||||
{
|
||||
return m[0][0] * m[1][1] - m[1][0] * m[0][1];
|
||||
}
|
||||
};
|
||||
|
||||
template<typename T, qualifier Q, bool Aligned>
|
||||
struct compute_determinant<3, 3, T, Q, Aligned>
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static T call(mat<3, 3, T, Q> const& m)
|
||||
{
|
||||
return
|
||||
+ m[0][0] * (m[1][1] * m[2][2] - m[2][1] * m[1][2])
|
||||
- m[1][0] * (m[0][1] * m[2][2] - m[2][1] * m[0][2])
|
||||
+ m[2][0] * (m[0][1] * m[1][2] - m[1][1] * m[0][2]);
|
||||
}
|
||||
};
|
||||
|
||||
template<typename T, qualifier Q, bool Aligned>
|
||||
struct compute_determinant<4, 4, T, Q, Aligned>
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static T call(mat<4, 4, T, Q> const& m)
|
||||
{
|
||||
T SubFactor00 = m[2][2] * m[3][3] - m[3][2] * m[2][3];
|
||||
T SubFactor01 = m[2][1] * m[3][3] - m[3][1] * m[2][3];
|
||||
T SubFactor02 = m[2][1] * m[3][2] - m[3][1] * m[2][2];
|
||||
T SubFactor03 = m[2][0] * m[3][3] - m[3][0] * m[2][3];
|
||||
T SubFactor04 = m[2][0] * m[3][2] - m[3][0] * m[2][2];
|
||||
T SubFactor05 = m[2][0] * m[3][1] - m[3][0] * m[2][1];
|
||||
|
||||
vec<4, T, Q> DetCof(
|
||||
+ (m[1][1] * SubFactor00 - m[1][2] * SubFactor01 + m[1][3] * SubFactor02),
|
||||
- (m[1][0] * SubFactor00 - m[1][2] * SubFactor03 + m[1][3] * SubFactor04),
|
||||
+ (m[1][0] * SubFactor01 - m[1][1] * SubFactor03 + m[1][3] * SubFactor05),
|
||||
- (m[1][0] * SubFactor02 - m[1][1] * SubFactor04 + m[1][2] * SubFactor05));
|
||||
|
||||
return
|
||||
m[0][0] * DetCof[0] + m[0][1] * DetCof[1] +
|
||||
m[0][2] * DetCof[2] + m[0][3] * DetCof[3];
|
||||
}
|
||||
};
|
||||
|
||||
template<length_t C, length_t R, typename T, qualifier Q, bool Aligned>
|
||||
struct compute_inverse{};
|
||||
|
||||
template<typename T, qualifier Q, bool Aligned>
|
||||
struct compute_inverse<2, 2, T, Q, Aligned>
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static mat<2, 2, T, Q> call(mat<2, 2, T, Q> const& m)
|
||||
{
|
||||
T OneOverDeterminant = static_cast<T>(1) / (
|
||||
+ m[0][0] * m[1][1]
|
||||
- m[1][0] * m[0][1]);
|
||||
|
||||
mat<2, 2, T, Q> Inverse(
|
||||
+ m[1][1] * OneOverDeterminant,
|
||||
- m[0][1] * OneOverDeterminant,
|
||||
- m[1][0] * OneOverDeterminant,
|
||||
+ m[0][0] * OneOverDeterminant);
|
||||
|
||||
return Inverse;
|
||||
}
|
||||
};
|
||||
|
||||
template<typename T, qualifier Q, bool Aligned>
|
||||
struct compute_inverse<3, 3, T, Q, Aligned>
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static mat<3, 3, T, Q> call(mat<3, 3, T, Q> const& m)
|
||||
{
|
||||
T OneOverDeterminant = static_cast<T>(1) / (
|
||||
+ m[0][0] * (m[1][1] * m[2][2] - m[2][1] * m[1][2])
|
||||
- m[1][0] * (m[0][1] * m[2][2] - m[2][1] * m[0][2])
|
||||
+ m[2][0] * (m[0][1] * m[1][2] - m[1][1] * m[0][2]));
|
||||
|
||||
mat<3, 3, T, Q> Inverse;
|
||||
Inverse[0][0] = + (m[1][1] * m[2][2] - m[2][1] * m[1][2]) * OneOverDeterminant;
|
||||
Inverse[1][0] = - (m[1][0] * m[2][2] - m[2][0] * m[1][2]) * OneOverDeterminant;
|
||||
Inverse[2][0] = + (m[1][0] * m[2][1] - m[2][0] * m[1][1]) * OneOverDeterminant;
|
||||
Inverse[0][1] = - (m[0][1] * m[2][2] - m[2][1] * m[0][2]) * OneOverDeterminant;
|
||||
Inverse[1][1] = + (m[0][0] * m[2][2] - m[2][0] * m[0][2]) * OneOverDeterminant;
|
||||
Inverse[2][1] = - (m[0][0] * m[2][1] - m[2][0] * m[0][1]) * OneOverDeterminant;
|
||||
Inverse[0][2] = + (m[0][1] * m[1][2] - m[1][1] * m[0][2]) * OneOverDeterminant;
|
||||
Inverse[1][2] = - (m[0][0] * m[1][2] - m[1][0] * m[0][2]) * OneOverDeterminant;
|
||||
Inverse[2][2] = + (m[0][0] * m[1][1] - m[1][0] * m[0][1]) * OneOverDeterminant;
|
||||
|
||||
return Inverse;
|
||||
}
|
||||
};
|
||||
|
||||
template<typename T, qualifier Q, bool Aligned>
|
||||
struct compute_inverse<4, 4, T, Q, Aligned>
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static mat<4, 4, T, Q> call(mat<4, 4, T, Q> const& m)
|
||||
{
|
||||
T Coef00 = m[2][2] * m[3][3] - m[3][2] * m[2][3];
|
||||
T Coef02 = m[1][2] * m[3][3] - m[3][2] * m[1][3];
|
||||
T Coef03 = m[1][2] * m[2][3] - m[2][2] * m[1][3];
|
||||
|
||||
T Coef04 = m[2][1] * m[3][3] - m[3][1] * m[2][3];
|
||||
T Coef06 = m[1][1] * m[3][3] - m[3][1] * m[1][3];
|
||||
T Coef07 = m[1][1] * m[2][3] - m[2][1] * m[1][3];
|
||||
|
||||
T Coef08 = m[2][1] * m[3][2] - m[3][1] * m[2][2];
|
||||
T Coef10 = m[1][1] * m[3][2] - m[3][1] * m[1][2];
|
||||
T Coef11 = m[1][1] * m[2][2] - m[2][1] * m[1][2];
|
||||
|
||||
T Coef12 = m[2][0] * m[3][3] - m[3][0] * m[2][3];
|
||||
T Coef14 = m[1][0] * m[3][3] - m[3][0] * m[1][3];
|
||||
T Coef15 = m[1][0] * m[2][3] - m[2][0] * m[1][3];
|
||||
|
||||
T Coef16 = m[2][0] * m[3][2] - m[3][0] * m[2][2];
|
||||
T Coef18 = m[1][0] * m[3][2] - m[3][0] * m[1][2];
|
||||
T Coef19 = m[1][0] * m[2][2] - m[2][0] * m[1][2];
|
||||
|
||||
T Coef20 = m[2][0] * m[3][1] - m[3][0] * m[2][1];
|
||||
T Coef22 = m[1][0] * m[3][1] - m[3][0] * m[1][1];
|
||||
T Coef23 = m[1][0] * m[2][1] - m[2][0] * m[1][1];
|
||||
|
||||
vec<4, T, Q> Fac0(Coef00, Coef00, Coef02, Coef03);
|
||||
vec<4, T, Q> Fac1(Coef04, Coef04, Coef06, Coef07);
|
||||
vec<4, T, Q> Fac2(Coef08, Coef08, Coef10, Coef11);
|
||||
vec<4, T, Q> Fac3(Coef12, Coef12, Coef14, Coef15);
|
||||
vec<4, T, Q> Fac4(Coef16, Coef16, Coef18, Coef19);
|
||||
vec<4, T, Q> Fac5(Coef20, Coef20, Coef22, Coef23);
|
||||
|
||||
vec<4, T, Q> Vec0(m[1][0], m[0][0], m[0][0], m[0][0]);
|
||||
vec<4, T, Q> Vec1(m[1][1], m[0][1], m[0][1], m[0][1]);
|
||||
vec<4, T, Q> Vec2(m[1][2], m[0][2], m[0][2], m[0][2]);
|
||||
vec<4, T, Q> Vec3(m[1][3], m[0][3], m[0][3], m[0][3]);
|
||||
|
||||
vec<4, T, Q> Inv0(Vec1 * Fac0 - Vec2 * Fac1 + Vec3 * Fac2);
|
||||
vec<4, T, Q> Inv1(Vec0 * Fac0 - Vec2 * Fac3 + Vec3 * Fac4);
|
||||
vec<4, T, Q> Inv2(Vec0 * Fac1 - Vec1 * Fac3 + Vec3 * Fac5);
|
||||
vec<4, T, Q> Inv3(Vec0 * Fac2 - Vec1 * Fac4 + Vec2 * Fac5);
|
||||
|
||||
vec<4, T, Q> SignA(+1, -1, +1, -1);
|
||||
vec<4, T, Q> SignB(-1, +1, -1, +1);
|
||||
mat<4, 4, T, Q> Inverse(Inv0 * SignA, Inv1 * SignB, Inv2 * SignA, Inv3 * SignB);
|
||||
|
||||
vec<4, T, Q> Row0(Inverse[0][0], Inverse[1][0], Inverse[2][0], Inverse[3][0]);
|
||||
|
||||
vec<4, T, Q> Dot0(m[0] * Row0);
|
||||
T Dot1 = (Dot0.x + Dot0.y) + (Dot0.z + Dot0.w);
|
||||
|
||||
T OneOverDeterminant = static_cast<T>(1) / Dot1;
|
||||
|
||||
return Inverse * OneOverDeterminant;
|
||||
}
|
||||
};
|
||||
}//namespace detail
|
||||
|
||||
template<length_t C, length_t R, typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER mat<C, R, T, Q> matrixCompMult(mat<C, R, T, Q> const& x, mat<C, R, T, Q> const& y)
|
||||
{
|
||||
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559 || GLM_UNRESTRICTED_GENTYPE, "'matrixCompMult' only accept floating-point inputs");
|
||||
return detail::compute_matrixCompMult<C, R, T, Q, detail::is_aligned<Q>::value>::call(x, y);
|
||||
}
|
||||
|
||||
template<length_t DA, length_t DB, typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER typename detail::outerProduct_trait<DA, DB, T, Q>::type outerProduct(vec<DA, T, Q> const& c, vec<DB, T, Q> const& r)
|
||||
{
|
||||
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559 || GLM_UNRESTRICTED_GENTYPE, "'outerProduct' only accept floating-point inputs");
|
||||
|
||||
typename detail::outerProduct_trait<DA, DB, T, Q>::type m;
|
||||
for(length_t i = 0; i < m.length(); ++i)
|
||||
m[i] = c * r[i];
|
||||
return m;
|
||||
}
|
||||
|
||||
template<length_t C, length_t R, typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER typename mat<C, R, T, Q>::transpose_type transpose(mat<C, R, T, Q> const& m)
|
||||
{
|
||||
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559 || GLM_UNRESTRICTED_GENTYPE, "'transpose' only accept floating-point inputs");
|
||||
return detail::compute_transpose<C, R, T, Q, detail::is_aligned<Q>::value>::call(m);
|
||||
}
|
||||
|
||||
template<length_t C, length_t R, typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER T determinant(mat<C, R, T, Q> const& m)
|
||||
{
|
||||
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559 || GLM_UNRESTRICTED_GENTYPE, "'determinant' only accept floating-point inputs");
|
||||
return detail::compute_determinant<C, R, T, Q, detail::is_aligned<Q>::value>::call(m);
|
||||
}
|
||||
|
||||
template<length_t C, length_t R, typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER mat<C, R, T, Q> inverse(mat<C, R, T, Q> const& m)
|
||||
{
|
||||
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559 || GLM_UNRESTRICTED_GENTYPE, "'inverse' only accept floating-point inputs");
|
||||
return detail::compute_inverse<C, R, T, Q, detail::is_aligned<Q>::value>::call(m);
|
||||
}
|
||||
}//namespace glm
|
||||
|
||||
#if GLM_ARCH != GLM_ARCH_PURE && GLM_HAS_UNRESTRICTED_UNIONS
|
||||
# include "func_matrix_simd.inl"
|
||||
#endif
|
||||
|
||||
95
vendor/glm/detail/func_matrix_simd.inl
vendored
Executable file
95
vendor/glm/detail/func_matrix_simd.inl
vendored
Executable file
@ -0,0 +1,95 @@
|
||||
/// @ref core
|
||||
/// @file glm/detail/func_matrix_simd.inl
|
||||
|
||||
#if GLM_ARCH & GLM_ARCH_SSE2_BIT
|
||||
|
||||
#include "type_mat4x4.hpp"
|
||||
#include "../geometric.hpp"
|
||||
#include "../simd/matrix.h"
|
||||
#include <cstring>
|
||||
|
||||
namespace glm{
|
||||
namespace detail
|
||||
{
|
||||
template<qualifier Q>
|
||||
struct compute_matrixCompMult<4, 4, float, Q, true>
|
||||
{
|
||||
GLM_STATIC_ASSERT(detail::is_aligned<Q>::value, "Specialization requires aligned");
|
||||
|
||||
GLM_FUNC_QUALIFIER static mat<4, 4, float, Q> call(mat<4, 4, float, Q> const& x, mat<4, 4, float, Q> const& y)
|
||||
{
|
||||
mat<4, 4, float, Q> Result;
|
||||
glm_mat4_matrixCompMult(
|
||||
*static_cast<glm_vec4 const (*)[4]>(&x[0].data),
|
||||
*static_cast<glm_vec4 const (*)[4]>(&y[0].data),
|
||||
*static_cast<glm_vec4(*)[4]>(&Result[0].data));
|
||||
return Result;
|
||||
}
|
||||
};
|
||||
|
||||
template<qualifier Q>
|
||||
struct compute_transpose<4, 4, float, Q, true>
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static mat<4, 4, float, Q> call(mat<4, 4, float, Q> const& m)
|
||||
{
|
||||
mat<4, 4, float, Q> Result;
|
||||
glm_mat4_transpose(
|
||||
*static_cast<glm_vec4 const (*)[4]>(&m[0].data),
|
||||
*static_cast<glm_vec4(*)[4]>(&Result[0].data));
|
||||
return Result;
|
||||
}
|
||||
};
|
||||
|
||||
template<qualifier Q>
|
||||
struct compute_determinant<4, 4, float, Q, true>
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static float call(mat<4, 4, float, Q> const& m)
|
||||
{
|
||||
return _mm_cvtss_f32(glm_mat4_determinant(*reinterpret_cast<__m128 const(*)[4]>(&m[0].data)));
|
||||
}
|
||||
};
|
||||
|
||||
template<qualifier Q>
|
||||
struct compute_inverse<4, 4, float, Q, true>
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static mat<4, 4, float, Q> call(mat<4, 4, float, Q> const& m)
|
||||
{
|
||||
mat<4, 4, float, Q> Result;
|
||||
glm_mat4_inverse(*reinterpret_cast<__m128 const(*)[4]>(&m[0].data), *reinterpret_cast<__m128(*)[4]>(&Result[0].data));
|
||||
return Result;
|
||||
}
|
||||
};
|
||||
}//namespace detail
|
||||
|
||||
template<>
|
||||
GLM_FUNC_QUALIFIER mat<4, 4, float, aligned_lowp> outerProduct<4, 4, float, aligned_lowp>(vec<4, float, aligned_lowp> const& c, vec<4, float, aligned_lowp> const& r)
|
||||
{
|
||||
__m128 NativeResult[4];
|
||||
glm_mat4_outerProduct(c.data, r.data, NativeResult);
|
||||
mat<4, 4, float, aligned_lowp> Result;
|
||||
std::memcpy(&Result[0], &NativeResult[0], sizeof(Result));
|
||||
return Result;
|
||||
}
|
||||
|
||||
template<>
|
||||
GLM_FUNC_QUALIFIER mat<4, 4, float, aligned_mediump> outerProduct<4, 4, float, aligned_mediump>(vec<4, float, aligned_mediump> const& c, vec<4, float, aligned_mediump> const& r)
|
||||
{
|
||||
__m128 NativeResult[4];
|
||||
glm_mat4_outerProduct(c.data, r.data, NativeResult);
|
||||
mat<4, 4, float, aligned_mediump> Result;
|
||||
std::memcpy(&Result[0], &NativeResult[0], sizeof(Result));
|
||||
return Result;
|
||||
}
|
||||
|
||||
template<>
|
||||
GLM_FUNC_QUALIFIER mat<4, 4, float, aligned_highp> outerProduct<4, 4, float, aligned_highp>(vec<4, float, aligned_highp> const& c, vec<4, float, aligned_highp> const& r)
|
||||
{
|
||||
__m128 NativeResult[4];
|
||||
glm_mat4_outerProduct(c.data, r.data, NativeResult);
|
||||
mat<4, 4, float, aligned_highp> Result;
|
||||
std::memcpy(&Result[0], &NativeResult[0], sizeof(Result));
|
||||
return Result;
|
||||
}
|
||||
}//namespace glm
|
||||
|
||||
#endif
|
||||
190
vendor/glm/detail/func_packing.inl
vendored
Executable file
190
vendor/glm/detail/func_packing.inl
vendored
Executable file
@ -0,0 +1,190 @@
|
||||
/// @ref core
|
||||
/// @file glm/detail/func_packing.inl
|
||||
|
||||
#include "../common.hpp"
|
||||
#include "type_half.hpp"
|
||||
#include "../fwd.hpp"
|
||||
|
||||
namespace glm
|
||||
{
|
||||
GLM_FUNC_QUALIFIER uint packUnorm2x16(vec2 const& v)
|
||||
{
|
||||
union
|
||||
{
|
||||
u16 in[2];
|
||||
uint out;
|
||||
} u;
|
||||
|
||||
u16vec2 result(round(clamp(v, 0.0f, 1.0f) * 65535.0f));
|
||||
|
||||
u.in[0] = result[0];
|
||||
u.in[1] = result[1];
|
||||
|
||||
return u.out;
|
||||
}
|
||||
|
||||
GLM_FUNC_QUALIFIER vec2 unpackUnorm2x16(uint p)
|
||||
{
|
||||
union
|
||||
{
|
||||
uint in;
|
||||
u16 out[2];
|
||||
} u;
|
||||
|
||||
u.in = p;
|
||||
|
||||
return vec2(u.out[0], u.out[1]) * 1.5259021896696421759365224689097e-5f;
|
||||
}
|
||||
|
||||
GLM_FUNC_QUALIFIER uint packSnorm2x16(vec2 const& v)
|
||||
{
|
||||
union
|
||||
{
|
||||
i16 in[2];
|
||||
uint out;
|
||||
} u;
|
||||
|
||||
i16vec2 result(round(clamp(v, -1.0f, 1.0f) * 32767.0f));
|
||||
|
||||
u.in[0] = result[0];
|
||||
u.in[1] = result[1];
|
||||
|
||||
return u.out;
|
||||
}
|
||||
|
||||
GLM_FUNC_QUALIFIER vec2 unpackSnorm2x16(uint p)
|
||||
{
|
||||
union
|
||||
{
|
||||
uint in;
|
||||
i16 out[2];
|
||||
} u;
|
||||
|
||||
u.in = p;
|
||||
|
||||
return clamp(vec2(u.out[0], u.out[1]) * 3.0518509475997192297128208258309e-5f, -1.0f, 1.0f);
|
||||
}
|
||||
|
||||
GLM_FUNC_QUALIFIER uint packUnorm4x8(vec4 const& v)
|
||||
{
|
||||
union
|
||||
{
|
||||
u8 in[4];
|
||||
uint out;
|
||||
} u;
|
||||
|
||||
u8vec4 result(round(clamp(v, 0.0f, 1.0f) * 255.0f));
|
||||
|
||||
u.in[0] = result[0];
|
||||
u.in[1] = result[1];
|
||||
u.in[2] = result[2];
|
||||
u.in[3] = result[3];
|
||||
|
||||
return u.out;
|
||||
}
|
||||
|
||||
GLM_FUNC_QUALIFIER vec4 unpackUnorm4x8(uint p)
|
||||
{
|
||||
union
|
||||
{
|
||||
uint in;
|
||||
u8 out[4];
|
||||
} u;
|
||||
|
||||
u.in = p;
|
||||
|
||||
return vec4(u.out[0], u.out[1], u.out[2], u.out[3]) * 0.0039215686274509803921568627451f;
|
||||
}
|
||||
|
||||
GLM_FUNC_QUALIFIER uint packSnorm4x8(vec4 const& v)
|
||||
{
|
||||
union
|
||||
{
|
||||
i8 in[4];
|
||||
uint out;
|
||||
} u;
|
||||
|
||||
i8vec4 result(round(clamp(v, -1.0f, 1.0f) * 127.0f));
|
||||
|
||||
u.in[0] = result[0];
|
||||
u.in[1] = result[1];
|
||||
u.in[2] = result[2];
|
||||
u.in[3] = result[3];
|
||||
|
||||
return u.out;
|
||||
}
|
||||
|
||||
GLM_FUNC_QUALIFIER glm::vec4 unpackSnorm4x8(uint p)
|
||||
{
|
||||
union
|
||||
{
|
||||
uint in;
|
||||
i8 out[4];
|
||||
} u;
|
||||
|
||||
u.in = p;
|
||||
|
||||
return clamp(vec4(u.out[0], u.out[1], u.out[2], u.out[3]) * 0.0078740157480315f, -1.0f, 1.0f);
|
||||
}
|
||||
|
||||
GLM_FUNC_QUALIFIER double packDouble2x32(uvec2 const& v)
|
||||
{
|
||||
union
|
||||
{
|
||||
uint in[2];
|
||||
double out;
|
||||
} u;
|
||||
|
||||
u.in[0] = v[0];
|
||||
u.in[1] = v[1];
|
||||
|
||||
return u.out;
|
||||
}
|
||||
|
||||
GLM_FUNC_QUALIFIER uvec2 unpackDouble2x32(double v)
|
||||
{
|
||||
union
|
||||
{
|
||||
double in;
|
||||
uint out[2];
|
||||
} u;
|
||||
|
||||
u.in = v;
|
||||
|
||||
return uvec2(u.out[0], u.out[1]);
|
||||
}
|
||||
|
||||
GLM_FUNC_QUALIFIER uint packHalf2x16(vec2 const& v)
|
||||
{
|
||||
union
|
||||
{
|
||||
i16 in[2];
|
||||
uint out;
|
||||
} u;
|
||||
|
||||
u.in[0] = detail::toFloat16(v.x);
|
||||
u.in[1] = detail::toFloat16(v.y);
|
||||
|
||||
return u.out;
|
||||
}
|
||||
|
||||
GLM_FUNC_QUALIFIER vec2 unpackHalf2x16(uint v)
|
||||
{
|
||||
union
|
||||
{
|
||||
uint in;
|
||||
i16 out[2];
|
||||
} u;
|
||||
|
||||
u.in = v;
|
||||
|
||||
return vec2(
|
||||
detail::toFloat32(u.out[0]),
|
||||
detail::toFloat32(u.out[1]));
|
||||
}
|
||||
}//namespace glm
|
||||
|
||||
#if GLM_ARCH != GLM_ARCH_PURE && GLM_HAS_UNRESTRICTED_UNIONS
|
||||
# include "func_packing_simd.inl"
|
||||
#endif
|
||||
|
||||
9
vendor/glm/detail/func_packing_simd.inl
vendored
Executable file
9
vendor/glm/detail/func_packing_simd.inl
vendored
Executable file
@ -0,0 +1,9 @@
|
||||
/// @ref core
|
||||
/// @file glm/detail/func_packing_simd.inl
|
||||
|
||||
namespace glm{
|
||||
namespace detail
|
||||
{
|
||||
|
||||
}//namespace detail
|
||||
}//namespace glm
|
||||
200
vendor/glm/detail/func_trigonometric.inl
vendored
Executable file
200
vendor/glm/detail/func_trigonometric.inl
vendored
Executable file
@ -0,0 +1,200 @@
|
||||
/// @ref core
|
||||
/// @file glm/detail/func_trigonometric.inl
|
||||
|
||||
#include "_vectorize.hpp"
|
||||
#include <cmath>
|
||||
#include <limits>
|
||||
|
||||
namespace glm
|
||||
{
|
||||
// radians
|
||||
template<typename genType>
|
||||
GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType radians(genType degrees)
|
||||
{
|
||||
GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'radians' only accept floating-point input");
|
||||
|
||||
return degrees * static_cast<genType>(0.01745329251994329576923690768489);
|
||||
}
|
||||
|
||||
template<length_t L, typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<L, T, Q> radians(vec<L, T, Q> const& v)
|
||||
{
|
||||
return detail::functor1<L, T, T, Q>::call(radians, v);
|
||||
}
|
||||
|
||||
// degrees
|
||||
template<typename genType>
|
||||
GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType degrees(genType radians)
|
||||
{
|
||||
GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'degrees' only accept floating-point input");
|
||||
|
||||
return radians * static_cast<genType>(57.295779513082320876798154814105);
|
||||
}
|
||||
|
||||
template<length_t L, typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<L, T, Q> degrees(vec<L, T, Q> const& v)
|
||||
{
|
||||
return detail::functor1<L, T, T, Q>::call(degrees, v);
|
||||
}
|
||||
|
||||
// sin
|
||||
using ::std::sin;
|
||||
|
||||
template<length_t L, typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<L, T, Q> sin(vec<L, T, Q> const& v)
|
||||
{
|
||||
return detail::functor1<L, T, T, Q>::call(sin, v);
|
||||
}
|
||||
|
||||
// cos
|
||||
using std::cos;
|
||||
|
||||
template<length_t L, typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<L, T, Q> cos(vec<L, T, Q> const& v)
|
||||
{
|
||||
return detail::functor1<L, T, T, Q>::call(cos, v);
|
||||
}
|
||||
|
||||
// tan
|
||||
using std::tan;
|
||||
|
||||
template<length_t L, typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<L, T, Q> tan(vec<L, T, Q> const& v)
|
||||
{
|
||||
return detail::functor1<L, T, T, Q>::call(tan, v);
|
||||
}
|
||||
|
||||
// asin
|
||||
using std::asin;
|
||||
|
||||
template<length_t L, typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<L, T, Q> asin(vec<L, T, Q> const& v)
|
||||
{
|
||||
return detail::functor1<L, T, T, Q>::call(asin, v);
|
||||
}
|
||||
|
||||
// acos
|
||||
using std::acos;
|
||||
|
||||
template<length_t L, typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<L, T, Q> acos(vec<L, T, Q> const& v)
|
||||
{
|
||||
return detail::functor1<L, T, T, Q>::call(acos, v);
|
||||
}
|
||||
|
||||
// atan
|
||||
template<typename genType>
|
||||
GLM_FUNC_QUALIFIER genType atan(genType y, genType x)
|
||||
{
|
||||
GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'atan' only accept floating-point input");
|
||||
|
||||
return ::std::atan2(y, x);
|
||||
}
|
||||
|
||||
template<length_t L, typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<L, T, Q> atan(vec<L, T, Q> const& a, vec<L, T, Q> const& b)
|
||||
{
|
||||
return detail::functor2<L, T, Q>::call(::std::atan2, a, b);
|
||||
}
|
||||
|
||||
using std::atan;
|
||||
|
||||
template<length_t L, typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<L, T, Q> atan(vec<L, T, Q> const& v)
|
||||
{
|
||||
return detail::functor1<L, T, T, Q>::call(atan, v);
|
||||
}
|
||||
|
||||
// sinh
|
||||
using std::sinh;
|
||||
|
||||
template<length_t L, typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<L, T, Q> sinh(vec<L, T, Q> const& v)
|
||||
{
|
||||
return detail::functor1<L, T, T, Q>::call(sinh, v);
|
||||
}
|
||||
|
||||
// cosh
|
||||
using std::cosh;
|
||||
|
||||
template<length_t L, typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<L, T, Q> cosh(vec<L, T, Q> const& v)
|
||||
{
|
||||
return detail::functor1<L, T, T, Q>::call(cosh, v);
|
||||
}
|
||||
|
||||
// tanh
|
||||
using std::tanh;
|
||||
|
||||
template<length_t L, typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<L, T, Q> tanh(vec<L, T, Q> const& v)
|
||||
{
|
||||
return detail::functor1<L, T, T, Q>::call(tanh, v);
|
||||
}
|
||||
|
||||
// asinh
|
||||
# if GLM_HAS_CXX11_STL
|
||||
using std::asinh;
|
||||
# else
|
||||
template<typename genType>
|
||||
GLM_FUNC_QUALIFIER genType asinh(genType x)
|
||||
{
|
||||
GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'asinh' only accept floating-point input");
|
||||
|
||||
return (x < static_cast<genType>(0) ? static_cast<genType>(-1) : (x > static_cast<genType>(0) ? static_cast<genType>(1) : static_cast<genType>(0))) * log(std::abs(x) + sqrt(static_cast<genType>(1) + x * x));
|
||||
}
|
||||
# endif
|
||||
|
||||
template<length_t L, typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<L, T, Q> asinh(vec<L, T, Q> const& v)
|
||||
{
|
||||
return detail::functor1<L, T, T, Q>::call(asinh, v);
|
||||
}
|
||||
|
||||
// acosh
|
||||
# if GLM_HAS_CXX11_STL
|
||||
using std::acosh;
|
||||
# else
|
||||
template<typename genType>
|
||||
GLM_FUNC_QUALIFIER genType acosh(genType x)
|
||||
{
|
||||
GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'acosh' only accept floating-point input");
|
||||
|
||||
if(x < static_cast<genType>(1))
|
||||
return static_cast<genType>(0);
|
||||
return log(x + sqrt(x * x - static_cast<genType>(1)));
|
||||
}
|
||||
# endif
|
||||
|
||||
template<length_t L, typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<L, T, Q> acosh(vec<L, T, Q> const& v)
|
||||
{
|
||||
return detail::functor1<L, T, T, Q>::call(acosh, v);
|
||||
}
|
||||
|
||||
// atanh
|
||||
# if GLM_HAS_CXX11_STL
|
||||
using std::atanh;
|
||||
# else
|
||||
template<typename genType>
|
||||
GLM_FUNC_QUALIFIER genType atanh(genType x)
|
||||
{
|
||||
GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'atanh' only accept floating-point input");
|
||||
|
||||
if(std::abs(x) >= static_cast<genType>(1))
|
||||
return 0;
|
||||
return static_cast<genType>(0.5) * log((static_cast<genType>(1) + x) / (static_cast<genType>(1) - x));
|
||||
}
|
||||
# endif
|
||||
|
||||
template<length_t L, typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<L, T, Q> atanh(vec<L, T, Q> const& v)
|
||||
{
|
||||
return detail::functor1<L, T, T, Q>::call(atanh, v);
|
||||
}
|
||||
}//namespace glm
|
||||
|
||||
#if GLM_ARCH != GLM_ARCH_PURE && GLM_HAS_UNRESTRICTED_UNIONS
|
||||
# include "func_trigonometric_simd.inl"
|
||||
#endif
|
||||
|
||||
0
vendor/glm/detail/func_trigonometric_simd.inl
vendored
Executable file
0
vendor/glm/detail/func_trigonometric_simd.inl
vendored
Executable file
105
vendor/glm/detail/func_vector_relational.inl
vendored
Executable file
105
vendor/glm/detail/func_vector_relational.inl
vendored
Executable file
@ -0,0 +1,105 @@
|
||||
/// @ref core
|
||||
/// @file glm/detail/func_vector_relational.inl
|
||||
|
||||
#include "compute_vector_relational.hpp"
|
||||
|
||||
namespace glm
|
||||
{
|
||||
template<length_t L, typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<L, bool, Q> lessThan(vec<L, T, Q> const& x, vec<L, T, Q> const& y)
|
||||
{
|
||||
assert(x.length() == y.length());
|
||||
|
||||
vec<L, bool, Q> Result;
|
||||
for(length_t i = 0; i < x.length(); ++i)
|
||||
Result[i] = x[i] < y[i];
|
||||
|
||||
return Result;
|
||||
}
|
||||
|
||||
template<length_t L, typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<L, bool, Q> lessThanEqual(vec<L, T, Q> const& x, vec<L, T, Q> const& y)
|
||||
{
|
||||
assert(x.length() == y.length());
|
||||
|
||||
vec<L, bool, Q> Result;
|
||||
for(length_t i = 0; i < x.length(); ++i)
|
||||
Result[i] = x[i] <= y[i];
|
||||
return Result;
|
||||
}
|
||||
|
||||
template<length_t L, typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<L, bool, Q> greaterThan(vec<L, T, Q> const& x, vec<L, T, Q> const& y)
|
||||
{
|
||||
assert(x.length() == y.length());
|
||||
|
||||
vec<L, bool, Q> Result;
|
||||
for(length_t i = 0; i < x.length(); ++i)
|
||||
Result[i] = x[i] > y[i];
|
||||
return Result;
|
||||
}
|
||||
|
||||
template<length_t L, typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<L, bool, Q> greaterThanEqual(vec<L, T, Q> const& x, vec<L, T, Q> const& y)
|
||||
{
|
||||
assert(x.length() == y.length());
|
||||
|
||||
vec<L, bool, Q> Result;
|
||||
for(length_t i = 0; i < x.length(); ++i)
|
||||
Result[i] = x[i] >= y[i];
|
||||
return Result;
|
||||
}
|
||||
|
||||
template<length_t L, typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<L, bool, Q> equal(vec<L, T, Q> const& x, vec<L, T, Q> const& y)
|
||||
{
|
||||
assert(x.length() == y.length());
|
||||
|
||||
vec<L, bool, Q> Result;
|
||||
for(length_t i = 0; i < x.length(); ++i)
|
||||
Result[i] = detail::compute_equal<T>::call(x[i], y[i]);
|
||||
return Result;
|
||||
}
|
||||
|
||||
template<length_t L, typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<L, bool, Q> notEqual(vec<L, T, Q> const& x, vec<L, T, Q> const& y)
|
||||
{
|
||||
assert(x.length() == y.length());
|
||||
|
||||
vec<L, bool, Q> Result;
|
||||
for(length_t i = 0; i < x.length(); ++i)
|
||||
Result[i] = !detail::compute_equal<T>::call(x[i], y[i]);
|
||||
return Result;
|
||||
}
|
||||
|
||||
template<length_t L, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER bool any(vec<L, bool, Q> const& v)
|
||||
{
|
||||
bool Result = false;
|
||||
for(length_t i = 0; i < v.length(); ++i)
|
||||
Result = Result || v[i];
|
||||
return Result;
|
||||
}
|
||||
|
||||
template<length_t L, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER bool all(vec<L, bool, Q> const& v)
|
||||
{
|
||||
bool Result = true;
|
||||
for(length_t i = 0; i < v.length(); ++i)
|
||||
Result = Result && v[i];
|
||||
return Result;
|
||||
}
|
||||
|
||||
template<length_t L, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<L, bool, Q> not_(vec<L, bool, Q> const& v)
|
||||
{
|
||||
vec<L, bool, Q> Result;
|
||||
for(length_t i = 0; i < v.length(); ++i)
|
||||
Result[i] = !v[i];
|
||||
return Result;
|
||||
}
|
||||
}//namespace glm
|
||||
|
||||
#if GLM_ARCH != GLM_ARCH_PURE && GLM_HAS_UNRESTRICTED_UNIONS
|
||||
# include "func_vector_relational_simd.inl"
|
||||
#endif
|
||||
9
vendor/glm/detail/func_vector_relational_simd.inl
vendored
Executable file
9
vendor/glm/detail/func_vector_relational_simd.inl
vendored
Executable file
@ -0,0 +1,9 @@
|
||||
/// @ref core
|
||||
/// @file glm/detail/func_vector_relational_simd.inl
|
||||
|
||||
namespace glm{
|
||||
namespace detail
|
||||
{
|
||||
|
||||
}//namespace detail
|
||||
}//namespace glm
|
||||
259
vendor/glm/detail/glm.cpp
vendored
Executable file
259
vendor/glm/detail/glm.cpp
vendored
Executable file
@ -0,0 +1,259 @@
|
||||
/// @ref core
|
||||
/// @file glm/glm.cpp
|
||||
|
||||
#define GLM_ENABLE_EXPERIMENTAL
|
||||
#include <glm/glm.hpp>
|
||||
#include <glm/ext/vec1.hpp>
|
||||
#include <glm/gtc/quaternion.hpp>
|
||||
#include <glm/gtx/dual_quaternion.hpp>
|
||||
|
||||
namespace glm
|
||||
{
|
||||
// tvec1 type explicit instantiation
|
||||
template struct vec<1, uint8, lowp>;
|
||||
template struct vec<1, uint16, lowp>;
|
||||
template struct vec<1, uint32, lowp>;
|
||||
template struct vec<1, uint64, lowp>;
|
||||
template struct vec<1, int8, lowp>;
|
||||
template struct vec<1, int16, lowp>;
|
||||
template struct vec<1, int32, lowp>;
|
||||
template struct vec<1, int64, lowp>;
|
||||
template struct vec<1, float32, lowp>;
|
||||
template struct vec<1, float64, lowp>;
|
||||
|
||||
template struct vec<1, uint8, mediump>;
|
||||
template struct vec<1, uint16, mediump>;
|
||||
template struct vec<1, uint32, mediump>;
|
||||
template struct vec<1, uint64, mediump>;
|
||||
template struct vec<1, int8, mediump>;
|
||||
template struct vec<1, int16, mediump>;
|
||||
template struct vec<1, int32, mediump>;
|
||||
template struct vec<1, int64, mediump>;
|
||||
template struct vec<1, float32, mediump>;
|
||||
template struct vec<1, float64, mediump>;
|
||||
|
||||
template struct vec<1, uint8, highp>;
|
||||
template struct vec<1, uint16, highp>;
|
||||
template struct vec<1, uint32, highp>;
|
||||
template struct vec<1, uint64, highp>;
|
||||
template struct vec<1, int8, highp>;
|
||||
template struct vec<1, int16, highp>;
|
||||
template struct vec<1, int32, highp>;
|
||||
template struct vec<1, int64, highp>;
|
||||
template struct vec<1, float32, highp>;
|
||||
template struct vec<1, float64, highp>;
|
||||
|
||||
// tvec2 type explicit instantiation
|
||||
template struct vec<2, uint8, lowp>;
|
||||
template struct vec<2, uint16, lowp>;
|
||||
template struct vec<2, uint32, lowp>;
|
||||
template struct vec<2, uint64, lowp>;
|
||||
template struct vec<2, int8, lowp>;
|
||||
template struct vec<2, int16, lowp>;
|
||||
template struct vec<2, int32, lowp>;
|
||||
template struct vec<2, int64, lowp>;
|
||||
template struct vec<2, float32, lowp>;
|
||||
template struct vec<2, float64, lowp>;
|
||||
|
||||
template struct vec<2, uint8, mediump>;
|
||||
template struct vec<2, uint16, mediump>;
|
||||
template struct vec<2, uint32, mediump>;
|
||||
template struct vec<2, uint64, mediump>;
|
||||
template struct vec<2, int8, mediump>;
|
||||
template struct vec<2, int16, mediump>;
|
||||
template struct vec<2, int32, mediump>;
|
||||
template struct vec<2, int64, mediump>;
|
||||
template struct vec<2, float32, mediump>;
|
||||
template struct vec<2, float64, mediump>;
|
||||
|
||||
template struct vec<2, uint8, highp>;
|
||||
template struct vec<2, uint16, highp>;
|
||||
template struct vec<2, uint32, highp>;
|
||||
template struct vec<2, uint64, highp>;
|
||||
template struct vec<2, int8, highp>;
|
||||
template struct vec<2, int16, highp>;
|
||||
template struct vec<2, int32, highp>;
|
||||
template struct vec<2, int64, highp>;
|
||||
template struct vec<2, float32, highp>;
|
||||
template struct vec<2, float64, highp>;
|
||||
|
||||
// tvec3 type explicit instantiation
|
||||
template struct vec<3, uint8, lowp>;
|
||||
template struct vec<3, uint16, lowp>;
|
||||
template struct vec<3, uint32, lowp>;
|
||||
template struct vec<3, uint64, lowp>;
|
||||
template struct vec<3, int8, lowp>;
|
||||
template struct vec<3, int16, lowp>;
|
||||
template struct vec<3, int32, lowp>;
|
||||
template struct vec<3, int64, lowp>;
|
||||
template struct vec<3, float32, lowp>;
|
||||
template struct vec<3, float64, lowp>;
|
||||
|
||||
template struct vec<3, uint8, mediump>;
|
||||
template struct vec<3, uint16, mediump>;
|
||||
template struct vec<3, uint32, mediump>;
|
||||
template struct vec<3, uint64, mediump>;
|
||||
template struct vec<3, int8, mediump>;
|
||||
template struct vec<3, int16, mediump>;
|
||||
template struct vec<3, int32, mediump>;
|
||||
template struct vec<3, int64, mediump>;
|
||||
template struct vec<3, float32, mediump>;
|
||||
template struct vec<3, float64, mediump>;
|
||||
|
||||
template struct vec<3, uint8, highp>;
|
||||
template struct vec<3, uint16, highp>;
|
||||
template struct vec<3, uint32, highp>;
|
||||
template struct vec<3, uint64, highp>;
|
||||
template struct vec<3, int8, highp>;
|
||||
template struct vec<3, int16, highp>;
|
||||
template struct vec<3, int32, highp>;
|
||||
template struct vec<3, int64, highp>;
|
||||
template struct vec<3, float32, highp>;
|
||||
template struct vec<3, float64, highp>;
|
||||
|
||||
// tvec4 type explicit instantiation
|
||||
template struct vec<4, uint8, lowp>;
|
||||
template struct vec<4, uint16, lowp>;
|
||||
template struct vec<4, uint32, lowp>;
|
||||
template struct vec<4, uint64, lowp>;
|
||||
template struct vec<4, int8, lowp>;
|
||||
template struct vec<4, int16, lowp>;
|
||||
template struct vec<4, int32, lowp>;
|
||||
template struct vec<4, int64, lowp>;
|
||||
template struct vec<4, float32, lowp>;
|
||||
template struct vec<4, float64, lowp>;
|
||||
|
||||
template struct vec<4, uint8, mediump>;
|
||||
template struct vec<4, uint16, mediump>;
|
||||
template struct vec<4, uint32, mediump>;
|
||||
template struct vec<4, uint64, mediump>;
|
||||
template struct vec<4, int8, mediump>;
|
||||
template struct vec<4, int16, mediump>;
|
||||
template struct vec<4, int32, mediump>;
|
||||
template struct vec<4, int64, mediump>;
|
||||
template struct vec<4, float32, mediump>;
|
||||
template struct vec<4, float64, mediump>;
|
||||
|
||||
template struct vec<4, uint8, highp>;
|
||||
template struct vec<4, uint16, highp>;
|
||||
template struct vec<4, uint32, highp>;
|
||||
template struct vec<4, uint64, highp>;
|
||||
template struct vec<4, int8, highp>;
|
||||
template struct vec<4, int16, highp>;
|
||||
template struct vec<4, int32, highp>;
|
||||
template struct vec<4, int64, highp>;
|
||||
template struct vec<4, float32, highp>;
|
||||
template struct vec<4, float64, highp>;
|
||||
|
||||
// tmat2x2 type explicit instantiation
|
||||
template struct mat<2, 2, float32, lowp>;
|
||||
template struct mat<2, 2, float64, lowp>;
|
||||
|
||||
template struct mat<2, 2, float32, mediump>;
|
||||
template struct mat<2, 2, float64, mediump>;
|
||||
|
||||
template struct mat<2, 2, float32, highp>;
|
||||
template struct mat<2, 2, float64, highp>;
|
||||
|
||||
// tmat2x3 type explicit instantiation
|
||||
template struct mat<2, 3, float32, lowp>;
|
||||
template struct mat<2, 3, float64, lowp>;
|
||||
|
||||
template struct mat<2, 3, float32, mediump>;
|
||||
template struct mat<2, 3, float64, mediump>;
|
||||
|
||||
template struct mat<2, 3, float32, highp>;
|
||||
template struct mat<2, 3, float64, highp>;
|
||||
|
||||
// tmat2x4 type explicit instantiation
|
||||
template struct mat<2, 4, float32, lowp>;
|
||||
template struct mat<2, 4, float64, lowp>;
|
||||
|
||||
template struct mat<2, 4, float32, mediump>;
|
||||
template struct mat<2, 4, float64, mediump>;
|
||||
|
||||
template struct mat<2, 4, float32, highp>;
|
||||
template struct mat<2, 4, float64, highp>;
|
||||
|
||||
// tmat3x2 type explicit instantiation
|
||||
template struct mat<3, 2, float32, lowp>;
|
||||
template struct mat<3, 2, float64, lowp>;
|
||||
|
||||
template struct mat<3, 2, float32, mediump>;
|
||||
template struct mat<3, 2, float64, mediump>;
|
||||
|
||||
template struct mat<3, 2, float32, highp>;
|
||||
template struct mat<3, 2, float64, highp>;
|
||||
|
||||
// tmat3x3 type explicit instantiation
|
||||
template struct mat<3, 3, float32, lowp>;
|
||||
template struct mat<3, 3, float64, lowp>;
|
||||
|
||||
template struct mat<3, 3, float32, mediump>;
|
||||
template struct mat<3, 3, float64, mediump>;
|
||||
|
||||
template struct mat<3, 3, float32, highp>;
|
||||
template struct mat<3, 3, float64, highp>;
|
||||
|
||||
// tmat3x4 type explicit instantiation
|
||||
template struct mat<3, 4, float32, lowp>;
|
||||
template struct mat<3, 4, float64, lowp>;
|
||||
|
||||
template struct mat<3, 4, float32, mediump>;
|
||||
template struct mat<3, 4, float64, mediump>;
|
||||
|
||||
template struct mat<3, 4, float32, highp>;
|
||||
template struct mat<3, 4, float64, highp>;
|
||||
|
||||
// tmat4x2 type explicit instantiation
|
||||
template struct mat<4, 2, float32, lowp>;
|
||||
template struct mat<4, 2, float64, lowp>;
|
||||
|
||||
template struct mat<4, 2, float32, mediump>;
|
||||
template struct mat<4, 2, float64, mediump>;
|
||||
|
||||
template struct mat<4, 2, float32, highp>;
|
||||
template struct mat<4, 2, float64, highp>;
|
||||
|
||||
// tmat4x3 type explicit instantiation
|
||||
template struct mat<4, 3, float32, lowp>;
|
||||
template struct mat<4, 3, float64, lowp>;
|
||||
|
||||
template struct mat<4, 3, float32, mediump>;
|
||||
template struct mat<4, 3, float64, mediump>;
|
||||
|
||||
template struct mat<4, 3, float32, highp>;
|
||||
template struct mat<4, 3, float64, highp>;
|
||||
|
||||
// tmat4x4 type explicit instantiation
|
||||
template struct mat<4, 4, float32, lowp>;
|
||||
template struct mat<4, 4, float64, lowp>;
|
||||
|
||||
template struct mat<4, 4, float32, mediump>;
|
||||
template struct mat<4, 4, float64, mediump>;
|
||||
|
||||
template struct mat<4, 4, float32, highp>;
|
||||
template struct mat<4, 4, float64, highp>;
|
||||
|
||||
// tquat type explicit instantiation
|
||||
template struct tquat<float32, lowp>;
|
||||
template struct tquat<float64, lowp>;
|
||||
|
||||
template struct tquat<float32, mediump>;
|
||||
template struct tquat<float64, mediump>;
|
||||
|
||||
template struct tquat<float32, highp>;
|
||||
template struct tquat<float64, highp>;
|
||||
|
||||
//tdualquat type explicit instantiation
|
||||
template struct tdualquat<float32, lowp>;
|
||||
template struct tdualquat<float64, lowp>;
|
||||
|
||||
template struct tdualquat<float32, mediump>;
|
||||
template struct tdualquat<float64, mediump>;
|
||||
|
||||
template struct tdualquat<float32, highp>;
|
||||
template struct tdualquat<float64, highp>;
|
||||
|
||||
}//namespace glm
|
||||
|
||||
69
vendor/glm/detail/qualifier.hpp
vendored
Executable file
69
vendor/glm/detail/qualifier.hpp
vendored
Executable file
@ -0,0 +1,69 @@
|
||||
/// @ref core
|
||||
/// @file glm/detail/qualifier.hpp
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "setup.hpp"
|
||||
|
||||
namespace glm
|
||||
{
|
||||
/// Qualify GLM types in term of alignment (packed, aligned) and precision in term of ULPs (lowp, mediump, highp)
|
||||
enum qualifier
|
||||
{
|
||||
packed_highp, ///< Typed data is tightly packed in memory and operations are executed with high precision in term of ULPs
|
||||
packed_mediump, ///< Typed data is tightly packed in memory and operations are executed with medium precision in term of ULPs for higher performance
|
||||
packed_lowp, ///< Typed data is tightly packed in memory and operations are executed with low precision in term of ULPs to maximize performance
|
||||
|
||||
# if GLM_HAS_ALIGNED_TYPE
|
||||
aligned_highp, ///< Typed data is aligned in memory allowing SIMD optimizations and operations are executed with high precision in term of ULPs
|
||||
aligned_mediump, ///< Typed data is aligned in memory allowing SIMD optimizations and operations are executed with high precision in term of ULPs for higher performance
|
||||
aligned_lowp, // ///< Typed data is aligned in memory allowing SIMD optimizations and operations are executed with high precision in term of ULPs to maximize performance
|
||||
aligned = aligned_highp, ///< By default aligned qualifier is also high precision
|
||||
# endif
|
||||
|
||||
highp = packed_highp, ///< By default highp qualifier is also packed
|
||||
mediump = packed_mediump, ///< By default mediump qualifier is also packed
|
||||
lowp = packed_lowp, ///< By default lowp qualifier is also packed
|
||||
packed = packed_highp, ///< By default packed qualifier is also high precision
|
||||
|
||||
# if GLM_HAS_ALIGNED_TYPE && defined(GLM_FORCE_ALIGNED)
|
||||
defaultp = aligned_highp
|
||||
# else
|
||||
defaultp = highp
|
||||
# endif
|
||||
};
|
||||
|
||||
typedef qualifier precision;
|
||||
|
||||
template<length_t L, typename T, qualifier Q = defaultp> struct vec;
|
||||
template<length_t C, length_t R, typename T, qualifier Q = defaultp> struct mat;
|
||||
|
||||
namespace detail
|
||||
{
|
||||
template<glm::qualifier P>
|
||||
struct is_aligned
|
||||
{
|
||||
static const bool value = false;
|
||||
};
|
||||
|
||||
# if GLM_HAS_ALIGNED_TYPE
|
||||
template<>
|
||||
struct is_aligned<glm::aligned_lowp>
|
||||
{
|
||||
static const bool value = true;
|
||||
};
|
||||
|
||||
template<>
|
||||
struct is_aligned<glm::aligned_mediump>
|
||||
{
|
||||
static const bool value = true;
|
||||
};
|
||||
|
||||
template<>
|
||||
struct is_aligned<glm::aligned_highp>
|
||||
{
|
||||
static const bool value = true;
|
||||
};
|
||||
# endif
|
||||
}//namespace detail
|
||||
}//namespace glm
|
||||
836
vendor/glm/detail/setup.hpp
vendored
Executable file
836
vendor/glm/detail/setup.hpp
vendored
Executable file
@ -0,0 +1,836 @@
|
||||
/// @ref core
|
||||
/// @file glm/detail/setup.hpp
|
||||
|
||||
#ifndef GLM_SETUP_INCLUDED
|
||||
|
||||
#define GLM_VERSION_MAJOR 0
|
||||
#define GLM_VERSION_MINOR 9
|
||||
#define GLM_VERSION_PATCH 9
|
||||
#define GLM_VERSION_REVISION 0
|
||||
#define GLM_VERSION 990
|
||||
|
||||
#define GLM_SETUP_INCLUDED GLM_VERSION
|
||||
|
||||
#if defined(GLM_FORCE_SWIZZLE) && defined(GLM_FORCE_UNRESTRICTED_GENTYPE)
|
||||
# error "Both GLM_FORCE_SWIZZLE and GLM_FORCE_UNRESTRICTED_GENTYPE can't be defined at the same time"
|
||||
#endif
|
||||
|
||||
#include <cassert>
|
||||
#include <cstddef>
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
// Messages
|
||||
|
||||
#define GLM_MESSAGES_ENABLED 1
|
||||
#define GLM_MESSAGES_DISABLE 0
|
||||
|
||||
#if defined(GLM_FORCE_MESSAGES)
|
||||
# define GLM_MESSAGES GLM_MESSAGES_ENABLED
|
||||
#else
|
||||
# define GLM_MESSAGES GLM_MESSAGES_DISABLE
|
||||
#endif
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
// Detect the platform
|
||||
|
||||
#include "../simd/platform.h"
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
// Version
|
||||
|
||||
#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_MESSAGE_VERSION_DISPLAYED)
|
||||
# define GLM_MESSAGE_VERSION_DISPLAYED
|
||||
# pragma message ("GLM: version 0.9.9.0")
|
||||
#endif//GLM_MESSAGES
|
||||
|
||||
// Report compiler detection
|
||||
#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_MESSAGE_COMPILER_DISPLAYED)
|
||||
# define GLM_MESSAGE_COMPILER_DISPLAYED
|
||||
# if GLM_COMPILER & GLM_COMPILER_CUDA
|
||||
# pragma message("GLM: CUDA compiler detected")
|
||||
# elif GLM_COMPILER & GLM_COMPILER_VC
|
||||
# pragma message("GLM: Visual C++ compiler detected")
|
||||
# elif GLM_COMPILER & GLM_COMPILER_CLANG
|
||||
# pragma message("GLM: Clang compiler detected")
|
||||
# elif GLM_COMPILER & GLM_COMPILER_INTEL
|
||||
# pragma message("GLM: Intel Compiler detected")
|
||||
# elif GLM_COMPILER & GLM_COMPILER_GCC
|
||||
# pragma message("GLM: GCC compiler detected")
|
||||
# else
|
||||
# pragma message("GLM: Compiler not detected")
|
||||
# endif
|
||||
#endif//GLM_MESSAGES
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
// Build model
|
||||
|
||||
#if defined(__arch64__) || defined(__LP64__) || defined(_M_X64) || defined(__ppc64__) || defined(__x86_64__)
|
||||
# define GLM_MODEL GLM_MODEL_64
|
||||
#elif defined(__i386__) || defined(__ppc__)
|
||||
# define GLM_MODEL GLM_MODEL_32
|
||||
#else
|
||||
# define GLM_MODEL GLM_MODEL_32
|
||||
#endif//
|
||||
|
||||
#if !defined(GLM_MODEL) && GLM_COMPILER != 0
|
||||
# error "GLM_MODEL undefined, your compiler may not be supported by GLM. Add #define GLM_MODEL 0 to ignore this message."
|
||||
#endif//GLM_MODEL
|
||||
|
||||
#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_MESSAGE_MODEL_DISPLAYED)
|
||||
# define GLM_MESSAGE_MODEL_DISPLAYED
|
||||
# if(GLM_MODEL == GLM_MODEL_64)
|
||||
# pragma message("GLM: 64 bits model")
|
||||
# elif(GLM_MODEL == GLM_MODEL_32)
|
||||
# pragma message("GLM: 32 bits model")
|
||||
# endif//GLM_MODEL
|
||||
#endif//GLM_MESSAGES
|
||||
|
||||
#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_MESSAGE_ARCH_DISPLAYED)
|
||||
# define GLM_MESSAGE_ARCH_DISPLAYED
|
||||
# if(GLM_ARCH == GLM_ARCH_PURE)
|
||||
# pragma message("GLM: Platform independent code")
|
||||
# elif(GLM_ARCH == GLM_ARCH_AVX2)
|
||||
# pragma message("GLM: AVX2 instruction set")
|
||||
# elif(GLM_ARCH == GLM_ARCH_AVX)
|
||||
# pragma message("GLM: AVX instruction set")
|
||||
# elif(GLM_ARCH == GLM_ARCH_SSE42)
|
||||
# pragma message("GLM: SSE4.2 instruction set")
|
||||
# elif(GLM_ARCH == GLM_ARCH_SSE41)
|
||||
# pragma message("GLM: SSE4.1 instruction set")
|
||||
# elif(GLM_ARCH == GLM_ARCH_SSSE3)
|
||||
# pragma message("GLM: SSSE3 instruction set")
|
||||
# elif(GLM_ARCH == GLM_ARCH_SSE3)
|
||||
# pragma message("GLM: SSE3 instruction set")
|
||||
# elif(GLM_ARCH == GLM_ARCH_SSE2)
|
||||
# pragma message("GLM: SSE2 instruction set")
|
||||
# elif(GLM_ARCH == GLM_ARCH_X86)
|
||||
# pragma message("GLM: x86 instruction set")
|
||||
# elif(GLM_ARCH == GLM_ARCH_NEON)
|
||||
# pragma message("GLM: NEON instruction set")
|
||||
# elif(GLM_ARCH == GLM_ARCH_ARM)
|
||||
# pragma message("GLM: ARM instruction set")
|
||||
# elif(GLM_ARCH == GLM_ARCH_MIPS)
|
||||
# pragma message("GLM: MIPS instruction set")
|
||||
# elif(GLM_ARCH == GLM_ARCH_PPC)
|
||||
# pragma message("GLM: PowerPC architechture")
|
||||
# endif//GLM_ARCH
|
||||
#endif//GLM_MESSAGES
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
// C++ Version
|
||||
|
||||
// User defines: GLM_FORCE_CXX98, GLM_FORCE_CXX03, GLM_FORCE_CXX11, GLM_FORCE_CXX14
|
||||
|
||||
#define GLM_LANG_CXX98_FLAG (1 << 1)
|
||||
#define GLM_LANG_CXX03_FLAG (1 << 2)
|
||||
#define GLM_LANG_CXX0X_FLAG (1 << 3)
|
||||
#define GLM_LANG_CXX11_FLAG (1 << 4)
|
||||
#define GLM_LANG_CXX1Y_FLAG (1 << 5)
|
||||
#define GLM_LANG_CXX14_FLAG (1 << 6)
|
||||
#define GLM_LANG_CXX1Z_FLAG (1 << 7)
|
||||
#define GLM_LANG_CXXMS_FLAG (1 << 8)
|
||||
#define GLM_LANG_CXXGNU_FLAG (1 << 9)
|
||||
|
||||
#define GLM_LANG_CXX98 GLM_LANG_CXX98_FLAG
|
||||
#define GLM_LANG_CXX03 (GLM_LANG_CXX98 | GLM_LANG_CXX03_FLAG)
|
||||
#define GLM_LANG_CXX0X (GLM_LANG_CXX03 | GLM_LANG_CXX0X_FLAG)
|
||||
#define GLM_LANG_CXX11 (GLM_LANG_CXX0X | GLM_LANG_CXX11_FLAG)
|
||||
#define GLM_LANG_CXX1Y (GLM_LANG_CXX11 | GLM_LANG_CXX1Y_FLAG)
|
||||
#define GLM_LANG_CXX14 (GLM_LANG_CXX1Y | GLM_LANG_CXX14_FLAG)
|
||||
#define GLM_LANG_CXX1Z (GLM_LANG_CXX14 | GLM_LANG_CXX1Z_FLAG)
|
||||
#define GLM_LANG_CXXMS GLM_LANG_CXXMS_FLAG
|
||||
#define GLM_LANG_CXXGNU GLM_LANG_CXXGNU_FLAG
|
||||
|
||||
#if defined(GLM_FORCE_CXX14)
|
||||
# if((GLM_COMPILER & GLM_COMPILER_GCC) && (GLM_COMPILER <= GLM_COMPILER_GCC50)) || ((GLM_COMPILER & GLM_COMPILER_CLANG) && (GLM_COMPILER <= GLM_COMPILER_CLANG34))
|
||||
# pragma message("GLM: Using GLM_FORCE_CXX14 with a compiler that doesn't fully support C++14")
|
||||
# elif GLM_COMPILER & GLM_COMPILER_VC
|
||||
# pragma message("GLM: Using GLM_FORCE_CXX14 but there is no known version of Visual C++ compiler that fully supports C++14")
|
||||
# elif GLM_COMPILER & GLM_COMPILER_INTEL
|
||||
# pragma message("GLM: Using GLM_FORCE_CXX14 but there is no known version of ICC compiler that fully supports C++14")
|
||||
# endif
|
||||
# define GLM_LANG GLM_LANG_CXX14
|
||||
# define GLM_LANG_STL11_FORCED
|
||||
#elif defined(GLM_FORCE_CXX11)
|
||||
# if((GLM_COMPILER & GLM_COMPILER_GCC) && (GLM_COMPILER <= GLM_COMPILER_GCC48)) || ((GLM_COMPILER & GLM_COMPILER_CLANG) && (GLM_COMPILER <= GLM_COMPILER_CLANG33))
|
||||
# pragma message("GLM: Using GLM_FORCE_CXX11 with a compiler that doesn't fully support C++11")
|
||||
# elif GLM_COMPILER & GLM_COMPILER_VC
|
||||
# pragma message("GLM: Using GLM_FORCE_CXX11 but there is no known version of Visual C++ compiler that fully supports C++11")
|
||||
# elif GLM_COMPILER & GLM_COMPILER_INTEL
|
||||
# pragma message("GLM: Using GLM_FORCE_CXX11 but there is no known version of ICC compiler that fully supports C++11")
|
||||
# endif
|
||||
# define GLM_LANG GLM_LANG_CXX11
|
||||
# define GLM_LANG_STL11_FORCED
|
||||
#elif defined(GLM_FORCE_CXX03)
|
||||
# define GLM_LANG GLM_LANG_CXX03
|
||||
#elif defined(GLM_FORCE_CXX98)
|
||||
# define GLM_LANG GLM_LANG_CXX98
|
||||
#else
|
||||
# if GLM_COMPILER & GLM_COMPILER_CLANG
|
||||
# if __cplusplus >= 201402L // GLM_COMPILER_CLANG34 + -std=c++14
|
||||
# define GLM_LANG GLM_LANG_CXX14
|
||||
# elif __has_feature(cxx_decltype_auto) && __has_feature(cxx_aggregate_nsdmi) // GLM_COMPILER_CLANG33 + -std=c++1y
|
||||
# define GLM_LANG GLM_LANG_CXX1Y
|
||||
# elif __cplusplus >= 201103L // GLM_COMPILER_CLANG33 + -std=c++11
|
||||
# define GLM_LANG GLM_LANG_CXX11
|
||||
# elif __has_feature(cxx_static_assert) // GLM_COMPILER_CLANG29 + -std=c++11
|
||||
# define GLM_LANG GLM_LANG_CXX0X
|
||||
# elif __cplusplus >= 199711L
|
||||
# define GLM_LANG GLM_LANG_CXX98
|
||||
# else
|
||||
# define GLM_LANG GLM_LANG_CXX
|
||||
# endif
|
||||
# elif GLM_COMPILER & GLM_COMPILER_GCC
|
||||
# if __cplusplus >= 201402L
|
||||
# define GLM_LANG GLM_LANG_CXX14
|
||||
# elif __cplusplus >= 201103L
|
||||
# define GLM_LANG GLM_LANG_CXX11
|
||||
# elif defined(__GXX_EXPERIMENTAL_CXX0X__)
|
||||
# define GLM_LANG GLM_LANG_CXX0X
|
||||
# else
|
||||
# define GLM_LANG GLM_LANG_CXX98
|
||||
# endif
|
||||
# elif GLM_COMPILER & GLM_COMPILER_VC
|
||||
# ifdef _MSC_EXTENSIONS
|
||||
# if __cplusplus >= 201402L
|
||||
# define GLM_LANG (GLM_LANG_CXX14 | GLM_LANG_CXXMS_FLAG)
|
||||
# elif __cplusplus >= 201103L
|
||||
# define GLM_LANG (GLM_LANG_CXX11 | GLM_LANG_CXXMS_FLAG)
|
||||
# else
|
||||
# define GLM_LANG (GLM_LANG_CXX0X | GLM_LANG_CXXMS_FLAG)
|
||||
# endif
|
||||
# else
|
||||
# if __cplusplus >= 201402L
|
||||
# define GLM_LANG GLM_LANG_CXX14
|
||||
# elif __cplusplus >= 201103L
|
||||
# define GLM_LANG GLM_LANG_CXX11
|
||||
# else
|
||||
# define GLM_LANG GLM_LANG_CXX0X
|
||||
# endif
|
||||
# endif
|
||||
# elif GLM_COMPILER & GLM_COMPILER_INTEL
|
||||
# ifdef _MSC_EXTENSIONS
|
||||
# define GLM_MSC_EXT GLM_LANG_CXXMS_FLAG
|
||||
# else
|
||||
# define GLM_MSC_EXT 0
|
||||
# endif
|
||||
# if __cplusplus >= 201402L
|
||||
# define GLM_LANG (GLM_LANG_CXX14 | GLM_MSC_EXT)
|
||||
# elif __cplusplus >= 201103L
|
||||
# define GLM_LANG (GLM_LANG_CXX11 | GLM_MSC_EXT)
|
||||
# elif __INTEL_CXX11_MODE__
|
||||
# define GLM_LANG (GLM_LANG_CXX0X | GLM_MSC_EXT)
|
||||
# elif __cplusplus >= 199711L
|
||||
# define GLM_LANG (GLM_LANG_CXX98 | GLM_MSC_EXT)
|
||||
# else
|
||||
# define GLM_LANG (GLM_LANG_CXX | GLM_MSC_EXT)
|
||||
# endif
|
||||
# elif GLM_COMPILER & GLM_COMPILER_CUDA
|
||||
# ifdef _MSC_EXTENSIONS
|
||||
# define GLM_MSC_EXT GLM_LANG_CXXMS_FLAG
|
||||
# else
|
||||
# define GLM_MSC_EXT 0
|
||||
# endif
|
||||
# if GLM_COMPILER >= GLM_COMPILER_CUDA75
|
||||
# define GLM_LANG (GLM_LANG_CXX0X | GLM_MSC_EXT)
|
||||
# else
|
||||
# define GLM_LANG (GLM_LANG_CXX98 | GLM_MSC_EXT)
|
||||
# endif
|
||||
# else // Unknown compiler
|
||||
# if __cplusplus >= 201402L
|
||||
# define GLM_LANG GLM_LANG_CXX14
|
||||
# elif __cplusplus >= 201103L
|
||||
# define GLM_LANG GLM_LANG_CXX11
|
||||
# elif __cplusplus >= 199711L
|
||||
# define GLM_LANG GLM_LANG_CXX98
|
||||
# else
|
||||
# define GLM_LANG GLM_LANG_CXX // Good luck with that!
|
||||
# endif
|
||||
# ifndef GLM_FORCE_PURE
|
||||
# define GLM_FORCE_PURE
|
||||
# endif
|
||||
# endif
|
||||
#endif
|
||||
|
||||
#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_MESSAGE_LANG_DISPLAYED)
|
||||
# define GLM_MESSAGE_LANG_DISPLAYED
|
||||
|
||||
# if GLM_LANG & GLM_LANG_CXX1Z_FLAG
|
||||
# pragma message("GLM: C++1z")
|
||||
# elif GLM_LANG & GLM_LANG_CXX14_FLAG
|
||||
# pragma message("GLM: C++14")
|
||||
# elif GLM_LANG & GLM_LANG_CXX1Y_FLAG
|
||||
# pragma message("GLM: C++1y")
|
||||
# elif GLM_LANG & GLM_LANG_CXX11_FLAG
|
||||
# pragma message("GLM: C++11")
|
||||
# elif GLM_LANG & GLM_LANG_CXX0X_FLAG
|
||||
# pragma message("GLM: C++0x")
|
||||
# elif GLM_LANG & GLM_LANG_CXX03_FLAG
|
||||
# pragma message("GLM: C++03")
|
||||
# elif GLM_LANG & GLM_LANG_CXX98_FLAG
|
||||
# pragma message("GLM: C++98")
|
||||
# else
|
||||
# pragma message("GLM: C++ language undetected")
|
||||
# endif//GLM_LANG
|
||||
|
||||
# if GLM_LANG & (GLM_LANG_CXXGNU_FLAG | GLM_LANG_CXXMS_FLAG)
|
||||
# pragma message("GLM: Language extensions enabled")
|
||||
# endif//GLM_LANG
|
||||
#endif//GLM_MESSAGES
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
// Has of C++ features
|
||||
|
||||
// http://clang.llvm.org/cxx_status.html
|
||||
// http://gcc.gnu.org/projects/cxx0x.html
|
||||
// http://msdn.microsoft.com/en-us/library/vstudio/hh567368(v=vs.120).aspx
|
||||
|
||||
// Android has multiple STLs but C++11 STL detection doesn't always work #284 #564
|
||||
#if GLM_PLATFORM == GLM_PLATFORM_ANDROID && !defined(GLM_LANG_STL11_FORCED)
|
||||
# define GLM_HAS_CXX11_STL 0
|
||||
#elif GLM_COMPILER & GLM_COMPILER_CLANG
|
||||
# if (defined(_LIBCPP_VERSION) && GLM_LANG & GLM_LANG_CXX11_FLAG) || defined(GLM_LANG_STL11_FORCED)
|
||||
# define GLM_HAS_CXX11_STL 1
|
||||
# else
|
||||
# define GLM_HAS_CXX11_STL 0
|
||||
# endif
|
||||
#else
|
||||
# define GLM_HAS_CXX11_STL ((GLM_LANG & GLM_LANG_CXX0X_FLAG) && (\
|
||||
((GLM_COMPILER & GLM_COMPILER_GCC) && (GLM_COMPILER >= GLM_COMPILER_GCC48)) || \
|
||||
((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_COMPILER >= GLM_COMPILER_VC12)) || \
|
||||
((GLM_PLATFORM != GLM_PLATFORM_WINDOWS) && (GLM_COMPILER & GLM_COMPILER_INTEL) && (GLM_COMPILER >= GLM_COMPILER_INTEL15))))
|
||||
#endif
|
||||
|
||||
// N1720
|
||||
#if GLM_COMPILER & GLM_COMPILER_CLANG
|
||||
# define GLM_HAS_STATIC_ASSERT __has_feature(cxx_static_assert)
|
||||
#elif GLM_LANG & GLM_LANG_CXX11_FLAG
|
||||
# define GLM_HAS_STATIC_ASSERT 1
|
||||
#else
|
||||
# define GLM_HAS_STATIC_ASSERT ((GLM_LANG & GLM_LANG_CXX0X_FLAG) && (\
|
||||
((GLM_COMPILER & GLM_COMPILER_GCC)) || \
|
||||
((GLM_COMPILER & GLM_COMPILER_CUDA)) || \
|
||||
((GLM_COMPILER & GLM_COMPILER_VC))))
|
||||
#endif
|
||||
|
||||
// N1988
|
||||
#if GLM_LANG & GLM_LANG_CXX11_FLAG
|
||||
# define GLM_HAS_EXTENDED_INTEGER_TYPE 1
|
||||
#else
|
||||
# define GLM_HAS_EXTENDED_INTEGER_TYPE (\
|
||||
((GLM_LANG & GLM_LANG_CXX0X_FLAG) && (GLM_COMPILER & GLM_COMPILER_VC)) || \
|
||||
((GLM_LANG & GLM_LANG_CXX0X_FLAG) && (GLM_COMPILER & GLM_COMPILER_CUDA)) || \
|
||||
((GLM_LANG & GLM_LANG_CXX0X_FLAG) && (GLM_COMPILER & GLM_COMPILER_GCC)) || \
|
||||
((GLM_LANG & GLM_LANG_CXX0X_FLAG) && (GLM_COMPILER & GLM_COMPILER_CLANG)))
|
||||
#endif
|
||||
|
||||
// N2235
|
||||
#if GLM_COMPILER & GLM_COMPILER_CLANG
|
||||
# define GLM_HAS_CONSTEXPR __has_feature(cxx_constexpr)
|
||||
# define GLM_HAS_CONSTEXPR_PARTIAL GLM_HAS_CONSTEXPR
|
||||
#elif GLM_LANG & GLM_LANG_CXX11_FLAG
|
||||
# define GLM_HAS_CONSTEXPR 1
|
||||
# define GLM_HAS_CONSTEXPR_PARTIAL GLM_HAS_CONSTEXPR
|
||||
#else
|
||||
# define GLM_HAS_CONSTEXPR ((GLM_LANG & GLM_LANG_CXX0X_FLAG) && (\
|
||||
((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_COMPILER >= GLM_COMPILER_VC15)) || \
|
||||
((GLM_COMPILER & GLM_COMPILER_GCC) && (GLM_COMPILER >= GLM_COMPILER_GCC48)))) // GCC 4.6 support constexpr but there is a compiler bug causing a crash
|
||||
# define GLM_HAS_CONSTEXPR_PARTIAL (GLM_HAS_CONSTEXPR || ((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_COMPILER >= GLM_COMPILER_VC14)))
|
||||
#endif
|
||||
|
||||
// N2672
|
||||
#if GLM_COMPILER & GLM_COMPILER_CLANG
|
||||
# define GLM_HAS_INITIALIZER_LISTS __has_feature(cxx_generalized_initializers)
|
||||
#elif GLM_LANG & GLM_LANG_CXX11_FLAG
|
||||
# define GLM_HAS_INITIALIZER_LISTS 1
|
||||
#else
|
||||
# define GLM_HAS_INITIALIZER_LISTS ((GLM_LANG & GLM_LANG_CXX0X_FLAG) && (\
|
||||
((GLM_COMPILER & GLM_COMPILER_GCC)) || \
|
||||
((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_COMPILER >= GLM_COMPILER_VC12)) || \
|
||||
((GLM_COMPILER & GLM_COMPILER_CUDA) && (GLM_COMPILER >= GLM_COMPILER_CUDA75))))
|
||||
#endif
|
||||
|
||||
// N2544 Unrestricted unions http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2544.pdf
|
||||
#if GLM_COMPILER & GLM_COMPILER_CLANG
|
||||
# define GLM_HAS_UNRESTRICTED_UNIONS __has_feature(cxx_unrestricted_unions)
|
||||
#elif GLM_LANG & (GLM_LANG_CXX11_FLAG | GLM_LANG_CXXMS_FLAG)
|
||||
# define GLM_HAS_UNRESTRICTED_UNIONS 1
|
||||
#else
|
||||
# define GLM_HAS_UNRESTRICTED_UNIONS (GLM_LANG & GLM_LANG_CXX0X_FLAG) && (\
|
||||
((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_LANG & GLM_LANG_CXXMS_FLAG)) || \
|
||||
((GLM_COMPILER & GLM_COMPILER_CUDA) && (GLM_COMPILER >= GLM_COMPILER_CUDA75)) || \
|
||||
((GLM_COMPILER & GLM_COMPILER_GCC) && (GLM_COMPILER >= GLM_COMPILER_GCC46)))
|
||||
#endif
|
||||
|
||||
// N2346
|
||||
#if defined(GLM_FORCE_UNRESTRICTED_GENTYPE)
|
||||
# define GLM_HAS_DEFAULTED_FUNCTIONS 0
|
||||
#elif GLM_COMPILER & GLM_COMPILER_CLANG
|
||||
# define GLM_HAS_DEFAULTED_FUNCTIONS __has_feature(cxx_defaulted_functions)
|
||||
#elif GLM_LANG & GLM_LANG_CXX11_FLAG
|
||||
# define GLM_HAS_DEFAULTED_FUNCTIONS 1
|
||||
#else
|
||||
# define GLM_HAS_DEFAULTED_FUNCTIONS ((GLM_LANG & GLM_LANG_CXX0X_FLAG) && (\
|
||||
((GLM_COMPILER & GLM_COMPILER_GCC)) || \
|
||||
((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_COMPILER >= GLM_COMPILER_VC12)) || \
|
||||
((GLM_COMPILER & GLM_COMPILER_INTEL)) || \
|
||||
(GLM_COMPILER & GLM_COMPILER_CUDA)))
|
||||
#endif
|
||||
|
||||
// N2118
|
||||
#if GLM_COMPILER & GLM_COMPILER_CLANG
|
||||
# define GLM_HAS_RVALUE_REFERENCES __has_feature(cxx_rvalue_references)
|
||||
#elif GLM_LANG & GLM_LANG_CXX11_FLAG
|
||||
# define GLM_HAS_RVALUE_REFERENCES 1
|
||||
#else
|
||||
# define GLM_HAS_RVALUE_REFERENCES ((GLM_LANG & GLM_LANG_CXX0X_FLAG) && (\
|
||||
((GLM_COMPILER & GLM_COMPILER_GCC)) || \
|
||||
((GLM_COMPILER & GLM_COMPILER_VC)) || \
|
||||
((GLM_COMPILER & GLM_COMPILER_CUDA))))
|
||||
#endif
|
||||
|
||||
// N2437 http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2437.pdf
|
||||
#if GLM_COMPILER & GLM_COMPILER_CLANG
|
||||
# define GLM_HAS_EXPLICIT_CONVERSION_OPERATORS __has_feature(cxx_explicit_conversions)
|
||||
#elif GLM_LANG & GLM_LANG_CXX11_FLAG
|
||||
# define GLM_HAS_EXPLICIT_CONVERSION_OPERATORS 1
|
||||
#else
|
||||
# define GLM_HAS_EXPLICIT_CONVERSION_OPERATORS ((GLM_LANG & GLM_LANG_CXX0X_FLAG) && (\
|
||||
((GLM_COMPILER & GLM_COMPILER_GCC)) || \
|
||||
((GLM_COMPILER & GLM_COMPILER_INTEL) && (GLM_COMPILER >= GLM_COMPILER_INTEL14)) || \
|
||||
((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_COMPILER >= GLM_COMPILER_VC12)) || \
|
||||
((GLM_COMPILER & GLM_COMPILER_CUDA))))
|
||||
#endif
|
||||
|
||||
// N2258 http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2258.pdf
|
||||
#if GLM_COMPILER & GLM_COMPILER_CLANG
|
||||
# define GLM_HAS_TEMPLATE_ALIASES __has_feature(cxx_alias_templates)
|
||||
#elif GLM_LANG & GLM_LANG_CXX11_FLAG
|
||||
# define GLM_HAS_TEMPLATE_ALIASES 1
|
||||
#else
|
||||
# define GLM_HAS_TEMPLATE_ALIASES ((GLM_LANG & GLM_LANG_CXX0X_FLAG) && (\
|
||||
((GLM_COMPILER & GLM_COMPILER_INTEL)) || \
|
||||
((GLM_COMPILER & GLM_COMPILER_GCC) && (GLM_COMPILER >= GLM_COMPILER_GCC47)) || \
|
||||
((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_COMPILER >= GLM_COMPILER_VC12)) || \
|
||||
((GLM_COMPILER & GLM_COMPILER_CUDA))))
|
||||
#endif
|
||||
|
||||
// N2930 http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2009/n2930.html
|
||||
#if GLM_COMPILER & GLM_COMPILER_CLANG
|
||||
# define GLM_HAS_RANGE_FOR __has_feature(cxx_range_for)
|
||||
#elif GLM_LANG & GLM_LANG_CXX11_FLAG
|
||||
# define GLM_HAS_RANGE_FOR 1
|
||||
#else
|
||||
# define GLM_HAS_RANGE_FOR ((GLM_LANG & GLM_LANG_CXX0X_FLAG) && (\
|
||||
((GLM_COMPILER & GLM_COMPILER_GCC) && (GLM_COMPILER >= GLM_COMPILER_GCC46)) || \
|
||||
((GLM_COMPILER & GLM_COMPILER_INTEL)) || \
|
||||
((GLM_COMPILER & GLM_COMPILER_VC)) || \
|
||||
((GLM_COMPILER & GLM_COMPILER_CUDA))))
|
||||
#endif
|
||||
|
||||
// N2341 http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2341.pdf
|
||||
#if GLM_COMPILER & GLM_COMPILER_CLANG
|
||||
# define GLM_HAS_ALIGNOF __has_feature(c_alignof)
|
||||
#elif GLM_LANG & GLM_LANG_CXX11_FLAG
|
||||
# define GLM_HAS_ALIGNOF 1
|
||||
#else
|
||||
# define GLM_HAS_ALIGNOF ((GLM_LANG & GLM_LANG_CXX0X_FLAG) && (\
|
||||
((GLM_COMPILER & GLM_COMPILER_GCC) && (GLM_COMPILER >= GLM_COMPILER_GCC48)) || \
|
||||
((GLM_COMPILER & GLM_COMPILER_INTEL) && (GLM_COMPILER >= GLM_COMPILER_INTEL15)) || \
|
||||
((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_COMPILER >= GLM_COMPILER_VC14)) || \
|
||||
((GLM_COMPILER & GLM_COMPILER_CUDA) && (GLM_COMPILER >= GLM_COMPILER_CUDA70))))
|
||||
#endif
|
||||
|
||||
#define GLM_HAS_ONLY_XYZW ((GLM_COMPILER & GLM_COMPILER_GCC) && (GLM_COMPILER < GLM_COMPILER_GCC46))
|
||||
#if GLM_HAS_ONLY_XYZW
|
||||
# pragma message("GLM: GCC older than 4.6 has a bug presenting the use of rgba and stpq components")
|
||||
#endif
|
||||
|
||||
//
|
||||
#if GLM_LANG & GLM_LANG_CXX11_FLAG
|
||||
# define GLM_HAS_ASSIGNABLE 1
|
||||
#else
|
||||
# define GLM_HAS_ASSIGNABLE ((GLM_LANG & GLM_LANG_CXX0X_FLAG) && (\
|
||||
((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_COMPILER >= GLM_COMPILER_VC15)) || \
|
||||
((GLM_COMPILER & GLM_COMPILER_GCC) && (GLM_COMPILER >= GLM_COMPILER_GCC49))))
|
||||
#endif
|
||||
|
||||
//
|
||||
#define GLM_HAS_TRIVIAL_QUERIES 0
|
||||
|
||||
//
|
||||
#if GLM_LANG & GLM_LANG_CXX11_FLAG
|
||||
# define GLM_HAS_MAKE_SIGNED 1
|
||||
#else
|
||||
# define GLM_HAS_MAKE_SIGNED ((GLM_LANG & GLM_LANG_CXX0X_FLAG) && (\
|
||||
((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_COMPILER >= GLM_COMPILER_VC12)) || \
|
||||
((GLM_COMPILER & GLM_COMPILER_CUDA))))
|
||||
#endif
|
||||
|
||||
#if GLM_ARCH == GLM_ARCH_PURE
|
||||
# define GLM_HAS_BITSCAN_WINDOWS 0
|
||||
#else
|
||||
# define GLM_HAS_BITSCAN_WINDOWS ((GLM_PLATFORM & GLM_PLATFORM_WINDOWS) && (\
|
||||
((GLM_COMPILER & GLM_COMPILER_INTEL)) || \
|
||||
((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_COMPILER >= GLM_COMPILER_VC14) && (GLM_ARCH & GLM_ARCH_X86_BIT))))
|
||||
#endif
|
||||
|
||||
// OpenMP
|
||||
#ifdef _OPENMP
|
||||
# if GLM_COMPILER & GLM_COMPILER_GCC
|
||||
# if GLM_COMPILER >= GLM_COMPILER_GCC61
|
||||
# define GLM_HAS_OPENMP 45
|
||||
# elif GLM_COMPILER >= GLM_COMPILER_GCC49
|
||||
# define GLM_HAS_OPENMP 40
|
||||
# elif GLM_COMPILER >= GLM_COMPILER_GCC47
|
||||
# define GLM_HAS_OPENMP 31
|
||||
# else
|
||||
# define GLM_HAS_OPENMP 0
|
||||
# endif
|
||||
# elif GLM_COMPILER & GLM_COMPILER_CLANG
|
||||
# if GLM_COMPILER >= GLM_COMPILER_CLANG38
|
||||
# define GLM_HAS_OPENMP 31
|
||||
# else
|
||||
# define GLM_HAS_OPENMP 0
|
||||
# endif
|
||||
# elif GLM_COMPILER & GLM_COMPILER_VC
|
||||
# define GLM_HAS_OPENMP 20
|
||||
# elif GLM_COMPILER & GLM_COMPILER_INTEL
|
||||
# if GLM_COMPILER >= GLM_COMPILER_INTEL16
|
||||
# define GLM_HAS_OPENMP 40
|
||||
# else
|
||||
# define GLM_HAS_OPENMP 0
|
||||
# endif
|
||||
# else
|
||||
# define GLM_HAS_OPENMP 0
|
||||
# endif
|
||||
#else
|
||||
# define GLM_HAS_OPENMP 0
|
||||
#endif
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
// nullptr
|
||||
|
||||
//
|
||||
#if GLM_LANG & GLM_LANG_CXX0X_FLAG
|
||||
# define GLM_HAS_NULLPTR 1
|
||||
#else
|
||||
# define GLM_HAS_NULLPTR 0
|
||||
#endif
|
||||
|
||||
#if GLM_HAS_NULLPTR
|
||||
# define GLM_NULLPTR nullptr
|
||||
#else
|
||||
# define GLM_NULLPTR 0
|
||||
#endif
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
// Static assert
|
||||
|
||||
#if GLM_HAS_STATIC_ASSERT
|
||||
# define GLM_STATIC_ASSERT(x, message) static_assert(x, message)
|
||||
#elif GLM_COMPILER & GLM_COMPILER_VC
|
||||
# define GLM_STATIC_ASSERT(x, message) typedef char __CASSERT__##__LINE__[(x) ? 1 : -1]
|
||||
#else
|
||||
# define GLM_STATIC_ASSERT(x, message)
|
||||
# define GLM_STATIC_ASSERT_NULL
|
||||
#endif//GLM_LANG
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
// Qualifiers
|
||||
|
||||
#if GLM_COMPILER & GLM_COMPILER_CUDA
|
||||
# define GLM_CUDA_FUNC_DEF __device__ __host__
|
||||
# define GLM_CUDA_FUNC_DECL __device__ __host__
|
||||
#else
|
||||
# define GLM_CUDA_FUNC_DEF
|
||||
# define GLM_CUDA_FUNC_DECL
|
||||
#endif
|
||||
|
||||
#if GLM_COMPILER & GLM_COMPILER_GCC
|
||||
# define GLM_VAR_USED __attribute__ ((unused))
|
||||
#else
|
||||
# define GLM_VAR_USED
|
||||
#endif
|
||||
|
||||
#if defined(GLM_FORCE_INLINE)
|
||||
# if GLM_COMPILER & GLM_COMPILER_VC
|
||||
# define GLM_INLINE __forceinline
|
||||
# define GLM_NEVER_INLINE __declspec((noinline))
|
||||
# elif GLM_COMPILER & (GLM_COMPILER_GCC | GLM_COMPILER_CLANG)
|
||||
# define GLM_INLINE inline __attribute__((__always_inline__))
|
||||
# define GLM_NEVER_INLINE __attribute__((__noinline__))
|
||||
# elif GLM_COMPILER & GLM_COMPILER_CUDA
|
||||
# define GLM_INLINE __forceinline__
|
||||
# define GLM_NEVER_INLINE __noinline__
|
||||
# else
|
||||
# define GLM_INLINE inline
|
||||
# define GLM_NEVER_INLINE
|
||||
# endif//GLM_COMPILER
|
||||
#else
|
||||
# define GLM_INLINE inline
|
||||
# define GLM_NEVER_INLINE
|
||||
#endif//defined(GLM_FORCE_INLINE)
|
||||
|
||||
#define GLM_FUNC_DECL GLM_CUDA_FUNC_DECL
|
||||
#define GLM_FUNC_QUALIFIER GLM_CUDA_FUNC_DEF GLM_INLINE
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
// Swizzle operators
|
||||
|
||||
// User defines: GLM_FORCE_SWIZZLE
|
||||
|
||||
#define GLM_SWIZZLE_ENABLED 1
|
||||
#define GLM_SWIZZLE_DISABLE 0
|
||||
|
||||
#if defined(GLM_FORCE_SWIZZLE)
|
||||
# define GLM_SWIZZLE GLM_SWIZZLE_ENABLED
|
||||
#else
|
||||
# define GLM_SWIZZLE GLM_SWIZZLE_DISABLE
|
||||
#endif
|
||||
|
||||
#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_MESSAGE_SWIZZLE_DISPLAYED)
|
||||
# define GLM_MESSAGE_SWIZZLE_DISPLAYED
|
||||
# if GLM_SWIZZLE == GLM_SWIZZLE_ENABLED
|
||||
# pragma message("GLM: Swizzling operators enabled")
|
||||
# else
|
||||
# pragma message("GLM: Swizzling operators disabled, #define GLM_SWIZZLE to enable swizzle operators")
|
||||
# endif
|
||||
#endif//GLM_MESSAGES
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
// Allows using not basic types as genType
|
||||
|
||||
// #define GLM_FORCE_UNRESTRICTED_GENTYPE
|
||||
|
||||
#ifdef GLM_FORCE_UNRESTRICTED_GENTYPE
|
||||
# define GLM_UNRESTRICTED_GENTYPE 1
|
||||
#else
|
||||
# define GLM_UNRESTRICTED_GENTYPE 0
|
||||
#endif
|
||||
|
||||
#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_MESSAGE_UNRESTRICTED_GENTYPE_DISPLAYED)
|
||||
# define GLM_MESSAGE_UNRESTRICTED_GENTYPE_DISPLAYED
|
||||
# ifdef GLM_FORCE_UNRESTRICTED_GENTYPE
|
||||
# pragma message("GLM: Use unrestricted genType")
|
||||
# endif
|
||||
#endif//GLM_MESSAGES
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
// Force single only (remove explicit float64 types)
|
||||
|
||||
#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_MESSAGE_SINGLE_ONLY_DISPLAYED)
|
||||
# define GLM_MESSAGE_SINGLE_ONLY_DISPLAYED
|
||||
# ifdef GLM_FORCE_SINGLE_ONLY
|
||||
# pragma message("GLM: Using only single precision floating-point types")
|
||||
# endif
|
||||
#endif//GLM_MESSAGES
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
// Clip control
|
||||
|
||||
#define GLM_DEPTH_ZERO_TO_ONE 0x00000001
|
||||
#define GLM_DEPTH_NEGATIVE_ONE_TO_ONE 0x00000002
|
||||
|
||||
#ifdef GLM_FORCE_DEPTH_ZERO_TO_ONE
|
||||
# define GLM_DEPTH_CLIP_SPACE GLM_DEPTH_ZERO_TO_ONE
|
||||
#else
|
||||
# define GLM_DEPTH_CLIP_SPACE GLM_DEPTH_NEGATIVE_ONE_TO_ONE
|
||||
#endif
|
||||
|
||||
#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_MESSAGE_DEPTH_DISPLAYED)
|
||||
# define GLM_MESSAGE_DEPTH_DISPLAYED
|
||||
# if GLM_DEPTH_CLIP_SPACE == GLM_DEPTH_ZERO_TO_ONE
|
||||
# pragma message("GLM: Depth clip space: Zero to one")
|
||||
# else
|
||||
# pragma message("GLM: Depth clip space: negative one to one")
|
||||
# endif
|
||||
#endif//GLM_MESSAGES
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
// Coordinate system, define GLM_FORCE_LEFT_HANDED before including GLM
|
||||
// to use left handed coordinate system by default.
|
||||
|
||||
#define GLM_LEFT_HANDED 0x00000001 // For DirectX, Metal, Vulkan
|
||||
#define GLM_RIGHT_HANDED 0x00000002 // For OpenGL, default in GLM
|
||||
|
||||
#ifdef GLM_FORCE_LEFT_HANDED
|
||||
# define GLM_COORDINATE_SYSTEM GLM_LEFT_HANDED
|
||||
#else
|
||||
# define GLM_COORDINATE_SYSTEM GLM_RIGHT_HANDED
|
||||
#endif
|
||||
|
||||
#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_MESSAGE_HANDED_DISPLAYED)
|
||||
# define GLM_MESSAGE_HANDED_DISPLAYED
|
||||
# if GLM_COORDINATE_SYSTEM == GLM_LEFT_HANDED
|
||||
# pragma message("GLM: Coordinate system: left handed")
|
||||
# else
|
||||
# pragma message("GLM: Coordinate system: right handed")
|
||||
# endif
|
||||
#endif//GLM_MESSAGES
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
// Qualifiers
|
||||
|
||||
#if (GLM_COMPILER & GLM_COMPILER_VC) || ((GLM_COMPILER & GLM_COMPILER_INTEL) && (GLM_PLATFORM & GLM_PLATFORM_WINDOWS))
|
||||
# define GLM_DEPRECATED __declspec(deprecated)
|
||||
# define GLM_ALIGN(x) __declspec(align(x))
|
||||
# define GLM_ALIGNED_STRUCT(x) struct __declspec(align(x))
|
||||
# define GLM_ALIGNED_TYPEDEF(type, name, alignment) typedef __declspec(align(alignment)) type name
|
||||
# define GLM_RESTRICT_FUNC __declspec(restrict)
|
||||
# define GLM_RESTRICT __restrict
|
||||
# if GLM_COMPILER >= GLM_COMPILER_VC12
|
||||
# define GLM_VECTOR_CALL __vectorcall
|
||||
# else
|
||||
# define GLM_VECTOR_CALL
|
||||
# endif
|
||||
#elif GLM_COMPILER & (GLM_COMPILER_GCC | GLM_COMPILER_CLANG | GLM_COMPILER_INTEL)
|
||||
# define GLM_DEPRECATED __attribute__((__deprecated__))
|
||||
# define GLM_ALIGN(x) __attribute__((aligned(x)))
|
||||
# define GLM_ALIGNED_STRUCT(x) struct __attribute__((aligned(x)))
|
||||
# define GLM_ALIGNED_TYPEDEF(type, name, alignment) typedef type name __attribute__((aligned(alignment)))
|
||||
# define GLM_RESTRICT_FUNC __restrict__
|
||||
# define GLM_RESTRICT __restrict__
|
||||
# if GLM_COMPILER & GLM_COMPILER_CLANG
|
||||
# if GLM_COMPILER >= GLM_COMPILER_CLANG37
|
||||
# define GLM_VECTOR_CALL __vectorcall
|
||||
# else
|
||||
# define GLM_VECTOR_CALL
|
||||
# endif
|
||||
# else
|
||||
# define GLM_VECTOR_CALL
|
||||
# endif
|
||||
#elif GLM_COMPILER & GLM_COMPILER_CUDA
|
||||
# define GLM_DEPRECATED
|
||||
# define GLM_ALIGN(x) __align__(x)
|
||||
# define GLM_ALIGNED_STRUCT(x) struct __align__(x)
|
||||
# define GLM_ALIGNED_TYPEDEF(type, name, alignment) typedef type name __align__(x)
|
||||
# define GLM_RESTRICT_FUNC __restrict__
|
||||
# define GLM_RESTRICT __restrict__
|
||||
# define GLM_VECTOR_CALL
|
||||
#else
|
||||
# define GLM_DEPRECATED
|
||||
# define GLM_ALIGN
|
||||
# define GLM_ALIGNED_STRUCT(x) struct
|
||||
# define GLM_ALIGNED_TYPEDEF(type, name, alignment) typedef type name
|
||||
# define GLM_RESTRICT_FUNC
|
||||
# define GLM_RESTRICT
|
||||
# define GLM_VECTOR_CALL
|
||||
#endif//GLM_COMPILER
|
||||
|
||||
#if GLM_HAS_DEFAULTED_FUNCTIONS
|
||||
# define GLM_DEFAULT = default
|
||||
|
||||
# ifdef GLM_FORCE_NO_CTOR_INIT
|
||||
# undef GLM_FORCE_CTOR_INIT
|
||||
# endif
|
||||
|
||||
# ifdef GLM_FORCE_CTOR_INIT
|
||||
# define GLM_DEFAULT_CTOR
|
||||
# else
|
||||
# define GLM_DEFAULT_CTOR = default
|
||||
# endif
|
||||
#else
|
||||
# define GLM_DEFAULT
|
||||
# define GLM_DEFAULT_CTOR
|
||||
#endif
|
||||
|
||||
#if GLM_HAS_CONSTEXPR || GLM_HAS_CONSTEXPR_PARTIAL
|
||||
# define GLM_CONSTEXPR constexpr
|
||||
# if ((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_COMPILER <= GLM_COMPILER_VC14)) // Visual C++ has a bug #594 https://github.com/g-truc/glm/issues/594
|
||||
# define GLM_CONSTEXPR_CTOR
|
||||
# else
|
||||
# define GLM_CONSTEXPR_CTOR constexpr
|
||||
# endif
|
||||
#else
|
||||
# define GLM_CONSTEXPR
|
||||
# define GLM_CONSTEXPR_CTOR
|
||||
#endif
|
||||
|
||||
#if GLM_HAS_CONSTEXPR
|
||||
# define GLM_RELAXED_CONSTEXPR constexpr
|
||||
#else
|
||||
# define GLM_RELAXED_CONSTEXPR const
|
||||
#endif
|
||||
|
||||
#if GLM_LANG >= GLM_LANG_CXX14
|
||||
# if ((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_COMPILER <= GLM_COMPILER_VC14)) // Visual C++ < 2017 does not support extended const expressions https://msdn.microsoft.com/en-us/library/hh567368.aspx https://github.com/g-truc/glm/issues/749
|
||||
# define GLM_CONSTEXPR_CXX14
|
||||
# else
|
||||
# define GLM_CONSTEXPR_CXX14 GLM_CONSTEXPR
|
||||
# endif
|
||||
# define GLM_CONSTEXPR_CTOR_CXX14 GLM_CONSTEXPR_CTOR
|
||||
#else
|
||||
# define GLM_CONSTEXPR_CXX14
|
||||
# define GLM_CONSTEXPR_CTOR_CXX14
|
||||
#endif
|
||||
|
||||
#if GLM_ARCH == GLM_ARCH_PURE
|
||||
# define GLM_CONSTEXPR_SIMD GLM_CONSTEXPR_CTOR
|
||||
#else
|
||||
# define GLM_CONSTEXPR_SIMD
|
||||
#endif
|
||||
|
||||
#ifdef GLM_FORCE_EXPLICIT_CTOR
|
||||
# define GLM_EXPLICIT explicit
|
||||
#else
|
||||
# define GLM_EXPLICIT
|
||||
#endif
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#define GLM_HAS_ALIGNED_TYPE GLM_HAS_UNRESTRICTED_UNIONS
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
// Length type: all length functions returns a length_t type.
|
||||
// When GLM_FORCE_SIZE_T_LENGTH is defined, length_t is a typedef of size_t otherwise
|
||||
// length_t is a typedef of int like GLSL defines it.
|
||||
|
||||
// User define: GLM_FORCE_SIZE_T_LENGTH
|
||||
|
||||
namespace glm
|
||||
{
|
||||
using std::size_t;
|
||||
# if defined(GLM_FORCE_SIZE_T_LENGTH)
|
||||
typedef size_t length_t;
|
||||
# else
|
||||
typedef int length_t;
|
||||
# endif
|
||||
}//namespace glm
|
||||
|
||||
#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_MESSAGE_FORCE_SIZE_T_LENGTH)
|
||||
# define GLM_MESSAGE_FORCE_SIZE_T_LENGTH
|
||||
# if defined GLM_FORCE_SIZE_T_LENGTH
|
||||
# pragma message("GLM: .length() returns glm::length_t, a typedef of std::size_t")
|
||||
# else
|
||||
# pragma message("GLM: .length() returns glm::length_t, a typedef of int following the GLSL specification")
|
||||
# endif
|
||||
#endif//GLM_MESSAGES
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
// countof
|
||||
|
||||
#if GLM_HAS_CONSTEXPR_PARTIAL
|
||||
namespace glm
|
||||
{
|
||||
template<typename T, std::size_t N>
|
||||
constexpr std::size_t countof(T const (&)[N])
|
||||
{
|
||||
return N;
|
||||
}
|
||||
}//namespace glm
|
||||
# define GLM_COUNTOF(arr) glm::countof(arr)
|
||||
#elif defined(_MSC_VER)
|
||||
# define GLM_COUNTOF(arr) _countof(arr)
|
||||
#else
|
||||
# define GLM_COUNTOF(arr) sizeof(arr) / sizeof(arr[0])
|
||||
#endif
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
// Check inclusions of different versions of GLM
|
||||
|
||||
#elif ((GLM_SETUP_INCLUDED != GLM_VERSION) && !defined(GLM_FORCE_IGNORE_VERSION))
|
||||
# error "GLM error: A different version of GLM is already included. Define GLM_FORCE_IGNORE_VERSION before including GLM headers to ignore this error."
|
||||
#elif GLM_SETUP_INCLUDED == GLM_VERSION
|
||||
|
||||
#endif//GLM_SETUP_INCLUDED
|
||||
75
vendor/glm/detail/type_float.hpp
vendored
Executable file
75
vendor/glm/detail/type_float.hpp
vendored
Executable file
@ -0,0 +1,75 @@
|
||||
/// @ref core
|
||||
/// @file glm/detail/type_float.hpp
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "setup.hpp"
|
||||
|
||||
namespace glm{
|
||||
namespace detail
|
||||
{
|
||||
typedef float float32;
|
||||
|
||||
# ifndef GLM_FORCE_SINGLE_ONLY
|
||||
typedef double float64;
|
||||
# endif//GLM_FORCE_SINGLE_ONLY
|
||||
}//namespace detail
|
||||
|
||||
typedef float lowp_float_t;
|
||||
typedef float mediump_float_t;
|
||||
typedef double highp_float_t;
|
||||
|
||||
/// @addtogroup core_precision
|
||||
/// @{
|
||||
|
||||
/// Low qualifier floating-point numbers.
|
||||
/// There is no guarantee on the actual qualifier.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.4 Floats</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef lowp_float_t lowp_float;
|
||||
|
||||
/// Medium qualifier floating-point numbers.
|
||||
/// There is no guarantee on the actual qualifier.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.4 Floats</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef mediump_float_t mediump_float;
|
||||
|
||||
/// High qualifier floating-point numbers.
|
||||
/// There is no guarantee on the actual qualifier.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.4 Floats</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef highp_float_t highp_float;
|
||||
|
||||
#if(!defined(GLM_PRECISION_HIGHP_FLOAT) && !defined(GLM_PRECISION_MEDIUMP_FLOAT) && !defined(GLM_PRECISION_LOWP_FLOAT))
|
||||
typedef mediump_float float_t;
|
||||
#elif(defined(GLM_PRECISION_HIGHP_FLOAT) && !defined(GLM_PRECISION_MEDIUMP_FLOAT) && !defined(GLM_PRECISION_LOWP_FLOAT))
|
||||
typedef highp_float float_t;
|
||||
#elif(!defined(GLM_PRECISION_HIGHP_FLOAT) && defined(GLM_PRECISION_MEDIUMP_FLOAT) && !defined(GLM_PRECISION_LOWP_FLOAT))
|
||||
typedef mediump_float float_t;
|
||||
#elif(!defined(GLM_PRECISION_HIGHP_FLOAT) && !defined(GLM_PRECISION_MEDIUMP_FLOAT) && defined(GLM_PRECISION_LOWP_FLOAT))
|
||||
typedef lowp_float float_t;
|
||||
#else
|
||||
# error "GLM error: multiple default precision requested for floating-point types"
|
||||
#endif
|
||||
|
||||
typedef float float32;
|
||||
|
||||
# ifndef GLM_FORCE_SINGLE_ONLY
|
||||
typedef double float64;
|
||||
# endif//GLM_FORCE_SINGLE_ONLY
|
||||
|
||||
////////////////////
|
||||
// check type sizes
|
||||
#ifndef GLM_STATIC_ASSERT_NULL
|
||||
GLM_STATIC_ASSERT(sizeof(glm::float32) == 4, "float32 size isn't 4 bytes on this platform");
|
||||
# ifndef GLM_FORCE_SINGLE_ONLY
|
||||
GLM_STATIC_ASSERT(sizeof(glm::float64) == 8, "float64 size isn't 8 bytes on this platform");
|
||||
# endif//GLM_FORCE_SINGLE_ONLY
|
||||
#endif//GLM_STATIC_ASSERT_NULL
|
||||
|
||||
/// @}
|
||||
|
||||
}//namespace glm
|
||||
195
vendor/glm/detail/type_gentype.hpp
vendored
Executable file
195
vendor/glm/detail/type_gentype.hpp
vendored
Executable file
@ -0,0 +1,195 @@
|
||||
/// @ref core
|
||||
/// @file glm/detail/type_gentype.hpp
|
||||
|
||||
#pragma once
|
||||
|
||||
namespace glm
|
||||
{
|
||||
enum profile
|
||||
{
|
||||
nice,
|
||||
fast,
|
||||
simd
|
||||
};
|
||||
|
||||
typedef std::size_t sizeType;
|
||||
|
||||
namespace detail
|
||||
{
|
||||
template
|
||||
<
|
||||
typename VALTYPE,
|
||||
template<typename> class TYPE
|
||||
>
|
||||
struct genType
|
||||
{
|
||||
public:
|
||||
enum ctor{null};
|
||||
|
||||
typedef VALTYPE value_type;
|
||||
typedef VALTYPE & value_reference;
|
||||
typedef VALTYPE * value_pointer;
|
||||
typedef VALTYPE const * value_const_pointer;
|
||||
typedef TYPE<bool> bool_type;
|
||||
|
||||
typedef sizeType size_type;
|
||||
static bool is_vector();
|
||||
static bool is_matrix();
|
||||
|
||||
typedef TYPE<VALTYPE> type;
|
||||
typedef TYPE<VALTYPE> * pointer;
|
||||
typedef TYPE<VALTYPE> const * const_pointer;
|
||||
typedef TYPE<VALTYPE> const * const const_pointer_const;
|
||||
typedef TYPE<VALTYPE> * const pointer_const;
|
||||
typedef TYPE<VALTYPE> & reference;
|
||||
typedef TYPE<VALTYPE> const& const_reference;
|
||||
typedef TYPE<VALTYPE> const& param_type;
|
||||
|
||||
//////////////////////////////////////
|
||||
// Address (Implementation details)
|
||||
|
||||
value_const_pointer value_address() const{return value_pointer(this);}
|
||||
value_pointer value_address(){return value_pointer(this);}
|
||||
|
||||
//protected:
|
||||
// enum kind
|
||||
// {
|
||||
// GEN_TYPE,
|
||||
// VEC_TYPE,
|
||||
// MAT_TYPE
|
||||
// };
|
||||
|
||||
// typedef typename TYPE::kind kind;
|
||||
};
|
||||
|
||||
template
|
||||
<
|
||||
typename VALTYPE,
|
||||
template<typename> class TYPE
|
||||
>
|
||||
bool genType<VALTYPE, TYPE>::is_vector()
|
||||
{
|
||||
return true;
|
||||
}
|
||||
/*
|
||||
template<typename valTypeT, unsigned int colT, unsigned int rowT, profile proT = nice>
|
||||
class base
|
||||
{
|
||||
public:
|
||||
//////////////////////////////////////
|
||||
// Traits
|
||||
|
||||
typedef sizeType size_type;
|
||||
typedef valTypeT value_type;
|
||||
|
||||
typedef base<value_type, colT, rowT> class_type;
|
||||
|
||||
typedef base<bool, colT, rowT> bool_type;
|
||||
typedef base<value_type, rowT, 1> col_type;
|
||||
typedef base<value_type, colT, 1> row_type;
|
||||
typedef base<value_type, rowT, colT> transpose_type;
|
||||
|
||||
static size_type col_size();
|
||||
static size_type row_size();
|
||||
static size_type value_size();
|
||||
static bool is_scalar();
|
||||
static bool is_vector();
|
||||
static bool is_matrix();
|
||||
|
||||
private:
|
||||
// Data
|
||||
col_type value[colT];
|
||||
|
||||
public:
|
||||
//////////////////////////////////////
|
||||
// Constructors
|
||||
base();
|
||||
base(class_type const& m);
|
||||
|
||||
explicit base(T const& x);
|
||||
explicit base(value_type const * const x);
|
||||
explicit base(col_type const * const x);
|
||||
|
||||
//////////////////////////////////////
|
||||
// Conversions
|
||||
template<typename vU, uint cU, uint rU, profile pU>
|
||||
explicit base(base<vU, cU, rU, pU> const& m);
|
||||
|
||||
//////////////////////////////////////
|
||||
// Accesses
|
||||
col_type& operator[](size_type i);
|
||||
col_type const& operator[](size_type i) const;
|
||||
|
||||
//////////////////////////////////////
|
||||
// Unary updatable operators
|
||||
class_type& operator= (class_type const& x);
|
||||
class_type& operator+= (T const& x);
|
||||
class_type& operator+= (class_type const& x);
|
||||
class_type& operator-= (T const& x);
|
||||
class_type& operator-= (class_type const& x);
|
||||
class_type& operator*= (T const& x);
|
||||
class_type& operator*= (class_type const& x);
|
||||
class_type& operator/= (T const& x);
|
||||
class_type& operator/= (class_type const& x);
|
||||
class_type& operator++ ();
|
||||
class_type& operator-- ();
|
||||
};
|
||||
*/
|
||||
|
||||
//template<typename T>
|
||||
//struct traits
|
||||
//{
|
||||
// static const bool is_signed = false;
|
||||
// static const bool is_float = false;
|
||||
// static const bool is_vector = false;
|
||||
// static const bool is_matrix = false;
|
||||
// static const bool is_genType = false;
|
||||
// static const bool is_genIType = false;
|
||||
// static const bool is_genUType = false;
|
||||
//};
|
||||
|
||||
//template<>
|
||||
//struct traits<half>
|
||||
//{
|
||||
// static const bool is_float = true;
|
||||
// static const bool is_genType = true;
|
||||
//};
|
||||
|
||||
//template<>
|
||||
//struct traits<float>
|
||||
//{
|
||||
// static const bool is_float = true;
|
||||
// static const bool is_genType = true;
|
||||
//};
|
||||
|
||||
//template<>
|
||||
//struct traits<double>
|
||||
//{
|
||||
// static const bool is_float = true;
|
||||
// static const bool is_genType = true;
|
||||
//};
|
||||
|
||||
//template<typename genType>
|
||||
//struct desc
|
||||
//{
|
||||
// typedef genType type;
|
||||
// typedef genType * pointer;
|
||||
// typedef genType const* const_pointer;
|
||||
// typedef genType const *const const_pointer_const;
|
||||
// typedef genType *const pointer_const;
|
||||
// typedef genType & reference;
|
||||
// typedef genType const& const_reference;
|
||||
// typedef genType const& param_type;
|
||||
|
||||
// typedef typename genType::value_type value_type;
|
||||
// typedef typename genType::size_type size_type;
|
||||
// static const typename size_type value_size;
|
||||
//};
|
||||
|
||||
//template<typename genType>
|
||||
//const typename desc<genType>::size_type desc<genType>::value_size = genType::value_size();
|
||||
|
||||
}//namespace detail
|
||||
}//namespace glm
|
||||
|
||||
//#include "type_gentype.inl"
|
||||
341
vendor/glm/detail/type_gentype.inl
vendored
Executable file
341
vendor/glm/detail/type_gentype.inl
vendored
Executable file
@ -0,0 +1,341 @@
|
||||
/// @ref core
|
||||
/// @file glm/detail/type_gentype.inl
|
||||
|
||||
namespace glm{
|
||||
namespace detail{
|
||||
|
||||
/////////////////////////////////
|
||||
// Static functions
|
||||
|
||||
template<typename vT, uint cT, uint rT, profile pT>
|
||||
typename base<vT, cT, rT, pT>::size_type base<vT, cT, rT, pT>::col_size()
|
||||
{
|
||||
return cT;
|
||||
}
|
||||
|
||||
template<typename vT, uint cT, uint rT, profile pT>
|
||||
typename base<vT, cT, rT, pT>::size_type base<vT, cT, rT, pT>::row_size()
|
||||
{
|
||||
return rT;
|
||||
}
|
||||
|
||||
template<typename vT, uint cT, uint rT, profile pT>
|
||||
typename base<vT, cT, rT, pT>::size_type base<vT, cT, rT, pT>::value_size()
|
||||
{
|
||||
return rT * cT;
|
||||
}
|
||||
|
||||
template<typename vT, uint cT, uint rT, profile pT>
|
||||
bool base<vT, cT, rT, pT>::is_scalar()
|
||||
{
|
||||
return rT == 1 && cT == 1;
|
||||
}
|
||||
|
||||
template<typename vT, uint cT, uint rT, profile pT>
|
||||
bool base<vT, cT, rT, pT>::is_vector()
|
||||
{
|
||||
return rT == 1;
|
||||
}
|
||||
|
||||
template<typename vT, uint cT, uint rT, profile pT>
|
||||
bool base<vT, cT, rT, pT>::is_matrix()
|
||||
{
|
||||
return rT != 1;
|
||||
}
|
||||
|
||||
/////////////////////////////////
|
||||
// Constructor
|
||||
|
||||
template<typename vT, uint cT, uint rT, profile pT>
|
||||
base<vT, cT, rT, pT>::base()
|
||||
{
|
||||
memset(&this->value, 0, cT * rT * sizeof(vT));
|
||||
}
|
||||
|
||||
template<typename vT, uint cT, uint rT, profile pT>
|
||||
base<vT, cT, rT, pT>::base
|
||||
(
|
||||
typename base<vT, cT, rT, pT>::class_type const& m
|
||||
)
|
||||
{
|
||||
for
|
||||
(
|
||||
typename genType<vT, cT, rT, pT>::size_type i = typename base<vT, cT, rT, pT>::size_type(0);
|
||||
i < base<vT, cT, rT, pT>::col_size();
|
||||
++i
|
||||
)
|
||||
{
|
||||
this->value[i] = m[i];
|
||||
}
|
||||
}
|
||||
|
||||
template<typename vT, uint cT, uint rT, profile pT>
|
||||
base<vT, cT, rT, pT>::base
|
||||
(
|
||||
typename base<vT, cT, rT, pT>::T const& x
|
||||
)
|
||||
{
|
||||
if(rT == 1) // vector
|
||||
{
|
||||
for
|
||||
(
|
||||
typename base<vT, cT, rT, pT>::size_type i = typename base<vT, cT, rT, pT>::size_type(0);
|
||||
i < base<vT, cT, rT, pT>::col_size();
|
||||
++i
|
||||
)
|
||||
{
|
||||
this->value[i][rT] = x;
|
||||
}
|
||||
}
|
||||
else // matrix
|
||||
{
|
||||
memset(&this->value, 0, cT * rT * sizeof(vT));
|
||||
|
||||
typename base<vT, cT, rT, pT>::size_type stop = cT < rT ? cT : rT;
|
||||
|
||||
for
|
||||
(
|
||||
typename base<vT, cT, rT, pT>::size_type i = typename base<vT, cT, rT, pT>::size_type(0);
|
||||
i < stop;
|
||||
++i
|
||||
)
|
||||
{
|
||||
this->value[i][i] = x;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
template<typename vT, uint cT, uint rT, profile pT>
|
||||
base<vT, cT, rT, pT>::base
|
||||
(
|
||||
typename base<vT, cT, rT, pT>::value_type const * const x
|
||||
)
|
||||
{
|
||||
memcpy(&this->value, &x.value, cT * rT * sizeof(vT));
|
||||
}
|
||||
|
||||
template<typename vT, uint cT, uint rT, profile pT>
|
||||
base<vT, cT, rT, pT>::base
|
||||
(
|
||||
typename base<vT, cT, rT, pT>::col_type const * const x
|
||||
)
|
||||
{
|
||||
for
|
||||
(
|
||||
typename base<vT, cT, rT, pT>::size_type i = typename base<vT, cT, rT, pT>::size_type(0);
|
||||
i < base<vT, cT, rT, pT>::col_size();
|
||||
++i
|
||||
)
|
||||
{
|
||||
this->value[i] = x[i];
|
||||
}
|
||||
}
|
||||
|
||||
template<typename vT, uint cT, uint rT, profile pT>
|
||||
template<typename vU, uint cU, uint rU, profile pU>
|
||||
base<vT, cT, rT, pT>::base
|
||||
(
|
||||
base<vU, cU, rU, pU> const& m
|
||||
)
|
||||
{
|
||||
for
|
||||
(
|
||||
typename base<vT, cT, rT, pT>::size_type i = typename base<vT, cT, rT, pT>::size_type(0);
|
||||
i < base<vT, cT, rT, pT>::col_size();
|
||||
++i
|
||||
)
|
||||
{
|
||||
this->value[i] = base<vT, cT, rT, pT>(m[i]);
|
||||
}
|
||||
}
|
||||
|
||||
//////////////////////////////////////
|
||||
// Accesses
|
||||
|
||||
template<typename vT, uint cT, uint rT, profile pT>
|
||||
typename base<vT, cT, rT, pT>::col_type& base<vT, cT, rT, pT>::operator[]
|
||||
(
|
||||
typename base<vT, cT, rT, pT>::size_type i
|
||||
)
|
||||
{
|
||||
return this->value[i];
|
||||
}
|
||||
|
||||
template<typename vT, uint cT, uint rT, profile pT>
|
||||
typename base<vT, cT, rT, pT>::col_type const& base<vT, cT, rT, pT>::operator[]
|
||||
(
|
||||
typename base<vT, cT, rT, pT>::size_type i
|
||||
) const
|
||||
{
|
||||
return this->value[i];
|
||||
}
|
||||
|
||||
//////////////////////////////////////
|
||||
// Unary updatable operators
|
||||
|
||||
template<typename vT, uint cT, uint rT, profile pT>
|
||||
typename base<vT, cT, rT, pT>::class_type& base<vT, cT, rT, pT>::operator=
|
||||
(
|
||||
typename base<vT, cT, rT, pT>::class_type const& x
|
||||
)
|
||||
{
|
||||
memcpy(&this->value, &x.value, cT * rT * sizeof(vT));
|
||||
return *this;
|
||||
}
|
||||
|
||||
template<typename vT, uint cT, uint rT, profile pT>
|
||||
typename base<vT, cT, rT, pT>::class_type& base<vT, cT, rT, pT>::operator+=
|
||||
(
|
||||
typename base<vT, cT, rT, pT>::T const& x
|
||||
)
|
||||
{
|
||||
typename base<vT, cT, rT, pT>::size_type stop_col = x.col_size();
|
||||
typename base<vT, cT, rT, pT>::size_type stop_row = x.row_size();
|
||||
|
||||
for(typename base<vT, cT, rT, pT>::size_type j = 0; j < stop_col; ++j)
|
||||
for(typename base<vT, cT, rT, pT>::size_type i = 0; i < stop_row; ++i)
|
||||
this->value[j][i] += x;
|
||||
|
||||
return *this;
|
||||
}
|
||||
|
||||
template<typename vT, uint cT, uint rT, profile pT>
|
||||
typename base<vT, cT, rT, pT>::class_type& base<vT, cT, rT, pT>::operator+=
|
||||
(
|
||||
typename base<vT, cT, rT, pT>::class_type const& x
|
||||
)
|
||||
{
|
||||
typename base<vT, cT, rT, pT>::size_type stop_col = x.col_size();
|
||||
typename base<vT, cT, rT, pT>::size_type stop_row = x.row_size();
|
||||
|
||||
for(typename base<vT, cT, rT, pT>::size_type j = 0; j < stop_col; ++j)
|
||||
for(typename base<vT, cT, rT, pT>::size_type i = 0; i < stop_row; ++i)
|
||||
this->value[j][i] += x[j][i];
|
||||
|
||||
return *this;
|
||||
}
|
||||
|
||||
template<typename vT, uint cT, uint rT, profile pT>
|
||||
typename base<vT, cT, rT, pT>::class_type& base<vT, cT, rT, pT>::operator-=
|
||||
(
|
||||
typename base<vT, cT, rT, pT>::T const& x
|
||||
)
|
||||
{
|
||||
typename base<vT, cT, rT, pT>::size_type stop_col = x.col_size();
|
||||
typename base<vT, cT, rT, pT>::size_type stop_row = x.row_size();
|
||||
|
||||
for(typename base<vT, cT, rT, pT>::size_type j = 0; j < stop_col; ++j)
|
||||
for(typename base<vT, cT, rT, pT>::size_type i = 0; i < stop_row; ++i)
|
||||
this->value[j][i] -= x;
|
||||
|
||||
return *this;
|
||||
}
|
||||
|
||||
template<typename vT, uint cT, uint rT, profile pT>
|
||||
typename base<vT, cT, rT, pT>::class_type& base<vT, cT, rT, pT>::operator-=
|
||||
(
|
||||
typename base<vT, cT, rT, pT>::class_type const& x
|
||||
)
|
||||
{
|
||||
typename base<vT, cT, rT, pT>::size_type stop_col = x.col_size();
|
||||
typename base<vT, cT, rT, pT>::size_type stop_row = x.row_size();
|
||||
|
||||
for(typename base<vT, cT, rT, pT>::size_type j = 0; j < stop_col; ++j)
|
||||
for(typename base<vT, cT, rT, pT>::size_type i = 0; i < stop_row; ++i)
|
||||
this->value[j][i] -= x[j][i];
|
||||
|
||||
return *this;
|
||||
}
|
||||
|
||||
template<typename vT, uint cT, uint rT, profile pT>
|
||||
typename base<vT, cT, rT, pT>::class_type& base<vT, cT, rT, pT>::operator*=
|
||||
(
|
||||
typename base<vT, cT, rT, pT>::T const& x
|
||||
)
|
||||
{
|
||||
typename base<vT, cT, rT, pT>::size_type stop_col = x.col_size();
|
||||
typename base<vT, cT, rT, pT>::size_type stop_row = x.row_size();
|
||||
|
||||
for(typename base<vT, cT, rT, pT>::size_type j = 0; j < stop_col; ++j)
|
||||
for(typename base<vT, cT, rT, pT>::size_type i = 0; i < stop_row; ++i)
|
||||
this->value[j][i] *= x;
|
||||
|
||||
return *this;
|
||||
}
|
||||
|
||||
template<typename vT, uint cT, uint rT, profile pT>
|
||||
typename base<vT, cT, rT, pT>::class_type& base<vT, cT, rT, pT>::operator*=
|
||||
(
|
||||
typename base<vT, cT, rT, pT>::class_type const& x
|
||||
)
|
||||
{
|
||||
typename base<vT, cT, rT, pT>::size_type stop_col = x.col_size();
|
||||
typename base<vT, cT, rT, pT>::size_type stop_row = x.row_size();
|
||||
|
||||
for(typename base<vT, cT, rT, pT>::size_type j = 0; j < stop_col; ++j)
|
||||
for(typename base<vT, cT, rT, pT>::size_type i = 0; i < stop_row; ++i)
|
||||
this->value[j][i] *= x[j][i];
|
||||
|
||||
return *this;
|
||||
}
|
||||
|
||||
template<typename vT, uint cT, uint rT, profile pT>
|
||||
typename base<vT, cT, rT, pT>::class_type& base<vT, cT, rT, pT>::operator/=
|
||||
(
|
||||
typename base<vT, cT, rT, pT>::T const& x
|
||||
)
|
||||
{
|
||||
typename base<vT, cT, rT, pT>::size_type stop_col = x.col_size();
|
||||
typename base<vT, cT, rT, pT>::size_type stop_row = x.row_size();
|
||||
|
||||
for(typename base<vT, cT, rT, pT>::size_type j = 0; j < stop_col; ++j)
|
||||
for(typename base<vT, cT, rT, pT>::size_type i = 0; i < stop_row; ++i)
|
||||
this->value[j][i] /= x;
|
||||
|
||||
return *this;
|
||||
}
|
||||
|
||||
template<typename vT, uint cT, uint rT, profile pT>
|
||||
typename base<vT, cT, rT, pT>::class_type& base<vT, cT, rT, pT>::operator/=
|
||||
(
|
||||
typename base<vT, cT, rT, pT>::class_type const& x
|
||||
)
|
||||
{
|
||||
typename base<vT, cT, rT, pT>::size_type stop_col = x.col_size();
|
||||
typename base<vT, cT, rT, pT>::size_type stop_row = x.row_size();
|
||||
|
||||
for(typename base<vT, cT, rT, pT>::size_type j = 0; j < stop_col; ++j)
|
||||
for(typename base<vT, cT, rT, pT>::size_type i = 0; i < stop_row; ++i)
|
||||
this->value[j][i] /= x[j][i];
|
||||
|
||||
return *this;
|
||||
}
|
||||
|
||||
template<typename vT, uint cT, uint rT, profile pT>
|
||||
typename base<vT, cT, rT, pT>::class_type& base<vT, cT, rT, pT>::operator++ ()
|
||||
{
|
||||
typename base<vT, cT, rT, pT>::size_type stop_col = col_size();
|
||||
typename base<vT, cT, rT, pT>::size_type stop_row = row_size();
|
||||
|
||||
for(typename base<vT, cT, rT, pT>::size_type j = 0; j < stop_col; ++j)
|
||||
for(typename base<vT, cT, rT, pT>::size_type i = 0; i < stop_row; ++i)
|
||||
++this->value[j][i];
|
||||
|
||||
return *this;
|
||||
}
|
||||
|
||||
template<typename vT, uint cT, uint rT, profile pT>
|
||||
typename base<vT, cT, rT, pT>::class_type& base<vT, cT, rT, pT>::operator-- ()
|
||||
{
|
||||
typename base<vT, cT, rT, pT>::size_type stop_col = col_size();
|
||||
typename base<vT, cT, rT, pT>::size_type stop_row = row_size();
|
||||
|
||||
for(typename base<vT, cT, rT, pT>::size_type j = 0; j < stop_col; ++j)
|
||||
for(typename base<vT, cT, rT, pT>::size_type i = 0; i < stop_row; ++i)
|
||||
--this->value[j][i];
|
||||
|
||||
return *this;
|
||||
}
|
||||
|
||||
} //namespace detail
|
||||
} //namespace glm
|
||||
19
vendor/glm/detail/type_half.hpp
vendored
Executable file
19
vendor/glm/detail/type_half.hpp
vendored
Executable file
@ -0,0 +1,19 @@
|
||||
/// @ref core
|
||||
/// @file glm/detail/type_half.hpp
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "setup.hpp"
|
||||
|
||||
namespace glm{
|
||||
namespace detail
|
||||
{
|
||||
typedef short hdata;
|
||||
|
||||
GLM_FUNC_DECL float toFloat32(hdata value);
|
||||
GLM_FUNC_DECL hdata toFloat16(float const& value);
|
||||
|
||||
}//namespace detail
|
||||
}//namespace glm
|
||||
|
||||
#include "type_half.inl"
|
||||
244
vendor/glm/detail/type_half.inl
vendored
Executable file
244
vendor/glm/detail/type_half.inl
vendored
Executable file
@ -0,0 +1,244 @@
|
||||
/// @ref core
|
||||
/// @file glm/detail/type_half.inl
|
||||
|
||||
namespace glm{
|
||||
namespace detail
|
||||
{
|
||||
GLM_FUNC_QUALIFIER float overflow()
|
||||
{
|
||||
volatile float f = 1e10;
|
||||
|
||||
for(int i = 0; i < 10; ++i)
|
||||
f *= f; // this will overflow before the for loop terminates
|
||||
return f;
|
||||
}
|
||||
|
||||
union uif32
|
||||
{
|
||||
GLM_FUNC_QUALIFIER uif32() :
|
||||
i(0)
|
||||
{}
|
||||
|
||||
GLM_FUNC_QUALIFIER uif32(float f_) :
|
||||
f(f_)
|
||||
{}
|
||||
|
||||
GLM_FUNC_QUALIFIER uif32(uint32 i_) :
|
||||
i(i_)
|
||||
{}
|
||||
|
||||
float f;
|
||||
uint32 i;
|
||||
};
|
||||
|
||||
GLM_FUNC_QUALIFIER float toFloat32(hdata value)
|
||||
{
|
||||
int s = (value >> 15) & 0x00000001;
|
||||
int e = (value >> 10) & 0x0000001f;
|
||||
int m = value & 0x000003ff;
|
||||
|
||||
if(e == 0)
|
||||
{
|
||||
if(m == 0)
|
||||
{
|
||||
//
|
||||
// Plus or minus zero
|
||||
//
|
||||
|
||||
detail::uif32 result;
|
||||
result.i = static_cast<unsigned int>(s << 31);
|
||||
return result.f;
|
||||
}
|
||||
else
|
||||
{
|
||||
//
|
||||
// Denormalized number -- renormalize it
|
||||
//
|
||||
|
||||
while(!(m & 0x00000400))
|
||||
{
|
||||
m <<= 1;
|
||||
e -= 1;
|
||||
}
|
||||
|
||||
e += 1;
|
||||
m &= ~0x00000400;
|
||||
}
|
||||
}
|
||||
else if(e == 31)
|
||||
{
|
||||
if(m == 0)
|
||||
{
|
||||
//
|
||||
// Positive or negative infinity
|
||||
//
|
||||
|
||||
uif32 result;
|
||||
result.i = static_cast<unsigned int>((s << 31) | 0x7f800000);
|
||||
return result.f;
|
||||
}
|
||||
else
|
||||
{
|
||||
//
|
||||
// Nan -- preserve sign and significand bits
|
||||
//
|
||||
|
||||
uif32 result;
|
||||
result.i = static_cast<unsigned int>((s << 31) | 0x7f800000 | (m << 13));
|
||||
return result.f;
|
||||
}
|
||||
}
|
||||
|
||||
//
|
||||
// Normalized number
|
||||
//
|
||||
|
||||
e = e + (127 - 15);
|
||||
m = m << 13;
|
||||
|
||||
//
|
||||
// Assemble s, e and m.
|
||||
//
|
||||
|
||||
uif32 Result;
|
||||
Result.i = static_cast<unsigned int>((s << 31) | (e << 23) | m);
|
||||
return Result.f;
|
||||
}
|
||||
|
||||
GLM_FUNC_QUALIFIER hdata toFloat16(float const& f)
|
||||
{
|
||||
uif32 Entry;
|
||||
Entry.f = f;
|
||||
int i = static_cast<int>(Entry.i);
|
||||
|
||||
//
|
||||
// Our floating point number, f, is represented by the bit
|
||||
// pattern in integer i. Disassemble that bit pattern into
|
||||
// the sign, s, the exponent, e, and the significand, m.
|
||||
// Shift s into the position where it will go in in the
|
||||
// resulting half number.
|
||||
// Adjust e, accounting for the different exponent bias
|
||||
// of float and half (127 versus 15).
|
||||
//
|
||||
|
||||
int s = (i >> 16) & 0x00008000;
|
||||
int e = ((i >> 23) & 0x000000ff) - (127 - 15);
|
||||
int m = i & 0x007fffff;
|
||||
|
||||
//
|
||||
// Now reassemble s, e and m into a half:
|
||||
//
|
||||
|
||||
if(e <= 0)
|
||||
{
|
||||
if(e < -10)
|
||||
{
|
||||
//
|
||||
// E is less than -10. The absolute value of f is
|
||||
// less than half_MIN (f may be a small normalized
|
||||
// float, a denormalized float or a zero).
|
||||
//
|
||||
// We convert f to a half zero.
|
||||
//
|
||||
|
||||
return hdata(s);
|
||||
}
|
||||
|
||||
//
|
||||
// E is between -10 and 0. F is a normalized float,
|
||||
// whose magnitude is less than __half_NRM_MIN.
|
||||
//
|
||||
// We convert f to a denormalized half.
|
||||
//
|
||||
|
||||
m = (m | 0x00800000) >> (1 - e);
|
||||
|
||||
//
|
||||
// Round to nearest, round "0.5" up.
|
||||
//
|
||||
// Rounding may cause the significand to overflow and make
|
||||
// our number normalized. Because of the way a half's bits
|
||||
// are laid out, we don't have to treat this case separately;
|
||||
// the code below will handle it correctly.
|
||||
//
|
||||
|
||||
if(m & 0x00001000)
|
||||
m += 0x00002000;
|
||||
|
||||
//
|
||||
// Assemble the half from s, e (zero) and m.
|
||||
//
|
||||
|
||||
return hdata(s | (m >> 13));
|
||||
}
|
||||
else if(e == 0xff - (127 - 15))
|
||||
{
|
||||
if(m == 0)
|
||||
{
|
||||
//
|
||||
// F is an infinity; convert f to a half
|
||||
// infinity with the same sign as f.
|
||||
//
|
||||
|
||||
return hdata(s | 0x7c00);
|
||||
}
|
||||
else
|
||||
{
|
||||
//
|
||||
// F is a NAN; we produce a half NAN that preserves
|
||||
// the sign bit and the 10 leftmost bits of the
|
||||
// significand of f, with one exception: If the 10
|
||||
// leftmost bits are all zero, the NAN would turn
|
||||
// into an infinity, so we have to set at least one
|
||||
// bit in the significand.
|
||||
//
|
||||
|
||||
m >>= 13;
|
||||
|
||||
return hdata(s | 0x7c00 | m | (m == 0));
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
//
|
||||
// E is greater than zero. F is a normalized float.
|
||||
// We try to convert f to a normalized half.
|
||||
//
|
||||
|
||||
//
|
||||
// Round to nearest, round "0.5" up
|
||||
//
|
||||
|
||||
if(m & 0x00001000)
|
||||
{
|
||||
m += 0x00002000;
|
||||
|
||||
if(m & 0x00800000)
|
||||
{
|
||||
m = 0; // overflow in significand,
|
||||
e += 1; // adjust exponent
|
||||
}
|
||||
}
|
||||
|
||||
//
|
||||
// Handle exponent overflow
|
||||
//
|
||||
|
||||
if (e > 30)
|
||||
{
|
||||
overflow(); // Cause a hardware floating point overflow;
|
||||
|
||||
return hdata(s | 0x7c00);
|
||||
// if this returns, the half becomes an
|
||||
} // infinity with the same sign as f.
|
||||
|
||||
//
|
||||
// Assemble the half from s, e and m.
|
||||
//
|
||||
|
||||
return hdata(s | (e << 10) | (m >> 13));
|
||||
}
|
||||
}
|
||||
|
||||
}//namespace detail
|
||||
}//namespace glm
|
||||
306
vendor/glm/detail/type_int.hpp
vendored
Executable file
306
vendor/glm/detail/type_int.hpp
vendored
Executable file
@ -0,0 +1,306 @@
|
||||
/// @ref core
|
||||
/// @file glm/detail/type_int.hpp
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "setup.hpp"
|
||||
#if GLM_HAS_MAKE_SIGNED
|
||||
# include <type_traits>
|
||||
#endif
|
||||
|
||||
#if GLM_HAS_EXTENDED_INTEGER_TYPE
|
||||
# include <cstdint>
|
||||
#endif
|
||||
|
||||
namespace glm{
|
||||
namespace detail
|
||||
{
|
||||
# if GLM_HAS_EXTENDED_INTEGER_TYPE
|
||||
typedef std::int8_t int8;
|
||||
typedef std::int16_t int16;
|
||||
typedef std::int32_t int32;
|
||||
typedef std::int64_t int64;
|
||||
|
||||
typedef std::uint8_t uint8;
|
||||
typedef std::uint16_t uint16;
|
||||
typedef std::uint32_t uint32;
|
||||
typedef std::uint64_t uint64;
|
||||
# else
|
||||
# if(defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199901L)) // C99 detected, 64 bit types available
|
||||
typedef int64_t sint64;
|
||||
typedef uint64_t uint64;
|
||||
|
||||
# elif GLM_COMPILER & GLM_COMPILER_VC
|
||||
typedef signed __int64 sint64;
|
||||
typedef unsigned __int64 uint64;
|
||||
|
||||
# elif GLM_COMPILER & GLM_COMPILER_GCC
|
||||
# pragma GCC diagnostic ignored "-Wlong-long"
|
||||
__extension__ typedef signed long long sint64;
|
||||
__extension__ typedef unsigned long long uint64;
|
||||
|
||||
# elif (GLM_COMPILER & GLM_COMPILER_CLANG)
|
||||
# pragma clang diagnostic ignored "-Wc++11-long-long"
|
||||
typedef signed long long sint64;
|
||||
typedef unsigned long long uint64;
|
||||
|
||||
# else//unknown compiler
|
||||
typedef signed long long sint64;
|
||||
typedef unsigned long long uint64;
|
||||
# endif//GLM_COMPILER
|
||||
|
||||
typedef signed char int8;
|
||||
typedef signed short int16;
|
||||
typedef signed int int32;
|
||||
typedef sint64 int64;
|
||||
|
||||
typedef unsigned char uint8;
|
||||
typedef unsigned short uint16;
|
||||
typedef unsigned int uint32;
|
||||
typedef uint64 uint64;
|
||||
#endif//
|
||||
|
||||
typedef signed int lowp_int_t;
|
||||
typedef signed int mediump_int_t;
|
||||
typedef signed int highp_int_t;
|
||||
|
||||
typedef unsigned int lowp_uint_t;
|
||||
typedef unsigned int mediump_uint_t;
|
||||
typedef unsigned int highp_uint_t;
|
||||
|
||||
# if GLM_HAS_MAKE_SIGNED
|
||||
using std::make_signed;
|
||||
using std::make_unsigned;
|
||||
|
||||
# else//GLM_HAS_MAKE_SIGNED
|
||||
template<typename genType>
|
||||
struct make_signed
|
||||
{};
|
||||
|
||||
template<>
|
||||
struct make_signed<char>
|
||||
{
|
||||
typedef char type;
|
||||
};
|
||||
|
||||
template<>
|
||||
struct make_signed<short>
|
||||
{
|
||||
typedef short type;
|
||||
};
|
||||
|
||||
template<>
|
||||
struct make_signed<int>
|
||||
{
|
||||
typedef int type;
|
||||
};
|
||||
|
||||
template<>
|
||||
struct make_signed<long>
|
||||
{
|
||||
typedef long type;
|
||||
};
|
||||
|
||||
template<>
|
||||
struct make_signed<unsigned char>
|
||||
{
|
||||
typedef char type;
|
||||
};
|
||||
|
||||
template<>
|
||||
struct make_signed<unsigned short>
|
||||
{
|
||||
typedef short type;
|
||||
};
|
||||
|
||||
template<>
|
||||
struct make_signed<unsigned int>
|
||||
{
|
||||
typedef int type;
|
||||
};
|
||||
|
||||
template<>
|
||||
struct make_signed<unsigned long>
|
||||
{
|
||||
typedef long type;
|
||||
};
|
||||
|
||||
template<typename genType>
|
||||
struct make_unsigned
|
||||
{};
|
||||
|
||||
template<>
|
||||
struct make_unsigned<char>
|
||||
{
|
||||
typedef unsigned char type;
|
||||
};
|
||||
|
||||
template<>
|
||||
struct make_unsigned<short>
|
||||
{
|
||||
typedef unsigned short type;
|
||||
};
|
||||
|
||||
template<>
|
||||
struct make_unsigned<int>
|
||||
{
|
||||
typedef unsigned int type;
|
||||
};
|
||||
|
||||
template<>
|
||||
struct make_unsigned<long>
|
||||
{
|
||||
typedef unsigned long type;
|
||||
};
|
||||
|
||||
template<>
|
||||
struct make_unsigned<unsigned char>
|
||||
{
|
||||
typedef unsigned char type;
|
||||
};
|
||||
|
||||
template<>
|
||||
struct make_unsigned<unsigned short>
|
||||
{
|
||||
typedef unsigned short type;
|
||||
};
|
||||
|
||||
template<>
|
||||
struct make_unsigned<unsigned int>
|
||||
{
|
||||
typedef unsigned int type;
|
||||
};
|
||||
|
||||
template<>
|
||||
struct make_unsigned<unsigned long>
|
||||
{
|
||||
typedef unsigned long type;
|
||||
};
|
||||
|
||||
template<>
|
||||
struct make_signed<long long>
|
||||
{
|
||||
typedef long long type;
|
||||
};
|
||||
|
||||
template<>
|
||||
struct make_signed<unsigned long long>
|
||||
{
|
||||
typedef long long type;
|
||||
};
|
||||
|
||||
template<>
|
||||
struct make_unsigned<long long>
|
||||
{
|
||||
typedef unsigned long long type;
|
||||
};
|
||||
|
||||
template<>
|
||||
struct make_unsigned<unsigned long long>
|
||||
{
|
||||
typedef unsigned long long type;
|
||||
};
|
||||
# endif//GLM_HAS_MAKE_SIGNED
|
||||
}//namespace detail
|
||||
|
||||
typedef detail::int8 int8;
|
||||
typedef detail::int16 int16;
|
||||
typedef detail::int32 int32;
|
||||
typedef detail::int64 int64;
|
||||
|
||||
typedef detail::uint8 uint8;
|
||||
typedef detail::uint16 uint16;
|
||||
typedef detail::uint32 uint32;
|
||||
typedef detail::uint64 uint64;
|
||||
|
||||
/// @addtogroup core_precision
|
||||
/// @{
|
||||
|
||||
/// Low qualifier signed integer.
|
||||
/// There is no guarantee on the actual qualifier.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.3 Integers</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef detail::lowp_int_t lowp_int;
|
||||
|
||||
/// Medium qualifier signed integer.
|
||||
/// There is no guarantee on the actual qualifier.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.3 Integers</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef detail::mediump_int_t mediump_int;
|
||||
|
||||
/// High qualifier signed integer.
|
||||
/// There is no guarantee on the actual qualifier.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.3 Integers</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef detail::highp_int_t highp_int;
|
||||
|
||||
/// Low qualifier unsigned integer.
|
||||
/// There is no guarantee on the actual qualifier.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.3 Integers</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef detail::lowp_uint_t lowp_uint;
|
||||
|
||||
/// Medium qualifier unsigned integer.
|
||||
/// There is no guarantee on the actual qualifier.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.3 Integers</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef detail::mediump_uint_t mediump_uint;
|
||||
|
||||
/// High qualifier unsigned integer.
|
||||
/// There is no guarantee on the actual qualifier.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.3 Integers</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef detail::highp_uint_t highp_uint;
|
||||
|
||||
#if(!defined(GLM_PRECISION_HIGHP_INT) && !defined(GLM_PRECISION_MEDIUMP_INT) && !defined(GLM_PRECISION_LOWP_INT))
|
||||
typedef mediump_int int_t;
|
||||
#elif(defined(GLM_PRECISION_HIGHP_INT) && !defined(GLM_PRECISION_MEDIUMP_INT) && !defined(GLM_PRECISION_LOWP_INT))
|
||||
typedef highp_int int_t;
|
||||
#elif(!defined(GLM_PRECISION_HIGHP_INT) && defined(GLM_PRECISION_MEDIUMP_INT) && !defined(GLM_PRECISION_LOWP_INT))
|
||||
typedef mediump_int int_t;
|
||||
#elif(!defined(GLM_PRECISION_HIGHP_INT) && !defined(GLM_PRECISION_MEDIUMP_INT) && defined(GLM_PRECISION_LOWP_INT))
|
||||
typedef lowp_int int_t;
|
||||
#else
|
||||
# error "GLM error: multiple default precision requested for signed integer types"
|
||||
#endif
|
||||
|
||||
#if(!defined(GLM_PRECISION_HIGHP_UINT) && !defined(GLM_PRECISION_MEDIUMP_UINT) && !defined(GLM_PRECISION_LOWP_UINT))
|
||||
typedef mediump_uint uint_t;
|
||||
#elif(defined(GLM_PRECISION_HIGHP_UINT) && !defined(GLM_PRECISION_MEDIUMP_UINT) && !defined(GLM_PRECISION_LOWP_UINT))
|
||||
typedef highp_uint uint_t;
|
||||
#elif(!defined(GLM_PRECISION_HIGHP_UINT) && defined(GLM_PRECISION_MEDIUMP_UINT) && !defined(GLM_PRECISION_LOWP_UINT))
|
||||
typedef mediump_uint uint_t;
|
||||
#elif(!defined(GLM_PRECISION_HIGHP_UINT) && !defined(GLM_PRECISION_MEDIUMP_UINT) && defined(GLM_PRECISION_LOWP_UINT))
|
||||
typedef lowp_uint uint_t;
|
||||
#else
|
||||
# error "GLM error: multiple default precision requested for unsigned integer types"
|
||||
#endif
|
||||
|
||||
/// Unsigned integer type.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.3 Integers</a>
|
||||
typedef unsigned int uint;
|
||||
|
||||
/// @}
|
||||
|
||||
////////////////////
|
||||
// check type sizes
|
||||
#ifndef GLM_STATIC_ASSERT_NULL
|
||||
GLM_STATIC_ASSERT(sizeof(glm::int8) == 1, "int8 size isn't 1 byte on this platform");
|
||||
GLM_STATIC_ASSERT(sizeof(glm::int16) == 2, "int16 size isn't 2 bytes on this platform");
|
||||
GLM_STATIC_ASSERT(sizeof(glm::int32) == 4, "int32 size isn't 4 bytes on this platform");
|
||||
GLM_STATIC_ASSERT(sizeof(glm::int64) == 8, "int64 size isn't 8 bytes on this platform");
|
||||
|
||||
GLM_STATIC_ASSERT(sizeof(glm::uint8) == 1, "uint8 size isn't 1 byte on this platform");
|
||||
GLM_STATIC_ASSERT(sizeof(glm::uint16) == 2, "uint16 size isn't 2 bytes on this platform");
|
||||
GLM_STATIC_ASSERT(sizeof(glm::uint32) == 4, "uint32 size isn't 4 bytes on this platform");
|
||||
GLM_STATIC_ASSERT(sizeof(glm::uint64) == 8, "uint64 size isn't 8 bytes on this platform");
|
||||
#endif//GLM_STATIC_ASSERT_NULL
|
||||
|
||||
}//namespace glm
|
||||
766
vendor/glm/detail/type_mat.hpp
vendored
Executable file
766
vendor/glm/detail/type_mat.hpp
vendored
Executable file
@ -0,0 +1,766 @@
|
||||
/// @ref core
|
||||
/// @file glm/detail/type_mat.hpp
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "qualifier.hpp"
|
||||
|
||||
namespace glm{
|
||||
namespace detail
|
||||
{
|
||||
template<length_t C, length_t R, typename T, qualifier Q>
|
||||
struct outerProduct_trait{};
|
||||
}//namespace detail
|
||||
|
||||
#if GLM_HAS_TEMPLATE_ALIASES
|
||||
template <typename T, qualifier Q = defaultp> using tmat2x2 = mat<2, 2, T, Q>;
|
||||
template <typename T, qualifier Q = defaultp> using tmat2x3 = mat<2, 3, T, Q>;
|
||||
template <typename T, qualifier Q = defaultp> using tmat2x4 = mat<2, 4, T, Q>;
|
||||
template <typename T, qualifier Q = defaultp> using tmat3x2 = mat<3, 2, T, Q>;
|
||||
template <typename T, qualifier Q = defaultp> using tmat3x3 = mat<3, 3, T, Q>;
|
||||
template <typename T, qualifier Q = defaultp> using tmat3x4 = mat<3, 4, T, Q>;
|
||||
template <typename T, qualifier Q = defaultp> using tmat4x2 = mat<4, 2, T, Q>;
|
||||
template <typename T, qualifier Q = defaultp> using tmat4x3 = mat<4, 3, T, Q>;
|
||||
template <typename T, qualifier Q = defaultp> using tmat4x4 = mat<4, 4, T, Q>;
|
||||
#endif//GLM_HAS_TEMPLATE_ALIASES
|
||||
|
||||
template<length_t C, length_t R, typename T, qualifier Q>
|
||||
GLM_FUNC_DECL mat<C, R, T, Q> inverse(mat<C, R, T, Q> const& m);
|
||||
|
||||
/// @addtogroup core_precision
|
||||
/// @{
|
||||
|
||||
/// 2 columns of 2 components matrix of low qualifier floating-point numbers.
|
||||
/// There is no guarantee on the actual qualifier.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef mat<2, 2, float, lowp> lowp_mat2;
|
||||
|
||||
/// 2 columns of 2 components matrix of medium qualifier floating-point numbers.
|
||||
/// There is no guarantee on the actual qualifier.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef mat<2, 2, float, mediump> mediump_mat2;
|
||||
|
||||
/// 2 columns of 2 components matrix of high qualifier floating-point numbers.
|
||||
/// There is no guarantee on the actual qualifier.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef mat<2, 2, float, highp> highp_mat2;
|
||||
|
||||
/// 2 columns of 2 components matrix of low qualifier floating-point numbers.
|
||||
/// There is no guarantee on the actual qualifier.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef mat<2, 2, float, lowp> lowp_mat2x2;
|
||||
|
||||
/// 2 columns of 2 components matrix of medium qualifier floating-point numbers.
|
||||
/// There is no guarantee on the actual qualifier.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef mat<2, 2, float, mediump> mediump_mat2x2;
|
||||
|
||||
/// 2 columns of 2 components matrix of high qualifier floating-point numbers.
|
||||
/// There is no guarantee on the actual qualifier.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef mat<2, 2, float, highp> highp_mat2x2;
|
||||
|
||||
/// @}
|
||||
|
||||
/// @addtogroup core_precision
|
||||
/// @{
|
||||
|
||||
/// 2 columns of 3 components matrix of low qualifier floating-point numbers.
|
||||
/// There is no guarantee on the actual qualifier.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef mat<2, 3, float, lowp> lowp_mat2x3;
|
||||
|
||||
/// 2 columns of 3 components matrix of medium qualifier floating-point numbers.
|
||||
/// There is no guarantee on the actual qualifier.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef mat<2, 3, float, mediump> mediump_mat2x3;
|
||||
|
||||
/// 2 columns of 3 components matrix of high qualifier floating-point numbers.
|
||||
/// There is no guarantee on the actual qualifier.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef mat<2, 3, float, highp> highp_mat2x3;
|
||||
|
||||
/// @}
|
||||
|
||||
/// @addtogroup core_precision
|
||||
/// @{
|
||||
|
||||
/// 2 columns of 4 components matrix of low qualifier floating-point numbers.
|
||||
/// There is no guarantee on the actual qualifier.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef mat<2, 4, float, lowp> lowp_mat2x4;
|
||||
|
||||
/// 2 columns of 4 components matrix of medium qualifier floating-point numbers.
|
||||
/// There is no guarantee on the actual qualifier.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef mat<2, 4, float, mediump> mediump_mat2x4;
|
||||
|
||||
/// 2 columns of 4 components matrix of high qualifier floating-point numbers.
|
||||
/// There is no guarantee on the actual qualifier.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef mat<2, 4, float, highp> highp_mat2x4;
|
||||
|
||||
/// @}
|
||||
|
||||
/// @addtogroup core_precision
|
||||
/// @{
|
||||
|
||||
/// 3 columns of 2 components matrix of low qualifier floating-point numbers.
|
||||
/// There is no guarantee on the actual qualifier.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef mat<3, 2, float, lowp> lowp_mat3x2;
|
||||
|
||||
/// 3 columns of 2 components matrix of medium qualifier floating-point numbers.
|
||||
/// There is no guarantee on the actual qualifier.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef mat<3, 2, float, mediump> mediump_mat3x2;
|
||||
|
||||
/// 3 columns of 2 components matrix of high qualifier floating-point numbers.
|
||||
/// There is no guarantee on the actual qualifier.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef mat<3, 2, float, highp> highp_mat3x2;
|
||||
|
||||
/// @}
|
||||
|
||||
/// @addtogroup core_precision
|
||||
/// @{
|
||||
|
||||
/// 3 columns of 3 components matrix of low qualifier floating-point numbers.
|
||||
/// There is no guarantee on the actual qualifier.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef mat<3, 3, float, lowp> lowp_mat3;
|
||||
|
||||
/// 3 columns of 3 components matrix of medium qualifier floating-point numbers.
|
||||
/// There is no guarantee on the actual qualifier.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef mat<3, 3, float, mediump> mediump_mat3;
|
||||
|
||||
/// 3 columns of 3 components matrix of high qualifier floating-point numbers.
|
||||
/// There is no guarantee on the actual qualifier.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef mat<3, 3, float, highp> highp_mat3;
|
||||
|
||||
/// 3 columns of 3 components matrix of low qualifier floating-point numbers.
|
||||
/// There is no guarantee on the actual qualifier.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef mat<3, 3, float, lowp> lowp_mat3x3;
|
||||
|
||||
/// 3 columns of 3 components matrix of medium qualifier floating-point numbers.
|
||||
/// There is no guarantee on the actual qualifier.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef mat<3, 3, float, mediump> mediump_mat3x3;
|
||||
|
||||
/// 3 columns of 3 components matrix of high qualifier floating-point numbers.
|
||||
/// There is no guarantee on the actual qualifier.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef mat<3, 3, float, highp> highp_mat3x3;
|
||||
|
||||
/// @}
|
||||
|
||||
/// @addtogroup core_precision
|
||||
/// @{
|
||||
|
||||
/// 3 columns of 4 components matrix of low qualifier floating-point numbers.
|
||||
/// There is no guarantee on the actual qualifier.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef mat<3, 4, float, lowp> lowp_mat3x4;
|
||||
|
||||
/// 3 columns of 4 components matrix of medium qualifier floating-point numbers.
|
||||
/// There is no guarantee on the actual qualifier.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef mat<3, 4, float, mediump> mediump_mat3x4;
|
||||
|
||||
/// 3 columns of 4 components matrix of high qualifier floating-point numbers.
|
||||
/// There is no guarantee on the actual qualifier.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef mat<3, 4, float, highp> highp_mat3x4;
|
||||
|
||||
/// @}
|
||||
|
||||
/// @addtogroup core_precision
|
||||
/// @{
|
||||
|
||||
/// 4 columns of 2 components matrix of low qualifier floating-point numbers.
|
||||
/// There is no guarantee on the actual qualifier.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef mat<4, 2, float, lowp> lowp_mat4x2;
|
||||
|
||||
/// 4 columns of 2 components matrix of medium qualifier floating-point numbers.
|
||||
/// There is no guarantee on the actual qualifier.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef mat<4, 2, float, mediump> mediump_mat4x2;
|
||||
|
||||
/// 4 columns of 2 components matrix of high qualifier floating-point numbers.
|
||||
/// There is no guarantee on the actual qualifier.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef mat<4, 2, float, highp> highp_mat4x2;
|
||||
|
||||
/// @}
|
||||
|
||||
/// @addtogroup core_precision
|
||||
/// @{
|
||||
|
||||
/// 4 columns of 3 components matrix of low qualifier floating-point numbers.
|
||||
/// There is no guarantee on the actual qualifier.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef mat<4, 3, float, lowp> lowp_mat4x3;
|
||||
|
||||
/// 4 columns of 3 components matrix of medium qualifier floating-point numbers.
|
||||
/// There is no guarantee on the actual qualifier.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef mat<4, 3, float, mediump> mediump_mat4x3;
|
||||
|
||||
/// 4 columns of 3 components matrix of high qualifier floating-point numbers.
|
||||
/// There is no guarantee on the actual qualifier.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef mat<4, 3, float, highp> highp_mat4x3;
|
||||
|
||||
/// @}
|
||||
|
||||
|
||||
/// @addtogroup core_precision
|
||||
/// @{
|
||||
|
||||
/// 4 columns of 4 components matrix of low qualifier floating-point numbers.
|
||||
/// There is no guarantee on the actual qualifier.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef mat<4, 4, float, lowp> lowp_mat4;
|
||||
|
||||
/// 4 columns of 4 components matrix of medium qualifier floating-point numbers.
|
||||
/// There is no guarantee on the actual qualifier.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef mat<4, 4, float, mediump> mediump_mat4;
|
||||
|
||||
/// 4 columns of 4 components matrix of high qualifier floating-point numbers.
|
||||
/// There is no guarantee on the actual qualifier.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef mat<4, 4, float, highp> highp_mat4;
|
||||
|
||||
/// 4 columns of 4 components matrix of low qualifier floating-point numbers.
|
||||
/// There is no guarantee on the actual qualifier.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef mat<4, 4, float, lowp> lowp_mat4x4;
|
||||
|
||||
/// 4 columns of 4 components matrix of medium qualifier floating-point numbers.
|
||||
/// There is no guarantee on the actual qualifier.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef mat<4, 4, float, mediump> mediump_mat4x4;
|
||||
|
||||
/// 4 columns of 4 components matrix of high qualifier floating-point numbers.
|
||||
/// There is no guarantee on the actual qualifier.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef mat<4, 4, float, highp> highp_mat4x4;
|
||||
|
||||
/// @}
|
||||
|
||||
/// @addtogroup core_types
|
||||
/// @{
|
||||
|
||||
//////////////////////////
|
||||
// Float definition
|
||||
|
||||
#if(defined(GLM_PRECISION_LOWP_FLOAT))
|
||||
typedef lowp_mat2x2 mat2x2;
|
||||
typedef lowp_mat2x3 mat2x3;
|
||||
typedef lowp_mat2x4 mat2x4;
|
||||
typedef lowp_mat3x2 mat3x2;
|
||||
typedef lowp_mat3x3 mat3x3;
|
||||
typedef lowp_mat3x4 mat3x4;
|
||||
typedef lowp_mat4x2 mat4x2;
|
||||
typedef lowp_mat4x3 mat4x3;
|
||||
typedef lowp_mat4x4 mat4x4;
|
||||
#elif(defined(GLM_PRECISION_MEDIUMP_FLOAT))
|
||||
typedef mediump_mat2x2 mat2x2;
|
||||
typedef mediump_mat2x3 mat2x3;
|
||||
typedef mediump_mat2x4 mat2x4;
|
||||
typedef mediump_mat3x2 mat3x2;
|
||||
typedef mediump_mat3x3 mat3x3;
|
||||
typedef mediump_mat3x4 mat3x4;
|
||||
typedef mediump_mat4x2 mat4x2;
|
||||
typedef mediump_mat4x3 mat4x3;
|
||||
typedef mediump_mat4x4 mat4x4;
|
||||
#else
|
||||
//! 2 columns of 2 components matrix of floating-point numbers.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
||||
typedef highp_mat2x2 mat2x2;
|
||||
|
||||
//! 2 columns of 3 components matrix of floating-point numbers.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
||||
typedef highp_mat2x3 mat2x3;
|
||||
|
||||
//! 2 columns of 4 components matrix of floating-point numbers.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
||||
typedef highp_mat2x4 mat2x4;
|
||||
|
||||
//! 3 columns of 2 components matrix of floating-point numbers.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
||||
typedef highp_mat3x2 mat3x2;
|
||||
|
||||
//! 3 columns of 3 components matrix of floating-point numbers.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
||||
typedef highp_mat3x3 mat3x3;
|
||||
|
||||
//! 3 columns of 4 components matrix of floating-point numbers.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
||||
typedef highp_mat3x4 mat3x4;
|
||||
|
||||
//! 4 columns of 2 components matrix of floating-point numbers.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
||||
typedef highp_mat4x2 mat4x2;
|
||||
|
||||
//! 4 columns of 3 components matrix of floating-point numbers.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
||||
typedef highp_mat4x3 mat4x3;
|
||||
|
||||
//! 4 columns of 4 components matrix of floating-point numbers.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
||||
typedef highp_mat4x4 mat4x4;
|
||||
|
||||
#endif//GLM_PRECISION
|
||||
|
||||
//! 2 columns of 2 components matrix of floating-point numbers.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
||||
typedef mat2x2 mat2;
|
||||
|
||||
//! 3 columns of 3 components matrix of floating-point numbers.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
||||
typedef mat3x3 mat3;
|
||||
|
||||
//! 4 columns of 4 components matrix of floating-point numbers.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
||||
typedef mat4x4 mat4;
|
||||
|
||||
//////////////////////////
|
||||
// Double definition
|
||||
|
||||
/// @addtogroup core_precision
|
||||
/// @{
|
||||
|
||||
/// 2 columns of 2 components matrix of low qualifier floating-point numbers.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef mat<2, 2, double, lowp> lowp_dmat2;
|
||||
|
||||
/// 2 columns of 2 components matrix of medium qualifier floating-point numbers.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef mat<2, 2, double, mediump> mediump_dmat2;
|
||||
|
||||
/// 2 columns of 2 components matrix of high qualifier floating-point numbers.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef mat<2, 2, double, highp> highp_dmat2;
|
||||
|
||||
/// 2 columns of 2 components matrix of low qualifier floating-point numbers.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef mat<2, 2, double, lowp> lowp_dmat2x2;
|
||||
|
||||
/// 2 columns of 2 components matrix of medium qualifier floating-point numbers.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef mat<2, 2, double, mediump> mediump_dmat2x2;
|
||||
|
||||
/// 2 columns of 2 components matrix of high qualifier floating-point numbers.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef mat<2, 2, double, highp> highp_dmat2x2;
|
||||
|
||||
/// @}
|
||||
|
||||
/// @addtogroup core_precision
|
||||
/// @{
|
||||
|
||||
/// 2 columns of 3 components matrix of low qualifier floating-point numbers.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef mat<2, 3, double, lowp> lowp_dmat2x3;
|
||||
|
||||
/// 2 columns of 3 components matrix of medium qualifier floating-point numbers.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef mat<2, 3, double, mediump> mediump_dmat2x3;
|
||||
|
||||
/// 2 columns of 3 components matrix of high qualifier floating-point numbers.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef mat<2, 3, double, highp> highp_dmat2x3;
|
||||
|
||||
/// @}
|
||||
|
||||
/// @addtogroup core_precision
|
||||
/// @{
|
||||
|
||||
/// 2 columns of 4 components matrix of low qualifier floating-point numbers.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef mat<2, 4, double, lowp> lowp_dmat2x4;
|
||||
|
||||
/// 2 columns of 4 components matrix of medium qualifier floating-point numbers.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef mat<2, 4, double, mediump> mediump_dmat2x4;
|
||||
|
||||
/// 2 columns of 4 components matrix of high qualifier floating-point numbers.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef mat<2, 4, double, highp> highp_dmat2x4;
|
||||
|
||||
/// @}
|
||||
|
||||
/// @addtogroup core_precision
|
||||
/// @{
|
||||
|
||||
/// 3 columns of 2 components matrix of low qualifier floating-point numbers.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef mat<3, 2, double, lowp> lowp_dmat3x2;
|
||||
|
||||
/// 3 columns of 2 components matrix of medium qualifier floating-point numbers.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef mat<3, 2, double, mediump> mediump_dmat3x2;
|
||||
|
||||
/// 3 columns of 2 components matrix of high qualifier floating-point numbers.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef mat<3, 2, double, highp> highp_dmat3x2;
|
||||
|
||||
/// @}
|
||||
|
||||
/// @addtogroup core_precision
|
||||
/// @{
|
||||
|
||||
/// 3 columns of 3 components matrix of low qualifier floating-point numbers.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef mat<3, 3, float, lowp> lowp_dmat3;
|
||||
|
||||
/// 3 columns of 3 components matrix of medium qualifier floating-point numbers.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef mat<3, 3, double, mediump> mediump_dmat3;
|
||||
|
||||
/// 3 columns of 3 components matrix of high qualifier floating-point numbers.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef mat<3, 3, double, highp> highp_dmat3;
|
||||
|
||||
/// 3 columns of 3 components matrix of low qualifier floating-point numbers.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef mat<3, 3, double, lowp> lowp_dmat3x3;
|
||||
|
||||
/// 3 columns of 3 components matrix of medium qualifier floating-point numbers.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef mat<3, 3, double, mediump> mediump_dmat3x3;
|
||||
|
||||
/// 3 columns of 3 components matrix of high qualifier floating-point numbers.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef mat<3, 3, double, highp> highp_dmat3x3;
|
||||
|
||||
/// @}
|
||||
|
||||
/// @addtogroup core_precision
|
||||
/// @{
|
||||
|
||||
/// 3 columns of 4 components matrix of low qualifier floating-point numbers.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef mat<3, 4, double, lowp> lowp_dmat3x4;
|
||||
|
||||
/// 3 columns of 4 components matrix of medium qualifier floating-point numbers.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef mat<3, 4, double, mediump> mediump_dmat3x4;
|
||||
|
||||
/// 3 columns of 4 components matrix of high qualifier floating-point numbers.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef mat<3, 4, double, highp> highp_dmat3x4;
|
||||
|
||||
/// @}
|
||||
|
||||
/// @addtogroup core_precision
|
||||
/// @{
|
||||
|
||||
/// 4 columns of 2 components matrix of low qualifier floating-point numbers.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef mat<4, 2, double, lowp> lowp_dmat4x2;
|
||||
|
||||
/// 4 columns of 2 components matrix of medium qualifier floating-point numbers.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef mat<4, 2, double, mediump> mediump_dmat4x2;
|
||||
|
||||
/// 4 columns of 2 components matrix of high qualifier floating-point numbers.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef mat<4, 2, double, highp> highp_dmat4x2;
|
||||
|
||||
/// @}
|
||||
|
||||
/// @addtogroup core_precision
|
||||
/// @{
|
||||
|
||||
/// 4 columns of 3 components matrix of low qualifier floating-point numbers.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef mat<4, 3, double, lowp> lowp_dmat4x3;
|
||||
|
||||
/// 4 columns of 3 components matrix of medium qualifier floating-point numbers.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef mat<4, 3, double, mediump> mediump_dmat4x3;
|
||||
|
||||
/// 4 columns of 3 components matrix of high qualifier floating-point numbers.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef mat<4, 3, double, highp> highp_dmat4x3;
|
||||
|
||||
/// @}
|
||||
|
||||
/// @addtogroup core_precision
|
||||
/// @{
|
||||
|
||||
/// 4 columns of 4 components matrix of low qualifier floating-point numbers.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef mat<4, 4, double, lowp> lowp_dmat4;
|
||||
|
||||
/// 4 columns of 4 components matrix of medium qualifier floating-point numbers.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef mat<4, 4, double, mediump> mediump_dmat4;
|
||||
|
||||
/// 4 columns of 4 components matrix of high qualifier floating-point numbers.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef mat<4, 4, double, highp> highp_dmat4;
|
||||
|
||||
/// 4 columns of 4 components matrix of low qualifier floating-point numbers.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef mat<4, 4, double, lowp> lowp_dmat4x4;
|
||||
|
||||
/// 4 columns of 4 components matrix of medium qualifier floating-point numbers.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef mat<4, 4, double, mediump> mediump_dmat4x4;
|
||||
|
||||
/// 4 columns of 4 components matrix of high qualifier floating-point numbers.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef mat<4, 4, double, highp> highp_dmat4x4;
|
||||
|
||||
/// @}
|
||||
|
||||
#if(defined(GLM_PRECISION_LOWP_DOUBLE))
|
||||
typedef lowp_dmat2x2 dmat2x2;
|
||||
typedef lowp_dmat2x3 dmat2x3;
|
||||
typedef lowp_dmat2x4 dmat2x4;
|
||||
typedef lowp_dmat3x2 dmat3x2;
|
||||
typedef lowp_dmat3x3 dmat3x3;
|
||||
typedef lowp_dmat3x4 dmat3x4;
|
||||
typedef lowp_dmat4x2 dmat4x2;
|
||||
typedef lowp_dmat4x3 dmat4x3;
|
||||
typedef lowp_dmat4x4 dmat4x4;
|
||||
#elif(defined(GLM_PRECISION_MEDIUMP_DOUBLE))
|
||||
typedef mediump_dmat2x2 dmat2x2;
|
||||
typedef mediump_dmat2x3 dmat2x3;
|
||||
typedef mediump_dmat2x4 dmat2x4;
|
||||
typedef mediump_dmat3x2 dmat3x2;
|
||||
typedef mediump_dmat3x3 dmat3x3;
|
||||
typedef mediump_dmat3x4 dmat3x4;
|
||||
typedef mediump_dmat4x2 dmat4x2;
|
||||
typedef mediump_dmat4x3 dmat4x3;
|
||||
typedef mediump_dmat4x4 dmat4x4;
|
||||
#else //defined(GLM_PRECISION_HIGHP_DOUBLE)
|
||||
|
||||
//! 2 * 2 matrix of double-qualifier floating-point numbers.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
||||
typedef highp_dmat2x2 dmat2;
|
||||
|
||||
//! 3 * 3 matrix of double-qualifier floating-point numbers.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
||||
typedef highp_dmat3x3 dmat3;
|
||||
|
||||
//! 4 * 4 matrix of double-qualifier floating-point numbers.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
||||
typedef highp_dmat4x4 dmat4;
|
||||
|
||||
//! 2 * 2 matrix of double-qualifier floating-point numbers.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
||||
typedef highp_dmat2x2 dmat2x2;
|
||||
|
||||
//! 2 * 3 matrix of double-qualifier floating-point numbers.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
||||
typedef highp_dmat2x3 dmat2x3;
|
||||
|
||||
//! 2 * 4 matrix of double-qualifier floating-point numbers.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
||||
typedef highp_dmat2x4 dmat2x4;
|
||||
|
||||
//! 3 * 2 matrix of double-qualifier floating-point numbers.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
||||
typedef highp_dmat3x2 dmat3x2;
|
||||
|
||||
/// 3 * 3 matrix of double-qualifier floating-point numbers.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
||||
typedef highp_dmat3x3 dmat3x3;
|
||||
|
||||
/// 3 * 4 matrix of double-qualifier floating-point numbers.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
||||
typedef highp_dmat3x4 dmat3x4;
|
||||
|
||||
/// 4 * 2 matrix of double-qualifier floating-point numbers.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
||||
typedef highp_dmat4x2 dmat4x2;
|
||||
|
||||
/// 4 * 3 matrix of double-qualifier floating-point numbers.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
||||
typedef highp_dmat4x3 dmat4x3;
|
||||
|
||||
/// 4 * 4 matrix of double-qualifier floating-point numbers.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
||||
typedef highp_dmat4x4 dmat4x4;
|
||||
|
||||
#endif//GLM_PRECISION
|
||||
|
||||
/// @}
|
||||
}//namespace glm
|
||||
3
vendor/glm/detail/type_mat.inl
vendored
Executable file
3
vendor/glm/detail/type_mat.inl
vendored
Executable file
@ -0,0 +1,3 @@
|
||||
/// @ref core
|
||||
/// @file glm/detail/type_mat.inl
|
||||
|
||||
182
vendor/glm/detail/type_mat2x2.hpp
vendored
Executable file
182
vendor/glm/detail/type_mat2x2.hpp
vendored
Executable file
@ -0,0 +1,182 @@
|
||||
/// @ref core
|
||||
/// @file glm/detail/type_mat2x2.hpp
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "../fwd.hpp"
|
||||
#include "type_vec2.hpp"
|
||||
#include "type_mat.hpp"
|
||||
#include <limits>
|
||||
#include <cstddef>
|
||||
|
||||
namespace glm
|
||||
{
|
||||
template<typename T, qualifier Q>
|
||||
struct mat<2, 2, T, Q>
|
||||
{
|
||||
typedef vec<2, T, Q> col_type;
|
||||
typedef vec<2, T, Q> row_type;
|
||||
typedef mat<2, 2, T, Q> type;
|
||||
typedef mat<2, 2, T, Q> transpose_type;
|
||||
typedef T value_type;
|
||||
|
||||
private:
|
||||
col_type value[2];
|
||||
|
||||
public:
|
||||
// -- Accesses --
|
||||
|
||||
typedef length_t length_type;
|
||||
GLM_FUNC_DECL static GLM_CONSTEXPR length_type length() { return 2; }
|
||||
|
||||
GLM_FUNC_DECL col_type & operator[](length_type i);
|
||||
GLM_FUNC_DECL col_type const& operator[](length_type i) const;
|
||||
|
||||
// -- Constructors --
|
||||
|
||||
GLM_FUNC_DECL GLM_CONSTEXPR_CTOR_CXX14 mat() GLM_DEFAULT_CTOR;
|
||||
GLM_FUNC_DECL GLM_CONSTEXPR_CTOR_CXX14 mat(mat<2, 2, T, Q> const& m) GLM_DEFAULT;
|
||||
template<qualifier P>
|
||||
GLM_FUNC_DECL GLM_CONSTEXPR_CTOR_CXX14 mat(mat<2, 2, T, P> const& m);
|
||||
|
||||
GLM_FUNC_DECL explicit GLM_CONSTEXPR_CTOR_CXX14 mat(T scalar);
|
||||
GLM_FUNC_DECL GLM_CONSTEXPR_CTOR_CXX14 mat(
|
||||
T const& x1, T const& y1,
|
||||
T const& x2, T const& y2);
|
||||
GLM_FUNC_DECL GLM_CONSTEXPR_CTOR_CXX14 mat(
|
||||
col_type const& v1,
|
||||
col_type const& v2);
|
||||
|
||||
// -- Conversions --
|
||||
|
||||
template<typename U, typename V, typename M, typename N>
|
||||
GLM_FUNC_DECL GLM_CONSTEXPR_CTOR_CXX14 mat(
|
||||
U const& x1, V const& y1,
|
||||
M const& x2, N const& y2);
|
||||
|
||||
template<typename U, typename V>
|
||||
GLM_FUNC_DECL GLM_CONSTEXPR_CTOR_CXX14 mat(
|
||||
vec<2, U, Q> const& v1,
|
||||
vec<2, V, Q> const& v2);
|
||||
|
||||
// -- Matrix conversions --
|
||||
|
||||
template<typename U, qualifier P>
|
||||
GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR_CTOR_CXX14 mat(mat<2, 2, U, P> const& m);
|
||||
|
||||
GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR_CTOR_CXX14 mat(mat<3, 3, T, Q> const& x);
|
||||
GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR_CTOR_CXX14 mat(mat<4, 4, T, Q> const& x);
|
||||
GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR_CTOR_CXX14 mat(mat<2, 3, T, Q> const& x);
|
||||
GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR_CTOR_CXX14 mat(mat<3, 2, T, Q> const& x);
|
||||
GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR_CTOR_CXX14 mat(mat<2, 4, T, Q> const& x);
|
||||
GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR_CTOR_CXX14 mat(mat<4, 2, T, Q> const& x);
|
||||
GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR_CTOR_CXX14 mat(mat<3, 4, T, Q> const& x);
|
||||
GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR_CTOR_CXX14 mat(mat<4, 3, T, Q> const& x);
|
||||
|
||||
// -- Unary arithmetic operators --
|
||||
|
||||
GLM_FUNC_DECL GLM_CONSTEXPR_CXX14 mat<2, 2, T, Q> & operator=(mat<2, 2, T, Q> const& v) GLM_DEFAULT;
|
||||
|
||||
template<typename U>
|
||||
GLM_FUNC_DECL GLM_CONSTEXPR_CXX14 mat<2, 2, T, Q> & operator=(mat<2, 2, U, Q> const& m);
|
||||
template<typename U>
|
||||
GLM_FUNC_DECL mat<2, 2, T, Q> & operator+=(U s);
|
||||
template<typename U>
|
||||
GLM_FUNC_DECL mat<2, 2, T, Q> & operator+=(mat<2, 2, U, Q> const& m);
|
||||
template<typename U>
|
||||
GLM_FUNC_DECL mat<2, 2, T, Q> & operator-=(U s);
|
||||
template<typename U>
|
||||
GLM_FUNC_DECL mat<2, 2, T, Q> & operator-=(mat<2, 2, U, Q> const& m);
|
||||
template<typename U>
|
||||
GLM_FUNC_DECL mat<2, 2, T, Q> & operator*=(U s);
|
||||
template<typename U>
|
||||
GLM_FUNC_DECL mat<2, 2, T, Q> & operator*=(mat<2, 2, U, Q> const& m);
|
||||
template<typename U>
|
||||
GLM_FUNC_DECL mat<2, 2, T, Q> & operator/=(U s);
|
||||
template<typename U>
|
||||
GLM_FUNC_DECL mat<2, 2, T, Q> & operator/=(mat<2, 2, U, Q> const& m);
|
||||
|
||||
// -- Increment and decrement operators --
|
||||
|
||||
GLM_FUNC_DECL mat<2, 2, T, Q> & operator++ ();
|
||||
GLM_FUNC_DECL mat<2, 2, T, Q> & operator-- ();
|
||||
GLM_FUNC_DECL mat<2, 2, T, Q> operator++(int);
|
||||
GLM_FUNC_DECL mat<2, 2, T, Q> operator--(int);
|
||||
};
|
||||
|
||||
// -- Unary operators --
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL mat<2, 2, T, Q> operator+(mat<2, 2, T, Q> const& m);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL mat<2, 2, T, Q> operator-(mat<2, 2, T, Q> const& m);
|
||||
|
||||
// -- Binary operators --
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL mat<2, 2, T, Q> operator+(mat<2, 2, T, Q> const& m, T scalar);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL mat<2, 2, T, Q> operator+(T scalar, mat<2, 2, T, Q> const& m);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL mat<2, 2, T, Q> operator+(mat<2, 2, T, Q> const& m1, mat<2, 2, T, Q> const& m2);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL mat<2, 2, T, Q> operator-(mat<2, 2, T, Q> const& m, T scalar);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL mat<2, 2, T, Q> operator-(T scalar, mat<2, 2, T, Q> const& m);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL mat<2, 2, T, Q> operator-(mat<2, 2, T, Q> const& m1, mat<2, 2, T, Q> const& m2);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL mat<2, 2, T, Q> operator*(mat<2, 2, T, Q> const& m, T scalar);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL mat<2, 2, T, Q> operator*(T scalar, mat<2, 2, T, Q> const& m);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL typename mat<2, 2, T, Q>::col_type operator*(mat<2, 2, T, Q> const& m, typename mat<2, 2, T, Q>::row_type const& v);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL typename mat<2, 2, T, Q>::row_type operator*(typename mat<2, 2, T, Q>::col_type const& v, mat<2, 2, T, Q> const& m);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL mat<2, 2, T, Q> operator*(mat<2, 2, T, Q> const& m1, mat<2, 2, T, Q> const& m2);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL mat<3, 2, T, Q> operator*(mat<2, 2, T, Q> const& m1, mat<3, 2, T, Q> const& m2);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL mat<4, 2, T, Q> operator*(mat<2, 2, T, Q> const& m1, mat<4, 2, T, Q> const& m2);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL mat<2, 2, T, Q> operator/(mat<2, 2, T, Q> const& m, T scalar);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL mat<2, 2, T, Q> operator/(T scalar, mat<2, 2, T, Q> const& m);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL typename mat<2, 2, T, Q>::col_type operator/(mat<2, 2, T, Q> const& m, typename mat<2, 2, T, Q>::row_type const& v);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL typename mat<2, 2, T, Q>::row_type operator/(typename mat<2, 2, T, Q>::col_type const& v, mat<2, 2, T, Q> const& m);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL mat<2, 2, T, Q> operator/(mat<2, 2, T, Q> const& m1, mat<2, 2, T, Q> const& m2);
|
||||
|
||||
// -- Boolean operators --
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL bool operator==(mat<2, 2, T, Q> const& m1, mat<2, 2, T, Q> const& m2);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL bool operator!=(mat<2, 2, T, Q> const& m1, mat<2, 2, T, Q> const& m2);
|
||||
} //namespace glm
|
||||
|
||||
#ifndef GLM_EXTERNAL_TEMPLATE
|
||||
#include "type_mat2x2.inl"
|
||||
#endif
|
||||
480
vendor/glm/detail/type_mat2x2.inl
vendored
Executable file
480
vendor/glm/detail/type_mat2x2.inl
vendored
Executable file
@ -0,0 +1,480 @@
|
||||
/// @ref core
|
||||
/// @file glm/detail/type_mat2x2.inl
|
||||
|
||||
#include "../matrix.hpp"
|
||||
|
||||
namespace glm
|
||||
{
|
||||
// -- Constructors --
|
||||
|
||||
# if !GLM_HAS_DEFAULTED_FUNCTIONS || defined(GLM_FORCE_CTOR_INIT)
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR_CXX14 mat<2, 2, T, Q>::mat()
|
||||
{
|
||||
# ifdef GLM_FORCE_CTOR_INIT
|
||||
this->value[0] = col_type(1, 0);
|
||||
this->value[1] = col_type(0, 1);
|
||||
# endif
|
||||
}
|
||||
# endif
|
||||
|
||||
# if !GLM_HAS_DEFAULTED_FUNCTIONS
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR_CXX14 mat<2, 2, T, Q>::mat(mat<2, 2, T, Q> const& m)
|
||||
{
|
||||
this->value[0] = m.value[0];
|
||||
this->value[1] = m.value[1];
|
||||
}
|
||||
# endif//!GLM_HAS_DEFAULTED_FUNCTIONS
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
template<qualifier P>
|
||||
GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR_CXX14 mat<2, 2, T, Q>::mat(mat<2, 2, T, P> const& m)
|
||||
{
|
||||
this->value[0] = m.value[0];
|
||||
this->value[1] = m.value[1];
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR_CXX14 mat<2, 2, T, Q>::mat(T scalar)
|
||||
{
|
||||
this->value[0] = col_type(scalar, 0);
|
||||
this->value[1] = col_type(0, scalar);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR_CXX14 mat<2, 2, T, Q>::mat
|
||||
(
|
||||
T const& x0, T const& y0,
|
||||
T const& x1, T const& y1
|
||||
)
|
||||
{
|
||||
this->value[0] = col_type(x0, y0);
|
||||
this->value[1] = col_type(x1, y1);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR_CXX14 mat<2, 2, T, Q>::mat(col_type const& v0, col_type const& v1)
|
||||
{
|
||||
this->value[0] = v0;
|
||||
this->value[1] = v1;
|
||||
}
|
||||
|
||||
// -- Conversion constructors --
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
template<typename X1, typename Y1, typename X2, typename Y2>
|
||||
GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR_CXX14 mat<2, 2, T, Q>::mat
|
||||
(
|
||||
X1 const& x1, Y1 const& y1,
|
||||
X2 const& x2, Y2 const& y2
|
||||
)
|
||||
{
|
||||
this->value[0] = col_type(static_cast<T>(x1), value_type(y1));
|
||||
this->value[1] = col_type(static_cast<T>(x2), value_type(y2));
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
template<typename V1, typename V2>
|
||||
GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR_CXX14 mat<2, 2, T, Q>::mat(vec<2, V1, Q> const& v1, vec<2, V2, Q> const& v2)
|
||||
{
|
||||
this->value[0] = col_type(v1);
|
||||
this->value[1] = col_type(v2);
|
||||
}
|
||||
|
||||
// -- mat2x2 matrix conversions --
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
template<typename U, qualifier P>
|
||||
GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR_CXX14 mat<2, 2, T, Q>::mat(mat<2, 2, U, P> const& m)
|
||||
{
|
||||
this->value[0] = col_type(m[0]);
|
||||
this->value[1] = col_type(m[1]);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR_CXX14 mat<2, 2, T, Q>::mat(mat<3, 3, T, Q> const& m)
|
||||
{
|
||||
this->value[0] = col_type(m[0]);
|
||||
this->value[1] = col_type(m[1]);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR_CXX14 mat<2, 2, T, Q>::mat(mat<4, 4, T, Q> const& m)
|
||||
{
|
||||
this->value[0] = col_type(m[0]);
|
||||
this->value[1] = col_type(m[1]);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR_CXX14 mat<2, 2, T, Q>::mat(mat<2, 3, T, Q> const& m)
|
||||
{
|
||||
this->value[0] = col_type(m[0]);
|
||||
this->value[1] = col_type(m[1]);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR_CXX14 mat<2, 2, T, Q>::mat(mat<3, 2, T, Q> const& m)
|
||||
{
|
||||
this->value[0] = m[0];
|
||||
this->value[1] = m[1];
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR_CXX14 mat<2, 2, T, Q>::mat(mat<2, 4, T, Q> const& m)
|
||||
{
|
||||
this->value[0] = col_type(m[0]);
|
||||
this->value[1] = col_type(m[1]);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR_CXX14 mat<2, 2, T, Q>::mat(mat<4, 2, T, Q> const& m)
|
||||
{
|
||||
this->value[0] = m[0];
|
||||
this->value[1] = m[1];
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR_CXX14 mat<2, 2, T, Q>::mat(mat<3, 4, T, Q> const& m)
|
||||
{
|
||||
this->value[0] = col_type(m[0]);
|
||||
this->value[1] = col_type(m[1]);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR_CXX14 mat<2, 2, T, Q>::mat(mat<4, 3, T, Q> const& m)
|
||||
{
|
||||
this->value[0] = col_type(m[0]);
|
||||
this->value[1] = col_type(m[1]);
|
||||
}
|
||||
|
||||
// -- Accesses --
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER typename mat<2, 2, T, Q>::col_type& mat<2, 2, T, Q>::operator[](typename mat<2, 2, T, Q>::length_type i)
|
||||
{
|
||||
assert(i < this->length());
|
||||
return this->value[i];
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER typename mat<2, 2, T, Q>::col_type const& mat<2, 2, T, Q>::operator[](typename mat<2, 2, T, Q>::length_type i) const
|
||||
{
|
||||
assert(i < this->length());
|
||||
return this->value[i];
|
||||
}
|
||||
|
||||
// -- Unary updatable operators --
|
||||
|
||||
# if !GLM_HAS_DEFAULTED_FUNCTIONS
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CXX14 mat<2, 2, T, Q>& mat<2, 2, T, Q>::operator=(mat<2, 2, T, Q> const& m)
|
||||
{
|
||||
this->value[0] = m[0];
|
||||
this->value[1] = m[1];
|
||||
return *this;
|
||||
}
|
||||
# endif//!GLM_HAS_DEFAULTED_FUNCTIONS
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
template<typename U>
|
||||
GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CXX14 mat<2, 2, T, Q>& mat<2, 2, T, Q>::operator=(mat<2, 2, U, Q> const& m)
|
||||
{
|
||||
this->value[0] = m[0];
|
||||
this->value[1] = m[1];
|
||||
return *this;
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
template<typename U>
|
||||
GLM_FUNC_QUALIFIER mat<2, 2, T, Q>& mat<2, 2, T, Q>::operator+=(U scalar)
|
||||
{
|
||||
this->value[0] += scalar;
|
||||
this->value[1] += scalar;
|
||||
return *this;
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
template<typename U>
|
||||
GLM_FUNC_QUALIFIER mat<2, 2, T, Q>& mat<2, 2, T, Q>::operator+=(mat<2, 2, U, Q> const& m)
|
||||
{
|
||||
this->value[0] += m[0];
|
||||
this->value[1] += m[1];
|
||||
return *this;
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
template<typename U>
|
||||
GLM_FUNC_QUALIFIER mat<2, 2, T, Q>& mat<2, 2, T, Q>::operator-=(U scalar)
|
||||
{
|
||||
this->value[0] -= scalar;
|
||||
this->value[1] -= scalar;
|
||||
return *this;
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
template<typename U>
|
||||
GLM_FUNC_QUALIFIER mat<2, 2, T, Q>& mat<2, 2, T, Q>::operator-=(mat<2, 2, U, Q> const& m)
|
||||
{
|
||||
this->value[0] -= m[0];
|
||||
this->value[1] -= m[1];
|
||||
return *this;
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
template<typename U>
|
||||
GLM_FUNC_QUALIFIER mat<2, 2, T, Q>& mat<2, 2, T, Q>::operator*=(U scalar)
|
||||
{
|
||||
this->value[0] *= scalar;
|
||||
this->value[1] *= scalar;
|
||||
return *this;
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
template<typename U>
|
||||
GLM_FUNC_QUALIFIER mat<2, 2, T, Q>& mat<2, 2, T, Q>::operator*=(mat<2, 2, U, Q> const& m)
|
||||
{
|
||||
return (*this = *this * m);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
template<typename U>
|
||||
GLM_FUNC_QUALIFIER mat<2, 2, T, Q>& mat<2, 2, T, Q>::operator/=(U scalar)
|
||||
{
|
||||
this->value[0] /= scalar;
|
||||
this->value[1] /= scalar;
|
||||
return *this;
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
template<typename U>
|
||||
GLM_FUNC_QUALIFIER mat<2, 2, T, Q>& mat<2, 2, T, Q>::operator/=(mat<2, 2, U, Q> const& m)
|
||||
{
|
||||
return *this *= inverse(m);
|
||||
}
|
||||
|
||||
// -- Increment and decrement operators --
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER mat<2, 2, T, Q>& mat<2, 2, T, Q>::operator++()
|
||||
{
|
||||
++this->value[0];
|
||||
++this->value[1];
|
||||
return *this;
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER mat<2, 2, T, Q>& mat<2, 2, T, Q>::operator--()
|
||||
{
|
||||
--this->value[0];
|
||||
--this->value[1];
|
||||
return *this;
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER mat<2, 2, T, Q> mat<2, 2, T, Q>::operator++(int)
|
||||
{
|
||||
mat<2, 2, T, Q> Result(*this);
|
||||
++*this;
|
||||
return Result;
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER mat<2, 2, T, Q> mat<2, 2, T, Q>::operator--(int)
|
||||
{
|
||||
mat<2, 2, T, Q> Result(*this);
|
||||
--*this;
|
||||
return Result;
|
||||
}
|
||||
|
||||
// -- Unary arithmetic operators --
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER mat<2, 2, T, Q> operator+(mat<2, 2, T, Q> const& m)
|
||||
{
|
||||
return m;
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER mat<2, 2, T, Q> operator-(mat<2, 2, T, Q> const& m)
|
||||
{
|
||||
return mat<2, 2, T, Q>(
|
||||
-m[0],
|
||||
-m[1]);
|
||||
}
|
||||
|
||||
// -- Binary arithmetic operators --
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER mat<2, 2, T, Q> operator+(mat<2, 2, T, Q> const& m, T scalar)
|
||||
{
|
||||
return mat<2, 2, T, Q>(
|
||||
m[0] + scalar,
|
||||
m[1] + scalar);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER mat<2, 2, T, Q> operator+(T scalar, mat<2, 2, T, Q> const& m)
|
||||
{
|
||||
return mat<2, 2, T, Q>(
|
||||
m[0] + scalar,
|
||||
m[1] + scalar);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER mat<2, 2, T, Q> operator+(mat<2, 2, T, Q> const& m1, mat<2, 2, T, Q> const& m2)
|
||||
{
|
||||
return mat<2, 2, T, Q>(
|
||||
m1[0] + m2[0],
|
||||
m1[1] + m2[1]);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER mat<2, 2, T, Q> operator-(mat<2, 2, T, Q> const& m, T scalar)
|
||||
{
|
||||
return mat<2, 2, T, Q>(
|
||||
m[0] - scalar,
|
||||
m[1] - scalar);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER mat<2, 2, T, Q> operator-(T scalar, mat<2, 2, T, Q> const& m)
|
||||
{
|
||||
return mat<2, 2, T, Q>(
|
||||
scalar - m[0],
|
||||
scalar - m[1]);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER mat<2, 2, T, Q> operator-(mat<2, 2, T, Q> const& m1, mat<2, 2, T, Q> const& m2)
|
||||
{
|
||||
return mat<2, 2, T, Q>(
|
||||
m1[0] - m2[0],
|
||||
m1[1] - m2[1]);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER mat<2, 2, T, Q> operator*(mat<2, 2, T, Q> const& m, T scalar)
|
||||
{
|
||||
return mat<2, 2, T, Q>(
|
||||
m[0] * scalar,
|
||||
m[1] * scalar);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER mat<2, 2, T, Q> operator*(T scalar, mat<2, 2, T, Q> const& m)
|
||||
{
|
||||
return mat<2, 2, T, Q>(
|
||||
m[0] * scalar,
|
||||
m[1] * scalar);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER typename mat<2, 2, T, Q>::col_type operator*
|
||||
(
|
||||
mat<2, 2, T, Q> const& m,
|
||||
typename mat<2, 2, T, Q>::row_type const& v
|
||||
)
|
||||
{
|
||||
return vec<2, T, Q>(
|
||||
m[0][0] * v.x + m[1][0] * v.y,
|
||||
m[0][1] * v.x + m[1][1] * v.y);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER typename mat<2, 2, T, Q>::row_type operator*
|
||||
(
|
||||
typename mat<2, 2, T, Q>::col_type const& v,
|
||||
mat<2, 2, T, Q> const& m
|
||||
)
|
||||
{
|
||||
return vec<2, T, Q>(
|
||||
v.x * m[0][0] + v.y * m[0][1],
|
||||
v.x * m[1][0] + v.y * m[1][1]);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER mat<2, 2, T, Q> operator*(mat<2, 2, T, Q> const& m1, mat<2, 2, T, Q> const& m2)
|
||||
{
|
||||
return mat<2, 2, T, Q>(
|
||||
m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1],
|
||||
m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1],
|
||||
m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1],
|
||||
m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1]);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER mat<3, 2, T, Q> operator*(mat<2, 2, T, Q> const& m1, mat<3, 2, T, Q> const& m2)
|
||||
{
|
||||
return mat<3, 2, T, Q>(
|
||||
m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1],
|
||||
m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1],
|
||||
m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1],
|
||||
m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1],
|
||||
m1[0][0] * m2[2][0] + m1[1][0] * m2[2][1],
|
||||
m1[0][1] * m2[2][0] + m1[1][1] * m2[2][1]);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER mat<4, 2, T, Q> operator*(mat<2, 2, T, Q> const& m1, mat<4, 2, T, Q> const& m2)
|
||||
{
|
||||
return mat<4, 2, T, Q>(
|
||||
m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1],
|
||||
m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1],
|
||||
m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1],
|
||||
m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1],
|
||||
m1[0][0] * m2[2][0] + m1[1][0] * m2[2][1],
|
||||
m1[0][1] * m2[2][0] + m1[1][1] * m2[2][1],
|
||||
m1[0][0] * m2[3][0] + m1[1][0] * m2[3][1],
|
||||
m1[0][1] * m2[3][0] + m1[1][1] * m2[3][1]);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER mat<2, 2, T, Q> operator/(mat<2, 2, T, Q> const& m, T scalar)
|
||||
{
|
||||
return mat<2, 2, T, Q>(
|
||||
m[0] / scalar,
|
||||
m[1] / scalar);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER mat<2, 2, T, Q> operator/(T scalar, mat<2, 2, T, Q> const& m)
|
||||
{
|
||||
return mat<2, 2, T, Q>(
|
||||
scalar / m[0],
|
||||
scalar / m[1]);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER typename mat<2, 2, T, Q>::col_type operator/(mat<2, 2, T, Q> const& m, typename mat<2, 2, T, Q>::row_type const& v)
|
||||
{
|
||||
return inverse(m) * v;
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER typename mat<2, 2, T, Q>::row_type operator/(typename mat<2, 2, T, Q>::col_type const& v, mat<2, 2, T, Q> const& m)
|
||||
{
|
||||
return v * inverse(m);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER mat<2, 2, T, Q> operator/(mat<2, 2, T, Q> const& m1, mat<2, 2, T, Q> const& m2)
|
||||
{
|
||||
mat<2, 2, T, Q> m1_copy(m1);
|
||||
return m1_copy /= m2;
|
||||
}
|
||||
|
||||
// -- Boolean operators --
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER bool operator==(mat<2, 2, T, Q> const& m1, mat<2, 2, T, Q> const& m2)
|
||||
{
|
||||
return (m1[0] == m2[0]) && (m1[1] == m2[1]);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER bool operator!=(mat<2, 2, T, Q> const& m1, mat<2, 2, T, Q> const& m2)
|
||||
{
|
||||
return (m1[0] != m2[0]) || (m1[1] != m2[1]);
|
||||
}
|
||||
} //namespace glm
|
||||
164
vendor/glm/detail/type_mat2x3.hpp
vendored
Executable file
164
vendor/glm/detail/type_mat2x3.hpp
vendored
Executable file
@ -0,0 +1,164 @@
|
||||
/// @ref core
|
||||
/// @file glm/detail/type_mat2x3.hpp
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "../fwd.hpp"
|
||||
#include "type_vec2.hpp"
|
||||
#include "type_vec3.hpp"
|
||||
#include "type_mat.hpp"
|
||||
#include <limits>
|
||||
#include <cstddef>
|
||||
|
||||
namespace glm
|
||||
{
|
||||
template<typename T, qualifier Q>
|
||||
struct mat<2, 3, T, Q>
|
||||
{
|
||||
typedef vec<3, T, Q> col_type;
|
||||
typedef vec<2, T, Q> row_type;
|
||||
typedef mat<2, 3, T, Q> type;
|
||||
typedef mat<3, 2, T, Q> transpose_type;
|
||||
typedef T value_type;
|
||||
|
||||
private:
|
||||
col_type value[2];
|
||||
|
||||
public:
|
||||
// -- Accesses --
|
||||
|
||||
typedef length_t length_type;
|
||||
GLM_FUNC_DECL static GLM_CONSTEXPR length_type length() { return 2; }
|
||||
|
||||
GLM_FUNC_DECL col_type & operator[](length_type i);
|
||||
GLM_FUNC_DECL col_type const& operator[](length_type i) const;
|
||||
|
||||
// -- Constructors --
|
||||
|
||||
GLM_FUNC_DECL GLM_CONSTEXPR_CTOR_CXX14 mat() GLM_DEFAULT_CTOR;
|
||||
GLM_FUNC_DECL GLM_CONSTEXPR_CTOR_CXX14 mat(mat<2, 3, T, Q> const& m) GLM_DEFAULT;
|
||||
template<qualifier P>
|
||||
GLM_FUNC_DECL GLM_CONSTEXPR_CTOR_CXX14 mat(mat<2, 3, T, P> const& m);
|
||||
|
||||
GLM_FUNC_DECL explicit GLM_CONSTEXPR_CTOR_CXX14 mat(T scalar);
|
||||
GLM_FUNC_DECL GLM_CONSTEXPR_CTOR_CXX14 mat(
|
||||
T x0, T y0, T z0,
|
||||
T x1, T y1, T z1);
|
||||
GLM_FUNC_DECL GLM_CONSTEXPR_CTOR_CXX14 mat(
|
||||
col_type const& v0,
|
||||
col_type const& v1);
|
||||
|
||||
// -- Conversions --
|
||||
|
||||
template<typename X1, typename Y1, typename Z1, typename X2, typename Y2, typename Z2>
|
||||
GLM_FUNC_DECL GLM_CONSTEXPR_CTOR_CXX14 mat(
|
||||
X1 x1, Y1 y1, Z1 z1,
|
||||
X2 x2, Y2 y2, Z2 z2);
|
||||
|
||||
template<typename U, typename V>
|
||||
GLM_FUNC_DECL GLM_CONSTEXPR_CTOR_CXX14 mat(
|
||||
vec<3, U, Q> const& v1,
|
||||
vec<3, V, Q> const& v2);
|
||||
|
||||
// -- Matrix conversions --
|
||||
|
||||
template<typename U, qualifier P>
|
||||
GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR_CTOR_CXX14 mat(mat<2, 3, U, P> const& m);
|
||||
|
||||
GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR_CTOR_CXX14 mat(mat<2, 2, T, Q> const& x);
|
||||
GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR_CTOR_CXX14 mat(mat<3, 3, T, Q> const& x);
|
||||
GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR_CTOR_CXX14 mat(mat<4, 4, T, Q> const& x);
|
||||
GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR_CTOR_CXX14 mat(mat<2, 4, T, Q> const& x);
|
||||
GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR_CTOR_CXX14 mat(mat<3, 2, T, Q> const& x);
|
||||
GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR_CTOR_CXX14 mat(mat<3, 4, T, Q> const& x);
|
||||
GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR_CTOR_CXX14 mat(mat<4, 2, T, Q> const& x);
|
||||
GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR_CTOR_CXX14 mat(mat<4, 3, T, Q> const& x);
|
||||
|
||||
// -- Unary arithmetic operators --
|
||||
|
||||
GLM_FUNC_DECL GLM_CONSTEXPR_CXX14 mat<2, 3, T, Q> & operator=(mat<2, 3, T, Q> const& m) GLM_DEFAULT;
|
||||
|
||||
template<typename U>
|
||||
GLM_FUNC_DECL GLM_CONSTEXPR_CXX14 mat<2, 3, T, Q> & operator=(mat<2, 3, U, Q> const& m);
|
||||
template<typename U>
|
||||
GLM_FUNC_DECL mat<2, 3, T, Q> & operator+=(U s);
|
||||
template<typename U>
|
||||
GLM_FUNC_DECL mat<2, 3, T, Q> & operator+=(mat<2, 3, U, Q> const& m);
|
||||
template<typename U>
|
||||
GLM_FUNC_DECL mat<2, 3, T, Q> & operator-=(U s);
|
||||
template<typename U>
|
||||
GLM_FUNC_DECL mat<2, 3, T, Q> & operator-=(mat<2, 3, U, Q> const& m);
|
||||
template<typename U>
|
||||
GLM_FUNC_DECL mat<2, 3, T, Q> & operator*=(U s);
|
||||
template<typename U>
|
||||
GLM_FUNC_DECL mat<2, 3, T, Q> & operator/=(U s);
|
||||
|
||||
// -- Increment and decrement operators --
|
||||
|
||||
GLM_FUNC_DECL mat<2, 3, T, Q> & operator++ ();
|
||||
GLM_FUNC_DECL mat<2, 3, T, Q> & operator-- ();
|
||||
GLM_FUNC_DECL mat<2, 3, T, Q> operator++(int);
|
||||
GLM_FUNC_DECL mat<2, 3, T, Q> operator--(int);
|
||||
};
|
||||
|
||||
// -- Unary operators --
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL mat<2, 3, T, Q> operator+(mat<2, 3, T, Q> const& m);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL mat<2, 3, T, Q> operator-(mat<2, 3, T, Q> const& m);
|
||||
|
||||
// -- Binary operators --
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL mat<2, 3, T, Q> operator+(mat<2, 3, T, Q> const& m, T scalar);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL mat<2, 3, T, Q> operator+(mat<2, 3, T, Q> const& m1, mat<2, 3, T, Q> const& m2);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL mat<2, 3, T, Q> operator-(mat<2, 3, T, Q> const& m, T scalar);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL mat<2, 3, T, Q> operator-(mat<2, 3, T, Q> const& m1, mat<2, 3, T, Q> const& m2);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL mat<2, 3, T, Q> operator*(mat<2, 3, T, Q> const& m, T scalar);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL mat<2, 3, T, Q> operator*(T scalar, mat<2, 3, T, Q> const& m);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL typename mat<2, 3, T, Q>::col_type operator*(mat<2, 3, T, Q> const& m, typename mat<2, 3, T, Q>::row_type const& v);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL typename mat<2, 3, T, Q>::row_type operator*(typename mat<2, 3, T, Q>::col_type const& v, mat<2, 3, T, Q> const& m);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL mat<2, 3, T, Q> operator*(mat<2, 3, T, Q> const& m1, mat<2, 2, T, Q> const& m2);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL mat<3, 3, T, Q> operator*(mat<2, 3, T, Q> const& m1, mat<3, 2, T, Q> const& m2);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL mat<4, 3, T, Q> operator*(mat<2, 3, T, Q> const& m1, mat<4, 2, T, Q> const& m2);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL mat<2, 3, T, Q> operator/(mat<2, 3, T, Q> const& m, T scalar);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL mat<2, 3, T, Q> operator/(T scalar, mat<2, 3, T, Q> const& m);
|
||||
|
||||
// -- Boolean operators --
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL bool operator==(mat<2, 3, T, Q> const& m1, mat<2, 3, T, Q> const& m2);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL bool operator!=(mat<2, 3, T, Q> const& m1, mat<2, 3, T, Q> const& m2);
|
||||
}//namespace glm
|
||||
|
||||
#ifndef GLM_EXTERNAL_TEMPLATE
|
||||
#include "type_mat2x3.inl"
|
||||
#endif
|
||||
454
vendor/glm/detail/type_mat2x3.inl
vendored
Executable file
454
vendor/glm/detail/type_mat2x3.inl
vendored
Executable file
@ -0,0 +1,454 @@
|
||||
/// @ref core
|
||||
/// @file glm/detail/type_mat2x3.inl
|
||||
|
||||
namespace glm
|
||||
{
|
||||
// -- Constructors --
|
||||
|
||||
# if !GLM_HAS_DEFAULTED_FUNCTIONS || defined(GLM_FORCE_CTOR_INIT)
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR_CXX14 mat<2, 3, T, Q>::mat()
|
||||
{
|
||||
# ifdef GLM_FORCE_CTOR_INIT
|
||||
this->value[0] = col_type(1, 0, 0);
|
||||
this->value[1] = col_type(0, 1, 0);
|
||||
# endif
|
||||
}
|
||||
# endif
|
||||
|
||||
# if !GLM_HAS_DEFAULTED_FUNCTIONS
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR_CXX14 mat<2, 3, T, Q>::mat(mat<2, 3, T, Q> const& m)
|
||||
{
|
||||
this->value[0] = m.value[0];
|
||||
this->value[1] = m.value[1];
|
||||
}
|
||||
# endif//!GLM_HAS_DEFAULTED_FUNCTIONS
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
template<qualifier P>
|
||||
GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR_CXX14 mat<2, 3, T, Q>::mat(mat<2, 3, T, P> const& m)
|
||||
{
|
||||
this->value[0] = m.value[0];
|
||||
this->value[1] = m.value[1];
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR_CXX14 mat<2, 3, T, Q>::mat(T scalar)
|
||||
{
|
||||
this->value[0] = col_type(scalar, 0, 0);
|
||||
this->value[1] = col_type(0, scalar, 0);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR_CXX14 mat<2, 3, T, Q>::mat
|
||||
(
|
||||
T x0, T y0, T z0,
|
||||
T x1, T y1, T z1
|
||||
)
|
||||
{
|
||||
this->value[0] = col_type(x0, y0, z0);
|
||||
this->value[1] = col_type(x1, y1, z1);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR_CXX14 mat<2, 3, T, Q>::mat(col_type const& v0, col_type const& v1)
|
||||
{
|
||||
this->value[0] = v0;
|
||||
this->value[1] = v1;
|
||||
}
|
||||
|
||||
// -- Conversion constructors --
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
template<
|
||||
typename X1, typename Y1, typename Z1,
|
||||
typename X2, typename Y2, typename Z2>
|
||||
GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR_CXX14 mat<2, 3, T, Q>::mat
|
||||
(
|
||||
X1 x1, Y1 y1, Z1 z1,
|
||||
X2 x2, Y2 y2, Z2 z2
|
||||
)
|
||||
{
|
||||
this->value[0] = col_type(static_cast<T>(x1), value_type(y1), value_type(z1));
|
||||
this->value[1] = col_type(static_cast<T>(x2), value_type(y2), value_type(z2));
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
template<typename V1, typename V2>
|
||||
GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR_CXX14 mat<2, 3, T, Q>::mat(vec<3, V1, Q> const& v1, vec<3, V2, Q> const& v2)
|
||||
{
|
||||
this->value[0] = col_type(v1);
|
||||
this->value[1] = col_type(v2);
|
||||
}
|
||||
|
||||
// -- Matrix conversions --
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
template<typename U, qualifier P>
|
||||
GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR_CXX14 mat<2, 3, T, Q>::mat(mat<2, 3, U, P> const& m)
|
||||
{
|
||||
this->value[0] = col_type(m[0]);
|
||||
this->value[1] = col_type(m[1]);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR_CXX14 mat<2, 3, T, Q>::mat(mat<2, 2, T, Q> const& m)
|
||||
{
|
||||
this->value[0] = col_type(m[0], 0);
|
||||
this->value[1] = col_type(m[1], 0);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR_CXX14 mat<2, 3, T, Q>::mat(mat<3, 3, T, Q> const& m)
|
||||
{
|
||||
this->value[0] = col_type(m[0]);
|
||||
this->value[1] = col_type(m[1]);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR_CXX14 mat<2, 3, T, Q>::mat(mat<4, 4, T, Q> const& m)
|
||||
{
|
||||
this->value[0] = col_type(m[0]);
|
||||
this->value[1] = col_type(m[1]);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR_CXX14 mat<2, 3, T, Q>::mat(mat<2, 4, T, Q> const& m)
|
||||
{
|
||||
this->value[0] = col_type(m[0]);
|
||||
this->value[1] = col_type(m[1]);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR_CXX14 mat<2, 3, T, Q>::mat(mat<3, 2, T, Q> const& m)
|
||||
{
|
||||
this->value[0] = col_type(m[0], 0);
|
||||
this->value[1] = col_type(m[1], 0);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR_CXX14 mat<2, 3, T, Q>::mat(mat<3, 4, T, Q> const& m)
|
||||
{
|
||||
this->value[0] = col_type(m[0]);
|
||||
this->value[1] = col_type(m[1]);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR_CXX14 mat<2, 3, T, Q>::mat(mat<4, 2, T, Q> const& m)
|
||||
{
|
||||
this->value[0] = col_type(m[0], 0);
|
||||
this->value[1] = col_type(m[1], 0);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR_CXX14 mat<2, 3, T, Q>::mat(mat<4, 3, T, Q> const& m)
|
||||
{
|
||||
this->value[0] = m[0];
|
||||
this->value[1] = m[1];
|
||||
}
|
||||
|
||||
// -- Accesses --
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER typename mat<2, 3, T, Q>::col_type & mat<2, 3, T, Q>::operator[](typename mat<2, 3, T, Q>::length_type i)
|
||||
{
|
||||
assert(i < this->length());
|
||||
return this->value[i];
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER typename mat<2, 3, T, Q>::col_type const& mat<2, 3, T, Q>::operator[](typename mat<2, 3, T, Q>::length_type i) const
|
||||
{
|
||||
assert(i < this->length());
|
||||
return this->value[i];
|
||||
}
|
||||
|
||||
// -- Unary updatable operators --
|
||||
|
||||
# if !GLM_HAS_DEFAULTED_FUNCTIONS
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CXX14 mat<2, 3, T, Q>& mat<2, 3, T, Q>::operator=(mat<2, 3, T, Q> const& m)
|
||||
{
|
||||
this->value[0] = m[0];
|
||||
this->value[1] = m[1];
|
||||
return *this;
|
||||
}
|
||||
# endif//!GLM_HAS_DEFAULTED_FUNCTIONS
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
template<typename U>
|
||||
GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CXX14 mat<2, 3, T, Q>& mat<2, 3, T, Q>::operator=(mat<2, 3, U, Q> const& m)
|
||||
{
|
||||
this->value[0] = m[0];
|
||||
this->value[1] = m[1];
|
||||
return *this;
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
template<typename U>
|
||||
GLM_FUNC_QUALIFIER mat<2, 3, T, Q> & mat<2, 3, T, Q>::operator+=(U s)
|
||||
{
|
||||
this->value[0] += s;
|
||||
this->value[1] += s;
|
||||
return *this;
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
template<typename U>
|
||||
GLM_FUNC_QUALIFIER mat<2, 3, T, Q>& mat<2, 3, T, Q>::operator+=(mat<2, 3, U, Q> const& m)
|
||||
{
|
||||
this->value[0] += m[0];
|
||||
this->value[1] += m[1];
|
||||
return *this;
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
template<typename U>
|
||||
GLM_FUNC_QUALIFIER mat<2, 3, T, Q>& mat<2, 3, T, Q>::operator-=(U s)
|
||||
{
|
||||
this->value[0] -= s;
|
||||
this->value[1] -= s;
|
||||
return *this;
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
template<typename U>
|
||||
GLM_FUNC_QUALIFIER mat<2, 3, T, Q>& mat<2, 3, T, Q>::operator-=(mat<2, 3, U, Q> const& m)
|
||||
{
|
||||
this->value[0] -= m[0];
|
||||
this->value[1] -= m[1];
|
||||
return *this;
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
template<typename U>
|
||||
GLM_FUNC_QUALIFIER mat<2, 3, T, Q>& mat<2, 3, T, Q>::operator*=(U s)
|
||||
{
|
||||
this->value[0] *= s;
|
||||
this->value[1] *= s;
|
||||
return *this;
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
template<typename U>
|
||||
GLM_FUNC_QUALIFIER mat<2, 3, T, Q> & mat<2, 3, T, Q>::operator/=(U s)
|
||||
{
|
||||
this->value[0] /= s;
|
||||
this->value[1] /= s;
|
||||
return *this;
|
||||
}
|
||||
|
||||
// -- Increment and decrement operators --
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER mat<2, 3, T, Q> & mat<2, 3, T, Q>::operator++()
|
||||
{
|
||||
++this->value[0];
|
||||
++this->value[1];
|
||||
return *this;
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER mat<2, 3, T, Q> & mat<2, 3, T, Q>::operator--()
|
||||
{
|
||||
--this->value[0];
|
||||
--this->value[1];
|
||||
return *this;
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER mat<2, 3, T, Q> mat<2, 3, T, Q>::operator++(int)
|
||||
{
|
||||
mat<2, 3, T, Q> Result(*this);
|
||||
++*this;
|
||||
return Result;
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER mat<2, 3, T, Q> mat<2, 3, T, Q>::operator--(int)
|
||||
{
|
||||
mat<2, 3, T, Q> Result(*this);
|
||||
--*this;
|
||||
return Result;
|
||||
}
|
||||
|
||||
// -- Unary arithmetic operators --
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER mat<2, 3, T, Q> operator+(mat<2, 3, T, Q> const& m)
|
||||
{
|
||||
return m;
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER mat<2, 3, T, Q> operator-(mat<2, 3, T, Q> const& m)
|
||||
{
|
||||
return mat<2, 3, T, Q>(
|
||||
-m[0],
|
||||
-m[1]);
|
||||
}
|
||||
|
||||
// -- Binary arithmetic operators --
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER mat<2, 3, T, Q> operator+(mat<2, 3, T, Q> const& m, T scalar)
|
||||
{
|
||||
return mat<2, 3, T, Q>(
|
||||
m[0] + scalar,
|
||||
m[1] + scalar);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER mat<2, 3, T, Q> operator+(mat<2, 3, T, Q> const& m1, mat<2, 3, T, Q> const& m2)
|
||||
{
|
||||
return mat<2, 3, T, Q>(
|
||||
m1[0] + m2[0],
|
||||
m1[1] + m2[1]);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER mat<2, 3, T, Q> operator-(mat<2, 3, T, Q> const& m, T scalar)
|
||||
{
|
||||
return mat<2, 3, T, Q>(
|
||||
m[0] - scalar,
|
||||
m[1] - scalar);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER mat<2, 3, T, Q> operator-(mat<2, 3, T, Q> const& m1, mat<2, 3, T, Q> const& m2)
|
||||
{
|
||||
return mat<2, 3, T, Q>(
|
||||
m1[0] - m2[0],
|
||||
m1[1] - m2[1]);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER mat<2, 3, T, Q> operator*(mat<2, 3, T, Q> const& m, T scalar)
|
||||
{
|
||||
return mat<2, 3, T, Q>(
|
||||
m[0] * scalar,
|
||||
m[1] * scalar);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER mat<2, 3, T, Q> operator*(T scalar, mat<2, 3, T, Q> const& m)
|
||||
{
|
||||
return mat<2, 3, T, Q>(
|
||||
m[0] * scalar,
|
||||
m[1] * scalar);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER typename mat<2, 3, T, Q>::col_type operator*
|
||||
(
|
||||
mat<2, 3, T, Q> const& m,
|
||||
typename mat<2, 3, T, Q>::row_type const& v)
|
||||
{
|
||||
return typename mat<2, 3, T, Q>::col_type(
|
||||
m[0][0] * v.x + m[1][0] * v.y,
|
||||
m[0][1] * v.x + m[1][1] * v.y,
|
||||
m[0][2] * v.x + m[1][2] * v.y);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER typename mat<2, 3, T, Q>::row_type operator*
|
||||
(
|
||||
typename mat<2, 3, T, Q>::col_type const& v,
|
||||
mat<2, 3, T, Q> const& m)
|
||||
{
|
||||
return typename mat<2, 3, T, Q>::row_type(
|
||||
v.x * m[0][0] + v.y * m[0][1] + v.z * m[0][2],
|
||||
v.x * m[1][0] + v.y * m[1][1] + v.z * m[1][2]);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER mat<2, 3, T, Q> operator*(mat<2, 3, T, Q> const& m1, mat<2, 2, T, Q> const& m2)
|
||||
{
|
||||
return mat<2, 3, T, Q>(
|
||||
m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1],
|
||||
m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1],
|
||||
m1[0][2] * m2[0][0] + m1[1][2] * m2[0][1],
|
||||
m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1],
|
||||
m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1],
|
||||
m1[0][2] * m2[1][0] + m1[1][2] * m2[1][1]);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER mat<3, 3, T, Q> operator*(mat<2, 3, T, Q> const& m1, mat<3, 2, T, Q> const& m2)
|
||||
{
|
||||
T SrcA00 = m1[0][0];
|
||||
T SrcA01 = m1[0][1];
|
||||
T SrcA02 = m1[0][2];
|
||||
T SrcA10 = m1[1][0];
|
||||
T SrcA11 = m1[1][1];
|
||||
T SrcA12 = m1[1][2];
|
||||
|
||||
T SrcB00 = m2[0][0];
|
||||
T SrcB01 = m2[0][1];
|
||||
T SrcB10 = m2[1][0];
|
||||
T SrcB11 = m2[1][1];
|
||||
T SrcB20 = m2[2][0];
|
||||
T SrcB21 = m2[2][1];
|
||||
|
||||
mat<3, 3, T, Q> Result;
|
||||
Result[0][0] = SrcA00 * SrcB00 + SrcA10 * SrcB01;
|
||||
Result[0][1] = SrcA01 * SrcB00 + SrcA11 * SrcB01;
|
||||
Result[0][2] = SrcA02 * SrcB00 + SrcA12 * SrcB01;
|
||||
Result[1][0] = SrcA00 * SrcB10 + SrcA10 * SrcB11;
|
||||
Result[1][1] = SrcA01 * SrcB10 + SrcA11 * SrcB11;
|
||||
Result[1][2] = SrcA02 * SrcB10 + SrcA12 * SrcB11;
|
||||
Result[2][0] = SrcA00 * SrcB20 + SrcA10 * SrcB21;
|
||||
Result[2][1] = SrcA01 * SrcB20 + SrcA11 * SrcB21;
|
||||
Result[2][2] = SrcA02 * SrcB20 + SrcA12 * SrcB21;
|
||||
return Result;
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER mat<4, 3, T, Q> operator*(mat<2, 3, T, Q> const& m1, mat<4, 2, T, Q> const& m2)
|
||||
{
|
||||
return mat<4, 3, T, Q>(
|
||||
m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1],
|
||||
m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1],
|
||||
m1[0][2] * m2[0][0] + m1[1][2] * m2[0][1],
|
||||
m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1],
|
||||
m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1],
|
||||
m1[0][2] * m2[1][0] + m1[1][2] * m2[1][1],
|
||||
m1[0][0] * m2[2][0] + m1[1][0] * m2[2][1],
|
||||
m1[0][1] * m2[2][0] + m1[1][1] * m2[2][1],
|
||||
m1[0][2] * m2[2][0] + m1[1][2] * m2[2][1],
|
||||
m1[0][0] * m2[3][0] + m1[1][0] * m2[3][1],
|
||||
m1[0][1] * m2[3][0] + m1[1][1] * m2[3][1],
|
||||
m1[0][2] * m2[3][0] + m1[1][2] * m2[3][1]);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER mat<2, 3, T, Q> operator/(mat<2, 3, T, Q> const& m, T scalar)
|
||||
{
|
||||
return mat<2, 3, T, Q>(
|
||||
m[0] / scalar,
|
||||
m[1] / scalar);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER mat<2, 3, T, Q> operator/(T scalar, mat<2, 3, T, Q> const& m)
|
||||
{
|
||||
return mat<2, 3, T, Q>(
|
||||
scalar / m[0],
|
||||
scalar / m[1]);
|
||||
}
|
||||
|
||||
// -- Boolean operators --
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER bool operator==(mat<2, 3, T, Q> const& m1, mat<2, 3, T, Q> const& m2)
|
||||
{
|
||||
return (m1[0] == m2[0]) && (m1[1] == m2[1]);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER bool operator!=(mat<2, 3, T, Q> const& m1, mat<2, 3, T, Q> const& m2)
|
||||
{
|
||||
return (m1[0] != m2[0]) || (m1[1] != m2[1]);
|
||||
}
|
||||
} //namespace glm
|
||||
166
vendor/glm/detail/type_mat2x4.hpp
vendored
Executable file
166
vendor/glm/detail/type_mat2x4.hpp
vendored
Executable file
@ -0,0 +1,166 @@
|
||||
/// @ref core
|
||||
/// @file glm/detail/type_mat2x4.hpp
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "../fwd.hpp"
|
||||
#include "type_vec2.hpp"
|
||||
#include "type_vec4.hpp"
|
||||
#include "type_mat.hpp"
|
||||
#include <limits>
|
||||
#include <cstddef>
|
||||
|
||||
namespace glm
|
||||
{
|
||||
template<typename T, qualifier Q>
|
||||
struct mat<2, 4, T, Q>
|
||||
{
|
||||
typedef vec<4, T, Q> col_type;
|
||||
typedef vec<2, T, Q> row_type;
|
||||
typedef mat<2, 4, T, Q> type;
|
||||
typedef mat<4, 2, T, Q> transpose_type;
|
||||
typedef T value_type;
|
||||
|
||||
private:
|
||||
col_type value[2];
|
||||
|
||||
public:
|
||||
// -- Accesses --
|
||||
|
||||
typedef length_t length_type;
|
||||
GLM_FUNC_DECL static GLM_CONSTEXPR length_type length() { return 2; }
|
||||
|
||||
GLM_FUNC_DECL col_type & operator[](length_type i);
|
||||
GLM_FUNC_DECL col_type const& operator[](length_type i) const;
|
||||
|
||||
// -- Constructors --
|
||||
|
||||
GLM_FUNC_DECL GLM_CONSTEXPR_CTOR_CXX14 mat() GLM_DEFAULT_CTOR;
|
||||
GLM_FUNC_DECL GLM_CONSTEXPR_CTOR_CXX14 mat(mat<2, 4, T, Q> const& m) GLM_DEFAULT;
|
||||
template<qualifier P>
|
||||
GLM_FUNC_DECL GLM_CONSTEXPR_CTOR_CXX14 mat(mat<2, 4, T, P> const& m);
|
||||
|
||||
GLM_FUNC_DECL explicit GLM_CONSTEXPR_CTOR_CXX14 mat(T scalar);
|
||||
GLM_FUNC_DECL GLM_CONSTEXPR_CTOR_CXX14 mat(
|
||||
T x0, T y0, T z0, T w0,
|
||||
T x1, T y1, T z1, T w1);
|
||||
GLM_FUNC_DECL GLM_CONSTEXPR_CTOR_CXX14 mat(
|
||||
col_type const& v0,
|
||||
col_type const& v1);
|
||||
|
||||
// -- Conversions --
|
||||
|
||||
template<
|
||||
typename X1, typename Y1, typename Z1, typename W1,
|
||||
typename X2, typename Y2, typename Z2, typename W2>
|
||||
GLM_FUNC_DECL GLM_CONSTEXPR_CTOR_CXX14 mat(
|
||||
X1 x1, Y1 y1, Z1 z1, W1 w1,
|
||||
X2 x2, Y2 y2, Z2 z2, W2 w2);
|
||||
|
||||
template<typename U, typename V>
|
||||
GLM_FUNC_DECL GLM_CONSTEXPR_CTOR_CXX14 mat(
|
||||
vec<4, U, Q> const& v1,
|
||||
vec<4, V, Q> const& v2);
|
||||
|
||||
// -- Matrix conversions --
|
||||
|
||||
template<typename U, qualifier P>
|
||||
GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR_CTOR_CXX14 mat(mat<2, 4, U, P> const& m);
|
||||
|
||||
GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR_CTOR_CXX14 mat(mat<2, 2, T, Q> const& x);
|
||||
GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR_CTOR_CXX14 mat(mat<3, 3, T, Q> const& x);
|
||||
GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR_CTOR_CXX14 mat(mat<4, 4, T, Q> const& x);
|
||||
GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR_CTOR_CXX14 mat(mat<2, 3, T, Q> const& x);
|
||||
GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR_CTOR_CXX14 mat(mat<3, 2, T, Q> const& x);
|
||||
GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR_CTOR_CXX14 mat(mat<3, 4, T, Q> const& x);
|
||||
GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR_CTOR_CXX14 mat(mat<4, 2, T, Q> const& x);
|
||||
GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR_CTOR_CXX14 mat(mat<4, 3, T, Q> const& x);
|
||||
|
||||
// -- Unary arithmetic operators --
|
||||
|
||||
GLM_FUNC_DECL GLM_CONSTEXPR_CXX14 mat<2, 4, T, Q> & operator=(mat<2, 4, T, Q> const& m) GLM_DEFAULT;
|
||||
|
||||
template<typename U>
|
||||
GLM_FUNC_DECL GLM_CONSTEXPR_CXX14 mat<2, 4, T, Q> & operator=(mat<2, 4, U, Q> const& m);
|
||||
template<typename U>
|
||||
GLM_FUNC_DECL mat<2, 4, T, Q> & operator+=(U s);
|
||||
template<typename U>
|
||||
GLM_FUNC_DECL mat<2, 4, T, Q> & operator+=(mat<2, 4, U, Q> const& m);
|
||||
template<typename U>
|
||||
GLM_FUNC_DECL mat<2, 4, T, Q> & operator-=(U s);
|
||||
template<typename U>
|
||||
GLM_FUNC_DECL mat<2, 4, T, Q> & operator-=(mat<2, 4, U, Q> const& m);
|
||||
template<typename U>
|
||||
GLM_FUNC_DECL mat<2, 4, T, Q> & operator*=(U s);
|
||||
template<typename U>
|
||||
GLM_FUNC_DECL mat<2, 4, T, Q> & operator/=(U s);
|
||||
|
||||
// -- Increment and decrement operators --
|
||||
|
||||
GLM_FUNC_DECL mat<2, 4, T, Q> & operator++ ();
|
||||
GLM_FUNC_DECL mat<2, 4, T, Q> & operator-- ();
|
||||
GLM_FUNC_DECL mat<2, 4, T, Q> operator++(int);
|
||||
GLM_FUNC_DECL mat<2, 4, T, Q> operator--(int);
|
||||
};
|
||||
|
||||
// -- Unary operators --
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL mat<2, 4, T, Q> operator+(mat<2, 4, T, Q> const& m);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL mat<2, 4, T, Q> operator-(mat<2, 4, T, Q> const& m);
|
||||
|
||||
// -- Binary operators --
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL mat<2, 4, T, Q> operator+(mat<2, 4, T, Q> const& m, T scalar);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL mat<2, 4, T, Q> operator+(mat<2, 4, T, Q> const& m1, mat<2, 4, T, Q> const& m2);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL mat<2, 4, T, Q> operator-(mat<2, 4, T, Q> const& m, T scalar);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL mat<2, 4, T, Q> operator-(mat<2, 4, T, Q> const& m1, mat<2, 4, T, Q> const& m2);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL mat<2, 4, T, Q> operator*(mat<2, 4, T, Q> const& m, T scalar);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL mat<2, 4, T, Q> operator*(T scalar, mat<2, 4, T, Q> const& m);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL typename mat<2, 4, T, Q>::col_type operator*(mat<2, 4, T, Q> const& m, typename mat<2, 4, T, Q>::row_type const& v);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL typename mat<2, 4, T, Q>::row_type operator*(typename mat<2, 4, T, Q>::col_type const& v, mat<2, 4, T, Q> const& m);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL mat<4, 4, T, Q> operator*(mat<2, 4, T, Q> const& m1, mat<4, 2, T, Q> const& m2);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL mat<2, 4, T, Q> operator*(mat<2, 4, T, Q> const& m1, mat<2, 2, T, Q> const& m2);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL mat<3, 4, T, Q> operator*(mat<2, 4, T, Q> const& m1, mat<3, 2, T, Q> const& m2);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL mat<2, 4, T, Q> operator/(mat<2, 4, T, Q> const& m, T scalar);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL mat<2, 4, T, Q> operator/(T scalar, mat<2, 4, T, Q> const& m);
|
||||
|
||||
// -- Boolean operators --
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL bool operator==(mat<2, 4, T, Q> const& m1, mat<2, 4, T, Q> const& m2);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL bool operator!=(mat<2, 4, T, Q> const& m1, mat<2, 4, T, Q> const& m2);
|
||||
}//namespace glm
|
||||
|
||||
#ifndef GLM_EXTERNAL_TEMPLATE
|
||||
#include "type_mat2x4.inl"
|
||||
#endif
|
||||
463
vendor/glm/detail/type_mat2x4.inl
vendored
Executable file
463
vendor/glm/detail/type_mat2x4.inl
vendored
Executable file
@ -0,0 +1,463 @@
|
||||
/// @ref core
|
||||
/// @file glm/detail/type_mat2x4.inl
|
||||
|
||||
namespace glm
|
||||
{
|
||||
// -- Constructors --
|
||||
|
||||
# if !GLM_HAS_DEFAULTED_FUNCTIONS || defined(GLM_FORCE_CTOR_INIT)
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR_CXX14 mat<2, 4, T, Q>::mat()
|
||||
{
|
||||
# ifdef GLM_FORCE_CTOR_INIT
|
||||
this->value[0] = col_type(1, 0, 0, 0);
|
||||
this->value[1] = col_type(0, 1, 0, 0);
|
||||
# endif
|
||||
}
|
||||
# endif
|
||||
|
||||
# if !GLM_HAS_DEFAULTED_FUNCTIONS
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR_CXX14 mat<2, 4, T, Q>::mat(mat<2, 4, T, Q> const& m)
|
||||
{
|
||||
this->value[0] = m.value[0];
|
||||
this->value[1] = m.value[1];
|
||||
}
|
||||
# endif//!GLM_HAS_DEFAULTED_FUNCTIONS
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
template<qualifier P>
|
||||
GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR_CXX14 mat<2, 4, T, Q>::mat(mat<2, 4, T, P> const& m)
|
||||
{
|
||||
this->value[0] = m.value[0];
|
||||
this->value[1] = m.value[1];
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR_CXX14 mat<2, 4, T, Q>::mat(T scalar)
|
||||
{
|
||||
value_type const Zero(0);
|
||||
this->value[0] = col_type(scalar, Zero, Zero, Zero);
|
||||
this->value[1] = col_type(Zero, scalar, Zero, Zero);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR_CXX14 mat<2, 4, T, Q>::mat
|
||||
(
|
||||
T x0, T y0, T z0, T w0,
|
||||
T x1, T y1, T z1, T w1
|
||||
)
|
||||
{
|
||||
this->value[0] = col_type(x0, y0, z0, w0);
|
||||
this->value[1] = col_type(x1, y1, z1, w1);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR_CXX14 mat<2, 4, T, Q>::mat(col_type const& v0, col_type const& v1)
|
||||
{
|
||||
this->value[0] = v0;
|
||||
this->value[1] = v1;
|
||||
}
|
||||
|
||||
// -- Conversion constructors --
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
template<
|
||||
typename X1, typename Y1, typename Z1, typename W1,
|
||||
typename X2, typename Y2, typename Z2, typename W2>
|
||||
GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR_CXX14 mat<2, 4, T, Q>::mat
|
||||
(
|
||||
X1 x1, Y1 y1, Z1 z1, W1 w1,
|
||||
X2 x2, Y2 y2, Z2 z2, W2 w2
|
||||
)
|
||||
{
|
||||
this->value[0] = col_type(static_cast<T>(x1), value_type(y1), value_type(z1), value_type(w1));
|
||||
this->value[1] = col_type(static_cast<T>(x2), value_type(y2), value_type(z2), value_type(w2));
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
template<typename V1, typename V2>
|
||||
GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR_CXX14 mat<2, 4, T, Q>::mat(vec<4, V1, Q> const& v1, vec<4, V2, Q> const& v2)
|
||||
{
|
||||
this->value[0] = col_type(v1);
|
||||
this->value[1] = col_type(v2);
|
||||
}
|
||||
|
||||
// -- Matrix conversions --
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
template<typename U, qualifier P>
|
||||
GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR_CXX14 mat<2, 4, T, Q>::mat(mat<2, 4, U, P> const& m)
|
||||
{
|
||||
this->value[0] = col_type(m[0]);
|
||||
this->value[1] = col_type(m[1]);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR_CXX14 mat<2, 4, T, Q>::mat(mat<2, 2, T, Q> const& m)
|
||||
{
|
||||
this->value[0] = col_type(m[0], 0, 0);
|
||||
this->value[1] = col_type(m[1], 0, 0);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR_CXX14 mat<2, 4, T, Q>::mat(mat<3, 3, T, Q> const& m)
|
||||
{
|
||||
this->value[0] = col_type(m[0], 0);
|
||||
this->value[1] = col_type(m[1], 0);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR_CXX14 mat<2, 4, T, Q>::mat(mat<4, 4, T, Q> const& m)
|
||||
{
|
||||
this->value[0] = col_type(m[0]);
|
||||
this->value[1] = col_type(m[1]);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR_CXX14 mat<2, 4, T, Q>::mat(mat<2, 3, T, Q> const& m)
|
||||
{
|
||||
this->value[0] = col_type(m[0], 0);
|
||||
this->value[1] = col_type(m[1], 0);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR_CXX14 mat<2, 4, T, Q>::mat(mat<3, 2, T, Q> const& m)
|
||||
{
|
||||
this->value[0] = col_type(m[0], 0, 0);
|
||||
this->value[1] = col_type(m[1], 0, 0);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR_CXX14 mat<2, 4, T, Q>::mat(mat<3, 4, T, Q> const& m)
|
||||
{
|
||||
this->value[0] = m[0];
|
||||
this->value[1] = m[1];
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR_CXX14 mat<2, 4, T, Q>::mat(mat<4, 2, T, Q> const& m)
|
||||
{
|
||||
this->value[0] = col_type(m[0], 0, 0);
|
||||
this->value[1] = col_type(m[1], 0, 0);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR_CXX14 mat<2, 4, T, Q>::mat(mat<4, 3, T, Q> const& m)
|
||||
{
|
||||
this->value[0] = col_type(m[0], 0);
|
||||
this->value[1] = col_type(m[1], 0);
|
||||
}
|
||||
|
||||
// -- Accesses --
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER typename mat<2, 4, T, Q>::col_type & mat<2, 4, T, Q>::operator[](typename mat<2, 4, T, Q>::length_type i)
|
||||
{
|
||||
assert(i < this->length());
|
||||
return this->value[i];
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER typename mat<2, 4, T, Q>::col_type const& mat<2, 4, T, Q>::operator[](typename mat<2, 4, T, Q>::length_type i) const
|
||||
{
|
||||
assert(i < this->length());
|
||||
return this->value[i];
|
||||
}
|
||||
|
||||
// -- Unary updatable operators --
|
||||
|
||||
# if !GLM_HAS_DEFAULTED_FUNCTIONS
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CXX14 mat<2, 4, T, Q>& mat<2, 4, T, Q>::operator=(mat<2, 4, T, Q> const& m)
|
||||
{
|
||||
this->value[0] = m[0];
|
||||
this->value[1] = m[1];
|
||||
return *this;
|
||||
}
|
||||
# endif//!GLM_HAS_DEFAULTED_FUNCTIONS
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
template<typename U>
|
||||
GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CXX14 mat<2, 4, T, Q>& mat<2, 4, T, Q>::operator=(mat<2, 4, U, Q> const& m)
|
||||
{
|
||||
this->value[0] = m[0];
|
||||
this->value[1] = m[1];
|
||||
return *this;
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
template<typename U>
|
||||
GLM_FUNC_QUALIFIER mat<2, 4, T, Q>& mat<2, 4, T, Q>::operator+=(U s)
|
||||
{
|
||||
this->value[0] += s;
|
||||
this->value[1] += s;
|
||||
return *this;
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
template<typename U>
|
||||
GLM_FUNC_QUALIFIER mat<2, 4, T, Q>& mat<2, 4, T, Q>::operator+=(mat<2, 4, U, Q> const& m)
|
||||
{
|
||||
this->value[0] += m[0];
|
||||
this->value[1] += m[1];
|
||||
return *this;
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
template<typename U>
|
||||
GLM_FUNC_QUALIFIER mat<2, 4, T, Q>& mat<2, 4, T, Q>::operator-=(U s)
|
||||
{
|
||||
this->value[0] -= s;
|
||||
this->value[1] -= s;
|
||||
return *this;
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
template<typename U>
|
||||
GLM_FUNC_QUALIFIER mat<2, 4, T, Q>& mat<2, 4, T, Q>::operator-=(mat<2, 4, U, Q> const& m)
|
||||
{
|
||||
this->value[0] -= m[0];
|
||||
this->value[1] -= m[1];
|
||||
return *this;
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
template<typename U>
|
||||
GLM_FUNC_QUALIFIER mat<2, 4, T, Q>& mat<2, 4, T, Q>::operator*=(U s)
|
||||
{
|
||||
this->value[0] *= s;
|
||||
this->value[1] *= s;
|
||||
return *this;
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
template<typename U>
|
||||
GLM_FUNC_QUALIFIER mat<2, 4, T, Q> & mat<2, 4, T, Q>::operator/=(U s)
|
||||
{
|
||||
this->value[0] /= s;
|
||||
this->value[1] /= s;
|
||||
return *this;
|
||||
}
|
||||
|
||||
// -- Increment and decrement operators --
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER mat<2, 4, T, Q>& mat<2, 4, T, Q>::operator++()
|
||||
{
|
||||
++this->value[0];
|
||||
++this->value[1];
|
||||
return *this;
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER mat<2, 4, T, Q>& mat<2, 4, T, Q>::operator--()
|
||||
{
|
||||
--this->value[0];
|
||||
--this->value[1];
|
||||
return *this;
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER mat<2, 4, T, Q> mat<2, 4, T, Q>::operator++(int)
|
||||
{
|
||||
mat<2, 4, T, Q> Result(*this);
|
||||
++*this;
|
||||
return Result;
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER mat<2, 4, T, Q> mat<2, 4, T, Q>::operator--(int)
|
||||
{
|
||||
mat<2, 4, T, Q> Result(*this);
|
||||
--*this;
|
||||
return Result;
|
||||
}
|
||||
|
||||
// -- Unary arithmetic operators --
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER mat<2, 4, T, Q> operator+(mat<2, 4, T, Q> const& m)
|
||||
{
|
||||
return m;
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER mat<2, 4, T, Q> operator-(mat<2, 4, T, Q> const& m)
|
||||
{
|
||||
return mat<2, 4, T, Q>(
|
||||
-m[0],
|
||||
-m[1]);
|
||||
}
|
||||
|
||||
// -- Binary arithmetic operators --
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER mat<2, 4, T, Q> operator+(mat<2, 4, T, Q> const& m, T scalar)
|
||||
{
|
||||
return mat<2, 4, T, Q>(
|
||||
m[0] + scalar,
|
||||
m[1] + scalar);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER mat<2, 4, T, Q> operator+(mat<2, 4, T, Q> const& m1, mat<2, 4, T, Q> const& m2)
|
||||
{
|
||||
return mat<2, 4, T, Q>(
|
||||
m1[0] + m2[0],
|
||||
m1[1] + m2[1]);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER mat<2, 4, T, Q> operator-(mat<2, 4, T, Q> const& m, T scalar)
|
||||
{
|
||||
return mat<2, 4, T, Q>(
|
||||
m[0] - scalar,
|
||||
m[1] - scalar);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER mat<2, 4, T, Q> operator-(mat<2, 4, T, Q> const& m1, mat<2, 4, T, Q> const& m2)
|
||||
{
|
||||
return mat<2, 4, T, Q>(
|
||||
m1[0] - m2[0],
|
||||
m1[1] - m2[1]);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER mat<2, 4, T, Q> operator*(mat<2, 4, T, Q> const& m, T scalar)
|
||||
{
|
||||
return mat<2, 4, T, Q>(
|
||||
m[0] * scalar,
|
||||
m[1] * scalar);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER mat<2, 4, T, Q> operator*(T scalar, mat<2, 4, T, Q> const& m)
|
||||
{
|
||||
return mat<2, 4, T, Q>(
|
||||
m[0] * scalar,
|
||||
m[1] * scalar);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER typename mat<2, 4, T, Q>::col_type operator*(mat<2, 4, T, Q> const& m, typename mat<2, 4, T, Q>::row_type const& v)
|
||||
{
|
||||
return typename mat<2, 4, T, Q>::col_type(
|
||||
m[0][0] * v.x + m[1][0] * v.y,
|
||||
m[0][1] * v.x + m[1][1] * v.y,
|
||||
m[0][2] * v.x + m[1][2] * v.y,
|
||||
m[0][3] * v.x + m[1][3] * v.y);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER typename mat<2, 4, T, Q>::row_type operator*(typename mat<2, 4, T, Q>::col_type const& v, mat<2, 4, T, Q> const& m)
|
||||
{
|
||||
return typename mat<2, 4, T, Q>::row_type(
|
||||
v.x * m[0][0] + v.y * m[0][1] + v.z * m[0][2] + v.w * m[0][3],
|
||||
v.x * m[1][0] + v.y * m[1][1] + v.z * m[1][2] + v.w * m[1][3]);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER mat<4, 4, T, Q> operator*(mat<2, 4, T, Q> const& m1, mat<4, 2, T, Q> const& m2)
|
||||
{
|
||||
T SrcA00 = m1[0][0];
|
||||
T SrcA01 = m1[0][1];
|
||||
T SrcA02 = m1[0][2];
|
||||
T SrcA03 = m1[0][3];
|
||||
T SrcA10 = m1[1][0];
|
||||
T SrcA11 = m1[1][1];
|
||||
T SrcA12 = m1[1][2];
|
||||
T SrcA13 = m1[1][3];
|
||||
|
||||
T SrcB00 = m2[0][0];
|
||||
T SrcB01 = m2[0][1];
|
||||
T SrcB10 = m2[1][0];
|
||||
T SrcB11 = m2[1][1];
|
||||
T SrcB20 = m2[2][0];
|
||||
T SrcB21 = m2[2][1];
|
||||
T SrcB30 = m2[3][0];
|
||||
T SrcB31 = m2[3][1];
|
||||
|
||||
mat<4, 4, T, Q> Result;
|
||||
Result[0][0] = SrcA00 * SrcB00 + SrcA10 * SrcB01;
|
||||
Result[0][1] = SrcA01 * SrcB00 + SrcA11 * SrcB01;
|
||||
Result[0][2] = SrcA02 * SrcB00 + SrcA12 * SrcB01;
|
||||
Result[0][3] = SrcA03 * SrcB00 + SrcA13 * SrcB01;
|
||||
Result[1][0] = SrcA00 * SrcB10 + SrcA10 * SrcB11;
|
||||
Result[1][1] = SrcA01 * SrcB10 + SrcA11 * SrcB11;
|
||||
Result[1][2] = SrcA02 * SrcB10 + SrcA12 * SrcB11;
|
||||
Result[1][3] = SrcA03 * SrcB10 + SrcA13 * SrcB11;
|
||||
Result[2][0] = SrcA00 * SrcB20 + SrcA10 * SrcB21;
|
||||
Result[2][1] = SrcA01 * SrcB20 + SrcA11 * SrcB21;
|
||||
Result[2][2] = SrcA02 * SrcB20 + SrcA12 * SrcB21;
|
||||
Result[2][3] = SrcA03 * SrcB20 + SrcA13 * SrcB21;
|
||||
Result[3][0] = SrcA00 * SrcB30 + SrcA10 * SrcB31;
|
||||
Result[3][1] = SrcA01 * SrcB30 + SrcA11 * SrcB31;
|
||||
Result[3][2] = SrcA02 * SrcB30 + SrcA12 * SrcB31;
|
||||
Result[3][3] = SrcA03 * SrcB30 + SrcA13 * SrcB31;
|
||||
return Result;
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER mat<2, 4, T, Q> operator*(mat<2, 4, T, Q> const& m1, mat<2, 2, T, Q> const& m2)
|
||||
{
|
||||
return mat<2, 4, T, Q>(
|
||||
m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1],
|
||||
m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1],
|
||||
m1[0][2] * m2[0][0] + m1[1][2] * m2[0][1],
|
||||
m1[0][3] * m2[0][0] + m1[1][3] * m2[0][1],
|
||||
m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1],
|
||||
m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1],
|
||||
m1[0][2] * m2[1][0] + m1[1][2] * m2[1][1],
|
||||
m1[0][3] * m2[1][0] + m1[1][3] * m2[1][1]);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER mat<3, 4, T, Q> operator*(mat<2, 4, T, Q> const& m1, mat<3, 2, T, Q> const& m2)
|
||||
{
|
||||
return mat<3, 4, T, Q>(
|
||||
m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1],
|
||||
m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1],
|
||||
m1[0][2] * m2[0][0] + m1[1][2] * m2[0][1],
|
||||
m1[0][3] * m2[0][0] + m1[1][3] * m2[0][1],
|
||||
m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1],
|
||||
m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1],
|
||||
m1[0][2] * m2[1][0] + m1[1][2] * m2[1][1],
|
||||
m1[0][3] * m2[1][0] + m1[1][3] * m2[1][1],
|
||||
m1[0][0] * m2[2][0] + m1[1][0] * m2[2][1],
|
||||
m1[0][1] * m2[2][0] + m1[1][1] * m2[2][1],
|
||||
m1[0][2] * m2[2][0] + m1[1][2] * m2[2][1],
|
||||
m1[0][3] * m2[2][0] + m1[1][3] * m2[2][1]);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER mat<2, 4, T, Q> operator/(mat<2, 4, T, Q> const& m, T scalar)
|
||||
{
|
||||
return mat<2, 4, T, Q>(
|
||||
m[0] / scalar,
|
||||
m[1] / scalar);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER mat<2, 4, T, Q> operator/(T scalar, mat<2, 4, T, Q> const& m)
|
||||
{
|
||||
return mat<2, 4, T, Q>(
|
||||
scalar / m[0],
|
||||
scalar / m[1]);
|
||||
}
|
||||
|
||||
// -- Boolean operators --
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER bool operator==(mat<2, 4, T, Q> const& m1, mat<2, 4, T, Q> const& m2)
|
||||
{
|
||||
return (m1[0] == m2[0]) && (m1[1] == m2[1]);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER bool operator!=(mat<2, 4, T, Q> const& m1, mat<2, 4, T, Q> const& m2)
|
||||
{
|
||||
return (m1[0] != m2[0]) || (m1[1] != m2[1]);
|
||||
}
|
||||
} //namespace glm
|
||||
172
vendor/glm/detail/type_mat3x2.hpp
vendored
Executable file
172
vendor/glm/detail/type_mat3x2.hpp
vendored
Executable file
@ -0,0 +1,172 @@
|
||||
/// @ref core
|
||||
/// @file glm/detail/type_mat3x2.hpp
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "../fwd.hpp"
|
||||
#include "type_vec2.hpp"
|
||||
#include "type_vec3.hpp"
|
||||
#include "type_mat.hpp"
|
||||
#include <limits>
|
||||
#include <cstddef>
|
||||
|
||||
namespace glm
|
||||
{
|
||||
template<typename T, qualifier Q>
|
||||
struct mat<3, 2, T, Q>
|
||||
{
|
||||
typedef vec<2, T, Q> col_type;
|
||||
typedef vec<3, T, Q> row_type;
|
||||
typedef mat<3, 2, T, Q> type;
|
||||
typedef mat<2, 3, T, Q> transpose_type;
|
||||
typedef T value_type;
|
||||
|
||||
private:
|
||||
col_type value[3];
|
||||
|
||||
public:
|
||||
// -- Accesses --
|
||||
|
||||
typedef length_t length_type;
|
||||
GLM_FUNC_DECL static GLM_CONSTEXPR length_type length() { return 3; }
|
||||
|
||||
GLM_FUNC_DECL col_type & operator[](length_type i);
|
||||
GLM_FUNC_DECL col_type const& operator[](length_type i) const;
|
||||
|
||||
// -- Constructors --
|
||||
|
||||
GLM_FUNC_DECL GLM_CONSTEXPR_CTOR_CXX14 mat() GLM_DEFAULT_CTOR;
|
||||
GLM_FUNC_DECL GLM_CONSTEXPR_CTOR_CXX14 mat(mat<3, 2, T, Q> const& m) GLM_DEFAULT;
|
||||
template<qualifier P>
|
||||
GLM_FUNC_DECL GLM_CONSTEXPR_CTOR_CXX14 mat(mat<3, 2, T, P> const& m);
|
||||
|
||||
GLM_FUNC_DECL explicit GLM_CONSTEXPR_CTOR_CXX14 mat(T scalar);
|
||||
GLM_FUNC_DECL GLM_CONSTEXPR_CTOR_CXX14 mat(
|
||||
T x0, T y0,
|
||||
T x1, T y1,
|
||||
T x2, T y2);
|
||||
GLM_FUNC_DECL GLM_CONSTEXPR_CTOR_CXX14 mat(
|
||||
col_type const& v0,
|
||||
col_type const& v1,
|
||||
col_type const& v2);
|
||||
|
||||
// -- Conversions --
|
||||
|
||||
template<
|
||||
typename X1, typename Y1,
|
||||
typename X2, typename Y2,
|
||||
typename X3, typename Y3>
|
||||
GLM_FUNC_DECL GLM_CONSTEXPR_CTOR_CXX14 mat(
|
||||
X1 x1, Y1 y1,
|
||||
X2 x2, Y2 y2,
|
||||
X3 x3, Y3 y3);
|
||||
|
||||
template<typename V1, typename V2, typename V3>
|
||||
GLM_FUNC_DECL GLM_CONSTEXPR_CTOR_CXX14 mat(
|
||||
vec<2, V1, Q> const& v1,
|
||||
vec<2, V2, Q> const& v2,
|
||||
vec<2, V3, Q> const& v3);
|
||||
|
||||
// -- Matrix conversions --
|
||||
|
||||
template<typename U, qualifier P>
|
||||
GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR_CTOR_CXX14 mat(mat<3, 2, U, P> const& m);
|
||||
|
||||
GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR_CTOR_CXX14 mat(mat<2, 2, T, Q> const& x);
|
||||
GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR_CTOR_CXX14 mat(mat<3, 3, T, Q> const& x);
|
||||
GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR_CTOR_CXX14 mat(mat<4, 4, T, Q> const& x);
|
||||
GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR_CTOR_CXX14 mat(mat<2, 3, T, Q> const& x);
|
||||
GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR_CTOR_CXX14 mat(mat<2, 4, T, Q> const& x);
|
||||
GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR_CTOR_CXX14 mat(mat<3, 4, T, Q> const& x);
|
||||
GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR_CTOR_CXX14 mat(mat<4, 2, T, Q> const& x);
|
||||
GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR_CTOR_CXX14 mat(mat<4, 3, T, Q> const& x);
|
||||
|
||||
// -- Unary arithmetic operators --
|
||||
|
||||
GLM_FUNC_DECL GLM_CONSTEXPR_CXX14 mat<3, 2, T, Q> & operator=(mat<3, 2, T, Q> const& m) GLM_DEFAULT;
|
||||
|
||||
template<typename U>
|
||||
GLM_FUNC_DECL GLM_CONSTEXPR_CXX14 mat<3, 2, T, Q> & operator=(mat<3, 2, U, Q> const& m);
|
||||
template<typename U>
|
||||
GLM_FUNC_DECL mat<3, 2, T, Q> & operator+=(U s);
|
||||
template<typename U>
|
||||
GLM_FUNC_DECL mat<3, 2, T, Q> & operator+=(mat<3, 2, U, Q> const& m);
|
||||
template<typename U>
|
||||
GLM_FUNC_DECL mat<3, 2, T, Q> & operator-=(U s);
|
||||
template<typename U>
|
||||
GLM_FUNC_DECL mat<3, 2, T, Q> & operator-=(mat<3, 2, U, Q> const& m);
|
||||
template<typename U>
|
||||
GLM_FUNC_DECL mat<3, 2, T, Q> & operator*=(U s);
|
||||
template<typename U>
|
||||
GLM_FUNC_DECL mat<3, 2, T, Q> & operator/=(U s);
|
||||
|
||||
// -- Increment and decrement operators --
|
||||
|
||||
GLM_FUNC_DECL mat<3, 2, T, Q> & operator++ ();
|
||||
GLM_FUNC_DECL mat<3, 2, T, Q> & operator-- ();
|
||||
GLM_FUNC_DECL mat<3, 2, T, Q> operator++(int);
|
||||
GLM_FUNC_DECL mat<3, 2, T, Q> operator--(int);
|
||||
};
|
||||
|
||||
// -- Unary operators --
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL mat<3, 2, T, Q> operator+(mat<3, 2, T, Q> const& m);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL mat<3, 2, T, Q> operator-(mat<3, 2, T, Q> const& m);
|
||||
|
||||
// -- Binary operators --
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL mat<3, 2, T, Q> operator+(mat<3, 2, T, Q> const& m, T scalar);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL mat<3, 2, T, Q> operator+(mat<3, 2, T, Q> const& m1, mat<3, 2, T, Q> const& m2);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL mat<3, 2, T, Q> operator-(mat<3, 2, T, Q> const& m, T scalar);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL mat<3, 2, T, Q> operator-(mat<3, 2, T, Q> const& m1, mat<3, 2, T, Q> const& m2);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL mat<3, 2, T, Q> operator*(mat<3, 2, T, Q> const& m, T scalar);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL mat<3, 2, T, Q> operator*(T scalar, mat<3, 2, T, Q> const& m);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL typename mat<3, 2, T, Q>::col_type operator*(mat<3, 2, T, Q> const& m, typename mat<3, 2, T, Q>::row_type const& v);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL typename mat<3, 2, T, Q>::row_type operator*(typename mat<3, 2, T, Q>::col_type const& v, mat<3, 2, T, Q> const& m);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL mat<2, 2, T, Q> operator*(mat<3, 2, T, Q> const& m1, mat<2, 3, T, Q> const& m2);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL mat<3, 2, T, Q> operator*(mat<3, 2, T, Q> const& m1, mat<3, 3, T, Q> const& m2);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL mat<4, 2, T, Q> operator*(mat<3, 2, T, Q> const& m1, mat<4, 3, T, Q> const& m2);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL mat<3, 2, T, Q> operator/(mat<3, 2, T, Q> const& m, T scalar);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL mat<3, 2, T, Q> operator/(T scalar, mat<3, 2, T, Q> const& m);
|
||||
|
||||
// -- Boolean operators --
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL bool operator==(mat<3, 2, T, Q> const& m1, mat<3, 2, T, Q> const& m2);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL bool operator!=(mat<3, 2, T, Q> const& m1, mat<3, 2, T, Q> const& m2);
|
||||
|
||||
}//namespace glm
|
||||
|
||||
#ifndef GLM_EXTERNAL_TEMPLATE
|
||||
#include "type_mat3x2.inl"
|
||||
#endif
|
||||
488
vendor/glm/detail/type_mat3x2.inl
vendored
Executable file
488
vendor/glm/detail/type_mat3x2.inl
vendored
Executable file
@ -0,0 +1,488 @@
|
||||
/// @ref core
|
||||
/// @file glm/detail/type_mat3x2.inl
|
||||
|
||||
namespace glm
|
||||
{
|
||||
// -- Constructors --
|
||||
|
||||
# if !GLM_HAS_DEFAULTED_FUNCTIONS || defined(GLM_FORCE_CTOR_INIT)
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR_CXX14 mat<3, 2, T, Q>::mat()
|
||||
{
|
||||
# ifdef GLM_FORCE_CTOR_INIT
|
||||
this->value[0] = col_type(1, 0);
|
||||
this->value[1] = col_type(0, 1);
|
||||
this->value[2] = col_type(0, 0);
|
||||
# endif
|
||||
}
|
||||
# endif
|
||||
|
||||
# if !GLM_HAS_DEFAULTED_FUNCTIONS
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR_CXX14 mat<3, 2, T, Q>::mat(mat<3, 2, T, Q> const& m)
|
||||
{
|
||||
this->value[0] = m.value[0];
|
||||
this->value[1] = m.value[1];
|
||||
this->value[2] = m.value[2];
|
||||
}
|
||||
# endif//!GLM_HAS_DEFAULTED_FUNCTIONS
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
template<qualifier P>
|
||||
GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR_CXX14 mat<3, 2, T, Q>::mat(mat<3, 2, T, P> const& m)
|
||||
{
|
||||
this->value[0] = m.value[0];
|
||||
this->value[1] = m.value[1];
|
||||
this->value[2] = m.value[2];
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR_CXX14 mat<3, 2, T, Q>::mat(T scalar)
|
||||
{
|
||||
this->value[0] = col_type(scalar, 0);
|
||||
this->value[1] = col_type(0, scalar);
|
||||
this->value[2] = col_type(0, 0);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR_CXX14 mat<3, 2, T, Q>::mat
|
||||
(
|
||||
T x0, T y0,
|
||||
T x1, T y1,
|
||||
T x2, T y2
|
||||
)
|
||||
{
|
||||
this->value[0] = col_type(x0, y0);
|
||||
this->value[1] = col_type(x1, y1);
|
||||
this->value[2] = col_type(x2, y2);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR_CXX14 mat<3, 2, T, Q>::mat
|
||||
(
|
||||
col_type const& v0,
|
||||
col_type const& v1,
|
||||
col_type const& v2
|
||||
)
|
||||
{
|
||||
this->value[0] = v0;
|
||||
this->value[1] = v1;
|
||||
this->value[2] = v2;
|
||||
}
|
||||
|
||||
// -- Conversion constructors --
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
template<
|
||||
typename X1, typename Y1,
|
||||
typename X2, typename Y2,
|
||||
typename X3, typename Y3>
|
||||
GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR_CXX14 mat<3, 2, T, Q>::mat
|
||||
(
|
||||
X1 x1, Y1 y1,
|
||||
X2 x2, Y2 y2,
|
||||
X3 x3, Y3 y3
|
||||
)
|
||||
{
|
||||
this->value[0] = col_type(static_cast<T>(x1), value_type(y1));
|
||||
this->value[1] = col_type(static_cast<T>(x2), value_type(y2));
|
||||
this->value[2] = col_type(static_cast<T>(x3), value_type(y3));
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
template<typename V1, typename V2, typename V3>
|
||||
GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR_CXX14 mat<3, 2, T, Q>::mat
|
||||
(
|
||||
vec<2, V1, Q> const& v1,
|
||||
vec<2, V2, Q> const& v2,
|
||||
vec<2, V3, Q> const& v3
|
||||
)
|
||||
{
|
||||
this->value[0] = col_type(v1);
|
||||
this->value[1] = col_type(v2);
|
||||
this->value[2] = col_type(v3);
|
||||
}
|
||||
|
||||
// -- Matrix conversions --
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
template<typename U, qualifier P>
|
||||
GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR_CXX14 mat<3, 2, T, Q>::mat(mat<3, 2, U, P> const& m)
|
||||
{
|
||||
this->value[0] = col_type(m[0]);
|
||||
this->value[1] = col_type(m[1]);
|
||||
this->value[2] = col_type(m[2]);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR_CXX14 mat<3, 2, T, Q>::mat(mat<2, 2, T, Q> const& m)
|
||||
{
|
||||
this->value[0] = m[0];
|
||||
this->value[1] = m[1];
|
||||
this->value[2] = col_type(0);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR_CXX14 mat<3, 2, T, Q>::mat(mat<3, 3, T, Q> const& m)
|
||||
{
|
||||
this->value[0] = col_type(m[0]);
|
||||
this->value[1] = col_type(m[1]);
|
||||
this->value[2] = col_type(m[2]);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR_CXX14 mat<3, 2, T, Q>::mat(mat<4, 4, T, Q> const& m)
|
||||
{
|
||||
this->value[0] = col_type(m[0]);
|
||||
this->value[1] = col_type(m[1]);
|
||||
this->value[2] = col_type(m[2]);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR_CXX14 mat<3, 2, T, Q>::mat(mat<2, 3, T, Q> const& m)
|
||||
{
|
||||
this->value[0] = col_type(m[0]);
|
||||
this->value[1] = col_type(m[1]);
|
||||
this->value[2] = col_type(T(0));
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR_CXX14 mat<3, 2, T, Q>::mat(mat<2, 4, T, Q> const& m)
|
||||
{
|
||||
this->value[0] = col_type(m[0]);
|
||||
this->value[1] = col_type(m[1]);
|
||||
this->value[2] = col_type(T(0));
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR_CXX14 mat<3, 2, T, Q>::mat(mat<3, 4, T, Q> const& m)
|
||||
{
|
||||
this->value[0] = col_type(m[0]);
|
||||
this->value[1] = col_type(m[1]);
|
||||
this->value[2] = col_type(m[2]);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR_CXX14 mat<3, 2, T, Q>::mat(mat<4, 2, T, Q> const& m)
|
||||
{
|
||||
this->value[0] = m[0];
|
||||
this->value[1] = m[1];
|
||||
this->value[2] = m[2];
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR_CXX14 mat<3, 2, T, Q>::mat(mat<4, 3, T, Q> const& m)
|
||||
{
|
||||
this->value[0] = col_type(m[0]);
|
||||
this->value[1] = col_type(m[1]);
|
||||
this->value[2] = col_type(m[2]);
|
||||
}
|
||||
|
||||
// -- Accesses --
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER typename mat<3, 2, T, Q>::col_type & mat<3, 2, T, Q>::operator[](typename mat<3, 2, T, Q>::length_type i)
|
||||
{
|
||||
assert(i < this->length());
|
||||
return this->value[i];
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER typename mat<3, 2, T, Q>::col_type const& mat<3, 2, T, Q>::operator[](typename mat<3, 2, T, Q>::length_type i) const
|
||||
{
|
||||
assert(i < this->length());
|
||||
return this->value[i];
|
||||
}
|
||||
|
||||
// -- Unary updatable operators --
|
||||
|
||||
# if !GLM_HAS_DEFAULTED_FUNCTIONS
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CXX14 mat<3, 2, T, Q>& mat<3, 2, T, Q>::operator=(mat<3, 2, T, Q> const& m)
|
||||
{
|
||||
this->value[0] = m[0];
|
||||
this->value[1] = m[1];
|
||||
this->value[2] = m[2];
|
||||
return *this;
|
||||
}
|
||||
# endif//!GLM_HAS_DEFAULTED_FUNCTIONS
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
template<typename U>
|
||||
GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CXX14 mat<3, 2, T, Q>& mat<3, 2, T, Q>::operator=(mat<3, 2, U, Q> const& m)
|
||||
{
|
||||
this->value[0] = m[0];
|
||||
this->value[1] = m[1];
|
||||
this->value[2] = m[2];
|
||||
return *this;
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
template<typename U>
|
||||
GLM_FUNC_QUALIFIER mat<3, 2, T, Q>& mat<3, 2, T, Q>::operator+=(U s)
|
||||
{
|
||||
this->value[0] += s;
|
||||
this->value[1] += s;
|
||||
this->value[2] += s;
|
||||
return *this;
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
template<typename U>
|
||||
GLM_FUNC_QUALIFIER mat<3, 2, T, Q>& mat<3, 2, T, Q>::operator+=(mat<3, 2, U, Q> const& m)
|
||||
{
|
||||
this->value[0] += m[0];
|
||||
this->value[1] += m[1];
|
||||
this->value[2] += m[2];
|
||||
return *this;
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
template<typename U>
|
||||
GLM_FUNC_QUALIFIER mat<3, 2, T, Q>& mat<3, 2, T, Q>::operator-=(U s)
|
||||
{
|
||||
this->value[0] -= s;
|
||||
this->value[1] -= s;
|
||||
this->value[2] -= s;
|
||||
return *this;
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
template<typename U>
|
||||
GLM_FUNC_QUALIFIER mat<3, 2, T, Q>& mat<3, 2, T, Q>::operator-=(mat<3, 2, U, Q> const& m)
|
||||
{
|
||||
this->value[0] -= m[0];
|
||||
this->value[1] -= m[1];
|
||||
this->value[2] -= m[2];
|
||||
return *this;
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
template<typename U>
|
||||
GLM_FUNC_QUALIFIER mat<3, 2, T, Q>& mat<3, 2, T, Q>::operator*=(U s)
|
||||
{
|
||||
this->value[0] *= s;
|
||||
this->value[1] *= s;
|
||||
this->value[2] *= s;
|
||||
return *this;
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
template<typename U>
|
||||
GLM_FUNC_QUALIFIER mat<3, 2, T, Q> & mat<3, 2, T, Q>::operator/=(U s)
|
||||
{
|
||||
this->value[0] /= s;
|
||||
this->value[1] /= s;
|
||||
this->value[2] /= s;
|
||||
return *this;
|
||||
}
|
||||
|
||||
// -- Increment and decrement operators --
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER mat<3, 2, T, Q>& mat<3, 2, T, Q>::operator++()
|
||||
{
|
||||
++this->value[0];
|
||||
++this->value[1];
|
||||
++this->value[2];
|
||||
return *this;
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER mat<3, 2, T, Q>& mat<3, 2, T, Q>::operator--()
|
||||
{
|
||||
--this->value[0];
|
||||
--this->value[1];
|
||||
--this->value[2];
|
||||
return *this;
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER mat<3, 2, T, Q> mat<3, 2, T, Q>::operator++(int)
|
||||
{
|
||||
mat<3, 2, T, Q> Result(*this);
|
||||
++*this;
|
||||
return Result;
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER mat<3, 2, T, Q> mat<3, 2, T, Q>::operator--(int)
|
||||
{
|
||||
mat<3, 2, T, Q> Result(*this);
|
||||
--*this;
|
||||
return Result;
|
||||
}
|
||||
|
||||
// -- Unary arithmetic operators --
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER mat<3, 2, T, Q> operator+(mat<3, 2, T, Q> const& m)
|
||||
{
|
||||
return m;
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER mat<3, 2, T, Q> operator-(mat<3, 2, T, Q> const& m)
|
||||
{
|
||||
return mat<3, 2, T, Q>(
|
||||
-m[0],
|
||||
-m[1],
|
||||
-m[2]);
|
||||
}
|
||||
|
||||
// -- Binary arithmetic operators --
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER mat<3, 2, T, Q> operator+(mat<3, 2, T, Q> const& m, T scalar)
|
||||
{
|
||||
return mat<3, 2, T, Q>(
|
||||
m[0] + scalar,
|
||||
m[1] + scalar,
|
||||
m[2] + scalar);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER mat<3, 2, T, Q> operator+(mat<3, 2, T, Q> const& m1, mat<3, 2, T, Q> const& m2)
|
||||
{
|
||||
return mat<3, 2, T, Q>(
|
||||
m1[0] + m2[0],
|
||||
m1[1] + m2[1],
|
||||
m1[2] + m2[2]);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER mat<3, 2, T, Q> operator-(mat<3, 2, T, Q> const& m, T scalar)
|
||||
{
|
||||
return mat<3, 2, T, Q>(
|
||||
m[0] - scalar,
|
||||
m[1] - scalar,
|
||||
m[2] - scalar);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER mat<3, 2, T, Q> operator-(mat<3, 2, T, Q> const& m1, mat<3, 2, T, Q> const& m2)
|
||||
{
|
||||
return mat<3, 2, T, Q>(
|
||||
m1[0] - m2[0],
|
||||
m1[1] - m2[1],
|
||||
m1[2] - m2[2]);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER mat<3, 2, T, Q> operator*(mat<3, 2, T, Q> const& m, T scalar)
|
||||
{
|
||||
return mat<3, 2, T, Q>(
|
||||
m[0] * scalar,
|
||||
m[1] * scalar,
|
||||
m[2] * scalar);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER mat<3, 2, T, Q> operator*(T scalar, mat<3, 2, T, Q> const& m)
|
||||
{
|
||||
return mat<3, 2, T, Q>(
|
||||
m[0] * scalar,
|
||||
m[1] * scalar,
|
||||
m[2] * scalar);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER typename mat<3, 2, T, Q>::col_type operator*(mat<3, 2, T, Q> const& m, typename mat<3, 2, T, Q>::row_type const& v)
|
||||
{
|
||||
return typename mat<3, 2, T, Q>::col_type(
|
||||
m[0][0] * v.x + m[1][0] * v.y + m[2][0] * v.z,
|
||||
m[0][1] * v.x + m[1][1] * v.y + m[2][1] * v.z);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER typename mat<3, 2, T, Q>::row_type operator*(typename mat<3, 2, T, Q>::col_type const& v, mat<3, 2, T, Q> const& m)
|
||||
{
|
||||
return typename mat<3, 2, T, Q>::row_type(
|
||||
v.x * m[0][0] + v.y * m[0][1],
|
||||
v.x * m[1][0] + v.y * m[1][1],
|
||||
v.x * m[2][0] + v.y * m[2][1]);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER mat<2, 2, T, Q> operator*(mat<3, 2, T, Q> const& m1, mat<2, 3, T, Q> const& m2)
|
||||
{
|
||||
const T SrcA00 = m1[0][0];
|
||||
const T SrcA01 = m1[0][1];
|
||||
const T SrcA10 = m1[1][0];
|
||||
const T SrcA11 = m1[1][1];
|
||||
const T SrcA20 = m1[2][0];
|
||||
const T SrcA21 = m1[2][1];
|
||||
|
||||
const T SrcB00 = m2[0][0];
|
||||
const T SrcB01 = m2[0][1];
|
||||
const T SrcB02 = m2[0][2];
|
||||
const T SrcB10 = m2[1][0];
|
||||
const T SrcB11 = m2[1][1];
|
||||
const T SrcB12 = m2[1][2];
|
||||
|
||||
mat<2, 2, T, Q> Result;
|
||||
Result[0][0] = SrcA00 * SrcB00 + SrcA10 * SrcB01 + SrcA20 * SrcB02;
|
||||
Result[0][1] = SrcA01 * SrcB00 + SrcA11 * SrcB01 + SrcA21 * SrcB02;
|
||||
Result[1][0] = SrcA00 * SrcB10 + SrcA10 * SrcB11 + SrcA20 * SrcB12;
|
||||
Result[1][1] = SrcA01 * SrcB10 + SrcA11 * SrcB11 + SrcA21 * SrcB12;
|
||||
return Result;
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER mat<3, 2, T, Q> operator*(mat<3, 2, T, Q> const& m1, mat<3, 3, T, Q> const& m2)
|
||||
{
|
||||
return mat<3, 2, T, Q>(
|
||||
m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1] + m1[2][0] * m2[0][2],
|
||||
m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1] + m1[2][1] * m2[0][2],
|
||||
m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1] + m1[2][0] * m2[1][2],
|
||||
m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1] + m1[2][1] * m2[1][2],
|
||||
m1[0][0] * m2[2][0] + m1[1][0] * m2[2][1] + m1[2][0] * m2[2][2],
|
||||
m1[0][1] * m2[2][0] + m1[1][1] * m2[2][1] + m1[2][1] * m2[2][2]);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER mat<4, 2, T, Q> operator*(mat<3, 2, T, Q> const& m1, mat<4, 3, T, Q> const& m2)
|
||||
{
|
||||
return mat<4, 2, T, Q>(
|
||||
m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1] + m1[2][0] * m2[0][2],
|
||||
m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1] + m1[2][1] * m2[0][2],
|
||||
m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1] + m1[2][0] * m2[1][2],
|
||||
m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1] + m1[2][1] * m2[1][2],
|
||||
m1[0][0] * m2[2][0] + m1[1][0] * m2[2][1] + m1[2][0] * m2[2][2],
|
||||
m1[0][1] * m2[2][0] + m1[1][1] * m2[2][1] + m1[2][1] * m2[2][2],
|
||||
m1[0][0] * m2[3][0] + m1[1][0] * m2[3][1] + m1[2][0] * m2[3][2],
|
||||
m1[0][1] * m2[3][0] + m1[1][1] * m2[3][1] + m1[2][1] * m2[3][2]);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER mat<3, 2, T, Q> operator/(mat<3, 2, T, Q> const& m, T scalar)
|
||||
{
|
||||
return mat<3, 2, T, Q>(
|
||||
m[0] / scalar,
|
||||
m[1] / scalar,
|
||||
m[2] / scalar);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER mat<3, 2, T, Q> operator/(T scalar, mat<3, 2, T, Q> const& m)
|
||||
{
|
||||
return mat<3, 2, T, Q>(
|
||||
scalar / m[0],
|
||||
scalar / m[1],
|
||||
scalar / m[2]);
|
||||
}
|
||||
|
||||
// -- Boolean operators --
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER bool operator==(mat<3, 2, T, Q> const& m1, mat<3, 2, T, Q> const& m2)
|
||||
{
|
||||
return (m1[0] == m2[0]) && (m1[1] == m2[1]) && (m1[2] == m2[2]);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER bool operator!=(mat<3, 2, T, Q> const& m1, mat<3, 2, T, Q> const& m2)
|
||||
{
|
||||
return (m1[0] != m2[0]) || (m1[1] != m2[1]) || (m1[2] != m2[2]);
|
||||
}
|
||||
} //namespace glm
|
||||
189
vendor/glm/detail/type_mat3x3.hpp
vendored
Executable file
189
vendor/glm/detail/type_mat3x3.hpp
vendored
Executable file
@ -0,0 +1,189 @@
|
||||
/// @ref core
|
||||
/// @file glm/detail/type_mat3x3.hpp
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "../fwd.hpp"
|
||||
#include "type_vec3.hpp"
|
||||
#include "type_mat.hpp"
|
||||
#include <limits>
|
||||
#include <cstddef>
|
||||
|
||||
namespace glm
|
||||
{
|
||||
template<typename T, qualifier Q>
|
||||
struct mat<3, 3, T, Q>
|
||||
{
|
||||
typedef vec<3, T, Q> col_type;
|
||||
typedef vec<3, T, Q> row_type;
|
||||
typedef mat<3, 3, T, Q> type;
|
||||
typedef mat<3, 3, T, Q> transpose_type;
|
||||
typedef T value_type;
|
||||
|
||||
private:
|
||||
col_type value[3];
|
||||
|
||||
public:
|
||||
// -- Accesses --
|
||||
|
||||
typedef length_t length_type;
|
||||
GLM_FUNC_DECL static GLM_CONSTEXPR length_type length() { return 3; }
|
||||
|
||||
GLM_FUNC_DECL col_type & operator[](length_type i);
|
||||
GLM_FUNC_DECL col_type const& operator[](length_type i) const;
|
||||
|
||||
// -- Constructors --
|
||||
|
||||
GLM_FUNC_DECL GLM_CONSTEXPR_CTOR_CXX14 mat() GLM_DEFAULT_CTOR;
|
||||
GLM_FUNC_DECL GLM_CONSTEXPR_CTOR_CXX14 mat(mat<3, 3, T, Q> const& m) GLM_DEFAULT;
|
||||
template<qualifier P>
|
||||
GLM_FUNC_DECL GLM_CONSTEXPR_CTOR_CXX14 mat(mat<3, 3, T, P> const& m);
|
||||
|
||||
GLM_FUNC_DECL explicit GLM_CONSTEXPR_CTOR_CXX14 mat(T scalar);
|
||||
GLM_FUNC_DECL GLM_CONSTEXPR_CTOR_CXX14 mat(
|
||||
T x0, T y0, T z0,
|
||||
T x1, T y1, T z1,
|
||||
T x2, T y2, T z2);
|
||||
GLM_FUNC_DECL GLM_CONSTEXPR_CTOR_CXX14 mat(
|
||||
col_type const& v0,
|
||||
col_type const& v1,
|
||||
col_type const& v2);
|
||||
|
||||
// -- Conversions --
|
||||
|
||||
template<
|
||||
typename X1, typename Y1, typename Z1,
|
||||
typename X2, typename Y2, typename Z2,
|
||||
typename X3, typename Y3, typename Z3>
|
||||
GLM_FUNC_DECL GLM_CONSTEXPR_CTOR_CXX14 mat(
|
||||
X1 x1, Y1 y1, Z1 z1,
|
||||
X2 x2, Y2 y2, Z2 z2,
|
||||
X3 x3, Y3 y3, Z3 z3);
|
||||
|
||||
template<typename V1, typename V2, typename V3>
|
||||
GLM_FUNC_DECL GLM_CONSTEXPR_CTOR_CXX14 mat(
|
||||
vec<3, V1, Q> const& v1,
|
||||
vec<3, V2, Q> const& v2,
|
||||
vec<3, V3, Q> const& v3);
|
||||
|
||||
// -- Matrix conversions --
|
||||
|
||||
template<typename U, qualifier P>
|
||||
GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR_CTOR_CXX14 mat(mat<3, 3, U, P> const& m);
|
||||
|
||||
GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR_CTOR_CXX14 mat(mat<2, 2, T, Q> const& x);
|
||||
GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR_CTOR_CXX14 mat(mat<4, 4, T, Q> const& x);
|
||||
GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR_CTOR_CXX14 mat(mat<2, 3, T, Q> const& x);
|
||||
GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR_CTOR_CXX14 mat(mat<3, 2, T, Q> const& x);
|
||||
GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR_CTOR_CXX14 mat(mat<2, 4, T, Q> const& x);
|
||||
GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR_CTOR_CXX14 mat(mat<4, 2, T, Q> const& x);
|
||||
GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR_CTOR_CXX14 mat(mat<3, 4, T, Q> const& x);
|
||||
GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR_CTOR_CXX14 mat(mat<4, 3, T, Q> const& x);
|
||||
|
||||
// -- Unary arithmetic operators --
|
||||
|
||||
GLM_FUNC_DECL GLM_CONSTEXPR_CXX14 mat<3, 3, T, Q> & operator=(mat<3, 3, T, Q> const& m) GLM_DEFAULT;
|
||||
|
||||
template<typename U>
|
||||
GLM_FUNC_DECL GLM_CONSTEXPR_CXX14 mat<3, 3, T, Q> & operator=(mat<3, 3, U, Q> const& m);
|
||||
template<typename U>
|
||||
GLM_FUNC_DECL mat<3, 3, T, Q> & operator+=(U s);
|
||||
template<typename U>
|
||||
GLM_FUNC_DECL mat<3, 3, T, Q> & operator+=(mat<3, 3, U, Q> const& m);
|
||||
template<typename U>
|
||||
GLM_FUNC_DECL mat<3, 3, T, Q> & operator-=(U s);
|
||||
template<typename U>
|
||||
GLM_FUNC_DECL mat<3, 3, T, Q> & operator-=(mat<3, 3, U, Q> const& m);
|
||||
template<typename U>
|
||||
GLM_FUNC_DECL mat<3, 3, T, Q> & operator*=(U s);
|
||||
template<typename U>
|
||||
GLM_FUNC_DECL mat<3, 3, T, Q> & operator*=(mat<3, 3, U, Q> const& m);
|
||||
template<typename U>
|
||||
GLM_FUNC_DECL mat<3, 3, T, Q> & operator/=(U s);
|
||||
template<typename U>
|
||||
GLM_FUNC_DECL mat<3, 3, T, Q> & operator/=(mat<3, 3, U, Q> const& m);
|
||||
|
||||
// -- Increment and decrement operators --
|
||||
|
||||
GLM_FUNC_DECL mat<3, 3, T, Q> & operator++();
|
||||
GLM_FUNC_DECL mat<3, 3, T, Q> & operator--();
|
||||
GLM_FUNC_DECL mat<3, 3, T, Q> operator++(int);
|
||||
GLM_FUNC_DECL mat<3, 3, T, Q> operator--(int);
|
||||
};
|
||||
|
||||
// -- Unary operators --
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL mat<3, 3, T, Q> operator+(mat<3, 3, T, Q> const& m);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL mat<3, 3, T, Q> operator-(mat<3, 3, T, Q> const& m);
|
||||
|
||||
// -- Binary operators --
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL mat<3, 3, T, Q> operator+(mat<3, 3, T, Q> const& m, T scalar);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL mat<3, 3, T, Q> operator+(T scalar, mat<3, 3, T, Q> const& m);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL mat<3, 3, T, Q> operator+(mat<3, 3, T, Q> const& m1, mat<3, 3, T, Q> const& m2);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL mat<3, 3, T, Q> operator-(mat<3, 3, T, Q> const& m, T scalar);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL mat<3, 3, T, Q> operator-(T scalar, mat<3, 3, T, Q> const& m);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL mat<3, 3, T, Q> operator-(mat<3, 3, T, Q> const& m1, mat<3, 3, T, Q> const& m2);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL mat<3, 3, T, Q> operator*(mat<3, 3, T, Q> const& m, T scalar);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL mat<3, 3, T, Q> operator*(T scalar, mat<3, 3, T, Q> const& m);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL typename mat<3, 3, T, Q>::col_type operator*(mat<3, 3, T, Q> const& m, typename mat<3, 3, T, Q>::row_type const& v);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL typename mat<3, 3, T, Q>::row_type operator*(typename mat<3, 3, T, Q>::col_type const& v, mat<3, 3, T, Q> const& m);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL mat<3, 3, T, Q> operator*(mat<3, 3, T, Q> const& m1, mat<3, 3, T, Q> const& m2);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL mat<2, 3, T, Q> operator*(mat<3, 3, T, Q> const& m1, mat<2, 3, T, Q> const& m2);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL mat<4, 3, T, Q> operator*(mat<3, 3, T, Q> const& m1, mat<4, 3, T, Q> const& m2);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL mat<3, 3, T, Q> operator/(mat<3, 3, T, Q> const& m, T scalar);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL mat<3, 3, T, Q> operator/(T scalar, mat<3, 3, T, Q> const& m);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL typename mat<3, 3, T, Q>::col_type operator/(mat<3, 3, T, Q> const& m, typename mat<3, 3, T, Q>::row_type const& v);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL typename mat<3, 3, T, Q>::row_type operator/(typename mat<3, 3, T, Q>::col_type const& v, mat<3, 3, T, Q> const& m);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL mat<3, 3, T, Q> operator/(mat<3, 3, T, Q> const& m1, mat<3, 3, T, Q> const& m2);
|
||||
|
||||
// -- Boolean operators --
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL bool operator==(mat<3, 3, T, Q> const& m1, mat<3, 3, T, Q> const& m2);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL bool operator!=(mat<3, 3, T, Q> const& m1, mat<3, 3, T, Q> const& m2);
|
||||
}//namespace glm
|
||||
|
||||
#ifndef GLM_EXTERNAL_TEMPLATE
|
||||
#include "type_mat3x3.inl"
|
||||
#endif
|
||||
557
vendor/glm/detail/type_mat3x3.inl
vendored
Executable file
557
vendor/glm/detail/type_mat3x3.inl
vendored
Executable file
@ -0,0 +1,557 @@
|
||||
/// @ref core
|
||||
/// @file glm/detail/type_mat3x3.inl
|
||||
|
||||
#include "../matrix.hpp"
|
||||
|
||||
namespace glm
|
||||
{
|
||||
// -- Constructors --
|
||||
|
||||
# if !GLM_HAS_DEFAULTED_FUNCTIONS || defined(GLM_FORCE_CTOR_INIT)
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR_CXX14 mat<3, 3, T, Q>::mat()
|
||||
{
|
||||
# ifdef GLM_FORCE_CTOR_INIT
|
||||
this->value[0] = col_type(1, 0, 0);
|
||||
this->value[1] = col_type(0, 1, 0);
|
||||
this->value[2] = col_type(0, 0, 1);
|
||||
# endif
|
||||
}
|
||||
# endif
|
||||
|
||||
# if !GLM_HAS_DEFAULTED_FUNCTIONS
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR_CXX14 mat<3, 3, T, Q>::mat(mat<3, 3, T, Q> const& m)
|
||||
{
|
||||
this->value[0] = m.value[0];
|
||||
this->value[1] = m.value[1];
|
||||
this->value[2] = m.value[2];
|
||||
}
|
||||
# endif//!GLM_HAS_DEFAULTED_FUNCTIONS
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
template<qualifier P>
|
||||
GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR_CXX14 mat<3, 3, T, Q>::mat(mat<3, 3, T, P> const& m)
|
||||
{
|
||||
this->value[0] = m.value[0];
|
||||
this->value[1] = m.value[1];
|
||||
this->value[2] = m.value[2];
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR_CXX14 mat<3, 3, T, Q>::mat(T scalar)
|
||||
{
|
||||
this->value[0] = col_type(scalar, 0, 0);
|
||||
this->value[1] = col_type(0, scalar, 0);
|
||||
this->value[2] = col_type(0, 0, scalar);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR_CXX14 mat<3, 3, T, Q>::mat
|
||||
(
|
||||
T x0, T y0, T z0,
|
||||
T x1, T y1, T z1,
|
||||
T x2, T y2, T z2
|
||||
)
|
||||
{
|
||||
this->value[0] = col_type(x0, y0, z0);
|
||||
this->value[1] = col_type(x1, y1, z1);
|
||||
this->value[2] = col_type(x2, y2, z2);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR_CXX14 mat<3, 3, T, Q>::mat
|
||||
(
|
||||
col_type const& v0,
|
||||
col_type const& v1,
|
||||
col_type const& v2
|
||||
)
|
||||
{
|
||||
this->value[0] = v0;
|
||||
this->value[1] = v1;
|
||||
this->value[2] = v2;
|
||||
}
|
||||
|
||||
// -- Conversion constructors --
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
template<
|
||||
typename X1, typename Y1, typename Z1,
|
||||
typename X2, typename Y2, typename Z2,
|
||||
typename X3, typename Y3, typename Z3>
|
||||
GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR_CXX14 mat<3, 3, T, Q>::mat
|
||||
(
|
||||
X1 x1, Y1 y1, Z1 z1,
|
||||
X2 x2, Y2 y2, Z2 z2,
|
||||
X3 x3, Y3 y3, Z3 z3
|
||||
)
|
||||
{
|
||||
this->value[0] = col_type(static_cast<T>(x1), value_type(y1), value_type(z1));
|
||||
this->value[1] = col_type(static_cast<T>(x2), value_type(y2), value_type(z2));
|
||||
this->value[2] = col_type(static_cast<T>(x3), value_type(y3), value_type(z3));
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
template<typename V1, typename V2, typename V3>
|
||||
GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR_CXX14 mat<3, 3, T, Q>::mat
|
||||
(
|
||||
vec<3, V1, Q> const& v1,
|
||||
vec<3, V2, Q> const& v2,
|
||||
vec<3, V3, Q> const& v3
|
||||
)
|
||||
{
|
||||
this->value[0] = col_type(v1);
|
||||
this->value[1] = col_type(v2);
|
||||
this->value[2] = col_type(v3);
|
||||
}
|
||||
|
||||
// -- Matrix conversions --
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
template<typename U, qualifier P>
|
||||
GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR_CXX14 mat<3, 3, T, Q>::mat(mat<3, 3, U, P> const& m)
|
||||
{
|
||||
this->value[0] = col_type(m[0]);
|
||||
this->value[1] = col_type(m[1]);
|
||||
this->value[2] = col_type(m[2]);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR_CXX14 mat<3, 3, T, Q>::mat(mat<2, 2, T, Q> const& m)
|
||||
{
|
||||
this->value[0] = col_type(m[0], 0);
|
||||
this->value[1] = col_type(m[1], 0);
|
||||
this->value[2] = col_type(0, 0, 1);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR_CXX14 mat<3, 3, T, Q>::mat(mat<4, 4, T, Q> const& m)
|
||||
{
|
||||
this->value[0] = col_type(m[0]);
|
||||
this->value[1] = col_type(m[1]);
|
||||
this->value[2] = col_type(m[2]);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR_CXX14 mat<3, 3, T, Q>::mat(mat<2, 3, T, Q> const& m)
|
||||
{
|
||||
this->value[0] = m[0];
|
||||
this->value[1] = m[1];
|
||||
this->value[2] = col_type(0, 0, 1);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR_CXX14 mat<3, 3, T, Q>::mat(mat<3, 2, T, Q> const& m)
|
||||
{
|
||||
this->value[0] = col_type(m[0], 0);
|
||||
this->value[1] = col_type(m[1], 0);
|
||||
this->value[2] = col_type(m[2], 1);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR_CXX14 mat<3, 3, T, Q>::mat(mat<2, 4, T, Q> const& m)
|
||||
{
|
||||
this->value[0] = col_type(m[0]);
|
||||
this->value[1] = col_type(m[1]);
|
||||
this->value[2] = col_type(0, 0, 1);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR_CXX14 mat<3, 3, T, Q>::mat(mat<4, 2, T, Q> const& m)
|
||||
{
|
||||
this->value[0] = col_type(m[0], 0);
|
||||
this->value[1] = col_type(m[1], 0);
|
||||
this->value[2] = col_type(m[2], 1);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR_CXX14 mat<3, 3, T, Q>::mat(mat<3, 4, T, Q> const& m)
|
||||
{
|
||||
this->value[0] = col_type(m[0]);
|
||||
this->value[1] = col_type(m[1]);
|
||||
this->value[2] = col_type(m[2]);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR_CXX14 mat<3, 3, T, Q>::mat(mat<4, 3, T, Q> const& m)
|
||||
{
|
||||
this->value[0] = m[0];
|
||||
this->value[1] = m[1];
|
||||
this->value[2] = m[2];
|
||||
}
|
||||
|
||||
// -- Accesses --
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER typename mat<3, 3, T, Q>::col_type & mat<3, 3, T, Q>::operator[](typename mat<3, 3, T, Q>::length_type i)
|
||||
{
|
||||
assert(i < this->length());
|
||||
return this->value[i];
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER typename mat<3, 3, T, Q>::col_type const& mat<3, 3, T, Q>::operator[](typename mat<3, 3, T, Q>::length_type i) const
|
||||
{
|
||||
assert(i < this->length());
|
||||
return this->value[i];
|
||||
}
|
||||
|
||||
// -- Unary updatable operators --
|
||||
|
||||
# if !GLM_HAS_DEFAULTED_FUNCTIONS
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CXX14 mat<3, 3, T, Q> & mat<3, 3, T, Q>::operator=(mat<3, 3, T, Q> const& m)
|
||||
{
|
||||
this->value[0] = m[0];
|
||||
this->value[1] = m[1];
|
||||
this->value[2] = m[2];
|
||||
return *this;
|
||||
}
|
||||
# endif//!GLM_HAS_DEFAULTED_FUNCTIONS
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
template<typename U>
|
||||
GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CXX14 mat<3, 3, T, Q> & mat<3, 3, T, Q>::operator=(mat<3, 3, U, Q> const& m)
|
||||
{
|
||||
this->value[0] = m[0];
|
||||
this->value[1] = m[1];
|
||||
this->value[2] = m[2];
|
||||
return *this;
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
template<typename U>
|
||||
GLM_FUNC_QUALIFIER mat<3, 3, T, Q> & mat<3, 3, T, Q>::operator+=(U s)
|
||||
{
|
||||
this->value[0] += s;
|
||||
this->value[1] += s;
|
||||
this->value[2] += s;
|
||||
return *this;
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
template<typename U>
|
||||
GLM_FUNC_QUALIFIER mat<3, 3, T, Q> & mat<3, 3, T, Q>::operator+=(mat<3, 3, U, Q> const& m)
|
||||
{
|
||||
this->value[0] += m[0];
|
||||
this->value[1] += m[1];
|
||||
this->value[2] += m[2];
|
||||
return *this;
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
template<typename U>
|
||||
GLM_FUNC_QUALIFIER mat<3, 3, T, Q> & mat<3, 3, T, Q>::operator-=(U s)
|
||||
{
|
||||
this->value[0] -= s;
|
||||
this->value[1] -= s;
|
||||
this->value[2] -= s;
|
||||
return *this;
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
template<typename U>
|
||||
GLM_FUNC_QUALIFIER mat<3, 3, T, Q> & mat<3, 3, T, Q>::operator-=(mat<3, 3, U, Q> const& m)
|
||||
{
|
||||
this->value[0] -= m[0];
|
||||
this->value[1] -= m[1];
|
||||
this->value[2] -= m[2];
|
||||
return *this;
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
template<typename U>
|
||||
GLM_FUNC_QUALIFIER mat<3, 3, T, Q> & mat<3, 3, T, Q>::operator*=(U s)
|
||||
{
|
||||
this->value[0] *= s;
|
||||
this->value[1] *= s;
|
||||
this->value[2] *= s;
|
||||
return *this;
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
template<typename U>
|
||||
GLM_FUNC_QUALIFIER mat<3, 3, T, Q> & mat<3, 3, T, Q>::operator*=(mat<3, 3, U, Q> const& m)
|
||||
{
|
||||
return (*this = *this * m);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
template<typename U>
|
||||
GLM_FUNC_QUALIFIER mat<3, 3, T, Q> & mat<3, 3, T, Q>::operator/=(U s)
|
||||
{
|
||||
this->value[0] /= s;
|
||||
this->value[1] /= s;
|
||||
this->value[2] /= s;
|
||||
return *this;
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
template<typename U>
|
||||
GLM_FUNC_QUALIFIER mat<3, 3, T, Q> & mat<3, 3, T, Q>::operator/=(mat<3, 3, U, Q> const& m)
|
||||
{
|
||||
return *this *= inverse(m);
|
||||
}
|
||||
|
||||
// -- Increment and decrement operators --
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER mat<3, 3, T, Q> & mat<3, 3, T, Q>::operator++()
|
||||
{
|
||||
++this->value[0];
|
||||
++this->value[1];
|
||||
++this->value[2];
|
||||
return *this;
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER mat<3, 3, T, Q> & mat<3, 3, T, Q>::operator--()
|
||||
{
|
||||
--this->value[0];
|
||||
--this->value[1];
|
||||
--this->value[2];
|
||||
return *this;
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER mat<3, 3, T, Q> mat<3, 3, T, Q>::operator++(int)
|
||||
{
|
||||
mat<3, 3, T, Q> Result(*this);
|
||||
++*this;
|
||||
return Result;
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER mat<3, 3, T, Q> mat<3, 3, T, Q>::operator--(int)
|
||||
{
|
||||
mat<3, 3, T, Q> Result(*this);
|
||||
--*this;
|
||||
return Result;
|
||||
}
|
||||
|
||||
// -- Unary arithmetic operators --
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER mat<3, 3, T, Q> operator+(mat<3, 3, T, Q> const& m)
|
||||
{
|
||||
return m;
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER mat<3, 3, T, Q> operator-(mat<3, 3, T, Q> const& m)
|
||||
{
|
||||
return mat<3, 3, T, Q>(
|
||||
-m[0],
|
||||
-m[1],
|
||||
-m[2]);
|
||||
}
|
||||
|
||||
// -- Binary arithmetic operators --
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER mat<3, 3, T, Q> operator+(mat<3, 3, T, Q> const& m, T scalar)
|
||||
{
|
||||
return mat<3, 3, T, Q>(
|
||||
m[0] + scalar,
|
||||
m[1] + scalar,
|
||||
m[2] + scalar);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER mat<3, 3, T, Q> operator+(T scalar, mat<3, 3, T, Q> const& m)
|
||||
{
|
||||
return mat<3, 3, T, Q>(
|
||||
m[0] + scalar,
|
||||
m[1] + scalar,
|
||||
m[2] + scalar);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER mat<3, 3, T, Q> operator+(mat<3, 3, T, Q> const& m1, mat<3, 3, T, Q> const& m2)
|
||||
{
|
||||
return mat<3, 3, T, Q>(
|
||||
m1[0] + m2[0],
|
||||
m1[1] + m2[1],
|
||||
m1[2] + m2[2]);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER mat<3, 3, T, Q> operator-(mat<3, 3, T, Q> const& m, T scalar)
|
||||
{
|
||||
return mat<3, 3, T, Q>(
|
||||
m[0] - scalar,
|
||||
m[1] - scalar,
|
||||
m[2] - scalar);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER mat<3, 3, T, Q> operator-(T scalar, mat<3, 3, T, Q> const& m)
|
||||
{
|
||||
return mat<3, 3, T, Q>(
|
||||
scalar - m[0],
|
||||
scalar - m[1],
|
||||
scalar - m[2]);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER mat<3, 3, T, Q> operator-(mat<3, 3, T, Q> const& m1, mat<3, 3, T, Q> const& m2)
|
||||
{
|
||||
return mat<3, 3, T, Q>(
|
||||
m1[0] - m2[0],
|
||||
m1[1] - m2[1],
|
||||
m1[2] - m2[2]);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER mat<3, 3, T, Q> operator*(mat<3, 3, T, Q> const& m, T scalar)
|
||||
{
|
||||
return mat<3, 3, T, Q>(
|
||||
m[0] * scalar,
|
||||
m[1] * scalar,
|
||||
m[2] * scalar);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER mat<3, 3, T, Q> operator*(T scalar, mat<3, 3, T, Q> const& m)
|
||||
{
|
||||
return mat<3, 3, T, Q>(
|
||||
m[0] * scalar,
|
||||
m[1] * scalar,
|
||||
m[2] * scalar);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER typename mat<3, 3, T, Q>::col_type operator*(mat<3, 3, T, Q> const& m, typename mat<3, 3, T, Q>::row_type const& v)
|
||||
{
|
||||
return typename mat<3, 3, T, Q>::col_type(
|
||||
m[0][0] * v.x + m[1][0] * v.y + m[2][0] * v.z,
|
||||
m[0][1] * v.x + m[1][1] * v.y + m[2][1] * v.z,
|
||||
m[0][2] * v.x + m[1][2] * v.y + m[2][2] * v.z);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER typename mat<3, 3, T, Q>::row_type operator*(typename mat<3, 3, T, Q>::col_type const& v, mat<3, 3, T, Q> const& m)
|
||||
{
|
||||
return typename mat<3, 3, T, Q>::row_type(
|
||||
m[0][0] * v.x + m[0][1] * v.y + m[0][2] * v.z,
|
||||
m[1][0] * v.x + m[1][1] * v.y + m[1][2] * v.z,
|
||||
m[2][0] * v.x + m[2][1] * v.y + m[2][2] * v.z);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER mat<3, 3, T, Q> operator*(mat<3, 3, T, Q> const& m1, mat<3, 3, T, Q> const& m2)
|
||||
{
|
||||
T const SrcA00 = m1[0][0];
|
||||
T const SrcA01 = m1[0][1];
|
||||
T const SrcA02 = m1[0][2];
|
||||
T const SrcA10 = m1[1][0];
|
||||
T const SrcA11 = m1[1][1];
|
||||
T const SrcA12 = m1[1][2];
|
||||
T const SrcA20 = m1[2][0];
|
||||
T const SrcA21 = m1[2][1];
|
||||
T const SrcA22 = m1[2][2];
|
||||
|
||||
T const SrcB00 = m2[0][0];
|
||||
T const SrcB01 = m2[0][1];
|
||||
T const SrcB02 = m2[0][2];
|
||||
T const SrcB10 = m2[1][0];
|
||||
T const SrcB11 = m2[1][1];
|
||||
T const SrcB12 = m2[1][2];
|
||||
T const SrcB20 = m2[2][0];
|
||||
T const SrcB21 = m2[2][1];
|
||||
T const SrcB22 = m2[2][2];
|
||||
|
||||
mat<3, 3, T, Q> Result;
|
||||
Result[0][0] = SrcA00 * SrcB00 + SrcA10 * SrcB01 + SrcA20 * SrcB02;
|
||||
Result[0][1] = SrcA01 * SrcB00 + SrcA11 * SrcB01 + SrcA21 * SrcB02;
|
||||
Result[0][2] = SrcA02 * SrcB00 + SrcA12 * SrcB01 + SrcA22 * SrcB02;
|
||||
Result[1][0] = SrcA00 * SrcB10 + SrcA10 * SrcB11 + SrcA20 * SrcB12;
|
||||
Result[1][1] = SrcA01 * SrcB10 + SrcA11 * SrcB11 + SrcA21 * SrcB12;
|
||||
Result[1][2] = SrcA02 * SrcB10 + SrcA12 * SrcB11 + SrcA22 * SrcB12;
|
||||
Result[2][0] = SrcA00 * SrcB20 + SrcA10 * SrcB21 + SrcA20 * SrcB22;
|
||||
Result[2][1] = SrcA01 * SrcB20 + SrcA11 * SrcB21 + SrcA21 * SrcB22;
|
||||
Result[2][2] = SrcA02 * SrcB20 + SrcA12 * SrcB21 + SrcA22 * SrcB22;
|
||||
return Result;
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER mat<2, 3, T, Q> operator*(mat<3, 3, T, Q> const& m1, mat<2, 3, T, Q> const& m2)
|
||||
{
|
||||
return mat<2, 3, T, Q>(
|
||||
m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1] + m1[2][0] * m2[0][2],
|
||||
m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1] + m1[2][1] * m2[0][2],
|
||||
m1[0][2] * m2[0][0] + m1[1][2] * m2[0][1] + m1[2][2] * m2[0][2],
|
||||
m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1] + m1[2][0] * m2[1][2],
|
||||
m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1] + m1[2][1] * m2[1][2],
|
||||
m1[0][2] * m2[1][0] + m1[1][2] * m2[1][1] + m1[2][2] * m2[1][2]);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER mat<4, 3, T, Q> operator*(mat<3, 3, T, Q> const& m1, mat<4, 3, T, Q> const& m2)
|
||||
{
|
||||
return mat<4, 3, T, Q>(
|
||||
m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1] + m1[2][0] * m2[0][2],
|
||||
m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1] + m1[2][1] * m2[0][2],
|
||||
m1[0][2] * m2[0][0] + m1[1][2] * m2[0][1] + m1[2][2] * m2[0][2],
|
||||
m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1] + m1[2][0] * m2[1][2],
|
||||
m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1] + m1[2][1] * m2[1][2],
|
||||
m1[0][2] * m2[1][0] + m1[1][2] * m2[1][1] + m1[2][2] * m2[1][2],
|
||||
m1[0][0] * m2[2][0] + m1[1][0] * m2[2][1] + m1[2][0] * m2[2][2],
|
||||
m1[0][1] * m2[2][0] + m1[1][1] * m2[2][1] + m1[2][1] * m2[2][2],
|
||||
m1[0][2] * m2[2][0] + m1[1][2] * m2[2][1] + m1[2][2] * m2[2][2],
|
||||
m1[0][0] * m2[3][0] + m1[1][0] * m2[3][1] + m1[2][0] * m2[3][2],
|
||||
m1[0][1] * m2[3][0] + m1[1][1] * m2[3][1] + m1[2][1] * m2[3][2],
|
||||
m1[0][2] * m2[3][0] + m1[1][2] * m2[3][1] + m1[2][2] * m2[3][2]);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER mat<3, 3, T, Q> operator/(mat<3, 3, T, Q> const& m, T scalar)
|
||||
{
|
||||
return mat<3, 3, T, Q>(
|
||||
m[0] / scalar,
|
||||
m[1] / scalar,
|
||||
m[2] / scalar);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER mat<3, 3, T, Q> operator/(T scalar, mat<3, 3, T, Q> const& m)
|
||||
{
|
||||
return mat<3, 3, T, Q>(
|
||||
scalar / m[0],
|
||||
scalar / m[1],
|
||||
scalar / m[2]);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER typename mat<3, 3, T, Q>::col_type operator/(mat<3, 3, T, Q> const& m, typename mat<3, 3, T, Q>::row_type const& v)
|
||||
{
|
||||
return inverse(m) * v;
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER typename mat<3, 3, T, Q>::row_type operator/(typename mat<3, 3, T, Q>::col_type const& v, mat<3, 3, T, Q> const& m)
|
||||
{
|
||||
return v * inverse(m);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER mat<3, 3, T, Q> operator/(mat<3, 3, T, Q> const& m1, mat<3, 3, T, Q> const& m2)
|
||||
{
|
||||
mat<3, 3, T, Q> m1_copy(m1);
|
||||
return m1_copy /= m2;
|
||||
}
|
||||
|
||||
// -- Boolean operators --
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER bool operator==(mat<3, 3, T, Q> const& m1, mat<3, 3, T, Q> const& m2)
|
||||
{
|
||||
return (m1[0] == m2[0]) && (m1[1] == m2[1]) && (m1[2] == m2[2]);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER bool operator!=(mat<3, 3, T, Q> const& m1, mat<3, 3, T, Q> const& m2)
|
||||
{
|
||||
return (m1[0] != m2[0]) || (m1[1] != m2[1]) || (m1[2] != m2[2]);
|
||||
}
|
||||
} //namespace glm
|
||||
171
vendor/glm/detail/type_mat3x4.hpp
vendored
Executable file
171
vendor/glm/detail/type_mat3x4.hpp
vendored
Executable file
@ -0,0 +1,171 @@
|
||||
/// @ref core
|
||||
/// @file glm/detail/type_mat3x4.hpp
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "../fwd.hpp"
|
||||
#include "type_vec3.hpp"
|
||||
#include "type_vec4.hpp"
|
||||
#include "type_mat.hpp"
|
||||
#include <limits>
|
||||
#include <cstddef>
|
||||
|
||||
namespace glm
|
||||
{
|
||||
template<typename T, qualifier Q>
|
||||
struct mat<3, 4, T, Q>
|
||||
{
|
||||
typedef vec<4, T, Q> col_type;
|
||||
typedef vec<3, T, Q> row_type;
|
||||
typedef mat<3, 4, T, Q> type;
|
||||
typedef mat<4, 3, T, Q> transpose_type;
|
||||
typedef T value_type;
|
||||
|
||||
private:
|
||||
col_type value[3];
|
||||
|
||||
public:
|
||||
// -- Accesses --
|
||||
|
||||
typedef length_t length_type;
|
||||
GLM_FUNC_DECL static GLM_CONSTEXPR length_type length() { return 3; }
|
||||
|
||||
GLM_FUNC_DECL col_type & operator[](length_type i);
|
||||
GLM_FUNC_DECL col_type const& operator[](length_type i) const;
|
||||
|
||||
// -- Constructors --
|
||||
|
||||
GLM_FUNC_DECL GLM_CONSTEXPR_CTOR_CXX14 mat() GLM_DEFAULT_CTOR;
|
||||
GLM_FUNC_DECL GLM_CONSTEXPR_CTOR_CXX14 mat(mat<3, 4, T, Q> const& m) GLM_DEFAULT;
|
||||
template<qualifier P>
|
||||
GLM_FUNC_DECL GLM_CONSTEXPR_CTOR_CXX14 mat(mat<3, 4, T, P> const& m);
|
||||
|
||||
GLM_FUNC_DECL explicit GLM_CONSTEXPR_CTOR_CXX14 mat(T scalar);
|
||||
GLM_FUNC_DECL GLM_CONSTEXPR_CTOR_CXX14 mat(
|
||||
T x0, T y0, T z0, T w0,
|
||||
T x1, T y1, T z1, T w1,
|
||||
T x2, T y2, T z2, T w2);
|
||||
GLM_FUNC_DECL GLM_CONSTEXPR_CTOR_CXX14 mat(
|
||||
col_type const& v0,
|
||||
col_type const& v1,
|
||||
col_type const& v2);
|
||||
|
||||
// -- Conversions --
|
||||
|
||||
template<
|
||||
typename X1, typename Y1, typename Z1, typename W1,
|
||||
typename X2, typename Y2, typename Z2, typename W2,
|
||||
typename X3, typename Y3, typename Z3, typename W3>
|
||||
GLM_FUNC_DECL GLM_CONSTEXPR_CTOR_CXX14 mat(
|
||||
X1 x1, Y1 y1, Z1 z1, W1 w1,
|
||||
X2 x2, Y2 y2, Z2 z2, W2 w2,
|
||||
X3 x3, Y3 y3, Z3 z3, W3 w3);
|
||||
|
||||
template<typename V1, typename V2, typename V3>
|
||||
GLM_FUNC_DECL GLM_CONSTEXPR_CTOR_CXX14 mat(
|
||||
vec<4, V1, Q> const& v1,
|
||||
vec<4, V2, Q> const& v2,
|
||||
vec<4, V3, Q> const& v3);
|
||||
|
||||
// -- Matrix conversions --
|
||||
|
||||
template<typename U, qualifier P>
|
||||
GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR_CTOR_CXX14 mat(mat<3, 4, U, P> const& m);
|
||||
|
||||
GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR_CTOR_CXX14 mat(mat<2, 2, T, Q> const& x);
|
||||
GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR_CTOR_CXX14 mat(mat<3, 3, T, Q> const& x);
|
||||
GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR_CTOR_CXX14 mat(mat<4, 4, T, Q> const& x);
|
||||
GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR_CTOR_CXX14 mat(mat<2, 3, T, Q> const& x);
|
||||
GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR_CTOR_CXX14 mat(mat<3, 2, T, Q> const& x);
|
||||
GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR_CTOR_CXX14 mat(mat<2, 4, T, Q> const& x);
|
||||
GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR_CTOR_CXX14 mat(mat<4, 2, T, Q> const& x);
|
||||
GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR_CTOR_CXX14 mat(mat<4, 3, T, Q> const& x);
|
||||
|
||||
// -- Unary arithmetic operators --
|
||||
|
||||
GLM_FUNC_DECL GLM_CONSTEXPR_CXX14 mat<3, 4, T, Q> & operator=(mat<3, 4, T, Q> const& m) GLM_DEFAULT;
|
||||
|
||||
template<typename U>
|
||||
GLM_FUNC_DECL GLM_CONSTEXPR_CXX14 mat<3, 4, T, Q> & operator=(mat<3, 4, U, Q> const& m);
|
||||
template<typename U>
|
||||
GLM_FUNC_DECL mat<3, 4, T, Q> & operator+=(U s);
|
||||
template<typename U>
|
||||
GLM_FUNC_DECL mat<3, 4, T, Q> & operator+=(mat<3, 4, U, Q> const& m);
|
||||
template<typename U>
|
||||
GLM_FUNC_DECL mat<3, 4, T, Q> & operator-=(U s);
|
||||
template<typename U>
|
||||
GLM_FUNC_DECL mat<3, 4, T, Q> & operator-=(mat<3, 4, U, Q> const& m);
|
||||
template<typename U>
|
||||
GLM_FUNC_DECL mat<3, 4, T, Q> & operator*=(U s);
|
||||
template<typename U>
|
||||
GLM_FUNC_DECL mat<3, 4, T, Q> & operator/=(U s);
|
||||
|
||||
// -- Increment and decrement operators --
|
||||
|
||||
GLM_FUNC_DECL mat<3, 4, T, Q> & operator++();
|
||||
GLM_FUNC_DECL mat<3, 4, T, Q> & operator--();
|
||||
GLM_FUNC_DECL mat<3, 4, T, Q> operator++(int);
|
||||
GLM_FUNC_DECL mat<3, 4, T, Q> operator--(int);
|
||||
};
|
||||
|
||||
// -- Unary operators --
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL mat<3, 4, T, Q> operator+(mat<3, 4, T, Q> const& m);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL mat<3, 4, T, Q> operator-(mat<3, 4, T, Q> const& m);
|
||||
|
||||
// -- Binary operators --
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL mat<3, 4, T, Q> operator+(mat<3, 4, T, Q> const& m, T scalar);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL mat<3, 4, T, Q> operator+(mat<3, 4, T, Q> const& m1, mat<3, 4, T, Q> const& m2);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL mat<3, 4, T, Q> operator-(mat<3, 4, T, Q> const& m, T scalar);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL mat<3, 4, T, Q> operator-(mat<3, 4, T, Q> const& m1, mat<3, 4, T, Q> const& m2);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL mat<3, 4, T, Q> operator*(mat<3, 4, T, Q> const& m, T scalar);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL mat<3, 4, T, Q> operator*(T scalar, mat<3, 4, T, Q> const& m);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL typename mat<3, 4, T, Q>::col_type operator*(mat<3, 4, T, Q> const& m, typename mat<3, 4, T, Q>::row_type const& v);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL typename mat<3, 4, T, Q>::row_type operator*(typename mat<3, 4, T, Q>::col_type const& v, mat<3, 4, T, Q> const& m);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL mat<4, 4, T, Q> operator*(mat<3, 4, T, Q> const& m1, mat<4, 3, T, Q> const& m2);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL mat<2, 4, T, Q> operator*(mat<3, 4, T, Q> const& m1, mat<2, 3, T, Q> const& m2);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL mat<3, 4, T, Q> operator*(mat<3, 4, T, Q> const& m1, mat<3, 3, T, Q> const& m2);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL mat<3, 4, T, Q> operator/(mat<3, 4, T, Q> const& m, T scalar);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL mat<3, 4, T, Q> operator/(T scalar, mat<3, 4, T, Q> const& m);
|
||||
|
||||
// -- Boolean operators --
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL bool operator==(mat<3, 4, T, Q> const& m1, mat<3, 4, T, Q> const& m2);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL bool operator!=(mat<3, 4, T, Q> const& m1, mat<3, 4, T, Q> const& m2);
|
||||
}//namespace glm
|
||||
|
||||
#ifndef GLM_EXTERNAL_TEMPLATE
|
||||
#include "type_mat3x4.inl"
|
||||
#endif
|
||||
528
vendor/glm/detail/type_mat3x4.inl
vendored
Executable file
528
vendor/glm/detail/type_mat3x4.inl
vendored
Executable file
@ -0,0 +1,528 @@
|
||||
/// @ref core
|
||||
/// @file glm/detail/type_mat3x4.inl
|
||||
|
||||
namespace glm
|
||||
{
|
||||
// -- Constructors --
|
||||
|
||||
# if !GLM_HAS_DEFAULTED_FUNCTIONS || defined(GLM_FORCE_CTOR_INIT)
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR_CXX14 mat<3, 4, T, Q>::mat()
|
||||
{
|
||||
# ifdef GLM_FORCE_CTOR_INIT
|
||||
this->value[0] = col_type(1, 0, 0, 0);
|
||||
this->value[1] = col_type(0, 1, 0, 0);
|
||||
this->value[2] = col_type(0, 0, 1, 0);
|
||||
# endif
|
||||
}
|
||||
# endif
|
||||
|
||||
# if !GLM_HAS_DEFAULTED_FUNCTIONS
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR_CXX14 mat<3, 4, T, Q>::mat(mat<3, 4, T, Q> const& m)
|
||||
{
|
||||
this->value[0] = m.value[0];
|
||||
this->value[1] = m.value[1];
|
||||
this->value[2] = m.value[2];
|
||||
}
|
||||
# endif//!GLM_HAS_DEFAULTED_FUNCTIONS
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
template<qualifier P>
|
||||
GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR_CXX14 mat<3, 4, T, Q>::mat(mat<3, 4, T, P> const& m)
|
||||
{
|
||||
this->value[0] = m.value[0];
|
||||
this->value[1] = m.value[1];
|
||||
this->value[2] = m.value[2];
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR_CXX14 mat<3, 4, T, Q>::mat(T scalar)
|
||||
{
|
||||
this->value[0] = col_type(scalar, 0, 0, 0);
|
||||
this->value[1] = col_type(0, scalar, 0, 0);
|
||||
this->value[2] = col_type(0, 0, scalar, 0);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR_CXX14 mat<3, 4, T, Q>::mat
|
||||
(
|
||||
T x0, T y0, T z0, T w0,
|
||||
T x1, T y1, T z1, T w1,
|
||||
T x2, T y2, T z2, T w2
|
||||
)
|
||||
{
|
||||
this->value[0] = col_type(x0, y0, z0, w0);
|
||||
this->value[1] = col_type(x1, y1, z1, w1);
|
||||
this->value[2] = col_type(x2, y2, z2, w2);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR_CXX14 mat<3, 4, T, Q>::mat
|
||||
(
|
||||
col_type const& v0,
|
||||
col_type const& v1,
|
||||
col_type const& v2
|
||||
)
|
||||
{
|
||||
this->value[0] = v0;
|
||||
this->value[1] = v1;
|
||||
this->value[2] = v2;
|
||||
}
|
||||
|
||||
// -- Conversion constructors --
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
template<
|
||||
typename X1, typename Y1, typename Z1, typename W1,
|
||||
typename X2, typename Y2, typename Z2, typename W2,
|
||||
typename X3, typename Y3, typename Z3, typename W3>
|
||||
GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR_CXX14 mat<3, 4, T, Q>::mat
|
||||
(
|
||||
X1 x1, Y1 y1, Z1 z1, W1 w1,
|
||||
X2 x2, Y2 y2, Z2 z2, W2 w2,
|
||||
X3 x3, Y3 y3, Z3 z3, W3 w3
|
||||
)
|
||||
{
|
||||
this->value[0] = col_type(static_cast<T>(x1), value_type(y1), value_type(z1), value_type(w1));
|
||||
this->value[1] = col_type(static_cast<T>(x2), value_type(y2), value_type(z2), value_type(w2));
|
||||
this->value[2] = col_type(static_cast<T>(x3), value_type(y3), value_type(z3), value_type(w3));
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
template<typename V1, typename V2, typename V3>
|
||||
GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR_CXX14 mat<3, 4, T, Q>::mat
|
||||
(
|
||||
vec<4, V1, Q> const& v1,
|
||||
vec<4, V2, Q> const& v2,
|
||||
vec<4, V3, Q> const& v3
|
||||
)
|
||||
{
|
||||
this->value[0] = col_type(v1);
|
||||
this->value[1] = col_type(v2);
|
||||
this->value[2] = col_type(v3);
|
||||
}
|
||||
|
||||
// -- Matrix conversions --
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
template<typename U, qualifier P>
|
||||
GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR_CXX14 mat<3, 4, T, Q>::mat(mat<3, 4, U, P> const& m)
|
||||
{
|
||||
this->value[0] = col_type(m[0]);
|
||||
this->value[1] = col_type(m[1]);
|
||||
this->value[2] = col_type(m[2]);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR_CXX14 mat<3, 4, T, Q>::mat(mat<2, 2, T, Q> const& m)
|
||||
{
|
||||
this->value[0] = col_type(m[0], 0, 0);
|
||||
this->value[1] = col_type(m[1], 0, 0);
|
||||
this->value[2] = col_type(0, 0, 1, 0);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR_CXX14 mat<3, 4, T, Q>::mat(mat<3, 3, T, Q> const& m)
|
||||
{
|
||||
this->value[0] = col_type(m[0], 0);
|
||||
this->value[1] = col_type(m[1], 0);
|
||||
this->value[2] = col_type(m[2], 0);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR_CXX14 mat<3, 4, T, Q>::mat(mat<4, 4, T, Q> const& m)
|
||||
{
|
||||
this->value[0] = col_type(m[0]);
|
||||
this->value[1] = col_type(m[1]);
|
||||
this->value[2] = col_type(m[2]);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR_CXX14 mat<3, 4, T, Q>::mat(mat<2, 3, T, Q> const& m)
|
||||
{
|
||||
this->value[0] = col_type(m[0], 0);
|
||||
this->value[1] = col_type(m[1], 0);
|
||||
this->value[2] = col_type(0, 0, 1, 0);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR_CXX14 mat<3, 4, T, Q>::mat(mat<3, 2, T, Q> const& m)
|
||||
{
|
||||
this->value[0] = col_type(m[0], 0, 0);
|
||||
this->value[1] = col_type(m[1], 0, 0);
|
||||
this->value[2] = col_type(m[2], 1, 0);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR_CXX14 mat<3, 4, T, Q>::mat(mat<2, 4, T, Q> const& m)
|
||||
{
|
||||
this->value[0] = col_type(m[0]);
|
||||
this->value[1] = col_type(m[1]);
|
||||
this->value[2] = col_type(0, 0, 1, 0);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR_CXX14 mat<3, 4, T, Q>::mat(mat<4, 2, T, Q> const& m)
|
||||
{
|
||||
this->value[0] = col_type(m[0], 0, 0);
|
||||
this->value[1] = col_type(m[1], 0, 0);
|
||||
this->value[2] = col_type(m[2], 1, 0);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR_CXX14 mat<3, 4, T, Q>::mat(mat<4, 3, T, Q> const& m)
|
||||
{
|
||||
this->value[0] = col_type(m[0], 0);
|
||||
this->value[1] = col_type(m[1], 0);
|
||||
this->value[2] = col_type(m[2], 0);
|
||||
}
|
||||
|
||||
// -- Accesses --
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER typename mat<3, 4, T, Q>::col_type & mat<3, 4, T, Q>::operator[](typename mat<3, 4, T, Q>::length_type i)
|
||||
{
|
||||
assert(i < this->length());
|
||||
return this->value[i];
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER typename mat<3, 4, T, Q>::col_type const& mat<3, 4, T, Q>::operator[](typename mat<3, 4, T, Q>::length_type i) const
|
||||
{
|
||||
assert(i < this->length());
|
||||
return this->value[i];
|
||||
}
|
||||
|
||||
// -- Unary updatable operators --
|
||||
|
||||
# if !GLM_HAS_DEFAULTED_FUNCTIONS
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CXX14 mat<3, 4, T, Q>& mat<3, 4, T, Q>::operator=(mat<3, 4, T, Q> const& m)
|
||||
{
|
||||
this->value[0] = m[0];
|
||||
this->value[1] = m[1];
|
||||
this->value[2] = m[2];
|
||||
return *this;
|
||||
}
|
||||
# endif//!GLM_HAS_DEFAULTED_FUNCTIONS
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
template<typename U>
|
||||
GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CXX14 mat<3, 4, T, Q>& mat<3, 4, T, Q>::operator=(mat<3, 4, U, Q> const& m)
|
||||
{
|
||||
this->value[0] = m[0];
|
||||
this->value[1] = m[1];
|
||||
this->value[2] = m[2];
|
||||
return *this;
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
template<typename U>
|
||||
GLM_FUNC_QUALIFIER mat<3, 4, T, Q>& mat<3, 4, T, Q>::operator+=(U s)
|
||||
{
|
||||
this->value[0] += s;
|
||||
this->value[1] += s;
|
||||
this->value[2] += s;
|
||||
return *this;
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
template<typename U>
|
||||
GLM_FUNC_QUALIFIER mat<3, 4, T, Q>& mat<3, 4, T, Q>::operator+=(mat<3, 4, U, Q> const& m)
|
||||
{
|
||||
this->value[0] += m[0];
|
||||
this->value[1] += m[1];
|
||||
this->value[2] += m[2];
|
||||
return *this;
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
template<typename U>
|
||||
GLM_FUNC_QUALIFIER mat<3, 4, T, Q>& mat<3, 4, T, Q>::operator-=(U s)
|
||||
{
|
||||
this->value[0] -= s;
|
||||
this->value[1] -= s;
|
||||
this->value[2] -= s;
|
||||
return *this;
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
template<typename U>
|
||||
GLM_FUNC_QUALIFIER mat<3, 4, T, Q>& mat<3, 4, T, Q>::operator-=(mat<3, 4, U, Q> const& m)
|
||||
{
|
||||
this->value[0] -= m[0];
|
||||
this->value[1] -= m[1];
|
||||
this->value[2] -= m[2];
|
||||
return *this;
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
template<typename U>
|
||||
GLM_FUNC_QUALIFIER mat<3, 4, T, Q>& mat<3, 4, T, Q>::operator*=(U s)
|
||||
{
|
||||
this->value[0] *= s;
|
||||
this->value[1] *= s;
|
||||
this->value[2] *= s;
|
||||
return *this;
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
template<typename U>
|
||||
GLM_FUNC_QUALIFIER mat<3, 4, T, Q> & mat<3, 4, T, Q>::operator/=(U s)
|
||||
{
|
||||
this->value[0] /= s;
|
||||
this->value[1] /= s;
|
||||
this->value[2] /= s;
|
||||
return *this;
|
||||
}
|
||||
|
||||
// -- Increment and decrement operators --
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER mat<3, 4, T, Q>& mat<3, 4, T, Q>::operator++()
|
||||
{
|
||||
++this->value[0];
|
||||
++this->value[1];
|
||||
++this->value[2];
|
||||
return *this;
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER mat<3, 4, T, Q>& mat<3, 4, T, Q>::operator--()
|
||||
{
|
||||
--this->value[0];
|
||||
--this->value[1];
|
||||
--this->value[2];
|
||||
return *this;
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER mat<3, 4, T, Q> mat<3, 4, T, Q>::operator++(int)
|
||||
{
|
||||
mat<3, 4, T, Q> Result(*this);
|
||||
++*this;
|
||||
return Result;
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER mat<3, 4, T, Q> mat<3, 4, T, Q>::operator--(int)
|
||||
{
|
||||
mat<3, 4, T, Q> Result(*this);
|
||||
--*this;
|
||||
return Result;
|
||||
}
|
||||
|
||||
// -- Unary arithmetic operators --
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER mat<3, 4, T, Q> operator+(mat<3, 4, T, Q> const& m)
|
||||
{
|
||||
return m;
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER mat<3, 4, T, Q> operator-(mat<3, 4, T, Q> const& m)
|
||||
{
|
||||
return mat<3, 4, T, Q>(
|
||||
-m[0],
|
||||
-m[1],
|
||||
-m[2]);
|
||||
}
|
||||
|
||||
// -- Binary arithmetic operators --
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER mat<3, 4, T, Q> operator+(mat<3, 4, T, Q> const& m, T scalar)
|
||||
{
|
||||
return mat<3, 4, T, Q>(
|
||||
m[0] + scalar,
|
||||
m[1] + scalar,
|
||||
m[2] + scalar);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER mat<3, 4, T, Q> operator+(mat<3, 4, T, Q> const& m1, mat<3, 4, T, Q> const& m2)
|
||||
{
|
||||
return mat<3, 4, T, Q>(
|
||||
m1[0] + m2[0],
|
||||
m1[1] + m2[1],
|
||||
m1[2] + m2[2]);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER mat<3, 4, T, Q> operator-(mat<3, 4, T, Q> const& m, T scalar)
|
||||
{
|
||||
return mat<3, 4, T, Q>(
|
||||
m[0] - scalar,
|
||||
m[1] - scalar,
|
||||
m[2] - scalar);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER mat<3, 4, T, Q> operator-(mat<3, 4, T, Q> const& m1, mat<3, 4, T, Q> const& m2)
|
||||
{
|
||||
return mat<3, 4, T, Q>(
|
||||
m1[0] - m2[0],
|
||||
m1[1] - m2[1],
|
||||
m1[2] - m2[2]);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER mat<3, 4, T, Q> operator*(mat<3, 4, T, Q> const& m, T scalar)
|
||||
{
|
||||
return mat<3, 4, T, Q>(
|
||||
m[0] * scalar,
|
||||
m[1] * scalar,
|
||||
m[2] * scalar);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER mat<3, 4, T, Q> operator*(T scalar, mat<3, 4, T, Q> const& m)
|
||||
{
|
||||
return mat<3, 4, T, Q>(
|
||||
m[0] * scalar,
|
||||
m[1] * scalar,
|
||||
m[2] * scalar);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER typename mat<3, 4, T, Q>::col_type operator*
|
||||
(
|
||||
mat<3, 4, T, Q> const& m,
|
||||
typename mat<3, 4, T, Q>::row_type const& v
|
||||
)
|
||||
{
|
||||
return typename mat<3, 4, T, Q>::col_type(
|
||||
m[0][0] * v.x + m[1][0] * v.y + m[2][0] * v.z,
|
||||
m[0][1] * v.x + m[1][1] * v.y + m[2][1] * v.z,
|
||||
m[0][2] * v.x + m[1][2] * v.y + m[2][2] * v.z,
|
||||
m[0][3] * v.x + m[1][3] * v.y + m[2][3] * v.z);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER typename mat<3, 4, T, Q>::row_type operator*
|
||||
(
|
||||
typename mat<3, 4, T, Q>::col_type const& v,
|
||||
mat<3, 4, T, Q> const& m
|
||||
)
|
||||
{
|
||||
return typename mat<3, 4, T, Q>::row_type(
|
||||
v.x * m[0][0] + v.y * m[0][1] + v.z * m[0][2] + v.w * m[0][3],
|
||||
v.x * m[1][0] + v.y * m[1][1] + v.z * m[1][2] + v.w * m[1][3],
|
||||
v.x * m[2][0] + v.y * m[2][1] + v.z * m[2][2] + v.w * m[2][3]);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER mat<4, 4, T, Q> operator*(mat<3, 4, T, Q> const& m1, mat<4, 3, T, Q> const& m2)
|
||||
{
|
||||
const T SrcA00 = m1[0][0];
|
||||
const T SrcA01 = m1[0][1];
|
||||
const T SrcA02 = m1[0][2];
|
||||
const T SrcA03 = m1[0][3];
|
||||
const T SrcA10 = m1[1][0];
|
||||
const T SrcA11 = m1[1][1];
|
||||
const T SrcA12 = m1[1][2];
|
||||
const T SrcA13 = m1[1][3];
|
||||
const T SrcA20 = m1[2][0];
|
||||
const T SrcA21 = m1[2][1];
|
||||
const T SrcA22 = m1[2][2];
|
||||
const T SrcA23 = m1[2][3];
|
||||
|
||||
const T SrcB00 = m2[0][0];
|
||||
const T SrcB01 = m2[0][1];
|
||||
const T SrcB02 = m2[0][2];
|
||||
const T SrcB10 = m2[1][0];
|
||||
const T SrcB11 = m2[1][1];
|
||||
const T SrcB12 = m2[1][2];
|
||||
const T SrcB20 = m2[2][0];
|
||||
const T SrcB21 = m2[2][1];
|
||||
const T SrcB22 = m2[2][2];
|
||||
const T SrcB30 = m2[3][0];
|
||||
const T SrcB31 = m2[3][1];
|
||||
const T SrcB32 = m2[3][2];
|
||||
|
||||
mat<4, 4, T, Q> Result;
|
||||
Result[0][0] = SrcA00 * SrcB00 + SrcA10 * SrcB01 + SrcA20 * SrcB02;
|
||||
Result[0][1] = SrcA01 * SrcB00 + SrcA11 * SrcB01 + SrcA21 * SrcB02;
|
||||
Result[0][2] = SrcA02 * SrcB00 + SrcA12 * SrcB01 + SrcA22 * SrcB02;
|
||||
Result[0][3] = SrcA03 * SrcB00 + SrcA13 * SrcB01 + SrcA23 * SrcB02;
|
||||
Result[1][0] = SrcA00 * SrcB10 + SrcA10 * SrcB11 + SrcA20 * SrcB12;
|
||||
Result[1][1] = SrcA01 * SrcB10 + SrcA11 * SrcB11 + SrcA21 * SrcB12;
|
||||
Result[1][2] = SrcA02 * SrcB10 + SrcA12 * SrcB11 + SrcA22 * SrcB12;
|
||||
Result[1][3] = SrcA03 * SrcB10 + SrcA13 * SrcB11 + SrcA23 * SrcB12;
|
||||
Result[2][0] = SrcA00 * SrcB20 + SrcA10 * SrcB21 + SrcA20 * SrcB22;
|
||||
Result[2][1] = SrcA01 * SrcB20 + SrcA11 * SrcB21 + SrcA21 * SrcB22;
|
||||
Result[2][2] = SrcA02 * SrcB20 + SrcA12 * SrcB21 + SrcA22 * SrcB22;
|
||||
Result[2][3] = SrcA03 * SrcB20 + SrcA13 * SrcB21 + SrcA23 * SrcB22;
|
||||
Result[3][0] = SrcA00 * SrcB30 + SrcA10 * SrcB31 + SrcA20 * SrcB32;
|
||||
Result[3][1] = SrcA01 * SrcB30 + SrcA11 * SrcB31 + SrcA21 * SrcB32;
|
||||
Result[3][2] = SrcA02 * SrcB30 + SrcA12 * SrcB31 + SrcA22 * SrcB32;
|
||||
Result[3][3] = SrcA03 * SrcB30 + SrcA13 * SrcB31 + SrcA23 * SrcB32;
|
||||
return Result;
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER mat<2, 4, T, Q> operator*(mat<3, 4, T, Q> const& m1, mat<2, 3, T, Q> const& m2)
|
||||
{
|
||||
return mat<2, 4, T, Q>(
|
||||
m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1] + m1[2][0] * m2[0][2],
|
||||
m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1] + m1[2][1] * m2[0][2],
|
||||
m1[0][2] * m2[0][0] + m1[1][2] * m2[0][1] + m1[2][2] * m2[0][2],
|
||||
m1[0][3] * m2[0][0] + m1[1][3] * m2[0][1] + m1[2][3] * m2[0][2],
|
||||
m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1] + m1[2][0] * m2[1][2],
|
||||
m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1] + m1[2][1] * m2[1][2],
|
||||
m1[0][2] * m2[1][0] + m1[1][2] * m2[1][1] + m1[2][2] * m2[1][2],
|
||||
m1[0][3] * m2[1][0] + m1[1][3] * m2[1][1] + m1[2][3] * m2[1][2]);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER mat<3, 4, T, Q> operator*(mat<3, 4, T, Q> const& m1, mat<3, 3, T, Q> const& m2)
|
||||
{
|
||||
return mat<3, 4, T, Q>(
|
||||
m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1] + m1[2][0] * m2[0][2],
|
||||
m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1] + m1[2][1] * m2[0][2],
|
||||
m1[0][2] * m2[0][0] + m1[1][2] * m2[0][1] + m1[2][2] * m2[0][2],
|
||||
m1[0][3] * m2[0][0] + m1[1][3] * m2[0][1] + m1[2][3] * m2[0][2],
|
||||
m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1] + m1[2][0] * m2[1][2],
|
||||
m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1] + m1[2][1] * m2[1][2],
|
||||
m1[0][2] * m2[1][0] + m1[1][2] * m2[1][1] + m1[2][2] * m2[1][2],
|
||||
m1[0][3] * m2[1][0] + m1[1][3] * m2[1][1] + m1[2][3] * m2[1][2],
|
||||
m1[0][0] * m2[2][0] + m1[1][0] * m2[2][1] + m1[2][0] * m2[2][2],
|
||||
m1[0][1] * m2[2][0] + m1[1][1] * m2[2][1] + m1[2][1] * m2[2][2],
|
||||
m1[0][2] * m2[2][0] + m1[1][2] * m2[2][1] + m1[2][2] * m2[2][2],
|
||||
m1[0][3] * m2[2][0] + m1[1][3] * m2[2][1] + m1[2][3] * m2[2][2]);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER mat<3, 4, T, Q> operator/(mat<3, 4, T, Q> const& m, T scalar)
|
||||
{
|
||||
return mat<3, 4, T, Q>(
|
||||
m[0] / scalar,
|
||||
m[1] / scalar,
|
||||
m[2] / scalar);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER mat<3, 4, T, Q> operator/(T scalar, mat<3, 4, T, Q> const& m)
|
||||
{
|
||||
return mat<3, 4, T, Q>(
|
||||
scalar / m[0],
|
||||
scalar / m[1],
|
||||
scalar / m[2]);
|
||||
}
|
||||
|
||||
// -- Boolean operators --
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER bool operator==(mat<3, 4, T, Q> const& m1, mat<3, 4, T, Q> const& m2)
|
||||
{
|
||||
return (m1[0] == m2[0]) && (m1[1] == m2[1]) && (m1[2] == m2[2]);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER bool operator!=(mat<3, 4, T, Q> const& m1, mat<3, 4, T, Q> const& m2)
|
||||
{
|
||||
return (m1[0] != m2[0]) || (m1[1] != m2[1]) || (m1[2] != m2[2]);
|
||||
}
|
||||
} //namespace glm
|
||||
176
vendor/glm/detail/type_mat4x2.hpp
vendored
Executable file
176
vendor/glm/detail/type_mat4x2.hpp
vendored
Executable file
@ -0,0 +1,176 @@
|
||||
/// @ref core
|
||||
/// @file glm/detail/type_mat4x2.hpp
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "../fwd.hpp"
|
||||
#include "type_vec2.hpp"
|
||||
#include "type_vec4.hpp"
|
||||
#include "type_mat.hpp"
|
||||
#include <limits>
|
||||
#include <cstddef>
|
||||
|
||||
namespace glm
|
||||
{
|
||||
template<typename T, qualifier Q>
|
||||
struct mat<4, 2, T, Q>
|
||||
{
|
||||
typedef vec<2, T, Q> col_type;
|
||||
typedef vec<4, T, Q> row_type;
|
||||
typedef mat<4, 2, T, Q> type;
|
||||
typedef mat<2, 4, T, Q> transpose_type;
|
||||
typedef T value_type;
|
||||
|
||||
private:
|
||||
col_type value[4];
|
||||
|
||||
public:
|
||||
// -- Accesses --
|
||||
|
||||
typedef length_t length_type;
|
||||
GLM_FUNC_DECL static GLM_CONSTEXPR length_type length() { return 4; }
|
||||
|
||||
GLM_FUNC_DECL col_type & operator[](length_type i);
|
||||
GLM_FUNC_DECL col_type const& operator[](length_type i) const;
|
||||
|
||||
// -- Constructors --
|
||||
|
||||
GLM_FUNC_DECL GLM_CONSTEXPR_CTOR_CXX14 mat() GLM_DEFAULT_CTOR;
|
||||
GLM_FUNC_DECL GLM_CONSTEXPR_CTOR_CXX14 mat(mat<4, 2, T, Q> const& m) GLM_DEFAULT;
|
||||
template<qualifier P>
|
||||
GLM_FUNC_DECL GLM_CONSTEXPR_CTOR_CXX14 mat(mat<4, 2, T, P> const& m);
|
||||
|
||||
GLM_FUNC_DECL explicit GLM_CONSTEXPR_CTOR_CXX14 mat(T scalar);
|
||||
GLM_FUNC_DECL GLM_CONSTEXPR_CTOR_CXX14 mat(
|
||||
T x0, T y0,
|
||||
T x1, T y1,
|
||||
T x2, T y2,
|
||||
T x3, T y3);
|
||||
GLM_FUNC_DECL GLM_CONSTEXPR_CTOR_CXX14 mat(
|
||||
col_type const& v0,
|
||||
col_type const& v1,
|
||||
col_type const& v2,
|
||||
col_type const& v3);
|
||||
|
||||
// -- Conversions --
|
||||
|
||||
template<
|
||||
typename X1, typename Y1,
|
||||
typename X2, typename Y2,
|
||||
typename X3, typename Y3,
|
||||
typename X4, typename Y4>
|
||||
GLM_FUNC_DECL GLM_CONSTEXPR_CTOR_CXX14 mat(
|
||||
X1 x1, Y1 y1,
|
||||
X2 x2, Y2 y2,
|
||||
X3 x3, Y3 y3,
|
||||
X4 x4, Y4 y4);
|
||||
|
||||
template<typename V1, typename V2, typename V3, typename V4>
|
||||
GLM_FUNC_DECL GLM_CONSTEXPR_CTOR_CXX14 mat(
|
||||
vec<2, V1, Q> const& v1,
|
||||
vec<2, V2, Q> const& v2,
|
||||
vec<2, V3, Q> const& v3,
|
||||
vec<2, V4, Q> const& v4);
|
||||
|
||||
// -- Matrix conversions --
|
||||
|
||||
template<typename U, qualifier P>
|
||||
GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR_CTOR_CXX14 mat(mat<4, 2, U, P> const& m);
|
||||
|
||||
GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR_CTOR_CXX14 mat(mat<2, 2, T, Q> const& x);
|
||||
GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR_CTOR_CXX14 mat(mat<3, 3, T, Q> const& x);
|
||||
GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR_CTOR_CXX14 mat(mat<4, 4, T, Q> const& x);
|
||||
GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR_CTOR_CXX14 mat(mat<2, 3, T, Q> const& x);
|
||||
GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR_CTOR_CXX14 mat(mat<3, 2, T, Q> const& x);
|
||||
GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR_CTOR_CXX14 mat(mat<2, 4, T, Q> const& x);
|
||||
GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR_CTOR_CXX14 mat(mat<4, 3, T, Q> const& x);
|
||||
GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR_CTOR_CXX14 mat(mat<3, 4, T, Q> const& x);
|
||||
|
||||
// -- Unary arithmetic operators --
|
||||
|
||||
GLM_FUNC_DECL GLM_CONSTEXPR_CXX14 mat<4, 2, T, Q> & operator=(mat<4, 2, T, Q> const& m) GLM_DEFAULT;
|
||||
|
||||
template<typename U>
|
||||
GLM_FUNC_DECL GLM_CONSTEXPR_CXX14 mat<4, 2, T, Q> & operator=(mat<4, 2, U, Q> const& m);
|
||||
template<typename U>
|
||||
GLM_FUNC_DECL mat<4, 2, T, Q> & operator+=(U s);
|
||||
template<typename U>
|
||||
GLM_FUNC_DECL mat<4, 2, T, Q> & operator+=(mat<4, 2, U, Q> const& m);
|
||||
template<typename U>
|
||||
GLM_FUNC_DECL mat<4, 2, T, Q> & operator-=(U s);
|
||||
template<typename U>
|
||||
GLM_FUNC_DECL mat<4, 2, T, Q> & operator-=(mat<4, 2, U, Q> const& m);
|
||||
template<typename U>
|
||||
GLM_FUNC_DECL mat<4, 2, T, Q> & operator*=(U s);
|
||||
template<typename U>
|
||||
GLM_FUNC_DECL mat<4, 2, T, Q> & operator/=(U s);
|
||||
|
||||
// -- Increment and decrement operators --
|
||||
|
||||
GLM_FUNC_DECL mat<4, 2, T, Q> & operator++ ();
|
||||
GLM_FUNC_DECL mat<4, 2, T, Q> & operator-- ();
|
||||
GLM_FUNC_DECL mat<4, 2, T, Q> operator++(int);
|
||||
GLM_FUNC_DECL mat<4, 2, T, Q> operator--(int);
|
||||
};
|
||||
|
||||
// -- Unary operators --
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL mat<4, 2, T, Q> operator+(mat<4, 2, T, Q> const& m);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL mat<4, 2, T, Q> operator-(mat<4, 2, T, Q> const& m);
|
||||
|
||||
// -- Binary operators --
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL mat<4, 2, T, Q> operator+(mat<4, 2, T, Q> const& m, T scalar);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL mat<4, 2, T, Q> operator+(mat<4, 2, T, Q> const& m1, mat<4, 2, T, Q> const& m2);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL mat<4, 2, T, Q> operator-(mat<4, 2, T, Q> const& m, T scalar);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL mat<4, 2, T, Q> operator-(mat<4, 2, T, Q> const& m1, mat<4, 2, T, Q> const& m2);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL mat<4, 2, T, Q> operator*(mat<4, 2, T, Q> const& m, T scalar);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL mat<4, 2, T, Q> operator*(T scalar, mat<4, 2, T, Q> const& m);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL typename mat<4, 2, T, Q>::col_type operator*(mat<4, 2, T, Q> const& m, typename mat<4, 2, T, Q>::row_type const& v);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL typename mat<4, 2, T, Q>::row_type operator*(typename mat<4, 2, T, Q>::col_type const& v, mat<4, 2, T, Q> const& m);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL mat<2, 2, T, Q> operator*(mat<4, 2, T, Q> const& m1, mat<2, 4, T, Q> const& m2);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL mat<3, 2, T, Q> operator*(mat<4, 2, T, Q> const& m1, mat<3, 4, T, Q> const& m2);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL mat<4, 2, T, Q> operator*(mat<4, 2, T, Q> const& m1, mat<4, 4, T, Q> const& m2);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL mat<4, 2, T, Q> operator/(mat<4, 2, T, Q> const& m, T scalar);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL mat<4, 2, T, Q> operator/(T scalar, mat<4, 2, T, Q> const& m);
|
||||
|
||||
// -- Boolean operators --
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL bool operator==(mat<4, 2, T, Q> const& m1, mat<4, 2, T, Q> const& m2);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL bool operator!=(mat<4, 2, T, Q> const& m1, mat<4, 2, T, Q> const& m2);
|
||||
}//namespace glm
|
||||
|
||||
#ifndef GLM_EXTERNAL_TEMPLATE
|
||||
#include "type_mat4x2.inl"
|
||||
#endif
|
||||
534
vendor/glm/detail/type_mat4x2.inl
vendored
Executable file
534
vendor/glm/detail/type_mat4x2.inl
vendored
Executable file
@ -0,0 +1,534 @@
|
||||
/// @ref core
|
||||
/// @file glm/detail/type_mat4x2.inl
|
||||
|
||||
namespace glm
|
||||
{
|
||||
// -- Constructors --
|
||||
|
||||
# if !GLM_HAS_DEFAULTED_FUNCTIONS || defined(GLM_FORCE_CTOR_INIT)
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR_CXX14 mat<4, 2, T, Q>::mat()
|
||||
{
|
||||
# ifdef GLM_FORCE_CTOR_INIT
|
||||
this->value[0] = col_type(1, 0);
|
||||
this->value[1] = col_type(0, 1);
|
||||
this->value[2] = col_type(0, 0);
|
||||
this->value[3] = col_type(0, 0);
|
||||
# endif
|
||||
}
|
||||
# endif
|
||||
|
||||
# if !GLM_HAS_DEFAULTED_FUNCTIONS
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR_CXX14 mat<4, 2, T, Q>::mat(mat<4, 2, T, Q> const& m)
|
||||
{
|
||||
this->value[0] = m.value[0];
|
||||
this->value[1] = m.value[1];
|
||||
this->value[2] = m.value[2];
|
||||
this->value[3] = m.value[3];
|
||||
}
|
||||
# endif//!GLM_HAS_DEFAULTED_FUNCTIONS
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
template<qualifier P>
|
||||
GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR_CXX14 mat<4, 2, T, Q>::mat(mat<4, 2, T, P> const& m)
|
||||
{
|
||||
this->value[0] = m.value[0];
|
||||
this->value[1] = m.value[1];
|
||||
this->value[2] = m.value[2];
|
||||
this->value[3] = m.value[3];
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR_CXX14 mat<4, 2, T, Q>::mat(T scalar)
|
||||
{
|
||||
this->value[0] = col_type(scalar, 0);
|
||||
this->value[1] = col_type(0, scalar);
|
||||
this->value[2] = col_type(0, 0);
|
||||
this->value[3] = col_type(0, 0);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR_CXX14 mat<4, 2, T, Q>::mat
|
||||
(
|
||||
T x0, T y0,
|
||||
T x1, T y1,
|
||||
T x2, T y2,
|
||||
T x3, T y3
|
||||
)
|
||||
{
|
||||
this->value[0] = col_type(x0, y0);
|
||||
this->value[1] = col_type(x1, y1);
|
||||
this->value[2] = col_type(x2, y2);
|
||||
this->value[3] = col_type(x3, y3);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR_CXX14 mat<4, 2, T, Q>::mat
|
||||
(
|
||||
col_type const& v0,
|
||||
col_type const& v1,
|
||||
col_type const& v2,
|
||||
col_type const& v3
|
||||
)
|
||||
{
|
||||
this->value[0] = v0;
|
||||
this->value[1] = v1;
|
||||
this->value[2] = v2;
|
||||
this->value[3] = v3;
|
||||
}
|
||||
|
||||
// -- Conversion constructors --
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
template<
|
||||
typename X1, typename Y1,
|
||||
typename X2, typename Y2,
|
||||
typename X3, typename Y3,
|
||||
typename X4, typename Y4>
|
||||
GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR_CXX14 mat<4, 2, T, Q>::mat
|
||||
(
|
||||
X1 x1, Y1 y1,
|
||||
X2 x2, Y2 y2,
|
||||
X3 x3, Y3 y3,
|
||||
X4 x4, Y4 y4
|
||||
)
|
||||
{
|
||||
this->value[0] = col_type(static_cast<T>(x1), value_type(y1));
|
||||
this->value[1] = col_type(static_cast<T>(x2), value_type(y2));
|
||||
this->value[2] = col_type(static_cast<T>(x3), value_type(y3));
|
||||
this->value[3] = col_type(static_cast<T>(x4), value_type(y4));
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
template<typename V1, typename V2, typename V3, typename V4>
|
||||
GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR_CXX14 mat<4, 2, T, Q>::mat
|
||||
(
|
||||
vec<2, V1, Q> const& v1,
|
||||
vec<2, V2, Q> const& v2,
|
||||
vec<2, V3, Q> const& v3,
|
||||
vec<2, V4, Q> const& v4
|
||||
)
|
||||
{
|
||||
this->value[0] = col_type(v1);
|
||||
this->value[1] = col_type(v2);
|
||||
this->value[2] = col_type(v3);
|
||||
this->value[3] = col_type(v4);
|
||||
}
|
||||
|
||||
// -- Conversion --
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
template<typename U, qualifier P>
|
||||
GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR_CXX14 mat<4, 2, T, Q>::mat(mat<4, 2, U, P> const& m)
|
||||
{
|
||||
this->value[0] = col_type(m[0]);
|
||||
this->value[1] = col_type(m[1]);
|
||||
this->value[2] = col_type(m[2]);
|
||||
this->value[3] = col_type(m[3]);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR_CXX14 mat<4, 2, T, Q>::mat(mat<2, 2, T, Q> const& m)
|
||||
{
|
||||
this->value[0] = col_type(m[0]);
|
||||
this->value[1] = col_type(m[1]);
|
||||
this->value[2] = col_type(0);
|
||||
this->value[3] = col_type(0);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR_CXX14 mat<4, 2, T, Q>::mat(mat<3, 3, T, Q> const& m)
|
||||
{
|
||||
this->value[0] = col_type(m[0]);
|
||||
this->value[1] = col_type(m[1]);
|
||||
this->value[2] = col_type(m[2]);
|
||||
this->value[3] = col_type(0);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR_CXX14 mat<4, 2, T, Q>::mat(mat<4, 4, T, Q> const& m)
|
||||
{
|
||||
this->value[0] = col_type(m[0]);
|
||||
this->value[1] = col_type(m[1]);
|
||||
this->value[2] = col_type(m[2]);
|
||||
this->value[3] = col_type(m[3]);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR_CXX14 mat<4, 2, T, Q>::mat(mat<2, 3, T, Q> const& m)
|
||||
{
|
||||
this->value[0] = col_type(m[0]);
|
||||
this->value[1] = col_type(m[1]);
|
||||
this->value[2] = col_type(0);
|
||||
this->value[3] = col_type(0);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR_CXX14 mat<4, 2, T, Q>::mat(mat<3, 2, T, Q> const& m)
|
||||
{
|
||||
this->value[0] = col_type(m[0]);
|
||||
this->value[1] = col_type(m[1]);
|
||||
this->value[2] = col_type(m[2]);
|
||||
this->value[3] = col_type(0);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR_CXX14 mat<4, 2, T, Q>::mat(mat<2, 4, T, Q> const& m)
|
||||
{
|
||||
this->value[0] = col_type(m[0]);
|
||||
this->value[1] = col_type(m[1]);
|
||||
this->value[2] = col_type(0);
|
||||
this->value[3] = col_type(0);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR_CXX14 mat<4, 2, T, Q>::mat(mat<4, 3, T, Q> const& m)
|
||||
{
|
||||
this->value[0] = col_type(m[0]);
|
||||
this->value[1] = col_type(m[1]);
|
||||
this->value[2] = col_type(m[2]);
|
||||
this->value[3] = col_type(m[3]);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR_CXX14 mat<4, 2, T, Q>::mat(mat<3, 4, T, Q> const& m)
|
||||
{
|
||||
this->value[0] = col_type(m[0]);
|
||||
this->value[1] = col_type(m[1]);
|
||||
this->value[2] = col_type(m[2]);
|
||||
this->value[3] = col_type(0);
|
||||
}
|
||||
|
||||
// -- Accesses --
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER typename mat<4, 2, T, Q>::col_type & mat<4, 2, T, Q>::operator[](typename mat<4, 2, T, Q>::length_type i)
|
||||
{
|
||||
assert(i < this->length());
|
||||
return this->value[i];
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER typename mat<4, 2, T, Q>::col_type const& mat<4, 2, T, Q>::operator[](typename mat<4, 2, T, Q>::length_type i) const
|
||||
{
|
||||
assert(i < this->length());
|
||||
return this->value[i];
|
||||
}
|
||||
|
||||
// -- Unary updatable operators --
|
||||
|
||||
# if !GLM_HAS_DEFAULTED_FUNCTIONS
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CXX14 mat<4, 2, T, Q>& mat<4, 2, T, Q>::operator=(mat<4, 2, T, Q> const& m)
|
||||
{
|
||||
this->value[0] = m[0];
|
||||
this->value[1] = m[1];
|
||||
this->value[2] = m[2];
|
||||
this->value[3] = m[3];
|
||||
return *this;
|
||||
}
|
||||
# endif//!GLM_HAS_DEFAULTED_FUNCTIONS
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
template<typename U>
|
||||
GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CXX14 mat<4, 2, T, Q>& mat<4, 2, T, Q>::operator=(mat<4, 2, U, Q> const& m)
|
||||
{
|
||||
this->value[0] = m[0];
|
||||
this->value[1] = m[1];
|
||||
this->value[2] = m[2];
|
||||
this->value[3] = m[3];
|
||||
return *this;
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
template<typename U>
|
||||
GLM_FUNC_QUALIFIER mat<4, 2, T, Q> & mat<4, 2, T, Q>::operator+=(U s)
|
||||
{
|
||||
this->value[0] += s;
|
||||
this->value[1] += s;
|
||||
this->value[2] += s;
|
||||
this->value[3] += s;
|
||||
return *this;
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
template<typename U>
|
||||
GLM_FUNC_QUALIFIER mat<4, 2, T, Q> & mat<4, 2, T, Q>::operator+=(mat<4, 2, U, Q> const& m)
|
||||
{
|
||||
this->value[0] += m[0];
|
||||
this->value[1] += m[1];
|
||||
this->value[2] += m[2];
|
||||
this->value[3] += m[3];
|
||||
return *this;
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
template<typename U>
|
||||
GLM_FUNC_QUALIFIER mat<4, 2, T, Q> & mat<4, 2, T, Q>::operator-=(U s)
|
||||
{
|
||||
this->value[0] -= s;
|
||||
this->value[1] -= s;
|
||||
this->value[2] -= s;
|
||||
this->value[3] -= s;
|
||||
return *this;
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
template<typename U>
|
||||
GLM_FUNC_QUALIFIER mat<4, 2, T, Q> & mat<4, 2, T, Q>::operator-=(mat<4, 2, U, Q> const& m)
|
||||
{
|
||||
this->value[0] -= m[0];
|
||||
this->value[1] -= m[1];
|
||||
this->value[2] -= m[2];
|
||||
this->value[3] -= m[3];
|
||||
return *this;
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
template<typename U>
|
||||
GLM_FUNC_QUALIFIER mat<4, 2, T, Q> & mat<4, 2, T, Q>::operator*=(U s)
|
||||
{
|
||||
this->value[0] *= s;
|
||||
this->value[1] *= s;
|
||||
this->value[2] *= s;
|
||||
this->value[3] *= s;
|
||||
return *this;
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
template<typename U>
|
||||
GLM_FUNC_QUALIFIER mat<4, 2, T, Q> & mat<4, 2, T, Q>::operator/=(U s)
|
||||
{
|
||||
this->value[0] /= s;
|
||||
this->value[1] /= s;
|
||||
this->value[2] /= s;
|
||||
this->value[3] /= s;
|
||||
return *this;
|
||||
}
|
||||
|
||||
// -- Increment and decrement operators --
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER mat<4, 2, T, Q> & mat<4, 2, T, Q>::operator++()
|
||||
{
|
||||
++this->value[0];
|
||||
++this->value[1];
|
||||
++this->value[2];
|
||||
++this->value[3];
|
||||
return *this;
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER mat<4, 2, T, Q> & mat<4, 2, T, Q>::operator--()
|
||||
{
|
||||
--this->value[0];
|
||||
--this->value[1];
|
||||
--this->value[2];
|
||||
--this->value[3];
|
||||
return *this;
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER mat<4, 2, T, Q> mat<4, 2, T, Q>::operator++(int)
|
||||
{
|
||||
mat<4, 2, T, Q> Result(*this);
|
||||
++*this;
|
||||
return Result;
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER mat<4, 2, T, Q> mat<4, 2, T, Q>::operator--(int)
|
||||
{
|
||||
mat<4, 2, T, Q> Result(*this);
|
||||
--*this;
|
||||
return Result;
|
||||
}
|
||||
|
||||
// -- Unary arithmetic operators --
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER mat<4, 2, T, Q> operator+(mat<4, 2, T, Q> const& m)
|
||||
{
|
||||
return m;
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER mat<4, 2, T, Q> operator-(mat<4, 2, T, Q> const& m)
|
||||
{
|
||||
return mat<4, 2, T, Q>(
|
||||
-m[0],
|
||||
-m[1],
|
||||
-m[2],
|
||||
-m[3]);
|
||||
}
|
||||
|
||||
// -- Binary arithmetic operators --
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER mat<4, 2, T, Q> operator+(mat<4, 2, T, Q> const& m, T scalar)
|
||||
{
|
||||
return mat<4, 2, T, Q>(
|
||||
m[0] + scalar,
|
||||
m[1] + scalar,
|
||||
m[2] + scalar,
|
||||
m[3] + scalar);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER mat<4, 2, T, Q> operator+(mat<4, 2, T, Q> const& m1, mat<4, 2, T, Q> const& m2)
|
||||
{
|
||||
return mat<4, 2, T, Q>(
|
||||
m1[0] + m2[0],
|
||||
m1[1] + m2[1],
|
||||
m1[2] + m2[2],
|
||||
m1[3] + m2[3]);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER mat<4, 2, T, Q> operator-(mat<4, 2, T, Q> const& m, T scalar)
|
||||
{
|
||||
return mat<4, 2, T, Q>(
|
||||
m[0] - scalar,
|
||||
m[1] - scalar,
|
||||
m[2] - scalar,
|
||||
m[3] - scalar);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER mat<4, 2, T, Q> operator-(mat<4, 2, T, Q> const& m1, mat<4, 2, T, Q> const& m2)
|
||||
{
|
||||
return mat<4, 2, T, Q>(
|
||||
m1[0] - m2[0],
|
||||
m1[1] - m2[1],
|
||||
m1[2] - m2[2],
|
||||
m1[3] - m2[3]);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER mat<4, 2, T, Q> operator*(mat<4, 2, T, Q> const& m, T scalar)
|
||||
{
|
||||
return mat<4, 2, T, Q>(
|
||||
m[0] * scalar,
|
||||
m[1] * scalar,
|
||||
m[2] * scalar,
|
||||
m[3] * scalar);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER mat<4, 2, T, Q> operator*(T scalar, mat<4, 2, T, Q> const& m)
|
||||
{
|
||||
return mat<4, 2, T, Q>(
|
||||
m[0] * scalar,
|
||||
m[1] * scalar,
|
||||
m[2] * scalar,
|
||||
m[3] * scalar);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER typename mat<4, 2, T, Q>::col_type operator*(mat<4, 2, T, Q> const& m, typename mat<4, 2, T, Q>::row_type const& v)
|
||||
{
|
||||
return typename mat<4, 2, T, Q>::col_type(
|
||||
m[0][0] * v.x + m[1][0] * v.y + m[2][0] * v.z + m[3][0] * v.w,
|
||||
m[0][1] * v.x + m[1][1] * v.y + m[2][1] * v.z + m[3][1] * v.w);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER typename mat<4, 2, T, Q>::row_type operator*(typename mat<4, 2, T, Q>::col_type const& v, mat<4, 2, T, Q> const& m)
|
||||
{
|
||||
return typename mat<4, 2, T, Q>::row_type(
|
||||
v.x * m[0][0] + v.y * m[0][1],
|
||||
v.x * m[1][0] + v.y * m[1][1],
|
||||
v.x * m[2][0] + v.y * m[2][1],
|
||||
v.x * m[3][0] + v.y * m[3][1]);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER mat<2, 2, T, Q> operator*(mat<4, 2, T, Q> const& m1, mat<2, 4, T, Q> const& m2)
|
||||
{
|
||||
T const SrcA00 = m1[0][0];
|
||||
T const SrcA01 = m1[0][1];
|
||||
T const SrcA10 = m1[1][0];
|
||||
T const SrcA11 = m1[1][1];
|
||||
T const SrcA20 = m1[2][0];
|
||||
T const SrcA21 = m1[2][1];
|
||||
T const SrcA30 = m1[3][0];
|
||||
T const SrcA31 = m1[3][1];
|
||||
|
||||
T const SrcB00 = m2[0][0];
|
||||
T const SrcB01 = m2[0][1];
|
||||
T const SrcB02 = m2[0][2];
|
||||
T const SrcB03 = m2[0][3];
|
||||
T const SrcB10 = m2[1][0];
|
||||
T const SrcB11 = m2[1][1];
|
||||
T const SrcB12 = m2[1][2];
|
||||
T const SrcB13 = m2[1][3];
|
||||
|
||||
mat<2, 2, T, Q> Result;
|
||||
Result[0][0] = SrcA00 * SrcB00 + SrcA10 * SrcB01 + SrcA20 * SrcB02 + SrcA30 * SrcB03;
|
||||
Result[0][1] = SrcA01 * SrcB00 + SrcA11 * SrcB01 + SrcA21 * SrcB02 + SrcA31 * SrcB03;
|
||||
Result[1][0] = SrcA00 * SrcB10 + SrcA10 * SrcB11 + SrcA20 * SrcB12 + SrcA30 * SrcB13;
|
||||
Result[1][1] = SrcA01 * SrcB10 + SrcA11 * SrcB11 + SrcA21 * SrcB12 + SrcA31 * SrcB13;
|
||||
return Result;
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER mat<3, 2, T, Q> operator*(mat<4, 2, T, Q> const& m1, mat<3, 4, T, Q> const& m2)
|
||||
{
|
||||
return mat<3, 2, T, Q>(
|
||||
m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1] + m1[2][0] * m2[0][2] + m1[3][0] * m2[0][3],
|
||||
m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1] + m1[2][1] * m2[0][2] + m1[3][1] * m2[0][3],
|
||||
m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1] + m1[2][0] * m2[1][2] + m1[3][0] * m2[1][3],
|
||||
m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1] + m1[2][1] * m2[1][2] + m1[3][1] * m2[1][3],
|
||||
m1[0][0] * m2[2][0] + m1[1][0] * m2[2][1] + m1[2][0] * m2[2][2] + m1[3][0] * m2[2][3],
|
||||
m1[0][1] * m2[2][0] + m1[1][1] * m2[2][1] + m1[2][1] * m2[2][2] + m1[3][1] * m2[2][3]);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER mat<4, 2, T, Q> operator*(mat<4, 2, T, Q> const& m1, mat<4, 4, T, Q> const& m2)
|
||||
{
|
||||
return mat<4, 2, T, Q>(
|
||||
m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1] + m1[2][0] * m2[0][2] + m1[3][0] * m2[0][3],
|
||||
m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1] + m1[2][1] * m2[0][2] + m1[3][1] * m2[0][3],
|
||||
m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1] + m1[2][0] * m2[1][2] + m1[3][0] * m2[1][3],
|
||||
m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1] + m1[2][1] * m2[1][2] + m1[3][1] * m2[1][3],
|
||||
m1[0][0] * m2[2][0] + m1[1][0] * m2[2][1] + m1[2][0] * m2[2][2] + m1[3][0] * m2[2][3],
|
||||
m1[0][1] * m2[2][0] + m1[1][1] * m2[2][1] + m1[2][1] * m2[2][2] + m1[3][1] * m2[2][3],
|
||||
m1[0][0] * m2[3][0] + m1[1][0] * m2[3][1] + m1[2][0] * m2[3][2] + m1[3][0] * m2[3][3],
|
||||
m1[0][1] * m2[3][0] + m1[1][1] * m2[3][1] + m1[2][1] * m2[3][2] + m1[3][1] * m2[3][3]);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER mat<4, 2, T, Q> operator/(mat<4, 2, T, Q> const& m, T scalar)
|
||||
{
|
||||
return mat<4, 2, T, Q>(
|
||||
m[0] / scalar,
|
||||
m[1] / scalar,
|
||||
m[2] / scalar,
|
||||
m[3] / scalar);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER mat<4, 2, T, Q> operator/(T scalar, mat<4, 2, T, Q> const& m)
|
||||
{
|
||||
return mat<4, 2, T, Q>(
|
||||
scalar / m[0],
|
||||
scalar / m[1],
|
||||
scalar / m[2],
|
||||
scalar / m[3]);
|
||||
}
|
||||
|
||||
// -- Boolean operators --
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER bool operator==(mat<4, 2, T, Q> const& m1, mat<4, 2, T, Q> const& m2)
|
||||
{
|
||||
return (m1[0] == m2[0]) && (m1[1] == m2[1]) && (m1[2] == m2[2]) && (m1[3] == m2[3]);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER bool operator!=(mat<4, 2, T, Q> const& m1, mat<4, 2, T, Q> const& m2)
|
||||
{
|
||||
return (m1[0] != m2[0]) || (m1[1] != m2[1]) || (m1[2] != m2[2]) || (m1[3] != m2[3]);
|
||||
}
|
||||
} //namespace glm
|
||||
176
vendor/glm/detail/type_mat4x3.hpp
vendored
Executable file
176
vendor/glm/detail/type_mat4x3.hpp
vendored
Executable file
@ -0,0 +1,176 @@
|
||||
/// @ref core
|
||||
/// @file glm/detail/type_mat4x3.hpp
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "../fwd.hpp"
|
||||
#include "type_vec3.hpp"
|
||||
#include "type_vec4.hpp"
|
||||
#include "type_mat.hpp"
|
||||
#include <limits>
|
||||
#include <cstddef>
|
||||
|
||||
namespace glm
|
||||
{
|
||||
template<typename T, qualifier Q>
|
||||
struct mat<4, 3, T, Q>
|
||||
{
|
||||
typedef vec<3, T, Q> col_type;
|
||||
typedef vec<4, T, Q> row_type;
|
||||
typedef mat<4, 3, T, Q> type;
|
||||
typedef mat<3, 4, T, Q> transpose_type;
|
||||
typedef T value_type;
|
||||
|
||||
private:
|
||||
col_type value[4];
|
||||
|
||||
public:
|
||||
// -- Accesses --
|
||||
|
||||
typedef length_t length_type;
|
||||
GLM_FUNC_DECL static GLM_CONSTEXPR length_type length() { return 4; }
|
||||
|
||||
GLM_FUNC_DECL col_type & operator[](length_type i);
|
||||
GLM_FUNC_DECL col_type const& operator[](length_type i) const;
|
||||
|
||||
// -- Constructors --
|
||||
|
||||
GLM_FUNC_DECL GLM_CONSTEXPR_CTOR_CXX14 mat() GLM_DEFAULT_CTOR;
|
||||
GLM_FUNC_DECL GLM_CONSTEXPR_CTOR_CXX14 mat(mat<4, 3, T, Q> const& m) GLM_DEFAULT;
|
||||
template<qualifier P>
|
||||
GLM_FUNC_DECL GLM_CONSTEXPR_CTOR_CXX14 mat(mat<4, 3, T, P> const& m);
|
||||
|
||||
GLM_FUNC_DECL explicit GLM_CONSTEXPR_CTOR_CXX14 mat(T const& x);
|
||||
GLM_FUNC_DECL GLM_CONSTEXPR_CTOR_CXX14 mat(
|
||||
T const& x0, T const& y0, T const& z0,
|
||||
T const& x1, T const& y1, T const& z1,
|
||||
T const& x2, T const& y2, T const& z2,
|
||||
T const& x3, T const& y3, T const& z3);
|
||||
GLM_FUNC_DECL GLM_CONSTEXPR_CTOR_CXX14 mat(
|
||||
col_type const& v0,
|
||||
col_type const& v1,
|
||||
col_type const& v2,
|
||||
col_type const& v3);
|
||||
|
||||
// -- Conversions --
|
||||
|
||||
template<
|
||||
typename X1, typename Y1, typename Z1,
|
||||
typename X2, typename Y2, typename Z2,
|
||||
typename X3, typename Y3, typename Z3,
|
||||
typename X4, typename Y4, typename Z4>
|
||||
GLM_FUNC_DECL GLM_CONSTEXPR_CTOR_CXX14 mat(
|
||||
X1 const& x1, Y1 const& y1, Z1 const& z1,
|
||||
X2 const& x2, Y2 const& y2, Z2 const& z2,
|
||||
X3 const& x3, Y3 const& y3, Z3 const& z3,
|
||||
X4 const& x4, Y4 const& y4, Z4 const& z4);
|
||||
|
||||
template<typename V1, typename V2, typename V3, typename V4>
|
||||
GLM_FUNC_DECL GLM_CONSTEXPR_CTOR_CXX14 mat(
|
||||
vec<3, V1, Q> const& v1,
|
||||
vec<3, V2, Q> const& v2,
|
||||
vec<3, V3, Q> const& v3,
|
||||
vec<3, V4, Q> const& v4);
|
||||
|
||||
// -- Matrix conversions --
|
||||
|
||||
template<typename U, qualifier P>
|
||||
GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR_CTOR_CXX14 mat(mat<4, 3, U, P> const& m);
|
||||
|
||||
GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR_CTOR_CXX14 mat(mat<2, 2, T, Q> const& x);
|
||||
GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR_CTOR_CXX14 mat(mat<3, 3, T, Q> const& x);
|
||||
GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR_CTOR_CXX14 mat(mat<4, 4, T, Q> const& x);
|
||||
GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR_CTOR_CXX14 mat(mat<2, 3, T, Q> const& x);
|
||||
GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR_CTOR_CXX14 mat(mat<3, 2, T, Q> const& x);
|
||||
GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR_CTOR_CXX14 mat(mat<2, 4, T, Q> const& x);
|
||||
GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR_CTOR_CXX14 mat(mat<4, 2, T, Q> const& x);
|
||||
GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR_CTOR_CXX14 mat(mat<3, 4, T, Q> const& x);
|
||||
|
||||
// -- Unary arithmetic operators --
|
||||
|
||||
GLM_FUNC_DECL GLM_CONSTEXPR_CXX14 mat<4, 3, T, Q> & operator=(mat<4, 3, T, Q> const& m) GLM_DEFAULT;
|
||||
|
||||
template<typename U>
|
||||
GLM_FUNC_DECL GLM_CONSTEXPR_CXX14 mat<4, 3, T, Q> & operator=(mat<4, 3, U, Q> const& m);
|
||||
template<typename U>
|
||||
GLM_FUNC_DECL mat<4, 3, T, Q> & operator+=(U s);
|
||||
template<typename U>
|
||||
GLM_FUNC_DECL mat<4, 3, T, Q> & operator+=(mat<4, 3, U, Q> const& m);
|
||||
template<typename U>
|
||||
GLM_FUNC_DECL mat<4, 3, T, Q> & operator-=(U s);
|
||||
template<typename U>
|
||||
GLM_FUNC_DECL mat<4, 3, T, Q> & operator-=(mat<4, 3, U, Q> const& m);
|
||||
template<typename U>
|
||||
GLM_FUNC_DECL mat<4, 3, T, Q> & operator*=(U s);
|
||||
template<typename U>
|
||||
GLM_FUNC_DECL mat<4, 3, T, Q> & operator/=(U s);
|
||||
|
||||
// -- Increment and decrement operators --
|
||||
|
||||
GLM_FUNC_DECL mat<4, 3, T, Q>& operator++();
|
||||
GLM_FUNC_DECL mat<4, 3, T, Q>& operator--();
|
||||
GLM_FUNC_DECL mat<4, 3, T, Q> operator++(int);
|
||||
GLM_FUNC_DECL mat<4, 3, T, Q> operator--(int);
|
||||
};
|
||||
|
||||
// -- Unary operators --
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL mat<4, 3, T, Q> operator+(mat<4, 3, T, Q> const& m);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL mat<4, 3, T, Q> operator-(mat<4, 3, T, Q> const& m);
|
||||
|
||||
// -- Binary operators --
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL mat<4, 3, T, Q> operator+(mat<4, 3, T, Q> const& m, T const& s);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL mat<4, 3, T, Q> operator+(mat<4, 3, T, Q> const& m1, mat<4, 3, T, Q> const& m2);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL mat<4, 3, T, Q> operator-(mat<4, 3, T, Q> const& m, T const& s);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL mat<4, 3, T, Q> operator-(mat<4, 3, T, Q> const& m1, mat<4, 3, T, Q> const& m2);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL mat<4, 3, T, Q> operator*(mat<4, 3, T, Q> const& m, T const& s);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL mat<4, 3, T, Q> operator*(T const& s, mat<4, 3, T, Q> const& m);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL typename mat<4, 3, T, Q>::col_type operator*(mat<4, 3, T, Q> const& m, typename mat<4, 3, T, Q>::row_type const& v);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL typename mat<4, 3, T, Q>::row_type operator*(typename mat<4, 3, T, Q>::col_type const& v, mat<4, 3, T, Q> const& m);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL mat<2, 3, T, Q> operator*(mat<4, 3, T, Q> const& m1, mat<2, 4, T, Q> const& m2);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL mat<3, 3, T, Q> operator*(mat<4, 3, T, Q> const& m1, mat<3, 4, T, Q> const& m2);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL mat<4, 3, T, Q> operator*(mat<4, 3, T, Q> const& m1, mat<4, 4, T, Q> const& m2);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL mat<4, 3, T, Q> operator/(mat<4, 3, T, Q> const& m, T const& s);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL mat<4, 3, T, Q> operator/(T const& s, mat<4, 3, T, Q> const& m);
|
||||
|
||||
// -- Boolean operators --
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL bool operator==(mat<4, 3, T, Q> const& m1, mat<4, 3, T, Q> const& m2);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL bool operator!=(mat<4, 3, T, Q> const& m1, mat<4, 3, T, Q> const& m2);
|
||||
}//namespace glm
|
||||
|
||||
#ifndef GLM_EXTERNAL_TEMPLATE
|
||||
#include "type_mat4x3.inl"
|
||||
#endif //GLM_EXTERNAL_TEMPLATE
|
||||
558
vendor/glm/detail/type_mat4x3.inl
vendored
Executable file
558
vendor/glm/detail/type_mat4x3.inl
vendored
Executable file
@ -0,0 +1,558 @@
|
||||
/// @ref core
|
||||
/// @file glm/detail/type_mat4x3.inl
|
||||
|
||||
namespace glm
|
||||
{
|
||||
// -- Constructors --
|
||||
|
||||
# if !GLM_HAS_DEFAULTED_FUNCTIONS || defined(GLM_FORCE_CTOR_INIT)
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR_CXX14 mat<4, 3, T, Q>::mat()
|
||||
{
|
||||
# ifdef GLM_FORCE_CTOR_INIT
|
||||
this->value[0] = col_type(1, 0, 0);
|
||||
this->value[1] = col_type(0, 1, 0);
|
||||
this->value[2] = col_type(0, 0, 1);
|
||||
this->value[3] = col_type(0, 0, 0);
|
||||
# endif
|
||||
}
|
||||
# endif
|
||||
|
||||
# if !GLM_HAS_DEFAULTED_FUNCTIONS
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR_CXX14 mat<4, 3, T, Q>::mat(mat<4, 3, T, Q> const& m)
|
||||
{
|
||||
this->value[0] = m.value[0];
|
||||
this->value[1] = m.value[1];
|
||||
this->value[2] = m.value[2];
|
||||
this->value[3] = m.value[3];
|
||||
}
|
||||
# endif//!GLM_HAS_DEFAULTED_FUNCTIONS
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
template<qualifier P>
|
||||
GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR_CXX14 mat<4, 3, T, Q>::mat(mat<4, 3, T, P> const& m)
|
||||
{
|
||||
this->value[0] = m.value[0];
|
||||
this->value[1] = m.value[1];
|
||||
this->value[2] = m.value[2];
|
||||
this->value[3] = m.value[3];
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR_CXX14 mat<4, 3, T, Q>::mat(T const& s)
|
||||
{
|
||||
this->value[0] = col_type(s, 0, 0);
|
||||
this->value[1] = col_type(0, s, 0);
|
||||
this->value[2] = col_type(0, 0, s);
|
||||
this->value[3] = col_type(0, 0, 0);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR_CXX14 mat<4, 3, T, Q>::mat
|
||||
(
|
||||
T const& x0, T const& y0, T const& z0,
|
||||
T const& x1, T const& y1, T const& z1,
|
||||
T const& x2, T const& y2, T const& z2,
|
||||
T const& x3, T const& y3, T const& z3
|
||||
)
|
||||
{
|
||||
this->value[0] = col_type(x0, y0, z0);
|
||||
this->value[1] = col_type(x1, y1, z1);
|
||||
this->value[2] = col_type(x2, y2, z2);
|
||||
this->value[3] = col_type(x3, y3, z3);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR_CXX14 mat<4, 3, T, Q>::mat
|
||||
(
|
||||
col_type const& v0,
|
||||
col_type const& v1,
|
||||
col_type const& v2,
|
||||
col_type const& v3
|
||||
)
|
||||
{
|
||||
this->value[0] = v0;
|
||||
this->value[1] = v1;
|
||||
this->value[2] = v2;
|
||||
this->value[3] = v3;
|
||||
}
|
||||
|
||||
// -- Conversion constructors --
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
template<
|
||||
typename X1, typename Y1, typename Z1,
|
||||
typename X2, typename Y2, typename Z2,
|
||||
typename X3, typename Y3, typename Z3,
|
||||
typename X4, typename Y4, typename Z4>
|
||||
GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR_CXX14 mat<4, 3, T, Q>::mat
|
||||
(
|
||||
X1 const& x1, Y1 const& y1, Z1 const& z1,
|
||||
X2 const& x2, Y2 const& y2, Z2 const& z2,
|
||||
X3 const& x3, Y3 const& y3, Z3 const& z3,
|
||||
X4 const& x4, Y4 const& y4, Z4 const& z4
|
||||
)
|
||||
{
|
||||
this->value[0] = col_type(static_cast<T>(x1), value_type(y1), value_type(z1));
|
||||
this->value[1] = col_type(static_cast<T>(x2), value_type(y2), value_type(z2));
|
||||
this->value[2] = col_type(static_cast<T>(x3), value_type(y3), value_type(z3));
|
||||
this->value[3] = col_type(static_cast<T>(x4), value_type(y4), value_type(z4));
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
template<typename V1, typename V2, typename V3, typename V4>
|
||||
GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR_CXX14 mat<4, 3, T, Q>::mat
|
||||
(
|
||||
vec<3, V1, Q> const& v1,
|
||||
vec<3, V2, Q> const& v2,
|
||||
vec<3, V3, Q> const& v3,
|
||||
vec<3, V4, Q> const& v4
|
||||
)
|
||||
{
|
||||
this->value[0] = col_type(v1);
|
||||
this->value[1] = col_type(v2);
|
||||
this->value[2] = col_type(v3);
|
||||
this->value[3] = col_type(v4);
|
||||
}
|
||||
|
||||
// -- Matrix conversions --
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
template<typename U, qualifier P>
|
||||
GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR_CXX14 mat<4, 3, T, Q>::mat(mat<4, 3, U, P> const& m)
|
||||
{
|
||||
this->value[0] = col_type(m[0]);
|
||||
this->value[1] = col_type(m[1]);
|
||||
this->value[2] = col_type(m[2]);
|
||||
this->value[3] = col_type(m[3]);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR_CXX14 mat<4, 3, T, Q>::mat(mat<2, 2, T, Q> const& m)
|
||||
{
|
||||
this->value[0] = col_type(m[0], 0);
|
||||
this->value[1] = col_type(m[1], 0);
|
||||
this->value[2] = col_type(0, 0, 1);
|
||||
this->value[3] = col_type(0);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR_CXX14 mat<4, 3, T, Q>::mat(mat<3, 3, T, Q> const& m)
|
||||
{
|
||||
this->value[0] = col_type(m[0]);
|
||||
this->value[1] = col_type(m[1]);
|
||||
this->value[2] = col_type(m[2]);
|
||||
this->value[3] = col_type(0);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR_CXX14 mat<4, 3, T, Q>::mat(mat<4, 4, T, Q> const& m)
|
||||
{
|
||||
this->value[0] = col_type(m[0]);
|
||||
this->value[1] = col_type(m[1]);
|
||||
this->value[2] = col_type(m[2]);
|
||||
this->value[3] = col_type(m[3]);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR_CXX14 mat<4, 3, T, Q>::mat(mat<2, 3, T, Q> const& m)
|
||||
{
|
||||
this->value[0] = col_type(m[0]);
|
||||
this->value[1] = col_type(m[1]);
|
||||
this->value[2] = col_type(0, 0, 1);
|
||||
this->value[3] = col_type(0);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR_CXX14 mat<4, 3, T, Q>::mat(mat<3, 2, T, Q> const& m)
|
||||
{
|
||||
this->value[0] = col_type(m[0], 0);
|
||||
this->value[1] = col_type(m[1], 0);
|
||||
this->value[2] = col_type(m[2], 1);
|
||||
this->value[3] = col_type(0);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR_CXX14 mat<4, 3, T, Q>::mat(mat<2, 4, T, Q> const& m)
|
||||
{
|
||||
this->value[0] = col_type(m[0]);
|
||||
this->value[1] = col_type(m[1]);
|
||||
this->value[2] = col_type(0, 0, 1);
|
||||
this->value[3] = col_type(0);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR_CXX14 mat<4, 3, T, Q>::mat(mat<4, 2, T, Q> const& m)
|
||||
{
|
||||
this->value[0] = col_type(m[0], 0);
|
||||
this->value[1] = col_type(m[1], 0);
|
||||
this->value[2] = col_type(m[2], 1);
|
||||
this->value[3] = col_type(m[3], 0);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR_CXX14 mat<4, 3, T, Q>::mat(mat<3, 4, T, Q> const& m)
|
||||
{
|
||||
this->value[0] = col_type(m[0]);
|
||||
this->value[1] = col_type(m[1]);
|
||||
this->value[2] = col_type(m[2]);
|
||||
this->value[3] = col_type(0);
|
||||
}
|
||||
|
||||
// -- Accesses --
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER typename mat<4, 3, T, Q>::col_type & mat<4, 3, T, Q>::operator[](typename mat<4, 3, T, Q>::length_type i)
|
||||
{
|
||||
assert(i < this->length());
|
||||
return this->value[i];
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER typename mat<4, 3, T, Q>::col_type const& mat<4, 3, T, Q>::operator[](typename mat<4, 3, T, Q>::length_type i) const
|
||||
{
|
||||
assert(i < this->length());
|
||||
return this->value[i];
|
||||
}
|
||||
|
||||
// -- Unary updatable operators --
|
||||
|
||||
# if !GLM_HAS_DEFAULTED_FUNCTIONS
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CXX14 mat<4, 3, T, Q>& mat<4, 3, T, Q>::operator=(mat<4, 3, T, Q> const& m)
|
||||
{
|
||||
this->value[0] = m[0];
|
||||
this->value[1] = m[1];
|
||||
this->value[2] = m[2];
|
||||
this->value[3] = m[3];
|
||||
return *this;
|
||||
}
|
||||
# endif//!GLM_HAS_DEFAULTED_FUNCTIONS
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
template<typename U>
|
||||
GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CXX14 mat<4, 3, T, Q>& mat<4, 3, T, Q>::operator=(mat<4, 3, U, Q> const& m)
|
||||
{
|
||||
this->value[0] = m[0];
|
||||
this->value[1] = m[1];
|
||||
this->value[2] = m[2];
|
||||
this->value[3] = m[3];
|
||||
return *this;
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
template<typename U>
|
||||
GLM_FUNC_QUALIFIER mat<4, 3, T, Q> & mat<4, 3, T, Q>::operator+=(U s)
|
||||
{
|
||||
this->value[0] += s;
|
||||
this->value[1] += s;
|
||||
this->value[2] += s;
|
||||
this->value[3] += s;
|
||||
return *this;
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
template<typename U>
|
||||
GLM_FUNC_QUALIFIER mat<4, 3, T, Q> & mat<4, 3, T, Q>::operator+=(mat<4, 3, U, Q> const& m)
|
||||
{
|
||||
this->value[0] += m[0];
|
||||
this->value[1] += m[1];
|
||||
this->value[2] += m[2];
|
||||
this->value[3] += m[3];
|
||||
return *this;
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
template<typename U>
|
||||
GLM_FUNC_QUALIFIER mat<4, 3, T, Q> & mat<4, 3, T, Q>::operator-=(U s)
|
||||
{
|
||||
this->value[0] -= s;
|
||||
this->value[1] -= s;
|
||||
this->value[2] -= s;
|
||||
this->value[3] -= s;
|
||||
return *this;
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
template<typename U>
|
||||
GLM_FUNC_QUALIFIER mat<4, 3, T, Q> & mat<4, 3, T, Q>::operator-=(mat<4, 3, U, Q> const& m)
|
||||
{
|
||||
this->value[0] -= m[0];
|
||||
this->value[1] -= m[1];
|
||||
this->value[2] -= m[2];
|
||||
this->value[3] -= m[3];
|
||||
return *this;
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
template<typename U>
|
||||
GLM_FUNC_QUALIFIER mat<4, 3, T, Q> & mat<4, 3, T, Q>::operator*=(U s)
|
||||
{
|
||||
this->value[0] *= s;
|
||||
this->value[1] *= s;
|
||||
this->value[2] *= s;
|
||||
this->value[3] *= s;
|
||||
return *this;
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
template<typename U>
|
||||
GLM_FUNC_QUALIFIER mat<4, 3, T, Q> & mat<4, 3, T, Q>::operator/=(U s)
|
||||
{
|
||||
this->value[0] /= s;
|
||||
this->value[1] /= s;
|
||||
this->value[2] /= s;
|
||||
this->value[3] /= s;
|
||||
return *this;
|
||||
}
|
||||
|
||||
// -- Increment and decrement operators --
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER mat<4, 3, T, Q> & mat<4, 3, T, Q>::operator++()
|
||||
{
|
||||
++this->value[0];
|
||||
++this->value[1];
|
||||
++this->value[2];
|
||||
++this->value[3];
|
||||
return *this;
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER mat<4, 3, T, Q> & mat<4, 3, T, Q>::operator--()
|
||||
{
|
||||
--this->value[0];
|
||||
--this->value[1];
|
||||
--this->value[2];
|
||||
--this->value[3];
|
||||
return *this;
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER mat<4, 3, T, Q> mat<4, 3, T, Q>::operator++(int)
|
||||
{
|
||||
mat<4, 3, T, Q> Result(*this);
|
||||
++*this;
|
||||
return Result;
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER mat<4, 3, T, Q> mat<4, 3, T, Q>::operator--(int)
|
||||
{
|
||||
mat<4, 3, T, Q> Result(*this);
|
||||
--*this;
|
||||
return Result;
|
||||
}
|
||||
|
||||
// -- Unary arithmetic operators --
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER mat<4, 3, T, Q> operator+(mat<4, 3, T, Q> const& m)
|
||||
{
|
||||
return m;
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER mat<4, 3, T, Q> operator-(mat<4, 3, T, Q> const& m)
|
||||
{
|
||||
return mat<4, 3, T, Q>(
|
||||
-m[0],
|
||||
-m[1],
|
||||
-m[2],
|
||||
-m[3]);
|
||||
}
|
||||
|
||||
// -- Binary arithmetic operators --
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER mat<4, 3, T, Q> operator+(mat<4, 3, T, Q> const& m, T const& s)
|
||||
{
|
||||
return mat<4, 3, T, Q>(
|
||||
m[0] + s,
|
||||
m[1] + s,
|
||||
m[2] + s,
|
||||
m[3] + s);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER mat<4, 3, T, Q> operator+(mat<4, 3, T, Q> const& m1, mat<4, 3, T, Q> const& m2)
|
||||
{
|
||||
return mat<4, 3, T, Q>(
|
||||
m1[0] + m2[0],
|
||||
m1[1] + m2[1],
|
||||
m1[2] + m2[2],
|
||||
m1[3] + m2[3]);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER mat<4, 3, T, Q> operator-(mat<4, 3, T, Q> const& m, T const& s)
|
||||
{
|
||||
return mat<4, 3, T, Q>(
|
||||
m[0] - s,
|
||||
m[1] - s,
|
||||
m[2] - s,
|
||||
m[3] - s);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER mat<4, 3, T, Q> operator-(mat<4, 3, T, Q> const& m1, mat<4, 3, T, Q> const& m2)
|
||||
{
|
||||
return mat<4, 3, T, Q>(
|
||||
m1[0] - m2[0],
|
||||
m1[1] - m2[1],
|
||||
m1[2] - m2[2],
|
||||
m1[3] - m2[3]);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER mat<4, 3, T, Q> operator*(mat<4, 3, T, Q> const& m, T const& s)
|
||||
{
|
||||
return mat<4, 3, T, Q>(
|
||||
m[0] * s,
|
||||
m[1] * s,
|
||||
m[2] * s,
|
||||
m[3] * s);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER mat<4, 3, T, Q> operator*(T const& s, mat<4, 3, T, Q> const& m)
|
||||
{
|
||||
return mat<4, 3, T, Q>(
|
||||
m[0] * s,
|
||||
m[1] * s,
|
||||
m[2] * s,
|
||||
m[3] * s);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER typename mat<4, 3, T, Q>::col_type operator*
|
||||
(
|
||||
mat<4, 3, T, Q> const& m,
|
||||
typename mat<4, 3, T, Q>::row_type const& v)
|
||||
{
|
||||
return typename mat<4, 3, T, Q>::col_type(
|
||||
m[0][0] * v.x + m[1][0] * v.y + m[2][0] * v.z + m[3][0] * v.w,
|
||||
m[0][1] * v.x + m[1][1] * v.y + m[2][1] * v.z + m[3][1] * v.w,
|
||||
m[0][2] * v.x + m[1][2] * v.y + m[2][2] * v.z + m[3][2] * v.w);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER typename mat<4, 3, T, Q>::row_type operator*
|
||||
(
|
||||
typename mat<4, 3, T, Q>::col_type const& v,
|
||||
mat<4, 3, T, Q> const& m)
|
||||
{
|
||||
return typename mat<4, 3, T, Q>::row_type(
|
||||
v.x * m[0][0] + v.y * m[0][1] + v.z * m[0][2],
|
||||
v.x * m[1][0] + v.y * m[1][1] + v.z * m[1][2],
|
||||
v.x * m[2][0] + v.y * m[2][1] + v.z * m[2][2],
|
||||
v.x * m[3][0] + v.y * m[3][1] + v.z * m[3][2]);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER mat<2, 3, T, Q> operator*(mat<4, 3, T, Q> const& m1, mat<2, 4, T, Q> const& m2)
|
||||
{
|
||||
return mat<2, 3, T, Q>(
|
||||
m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1] + m1[2][0] * m2[0][2] + m1[3][0] * m2[0][3],
|
||||
m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1] + m1[2][1] * m2[0][2] + m1[3][1] * m2[0][3],
|
||||
m1[0][2] * m2[0][0] + m1[1][2] * m2[0][1] + m1[2][2] * m2[0][2] + m1[3][2] * m2[0][3],
|
||||
m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1] + m1[2][0] * m2[1][2] + m1[3][0] * m2[1][3],
|
||||
m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1] + m1[2][1] * m2[1][2] + m1[3][1] * m2[1][3],
|
||||
m1[0][2] * m2[1][0] + m1[1][2] * m2[1][1] + m1[2][2] * m2[1][2] + m1[3][2] * m2[1][3]);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER mat<3, 3, T, Q> operator*(mat<4, 3, T, Q> const& m1, mat<3, 4, T, Q> const& m2)
|
||||
{
|
||||
T const SrcA00 = m1[0][0];
|
||||
T const SrcA01 = m1[0][1];
|
||||
T const SrcA02 = m1[0][2];
|
||||
T const SrcA10 = m1[1][0];
|
||||
T const SrcA11 = m1[1][1];
|
||||
T const SrcA12 = m1[1][2];
|
||||
T const SrcA20 = m1[2][0];
|
||||
T const SrcA21 = m1[2][1];
|
||||
T const SrcA22 = m1[2][2];
|
||||
T const SrcA30 = m1[3][0];
|
||||
T const SrcA31 = m1[3][1];
|
||||
T const SrcA32 = m1[3][2];
|
||||
|
||||
T const SrcB00 = m2[0][0];
|
||||
T const SrcB01 = m2[0][1];
|
||||
T const SrcB02 = m2[0][2];
|
||||
T const SrcB03 = m2[0][3];
|
||||
T const SrcB10 = m2[1][0];
|
||||
T const SrcB11 = m2[1][1];
|
||||
T const SrcB12 = m2[1][2];
|
||||
T const SrcB13 = m2[1][3];
|
||||
T const SrcB20 = m2[2][0];
|
||||
T const SrcB21 = m2[2][1];
|
||||
T const SrcB22 = m2[2][2];
|
||||
T const SrcB23 = m2[2][3];
|
||||
|
||||
mat<3, 3, T, Q> Result;
|
||||
Result[0][0] = SrcA00 * SrcB00 + SrcA10 * SrcB01 + SrcA20 * SrcB02 + SrcA30 * SrcB03;
|
||||
Result[0][1] = SrcA01 * SrcB00 + SrcA11 * SrcB01 + SrcA21 * SrcB02 + SrcA31 * SrcB03;
|
||||
Result[0][2] = SrcA02 * SrcB00 + SrcA12 * SrcB01 + SrcA22 * SrcB02 + SrcA32 * SrcB03;
|
||||
Result[1][0] = SrcA00 * SrcB10 + SrcA10 * SrcB11 + SrcA20 * SrcB12 + SrcA30 * SrcB13;
|
||||
Result[1][1] = SrcA01 * SrcB10 + SrcA11 * SrcB11 + SrcA21 * SrcB12 + SrcA31 * SrcB13;
|
||||
Result[1][2] = SrcA02 * SrcB10 + SrcA12 * SrcB11 + SrcA22 * SrcB12 + SrcA32 * SrcB13;
|
||||
Result[2][0] = SrcA00 * SrcB20 + SrcA10 * SrcB21 + SrcA20 * SrcB22 + SrcA30 * SrcB23;
|
||||
Result[2][1] = SrcA01 * SrcB20 + SrcA11 * SrcB21 + SrcA21 * SrcB22 + SrcA31 * SrcB23;
|
||||
Result[2][2] = SrcA02 * SrcB20 + SrcA12 * SrcB21 + SrcA22 * SrcB22 + SrcA32 * SrcB23;
|
||||
return Result;
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER mat<4, 3, T, Q> operator*(mat<4, 3, T, Q> const& m1, mat<4, 4, T, Q> const& m2)
|
||||
{
|
||||
return mat<4, 3, T, Q>(
|
||||
m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1] + m1[2][0] * m2[0][2] + m1[3][0] * m2[0][3],
|
||||
m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1] + m1[2][1] * m2[0][2] + m1[3][1] * m2[0][3],
|
||||
m1[0][2] * m2[0][0] + m1[1][2] * m2[0][1] + m1[2][2] * m2[0][2] + m1[3][2] * m2[0][3],
|
||||
m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1] + m1[2][0] * m2[1][2] + m1[3][0] * m2[1][3],
|
||||
m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1] + m1[2][1] * m2[1][2] + m1[3][1] * m2[1][3],
|
||||
m1[0][2] * m2[1][0] + m1[1][2] * m2[1][1] + m1[2][2] * m2[1][2] + m1[3][2] * m2[1][3],
|
||||
m1[0][0] * m2[2][0] + m1[1][0] * m2[2][1] + m1[2][0] * m2[2][2] + m1[3][0] * m2[2][3],
|
||||
m1[0][1] * m2[2][0] + m1[1][1] * m2[2][1] + m1[2][1] * m2[2][2] + m1[3][1] * m2[2][3],
|
||||
m1[0][2] * m2[2][0] + m1[1][2] * m2[2][1] + m1[2][2] * m2[2][2] + m1[3][2] * m2[2][3],
|
||||
m1[0][0] * m2[3][0] + m1[1][0] * m2[3][1] + m1[2][0] * m2[3][2] + m1[3][0] * m2[3][3],
|
||||
m1[0][1] * m2[3][0] + m1[1][1] * m2[3][1] + m1[2][1] * m2[3][2] + m1[3][1] * m2[3][3],
|
||||
m1[0][2] * m2[3][0] + m1[1][2] * m2[3][1] + m1[2][2] * m2[3][2] + m1[3][2] * m2[3][3]);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER mat<4, 3, T, Q> operator/(mat<4, 3, T, Q> const& m, T const& s)
|
||||
{
|
||||
return mat<4, 3, T, Q>(
|
||||
m[0] / s,
|
||||
m[1] / s,
|
||||
m[2] / s,
|
||||
m[3] / s);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER mat<4, 3, T, Q> operator/(T const& s, mat<4, 3, T, Q> const& m)
|
||||
{
|
||||
return mat<4, 3, T, Q>(
|
||||
s / m[0],
|
||||
s / m[1],
|
||||
s / m[2],
|
||||
s / m[3]);
|
||||
}
|
||||
|
||||
// -- Boolean operators --
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER bool operator==(mat<4, 3, T, Q> const& m1, mat<4, 3, T, Q> const& m2)
|
||||
{
|
||||
return (m1[0] == m2[0]) && (m1[1] == m2[1]) && (m1[2] == m2[2]) && (m1[3] == m2[3]);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER bool operator!=(mat<4, 3, T, Q> const& m1, mat<4, 3, T, Q> const& m2)
|
||||
{
|
||||
return (m1[0] != m2[0]) || (m1[1] != m2[1]) || (m1[2] != m2[2]) || (m1[3] != m2[3]);
|
||||
}
|
||||
} //namespace glm
|
||||
194
vendor/glm/detail/type_mat4x4.hpp
vendored
Executable file
194
vendor/glm/detail/type_mat4x4.hpp
vendored
Executable file
@ -0,0 +1,194 @@
|
||||
/// @ref core
|
||||
/// @file glm/detail/type_mat4x4.hpp
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "../fwd.hpp"
|
||||
#include "type_vec4.hpp"
|
||||
#include "type_mat.hpp"
|
||||
#include <limits>
|
||||
#include <cstddef>
|
||||
|
||||
namespace glm
|
||||
{
|
||||
template<typename T, qualifier Q>
|
||||
struct mat<4, 4, T, Q>
|
||||
{
|
||||
typedef vec<4, T, Q> col_type;
|
||||
typedef vec<4, T, Q> row_type;
|
||||
typedef mat<4, 4, T, Q> type;
|
||||
typedef mat<4, 4, T, Q> transpose_type;
|
||||
typedef T value_type;
|
||||
|
||||
private:
|
||||
col_type value[4];
|
||||
|
||||
public:
|
||||
// -- Accesses --
|
||||
|
||||
typedef length_t length_type;
|
||||
GLM_FUNC_DECL static GLM_CONSTEXPR length_type length(){return 4;}
|
||||
|
||||
GLM_FUNC_DECL col_type & operator[](length_type i);
|
||||
GLM_FUNC_DECL col_type const& operator[](length_type i) const;
|
||||
|
||||
// -- Constructors --
|
||||
|
||||
GLM_FUNC_DECL GLM_CONSTEXPR_CTOR_CXX14 mat() GLM_DEFAULT_CTOR;
|
||||
GLM_FUNC_DECL GLM_CONSTEXPR_CTOR_CXX14 mat(mat<4, 4, T, Q> const& m) GLM_DEFAULT;
|
||||
template<qualifier P>
|
||||
GLM_FUNC_DECL GLM_CONSTEXPR_CTOR_CXX14 mat(mat<4, 4, T, P> const& m);
|
||||
|
||||
GLM_FUNC_DECL explicit GLM_CONSTEXPR_CTOR_CXX14 mat(T const& x);
|
||||
GLM_FUNC_DECL GLM_CONSTEXPR_CTOR_CXX14 mat(
|
||||
T const& x0, T const& y0, T const& z0, T const& w0,
|
||||
T const& x1, T const& y1, T const& z1, T const& w1,
|
||||
T const& x2, T const& y2, T const& z2, T const& w2,
|
||||
T const& x3, T const& y3, T const& z3, T const& w3);
|
||||
GLM_FUNC_DECL GLM_CONSTEXPR_CTOR_CXX14 mat(
|
||||
col_type const& v0,
|
||||
col_type const& v1,
|
||||
col_type const& v2,
|
||||
col_type const& v3);
|
||||
|
||||
// -- Conversions --
|
||||
|
||||
template<
|
||||
typename X1, typename Y1, typename Z1, typename W1,
|
||||
typename X2, typename Y2, typename Z2, typename W2,
|
||||
typename X3, typename Y3, typename Z3, typename W3,
|
||||
typename X4, typename Y4, typename Z4, typename W4>
|
||||
GLM_FUNC_DECL GLM_CONSTEXPR_CTOR_CXX14 mat(
|
||||
X1 const& x1, Y1 const& y1, Z1 const& z1, W1 const& w1,
|
||||
X2 const& x2, Y2 const& y2, Z2 const& z2, W2 const& w2,
|
||||
X3 const& x3, Y3 const& y3, Z3 const& z3, W3 const& w3,
|
||||
X4 const& x4, Y4 const& y4, Z4 const& z4, W4 const& w4);
|
||||
|
||||
template<typename V1, typename V2, typename V3, typename V4>
|
||||
GLM_FUNC_DECL GLM_CONSTEXPR_CTOR_CXX14 mat(
|
||||
vec<4, V1, Q> const& v1,
|
||||
vec<4, V2, Q> const& v2,
|
||||
vec<4, V3, Q> const& v3,
|
||||
vec<4, V4, Q> const& v4);
|
||||
|
||||
// -- Matrix conversions --
|
||||
|
||||
template<typename U, qualifier P>
|
||||
GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR_CTOR_CXX14 mat(mat<4, 4, U, P> const& m);
|
||||
|
||||
GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR_CTOR_CXX14 mat(mat<2, 2, T, Q> const& x);
|
||||
GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR_CTOR_CXX14 mat(mat<3, 3, T, Q> const& x);
|
||||
GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR_CTOR_CXX14 mat(mat<2, 3, T, Q> const& x);
|
||||
GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR_CTOR_CXX14 mat(mat<3, 2, T, Q> const& x);
|
||||
GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR_CTOR_CXX14 mat(mat<2, 4, T, Q> const& x);
|
||||
GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR_CTOR_CXX14 mat(mat<4, 2, T, Q> const& x);
|
||||
GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR_CTOR_CXX14 mat(mat<3, 4, T, Q> const& x);
|
||||
GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR_CTOR_CXX14 mat(mat<4, 3, T, Q> const& x);
|
||||
|
||||
// -- Unary arithmetic operators --
|
||||
|
||||
GLM_FUNC_DECL GLM_CONSTEXPR_CXX14 mat<4, 4, T, Q> & operator=(mat<4, 4, T, Q> const& m) GLM_DEFAULT;
|
||||
|
||||
template<typename U>
|
||||
GLM_FUNC_DECL GLM_CONSTEXPR_CXX14 mat<4, 4, T, Q> & operator=(mat<4, 4, U, Q> const& m);
|
||||
template<typename U>
|
||||
GLM_FUNC_DECL mat<4, 4, T, Q> & operator+=(U s);
|
||||
template<typename U>
|
||||
GLM_FUNC_DECL mat<4, 4, T, Q> & operator+=(mat<4, 4, U, Q> const& m);
|
||||
template<typename U>
|
||||
GLM_FUNC_DECL mat<4, 4, T, Q> & operator-=(U s);
|
||||
template<typename U>
|
||||
GLM_FUNC_DECL mat<4, 4, T, Q> & operator-=(mat<4, 4, U, Q> const& m);
|
||||
template<typename U>
|
||||
GLM_FUNC_DECL mat<4, 4, T, Q> & operator*=(U s);
|
||||
template<typename U>
|
||||
GLM_FUNC_DECL mat<4, 4, T, Q> & operator*=(mat<4, 4, U, Q> const& m);
|
||||
template<typename U>
|
||||
GLM_FUNC_DECL mat<4, 4, T, Q> & operator/=(U s);
|
||||
template<typename U>
|
||||
GLM_FUNC_DECL mat<4, 4, T, Q> & operator/=(mat<4, 4, U, Q> const& m);
|
||||
|
||||
// -- Increment and decrement operators --
|
||||
|
||||
GLM_FUNC_DECL mat<4, 4, T, Q> & operator++();
|
||||
GLM_FUNC_DECL mat<4, 4, T, Q> & operator--();
|
||||
GLM_FUNC_DECL mat<4, 4, T, Q> operator++(int);
|
||||
GLM_FUNC_DECL mat<4, 4, T, Q> operator--(int);
|
||||
};
|
||||
|
||||
// -- Unary operators --
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL mat<4, 4, T, Q> operator+(mat<4, 4, T, Q> const& m);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL mat<4, 4, T, Q> operator-(mat<4, 4, T, Q> const& m);
|
||||
|
||||
// -- Binary operators --
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL mat<4, 4, T, Q> operator+(mat<4, 4, T, Q> const& m, T const& s);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL mat<4, 4, T, Q> operator+(T const& s, mat<4, 4, T, Q> const& m);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL mat<4, 4, T, Q> operator+(mat<4, 4, T, Q> const& m1, mat<4, 4, T, Q> const& m2);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL mat<4, 4, T, Q> operator-(mat<4, 4, T, Q> const& m, T const& s);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL mat<4, 4, T, Q> operator-(T const& s, mat<4, 4, T, Q> const& m);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL mat<4, 4, T, Q> operator-(mat<4, 4, T, Q> const& m1, mat<4, 4, T, Q> const& m2);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL mat<4, 4, T, Q> operator*(mat<4, 4, T, Q> const& m, T const& s);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL mat<4, 4, T, Q> operator*(T const& s, mat<4, 4, T, Q> const& m);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL typename mat<4, 4, T, Q>::col_type operator*(mat<4, 4, T, Q> const& m, typename mat<4, 4, T, Q>::row_type const& v);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL typename mat<4, 4, T, Q>::row_type operator*(typename mat<4, 4, T, Q>::col_type const& v, mat<4, 4, T, Q> const& m);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL mat<2, 4, T, Q> operator*(mat<4, 4, T, Q> const& m1, mat<2, 4, T, Q> const& m2);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL mat<3, 4, T, Q> operator*(mat<4, 4, T, Q> const& m1, mat<3, 4, T, Q> const& m2);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL mat<4, 4, T, Q> operator*(mat<4, 4, T, Q> const& m1, mat<4, 4, T, Q> const& m2);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL mat<4, 4, T, Q> operator/(mat<4, 4, T, Q> const& m, T const& s);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL mat<4, 4, T, Q> operator/(T const& s, mat<4, 4, T, Q> const& m);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL typename mat<4, 4, T, Q>::col_type operator/(mat<4, 4, T, Q> const& m, typename mat<4, 4, T, Q>::row_type const& v);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL typename mat<4, 4, T, Q>::row_type operator/(typename mat<4, 4, T, Q>::col_type const& v, mat<4, 4, T, Q> const& m);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL mat<4, 4, T, Q> operator/(mat<4, 4, T, Q> const& m1, mat<4, 4, T, Q> const& m2);
|
||||
|
||||
// -- Boolean operators --
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL bool operator==(mat<4, 4, T, Q> const& m1, mat<4, 4, T, Q> const& m2);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL bool operator!=(mat<4, 4, T, Q> const& m1, mat<4, 4, T, Q> const& m2);
|
||||
}//namespace glm
|
||||
|
||||
#ifndef GLM_EXTERNAL_TEMPLATE
|
||||
#include "type_mat4x4.inl"
|
||||
#endif//GLM_EXTERNAL_TEMPLATE
|
||||
664
vendor/glm/detail/type_mat4x4.inl
vendored
Executable file
664
vendor/glm/detail/type_mat4x4.inl
vendored
Executable file
@ -0,0 +1,664 @@
|
||||
/// @ref core
|
||||
/// @file glm/detail/type_mat4x4.inl
|
||||
|
||||
#include "../matrix.hpp"
|
||||
|
||||
namespace glm
|
||||
{
|
||||
// -- Constructors --
|
||||
|
||||
# if !GLM_HAS_DEFAULTED_FUNCTIONS || defined(GLM_FORCE_CTOR_INIT)
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR_CXX14 mat<4, 4, T, Q>::mat()
|
||||
{
|
||||
# ifdef GLM_FORCE_CTOR_INIT
|
||||
this->value[0] = col_type(1, 0, 0, 0);
|
||||
this->value[1] = col_type(0, 1, 0, 0);
|
||||
this->value[2] = col_type(0, 0, 1, 0);
|
||||
this->value[3] = col_type(0, 0, 0, 1);
|
||||
# endif
|
||||
}
|
||||
# endif
|
||||
|
||||
# if !GLM_HAS_DEFAULTED_FUNCTIONS
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR_CXX14 mat<4, 4, T, Q>::mat(mat<4, 4, T, Q> const& m)
|
||||
{
|
||||
this->value[0] = m[0];
|
||||
this->value[1] = m[1];
|
||||
this->value[2] = m[2];
|
||||
this->value[3] = m[3];
|
||||
}
|
||||
# endif//!GLM_HAS_DEFAULTED_FUNCTIONS
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
template<qualifier P>
|
||||
GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR_CXX14 mat<4, 4, T, Q>::mat(mat<4, 4, T, P> const& m)
|
||||
{
|
||||
this->value[0] = m[0];
|
||||
this->value[1] = m[1];
|
||||
this->value[2] = m[2];
|
||||
this->value[3] = m[3];
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR_CXX14 mat<4, 4, T, Q>::mat(T const& s)
|
||||
{
|
||||
this->value[0] = col_type(s, 0, 0, 0);
|
||||
this->value[1] = col_type(0, s, 0, 0);
|
||||
this->value[2] = col_type(0, 0, s, 0);
|
||||
this->value[3] = col_type(0, 0, 0, s);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR_CXX14 mat<4, 4, T, Q>::mat
|
||||
(
|
||||
T const& x0, T const& y0, T const& z0, T const& w0,
|
||||
T const& x1, T const& y1, T const& z1, T const& w1,
|
||||
T const& x2, T const& y2, T const& z2, T const& w2,
|
||||
T const& x3, T const& y3, T const& z3, T const& w3
|
||||
)
|
||||
{
|
||||
this->value[0] = col_type(x0, y0, z0, w0);
|
||||
this->value[1] = col_type(x1, y1, z1, w1);
|
||||
this->value[2] = col_type(x2, y2, z2, w2);
|
||||
this->value[3] = col_type(x3, y3, z3, w3);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR_CXX14 mat<4, 4, T, Q>::mat
|
||||
(
|
||||
col_type const& v0,
|
||||
col_type const& v1,
|
||||
col_type const& v2,
|
||||
col_type const& v3
|
||||
)
|
||||
{
|
||||
this->value[0] = v0;
|
||||
this->value[1] = v1;
|
||||
this->value[2] = v2;
|
||||
this->value[3] = v3;
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
template<typename U, qualifier P>
|
||||
GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR_CXX14 mat<4, 4, T, Q>::mat(mat<4, 4, U, P> const& m)
|
||||
{
|
||||
this->value[0] = col_type(m[0]);
|
||||
this->value[1] = col_type(m[1]);
|
||||
this->value[2] = col_type(m[2]);
|
||||
this->value[3] = col_type(m[3]);
|
||||
}
|
||||
|
||||
// -- Conversions --
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
template<
|
||||
typename X1, typename Y1, typename Z1, typename W1,
|
||||
typename X2, typename Y2, typename Z2, typename W2,
|
||||
typename X3, typename Y3, typename Z3, typename W3,
|
||||
typename X4, typename Y4, typename Z4, typename W4>
|
||||
GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR_CXX14 mat<4, 4, T, Q>::mat
|
||||
(
|
||||
X1 const& x1, Y1 const& y1, Z1 const& z1, W1 const& w1,
|
||||
X2 const& x2, Y2 const& y2, Z2 const& z2, W2 const& w2,
|
||||
X3 const& x3, Y3 const& y3, Z3 const& z3, W3 const& w3,
|
||||
X4 const& x4, Y4 const& y4, Z4 const& z4, W4 const& w4
|
||||
)
|
||||
{
|
||||
GLM_STATIC_ASSERT(std::numeric_limits<X1>::is_iec559 || std::numeric_limits<X1>::is_integer || GLM_UNRESTRICTED_GENTYPE, "*mat4x4 constructor only takes float and integer types, 1st parameter type invalid.");
|
||||
GLM_STATIC_ASSERT(std::numeric_limits<Y1>::is_iec559 || std::numeric_limits<Y1>::is_integer || GLM_UNRESTRICTED_GENTYPE, "*mat4x4 constructor only takes float and integer types, 2nd parameter type invalid.");
|
||||
GLM_STATIC_ASSERT(std::numeric_limits<Z1>::is_iec559 || std::numeric_limits<Z1>::is_integer || GLM_UNRESTRICTED_GENTYPE, "*mat4x4 constructor only takes float and integer types, 3rd parameter type invalid.");
|
||||
GLM_STATIC_ASSERT(std::numeric_limits<W1>::is_iec559 || std::numeric_limits<W1>::is_integer || GLM_UNRESTRICTED_GENTYPE, "*mat4x4 constructor only takes float and integer types, 4th parameter type invalid.");
|
||||
|
||||
GLM_STATIC_ASSERT(std::numeric_limits<X2>::is_iec559 || std::numeric_limits<X2>::is_integer || GLM_UNRESTRICTED_GENTYPE, "*mat4x4 constructor only takes float and integer types, 5th parameter type invalid.");
|
||||
GLM_STATIC_ASSERT(std::numeric_limits<Y2>::is_iec559 || std::numeric_limits<Y2>::is_integer || GLM_UNRESTRICTED_GENTYPE, "*mat4x4 constructor only takes float and integer types, 6th parameter type invalid.");
|
||||
GLM_STATIC_ASSERT(std::numeric_limits<Z2>::is_iec559 || std::numeric_limits<Z2>::is_integer || GLM_UNRESTRICTED_GENTYPE, "*mat4x4 constructor only takes float and integer types, 7th parameter type invalid.");
|
||||
GLM_STATIC_ASSERT(std::numeric_limits<W2>::is_iec559 || std::numeric_limits<W2>::is_integer || GLM_UNRESTRICTED_GENTYPE, "*mat4x4 constructor only takes float and integer types, 8th parameter type invalid.");
|
||||
|
||||
GLM_STATIC_ASSERT(std::numeric_limits<X3>::is_iec559 || std::numeric_limits<X3>::is_integer || GLM_UNRESTRICTED_GENTYPE, "*mat4x4 constructor only takes float and integer types, 9th parameter type invalid.");
|
||||
GLM_STATIC_ASSERT(std::numeric_limits<Y3>::is_iec559 || std::numeric_limits<Y3>::is_integer || GLM_UNRESTRICTED_GENTYPE, "*mat4x4 constructor only takes float and integer types, 10th parameter type invalid.");
|
||||
GLM_STATIC_ASSERT(std::numeric_limits<Z3>::is_iec559 || std::numeric_limits<Z3>::is_integer || GLM_UNRESTRICTED_GENTYPE, "*mat4x4 constructor only takes float and integer types, 11th parameter type invalid.");
|
||||
GLM_STATIC_ASSERT(std::numeric_limits<W3>::is_iec559 || std::numeric_limits<W3>::is_integer || GLM_UNRESTRICTED_GENTYPE, "*mat4x4 constructor only takes float and integer types, 12th parameter type invalid.");
|
||||
|
||||
GLM_STATIC_ASSERT(std::numeric_limits<X4>::is_iec559 || std::numeric_limits<X4>::is_integer || GLM_UNRESTRICTED_GENTYPE, "*mat4x4 constructor only takes float and integer types, 13th parameter type invalid.");
|
||||
GLM_STATIC_ASSERT(std::numeric_limits<Y4>::is_iec559 || std::numeric_limits<Y4>::is_integer || GLM_UNRESTRICTED_GENTYPE, "*mat4x4 constructor only takes float and integer types, 14th parameter type invalid.");
|
||||
GLM_STATIC_ASSERT(std::numeric_limits<Z4>::is_iec559 || std::numeric_limits<Z4>::is_integer || GLM_UNRESTRICTED_GENTYPE, "*mat4x4 constructor only takes float and integer types, 15th parameter type invalid.");
|
||||
GLM_STATIC_ASSERT(std::numeric_limits<W4>::is_iec559 || std::numeric_limits<W4>::is_integer || GLM_UNRESTRICTED_GENTYPE, "*mat4x4 constructor only takes float and integer types, 16th parameter type invalid.");
|
||||
|
||||
this->value[0] = col_type(static_cast<T>(x1), value_type(y1), value_type(z1), value_type(w1));
|
||||
this->value[1] = col_type(static_cast<T>(x2), value_type(y2), value_type(z2), value_type(w2));
|
||||
this->value[2] = col_type(static_cast<T>(x3), value_type(y3), value_type(z3), value_type(w3));
|
||||
this->value[3] = col_type(static_cast<T>(x4), value_type(y4), value_type(z4), value_type(w4));
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
template<typename V1, typename V2, typename V3, typename V4>
|
||||
GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR_CXX14 mat<4, 4, T, Q>::mat
|
||||
(
|
||||
vec<4, V1, Q> const& v1,
|
||||
vec<4, V2, Q> const& v2,
|
||||
vec<4, V3, Q> const& v3,
|
||||
vec<4, V4, Q> const& v4
|
||||
)
|
||||
{
|
||||
GLM_STATIC_ASSERT(std::numeric_limits<V1>::is_iec559 || std::numeric_limits<V1>::is_integer || GLM_UNRESTRICTED_GENTYPE, "*mat4x4 constructor only takes float and integer types, 1st parameter type invalid.");
|
||||
GLM_STATIC_ASSERT(std::numeric_limits<V2>::is_iec559 || std::numeric_limits<V2>::is_integer || GLM_UNRESTRICTED_GENTYPE, "*mat4x4 constructor only takes float and integer types, 2nd parameter type invalid.");
|
||||
GLM_STATIC_ASSERT(std::numeric_limits<V3>::is_iec559 || std::numeric_limits<V3>::is_integer || GLM_UNRESTRICTED_GENTYPE, "*mat4x4 constructor only takes float and integer types, 3rd parameter type invalid.");
|
||||
GLM_STATIC_ASSERT(std::numeric_limits<V4>::is_iec559 || std::numeric_limits<V4>::is_integer || GLM_UNRESTRICTED_GENTYPE, "*mat4x4 constructor only takes float and integer types, 4th parameter type invalid.");
|
||||
|
||||
this->value[0] = col_type(v1);
|
||||
this->value[1] = col_type(v2);
|
||||
this->value[2] = col_type(v3);
|
||||
this->value[3] = col_type(v4);
|
||||
}
|
||||
|
||||
// -- Matrix conversions --
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR_CXX14 mat<4, 4, T, Q>::mat(mat<2, 2, T, Q> const& m)
|
||||
{
|
||||
this->value[0] = col_type(m[0], 0, 0);
|
||||
this->value[1] = col_type(m[1], 0, 0);
|
||||
this->value[2] = col_type(0, 0, 1, 0);
|
||||
this->value[3] = col_type(0, 0, 0, 1);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR_CXX14 mat<4, 4, T, Q>::mat(mat<3, 3, T, Q> const& m)
|
||||
{
|
||||
this->value[0] = col_type(m[0], 0);
|
||||
this->value[1] = col_type(m[1], 0);
|
||||
this->value[2] = col_type(m[2], 0);
|
||||
this->value[3] = col_type(0, 0, 0, 1);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR_CXX14 mat<4, 4, T, Q>::mat(mat<2, 3, T, Q> const& m)
|
||||
{
|
||||
this->value[0] = col_type(m[0], 0);
|
||||
this->value[1] = col_type(m[1], 0);
|
||||
this->value[2] = col_type(0, 0, 1, 0);
|
||||
this->value[3] = col_type(0, 0, 0, 1);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR_CXX14 mat<4, 4, T, Q>::mat(mat<3, 2, T, Q> const& m)
|
||||
{
|
||||
this->value[0] = col_type(m[0], 0, 0);
|
||||
this->value[1] = col_type(m[1], 0, 0);
|
||||
this->value[2] = col_type(m[2], 1, 0);
|
||||
this->value[3] = col_type(0, 0, 0, 1);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR_CXX14 mat<4, 4, T, Q>::mat(mat<2, 4, T, Q> const& m)
|
||||
{
|
||||
this->value[0] = m[0];
|
||||
this->value[1] = m[1];
|
||||
this->value[2] = col_type(0, 0, 1, 0);
|
||||
this->value[3] = col_type(0, 0, 0, 1);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR_CXX14 mat<4, 4, T, Q>::mat(mat<4, 2, T, Q> const& m)
|
||||
{
|
||||
this->value[0] = col_type(m[0], 0, 0);
|
||||
this->value[1] = col_type(m[1], 0, 0);
|
||||
this->value[2] = col_type(0, 0, 1, 0);
|
||||
this->value[3] = col_type(0, 0, 0, 1);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR_CXX14 mat<4, 4, T, Q>::mat(mat<3, 4, T, Q> const& m)
|
||||
{
|
||||
this->value[0] = m[0];
|
||||
this->value[1] = m[1];
|
||||
this->value[2] = m[2];
|
||||
this->value[3] = col_type(0, 0, 0, 1);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR_CXX14 mat<4, 4, T, Q>::mat(mat<4, 3, T, Q> const& m)
|
||||
{
|
||||
this->value[0] = col_type(m[0], 0);
|
||||
this->value[1] = col_type(m[1], 0);
|
||||
this->value[2] = col_type(m[2], 0);
|
||||
this->value[3] = col_type(m[3], 1);
|
||||
}
|
||||
|
||||
// -- Accesses --
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER typename mat<4, 4, T, Q>::col_type & mat<4, 4, T, Q>::operator[](typename mat<4, 4, T, Q>::length_type i)
|
||||
{
|
||||
assert(i < this->length());
|
||||
return this->value[i];
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER typename mat<4, 4, T, Q>::col_type const& mat<4, 4, T, Q>::operator[](typename mat<4, 4, T, Q>::length_type i) const
|
||||
{
|
||||
assert(i < this->length());
|
||||
return this->value[i];
|
||||
}
|
||||
|
||||
// -- Unary arithmetic operators --
|
||||
|
||||
# if !GLM_HAS_DEFAULTED_FUNCTIONS
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CXX14 mat<4, 4, T, Q>& mat<4, 4, T, Q>::operator=(mat<4, 4, T, Q> const& m)
|
||||
{
|
||||
//memcpy could be faster
|
||||
//memcpy(&this->value, &m.value, 16 * sizeof(valType));
|
||||
this->value[0] = m[0];
|
||||
this->value[1] = m[1];
|
||||
this->value[2] = m[2];
|
||||
this->value[3] = m[3];
|
||||
return *this;
|
||||
}
|
||||
# endif//!GLM_HAS_DEFAULTED_FUNCTIONS
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
template<typename U>
|
||||
GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CXX14 mat<4, 4, T, Q>& mat<4, 4, T, Q>::operator=(mat<4, 4, U, Q> const& m)
|
||||
{
|
||||
//memcpy could be faster
|
||||
//memcpy(&this->value, &m.value, 16 * sizeof(valType));
|
||||
this->value[0] = m[0];
|
||||
this->value[1] = m[1];
|
||||
this->value[2] = m[2];
|
||||
this->value[3] = m[3];
|
||||
return *this;
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
template<typename U>
|
||||
GLM_FUNC_QUALIFIER mat<4, 4, T, Q>& mat<4, 4, T, Q>::operator+=(U s)
|
||||
{
|
||||
this->value[0] += s;
|
||||
this->value[1] += s;
|
||||
this->value[2] += s;
|
||||
this->value[3] += s;
|
||||
return *this;
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
template<typename U>
|
||||
GLM_FUNC_QUALIFIER mat<4, 4, T, Q>& mat<4, 4, T, Q>::operator+=(mat<4, 4, U, Q> const& m)
|
||||
{
|
||||
this->value[0] += m[0];
|
||||
this->value[1] += m[1];
|
||||
this->value[2] += m[2];
|
||||
this->value[3] += m[3];
|
||||
return *this;
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
template<typename U>
|
||||
GLM_FUNC_QUALIFIER mat<4, 4, T, Q> & mat<4, 4, T, Q>::operator-=(U s)
|
||||
{
|
||||
this->value[0] -= s;
|
||||
this->value[1] -= s;
|
||||
this->value[2] -= s;
|
||||
this->value[3] -= s;
|
||||
return *this;
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
template<typename U>
|
||||
GLM_FUNC_QUALIFIER mat<4, 4, T, Q> & mat<4, 4, T, Q>::operator-=(mat<4, 4, U, Q> const& m)
|
||||
{
|
||||
this->value[0] -= m[0];
|
||||
this->value[1] -= m[1];
|
||||
this->value[2] -= m[2];
|
||||
this->value[3] -= m[3];
|
||||
return *this;
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
template<typename U>
|
||||
GLM_FUNC_QUALIFIER mat<4, 4, T, Q> & mat<4, 4, T, Q>::operator*=(U s)
|
||||
{
|
||||
this->value[0] *= s;
|
||||
this->value[1] *= s;
|
||||
this->value[2] *= s;
|
||||
this->value[3] *= s;
|
||||
return *this;
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
template<typename U>
|
||||
GLM_FUNC_QUALIFIER mat<4, 4, T, Q> & mat<4, 4, T, Q>::operator*=(mat<4, 4, U, Q> const& m)
|
||||
{
|
||||
return (*this = *this * m);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
template<typename U>
|
||||
GLM_FUNC_QUALIFIER mat<4, 4, T, Q> & mat<4, 4, T, Q>::operator/=(U s)
|
||||
{
|
||||
this->value[0] /= s;
|
||||
this->value[1] /= s;
|
||||
this->value[2] /= s;
|
||||
this->value[3] /= s;
|
||||
return *this;
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
template<typename U>
|
||||
GLM_FUNC_QUALIFIER mat<4, 4, T, Q> & mat<4, 4, T, Q>::operator/=(mat<4, 4, U, Q> const& m)
|
||||
{
|
||||
return *this *= inverse(m);
|
||||
}
|
||||
|
||||
// -- Increment and decrement operators --
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER mat<4, 4, T, Q> & mat<4, 4, T, Q>::operator++()
|
||||
{
|
||||
++this->value[0];
|
||||
++this->value[1];
|
||||
++this->value[2];
|
||||
++this->value[3];
|
||||
return *this;
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER mat<4, 4, T, Q> & mat<4, 4, T, Q>::operator--()
|
||||
{
|
||||
--this->value[0];
|
||||
--this->value[1];
|
||||
--this->value[2];
|
||||
--this->value[3];
|
||||
return *this;
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER mat<4, 4, T, Q> mat<4, 4, T, Q>::operator++(int)
|
||||
{
|
||||
mat<4, 4, T, Q> Result(*this);
|
||||
++*this;
|
||||
return Result;
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER mat<4, 4, T, Q> mat<4, 4, T, Q>::operator--(int)
|
||||
{
|
||||
mat<4, 4, T, Q> Result(*this);
|
||||
--*this;
|
||||
return Result;
|
||||
}
|
||||
|
||||
// -- Unary constant operators --
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER mat<4, 4, T, Q> operator+(mat<4, 4, T, Q> const& m)
|
||||
{
|
||||
return m;
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER mat<4, 4, T, Q> operator-(mat<4, 4, T, Q> const& m)
|
||||
{
|
||||
return mat<4, 4, T, Q>(
|
||||
-m[0],
|
||||
-m[1],
|
||||
-m[2],
|
||||
-m[3]);
|
||||
}
|
||||
|
||||
// -- Binary arithmetic operators --
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER mat<4, 4, T, Q> operator+(mat<4, 4, T, Q> const& m, T const& s)
|
||||
{
|
||||
return mat<4, 4, T, Q>(
|
||||
m[0] + s,
|
||||
m[1] + s,
|
||||
m[2] + s,
|
||||
m[3] + s);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER mat<4, 4, T, Q> operator+(T const& s, mat<4, 4, T, Q> const& m)
|
||||
{
|
||||
return mat<4, 4, T, Q>(
|
||||
m[0] + s,
|
||||
m[1] + s,
|
||||
m[2] + s,
|
||||
m[3] + s);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER mat<4, 4, T, Q> operator+(mat<4, 4, T, Q> const& m1, mat<4, 4, T, Q> const& m2)
|
||||
{
|
||||
return mat<4, 4, T, Q>(
|
||||
m1[0] + m2[0],
|
||||
m1[1] + m2[1],
|
||||
m1[2] + m2[2],
|
||||
m1[3] + m2[3]);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER mat<4, 4, T, Q> operator-(mat<4, 4, T, Q> const& m, T const& s)
|
||||
{
|
||||
return mat<4, 4, T, Q>(
|
||||
m[0] - s,
|
||||
m[1] - s,
|
||||
m[2] - s,
|
||||
m[3] - s);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER mat<4, 4, T, Q> operator-(T const& s, mat<4, 4, T, Q> const& m)
|
||||
{
|
||||
return mat<4, 4, T, Q>(
|
||||
s - m[0],
|
||||
s - m[1],
|
||||
s - m[2],
|
||||
s - m[3]);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER mat<4, 4, T, Q> operator-(mat<4, 4, T, Q> const& m1, mat<4, 4, T, Q> const& m2)
|
||||
{
|
||||
return mat<4, 4, T, Q>(
|
||||
m1[0] - m2[0],
|
||||
m1[1] - m2[1],
|
||||
m1[2] - m2[2],
|
||||
m1[3] - m2[3]);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER mat<4, 4, T, Q> operator*(mat<4, 4, T, Q> const& m, T const & s)
|
||||
{
|
||||
return mat<4, 4, T, Q>(
|
||||
m[0] * s,
|
||||
m[1] * s,
|
||||
m[2] * s,
|
||||
m[3] * s);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER mat<4, 4, T, Q> operator*(T const& s, mat<4, 4, T, Q> const& m)
|
||||
{
|
||||
return mat<4, 4, T, Q>(
|
||||
m[0] * s,
|
||||
m[1] * s,
|
||||
m[2] * s,
|
||||
m[3] * s);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER typename mat<4, 4, T, Q>::col_type operator*
|
||||
(
|
||||
mat<4, 4, T, Q> const& m,
|
||||
typename mat<4, 4, T, Q>::row_type const& v
|
||||
)
|
||||
{
|
||||
/*
|
||||
__m128 v0 = _mm_shuffle_ps(v.data, v.data, _MM_SHUFFLE(0, 0, 0, 0));
|
||||
__m128 v1 = _mm_shuffle_ps(v.data, v.data, _MM_SHUFFLE(1, 1, 1, 1));
|
||||
__m128 v2 = _mm_shuffle_ps(v.data, v.data, _MM_SHUFFLE(2, 2, 2, 2));
|
||||
__m128 v3 = _mm_shuffle_ps(v.data, v.data, _MM_SHUFFLE(3, 3, 3, 3));
|
||||
|
||||
__m128 m0 = _mm_mul_ps(m[0].data, v0);
|
||||
__m128 m1 = _mm_mul_ps(m[1].data, v1);
|
||||
__m128 a0 = _mm_add_ps(m0, m1);
|
||||
|
||||
__m128 m2 = _mm_mul_ps(m[2].data, v2);
|
||||
__m128 m3 = _mm_mul_ps(m[3].data, v3);
|
||||
__m128 a1 = _mm_add_ps(m2, m3);
|
||||
|
||||
__m128 a2 = _mm_add_ps(a0, a1);
|
||||
|
||||
return typename mat<4, 4, T, Q>::col_type(a2);
|
||||
*/
|
||||
|
||||
typename mat<4, 4, T, Q>::col_type const Mov0(v[0]);
|
||||
typename mat<4, 4, T, Q>::col_type const Mov1(v[1]);
|
||||
typename mat<4, 4, T, Q>::col_type const Mul0 = m[0] * Mov0;
|
||||
typename mat<4, 4, T, Q>::col_type const Mul1 = m[1] * Mov1;
|
||||
typename mat<4, 4, T, Q>::col_type const Add0 = Mul0 + Mul1;
|
||||
typename mat<4, 4, T, Q>::col_type const Mov2(v[2]);
|
||||
typename mat<4, 4, T, Q>::col_type const Mov3(v[3]);
|
||||
typename mat<4, 4, T, Q>::col_type const Mul2 = m[2] * Mov2;
|
||||
typename mat<4, 4, T, Q>::col_type const Mul3 = m[3] * Mov3;
|
||||
typename mat<4, 4, T, Q>::col_type const Add1 = Mul2 + Mul3;
|
||||
typename mat<4, 4, T, Q>::col_type const Add2 = Add0 + Add1;
|
||||
return Add2;
|
||||
|
||||
/*
|
||||
return typename mat<4, 4, T, Q>::col_type(
|
||||
m[0][0] * v[0] + m[1][0] * v[1] + m[2][0] * v[2] + m[3][0] * v[3],
|
||||
m[0][1] * v[0] + m[1][1] * v[1] + m[2][1] * v[2] + m[3][1] * v[3],
|
||||
m[0][2] * v[0] + m[1][2] * v[1] + m[2][2] * v[2] + m[3][2] * v[3],
|
||||
m[0][3] * v[0] + m[1][3] * v[1] + m[2][3] * v[2] + m[3][3] * v[3]);
|
||||
*/
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER typename mat<4, 4, T, Q>::row_type operator*
|
||||
(
|
||||
typename mat<4, 4, T, Q>::col_type const& v,
|
||||
mat<4, 4, T, Q> const& m
|
||||
)
|
||||
{
|
||||
return typename mat<4, 4, T, Q>::row_type(
|
||||
m[0][0] * v[0] + m[0][1] * v[1] + m[0][2] * v[2] + m[0][3] * v[3],
|
||||
m[1][0] * v[0] + m[1][1] * v[1] + m[1][2] * v[2] + m[1][3] * v[3],
|
||||
m[2][0] * v[0] + m[2][1] * v[1] + m[2][2] * v[2] + m[2][3] * v[3],
|
||||
m[3][0] * v[0] + m[3][1] * v[1] + m[3][2] * v[2] + m[3][3] * v[3]);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER mat<2, 4, T, Q> operator*(mat<4, 4, T, Q> const& m1, mat<2, 4, T, Q> const& m2)
|
||||
{
|
||||
return mat<2, 4, T, Q>(
|
||||
m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1] + m1[2][0] * m2[0][2] + m1[3][0] * m2[0][3],
|
||||
m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1] + m1[2][1] * m2[0][2] + m1[3][1] * m2[0][3],
|
||||
m1[0][2] * m2[0][0] + m1[1][2] * m2[0][1] + m1[2][2] * m2[0][2] + m1[3][2] * m2[0][3],
|
||||
m1[0][3] * m2[0][0] + m1[1][3] * m2[0][1] + m1[2][3] * m2[0][2] + m1[3][3] * m2[0][3],
|
||||
m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1] + m1[2][0] * m2[1][2] + m1[3][0] * m2[1][3],
|
||||
m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1] + m1[2][1] * m2[1][2] + m1[3][1] * m2[1][3],
|
||||
m1[0][2] * m2[1][0] + m1[1][2] * m2[1][1] + m1[2][2] * m2[1][2] + m1[3][2] * m2[1][3],
|
||||
m1[0][3] * m2[1][0] + m1[1][3] * m2[1][1] + m1[2][3] * m2[1][2] + m1[3][3] * m2[1][3]);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER mat<3, 4, T, Q> operator*(mat<4, 4, T, Q> const& m1, mat<3, 4, T, Q> const& m2)
|
||||
{
|
||||
return mat<3, 4, T, Q>(
|
||||
m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1] + m1[2][0] * m2[0][2] + m1[3][0] * m2[0][3],
|
||||
m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1] + m1[2][1] * m2[0][2] + m1[3][1] * m2[0][3],
|
||||
m1[0][2] * m2[0][0] + m1[1][2] * m2[0][1] + m1[2][2] * m2[0][2] + m1[3][2] * m2[0][3],
|
||||
m1[0][3] * m2[0][0] + m1[1][3] * m2[0][1] + m1[2][3] * m2[0][2] + m1[3][3] * m2[0][3],
|
||||
m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1] + m1[2][0] * m2[1][2] + m1[3][0] * m2[1][3],
|
||||
m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1] + m1[2][1] * m2[1][2] + m1[3][1] * m2[1][3],
|
||||
m1[0][2] * m2[1][0] + m1[1][2] * m2[1][1] + m1[2][2] * m2[1][2] + m1[3][2] * m2[1][3],
|
||||
m1[0][3] * m2[1][0] + m1[1][3] * m2[1][1] + m1[2][3] * m2[1][2] + m1[3][3] * m2[1][3],
|
||||
m1[0][0] * m2[2][0] + m1[1][0] * m2[2][1] + m1[2][0] * m2[2][2] + m1[3][0] * m2[2][3],
|
||||
m1[0][1] * m2[2][0] + m1[1][1] * m2[2][1] + m1[2][1] * m2[2][2] + m1[3][1] * m2[2][3],
|
||||
m1[0][2] * m2[2][0] + m1[1][2] * m2[2][1] + m1[2][2] * m2[2][2] + m1[3][2] * m2[2][3],
|
||||
m1[0][3] * m2[2][0] + m1[1][3] * m2[2][1] + m1[2][3] * m2[2][2] + m1[3][3] * m2[2][3]);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER mat<4, 4, T, Q> operator*(mat<4, 4, T, Q> const& m1, mat<4, 4, T, Q> const& m2)
|
||||
{
|
||||
typename mat<4, 4, T, Q>::col_type const SrcA0 = m1[0];
|
||||
typename mat<4, 4, T, Q>::col_type const SrcA1 = m1[1];
|
||||
typename mat<4, 4, T, Q>::col_type const SrcA2 = m1[2];
|
||||
typename mat<4, 4, T, Q>::col_type const SrcA3 = m1[3];
|
||||
|
||||
typename mat<4, 4, T, Q>::col_type const SrcB0 = m2[0];
|
||||
typename mat<4, 4, T, Q>::col_type const SrcB1 = m2[1];
|
||||
typename mat<4, 4, T, Q>::col_type const SrcB2 = m2[2];
|
||||
typename mat<4, 4, T, Q>::col_type const SrcB3 = m2[3];
|
||||
|
||||
mat<4, 4, T, Q> Result;
|
||||
Result[0] = SrcA0 * SrcB0[0] + SrcA1 * SrcB0[1] + SrcA2 * SrcB0[2] + SrcA3 * SrcB0[3];
|
||||
Result[1] = SrcA0 * SrcB1[0] + SrcA1 * SrcB1[1] + SrcA2 * SrcB1[2] + SrcA3 * SrcB1[3];
|
||||
Result[2] = SrcA0 * SrcB2[0] + SrcA1 * SrcB2[1] + SrcA2 * SrcB2[2] + SrcA3 * SrcB2[3];
|
||||
Result[3] = SrcA0 * SrcB3[0] + SrcA1 * SrcB3[1] + SrcA2 * SrcB3[2] + SrcA3 * SrcB3[3];
|
||||
return Result;
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER mat<4, 4, T, Q> operator/(mat<4, 4, T, Q> const& m, T const& s)
|
||||
{
|
||||
return mat<4, 4, T, Q>(
|
||||
m[0] / s,
|
||||
m[1] / s,
|
||||
m[2] / s,
|
||||
m[3] / s);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER mat<4, 4, T, Q> operator/(T const& s, mat<4, 4, T, Q> const& m)
|
||||
{
|
||||
return mat<4, 4, T, Q>(
|
||||
s / m[0],
|
||||
s / m[1],
|
||||
s / m[2],
|
||||
s / m[3]);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER typename mat<4, 4, T, Q>::col_type operator/(mat<4, 4, T, Q> const& m, typename mat<4, 4, T, Q>::row_type const& v)
|
||||
{
|
||||
return inverse(m) * v;
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER typename mat<4, 4, T, Q>::row_type operator/(typename mat<4, 4, T, Q>::col_type const& v, mat<4, 4, T, Q> const& m)
|
||||
{
|
||||
return v * inverse(m);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER mat<4, 4, T, Q> operator/(mat<4, 4, T, Q> const& m1, mat<4, 4, T, Q> const& m2)
|
||||
{
|
||||
mat<4, 4, T, Q> m1_copy(m1);
|
||||
return m1_copy /= m2;
|
||||
}
|
||||
|
||||
// -- Boolean operators --
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER bool operator==(mat<4, 4, T, Q> const& m1, mat<4, 4, T, Q> const& m2)
|
||||
{
|
||||
return (m1[0] == m2[0]) && (m1[1] == m2[1]) && (m1[2] == m2[2]) && (m1[3] == m2[3]);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER bool operator!=(mat<4, 4, T, Q> const& m1, mat<4, 4, T, Q> const& m2)
|
||||
{
|
||||
return (m1[0] != m2[0]) || (m1[1] != m2[1]) || (m1[2] != m2[2]) || (m1[3] != m2[3]);
|
||||
}
|
||||
}//namespace glm
|
||||
|
||||
#if GLM_ARCH != GLM_ARCH_PURE
|
||||
# include "type_mat4x4_simd.inl"
|
||||
#endif
|
||||
7
vendor/glm/detail/type_mat4x4_simd.inl
vendored
Executable file
7
vendor/glm/detail/type_mat4x4_simd.inl
vendored
Executable file
@ -0,0 +1,7 @@
|
||||
/// @ref core
|
||||
/// @file glm/detail/type_mat4x4_sse2.inl
|
||||
|
||||
namespace glm
|
||||
{
|
||||
|
||||
}//namespace glm
|
||||
562
vendor/glm/detail/type_vec.hpp
vendored
Executable file
562
vendor/glm/detail/type_vec.hpp
vendored
Executable file
@ -0,0 +1,562 @@
|
||||
/// @ref core
|
||||
/// @file glm/detail/type_vec.hpp
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "qualifier.hpp"
|
||||
#include "type_int.hpp"
|
||||
#include "compute_vector_relational.hpp"
|
||||
|
||||
namespace glm{
|
||||
namespace detail
|
||||
{
|
||||
template<typename T, std::size_t size, bool aligned>
|
||||
struct storage
|
||||
{
|
||||
typedef struct type {
|
||||
uint8 data[size];
|
||||
} type;
|
||||
};
|
||||
|
||||
#define GLM_ALIGNED_STORAGE_TYPE_STRUCT(x) \
|
||||
template<typename T> \
|
||||
struct storage<T, x, true> { \
|
||||
GLM_ALIGNED_STRUCT(x) type { \
|
||||
uint8 data[x]; \
|
||||
}; \
|
||||
};
|
||||
|
||||
GLM_ALIGNED_STORAGE_TYPE_STRUCT(1)
|
||||
GLM_ALIGNED_STORAGE_TYPE_STRUCT(2)
|
||||
GLM_ALIGNED_STORAGE_TYPE_STRUCT(4)
|
||||
GLM_ALIGNED_STORAGE_TYPE_STRUCT(8)
|
||||
GLM_ALIGNED_STORAGE_TYPE_STRUCT(16)
|
||||
GLM_ALIGNED_STORAGE_TYPE_STRUCT(32)
|
||||
GLM_ALIGNED_STORAGE_TYPE_STRUCT(64)
|
||||
|
||||
# if GLM_ARCH & GLM_ARCH_SSE2_BIT
|
||||
template<>
|
||||
struct storage<float, 16, true>
|
||||
{
|
||||
typedef glm_vec4 type;
|
||||
};
|
||||
|
||||
template<>
|
||||
struct storage<int, 16, true>
|
||||
{
|
||||
typedef glm_ivec4 type;
|
||||
};
|
||||
|
||||
template<>
|
||||
struct storage<unsigned int, 16, true>
|
||||
{
|
||||
typedef glm_uvec4 type;
|
||||
};
|
||||
/*
|
||||
# else
|
||||
typedef union __declspec(align(16)) glm_128
|
||||
{
|
||||
unsigned __int8 data[16];
|
||||
} glm_128;
|
||||
|
||||
template<>
|
||||
struct storage<float, 16, true>
|
||||
{
|
||||
typedef glm_128 type;
|
||||
};
|
||||
|
||||
template<>
|
||||
struct storage<int, 16, true>
|
||||
{
|
||||
typedef glm_128 type;
|
||||
};
|
||||
|
||||
template<>
|
||||
struct storage<unsigned int, 16, true>
|
||||
{
|
||||
typedef glm_128 type;
|
||||
};
|
||||
*/
|
||||
# endif
|
||||
|
||||
# if (GLM_ARCH & GLM_ARCH_AVX_BIT)
|
||||
template<>
|
||||
struct storage<double, 32, true>
|
||||
{
|
||||
typedef glm_dvec4 type;
|
||||
};
|
||||
# endif
|
||||
|
||||
# if (GLM_ARCH & GLM_ARCH_AVX2_BIT)
|
||||
template<>
|
||||
struct storage<int64, 32, true>
|
||||
{
|
||||
typedef glm_i64vec4 type;
|
||||
};
|
||||
|
||||
template<>
|
||||
struct storage<uint64, 32, true>
|
||||
{
|
||||
typedef glm_u64vec4 type;
|
||||
};
|
||||
# endif
|
||||
}//namespace detail
|
||||
|
||||
#if GLM_HAS_TEMPLATE_ALIASES
|
||||
template <typename T, qualifier Q = defaultp> using tvec2 = vec<2, T, Q>;
|
||||
template <typename T, qualifier Q = defaultp> using tvec3 = vec<3, T, Q>;
|
||||
template <typename T, qualifier Q = defaultp> using tvec4 = vec<4, T, Q>;
|
||||
#endif//GLM_HAS_TEMPLATE_ALIASES
|
||||
|
||||
/// @addtogroup core_precision
|
||||
/// @{
|
||||
|
||||
/// 2 components vector of high single-qualifier floating-point numbers.
|
||||
/// There is no guarantee on the actual qualifier.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef vec<2, float, highp> highp_vec2;
|
||||
|
||||
/// 2 components vector of medium single-qualifier floating-point numbers.
|
||||
/// There is no guarantee on the actual qualifier.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef vec<2, float, mediump> mediump_vec2;
|
||||
|
||||
/// 2 components vector of low single-qualifier floating-point numbers.
|
||||
/// There is no guarantee on the actual qualifier.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef vec<2, float, lowp> lowp_vec2;
|
||||
|
||||
/// 2 components vector of high double-qualifier floating-point numbers.
|
||||
/// There is no guarantee on the actual qualifier.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef vec<2, double, highp> highp_dvec2;
|
||||
|
||||
/// 2 components vector of medium double-qualifier floating-point numbers.
|
||||
/// There is no guarantee on the actual qualifier.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef vec<2, double, mediump> mediump_dvec2;
|
||||
|
||||
/// 2 components vector of low double-qualifier floating-point numbers.
|
||||
/// There is no guarantee on the actual qualifier.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef vec<2, double, lowp> lowp_dvec2;
|
||||
|
||||
/// 2 components vector of high qualifier signed integer numbers.
|
||||
/// There is no guarantee on the actual qualifier.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef vec<2, int, highp> highp_ivec2;
|
||||
|
||||
/// 2 components vector of medium qualifier signed integer numbers.
|
||||
/// There is no guarantee on the actual qualifier.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef vec<2, int, mediump> mediump_ivec2;
|
||||
|
||||
/// 2 components vector of low qualifier signed integer numbers.
|
||||
/// There is no guarantee on the actual qualifier.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef vec<2, int, lowp> lowp_ivec2;
|
||||
|
||||
/// 2 components vector of high qualifier unsigned integer numbers.
|
||||
/// There is no guarantee on the actual qualifier.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef vec<2, uint, highp> highp_uvec2;
|
||||
|
||||
/// 2 components vector of medium qualifier unsigned integer numbers.
|
||||
/// There is no guarantee on the actual qualifier.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef vec<2, uint, mediump> mediump_uvec2;
|
||||
|
||||
/// 2 components vector of low qualifier unsigned integer numbers.
|
||||
/// There is no guarantee on the actual qualifier.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef vec<2, uint, lowp> lowp_uvec2;
|
||||
|
||||
/// 2 components vector of high qualifier bool numbers.
|
||||
/// There is no guarantee on the actual qualifier.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef vec<2, bool, highp> highp_bvec2;
|
||||
|
||||
/// 2 components vector of medium qualifier bool numbers.
|
||||
/// There is no guarantee on the actual qualifier.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef vec<2, bool, mediump> mediump_bvec2;
|
||||
|
||||
/// 2 components vector of low qualifier bool numbers.
|
||||
/// There is no guarantee on the actual qualifier.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef vec<2, bool, lowp> lowp_bvec2;
|
||||
|
||||
/// @}
|
||||
|
||||
/// @addtogroup core_precision
|
||||
/// @{
|
||||
|
||||
/// 3 components vector of high single-qualifier floating-point numbers.
|
||||
/// There is no guarantee on the actual qualifier.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef vec<3, float, highp> highp_vec3;
|
||||
|
||||
/// 3 components vector of medium single-qualifier floating-point numbers.
|
||||
/// There is no guarantee on the actual qualifier.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef vec<3, float, mediump> mediump_vec3;
|
||||
|
||||
/// 3 components vector of low single-qualifier floating-point numbers.
|
||||
/// There is no guarantee on the actual qualifier.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef vec<3, float, lowp> lowp_vec3;
|
||||
|
||||
/// 3 components vector of high double-qualifier floating-point numbers.
|
||||
/// There is no guarantee on the actual qualifier.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef vec<3, double, highp> highp_dvec3;
|
||||
|
||||
/// 3 components vector of medium double-qualifier floating-point numbers.
|
||||
/// There is no guarantee on the actual qualifier.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef vec<3, double, mediump> mediump_dvec3;
|
||||
|
||||
/// 3 components vector of low double-qualifier floating-point numbers.
|
||||
/// There is no guarantee on the actual qualifier.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef vec<3, double, lowp> lowp_dvec3;
|
||||
|
||||
/// 3 components vector of high qualifier signed integer numbers.
|
||||
/// There is no guarantee on the actual qualifier.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef vec<3, int, highp> highp_ivec3;
|
||||
|
||||
/// 3 components vector of medium qualifier signed integer numbers.
|
||||
/// There is no guarantee on the actual qualifier.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef vec<3, int, mediump> mediump_ivec3;
|
||||
|
||||
/// 3 components vector of low qualifier signed integer numbers.
|
||||
/// There is no guarantee on the actual qualifier.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef vec<3, int, lowp> lowp_ivec3;
|
||||
|
||||
/// 3 components vector of high qualifier unsigned integer numbers.
|
||||
/// There is no guarantee on the actual qualifier.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef vec<3, uint, highp> highp_uvec3;
|
||||
|
||||
/// 3 components vector of medium qualifier unsigned integer numbers.
|
||||
/// There is no guarantee on the actual qualifier.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef vec<3, uint, mediump> mediump_uvec3;
|
||||
|
||||
/// 3 components vector of low qualifier unsigned integer numbers.
|
||||
/// There is no guarantee on the actual qualifier.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef vec<3, uint, lowp> lowp_uvec3;
|
||||
|
||||
/// 3 components vector of high qualifier bool numbers.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef vec<3, bool, highp> highp_bvec3;
|
||||
|
||||
/// 3 components vector of medium qualifier bool numbers.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef vec<3, bool, mediump> mediump_bvec3;
|
||||
|
||||
/// 3 components vector of low qualifier bool numbers.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef vec<3, bool, lowp> lowp_bvec3;
|
||||
|
||||
/// @}
|
||||
|
||||
/// @addtogroup core_precision
|
||||
/// @{
|
||||
|
||||
/// 4 components vector of high single-qualifier floating-point numbers.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef vec<4, float, highp> highp_vec4;
|
||||
|
||||
/// 4 components vector of medium single-qualifier floating-point numbers.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef vec<4, float, mediump> mediump_vec4;
|
||||
|
||||
/// 4 components vector of low single-qualifier floating-point numbers.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef vec<4, float, lowp> lowp_vec4;
|
||||
|
||||
/// 4 components vector of high double-qualifier floating-point numbers.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef vec<4, double, highp> highp_dvec4;
|
||||
|
||||
/// 4 components vector of medium double-qualifier floating-point numbers.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef vec<4, double, mediump> mediump_dvec4;
|
||||
|
||||
/// 4 components vector of low double-qualifier floating-point numbers.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef vec<4, double, lowp> lowp_dvec4;
|
||||
|
||||
/// 4 components vector of high qualifier signed integer numbers.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef vec<4, int, highp> highp_ivec4;
|
||||
|
||||
/// 4 components vector of medium qualifier signed integer numbers.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef vec<4, int, mediump> mediump_ivec4;
|
||||
|
||||
/// 4 components vector of low qualifier signed integer numbers.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef vec<4, int, lowp> lowp_ivec4;
|
||||
|
||||
/// 4 components vector of high qualifier unsigned integer numbers.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef vec<4, uint, highp> highp_uvec4;
|
||||
|
||||
/// 4 components vector of medium qualifier unsigned integer numbers.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef vec<4, uint, mediump> mediump_uvec4;
|
||||
|
||||
/// 4 components vector of low qualifier unsigned integer numbers.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef vec<4, uint, lowp> lowp_uvec4;
|
||||
|
||||
/// 4 components vector of high qualifier bool numbers.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef vec<4, bool, highp> highp_bvec4;
|
||||
|
||||
/// 4 components vector of medium qualifier bool numbers.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef vec<4, bool, mediump> mediump_bvec4;
|
||||
|
||||
/// 4 components vector of low qualifier bool numbers.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef vec<4, bool, lowp> lowp_bvec4;
|
||||
|
||||
/// @}
|
||||
|
||||
/// @addtogroup core_types
|
||||
/// @{
|
||||
|
||||
// -- Default float definition --
|
||||
|
||||
#if(defined(GLM_PRECISION_LOWP_FLOAT))
|
||||
typedef lowp_vec2 vec2;
|
||||
typedef lowp_vec3 vec3;
|
||||
typedef lowp_vec4 vec4;
|
||||
#elif(defined(GLM_PRECISION_MEDIUMP_FLOAT))
|
||||
typedef mediump_vec2 vec2;
|
||||
typedef mediump_vec3 vec3;
|
||||
typedef mediump_vec4 vec4;
|
||||
#else //defined(GLM_PRECISION_HIGHP_FLOAT)
|
||||
/// 2 components vector of floating-point numbers.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
|
||||
typedef highp_vec2 vec2;
|
||||
|
||||
//! 3 components vector of floating-point numbers.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
|
||||
typedef highp_vec3 vec3;
|
||||
|
||||
//! 4 components vector of floating-point numbers.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
|
||||
typedef highp_vec4 vec4;
|
||||
#endif//GLM_PRECISION
|
||||
|
||||
// -- Default double definition --
|
||||
|
||||
#if(defined(GLM_PRECISION_LOWP_DOUBLE))
|
||||
typedef lowp_dvec2 dvec2;
|
||||
typedef lowp_dvec3 dvec3;
|
||||
typedef lowp_dvec4 dvec4;
|
||||
#elif(defined(GLM_PRECISION_MEDIUMP_DOUBLE))
|
||||
typedef mediump_dvec2 dvec2;
|
||||
typedef mediump_dvec3 dvec3;
|
||||
typedef mediump_dvec4 dvec4;
|
||||
#else //defined(GLM_PRECISION_HIGHP_DOUBLE)
|
||||
/// 2 components vector of double-qualifier floating-point numbers.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
|
||||
typedef highp_dvec2 dvec2;
|
||||
|
||||
//! 3 components vector of double-qualifier floating-point numbers.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
|
||||
typedef highp_dvec3 dvec3;
|
||||
|
||||
//! 4 components vector of double-qualifier floating-point numbers.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
|
||||
typedef highp_dvec4 dvec4;
|
||||
#endif//GLM_PRECISION
|
||||
|
||||
// -- Signed integer definition --
|
||||
|
||||
#if(defined(GLM_PRECISION_LOWP_INT))
|
||||
typedef lowp_ivec2 ivec2;
|
||||
typedef lowp_ivec3 ivec3;
|
||||
typedef lowp_ivec4 ivec4;
|
||||
#elif(defined(GLM_PRECISION_MEDIUMP_INT))
|
||||
typedef mediump_ivec2 ivec2;
|
||||
typedef mediump_ivec3 ivec3;
|
||||
typedef mediump_ivec4 ivec4;
|
||||
#else //defined(GLM_PRECISION_HIGHP_INT)
|
||||
/// 2 components vector of signed integer numbers.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
|
||||
typedef highp_ivec2 ivec2;
|
||||
|
||||
/// 3 components vector of signed integer numbers.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
|
||||
typedef highp_ivec3 ivec3;
|
||||
|
||||
/// 4 components vector of signed integer numbers.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
|
||||
typedef highp_ivec4 ivec4;
|
||||
#endif//GLM_PRECISION
|
||||
|
||||
// -- Unsigned integer definition --
|
||||
|
||||
#if(defined(GLM_PRECISION_LOWP_UINT))
|
||||
typedef lowp_uvec2 uvec2;
|
||||
typedef lowp_uvec3 uvec3;
|
||||
typedef lowp_uvec4 uvec4;
|
||||
#elif(defined(GLM_PRECISION_MEDIUMP_UINT))
|
||||
typedef mediump_uvec2 uvec2;
|
||||
typedef mediump_uvec3 uvec3;
|
||||
typedef mediump_uvec4 uvec4;
|
||||
#else //defined(GLM_PRECISION_HIGHP_UINT)
|
||||
/// 2 components vector of unsigned integer numbers.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
|
||||
typedef highp_uvec2 uvec2;
|
||||
|
||||
/// 3 components vector of unsigned integer numbers.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
|
||||
typedef highp_uvec3 uvec3;
|
||||
|
||||
/// 4 components vector of unsigned integer numbers.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
|
||||
typedef highp_uvec4 uvec4;
|
||||
#endif//GLM_PRECISION
|
||||
|
||||
// -- Boolean definition --
|
||||
|
||||
#if(defined(GLM_PRECISION_LOWP_BOOL))
|
||||
typedef lowp_bvec2 bvec2;
|
||||
typedef lowp_bvec3 bvec3;
|
||||
typedef lowp_bvec4 bvec4;
|
||||
#elif(defined(GLM_PRECISION_MEDIUMP_BOOL))
|
||||
typedef mediump_bvec2 bvec2;
|
||||
typedef mediump_bvec3 bvec3;
|
||||
typedef mediump_bvec4 bvec4;
|
||||
#else //defined(GLM_PRECISION_HIGHP_BOOL)
|
||||
/// 2 components vector of boolean.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
|
||||
typedef highp_bvec2 bvec2;
|
||||
|
||||
/// 3 components vector of boolean.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
|
||||
typedef highp_bvec3 bvec3;
|
||||
|
||||
/// 4 components vector of boolean.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
|
||||
typedef highp_bvec4 bvec4;
|
||||
#endif//GLM_PRECISION
|
||||
|
||||
/// @}
|
||||
}//namespace glm
|
||||
2
vendor/glm/detail/type_vec.inl
vendored
Executable file
2
vendor/glm/detail/type_vec.inl
vendored
Executable file
@ -0,0 +1,2 @@
|
||||
/// @ref core
|
||||
/// @file glm/detail/type_vec.inl
|
||||
0
vendor/glm/detail/type_vec1.hpp
vendored
Executable file
0
vendor/glm/detail/type_vec1.hpp
vendored
Executable file
554
vendor/glm/detail/type_vec1.inl
vendored
Executable file
554
vendor/glm/detail/type_vec1.inl
vendored
Executable file
@ -0,0 +1,554 @@
|
||||
/// @ref core
|
||||
/// @file glm/detail/type_vec1.inl
|
||||
|
||||
namespace glm
|
||||
{
|
||||
// -- Implicit basic constructors --
|
||||
|
||||
# if !GLM_HAS_DEFAULTED_FUNCTIONS || defined(GLM_FORCE_CTOR_INIT)
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR vec<1, T, Q>::vec()
|
||||
# ifdef GLM_FORCE_CTOR_INIT
|
||||
: x(0)
|
||||
# endif
|
||||
{}
|
||||
# endif//!GLM_HAS_DEFAULTED_FUNCTIONS || defined(GLM_FORCE_CTOR_INIT)
|
||||
|
||||
# if !GLM_HAS_DEFAULTED_FUNCTIONS
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR vec<1, T, Q>::vec(vec<1, T, Q> const& v)
|
||||
: x(v.x)
|
||||
{}
|
||||
# endif//!GLM_HAS_DEFAULTED_FUNCTIONS
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
template<qualifier P>
|
||||
GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR vec<1, T, Q>::vec(vec<1, T, P> const& v)
|
||||
: x(v.x)
|
||||
{}
|
||||
|
||||
// -- Explicit basic constructors --
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR vec<1, T, Q>::vec(T scalar)
|
||||
: x(scalar)
|
||||
{}
|
||||
|
||||
// -- Conversion vector constructors --
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
template<typename U, qualifier P>
|
||||
GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR vec<1, T, Q>::vec(vec<1, U, P> const& v)
|
||||
: x(static_cast<T>(v.x))
|
||||
{}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
template<typename U, qualifier P>
|
||||
GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR vec<1, T, Q>::vec(vec<2, U, P> const& v)
|
||||
: x(static_cast<T>(v.x))
|
||||
{}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
template<typename U, qualifier P>
|
||||
GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR vec<1, T, Q>::vec(vec<3, U, P> const& v)
|
||||
: x(static_cast<T>(v.x))
|
||||
{}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
template<typename U, qualifier P>
|
||||
GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR vec<1, T, Q>::vec(vec<4, U, P> const& v)
|
||||
: x(static_cast<T>(v.x))
|
||||
{}
|
||||
|
||||
// -- Component accesses --
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER T & vec<1, T, Q>::operator[](typename vec<1, T, Q>::length_type i)
|
||||
{
|
||||
assert(i >= 0 && i < this->length());
|
||||
return (&x)[i];
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER T const& vec<1, T, Q>::operator[](typename vec<1, T, Q>::length_type i) const
|
||||
{
|
||||
assert(i >= 0 && i < this->length());
|
||||
return (&x)[i];
|
||||
}
|
||||
|
||||
// -- Unary arithmetic operators --
|
||||
|
||||
# if !GLM_HAS_DEFAULTED_FUNCTIONS
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CXX14 vec<1, T, Q> & vec<1, T, Q>::operator=(vec<1, T, Q> const& v)
|
||||
{
|
||||
this->x = v.x;
|
||||
return *this;
|
||||
}
|
||||
# endif//!GLM_HAS_DEFAULTED_FUNCTIONS
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
template<typename U>
|
||||
GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CXX14 vec<1, T, Q> & vec<1, T, Q>::operator=(vec<1, U, Q> const& v)
|
||||
{
|
||||
this->x = static_cast<T>(v.x);
|
||||
return *this;
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
template<typename U>
|
||||
GLM_FUNC_QUALIFIER vec<1, T, Q> & vec<1, T, Q>::operator+=(U scalar)
|
||||
{
|
||||
this->x += static_cast<T>(scalar);
|
||||
return *this;
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
template<typename U>
|
||||
GLM_FUNC_QUALIFIER vec<1, T, Q> & vec<1, T, Q>::operator+=(vec<1, U, Q> const& v)
|
||||
{
|
||||
this->x += static_cast<T>(v.x);
|
||||
return *this;
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
template<typename U>
|
||||
GLM_FUNC_QUALIFIER vec<1, T, Q> & vec<1, T, Q>::operator-=(U scalar)
|
||||
{
|
||||
this->x -= static_cast<T>(scalar);
|
||||
return *this;
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
template<typename U>
|
||||
GLM_FUNC_QUALIFIER vec<1, T, Q> & vec<1, T, Q>::operator-=(vec<1, U, Q> const& v)
|
||||
{
|
||||
this->x -= static_cast<T>(v.x);
|
||||
return *this;
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
template<typename U>
|
||||
GLM_FUNC_QUALIFIER vec<1, T, Q> & vec<1, T, Q>::operator*=(U scalar)
|
||||
{
|
||||
this->x *= static_cast<T>(scalar);
|
||||
return *this;
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
template<typename U>
|
||||
GLM_FUNC_QUALIFIER vec<1, T, Q> & vec<1, T, Q>::operator*=(vec<1, U, Q> const& v)
|
||||
{
|
||||
this->x *= static_cast<T>(v.x);
|
||||
return *this;
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
template<typename U>
|
||||
GLM_FUNC_QUALIFIER vec<1, T, Q> & vec<1, T, Q>::operator/=(U scalar)
|
||||
{
|
||||
this->x /= static_cast<T>(scalar);
|
||||
return *this;
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
template<typename U>
|
||||
GLM_FUNC_QUALIFIER vec<1, T, Q> & vec<1, T, Q>::operator/=(vec<1, U, Q> const& v)
|
||||
{
|
||||
this->x /= static_cast<T>(v.x);
|
||||
return *this;
|
||||
}
|
||||
|
||||
// -- Increment and decrement operators --
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<1, T, Q> & vec<1, T, Q>::operator++()
|
||||
{
|
||||
++this->x;
|
||||
return *this;
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<1, T, Q> & vec<1, T, Q>::operator--()
|
||||
{
|
||||
--this->x;
|
||||
return *this;
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<1, T, Q> vec<1, T, Q>::operator++(int)
|
||||
{
|
||||
vec<1, T, Q> Result(*this);
|
||||
++*this;
|
||||
return Result;
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<1, T, Q> vec<1, T, Q>::operator--(int)
|
||||
{
|
||||
vec<1, T, Q> Result(*this);
|
||||
--*this;
|
||||
return Result;
|
||||
}
|
||||
|
||||
// -- Unary bit operators --
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
template<typename U>
|
||||
GLM_FUNC_QUALIFIER vec<1, T, Q> & vec<1, T, Q>::operator%=(U scalar)
|
||||
{
|
||||
this->x %= static_cast<T>(scalar);
|
||||
return *this;
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
template<typename U>
|
||||
GLM_FUNC_QUALIFIER vec<1, T, Q> & vec<1, T, Q>::operator%=(vec<1, U, Q> const& v)
|
||||
{
|
||||
this->x %= static_cast<T>(v.x);
|
||||
return *this;
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
template<typename U>
|
||||
GLM_FUNC_QUALIFIER vec<1, T, Q> & vec<1, T, Q>::operator&=(U scalar)
|
||||
{
|
||||
this->x &= static_cast<T>(scalar);
|
||||
return *this;
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
template<typename U>
|
||||
GLM_FUNC_QUALIFIER vec<1, T, Q> & vec<1, T, Q>::operator&=(vec<1, U, Q> const& v)
|
||||
{
|
||||
this->x &= static_cast<T>(v.x);
|
||||
return *this;
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
template<typename U>
|
||||
GLM_FUNC_QUALIFIER vec<1, T, Q> & vec<1, T, Q>::operator|=(U scalar)
|
||||
{
|
||||
this->x |= static_cast<T>(scalar);
|
||||
return *this;
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
template<typename U>
|
||||
GLM_FUNC_QUALIFIER vec<1, T, Q> & vec<1, T, Q>::operator|=(vec<1, U, Q> const& v)
|
||||
{
|
||||
this->x |= U(v.x);
|
||||
return *this;
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
template<typename U>
|
||||
GLM_FUNC_QUALIFIER vec<1, T, Q> & vec<1, T, Q>::operator^=(U scalar)
|
||||
{
|
||||
this->x ^= static_cast<T>(scalar);
|
||||
return *this;
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
template<typename U>
|
||||
GLM_FUNC_QUALIFIER vec<1, T, Q> & vec<1, T, Q>::operator^=(vec<1, U, Q> const& v)
|
||||
{
|
||||
this->x ^= static_cast<T>(v.x);
|
||||
return *this;
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
template<typename U>
|
||||
GLM_FUNC_QUALIFIER vec<1, T, Q> & vec<1, T, Q>::operator<<=(U scalar)
|
||||
{
|
||||
this->x <<= static_cast<T>(scalar);
|
||||
return *this;
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
template<typename U>
|
||||
GLM_FUNC_QUALIFIER vec<1, T, Q> & vec<1, T, Q>::operator<<=(vec<1, U, Q> const& v)
|
||||
{
|
||||
this->x <<= static_cast<T>(v.x);
|
||||
return *this;
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
template<typename U>
|
||||
GLM_FUNC_QUALIFIER vec<1, T, Q> & vec<1, T, Q>::operator>>=(U scalar)
|
||||
{
|
||||
this->x >>= static_cast<T>(scalar);
|
||||
return *this;
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
template<typename U>
|
||||
GLM_FUNC_QUALIFIER vec<1, T, Q> & vec<1, T, Q>::operator>>=(vec<1, U, Q> const& v)
|
||||
{
|
||||
this->x >>= static_cast<T>(v.x);
|
||||
return *this;
|
||||
}
|
||||
|
||||
// -- Unary constant operators --
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<1, T, Q> operator+(vec<1, T, Q> const& v)
|
||||
{
|
||||
return v;
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<1, T, Q> operator-(vec<1, T, Q> const& v)
|
||||
{
|
||||
return vec<1, T, Q>(
|
||||
-v.x);
|
||||
}
|
||||
|
||||
// -- Binary arithmetic operators --
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<1, T, Q> operator+(vec<1, T, Q> const& v, T scalar)
|
||||
{
|
||||
return vec<1, T, Q>(
|
||||
v.x + scalar);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<1, T, Q> operator+(T scalar, vec<1, T, Q> const& v)
|
||||
{
|
||||
return vec<1, T, Q>(
|
||||
scalar + v.x);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<1, T, Q> operator+(vec<1, T, Q> const& v1, vec<1, T, Q> const& v2)
|
||||
{
|
||||
return vec<1, T, Q>(
|
||||
v1.x + v2.x);
|
||||
}
|
||||
|
||||
//operator-
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<1, T, Q> operator-(vec<1, T, Q> const& v, T scalar)
|
||||
{
|
||||
return vec<1, T, Q>(
|
||||
v.x - scalar);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<1, T, Q> operator-(T scalar, vec<1, T, Q> const& v)
|
||||
{
|
||||
return vec<1, T, Q>(
|
||||
scalar - v.x);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<1, T, Q> operator-(vec<1, T, Q> const& v1, vec<1, T, Q> const& v2)
|
||||
{
|
||||
return vec<1, T, Q>(
|
||||
v1.x - v2.x);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<1, T, Q> operator*(vec<1, T, Q> const& v, T scalar)
|
||||
{
|
||||
return vec<1, T, Q>(
|
||||
v.x * scalar);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<1, T, Q> operator*(T scalar, vec<1, T, Q> const& v)
|
||||
{
|
||||
return vec<1, T, Q>(
|
||||
scalar * v.x);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<1, T, Q> operator*(vec<1, T, Q> const& v1, vec<1, T, Q> const& v2)
|
||||
{
|
||||
return vec<1, T, Q>(
|
||||
v1.x * v2.x);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<1, T, Q> operator/(vec<1, T, Q> const& v, T scalar)
|
||||
{
|
||||
return vec<1, T, Q>(
|
||||
v.x / scalar);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<1, T, Q> operator/(T scalar, vec<1, T, Q> const& v)
|
||||
{
|
||||
return vec<1, T, Q>(
|
||||
scalar / v.x);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<1, T, Q> operator/(vec<1, T, Q> const& v1, vec<1, T, Q> const& v2)
|
||||
{
|
||||
return vec<1, T, Q>(
|
||||
v1.x / v2.x);
|
||||
}
|
||||
|
||||
// -- Binary bit operators --
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<1, T, Q> operator%(vec<1, T, Q> const& v, T scalar)
|
||||
{
|
||||
return vec<1, T, Q>(
|
||||
v.x % scalar);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<1, T, Q> operator%(T scalar, vec<1, T, Q> const& v)
|
||||
{
|
||||
return vec<1, T, Q>(
|
||||
scalar % v.x);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<1, T, Q> operator%(vec<1, T, Q> const& v1, vec<1, T, Q> const& v2)
|
||||
{
|
||||
return vec<1, T, Q>(
|
||||
v1.x % v2.x);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<1, T, Q> operator&(vec<1, T, Q> const& v, T scalar)
|
||||
{
|
||||
return vec<1, T, Q>(
|
||||
v.x & scalar);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<1, T, Q> operator&(T scalar, vec<1, T, Q> const& v)
|
||||
{
|
||||
return vec<1, T, Q>(
|
||||
scalar & v.x);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<1, T, Q> operator&(vec<1, T, Q> const& v1, vec<1, T, Q> const& v2)
|
||||
{
|
||||
return vec<1, T, Q>(
|
||||
v1.x & v2.x);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<1, T, Q> operator|(vec<1, T, Q> const& v, T scalar)
|
||||
{
|
||||
return vec<1, T, Q>(
|
||||
v.x | scalar);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<1, T, Q> operator|(T scalar, vec<1, T, Q> const& v)
|
||||
{
|
||||
return vec<1, T, Q>(
|
||||
scalar | v.x);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<1, T, Q> operator|(vec<1, T, Q> const& v1, vec<1, T, Q> const& v2)
|
||||
{
|
||||
return vec<1, T, Q>(
|
||||
v1.x | v2.x);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<1, T, Q> operator^(vec<1, T, Q> const& v, T scalar)
|
||||
{
|
||||
return vec<1, T, Q>(
|
||||
v.x ^ scalar);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<1, T, Q> operator^(T scalar, vec<1, T, Q> const& v)
|
||||
{
|
||||
return vec<1, T, Q>(
|
||||
scalar ^ v.x);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<1, T, Q> operator^(vec<1, T, Q> const& v1, vec<1, T, Q> const& v2)
|
||||
{
|
||||
return vec<1, T, Q>(
|
||||
v1.x ^ v2.x);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<1, T, Q> operator<<(vec<1, T, Q> const& v, T scalar)
|
||||
{
|
||||
return vec<1, T, Q>(
|
||||
static_cast<T>(v.x << scalar));
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<1, T, Q> operator<<(T scalar, vec<1, T, Q> const& v)
|
||||
{
|
||||
return vec<1, T, Q>(
|
||||
scalar << v.x);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<1, T, Q> operator<<(vec<1, T, Q> const& v1, vec<1, T, Q> const& v2)
|
||||
{
|
||||
return vec<1, T, Q>(
|
||||
v1.x << v2.x);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<1, T, Q> operator>>(vec<1, T, Q> const& v, T scalar)
|
||||
{
|
||||
return vec<1, T, Q>(
|
||||
v.x >> scalar);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<1, T, Q> operator>>(T scalar, vec<1, T, Q> const& v)
|
||||
{
|
||||
return vec<1, T, Q>(
|
||||
scalar >> v.x);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<1, T, Q> operator>>(vec<1, T, Q> const& v1, vec<1, T, Q> const& v2)
|
||||
{
|
||||
return vec<1, T, Q>(
|
||||
v1.x >> v2.x);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<1, T, Q> operator~(vec<1, T, Q> const& v)
|
||||
{
|
||||
return vec<1, T, Q>(
|
||||
~v.x);
|
||||
}
|
||||
|
||||
// -- Boolean operators --
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER bool operator==(vec<1, T, Q> const& v1, vec<1, T, Q> const& v2)
|
||||
{
|
||||
return detail::compute_equal<T>::call(v1.x, v2.x);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER bool operator!=(vec<1, T, Q> const& v1, vec<1, T, Q> const& v2)
|
||||
{
|
||||
return !(v1 == v2);
|
||||
}
|
||||
|
||||
template<qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<1, bool, Q> operator&&(vec<1, bool, Q> const& v1, vec<1, bool, Q> const& v2)
|
||||
{
|
||||
return vec<1, bool, Q>(v1.x && v2.x);
|
||||
}
|
||||
|
||||
template<qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<1, bool, Q> operator||(vec<1, bool, Q> const& v1, vec<1, bool, Q> const& v2)
|
||||
{
|
||||
return vec<1, bool, Q>(v1.x || v2.x);
|
||||
}
|
||||
}//namespace glm
|
||||
387
vendor/glm/detail/type_vec2.hpp
vendored
Executable file
387
vendor/glm/detail/type_vec2.hpp
vendored
Executable file
@ -0,0 +1,387 @@
|
||||
/// @ref core
|
||||
/// @file glm/detail/type_vec2.hpp
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "type_vec.hpp"
|
||||
#if GLM_SWIZZLE == GLM_SWIZZLE_ENABLED
|
||||
# if GLM_HAS_UNRESTRICTED_UNIONS
|
||||
# include "_swizzle.hpp"
|
||||
# else
|
||||
# include "_swizzle_func.hpp"
|
||||
# endif
|
||||
#endif //GLM_SWIZZLE
|
||||
#include <cstddef>
|
||||
|
||||
namespace glm
|
||||
{
|
||||
template<typename T, qualifier Q>
|
||||
struct vec<2, T, Q>
|
||||
{
|
||||
// -- Implementation detail --
|
||||
|
||||
typedef T value_type;
|
||||
typedef vec type;
|
||||
typedef vec<2, bool, Q> bool_type;
|
||||
|
||||
// -- Data --
|
||||
|
||||
# if GLM_HAS_ONLY_XYZW
|
||||
T x, y;
|
||||
|
||||
# elif GLM_HAS_ALIGNED_TYPE
|
||||
# if GLM_COMPILER & GLM_COMPILER_GCC
|
||||
# pragma GCC diagnostic push
|
||||
# pragma GCC diagnostic ignored "-Wpedantic"
|
||||
# endif
|
||||
# if GLM_COMPILER & GLM_COMPILER_CLANG
|
||||
# pragma clang diagnostic push
|
||||
# pragma clang diagnostic ignored "-Wgnu-anonymous-struct"
|
||||
# pragma clang diagnostic ignored "-Wnested-anon-types"
|
||||
# endif
|
||||
|
||||
union
|
||||
{
|
||||
struct{ T x, y; };
|
||||
struct{ T r, g; };
|
||||
struct{ T s, t; };
|
||||
|
||||
# if GLM_SWIZZLE == GLM_SWIZZLE_ENABLED
|
||||
GLM_SWIZZLE2_2_MEMBERS(T, Q, x, y)
|
||||
GLM_SWIZZLE2_2_MEMBERS(T, Q, r, g)
|
||||
GLM_SWIZZLE2_2_MEMBERS(T, Q, s, t)
|
||||
GLM_SWIZZLE2_3_MEMBERS(T, Q, x, y)
|
||||
GLM_SWIZZLE2_3_MEMBERS(T, Q, r, g)
|
||||
GLM_SWIZZLE2_3_MEMBERS(T, Q, s, t)
|
||||
GLM_SWIZZLE2_4_MEMBERS(T, Q, x, y)
|
||||
GLM_SWIZZLE2_4_MEMBERS(T, Q, r, g)
|
||||
GLM_SWIZZLE2_4_MEMBERS(T, Q, s, t)
|
||||
# endif//GLM_SWIZZLE
|
||||
|
||||
};
|
||||
|
||||
# if GLM_COMPILER & GLM_COMPILER_CLANG
|
||||
# pragma clang diagnostic pop
|
||||
# endif
|
||||
# if GLM_COMPILER & GLM_COMPILER_GCC
|
||||
# pragma GCC diagnostic pop
|
||||
# endif
|
||||
# else
|
||||
union {T x, r, s;};
|
||||
union {T y, g, t;};
|
||||
|
||||
# if GLM_SWIZZLE == GLM_SWIZZLE_ENABLED
|
||||
GLM_SWIZZLE_GEN_VEC_FROM_VEC2(T, P)
|
||||
# endif//GLM_SWIZZLE
|
||||
# endif
|
||||
|
||||
// -- Component accesses --
|
||||
|
||||
/// Return the count of components of the vector
|
||||
typedef length_t length_type;
|
||||
GLM_FUNC_DECL static GLM_CONSTEXPR length_type length(){return 2;}
|
||||
|
||||
GLM_FUNC_DECL T& operator[](length_type i);
|
||||
GLM_FUNC_DECL T const& operator[](length_type i) const;
|
||||
|
||||
// -- Implicit basic constructors --
|
||||
|
||||
GLM_FUNC_DECL GLM_CONSTEXPR_CTOR vec() GLM_DEFAULT_CTOR;
|
||||
GLM_FUNC_DECL GLM_CONSTEXPR_CTOR vec(vec const& v) GLM_DEFAULT;
|
||||
template<qualifier P>
|
||||
GLM_FUNC_DECL GLM_CONSTEXPR_CTOR vec(vec<2, T, P> const& v);
|
||||
|
||||
// -- Explicit basic constructors --
|
||||
|
||||
GLM_FUNC_DECL GLM_CONSTEXPR_CTOR explicit vec(T scalar);
|
||||
GLM_FUNC_DECL GLM_CONSTEXPR_CTOR vec(T x, T y);
|
||||
|
||||
// -- Conversion constructors --
|
||||
|
||||
/// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
|
||||
template<typename A, typename B>
|
||||
GLM_FUNC_DECL GLM_CONSTEXPR_CTOR vec(A x, B y);
|
||||
template<typename A, typename B>
|
||||
GLM_FUNC_DECL GLM_CONSTEXPR_CTOR vec(vec<1, A, Q> const& x, vec<1, B, Q> const& y);
|
||||
|
||||
// -- Conversion vector constructors --
|
||||
|
||||
/// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
|
||||
template<typename U, qualifier P>
|
||||
GLM_FUNC_DECL GLM_CONSTEXPR_CTOR GLM_EXPLICIT vec(vec<3, U, P> const& v);
|
||||
/// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
|
||||
template<typename U, qualifier P>
|
||||
GLM_FUNC_DECL GLM_CONSTEXPR_CTOR GLM_EXPLICIT vec(vec<4, U, P> const& v);
|
||||
|
||||
/// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
|
||||
template<typename U, qualifier P>
|
||||
GLM_FUNC_DECL GLM_CONSTEXPR_CTOR GLM_EXPLICIT vec(vec<2, U, P> const& v);
|
||||
|
||||
// -- Swizzle constructors --
|
||||
# if GLM_HAS_UNRESTRICTED_UNIONS && (GLM_SWIZZLE == GLM_SWIZZLE_ENABLED)
|
||||
template<int E0, int E1>
|
||||
GLM_FUNC_DECL vec(detail::_swizzle<2, T, Q, E0, E1,-1,-2> const& that)
|
||||
{
|
||||
*this = that();
|
||||
}
|
||||
# endif// GLM_HAS_UNRESTRICTED_UNIONS && (GLM_SWIZZLE == GLM_SWIZZLE_ENABLED)
|
||||
|
||||
// -- Unary arithmetic operators --
|
||||
|
||||
GLM_FUNC_DECL GLM_CONSTEXPR_CXX14 vec& operator=(vec const& v) GLM_DEFAULT;
|
||||
|
||||
template<typename U>
|
||||
GLM_FUNC_DECL GLM_CONSTEXPR_CXX14 vec& operator=(vec<2, U, Q> const& v);
|
||||
template<typename U>
|
||||
GLM_FUNC_DECL vec& operator+=(U scalar);
|
||||
template<typename U>
|
||||
GLM_FUNC_DECL vec& operator+=(vec<1, U, Q> const& v);
|
||||
template<typename U>
|
||||
GLM_FUNC_DECL vec& operator+=(vec<2, U, Q> const& v);
|
||||
template<typename U>
|
||||
GLM_FUNC_DECL vec& operator-=(U scalar);
|
||||
template<typename U>
|
||||
GLM_FUNC_DECL vec& operator-=(vec<1, U, Q> const& v);
|
||||
template<typename U>
|
||||
GLM_FUNC_DECL vec& operator-=(vec<2, U, Q> const& v);
|
||||
template<typename U>
|
||||
GLM_FUNC_DECL vec& operator*=(U scalar);
|
||||
template<typename U>
|
||||
GLM_FUNC_DECL vec& operator*=(vec<1, U, Q> const& v);
|
||||
template<typename U>
|
||||
GLM_FUNC_DECL vec& operator*=(vec<2, U, Q> const& v);
|
||||
template<typename U>
|
||||
GLM_FUNC_DECL vec& operator/=(U scalar);
|
||||
template<typename U>
|
||||
GLM_FUNC_DECL vec& operator/=(vec<1, U, Q> const& v);
|
||||
template<typename U>
|
||||
GLM_FUNC_DECL vec& operator/=(vec<2, U, Q> const& v);
|
||||
|
||||
// -- Increment and decrement operators --
|
||||
|
||||
GLM_FUNC_DECL vec & operator++();
|
||||
GLM_FUNC_DECL vec & operator--();
|
||||
GLM_FUNC_DECL vec operator++(int);
|
||||
GLM_FUNC_DECL vec operator--(int);
|
||||
|
||||
// -- Unary bit operators --
|
||||
|
||||
template<typename U>
|
||||
GLM_FUNC_DECL vec & operator%=(U scalar);
|
||||
template<typename U>
|
||||
GLM_FUNC_DECL vec & operator%=(vec<1, U, Q> const& v);
|
||||
template<typename U>
|
||||
GLM_FUNC_DECL vec & operator%=(vec<2, U, Q> const& v);
|
||||
template<typename U>
|
||||
GLM_FUNC_DECL vec & operator&=(U scalar);
|
||||
template<typename U>
|
||||
GLM_FUNC_DECL vec & operator&=(vec<1, U, Q> const& v);
|
||||
template<typename U>
|
||||
GLM_FUNC_DECL vec & operator&=(vec<2, U, Q> const& v);
|
||||
template<typename U>
|
||||
GLM_FUNC_DECL vec & operator|=(U scalar);
|
||||
template<typename U>
|
||||
GLM_FUNC_DECL vec & operator|=(vec<1, U, Q> const& v);
|
||||
template<typename U>
|
||||
GLM_FUNC_DECL vec & operator|=(vec<2, U, Q> const& v);
|
||||
template<typename U>
|
||||
GLM_FUNC_DECL vec & operator^=(U scalar);
|
||||
template<typename U>
|
||||
GLM_FUNC_DECL vec & operator^=(vec<1, U, Q> const& v);
|
||||
template<typename U>
|
||||
GLM_FUNC_DECL vec & operator^=(vec<2, U, Q> const& v);
|
||||
template<typename U>
|
||||
GLM_FUNC_DECL vec & operator<<=(U scalar);
|
||||
template<typename U>
|
||||
GLM_FUNC_DECL vec & operator<<=(vec<1, U, Q> const& v);
|
||||
template<typename U>
|
||||
GLM_FUNC_DECL vec & operator<<=(vec<2, U, Q> const& v);
|
||||
template<typename U>
|
||||
GLM_FUNC_DECL vec & operator>>=(U scalar);
|
||||
template<typename U>
|
||||
GLM_FUNC_DECL vec & operator>>=(vec<1, U, Q> const& v);
|
||||
template<typename U>
|
||||
GLM_FUNC_DECL vec & operator>>=(vec<2, U, Q> const& v);
|
||||
};
|
||||
|
||||
// -- Unary operators --
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL vec<2, T, Q> operator+(vec<2, T, Q> const& v);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL vec<2, T, Q> operator-(vec<2, T, Q> const& v);
|
||||
|
||||
// -- Binary operators --
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL vec<2, T, Q> operator+(vec<2, T, Q> const& v, T scalar);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL vec<2, T, Q> operator+(vec<2, T, Q> const& v1, vec<1, T, Q> const& v2);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL vec<2, T, Q> operator+(T scalar, vec<2, T, Q> const& v);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL vec<2, T, Q> operator+(vec<1, T, Q> const& v1, vec<2, T, Q> const& v2);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL vec<2, T, Q> operator+(vec<2, T, Q> const& v1, vec<2, T, Q> const& v2);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL vec<2, T, Q> operator-(vec<2, T, Q> const& v, T scalar);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL vec<2, T, Q> operator-(vec<2, T, Q> const& v1, vec<1, T, Q> const& v2);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL vec<2, T, Q> operator-(T scalar, vec<2, T, Q> const& v);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL vec<2, T, Q> operator-(vec<1, T, Q> const& v1, vec<2, T, Q> const& v2);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL vec<2, T, Q> operator-(vec<2, T, Q> const& v1, vec<2, T, Q> const& v2);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL vec<2, T, Q> operator*(vec<2, T, Q> const& v, T scalar);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL vec<2, T, Q> operator*(vec<2, T, Q> const& v1, vec<1, T, Q> const& v2);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL vec<2, T, Q> operator*(T scalar, vec<2, T, Q> const& v);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL vec<2, T, Q> operator*(vec<1, T, Q> const& v1, vec<2, T, Q> const& v2);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL vec<2, T, Q> operator*(vec<2, T, Q> const& v1, vec<2, T, Q> const& v2);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL vec<2, T, Q> operator/(vec<2, T, Q> const& v, T scalar);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL vec<2, T, Q> operator/(vec<2, T, Q> const& v1, vec<1, T, Q> const& v2);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL vec<2, T, Q> operator/(T scalar, vec<2, T, Q> const& v);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL vec<2, T, Q> operator/(vec<1, T, Q> const& v1, vec<2, T, Q> const& v2);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL vec<2, T, Q> operator/(vec<2, T, Q> const& v1, vec<2, T, Q> const& v2);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL vec<2, T, Q> operator%(vec<2, T, Q> const& v, T scalar);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL vec<2, T, Q> operator%(vec<2, T, Q> const& v1, vec<1, T, Q> const& v2);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL vec<2, T, Q> operator%(T scalar, vec<2, T, Q> const& v);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL vec<2, T, Q> operator%(vec<1, T, Q> const& v1, vec<2, T, Q> const& v2);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL vec<2, T, Q> operator%(vec<2, T, Q> const& v1, vec<2, T, Q> const& v2);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL vec<2, T, Q> operator&(vec<2, T, Q> const& v, T scalar);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL vec<2, T, Q> operator&(vec<2, T, Q> const& v1, vec<1, T, Q> const& v2);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL vec<2, T, Q> operator&(T scalar, vec<2, T, Q> const& v);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL vec<2, T, Q> operator&(vec<1, T, Q> const& v1, vec<2, T, Q> const& v2);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL vec<2, T, Q> operator&(vec<2, T, Q> const& v1, vec<2, T, Q> const& v2);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL vec<2, T, Q> operator|(vec<2, T, Q> const& v, T scalar);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL vec<2, T, Q> operator|(vec<2, T, Q> const& v1, vec<1, T, Q> const& v2);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL vec<2, T, Q> operator|(T scalar, vec<2, T, Q> const& v);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL vec<2, T, Q> operator|(vec<1, T, Q> const& v1, vec<2, T, Q> const& v2);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL vec<2, T, Q> operator|(vec<2, T, Q> const& v1, vec<2, T, Q> const& v2);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL vec<2, T, Q> operator^(vec<2, T, Q> const& v, T scalar);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL vec<2, T, Q> operator^(vec<2, T, Q> const& v1, vec<1, T, Q> const& v2);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL vec<2, T, Q> operator^(T scalar, vec<2, T, Q> const& v);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL vec<2, T, Q> operator^(vec<1, T, Q> const& v1, vec<2, T, Q> const& v2);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL vec<2, T, Q> operator^(vec<2, T, Q> const& v1, vec<2, T, Q> const& v2);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL vec<2, T, Q> operator<<(vec<2, T, Q> const& v, T scalar);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL vec<2, T, Q> operator<<(vec<2, T, Q> const& v1, vec<1, T, Q> const& v2);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL vec<2, T, Q> operator<<(T scalar, vec<2, T, Q> const& v);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL vec<2, T, Q> operator<<(vec<1, T, Q> const& v1, vec<2, T, Q> const& v2);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL vec<2, T, Q> operator<<(vec<2, T, Q> const& v1, vec<2, T, Q> const& v2);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL vec<2, T, Q> operator>>(vec<2, T, Q> const& v, T scalar);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL vec<2, T, Q> operator>>(vec<2, T, Q> const& v1, vec<1, T, Q> const& v2);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL vec<2, T, Q> operator>>(T scalar, vec<2, T, Q> const& v);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL vec<2, T, Q> operator>>(vec<1, T, Q> const& v1, vec<2, T, Q> const& v2);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL vec<2, T, Q> operator>>(vec<2, T, Q> const& v1, vec<2, T, Q> const& v2);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL vec<2, T, Q> operator~(vec<2, T, Q> const& v);
|
||||
|
||||
// -- Boolean operators --
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL bool operator==(vec<2, T, Q> const& v1, vec<2, T, Q> const& v2);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL bool operator!=(vec<2, T, Q> const& v1, vec<2, T, Q> const& v2);
|
||||
|
||||
template<qualifier Q>
|
||||
GLM_FUNC_DECL vec<2, bool, Q> operator&&(vec<2, bool, Q> const& v1, vec<2, bool, Q> const& v2);
|
||||
|
||||
template<qualifier Q>
|
||||
GLM_FUNC_DECL vec<2, bool, Q> operator||(vec<2, bool, Q> const& v1, vec<2, bool, Q> const& v2);
|
||||
}//namespace glm
|
||||
|
||||
#ifndef GLM_EXTERNAL_TEMPLATE
|
||||
#include "type_vec2.inl"
|
||||
#endif//GLM_EXTERNAL_TEMPLATE
|
||||
879
vendor/glm/detail/type_vec2.inl
vendored
Executable file
879
vendor/glm/detail/type_vec2.inl
vendored
Executable file
@ -0,0 +1,879 @@
|
||||
/// @ref core
|
||||
/// @file glm/core/type_tvec2.inl
|
||||
|
||||
namespace glm
|
||||
{
|
||||
// -- Implicit basic constructors --
|
||||
|
||||
# if !GLM_HAS_DEFAULTED_FUNCTIONS || defined(GLM_FORCE_CTOR_INIT)
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR vec<2, T, Q>::vec()
|
||||
# ifdef GLM_FORCE_CTOR_INIT
|
||||
: x(0), y(0)
|
||||
# endif
|
||||
{}
|
||||
# endif//!GLM_HAS_DEFAULTED_FUNCTIONS || defined(GLM_FORCE_CTOR_INIT)
|
||||
|
||||
# if !GLM_HAS_DEFAULTED_FUNCTIONS
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR vec<2, T, Q>::vec(vec<2, T, Q> const& v)
|
||||
: x(v.x), y(v.y)
|
||||
{}
|
||||
# endif//!GLM_HAS_DEFAULTED_FUNCTIONS
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
template<qualifier P>
|
||||
GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR vec<2, T, Q>::vec(vec<2, T, P> const& v)
|
||||
: x(v.x), y(v.y)
|
||||
{}
|
||||
|
||||
// -- Explicit basic constructors --
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR vec<2, T, Q>::vec(T scalar)
|
||||
: x(scalar), y(scalar)
|
||||
{}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR vec<2, T, Q>::vec(T _x, T _y)
|
||||
: x(_x), y(_y)
|
||||
{}
|
||||
|
||||
// -- Conversion scalar constructors --
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
template<typename A, typename B>
|
||||
GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR vec<2, T, Q>::vec(A _x, B _y)
|
||||
: x(static_cast<T>(_x))
|
||||
, y(static_cast<T>(_y))
|
||||
{}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
template<typename A, typename B>
|
||||
GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR vec<2, T, Q>::vec(vec<1, A, Q> const& _x, vec<1, B, Q> const& _y)
|
||||
: x(static_cast<T>(_x.x))
|
||||
, y(static_cast<T>(_y.x))
|
||||
{}
|
||||
|
||||
// -- Conversion vector constructors --
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
template<typename U, qualifier P>
|
||||
GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR vec<2, T, Q>::vec(vec<2, U, P> const& v)
|
||||
: x(static_cast<T>(v.x))
|
||||
, y(static_cast<T>(v.y))
|
||||
{}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
template<typename U, qualifier P>
|
||||
GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR vec<2, T, Q>::vec(vec<3, U, P> const& v)
|
||||
: x(static_cast<T>(v.x))
|
||||
, y(static_cast<T>(v.y))
|
||||
{}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
template<typename U, qualifier P>
|
||||
GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR vec<2, T, Q>::vec(vec<4, U, P> const& v)
|
||||
: x(static_cast<T>(v.x))
|
||||
, y(static_cast<T>(v.y))
|
||||
{}
|
||||
|
||||
// -- Component accesses --
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER T & vec<2, T, Q>::operator[](typename vec<2, T, Q>::length_type i)
|
||||
{
|
||||
assert(i >= 0 && i < this->length());
|
||||
return (&x)[i];
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER T const& vec<2, T, Q>::operator[](typename vec<2, T, Q>::length_type i) const
|
||||
{
|
||||
assert(i >= 0 && i < this->length());
|
||||
return (&x)[i];
|
||||
}
|
||||
|
||||
// -- Unary arithmetic operators --
|
||||
|
||||
# if !GLM_HAS_DEFAULTED_FUNCTIONS
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CXX14 vec<2, T, Q> & vec<2, T, Q>::operator=(vec<2, T, Q> const& v)
|
||||
{
|
||||
this->x = v.x;
|
||||
this->y = v.y;
|
||||
return *this;
|
||||
}
|
||||
# endif//!GLM_HAS_DEFAULTED_FUNCTIONS
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
template<typename U>
|
||||
GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CXX14 vec<2, T, Q> & vec<2, T, Q>::operator=(vec<2, U, Q> const& v)
|
||||
{
|
||||
this->x = static_cast<T>(v.x);
|
||||
this->y = static_cast<T>(v.y);
|
||||
return *this;
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
template<typename U>
|
||||
GLM_FUNC_QUALIFIER vec<2, T, Q> & vec<2, T, Q>::operator+=(U scalar)
|
||||
{
|
||||
this->x += static_cast<T>(scalar);
|
||||
this->y += static_cast<T>(scalar);
|
||||
return *this;
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
template<typename U>
|
||||
GLM_FUNC_QUALIFIER vec<2, T, Q> & vec<2, T, Q>::operator+=(vec<1, U, Q> const& v)
|
||||
{
|
||||
this->x += static_cast<T>(v.x);
|
||||
this->y += static_cast<T>(v.x);
|
||||
return *this;
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
template<typename U>
|
||||
GLM_FUNC_QUALIFIER vec<2, T, Q> & vec<2, T, Q>::operator+=(vec<2, U, Q> const& v)
|
||||
{
|
||||
this->x += static_cast<T>(v.x);
|
||||
this->y += static_cast<T>(v.y);
|
||||
return *this;
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
template<typename U>
|
||||
GLM_FUNC_QUALIFIER vec<2, T, Q> & vec<2, T, Q>::operator-=(U scalar)
|
||||
{
|
||||
this->x -= static_cast<T>(scalar);
|
||||
this->y -= static_cast<T>(scalar);
|
||||
return *this;
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
template<typename U>
|
||||
GLM_FUNC_QUALIFIER vec<2, T, Q> & vec<2, T, Q>::operator-=(vec<1, U, Q> const& v)
|
||||
{
|
||||
this->x -= static_cast<T>(v.x);
|
||||
this->y -= static_cast<T>(v.x);
|
||||
return *this;
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
template<typename U>
|
||||
GLM_FUNC_QUALIFIER vec<2, T, Q> & vec<2, T, Q>::operator-=(vec<2, U, Q> const& v)
|
||||
{
|
||||
this->x -= static_cast<T>(v.x);
|
||||
this->y -= static_cast<T>(v.y);
|
||||
return *this;
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
template<typename U>
|
||||
GLM_FUNC_QUALIFIER vec<2, T, Q> & vec<2, T, Q>::operator*=(U scalar)
|
||||
{
|
||||
this->x *= static_cast<T>(scalar);
|
||||
this->y *= static_cast<T>(scalar);
|
||||
return *this;
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
template<typename U>
|
||||
GLM_FUNC_QUALIFIER vec<2, T, Q> & vec<2, T, Q>::operator*=(vec<1, U, Q> const& v)
|
||||
{
|
||||
this->x *= static_cast<T>(v.x);
|
||||
this->y *= static_cast<T>(v.x);
|
||||
return *this;
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
template<typename U>
|
||||
GLM_FUNC_QUALIFIER vec<2, T, Q> & vec<2, T, Q>::operator*=(vec<2, U, Q> const& v)
|
||||
{
|
||||
this->x *= static_cast<T>(v.x);
|
||||
this->y *= static_cast<T>(v.y);
|
||||
return *this;
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
template<typename U>
|
||||
GLM_FUNC_QUALIFIER vec<2, T, Q> & vec<2, T, Q>::operator/=(U scalar)
|
||||
{
|
||||
this->x /= static_cast<T>(scalar);
|
||||
this->y /= static_cast<T>(scalar);
|
||||
return *this;
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
template<typename U>
|
||||
GLM_FUNC_QUALIFIER vec<2, T, Q> & vec<2, T, Q>::operator/=(vec<1, U, Q> const& v)
|
||||
{
|
||||
this->x /= static_cast<T>(v.x);
|
||||
this->y /= static_cast<T>(v.x);
|
||||
return *this;
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
template<typename U>
|
||||
GLM_FUNC_QUALIFIER vec<2, T, Q> & vec<2, T, Q>::operator/=(vec<2, U, Q> const& v)
|
||||
{
|
||||
this->x /= static_cast<T>(v.x);
|
||||
this->y /= static_cast<T>(v.y);
|
||||
return *this;
|
||||
}
|
||||
|
||||
// -- Increment and decrement operators --
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<2, T, Q> & vec<2, T, Q>::operator++()
|
||||
{
|
||||
++this->x;
|
||||
++this->y;
|
||||
return *this;
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<2, T, Q> & vec<2, T, Q>::operator--()
|
||||
{
|
||||
--this->x;
|
||||
--this->y;
|
||||
return *this;
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<2, T, Q> vec<2, T, Q>::operator++(int)
|
||||
{
|
||||
vec<2, T, Q> Result(*this);
|
||||
++*this;
|
||||
return Result;
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<2, T, Q> vec<2, T, Q>::operator--(int)
|
||||
{
|
||||
vec<2, T, Q> Result(*this);
|
||||
--*this;
|
||||
return Result;
|
||||
}
|
||||
|
||||
// -- Unary bit operators --
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
template<typename U>
|
||||
GLM_FUNC_QUALIFIER vec<2, T, Q> & vec<2, T, Q>::operator%=(U scalar)
|
||||
{
|
||||
this->x %= static_cast<T>(scalar);
|
||||
this->y %= static_cast<T>(scalar);
|
||||
return *this;
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
template<typename U>
|
||||
GLM_FUNC_QUALIFIER vec<2, T, Q> & vec<2, T, Q>::operator%=(vec<1, U, Q> const& v)
|
||||
{
|
||||
this->x %= static_cast<T>(v.x);
|
||||
this->y %= static_cast<T>(v.x);
|
||||
return *this;
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
template<typename U>
|
||||
GLM_FUNC_QUALIFIER vec<2, T, Q> & vec<2, T, Q>::operator%=(vec<2, U, Q> const& v)
|
||||
{
|
||||
this->x %= static_cast<T>(v.x);
|
||||
this->y %= static_cast<T>(v.y);
|
||||
return *this;
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
template<typename U>
|
||||
GLM_FUNC_QUALIFIER vec<2, T, Q> & vec<2, T, Q>::operator&=(U scalar)
|
||||
{
|
||||
this->x &= static_cast<T>(scalar);
|
||||
this->y &= static_cast<T>(scalar);
|
||||
return *this;
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
template<typename U>
|
||||
GLM_FUNC_QUALIFIER vec<2, T, Q> & vec<2, T, Q>::operator&=(vec<1, U, Q> const& v)
|
||||
{
|
||||
this->x &= static_cast<T>(v.x);
|
||||
this->y &= static_cast<T>(v.x);
|
||||
return *this;
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
template<typename U>
|
||||
GLM_FUNC_QUALIFIER vec<2, T, Q> & vec<2, T, Q>::operator&=(vec<2, U, Q> const& v)
|
||||
{
|
||||
this->x &= static_cast<T>(v.x);
|
||||
this->y &= static_cast<T>(v.y);
|
||||
return *this;
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
template<typename U>
|
||||
GLM_FUNC_QUALIFIER vec<2, T, Q> & vec<2, T, Q>::operator|=(U scalar)
|
||||
{
|
||||
this->x |= static_cast<T>(scalar);
|
||||
this->y |= static_cast<T>(scalar);
|
||||
return *this;
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
template<typename U>
|
||||
GLM_FUNC_QUALIFIER vec<2, T, Q> & vec<2, T, Q>::operator|=(vec<1, U, Q> const& v)
|
||||
{
|
||||
this->x |= static_cast<T>(v.x);
|
||||
this->y |= static_cast<T>(v.x);
|
||||
return *this;
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
template<typename U>
|
||||
GLM_FUNC_QUALIFIER vec<2, T, Q> & vec<2, T, Q>::operator|=(vec<2, U, Q> const& v)
|
||||
{
|
||||
this->x |= static_cast<T>(v.x);
|
||||
this->y |= static_cast<T>(v.y);
|
||||
return *this;
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
template<typename U>
|
||||
GLM_FUNC_QUALIFIER vec<2, T, Q> & vec<2, T, Q>::operator^=(U scalar)
|
||||
{
|
||||
this->x ^= static_cast<T>(scalar);
|
||||
this->y ^= static_cast<T>(scalar);
|
||||
return *this;
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
template<typename U>
|
||||
GLM_FUNC_QUALIFIER vec<2, T, Q> & vec<2, T, Q>::operator^=(vec<1, U, Q> const& v)
|
||||
{
|
||||
this->x ^= static_cast<T>(v.x);
|
||||
this->y ^= static_cast<T>(v.x);
|
||||
return *this;
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
template<typename U>
|
||||
GLM_FUNC_QUALIFIER vec<2, T, Q> & vec<2, T, Q>::operator^=(vec<2, U, Q> const& v)
|
||||
{
|
||||
this->x ^= static_cast<T>(v.x);
|
||||
this->y ^= static_cast<T>(v.y);
|
||||
return *this;
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
template<typename U>
|
||||
GLM_FUNC_QUALIFIER vec<2, T, Q> & vec<2, T, Q>::operator<<=(U scalar)
|
||||
{
|
||||
this->x <<= static_cast<T>(scalar);
|
||||
this->y <<= static_cast<T>(scalar);
|
||||
return *this;
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
template<typename U>
|
||||
GLM_FUNC_QUALIFIER vec<2, T, Q> & vec<2, T, Q>::operator<<=(vec<1, U, Q> const& v)
|
||||
{
|
||||
this->x <<= static_cast<T>(v.x);
|
||||
this->y <<= static_cast<T>(v.x);
|
||||
return *this;
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
template<typename U>
|
||||
GLM_FUNC_QUALIFIER vec<2, T, Q> & vec<2, T, Q>::operator<<=(vec<2, U, Q> const& v)
|
||||
{
|
||||
this->x <<= static_cast<T>(v.x);
|
||||
this->y <<= static_cast<T>(v.y);
|
||||
return *this;
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
template<typename U>
|
||||
GLM_FUNC_QUALIFIER vec<2, T, Q> & vec<2, T, Q>::operator>>=(U scalar)
|
||||
{
|
||||
this->x >>= static_cast<T>(scalar);
|
||||
this->y >>= static_cast<T>(scalar);
|
||||
return *this;
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
template<typename U>
|
||||
GLM_FUNC_QUALIFIER vec<2, T, Q> & vec<2, T, Q>::operator>>=(vec<1, U, Q> const& v)
|
||||
{
|
||||
this->x >>= static_cast<T>(v.x);
|
||||
this->y >>= static_cast<T>(v.x);
|
||||
return *this;
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
template<typename U>
|
||||
GLM_FUNC_QUALIFIER vec<2, T, Q> & vec<2, T, Q>::operator>>=(vec<2, U, Q> const& v)
|
||||
{
|
||||
this->x >>= static_cast<T>(v.x);
|
||||
this->y >>= static_cast<T>(v.y);
|
||||
return *this;
|
||||
}
|
||||
|
||||
// -- Unary arithmetic operators --
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<2, T, Q> operator+(vec<2, T, Q> const& v)
|
||||
{
|
||||
return v;
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<2, T, Q> operator-(vec<2, T, Q> const& v)
|
||||
{
|
||||
return vec<2, T, Q>(
|
||||
-v.x,
|
||||
-v.y);
|
||||
}
|
||||
|
||||
// -- Binary arithmetic operators --
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<2, T, Q> operator+(vec<2, T, Q> const& v, T scalar)
|
||||
{
|
||||
return vec<2, T, Q>(
|
||||
v.x + scalar,
|
||||
v.y + scalar);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<2, T, Q> operator+(vec<2, T, Q> const& v1, vec<1, T, Q> const& v2)
|
||||
{
|
||||
return vec<2, T, Q>(
|
||||
v1.x + v2.x,
|
||||
v1.y + v2.x);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<2, T, Q> operator+(T scalar, vec<2, T, Q> const& v)
|
||||
{
|
||||
return vec<2, T, Q>(
|
||||
scalar + v.x,
|
||||
scalar + v.y);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<2, T, Q> operator+(vec<1, T, Q> const& v1, vec<2, T, Q> const& v2)
|
||||
{
|
||||
return vec<2, T, Q>(
|
||||
v1.x + v2.x,
|
||||
v1.x + v2.y);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<2, T, Q> operator+(vec<2, T, Q> const& v1, vec<2, T, Q> const& v2)
|
||||
{
|
||||
return vec<2, T, Q>(
|
||||
v1.x + v2.x,
|
||||
v1.y + v2.y);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<2, T, Q> operator-(vec<2, T, Q> const& v, T scalar)
|
||||
{
|
||||
return vec<2, T, Q>(
|
||||
v.x - scalar,
|
||||
v.y - scalar);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<2, T, Q> operator-(vec<2, T, Q> const& v1, vec<1, T, Q> const& v2)
|
||||
{
|
||||
return vec<2, T, Q>(
|
||||
v1.x - v2.x,
|
||||
v1.y - v2.x);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<2, T, Q> operator-(T scalar, vec<2, T, Q> const& v)
|
||||
{
|
||||
return vec<2, T, Q>(
|
||||
scalar - v.x,
|
||||
scalar - v.y);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<2, T, Q> operator-(vec<1, T, Q> const& v1, vec<2, T, Q> const& v2)
|
||||
{
|
||||
return vec<2, T, Q>(
|
||||
v1.x - v2.x,
|
||||
v1.x - v2.y);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<2, T, Q> operator-(vec<2, T, Q> const& v1, vec<2, T, Q> const& v2)
|
||||
{
|
||||
return vec<2, T, Q>(
|
||||
v1.x - v2.x,
|
||||
v1.y - v2.y);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<2, T, Q> operator*(vec<2, T, Q> const& v, T scalar)
|
||||
{
|
||||
return vec<2, T, Q>(
|
||||
v.x * scalar,
|
||||
v.y * scalar);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<2, T, Q> operator*(vec<2, T, Q> const& v1, vec<1, T, Q> const& v2)
|
||||
{
|
||||
return vec<2, T, Q>(
|
||||
v1.x * v2.x,
|
||||
v1.y * v2.x);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<2, T, Q> operator*(T scalar, vec<2, T, Q> const& v)
|
||||
{
|
||||
return vec<2, T, Q>(
|
||||
scalar * v.x,
|
||||
scalar * v.y);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<2, T, Q> operator*(vec<1, T, Q> const& v1, vec<2, T, Q> const& v2)
|
||||
{
|
||||
return vec<2, T, Q>(
|
||||
v1.x * v2.x,
|
||||
v1.x * v2.y);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<2, T, Q> operator*(vec<2, T, Q> const& v1, vec<2, T, Q> const& v2)
|
||||
{
|
||||
return vec<2, T, Q>(
|
||||
v1.x * v2.x,
|
||||
v1.y * v2.y);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<2, T, Q> operator/(vec<2, T, Q> const& v, T scalar)
|
||||
{
|
||||
return vec<2, T, Q>(
|
||||
v.x / scalar,
|
||||
v.y / scalar);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<2, T, Q> operator/(vec<2, T, Q> const& v1, vec<1, T, Q> const& v2)
|
||||
{
|
||||
return vec<2, T, Q>(
|
||||
v1.x / v2.x,
|
||||
v1.y / v2.x);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<2, T, Q> operator/(T scalar, vec<2, T, Q> const& v)
|
||||
{
|
||||
return vec<2, T, Q>(
|
||||
scalar / v.x,
|
||||
scalar / v.y);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<2, T, Q> operator/(vec<1, T, Q> const& v1, vec<2, T, Q> const& v2)
|
||||
{
|
||||
return vec<2, T, Q>(
|
||||
v1.x / v2.x,
|
||||
v1.x / v2.y);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<2, T, Q> operator/(vec<2, T, Q> const& v1, vec<2, T, Q> const& v2)
|
||||
{
|
||||
return vec<2, T, Q>(
|
||||
v1.x / v2.x,
|
||||
v1.y / v2.y);
|
||||
}
|
||||
|
||||
// -- Binary bit operators --
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<2, T, Q> operator%(vec<2, T, Q> const& v, T scalar)
|
||||
{
|
||||
return vec<2, T, Q>(
|
||||
v.x % scalar,
|
||||
v.y % scalar);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<2, T, Q> operator%(vec<2, T, Q> const& v1, vec<1, T, Q> const& v2)
|
||||
{
|
||||
return vec<2, T, Q>(
|
||||
v1.x % v2.x,
|
||||
v1.y % v2.x);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<2, T, Q> operator%(T scalar, vec<2, T, Q> const& v)
|
||||
{
|
||||
return vec<2, T, Q>(
|
||||
scalar % v.x,
|
||||
scalar % v.y);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<2, T, Q> operator%(vec<1, T, Q> const& v1, vec<2, T, Q> const& v2)
|
||||
{
|
||||
return vec<2, T, Q>(
|
||||
v1.x % v2.x,
|
||||
v1.x % v2.y);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<2, T, Q> operator%(vec<2, T, Q> const& v1, vec<2, T, Q> const& v2)
|
||||
{
|
||||
return vec<2, T, Q>(
|
||||
v1.x % v2.x,
|
||||
v1.y % v2.y);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<2, T, Q> operator&(vec<2, T, Q> const& v, T scalar)
|
||||
{
|
||||
return vec<2, T, Q>(
|
||||
v.x & scalar,
|
||||
v.y & scalar);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<2, T, Q> operator&(vec<2, T, Q> const& v1, vec<1, T, Q> const& v2)
|
||||
{
|
||||
return vec<2, T, Q>(
|
||||
v1.x & v2.x,
|
||||
v1.y & v2.x);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<2, T, Q> operator&(T scalar, vec<2, T, Q> const& v)
|
||||
{
|
||||
return vec<2, T, Q>(
|
||||
scalar & v.x,
|
||||
scalar & v.y);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<2, T, Q> operator&(vec<1, T, Q> const& v1, vec<2, T, Q> const& v2)
|
||||
{
|
||||
return vec<2, T, Q>(
|
||||
v1.x & v2.x,
|
||||
v1.x & v2.y);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<2, T, Q> operator&(vec<2, T, Q> const& v1, vec<2, T, Q> const& v2)
|
||||
{
|
||||
return vec<2, T, Q>(
|
||||
v1.x & v2.x,
|
||||
v1.y & v2.y);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<2, T, Q> operator|(vec<2, T, Q> const& v, T scalar)
|
||||
{
|
||||
return vec<2, T, Q>(
|
||||
v.x | scalar,
|
||||
v.y | scalar);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<2, T, Q> operator|(vec<2, T, Q> const& v1, vec<1, T, Q> const& v2)
|
||||
{
|
||||
return vec<2, T, Q>(
|
||||
v1.x | v2.x,
|
||||
v1.y | v2.x);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<2, T, Q> operator|(T scalar, vec<2, T, Q> const& v)
|
||||
{
|
||||
return vec<2, T, Q>(
|
||||
scalar | v.x,
|
||||
scalar | v.y);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<2, T, Q> operator|(vec<1, T, Q> const& v1, vec<2, T, Q> const& v2)
|
||||
{
|
||||
return vec<2, T, Q>(
|
||||
v1.x | v2.x,
|
||||
v1.x | v2.y);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<2, T, Q> operator|(vec<2, T, Q> const& v1, vec<2, T, Q> const& v2)
|
||||
{
|
||||
return vec<2, T, Q>(
|
||||
v1.x | v2.x,
|
||||
v1.y | v2.y);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<2, T, Q> operator^(vec<2, T, Q> const& v, T scalar)
|
||||
{
|
||||
return vec<2, T, Q>(
|
||||
v.x ^ scalar,
|
||||
v.y ^ scalar);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<2, T, Q> operator^(vec<2, T, Q> const& v1, vec<1, T, Q> const& v2)
|
||||
{
|
||||
return vec<2, T, Q>(
|
||||
v1.x ^ v2.x,
|
||||
v1.y ^ v2.x);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<2, T, Q> operator^(T scalar, vec<2, T, Q> const& v)
|
||||
{
|
||||
return vec<2, T, Q>(
|
||||
scalar ^ v.x,
|
||||
scalar ^ v.y);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<2, T, Q> operator^(vec<1, T, Q> const& v1, vec<2, T, Q> const& v2)
|
||||
{
|
||||
return vec<2, T, Q>(
|
||||
v1.x ^ v2.x,
|
||||
v1.x ^ v2.y);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<2, T, Q> operator^(vec<2, T, Q> const& v1, vec<2, T, Q> const& v2)
|
||||
{
|
||||
return vec<2, T, Q>(
|
||||
v1.x ^ v2.x,
|
||||
v1.y ^ v2.y);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<2, T, Q> operator<<(vec<2, T, Q> const& v, T scalar)
|
||||
{
|
||||
return vec<2, T, Q>(
|
||||
v.x << scalar,
|
||||
v.y << scalar);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<2, T, Q> operator<<(vec<2, T, Q> const& v1, vec<1, T, Q> const& v2)
|
||||
{
|
||||
return vec<2, T, Q>(
|
||||
v1.x << v2.x,
|
||||
v1.y << v2.x);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<2, T, Q> operator<<(T scalar, vec<2, T, Q> const& v)
|
||||
{
|
||||
return vec<2, T, Q>(
|
||||
scalar << v.x,
|
||||
scalar << v.y);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<2, T, Q> operator<<(vec<1, T, Q> const& v1, vec<2, T, Q> const& v2)
|
||||
{
|
||||
return vec<2, T, Q>(
|
||||
v1.x << v2.x,
|
||||
v1.x << v2.y);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<2, T, Q> operator<<(vec<2, T, Q> const& v1, vec<2, T, Q> const& v2)
|
||||
{
|
||||
return vec<2, T, Q>(
|
||||
v1.x << v2.x,
|
||||
v1.y << v2.y);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<2, T, Q> operator>>(vec<2, T, Q> const& v, T scalar)
|
||||
{
|
||||
return vec<2, T, Q>(
|
||||
v.x >> scalar,
|
||||
v.y >> scalar);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<2, T, Q> operator>>(vec<2, T, Q> const& v1, vec<1, T, Q> const& v2)
|
||||
{
|
||||
return vec<2, T, Q>(
|
||||
v1.x >> v2.x,
|
||||
v1.y >> v2.x);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<2, T, Q> operator>>(T scalar, vec<2, T, Q> const& v)
|
||||
{
|
||||
return vec<2, T, Q>(
|
||||
scalar >> v.x,
|
||||
scalar >> v.y);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<2, T, Q> operator>>(vec<1, T, Q> const& v1, vec<2, T, Q> const& v2)
|
||||
{
|
||||
return vec<2, T, Q>(
|
||||
v1.x >> v2.x,
|
||||
v1.x >> v2.y);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<2, T, Q> operator>>(vec<2, T, Q> const& v1, vec<2, T, Q> const& v2)
|
||||
{
|
||||
return vec<2, T, Q>(
|
||||
v1.x >> v2.x,
|
||||
v1.y >> v2.y);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<2, T, Q> operator~(vec<2, T, Q> const& v)
|
||||
{
|
||||
return vec<2, T, Q>(
|
||||
~v.x,
|
||||
~v.y);
|
||||
}
|
||||
|
||||
// -- Boolean operators --
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER bool operator==(vec<2, T, Q> const& v1, vec<2, T, Q> const& v2)
|
||||
{
|
||||
return
|
||||
detail::compute_equal<T>::call(v1.x, v2.x) &&
|
||||
detail::compute_equal<T>::call(v1.y, v2.y);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER bool operator!=(vec<2, T, Q> const& v1, vec<2, T, Q> const& v2)
|
||||
{
|
||||
return !(v1 == v2);
|
||||
}
|
||||
|
||||
template<qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<2, bool, Q> operator&&(vec<2, bool, Q> const& v1, vec<2, bool, Q> const& v2)
|
||||
{
|
||||
return vec<2, bool, Q>(v1.x && v2.x, v1.y && v2.y);
|
||||
}
|
||||
|
||||
template<qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<2, bool, Q> operator||(vec<2, bool, Q> const& v1, vec<2, bool, Q> const& v2)
|
||||
{
|
||||
return vec<2, bool, Q>(v1.x || v2.x, v1.y || v2.y);
|
||||
}
|
||||
}//namespace glm
|
||||
408
vendor/glm/detail/type_vec3.hpp
vendored
Executable file
408
vendor/glm/detail/type_vec3.hpp
vendored
Executable file
@ -0,0 +1,408 @@
|
||||
/// @ref core
|
||||
/// @file glm/detail/type_vec3.hpp
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "type_vec.hpp"
|
||||
#if GLM_SWIZZLE == GLM_SWIZZLE_ENABLED
|
||||
# if GLM_HAS_UNRESTRICTED_UNIONS
|
||||
# include "_swizzle.hpp"
|
||||
# else
|
||||
# include "_swizzle_func.hpp"
|
||||
# endif
|
||||
#endif //GLM_SWIZZLE == GLM_SWIZZLE_ENABLED
|
||||
#include <cstddef>
|
||||
|
||||
namespace glm
|
||||
{
|
||||
template<typename T, qualifier Q>
|
||||
struct vec<3, T, Q>
|
||||
{
|
||||
// -- Implementation detail --
|
||||
|
||||
typedef T value_type;
|
||||
typedef vec type;
|
||||
typedef vec<3, bool, Q> bool_type;
|
||||
|
||||
// -- Data --
|
||||
|
||||
# if GLM_HAS_ONLY_XYZW
|
||||
T x, y, z;
|
||||
|
||||
# elif GLM_HAS_ALIGNED_TYPE
|
||||
# if GLM_COMPILER & GLM_COMPILER_GCC
|
||||
# pragma GCC diagnostic push
|
||||
# pragma GCC diagnostic ignored "-Wpedantic"
|
||||
# endif
|
||||
# if GLM_COMPILER & GLM_COMPILER_CLANG
|
||||
# pragma clang diagnostic push
|
||||
# pragma clang diagnostic ignored "-Wgnu-anonymous-struct"
|
||||
# pragma clang diagnostic ignored "-Wnested-anon-types"
|
||||
# endif
|
||||
|
||||
union
|
||||
{
|
||||
struct{ T x, y, z; };
|
||||
struct{ T r, g, b; };
|
||||
struct{ T s, t, p; };
|
||||
|
||||
# if GLM_SWIZZLE == GLM_SWIZZLE_ENABLED
|
||||
GLM_SWIZZLE3_2_MEMBERS(T, Q, x, y, z)
|
||||
GLM_SWIZZLE3_2_MEMBERS(T, Q, r, g, b)
|
||||
GLM_SWIZZLE3_2_MEMBERS(T, Q, s, t, p)
|
||||
GLM_SWIZZLE3_3_MEMBERS(T, Q, x, y, z)
|
||||
GLM_SWIZZLE3_3_MEMBERS(T, Q, r, g, b)
|
||||
GLM_SWIZZLE3_3_MEMBERS(T, Q, s, t, p)
|
||||
GLM_SWIZZLE3_4_MEMBERS(T, Q, x, y, z)
|
||||
GLM_SWIZZLE3_4_MEMBERS(T, Q, r, g, b)
|
||||
GLM_SWIZZLE3_4_MEMBERS(T, Q, s, t, p)
|
||||
# endif//GLM_SWIZZLE
|
||||
};
|
||||
|
||||
# if GLM_COMPILER & GLM_COMPILER_CLANG
|
||||
# pragma clang diagnostic pop
|
||||
# endif
|
||||
# if GLM_COMPILER & GLM_COMPILER_GCC
|
||||
# pragma GCC diagnostic pop
|
||||
# endif
|
||||
# else
|
||||
union { T x, r, s; };
|
||||
union { T y, g, t; };
|
||||
union { T z, b, p; };
|
||||
|
||||
# if GLM_SWIZZLE == GLM_SWIZZLE_ENABLED
|
||||
GLM_SWIZZLE_GEN_VEC_FROM_VEC3(T, P)
|
||||
# endif//GLM_SWIZZLE
|
||||
# endif//GLM_LANG
|
||||
|
||||
// -- Component accesses --
|
||||
|
||||
/// Return the count of components of the vector
|
||||
typedef length_t length_type;
|
||||
GLM_FUNC_DECL static GLM_CONSTEXPR length_type length(){return 3;}
|
||||
|
||||
GLM_FUNC_DECL T & operator[](length_type i);
|
||||
GLM_FUNC_DECL T const& operator[](length_type i) const;
|
||||
|
||||
// -- Implicit basic constructors --
|
||||
|
||||
GLM_FUNC_DECL GLM_CONSTEXPR_CTOR vec() GLM_DEFAULT_CTOR;
|
||||
GLM_FUNC_DECL GLM_CONSTEXPR_CTOR vec(vec const& v) GLM_DEFAULT;
|
||||
template<qualifier P>
|
||||
GLM_FUNC_DECL GLM_CONSTEXPR_CTOR vec(vec<3, T, P> const& v);
|
||||
|
||||
// -- Explicit basic constructors --
|
||||
|
||||
GLM_FUNC_DECL GLM_CONSTEXPR_CTOR explicit vec(T scalar);
|
||||
GLM_FUNC_DECL GLM_CONSTEXPR_CTOR vec(T a, T b, T c);
|
||||
|
||||
// -- Conversion scalar constructors --
|
||||
|
||||
/// Explicit converions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
|
||||
template<typename X, typename Y, typename Z>
|
||||
GLM_FUNC_DECL GLM_CONSTEXPR_CTOR vec(X x, Y y, Z z);
|
||||
template<typename X, typename Y, typename Z>
|
||||
GLM_FUNC_DECL GLM_CONSTEXPR_CTOR vec(vec<1, X, Q> const& _x, vec<1, Y, Q> const& _y, vec<1, Z, Q> const& _z);
|
||||
|
||||
// -- Conversion vector constructors --
|
||||
|
||||
/// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
|
||||
template<typename A, typename B, qualifier P>
|
||||
GLM_FUNC_DECL GLM_CONSTEXPR_CTOR vec(vec<2, A, P> const& _xy, B _z);
|
||||
/// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
|
||||
template<typename A, typename B, qualifier P>
|
||||
GLM_FUNC_DECL GLM_CONSTEXPR_CTOR vec(vec<2, A, P> const& _xy, vec<1, B, P> const& _z);
|
||||
/// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
|
||||
template<typename A, typename B, qualifier P>
|
||||
GLM_FUNC_DECL GLM_CONSTEXPR_CTOR vec(A _x, vec<2, B, P> const& _yz);
|
||||
/// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
|
||||
template<typename A, typename B, qualifier P>
|
||||
GLM_FUNC_DECL GLM_CONSTEXPR_CTOR vec(vec<1, A, P> const& _x, vec<2, B, P> const& _yz);
|
||||
/// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
|
||||
template<typename U, qualifier P>
|
||||
GLM_FUNC_DECL GLM_CONSTEXPR_CTOR GLM_EXPLICIT vec(vec<4, U, P> const& v);
|
||||
|
||||
/// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
|
||||
template<typename U, qualifier P>
|
||||
GLM_FUNC_DECL GLM_CONSTEXPR_CTOR GLM_EXPLICIT vec(vec<3, U, P> const& v);
|
||||
|
||||
// -- Swizzle constructors --
|
||||
# if GLM_HAS_UNRESTRICTED_UNIONS && (GLM_SWIZZLE == GLM_SWIZZLE_ENABLED)
|
||||
template<int E0, int E1, int E2>
|
||||
GLM_FUNC_DECL vec(detail::_swizzle<3, T, Q, E0, E1, E2, -1> const& that)
|
||||
{
|
||||
*this = that();
|
||||
}
|
||||
|
||||
template<int E0, int E1>
|
||||
GLM_FUNC_DECL vec(detail::_swizzle<2, T, Q, E0, E1, -1, -2> const& v, T const& scalar)
|
||||
{
|
||||
*this = vec(v(), scalar);
|
||||
}
|
||||
|
||||
template<int E0, int E1>
|
||||
GLM_FUNC_DECL vec(T const& scalar, detail::_swizzle<2, T, Q, E0, E1, -1, -2> const& v)
|
||||
{
|
||||
*this = vec(scalar, v());
|
||||
}
|
||||
# endif// GLM_HAS_UNRESTRICTED_UNIONS && (GLM_SWIZZLE == GLM_SWIZZLE_ENABLED)
|
||||
|
||||
// -- Unary arithmetic operators --
|
||||
|
||||
GLM_FUNC_DECL GLM_CONSTEXPR_CXX14 vec & operator=(vec const& v) GLM_DEFAULT;
|
||||
|
||||
template<typename U>
|
||||
GLM_FUNC_DECL GLM_CONSTEXPR_CXX14 vec & operator=(vec<3, U, Q> const& v);
|
||||
template<typename U>
|
||||
GLM_FUNC_DECL vec & operator+=(U scalar);
|
||||
template<typename U>
|
||||
GLM_FUNC_DECL vec & operator+=(vec<1, U, Q> const& v);
|
||||
template<typename U>
|
||||
GLM_FUNC_DECL vec & operator+=(vec<3, U, Q> const& v);
|
||||
template<typename U>
|
||||
GLM_FUNC_DECL vec & operator-=(U scalar);
|
||||
template<typename U>
|
||||
GLM_FUNC_DECL vec & operator-=(vec<1, U, Q> const& v);
|
||||
template<typename U>
|
||||
GLM_FUNC_DECL vec & operator-=(vec<3, U, Q> const& v);
|
||||
template<typename U>
|
||||
GLM_FUNC_DECL vec & operator*=(U scalar);
|
||||
template<typename U>
|
||||
GLM_FUNC_DECL vec & operator*=(vec<1, U, Q> const& v);
|
||||
template<typename U>
|
||||
GLM_FUNC_DECL vec & operator*=(vec<3, U, Q> const& v);
|
||||
template<typename U>
|
||||
GLM_FUNC_DECL vec & operator/=(U scalar);
|
||||
template<typename U>
|
||||
GLM_FUNC_DECL vec & operator/=(vec<1, U, Q> const& v);
|
||||
template<typename U>
|
||||
GLM_FUNC_DECL vec & operator/=(vec<3, U, Q> const& v);
|
||||
|
||||
// -- Increment and decrement operators --
|
||||
|
||||
GLM_FUNC_DECL vec & operator++();
|
||||
GLM_FUNC_DECL vec & operator--();
|
||||
GLM_FUNC_DECL vec operator++(int);
|
||||
GLM_FUNC_DECL vec operator--(int);
|
||||
|
||||
// -- Unary bit operators --
|
||||
|
||||
template<typename U>
|
||||
GLM_FUNC_DECL vec & operator%=(U scalar);
|
||||
template<typename U>
|
||||
GLM_FUNC_DECL vec & operator%=(vec<1, U, Q> const& v);
|
||||
template<typename U>
|
||||
GLM_FUNC_DECL vec & operator%=(vec<3, U, Q> const& v);
|
||||
template<typename U>
|
||||
GLM_FUNC_DECL vec & operator&=(U scalar);
|
||||
template<typename U>
|
||||
GLM_FUNC_DECL vec & operator&=(vec<1, U, Q> const& v);
|
||||
template<typename U>
|
||||
GLM_FUNC_DECL vec & operator&=(vec<3, U, Q> const& v);
|
||||
template<typename U>
|
||||
GLM_FUNC_DECL vec & operator|=(U scalar);
|
||||
template<typename U>
|
||||
GLM_FUNC_DECL vec & operator|=(vec<1, U, Q> const& v);
|
||||
template<typename U>
|
||||
GLM_FUNC_DECL vec & operator|=(vec<3, U, Q> const& v);
|
||||
template<typename U>
|
||||
GLM_FUNC_DECL vec & operator^=(U scalar);
|
||||
template<typename U>
|
||||
GLM_FUNC_DECL vec & operator^=(vec<1, U, Q> const& v);
|
||||
template<typename U>
|
||||
GLM_FUNC_DECL vec & operator^=(vec<3, U, Q> const& v);
|
||||
template<typename U>
|
||||
GLM_FUNC_DECL vec & operator<<=(U scalar);
|
||||
template<typename U>
|
||||
GLM_FUNC_DECL vec & operator<<=(vec<1, U, Q> const& v);
|
||||
template<typename U>
|
||||
GLM_FUNC_DECL vec & operator<<=(vec<3, U, Q> const& v);
|
||||
template<typename U>
|
||||
GLM_FUNC_DECL vec & operator>>=(U scalar);
|
||||
template<typename U>
|
||||
GLM_FUNC_DECL vec & operator>>=(vec<1, U, Q> const& v);
|
||||
template<typename U>
|
||||
GLM_FUNC_DECL vec & operator>>=(vec<3, U, Q> const& v);
|
||||
};
|
||||
|
||||
// -- Unary operators --
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL vec<3, T, Q> operator+(vec<3, T, Q> const& v);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL vec<3, T, Q> operator-(vec<3, T, Q> const& v);
|
||||
|
||||
// -- Binary operators --
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL vec<3, T, Q> operator+(vec<3, T, Q> const& v, T scalar);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL vec<3, T, Q> operator+(vec<3, T, Q> const& v, vec<1, T, Q> const& scalar);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL vec<3, T, Q> operator+(T scalar, vec<3, T, Q> const& v);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL vec<3, T, Q> operator+(vec<1, T, Q> const& v1, vec<3, T, Q> const& v2);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL vec<3, T, Q> operator+(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL vec<3, T, Q> operator-(vec<3, T, Q> const& v, T scalar);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL vec<3, T, Q> operator-(vec<3, T, Q> const& v1, vec<1, T, Q> const& v2);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL vec<3, T, Q> operator-(T scalar, vec<3, T, Q> const& v);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL vec<3, T, Q> operator-(vec<1, T, Q> const& v1, vec<3, T, Q> const& v2);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL vec<3, T, Q> operator-(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL vec<3, T, Q> operator*(vec<3, T, Q> const& v, T scalar);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL vec<3, T, Q> operator*(vec<3, T, Q> const& v1, vec<1, T, Q> const& v2);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL vec<3, T, Q> operator*(T scalar, vec<3, T, Q> const& v);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL vec<3, T, Q> operator*(vec<1, T, Q> const& v1, vec<3, T, Q> const& v2);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL vec<3, T, Q> operator*(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL vec<3, T, Q> operator/(vec<3, T, Q> const& v, T scalar);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL vec<3, T, Q> operator/(vec<3, T, Q> const& v1, vec<1, T, Q> const& v2);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL vec<3, T, Q> operator/(T scalar, vec<3, T, Q> const& v);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL vec<3, T, Q> operator/(vec<1, T, Q> const& v1, vec<3, T, Q> const& v2);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL vec<3, T, Q> operator/(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL vec<3, T, Q> operator%(vec<3, T, Q> const& v, T scalar);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL vec<3, T, Q> operator%(vec<3, T, Q> const& v1, vec<1, T, Q> const& v2);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL vec<3, T, Q> operator%(T const& scalar, vec<3, T, Q> const& v);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL vec<3, T, Q> operator%(vec<1, T, Q> const& v1, vec<3, T, Q> const& v2);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL vec<3, T, Q> operator%(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL vec<3, T, Q> operator&(vec<3, T, Q> const& v1, T scalar);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL vec<3, T, Q> operator&(vec<3, T, Q> const& v1, vec<1, T, Q> const& v2);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL vec<3, T, Q> operator&(T scalar, vec<3, T, Q> const& v);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL vec<3, T, Q> operator&(vec<1, T, Q> const& v1, vec<3, T, Q> const& v2);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL vec<3, T, Q> operator&(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL vec<3, T, Q> operator|(vec<3, T, Q> const& v, T scalar);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL vec<3, T, Q> operator|(vec<3, T, Q> const& v1, vec<1, T, Q> const& v2);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL vec<3, T, Q> operator|(T scalar, vec<3, T, Q> const& v);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL vec<3, T, Q> operator|(vec<1, T, Q> const& v1, vec<3, T, Q> const& v2);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL vec<3, T, Q> operator|(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL vec<3, T, Q> operator^(vec<3, T, Q> const& v, T scalar);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL vec<3, T, Q> operator^(vec<3, T, Q> const& v1, vec<1, T, Q> const& v2);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL vec<3, T, Q> operator^(T scalar, vec<3, T, Q> const& v);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL vec<3, T, Q> operator^(vec<1, T, Q> const& v1, vec<3, T, Q> const& v2);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL vec<3, T, Q> operator^(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL vec<3, T, Q> operator<<(vec<3, T, Q> const& v, T scalar);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL vec<3, T, Q> operator<<(vec<3, T, Q> const& v1, vec<1, T, Q> const& v2);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL vec<3, T, Q> operator<<(T scalar, vec<3, T, Q> const& v);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL vec<3, T, Q> operator<<(vec<1, T, Q> const& v1, vec<3, T, Q> const& v2);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL vec<3, T, Q> operator<<(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL vec<3, T, Q> operator>>(vec<3, T, Q> const& v, T scalar);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL vec<3, T, Q> operator>>(vec<3, T, Q> const& v1, vec<1, T, Q> const& v2);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL vec<3, T, Q> operator>>(T scalar, vec<3, T, Q> const& v);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL vec<3, T, Q> operator>>(vec<1, T, Q> const& v1, vec<3, T, Q> const& v2);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL vec<3, T, Q> operator>>(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL vec<3, T, Q> operator~(vec<3, T, Q> const& v);
|
||||
|
||||
// -- Boolean operators --
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL bool operator==(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL bool operator!=(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2);
|
||||
|
||||
template<qualifier Q>
|
||||
GLM_FUNC_DECL vec<3, bool, Q> operator&&(vec<3, bool, Q> const& v1, vec<3, bool, Q> const& v2);
|
||||
|
||||
template<qualifier Q>
|
||||
GLM_FUNC_DECL vec<3, bool, Q> operator||(vec<3, bool, Q> const& v1, vec<3, bool, Q> const& v2);
|
||||
}//namespace glm
|
||||
|
||||
#ifndef GLM_EXTERNAL_TEMPLATE
|
||||
#include "type_vec3.inl"
|
||||
#endif//GLM_EXTERNAL_TEMPLATE
|
||||
995
vendor/glm/detail/type_vec3.inl
vendored
Executable file
995
vendor/glm/detail/type_vec3.inl
vendored
Executable file
@ -0,0 +1,995 @@
|
||||
/// @ref core
|
||||
/// @file glm/detail/type_tvec3.inl
|
||||
|
||||
namespace glm
|
||||
{
|
||||
// -- Implicit basic constructors --
|
||||
|
||||
# if !GLM_HAS_DEFAULTED_FUNCTIONS || defined(GLM_FORCE_CTOR_INIT)
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR vec<3, T, Q>::vec()
|
||||
# ifdef GLM_FORCE_CTOR_INIT
|
||||
: x(0), y(0), z(0)
|
||||
# endif
|
||||
{}
|
||||
# endif//!GLM_HAS_DEFAULTED_FUNCTIONS || defined(GLM_FORCE_CTOR_INIT)
|
||||
|
||||
# if !GLM_HAS_DEFAULTED_FUNCTIONS
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR vec<3, T, Q>::vec(vec<3, T, Q> const& v)
|
||||
: x(v.x), y(v.y), z(v.z)
|
||||
{}
|
||||
# endif//!GLM_HAS_DEFAULTED_FUNCTIONS
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
template<qualifier P>
|
||||
GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR vec<3, T, Q>::vec(vec<3, T, P> const& v)
|
||||
: x(v.x), y(v.y), z(v.z)
|
||||
{}
|
||||
|
||||
// -- Explicit basic constructors --
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR vec<3, T, Q>::vec(T scalar)
|
||||
: x(scalar), y(scalar), z(scalar)
|
||||
{}
|
||||
|
||||
template <typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR vec<3, T, Q>::vec(T _x, T _y, T _z)
|
||||
: x(_x), y(_y), z(_z)
|
||||
{}
|
||||
|
||||
// -- Conversion scalar constructors --
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
template<typename X, typename Y, typename Z>
|
||||
GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR vec<3, T, Q>::vec(X _x, Y _y, Z _z)
|
||||
: x(static_cast<T>(_x))
|
||||
, y(static_cast<T>(_y))
|
||||
, z(static_cast<T>(_z))
|
||||
{}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
template<typename X, typename Y, typename Z>
|
||||
GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR vec<3, T, Q>::vec(vec<1, X, Q> const& _x, vec<1, Y, Q> const& _y, vec<1, Z, Q> const& _z)
|
||||
: x(static_cast<T>(_x))
|
||||
, y(static_cast<T>(_y))
|
||||
, z(static_cast<T>(_z))
|
||||
{}
|
||||
|
||||
// -- Conversion vector constructors --
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
template<typename A, typename B, qualifier P>
|
||||
GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR vec<3, T, Q>::vec(vec<2, A, P> const& _xy, B _z)
|
||||
: x(static_cast<T>(_xy.x))
|
||||
, y(static_cast<T>(_xy.y))
|
||||
, z(static_cast<T>(_z))
|
||||
{}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
template<typename A, typename B, qualifier P>
|
||||
GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR vec<3, T, Q>::vec(vec<2, A, P> const& _xy, vec<1, B, P> const& _z)
|
||||
: x(static_cast<T>(_xy.x))
|
||||
, y(static_cast<T>(_xy.y))
|
||||
, z(static_cast<T>(_z.x))
|
||||
{}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
template<typename A, typename B, qualifier P>
|
||||
GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR vec<3, T, Q>::vec(A _x, vec<2, B, P> const& _yz)
|
||||
: x(static_cast<T>(_x))
|
||||
, y(static_cast<T>(_yz.x))
|
||||
, z(static_cast<T>(_yz.y))
|
||||
{}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
template<typename A, typename B, qualifier P>
|
||||
GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR vec<3, T, Q>::vec(vec<1, A, P> const& _x, vec<2, B, P> const& _yz)
|
||||
: x(static_cast<T>(_x.x))
|
||||
, y(static_cast<T>(_yz.x))
|
||||
, z(static_cast<T>(_yz.y))
|
||||
{}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
template<typename U, qualifier P>
|
||||
GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR vec<3, T, Q>::vec(vec<3, U, P> const& v)
|
||||
: x(static_cast<T>(v.x))
|
||||
, y(static_cast<T>(v.y))
|
||||
, z(static_cast<T>(v.z))
|
||||
{}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
template<typename U, qualifier P>
|
||||
GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR vec<3, T, Q>::vec(vec<4, U, P> const& v)
|
||||
: x(static_cast<T>(v.x))
|
||||
, y(static_cast<T>(v.y))
|
||||
, z(static_cast<T>(v.z))
|
||||
{}
|
||||
|
||||
// -- Component accesses --
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER T & vec<3, T, Q>::operator[](typename vec<3, T, Q>::length_type i)
|
||||
{
|
||||
assert(i >= 0 && i < this->length());
|
||||
return (&x)[i];
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER T const& vec<3, T, Q>::operator[](typename vec<3, T, Q>::length_type i) const
|
||||
{
|
||||
assert(i >= 0 && i < this->length());
|
||||
return (&x)[i];
|
||||
}
|
||||
|
||||
// -- Unary arithmetic operators --
|
||||
|
||||
# if !GLM_HAS_DEFAULTED_FUNCTIONS
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CXX14 vec<3, T, Q>& vec<3, T, Q>::operator=(vec<3, T, Q> const& v)
|
||||
{
|
||||
this->x = v.x;
|
||||
this->y = v.y;
|
||||
this->z = v.z;
|
||||
return *this;
|
||||
}
|
||||
# endif//!GLM_HAS_DEFAULTED_FUNCTIONS
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
template<typename U>
|
||||
GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CXX14 vec<3, T, Q>& vec<3, T, Q>::operator=(vec<3, U, Q> const& v)
|
||||
{
|
||||
this->x = static_cast<T>(v.x);
|
||||
this->y = static_cast<T>(v.y);
|
||||
this->z = static_cast<T>(v.z);
|
||||
return *this;
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
template<typename U>
|
||||
GLM_FUNC_QUALIFIER vec<3, T, Q> & vec<3, T, Q>::operator+=(U scalar)
|
||||
{
|
||||
this->x += static_cast<T>(scalar);
|
||||
this->y += static_cast<T>(scalar);
|
||||
this->z += static_cast<T>(scalar);
|
||||
return *this;
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
template<typename U>
|
||||
GLM_FUNC_QUALIFIER vec<3, T, Q> & vec<3, T, Q>::operator+=(vec<1, U, Q> const& v)
|
||||
{
|
||||
this->x += static_cast<T>(v.x);
|
||||
this->y += static_cast<T>(v.x);
|
||||
this->z += static_cast<T>(v.x);
|
||||
return *this;
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
template<typename U>
|
||||
GLM_FUNC_QUALIFIER vec<3, T, Q> & vec<3, T, Q>::operator+=(vec<3, U, Q> const& v)
|
||||
{
|
||||
this->x += static_cast<T>(v.x);
|
||||
this->y += static_cast<T>(v.y);
|
||||
this->z += static_cast<T>(v.z);
|
||||
return *this;
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
template<typename U>
|
||||
GLM_FUNC_QUALIFIER vec<3, T, Q> & vec<3, T, Q>::operator-=(U scalar)
|
||||
{
|
||||
this->x -= static_cast<T>(scalar);
|
||||
this->y -= static_cast<T>(scalar);
|
||||
this->z -= static_cast<T>(scalar);
|
||||
return *this;
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
template<typename U>
|
||||
GLM_FUNC_QUALIFIER vec<3, T, Q> & vec<3, T, Q>::operator-=(vec<1, U, Q> const& v)
|
||||
{
|
||||
this->x -= static_cast<T>(v.x);
|
||||
this->y -= static_cast<T>(v.x);
|
||||
this->z -= static_cast<T>(v.x);
|
||||
return *this;
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
template<typename U>
|
||||
GLM_FUNC_QUALIFIER vec<3, T, Q> & vec<3, T, Q>::operator-=(vec<3, U, Q> const& v)
|
||||
{
|
||||
this->x -= static_cast<T>(v.x);
|
||||
this->y -= static_cast<T>(v.y);
|
||||
this->z -= static_cast<T>(v.z);
|
||||
return *this;
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
template<typename U>
|
||||
GLM_FUNC_QUALIFIER vec<3, T, Q> & vec<3, T, Q>::operator*=(U scalar)
|
||||
{
|
||||
this->x *= static_cast<T>(scalar);
|
||||
this->y *= static_cast<T>(scalar);
|
||||
this->z *= static_cast<T>(scalar);
|
||||
return *this;
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
template<typename U>
|
||||
GLM_FUNC_QUALIFIER vec<3, T, Q> & vec<3, T, Q>::operator*=(vec<1, U, Q> const& v)
|
||||
{
|
||||
this->x *= static_cast<T>(v.x);
|
||||
this->y *= static_cast<T>(v.x);
|
||||
this->z *= static_cast<T>(v.x);
|
||||
return *this;
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
template<typename U>
|
||||
GLM_FUNC_QUALIFIER vec<3, T, Q> & vec<3, T, Q>::operator*=(vec<3, U, Q> const& v)
|
||||
{
|
||||
this->x *= static_cast<T>(v.x);
|
||||
this->y *= static_cast<T>(v.y);
|
||||
this->z *= static_cast<T>(v.z);
|
||||
return *this;
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
template<typename U>
|
||||
GLM_FUNC_QUALIFIER vec<3, T, Q> & vec<3, T, Q>::operator/=(U v)
|
||||
{
|
||||
this->x /= static_cast<T>(v);
|
||||
this->y /= static_cast<T>(v);
|
||||
this->z /= static_cast<T>(v);
|
||||
return *this;
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
template<typename U>
|
||||
GLM_FUNC_QUALIFIER vec<3, T, Q> & vec<3, T, Q>::operator/=(vec<1, U, Q> const& v)
|
||||
{
|
||||
this->x /= static_cast<T>(v.x);
|
||||
this->y /= static_cast<T>(v.x);
|
||||
this->z /= static_cast<T>(v.x);
|
||||
return *this;
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
template<typename U>
|
||||
GLM_FUNC_QUALIFIER vec<3, T, Q> & vec<3, T, Q>::operator/=(vec<3, U, Q> const& v)
|
||||
{
|
||||
this->x /= static_cast<T>(v.x);
|
||||
this->y /= static_cast<T>(v.y);
|
||||
this->z /= static_cast<T>(v.z);
|
||||
return *this;
|
||||
}
|
||||
|
||||
// -- Increment and decrement operators --
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<3, T, Q> & vec<3, T, Q>::operator++()
|
||||
{
|
||||
++this->x;
|
||||
++this->y;
|
||||
++this->z;
|
||||
return *this;
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<3, T, Q> & vec<3, T, Q>::operator--()
|
||||
{
|
||||
--this->x;
|
||||
--this->y;
|
||||
--this->z;
|
||||
return *this;
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<3, T, Q> vec<3, T, Q>::operator++(int)
|
||||
{
|
||||
vec<3, T, Q> Result(*this);
|
||||
++*this;
|
||||
return Result;
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<3, T, Q> vec<3, T, Q>::operator--(int)
|
||||
{
|
||||
vec<3, T, Q> Result(*this);
|
||||
--*this;
|
||||
return Result;
|
||||
}
|
||||
|
||||
// -- Unary bit operators --
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
template<typename U>
|
||||
GLM_FUNC_QUALIFIER vec<3, T, Q> & vec<3, T, Q>::operator%=(U scalar)
|
||||
{
|
||||
this->x %= scalar;
|
||||
this->y %= scalar;
|
||||
this->z %= scalar;
|
||||
return *this;
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
template<typename U>
|
||||
GLM_FUNC_QUALIFIER vec<3, T, Q> & vec<3, T, Q>::operator%=(vec<1, U, Q> const& v)
|
||||
{
|
||||
this->x %= v.x;
|
||||
this->y %= v.x;
|
||||
this->z %= v.x;
|
||||
return *this;
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
template<typename U>
|
||||
GLM_FUNC_QUALIFIER vec<3, T, Q> & vec<3, T, Q>::operator%=(vec<3, U, Q> const& v)
|
||||
{
|
||||
this->x %= v.x;
|
||||
this->y %= v.y;
|
||||
this->z %= v.z;
|
||||
return *this;
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
template<typename U>
|
||||
GLM_FUNC_QUALIFIER vec<3, T, Q> & vec<3, T, Q>::operator&=(U scalar)
|
||||
{
|
||||
this->x &= scalar;
|
||||
this->y &= scalar;
|
||||
this->z &= scalar;
|
||||
return *this;
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
template<typename U>
|
||||
GLM_FUNC_QUALIFIER vec<3, T, Q> & vec<3, T, Q>::operator&=(vec<1, U, Q> const& v)
|
||||
{
|
||||
this->x &= v.x;
|
||||
this->y &= v.x;
|
||||
this->z &= v.x;
|
||||
return *this;
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
template<typename U>
|
||||
GLM_FUNC_QUALIFIER vec<3, T, Q> & vec<3, T, Q>::operator&=(vec<3, U, Q> const& v)
|
||||
{
|
||||
this->x &= v.x;
|
||||
this->y &= v.y;
|
||||
this->z &= v.z;
|
||||
return *this;
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
template<typename U>
|
||||
GLM_FUNC_QUALIFIER vec<3, T, Q> & vec<3, T, Q>::operator|=(U scalar)
|
||||
{
|
||||
this->x |= scalar;
|
||||
this->y |= scalar;
|
||||
this->z |= scalar;
|
||||
return *this;
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
template<typename U>
|
||||
GLM_FUNC_QUALIFIER vec<3, T, Q> & vec<3, T, Q>::operator|=(vec<1, U, Q> const& v)
|
||||
{
|
||||
this->x |= v.x;
|
||||
this->y |= v.x;
|
||||
this->z |= v.x;
|
||||
return *this;
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
template<typename U>
|
||||
GLM_FUNC_QUALIFIER vec<3, T, Q> & vec<3, T, Q>::operator|=(vec<3, U, Q> const& v)
|
||||
{
|
||||
this->x |= v.x;
|
||||
this->y |= v.y;
|
||||
this->z |= v.z;
|
||||
return *this;
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
template<typename U>
|
||||
GLM_FUNC_QUALIFIER vec<3, T, Q> & vec<3, T, Q>::operator^=(U scalar)
|
||||
{
|
||||
this->x ^= scalar;
|
||||
this->y ^= scalar;
|
||||
this->z ^= scalar;
|
||||
return *this;
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
template<typename U>
|
||||
GLM_FUNC_QUALIFIER vec<3, T, Q> & vec<3, T, Q>::operator^=(vec<1, U, Q> const& v)
|
||||
{
|
||||
this->x ^= v.x;
|
||||
this->y ^= v.x;
|
||||
this->z ^= v.x;
|
||||
return *this;
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
template<typename U>
|
||||
GLM_FUNC_QUALIFIER vec<3, T, Q> & vec<3, T, Q>::operator^=(vec<3, U, Q> const& v)
|
||||
{
|
||||
this->x ^= v.x;
|
||||
this->y ^= v.y;
|
||||
this->z ^= v.z;
|
||||
return *this;
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
template<typename U>
|
||||
GLM_FUNC_QUALIFIER vec<3, T, Q> & vec<3, T, Q>::operator<<=(U scalar)
|
||||
{
|
||||
this->x <<= scalar;
|
||||
this->y <<= scalar;
|
||||
this->z <<= scalar;
|
||||
return *this;
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
template<typename U>
|
||||
GLM_FUNC_QUALIFIER vec<3, T, Q> & vec<3, T, Q>::operator<<=(vec<1, U, Q> const& v)
|
||||
{
|
||||
this->x <<= static_cast<T>(v.x);
|
||||
this->y <<= static_cast<T>(v.x);
|
||||
this->z <<= static_cast<T>(v.x);
|
||||
return *this;
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
template<typename U>
|
||||
GLM_FUNC_QUALIFIER vec<3, T, Q> & vec<3, T, Q>::operator<<=(vec<3, U, Q> const& v)
|
||||
{
|
||||
this->x <<= static_cast<T>(v.x);
|
||||
this->y <<= static_cast<T>(v.y);
|
||||
this->z <<= static_cast<T>(v.z);
|
||||
return *this;
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
template<typename U>
|
||||
GLM_FUNC_QUALIFIER vec<3, T, Q> & vec<3, T, Q>::operator>>=(U scalar)
|
||||
{
|
||||
this->x >>= static_cast<T>(scalar);
|
||||
this->y >>= static_cast<T>(scalar);
|
||||
this->z >>= static_cast<T>(scalar);
|
||||
return *this;
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
template<typename U>
|
||||
GLM_FUNC_QUALIFIER vec<3, T, Q> & vec<3, T, Q>::operator>>=(vec<1, U, Q> const& v)
|
||||
{
|
||||
this->x >>= static_cast<T>(v.x);
|
||||
this->y >>= static_cast<T>(v.x);
|
||||
this->z >>= static_cast<T>(v.x);
|
||||
return *this;
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
template<typename U>
|
||||
GLM_FUNC_QUALIFIER vec<3, T, Q> & vec<3, T, Q>::operator>>=(vec<3, U, Q> const& v)
|
||||
{
|
||||
this->x >>= static_cast<T>(v.x);
|
||||
this->y >>= static_cast<T>(v.y);
|
||||
this->z >>= static_cast<T>(v.z);
|
||||
return *this;
|
||||
}
|
||||
|
||||
// -- Unary arithmetic operators --
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<3, T, Q> operator+(vec<3, T, Q> const& v)
|
||||
{
|
||||
return v;
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<3, T, Q> operator-(vec<3, T, Q> const& v)
|
||||
{
|
||||
return vec<3, T, Q>(
|
||||
-v.x,
|
||||
-v.y,
|
||||
-v.z);
|
||||
}
|
||||
|
||||
// -- Binary arithmetic operators --
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<3, T, Q> operator+(vec<3, T, Q> const& v, T scalar)
|
||||
{
|
||||
return vec<3, T, Q>(
|
||||
v.x + scalar,
|
||||
v.y + scalar,
|
||||
v.z + scalar);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<3, T, Q> operator+(vec<3, T, Q> const& v, vec<1, T, Q> const& scalar)
|
||||
{
|
||||
return vec<3, T, Q>(
|
||||
v.x + scalar.x,
|
||||
v.y + scalar.x,
|
||||
v.z + scalar.x);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<3, T, Q> operator+(T scalar, vec<3, T, Q> const& v)
|
||||
{
|
||||
return vec<3, T, Q>(
|
||||
scalar + v.x,
|
||||
scalar + v.y,
|
||||
scalar + v.z);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<3, T, Q> operator+(vec<1, T, Q> const& scalar, vec<3, T, Q> const& v)
|
||||
{
|
||||
return vec<3, T, Q>(
|
||||
scalar.x + v.x,
|
||||
scalar.x + v.y,
|
||||
scalar.x + v.z);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<3, T, Q> operator+(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2)
|
||||
{
|
||||
return vec<3, T, Q>(
|
||||
v1.x + v2.x,
|
||||
v1.y + v2.y,
|
||||
v1.z + v2.z);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<3, T, Q> operator-(vec<3, T, Q> const& v, T scalar)
|
||||
{
|
||||
return vec<3, T, Q>(
|
||||
v.x - scalar,
|
||||
v.y - scalar,
|
||||
v.z - scalar);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<3, T, Q> operator-(vec<3, T, Q> const& v, vec<1, T, Q> const& scalar)
|
||||
{
|
||||
return vec<3, T, Q>(
|
||||
v.x - scalar.x,
|
||||
v.y - scalar.x,
|
||||
v.z - scalar.x);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<3, T, Q> operator-(T scalar, vec<3, T, Q> const& v)
|
||||
{
|
||||
return vec<3, T, Q>(
|
||||
scalar - v.x,
|
||||
scalar - v.y,
|
||||
scalar - v.z);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<3, T, Q> operator-(vec<1, T, Q> const& scalar, vec<3, T, Q> const& v)
|
||||
{
|
||||
return vec<3, T, Q>(
|
||||
scalar.x - v.x,
|
||||
scalar.x - v.y,
|
||||
scalar.x - v.z);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<3, T, Q> operator-(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2)
|
||||
{
|
||||
return vec<3, T, Q>(
|
||||
v1.x - v2.x,
|
||||
v1.y - v2.y,
|
||||
v1.z - v2.z);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<3, T, Q> operator*(vec<3, T, Q> const& v, T scalar)
|
||||
{
|
||||
return vec<3, T, Q>(
|
||||
v.x * scalar,
|
||||
v.y * scalar,
|
||||
v.z * scalar);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<3, T, Q> operator*(vec<3, T, Q> const& v, vec<1, T, Q> const& scalar)
|
||||
{
|
||||
return vec<3, T, Q>(
|
||||
v.x * scalar.x,
|
||||
v.y * scalar.x,
|
||||
v.z * scalar.x);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<3, T, Q> operator*(T scalar, vec<3, T, Q> const& v)
|
||||
{
|
||||
return vec<3, T, Q>(
|
||||
scalar * v.x,
|
||||
scalar * v.y,
|
||||
scalar * v.z);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<3, T, Q> operator*(vec<1, T, Q> const& scalar, vec<3, T, Q> const& v)
|
||||
{
|
||||
return vec<3, T, Q>(
|
||||
scalar.x * v.x,
|
||||
scalar.x * v.y,
|
||||
scalar.x * v.z);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<3, T, Q> operator*(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2)
|
||||
{
|
||||
return vec<3, T, Q>(
|
||||
v1.x * v2.x,
|
||||
v1.y * v2.y,
|
||||
v1.z * v2.z);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<3, T, Q> operator/(vec<3, T, Q> const& v, T scalar)
|
||||
{
|
||||
return vec<3, T, Q>(
|
||||
v.x / scalar,
|
||||
v.y / scalar,
|
||||
v.z / scalar);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<3, T, Q> operator/(vec<3, T, Q> const& v, vec<1, T, Q> const& scalar)
|
||||
{
|
||||
return vec<3, T, Q>(
|
||||
v.x / scalar.x,
|
||||
v.y / scalar.x,
|
||||
v.z / scalar.x);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<3, T, Q> operator/(T scalar, vec<3, T, Q> const& v)
|
||||
{
|
||||
return vec<3, T, Q>(
|
||||
scalar / v.x,
|
||||
scalar / v.y,
|
||||
scalar / v.z);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<3, T, Q> operator/(vec<1, T, Q> const& scalar, vec<3, T, Q> const& v)
|
||||
{
|
||||
return vec<3, T, Q>(
|
||||
scalar.x / v.x,
|
||||
scalar.x / v.y,
|
||||
scalar.x / v.z);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<3, T, Q> operator/(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2)
|
||||
{
|
||||
return vec<3, T, Q>(
|
||||
v1.x / v2.x,
|
||||
v1.y / v2.y,
|
||||
v1.z / v2.z);
|
||||
}
|
||||
|
||||
// -- Binary bit operators --
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<3, T, Q> operator%(vec<3, T, Q> const& v, T scalar)
|
||||
{
|
||||
return vec<3, T, Q>(
|
||||
v.x % scalar,
|
||||
v.y % scalar,
|
||||
v.z % scalar);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<3, T, Q> operator%(vec<3, T, Q> const& v, vec<1, T, Q> const& scalar)
|
||||
{
|
||||
return vec<3, T, Q>(
|
||||
v.x % scalar.x,
|
||||
v.y % scalar.x,
|
||||
v.z % scalar.x);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<3, T, Q> operator%(T scalar, vec<3, T, Q> const& v)
|
||||
{
|
||||
return vec<3, T, Q>(
|
||||
scalar % v.x,
|
||||
scalar % v.y,
|
||||
scalar % v.z);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<3, T, Q> operator%(vec<1, T, Q> const& scalar, vec<3, T, Q> const& v)
|
||||
{
|
||||
return vec<3, T, Q>(
|
||||
scalar.x % v.x,
|
||||
scalar.x % v.y,
|
||||
scalar.x % v.z);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<3, T, Q> operator%(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2)
|
||||
{
|
||||
return vec<3, T, Q>(
|
||||
v1.x % v2.x,
|
||||
v1.y % v2.y,
|
||||
v1.z % v2.z);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<3, T, Q> operator&(vec<3, T, Q> const& v, T scalar)
|
||||
{
|
||||
return vec<3, T, Q>(
|
||||
v.x & scalar,
|
||||
v.y & scalar,
|
||||
v.z & scalar);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<3, T, Q> operator&(vec<3, T, Q> const& v, vec<1, T, Q> const& scalar)
|
||||
{
|
||||
return vec<3, T, Q>(
|
||||
v.x & scalar.x,
|
||||
v.y & scalar.x,
|
||||
v.z & scalar.x);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<3, T, Q> operator&(T scalar, vec<3, T, Q> const& v)
|
||||
{
|
||||
return vec<3, T, Q>(
|
||||
scalar & v.x,
|
||||
scalar & v.y,
|
||||
scalar & v.z);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<3, T, Q> operator&(vec<1, T, Q> const& scalar, vec<3, T, Q> const& v)
|
||||
{
|
||||
return vec<3, T, Q>(
|
||||
scalar.x & v.x,
|
||||
scalar.x & v.y,
|
||||
scalar.x & v.z);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<3, T, Q> operator&(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2)
|
||||
{
|
||||
return vec<3, T, Q>(
|
||||
v1.x & v2.x,
|
||||
v1.y & v2.y,
|
||||
v1.z & v2.z);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<3, T, Q> operator|(vec<3, T, Q> const& v, T scalar)
|
||||
{
|
||||
return vec<3, T, Q>(
|
||||
v.x | scalar,
|
||||
v.y | scalar,
|
||||
v.z | scalar);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<3, T, Q> operator|(vec<3, T, Q> const& v, vec<1, T, Q> const& scalar)
|
||||
{
|
||||
return vec<3, T, Q>(
|
||||
v.x | scalar.x,
|
||||
v.y | scalar.x,
|
||||
v.z | scalar.x);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<3, T, Q> operator|(T scalar, vec<3, T, Q> const& v)
|
||||
{
|
||||
return vec<3, T, Q>(
|
||||
scalar | v.x,
|
||||
scalar | v.y,
|
||||
scalar | v.z);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<3, T, Q> operator|(vec<1, T, Q> const& scalar, vec<3, T, Q> const& v)
|
||||
{
|
||||
return vec<3, T, Q>(
|
||||
scalar.x | v.x,
|
||||
scalar.x | v.y,
|
||||
scalar.x | v.z);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<3, T, Q> operator|(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2)
|
||||
{
|
||||
return vec<3, T, Q>(
|
||||
v1.x | v2.x,
|
||||
v1.y | v2.y,
|
||||
v1.z | v2.z);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<3, T, Q> operator^(vec<3, T, Q> const& v, T scalar)
|
||||
{
|
||||
return vec<3, T, Q>(
|
||||
v.x ^ scalar,
|
||||
v.y ^ scalar,
|
||||
v.z ^ scalar);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<3, T, Q> operator^(vec<3, T, Q> const& v, vec<1, T, Q> const& scalar)
|
||||
{
|
||||
return vec<3, T, Q>(
|
||||
v.x ^ scalar.x,
|
||||
v.y ^ scalar.x,
|
||||
v.z ^ scalar.x);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<3, T, Q> operator^(T scalar, vec<3, T, Q> const& v)
|
||||
{
|
||||
return vec<3, T, Q>(
|
||||
scalar ^ v.x,
|
||||
scalar ^ v.y,
|
||||
scalar ^ v.z);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<3, T, Q> operator^(vec<1, T, Q> const& scalar, vec<3, T, Q> const& v)
|
||||
{
|
||||
return vec<3, T, Q>(
|
||||
scalar.x ^ v.x,
|
||||
scalar.x ^ v.y,
|
||||
scalar.x ^ v.z);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<3, T, Q> operator^(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2)
|
||||
{
|
||||
return vec<3, T, Q>(
|
||||
v1.x ^ v2.x,
|
||||
v1.y ^ v2.y,
|
||||
v1.z ^ v2.z);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<3, T, Q> operator<<(vec<3, T, Q> const& v, T scalar)
|
||||
{
|
||||
return vec<3, T, Q>(
|
||||
v.x << scalar,
|
||||
v.y << scalar,
|
||||
v.z << scalar);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<3, T, Q> operator<<(vec<3, T, Q> const& v, vec<1, T, Q> const& scalar)
|
||||
{
|
||||
return vec<3, T, Q>(
|
||||
v.x << scalar.x,
|
||||
v.y << scalar.x,
|
||||
v.z << scalar.x);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<3, T, Q> operator<<(T scalar, vec<3, T, Q> const& v)
|
||||
{
|
||||
return vec<3, T, Q>(
|
||||
scalar << v.x,
|
||||
scalar << v.y,
|
||||
scalar << v.z);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<3, T, Q> operator<<(vec<1, T, Q> const& scalar, vec<3, T, Q> const& v)
|
||||
{
|
||||
return vec<3, T, Q>(
|
||||
scalar.x << v.x,
|
||||
scalar.x << v.y,
|
||||
scalar.x << v.z);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<3, T, Q> operator<<(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2)
|
||||
{
|
||||
return vec<3, T, Q>(
|
||||
v1.x << v2.x,
|
||||
v1.y << v2.y,
|
||||
v1.z << v2.z);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<3, T, Q> operator>>(vec<3, T, Q> const& v, T scalar)
|
||||
{
|
||||
return vec<3, T, Q>(
|
||||
v.x >> scalar,
|
||||
v.y >> scalar,
|
||||
v.z >> scalar);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<3, T, Q> operator>>(vec<3, T, Q> const& v, vec<1, T, Q> const& scalar)
|
||||
{
|
||||
return vec<3, T, Q>(
|
||||
v.x >> scalar.x,
|
||||
v.y >> scalar.x,
|
||||
v.z >> scalar.x);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<3, T, Q> operator>>(T scalar, vec<3, T, Q> const& v)
|
||||
{
|
||||
return vec<3, T, Q>(
|
||||
scalar >> v.x,
|
||||
scalar >> v.y,
|
||||
scalar >> v.z);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<3, T, Q> operator>>(vec<1, T, Q> const& scalar, vec<3, T, Q> const& v)
|
||||
{
|
||||
return vec<3, T, Q>(
|
||||
scalar.x >> v.x,
|
||||
scalar.x >> v.y,
|
||||
scalar.x >> v.z);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<3, T, Q> operator>>(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2)
|
||||
{
|
||||
return vec<3, T, Q>(
|
||||
v1.x >> v2.x,
|
||||
v1.y >> v2.y,
|
||||
v1.z >> v2.z);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<3, T, Q> operator~(vec<3, T, Q> const& v)
|
||||
{
|
||||
return vec<3, T, Q>(
|
||||
~v.x,
|
||||
~v.y,
|
||||
~v.z);
|
||||
}
|
||||
|
||||
// -- Boolean operators --
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER bool operator==(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2)
|
||||
{
|
||||
return
|
||||
detail::compute_equal<T>::call(v1.x, v2.x) &&
|
||||
detail::compute_equal<T>::call(v1.y, v2.y) &&
|
||||
detail::compute_equal<T>::call(v1.z, v2.z);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER bool operator!=(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2)
|
||||
{
|
||||
return !(v1 == v2);
|
||||
}
|
||||
|
||||
template<qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<3, bool, Q> operator&&(vec<3, bool, Q> const& v1, vec<3, bool, Q> const& v2)
|
||||
{
|
||||
return vec<3, bool, Q>(v1.x && v2.x, v1.y && v2.y, v1.z && v2.z);
|
||||
}
|
||||
|
||||
template<qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<3, bool, Q> operator||(vec<3, bool, Q> const& v1, vec<3, bool, Q> const& v2)
|
||||
{
|
||||
return vec<3, bool, Q>(v1.x || v2.x, v1.y || v2.y, v1.z || v2.z);
|
||||
}
|
||||
}//namespace glm
|
||||
453
vendor/glm/detail/type_vec4.hpp
vendored
Executable file
453
vendor/glm/detail/type_vec4.hpp
vendored
Executable file
@ -0,0 +1,453 @@
|
||||
/// @ref core
|
||||
/// @file glm/detail/type_vec4.hpp
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "type_vec.hpp"
|
||||
#if GLM_SWIZZLE == GLM_SWIZZLE_ENABLED
|
||||
# if GLM_HAS_UNRESTRICTED_UNIONS
|
||||
# include "_swizzle.hpp"
|
||||
# else
|
||||
# include "_swizzle_func.hpp"
|
||||
# endif
|
||||
#endif //GLM_SWIZZLE
|
||||
#include <cstddef>
|
||||
|
||||
namespace glm
|
||||
{
|
||||
template<typename T, qualifier Q>
|
||||
struct vec<4, T, Q>
|
||||
{
|
||||
// -- Implementation detail --
|
||||
|
||||
typedef T value_type;
|
||||
typedef vec<4, T, Q> type;
|
||||
typedef vec<4, bool, Q> bool_type;
|
||||
|
||||
// -- Data --
|
||||
|
||||
# if GLM_HAS_ONLY_XYZW
|
||||
T x, y, z, w;
|
||||
|
||||
# elif GLM_HAS_ALIGNED_TYPE
|
||||
# if GLM_COMPILER & GLM_COMPILER_GCC
|
||||
# pragma GCC diagnostic push
|
||||
# pragma GCC diagnostic ignored "-Wpedantic"
|
||||
# endif
|
||||
# if GLM_COMPILER & GLM_COMPILER_CLANG
|
||||
# pragma clang diagnostic push
|
||||
# pragma clang diagnostic ignored "-Wgnu-anonymous-struct"
|
||||
# pragma clang diagnostic ignored "-Wnested-anon-types"
|
||||
# endif
|
||||
|
||||
union
|
||||
{
|
||||
struct { T x, y, z, w;};
|
||||
struct { T r, g, b, a; };
|
||||
struct { T s, t, p, q; };
|
||||
|
||||
typename detail::storage<T, sizeof(T) * 4, detail::is_aligned<Q>::value>::type data;
|
||||
|
||||
# if GLM_SWIZZLE == GLM_SWIZZLE_ENABLED
|
||||
GLM_SWIZZLE4_2_MEMBERS(T, Q, x, y, z, w)
|
||||
GLM_SWIZZLE4_2_MEMBERS(T, Q, r, g, b, a)
|
||||
GLM_SWIZZLE4_2_MEMBERS(T, Q, s, t, p, q)
|
||||
GLM_SWIZZLE4_3_MEMBERS(T, Q, x, y, z, w)
|
||||
GLM_SWIZZLE4_3_MEMBERS(T, Q, r, g, b, a)
|
||||
GLM_SWIZZLE4_3_MEMBERS(T, Q, s, t, p, q)
|
||||
GLM_SWIZZLE4_4_MEMBERS(T, Q, x, y, z, w)
|
||||
GLM_SWIZZLE4_4_MEMBERS(T, Q, r, g, b, a)
|
||||
GLM_SWIZZLE4_4_MEMBERS(T, Q, s, t, p, q)
|
||||
# endif//GLM_SWIZZLE
|
||||
};
|
||||
|
||||
# if GLM_COMPILER & GLM_COMPILER_CLANG
|
||||
# pragma clang diagnostic pop
|
||||
# endif
|
||||
# if GLM_COMPILER & GLM_COMPILER_GCC
|
||||
# pragma GCC diagnostic pop
|
||||
# endif
|
||||
# else
|
||||
union { T x, r, s; };
|
||||
union { T y, g, t; };
|
||||
union { T z, b, p; };
|
||||
union { T w, a, q; };
|
||||
|
||||
# if GLM_SWIZZLE == GLM_SWIZZLE_ENABLED
|
||||
GLM_SWIZZLE_GEN_VEC_FROM_VEC4(T, P)
|
||||
# endif//GLM_SWIZZLE
|
||||
# endif
|
||||
|
||||
// -- Component accesses --
|
||||
|
||||
/// Return the count of components of the vector
|
||||
typedef length_t length_type;
|
||||
GLM_FUNC_DECL static GLM_CONSTEXPR length_type length(){return 4;}
|
||||
|
||||
GLM_FUNC_DECL T & operator[](length_type i);
|
||||
GLM_FUNC_DECL T const& operator[](length_type i) const;
|
||||
|
||||
// -- Implicit basic constructors --
|
||||
|
||||
GLM_FUNC_DECL GLM_CONSTEXPR_SIMD vec() GLM_DEFAULT_CTOR;
|
||||
GLM_FUNC_DECL GLM_CONSTEXPR_SIMD vec(vec<4, T, Q> const& v) GLM_DEFAULT;
|
||||
template<qualifier P>
|
||||
GLM_FUNC_DECL GLM_CONSTEXPR_SIMD vec(vec<4, T, P> const& v);
|
||||
|
||||
// -- Explicit basic constructors --
|
||||
|
||||
GLM_FUNC_DECL GLM_CONSTEXPR_SIMD explicit vec(T scalar);
|
||||
GLM_FUNC_DECL GLM_CONSTEXPR_SIMD vec(T x, T y, T z, T w);
|
||||
|
||||
// -- Conversion scalar constructors --
|
||||
|
||||
/// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
|
||||
template<typename X, typename Y, typename Z, typename W>
|
||||
GLM_FUNC_DECL GLM_CONSTEXPR_SIMD vec(X _x, Y _y, Z _z, W _w);
|
||||
template<typename X, typename Y, typename Z, typename W>
|
||||
GLM_FUNC_DECL GLM_CONSTEXPR_CTOR vec(vec<1, X, Q> const& _x, vec<1, Y, Q> const& _Y, vec<1, Z, Q> const& _z, vec<1, W, Q> const& _w);
|
||||
|
||||
// -- Conversion vector constructors --
|
||||
|
||||
/// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
|
||||
template<typename A, typename B, typename C, qualifier P>
|
||||
GLM_FUNC_DECL GLM_CONSTEXPR_CTOR vec(vec<2, A, P> const& _xy, B _z, C _w);
|
||||
/// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
|
||||
template<typename A, typename B, typename C, qualifier P>
|
||||
GLM_FUNC_DECL GLM_CONSTEXPR_CTOR vec(vec<2, A, P> const& _xy, vec<1, B, P> const& _z, vec<1, C, P> const& _w);
|
||||
/// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
|
||||
template<typename A, typename B, typename C, qualifier P>
|
||||
GLM_FUNC_DECL GLM_CONSTEXPR_CTOR vec(A _x, vec<2, B, P> const& _yz, C _w);
|
||||
/// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
|
||||
template<typename A, typename B, typename C, qualifier P>
|
||||
GLM_FUNC_DECL GLM_CONSTEXPR_CTOR vec(vec<1, A, P> const& _x, vec<2, B, P> const& _yz, vec<1, C, P> const& _w);
|
||||
/// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
|
||||
template<typename A, typename B, typename C, qualifier P>
|
||||
GLM_FUNC_DECL GLM_CONSTEXPR_CTOR vec(A _x, B _y, vec<2, C, P> const& _zw);
|
||||
/// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
|
||||
template<typename A, typename B, typename C, qualifier P>
|
||||
GLM_FUNC_DECL GLM_CONSTEXPR_CTOR vec(vec<1, A, P> const& _x, vec<1, B, P> const& _y, vec<2, C, P> const& _zw);
|
||||
/// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
|
||||
template<typename A, typename B, qualifier P>
|
||||
GLM_FUNC_DECL GLM_CONSTEXPR_CTOR vec(vec<3, A, P> const& _xyz, B _w);
|
||||
/// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
|
||||
template<typename A, typename B, qualifier P>
|
||||
GLM_FUNC_DECL GLM_CONSTEXPR_CTOR vec(vec<3, A, P> const& _xyz, vec<1, B, P> const& _w);
|
||||
/// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
|
||||
template<typename A, typename B, qualifier P>
|
||||
GLM_FUNC_DECL GLM_CONSTEXPR_CTOR vec(A _x, vec<3, B, P> const& _yzw);
|
||||
/// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
|
||||
template<typename A, typename B, qualifier P>
|
||||
GLM_FUNC_DECL GLM_CONSTEXPR_CTOR vec(vec<1, A, P> const& _x, vec<3, B, P> const& _yzw);
|
||||
/// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
|
||||
template<typename A, typename B, qualifier P>
|
||||
GLM_FUNC_DECL GLM_CONSTEXPR_CTOR vec(vec<2, A, P> const& _xy, vec<2, B, P> const& _zw);
|
||||
|
||||
/// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
|
||||
template<typename U, qualifier P>
|
||||
GLM_FUNC_DECL GLM_CONSTEXPR_CTOR GLM_EXPLICIT vec(vec<4, U, P> const& v);
|
||||
|
||||
// -- Swizzle constructors --
|
||||
# if GLM_HAS_UNRESTRICTED_UNIONS && (GLM_SWIZZLE == GLM_SWIZZLE_ENABLED)
|
||||
template<int E0, int E1, int E2, int E3>
|
||||
GLM_FUNC_DECL vec(detail::_swizzle<4, T, Q, E0, E1, E2, E3> const& that)
|
||||
{
|
||||
*this = that();
|
||||
}
|
||||
|
||||
template<int E0, int E1, int F0, int F1>
|
||||
GLM_FUNC_DECL vec(detail::_swizzle<2, T, Q, E0, E1, -1, -2> const& v, detail::_swizzle<2, T, Q, F0, F1, -1, -2> const& u)
|
||||
{
|
||||
*this = vec<4, T, Q>(v(), u());
|
||||
}
|
||||
|
||||
template<int E0, int E1>
|
||||
GLM_FUNC_DECL vec(T const& x, T const& y, detail::_swizzle<2, T, Q, E0, E1, -1, -2> const& v)
|
||||
{
|
||||
*this = vec<4, T, Q>(x, y, v());
|
||||
}
|
||||
|
||||
template<int E0, int E1>
|
||||
GLM_FUNC_DECL vec(T const& x, detail::_swizzle<2, T, Q, E0, E1, -1, -2> const& v, T const& w)
|
||||
{
|
||||
*this = vec<4, T, Q>(x, v(), w);
|
||||
}
|
||||
|
||||
template<int E0, int E1>
|
||||
GLM_FUNC_DECL vec(detail::_swizzle<2, T, Q, E0, E1, -1, -2> const& v, T const& z, T const& w)
|
||||
{
|
||||
*this = vec<4, T, Q>(v(), z, w);
|
||||
}
|
||||
|
||||
template<int E0, int E1, int E2>
|
||||
GLM_FUNC_DECL vec(detail::_swizzle<3, T, Q, E0, E1, E2, -1> const& v, T const& w)
|
||||
{
|
||||
*this = vec<4, T, Q>(v(), w);
|
||||
}
|
||||
|
||||
template<int E0, int E1, int E2>
|
||||
GLM_FUNC_DECL vec(T const& x, detail::_swizzle<3, T, Q, E0, E1, E2, -1> const& v)
|
||||
{
|
||||
*this = vec<4, T, Q>(x, v());
|
||||
}
|
||||
# endif// GLM_HAS_UNRESTRICTED_UNIONS && (GLM_SWIZZLE == GLM_SWIZZLE_ENABLED)
|
||||
|
||||
// -- Unary arithmetic operators --
|
||||
|
||||
GLM_FUNC_DECL GLM_CONSTEXPR_CXX14 vec<4, T, Q>& operator=(vec<4, T, Q> const& v) GLM_DEFAULT;
|
||||
|
||||
template<typename U>
|
||||
GLM_FUNC_DECL GLM_CONSTEXPR_CXX14 vec<4, T, Q>& operator=(vec<4, U, Q> const& v);
|
||||
template<typename U>
|
||||
GLM_FUNC_DECL vec<4, T, Q>& operator+=(U scalar);
|
||||
template<typename U>
|
||||
GLM_FUNC_DECL vec<4, T, Q>& operator+=(vec<1, U, Q> const& v);
|
||||
template<typename U>
|
||||
GLM_FUNC_DECL vec<4, T, Q>& operator+=(vec<4, U, Q> const& v);
|
||||
template<typename U>
|
||||
GLM_FUNC_DECL vec<4, T, Q>& operator-=(U scalar);
|
||||
template<typename U>
|
||||
GLM_FUNC_DECL vec<4, T, Q>& operator-=(vec<1, U, Q> const& v);
|
||||
template<typename U>
|
||||
GLM_FUNC_DECL vec<4, T, Q>& operator-=(vec<4, U, Q> const& v);
|
||||
template<typename U>
|
||||
GLM_FUNC_DECL vec<4, T, Q>& operator*=(U scalar);
|
||||
template<typename U>
|
||||
GLM_FUNC_DECL vec<4, T, Q>& operator*=(vec<1, U, Q> const& v);
|
||||
template<typename U>
|
||||
GLM_FUNC_DECL vec<4, T, Q>& operator*=(vec<4, U, Q> const& v);
|
||||
template<typename U>
|
||||
GLM_FUNC_DECL vec<4, T, Q>& operator/=(U scalar);
|
||||
template<typename U>
|
||||
GLM_FUNC_DECL vec<4, T, Q>& operator/=(vec<1, U, Q> const& v);
|
||||
template<typename U>
|
||||
GLM_FUNC_DECL vec<4, T, Q>& operator/=(vec<4, U, Q> const& v);
|
||||
|
||||
// -- Increment and decrement operators --
|
||||
|
||||
GLM_FUNC_DECL vec<4, T, Q> & operator++();
|
||||
GLM_FUNC_DECL vec<4, T, Q> & operator--();
|
||||
GLM_FUNC_DECL vec<4, T, Q> operator++(int);
|
||||
GLM_FUNC_DECL vec<4, T, Q> operator--(int);
|
||||
|
||||
// -- Unary bit operators --
|
||||
|
||||
template<typename U>
|
||||
GLM_FUNC_DECL vec<4, T, Q> & operator%=(U scalar);
|
||||
template<typename U>
|
||||
GLM_FUNC_DECL vec<4, T, Q> & operator%=(vec<1, U, Q> const& v);
|
||||
template<typename U>
|
||||
GLM_FUNC_DECL vec<4, T, Q> & operator%=(vec<4, U, Q> const& v);
|
||||
template<typename U>
|
||||
GLM_FUNC_DECL vec<4, T, Q> & operator&=(U scalar);
|
||||
template<typename U>
|
||||
GLM_FUNC_DECL vec<4, T, Q> & operator&=(vec<1, U, Q> const& v);
|
||||
template<typename U>
|
||||
GLM_FUNC_DECL vec<4, T, Q> & operator&=(vec<4, U, Q> const& v);
|
||||
template<typename U>
|
||||
GLM_FUNC_DECL vec<4, T, Q> & operator|=(U scalar);
|
||||
template<typename U>
|
||||
GLM_FUNC_DECL vec<4, T, Q> & operator|=(vec<1, U, Q> const& v);
|
||||
template<typename U>
|
||||
GLM_FUNC_DECL vec<4, T, Q> & operator|=(vec<4, U, Q> const& v);
|
||||
template<typename U>
|
||||
GLM_FUNC_DECL vec<4, T, Q> & operator^=(U scalar);
|
||||
template<typename U>
|
||||
GLM_FUNC_DECL vec<4, T, Q> & operator^=(vec<1, U, Q> const& v);
|
||||
template<typename U>
|
||||
GLM_FUNC_DECL vec<4, T, Q> & operator^=(vec<4, U, Q> const& v);
|
||||
template<typename U>
|
||||
GLM_FUNC_DECL vec<4, T, Q> & operator<<=(U scalar);
|
||||
template<typename U>
|
||||
GLM_FUNC_DECL vec<4, T, Q> & operator<<=(vec<1, U, Q> const& v);
|
||||
template<typename U>
|
||||
GLM_FUNC_DECL vec<4, T, Q> & operator<<=(vec<4, U, Q> const& v);
|
||||
template<typename U>
|
||||
GLM_FUNC_DECL vec<4, T, Q> & operator>>=(U scalar);
|
||||
template<typename U>
|
||||
GLM_FUNC_DECL vec<4, T, Q> & operator>>=(vec<1, U, Q> const& v);
|
||||
template<typename U>
|
||||
GLM_FUNC_DECL vec<4, T, Q> & operator>>=(vec<4, U, Q> const& v);
|
||||
};
|
||||
|
||||
// -- Unary operators --
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL vec<4, T, Q> operator+(vec<4, T, Q> const& v);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL vec<4, T, Q> operator-(vec<4, T, Q> const& v);
|
||||
|
||||
// -- Binary operators --
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL vec<4, T, Q> operator+(vec<4, T, Q> const& v, T const & scalar);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL vec<4, T, Q> operator+(vec<4, T, Q> const& v1, vec<1, T, Q> const& v2);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL vec<4, T, Q> operator+(T scalar, vec<4, T, Q> const& v);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL vec<4, T, Q> operator+(vec<1, T, Q> const& v1, vec<4, T, Q> const& v2);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL vec<4, T, Q> operator+(vec<4, T, Q> const& v1, vec<4, T, Q> const& v2);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL vec<4, T, Q> operator-(vec<4, T, Q> const& v, T const & scalar);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL vec<4, T, Q> operator-(vec<4, T, Q> const& v1, vec<1, T, Q> const& v2);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL vec<4, T, Q> operator-(T scalar, vec<4, T, Q> const& v);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL vec<4, T, Q> operator-(vec<1, T, Q> const& v1, vec<4, T, Q> const& v2);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL vec<4, T, Q> operator-(vec<4, T, Q> const& v1, vec<4, T, Q> const& v2);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL vec<4, T, Q> operator*(vec<4, T, Q> const& v, T const & scalar);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL vec<4, T, Q> operator*(vec<4, T, Q> const& v1, vec<1, T, Q> const& v2);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL vec<4, T, Q> operator*(T scalar, vec<4, T, Q> const& v);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL vec<4, T, Q> operator*(vec<1, T, Q> const& v1, vec<4, T, Q> const& v2);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL vec<4, T, Q> operator*(vec<4, T, Q> const& v1, vec<4, T, Q> const& v2);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL vec<4, T, Q> operator/(vec<4, T, Q> const& v, T const & scalar);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL vec<4, T, Q> operator/(vec<4, T, Q> const& v1, vec<1, T, Q> const& v2);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL vec<4, T, Q> operator/(T scalar, vec<4, T, Q> const& v);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL vec<4, T, Q> operator/(vec<1, T, Q> const& v1, vec<4, T, Q> const& v2);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL vec<4, T, Q> operator/(vec<4, T, Q> const& v1, vec<4, T, Q> const& v2);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL vec<4, T, Q> operator%(vec<4, T, Q> const& v, T scalar);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL vec<4, T, Q> operator%(vec<4, T, Q> const& v, vec<1, T, Q> const& scalar);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL vec<4, T, Q> operator%(T scalar, vec<4, T, Q> const& v);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL vec<4, T, Q> operator%(vec<1, T, Q> const& scalar, vec<4, T, Q> const& v);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL vec<4, T, Q> operator%(vec<4, T, Q> const& v1, vec<4, T, Q> const& v2);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL vec<4, T, Q> operator&(vec<4, T, Q> const& v, T scalar);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL vec<4, T, Q> operator&(vec<4, T, Q> const& v, vec<1, T, Q> const& scalar);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL vec<4, T, Q> operator&(T scalar, vec<4, T, Q> const& v);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL vec<4, T, Q> operator&(vec<1, T, Q> const& scalar, vec<4, T, Q> const& v);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL vec<4, T, Q> operator&(vec<4, T, Q> const& v1, vec<4, T, Q> const& v2);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL vec<4, T, Q> operator|(vec<4, T, Q> const& v, T scalar);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL vec<4, T, Q> operator|(vec<4, T, Q> const& v, vec<1, T, Q> const& scalar);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL vec<4, T, Q> operator|(T scalar, vec<4, T, Q> const& v);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL vec<4, T, Q> operator|(vec<1, T, Q> const& scalar, vec<4, T, Q> const& v);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL vec<4, T, Q> operator|(vec<4, T, Q> const& v1, vec<4, T, Q> const& v2);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL vec<4, T, Q> operator^(vec<4, T, Q> const& v, T scalar);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL vec<4, T, Q> operator^(vec<4, T, Q> const& v, vec<1, T, Q> const& scalar);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL vec<4, T, Q> operator^(T scalar, vec<4, T, Q> const& v);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL vec<4, T, Q> operator^(vec<1, T, Q> const& scalar, vec<4, T, Q> const& v);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL vec<4, T, Q> operator^(vec<4, T, Q> const& v1, vec<4, T, Q> const& v2);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL vec<4, T, Q> operator<<(vec<4, T, Q> const& v, T scalar);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL vec<4, T, Q> operator<<(vec<4, T, Q> const& v, vec<1, T, Q> const& scalar);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL vec<4, T, Q> operator<<(T scalar, vec<4, T, Q> const& v);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL vec<4, T, Q> operator<<(vec<1, T, Q> const& scalar, vec<4, T, Q> const& v);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL vec<4, T, Q> operator<<(vec<4, T, Q> const& v1, vec<4, T, Q> const& v2);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL vec<4, T, Q> operator>>(vec<4, T, Q> const& v, T scalar);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL vec<4, T, Q> operator>>(vec<4, T, Q> const& v, vec<1, T, Q> const& scalar);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL vec<4, T, Q> operator>>(T scalar, vec<4, T, Q> const& v);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL vec<4, T, Q> operator>>(vec<1, T, Q> const& scalar, vec<4, T, Q> const& v);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL vec<4, T, Q> operator>>(vec<4, T, Q> const& v1, vec<4, T, Q> const& v2);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL vec<4, T, Q> operator~(vec<4, T, Q> const& v);
|
||||
|
||||
// -- Boolean operators --
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL bool operator==(vec<4, T, Q> const& v1, vec<4, T, Q> const& v2);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL bool operator!=(vec<4, T, Q> const& v1, vec<4, T, Q> const& v2);
|
||||
|
||||
template<qualifier Q>
|
||||
GLM_FUNC_DECL vec<4, bool, Q> operator&&(vec<4, bool, Q> const& v1, vec<4, bool, Q> const& v2);
|
||||
|
||||
template<qualifier Q>
|
||||
GLM_FUNC_DECL vec<4, bool, Q> operator||(vec<4, bool, Q> const& v1, vec<4, bool, Q> const& v2);
|
||||
}//namespace glm
|
||||
|
||||
#ifndef GLM_EXTERNAL_TEMPLATE
|
||||
#include "type_vec4.inl"
|
||||
#endif//GLM_EXTERNAL_TEMPLATE
|
||||
969
vendor/glm/detail/type_vec4.inl
vendored
Executable file
969
vendor/glm/detail/type_vec4.inl
vendored
Executable file
@ -0,0 +1,969 @@
|
||||
/// @ref core
|
||||
/// @file glm/detail/type_tvec4.inl
|
||||
|
||||
namespace glm{
|
||||
namespace detail
|
||||
{
|
||||
template<typename T>
|
||||
struct is_int
|
||||
{
|
||||
enum test {value = 0};
|
||||
};
|
||||
|
||||
template<>
|
||||
struct is_int<uint32>
|
||||
{
|
||||
enum test {value = ~0};
|
||||
};
|
||||
|
||||
template<>
|
||||
struct is_int<int32>
|
||||
{
|
||||
enum test {value = ~0};
|
||||
};
|
||||
|
||||
template<>
|
||||
struct is_int<uint64>
|
||||
{
|
||||
enum test {value = ~0};
|
||||
};
|
||||
|
||||
template<>
|
||||
struct is_int<int64>
|
||||
{
|
||||
enum test {value = ~0};
|
||||
};
|
||||
|
||||
template<typename T, qualifier Q, bool Aligned>
|
||||
struct compute_vec4_add
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static vec<4, T, Q> call(vec<4, T, Q> const& a, vec<4, T, Q> const& b)
|
||||
{
|
||||
return vec<4, T, Q>(a.x + b.x, a.y + b.y, a.z + b.z, a.w + b.w);
|
||||
}
|
||||
};
|
||||
|
||||
template<typename T, qualifier Q, bool Aligned>
|
||||
struct compute_vec4_sub
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static vec<4, T, Q> call(vec<4, T, Q> const& a, vec<4, T, Q> const& b)
|
||||
{
|
||||
return vec<4, T, Q>(a.x - b.x, a.y - b.y, a.z - b.z, a.w - b.w);
|
||||
}
|
||||
};
|
||||
|
||||
template<typename T, qualifier Q, bool Aligned>
|
||||
struct compute_vec4_mul
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static vec<4, T, Q> call(vec<4, T, Q> const& a, vec<4, T, Q> const& b)
|
||||
{
|
||||
return vec<4, T, Q>(a.x * b.x, a.y * b.y, a.z * b.z, a.w * b.w);
|
||||
}
|
||||
};
|
||||
|
||||
template<typename T, qualifier Q, bool Aligned>
|
||||
struct compute_vec4_div
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static vec<4, T, Q> call(vec<4, T, Q> const& a, vec<4, T, Q> const& b)
|
||||
{
|
||||
return vec<4, T, Q>(a.x / b.x, a.y / b.y, a.z / b.z, a.w / b.w);
|
||||
}
|
||||
};
|
||||
|
||||
template<typename T, qualifier Q, bool Aligned>
|
||||
struct compute_vec4_mod
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static vec<4, T, Q> call(vec<4, T, Q> const& a, vec<4, T, Q> const& b)
|
||||
{
|
||||
return vec<4, T, Q>(a.x % b.x, a.y % b.y, a.z % b.z, a.w % b.w);
|
||||
}
|
||||
};
|
||||
|
||||
template<typename T, qualifier Q, int IsInt, std::size_t Size, bool Aligned>
|
||||
struct compute_vec4_and
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static vec<4, T, Q> call(vec<4, T, Q> const& a, vec<4, T, Q> const& b)
|
||||
{
|
||||
return vec<4, T, Q>(a.x & b.x, a.y & b.y, a.z & b.z, a.w & b.w);
|
||||
}
|
||||
};
|
||||
|
||||
template<typename T, qualifier Q, int IsInt, std::size_t Size, bool Aligned>
|
||||
struct compute_vec4_or
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static vec<4, T, Q> call(vec<4, T, Q> const& a, vec<4, T, Q> const& b)
|
||||
{
|
||||
return vec<4, T, Q>(a.x | b.x, a.y | b.y, a.z | b.z, a.w | b.w);
|
||||
}
|
||||
};
|
||||
|
||||
template<typename T, qualifier Q, int IsInt, std::size_t Size, bool Aligned>
|
||||
struct compute_vec4_xor
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static vec<4, T, Q> call(vec<4, T, Q> const& a, vec<4, T, Q> const& b)
|
||||
{
|
||||
return vec<4, T, Q>(a.x ^ b.x, a.y ^ b.y, a.z ^ b.z, a.w ^ b.w);
|
||||
}
|
||||
};
|
||||
|
||||
template<typename T, qualifier Q, int IsInt, std::size_t Size, bool Aligned>
|
||||
struct compute_vec4_shift_left
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static vec<4, T, Q> call(vec<4, T, Q> const& a, vec<4, T, Q> const& b)
|
||||
{
|
||||
return vec<4, T, Q>(a.x << b.x, a.y << b.y, a.z << b.z, a.w << b.w);
|
||||
}
|
||||
};
|
||||
|
||||
template<typename T, qualifier Q, int IsInt, std::size_t Size, bool Aligned>
|
||||
struct compute_vec4_shift_right
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static vec<4, T, Q> call(vec<4, T, Q> const& a, vec<4, T, Q> const& b)
|
||||
{
|
||||
return vec<4, T, Q>(a.x >> b.x, a.y >> b.y, a.z >> b.z, a.w >> b.w);
|
||||
}
|
||||
};
|
||||
|
||||
template<typename T, qualifier Q, int IsInt, std::size_t Size, bool Aligned>
|
||||
struct compute_vec4_equal
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static bool call(vec<4, T, Q> const& v1, vec<4, T, Q> const& v2)
|
||||
{
|
||||
return
|
||||
detail::compute_equal<T>::call(v1.x, v2.x) &&
|
||||
detail::compute_equal<T>::call(v1.y, v2.y) &&
|
||||
detail::compute_equal<T>::call(v1.z, v2.z) &&
|
||||
detail::compute_equal<T>::call(v1.w, v2.w);
|
||||
}
|
||||
};
|
||||
|
||||
template<typename T, qualifier Q, int IsInt, std::size_t Size, bool Aligned>
|
||||
struct compute_vec4_nequal
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static bool call(vec<4, T, Q> const& v1, vec<4, T, Q> const& v2)
|
||||
{
|
||||
return !compute_vec4_equal<T, Q, detail::is_int<T>::value, sizeof(T) * 8, detail::is_aligned<Q>::value>::call(v1, v2);
|
||||
}
|
||||
};
|
||||
|
||||
template<typename T, qualifier Q, int IsInt, std::size_t Size, bool Aligned>
|
||||
struct compute_vec4_bitwise_not
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static vec<4, T, Q> call(vec<4, T, Q> const& v)
|
||||
{
|
||||
return vec<4, T, Q>(~v.x, ~v.y, ~v.z, ~v.w);
|
||||
}
|
||||
};
|
||||
}//namespace detail
|
||||
|
||||
// -- Implicit basic constructors --
|
||||
|
||||
# if !GLM_HAS_DEFAULTED_FUNCTIONS || defined(GLM_FORCE_CTOR_INIT)
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD vec<4, T, Q>::vec()
|
||||
# ifdef GLM_FORCE_CTOR_INIT
|
||||
: x(0), y(0), z(0), w(0)
|
||||
# endif
|
||||
{}
|
||||
# endif//!GLM_HAS_DEFAULTED_FUNCTIONS || defined(GLM_FORCE_CTOR_INIT)
|
||||
|
||||
# if !GLM_HAS_DEFAULTED_FUNCTIONS
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD vec<4, T, Q>::vec(vec<4, T, Q> const& v)
|
||||
: x(v.x), y(v.y), z(v.z), w(v.w)
|
||||
{}
|
||||
# endif//!GLM_HAS_DEFAULTED_FUNCTIONS
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
template<qualifier P>
|
||||
GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD vec<4, T, Q>::vec(vec<4, T, P> const& v)
|
||||
: x(v.x), y(v.y), z(v.z), w(v.w)
|
||||
{}
|
||||
|
||||
// -- Explicit basic constructors --
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD vec<4, T, Q>::vec(T scalar)
|
||||
: x(scalar), y(scalar), z(scalar), w(scalar)
|
||||
{}
|
||||
|
||||
template <typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD vec<4, T, Q>::vec(T _x, T _y, T _z, T _w)
|
||||
: x(_x), y(_y), z(_z), w(_w)
|
||||
{}
|
||||
|
||||
// -- Conversion scalar constructors --
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
template<typename X, typename Y, typename Z, typename W>
|
||||
GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD vec<4, T, Q>::vec(X _x, Y _y, Z _z, W _w)
|
||||
: x(static_cast<T>(_x))
|
||||
, y(static_cast<T>(_y))
|
||||
, z(static_cast<T>(_z))
|
||||
, w(static_cast<T>(_w))
|
||||
{}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
template<typename X, typename Y, typename Z, typename W>
|
||||
GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR vec<4, T, Q>::vec(vec<1, X, Q> const& _x, vec<1, Y, Q> const& _y, vec<1, Z, Q> const& _z, vec<1, W, Q> const& _w)
|
||||
: x(static_cast<T>(_x.x))
|
||||
, y(static_cast<T>(_y.x))
|
||||
, z(static_cast<T>(_z.x))
|
||||
, w(static_cast<T>(_w.x))
|
||||
{}
|
||||
|
||||
// -- Conversion vector constructors --
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
template<typename A, typename B, typename C, qualifier P>
|
||||
GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR vec<4, T, Q>::vec(vec<2, A, P> const& _xy, B _z, C _w)
|
||||
: x(static_cast<T>(_xy.x))
|
||||
, y(static_cast<T>(_xy.y))
|
||||
, z(static_cast<T>(_z))
|
||||
, w(static_cast<T>(_w))
|
||||
{}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
template<typename A, typename B, typename C, qualifier P>
|
||||
GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR vec<4, T, Q>::vec(vec<2, A, P> const& _xy, vec<1, B, P> const& _z, vec<1, C, P> const& _w)
|
||||
: x(static_cast<T>(_xy.x))
|
||||
, y(static_cast<T>(_xy.y))
|
||||
, z(static_cast<T>(_z.x))
|
||||
, w(static_cast<T>(_w.x))
|
||||
{}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
template<typename A, typename B, typename C, qualifier P>
|
||||
GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR vec<4, T, Q>::vec(A _x, vec<2, B, P> const& _yz, C _w)
|
||||
: x(static_cast<T>(_x))
|
||||
, y(static_cast<T>(_yz.x))
|
||||
, z(static_cast<T>(_yz.y))
|
||||
, w(static_cast<T>(_w))
|
||||
{}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
template<typename A, typename B, typename C, qualifier P>
|
||||
GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR vec<4, T, Q>::vec(vec<1, A, P> const& _x, vec<2, B, P> const& _yz, vec<1, C, P> const& _w)
|
||||
: x(static_cast<T>(_x.x))
|
||||
, y(static_cast<T>(_yz.x))
|
||||
, z(static_cast<T>(_yz.y))
|
||||
, w(static_cast<T>(_w.x))
|
||||
{}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
template<typename A, typename B, typename C, qualifier P>
|
||||
GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR vec<4, T, Q>::vec(A _x, B _y, vec<2, C, P> const& _zw)
|
||||
: x(static_cast<T>(_x))
|
||||
, y(static_cast<T>(_y))
|
||||
, z(static_cast<T>(_zw.x))
|
||||
, w(static_cast<T>(_zw.y))
|
||||
{}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
template<typename A, typename B, typename C, qualifier P>
|
||||
GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR vec<4, T, Q>::vec(vec<1, A, P> const& _x, vec<1, B, P> const& _y, vec<2, C, P> const& _zw)
|
||||
: x(static_cast<T>(_x.x))
|
||||
, y(static_cast<T>(_y.x))
|
||||
, z(static_cast<T>(_zw.x))
|
||||
, w(static_cast<T>(_zw.y))
|
||||
{}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
template<typename A, typename B, qualifier P>
|
||||
GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR vec<4, T, Q>::vec(vec<3, A, P> const& _xyz, B _w)
|
||||
: x(static_cast<T>(_xyz.x))
|
||||
, y(static_cast<T>(_xyz.y))
|
||||
, z(static_cast<T>(_xyz.z))
|
||||
, w(static_cast<T>(_w))
|
||||
{}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
template<typename A, typename B, qualifier P>
|
||||
GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR vec<4, T, Q>::vec(vec<3, A, P> const& _xyz, vec<1, B, P> const& _w)
|
||||
: x(static_cast<T>(_xyz.x))
|
||||
, y(static_cast<T>(_xyz.y))
|
||||
, z(static_cast<T>(_xyz.z))
|
||||
, w(static_cast<T>(_w.x))
|
||||
{}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
template<typename A, typename B, qualifier P>
|
||||
GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR vec<4, T, Q>::vec(A _x, vec<3, B, P> const& _yzw)
|
||||
: x(static_cast<T>(_x))
|
||||
, y(static_cast<T>(_yzw.x))
|
||||
, z(static_cast<T>(_yzw.y))
|
||||
, w(static_cast<T>(_yzw.z))
|
||||
{}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
template<typename A, typename B, qualifier P>
|
||||
GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR vec<4, T, Q>::vec(vec<1, A, P> const& _x, vec<3, B, P> const& _yzw)
|
||||
: x(static_cast<T>(_x.x))
|
||||
, y(static_cast<T>(_yzw.x))
|
||||
, z(static_cast<T>(_yzw.y))
|
||||
, w(static_cast<T>(_yzw.z))
|
||||
{}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
template<typename A, typename B, qualifier P>
|
||||
GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR vec<4, T, Q>::vec(vec<2, A, P> const& _xy, vec<2, B, P> const& _zw)
|
||||
: x(static_cast<T>(_xy.x))
|
||||
, y(static_cast<T>(_xy.y))
|
||||
, z(static_cast<T>(_zw.x))
|
||||
, w(static_cast<T>(_zw.y))
|
||||
{}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
template<typename U, qualifier P>
|
||||
GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR vec<4, T, Q>::vec(vec<4, U, P> const& v)
|
||||
: x(static_cast<T>(v.x))
|
||||
, y(static_cast<T>(v.y))
|
||||
, z(static_cast<T>(v.z))
|
||||
, w(static_cast<T>(v.w))
|
||||
{}
|
||||
|
||||
// -- Component accesses --
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER T& vec<4, T, Q>::operator[](typename vec<4, T, Q>::length_type i)
|
||||
{
|
||||
assert(i >= 0 && i < this->length());
|
||||
return (&x)[i];
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER T const& vec<4, T, Q>::operator[](typename vec<4, T, Q>::length_type i) const
|
||||
{
|
||||
assert(i >= 0 && i < this->length());
|
||||
return (&x)[i];
|
||||
}
|
||||
|
||||
// -- Unary arithmetic operators --
|
||||
|
||||
# if !GLM_HAS_DEFAULTED_FUNCTIONS
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CXX14 vec<4, T, Q>& vec<4, T, Q>::operator=(vec<4, T, Q> const& v)
|
||||
{
|
||||
this->x = v.x;
|
||||
this->y = v.y;
|
||||
this->z = v.z;
|
||||
this->w = v.w;
|
||||
return *this;
|
||||
}
|
||||
# endif//!GLM_HAS_DEFAULTED_FUNCTIONS
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
template<typename U>
|
||||
GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CXX14 vec<4, T, Q>& vec<4, T, Q>::operator=(vec<4, U, Q> const& v)
|
||||
{
|
||||
this->x = static_cast<T>(v.x);
|
||||
this->y = static_cast<T>(v.y);
|
||||
this->z = static_cast<T>(v.z);
|
||||
this->w = static_cast<T>(v.w);
|
||||
return *this;
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
template<typename U>
|
||||
GLM_FUNC_QUALIFIER vec<4, T, Q> & vec<4, T, Q>::operator+=(U scalar)
|
||||
{
|
||||
return (*this = detail::compute_vec4_add<T, Q, detail::is_aligned<Q>::value>::call(*this, vec<4, T, Q>(scalar)));
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
template<typename U>
|
||||
GLM_FUNC_QUALIFIER vec<4, T, Q> & vec<4, T, Q>::operator+=(vec<1, U, Q> const& v)
|
||||
{
|
||||
return (*this = detail::compute_vec4_add<T, Q, detail::is_aligned<Q>::value>::call(*this, vec<4, T, Q>(v.x)));
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
template<typename U>
|
||||
GLM_FUNC_QUALIFIER vec<4, T, Q> & vec<4, T, Q>::operator+=(vec<4, U, Q> const& v)
|
||||
{
|
||||
return (*this = detail::compute_vec4_add<T, Q, detail::is_aligned<Q>::value>::call(*this, vec<4, T, Q>(v)));
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
template<typename U>
|
||||
GLM_FUNC_QUALIFIER vec<4, T, Q> & vec<4, T, Q>::operator-=(U scalar)
|
||||
{
|
||||
return (*this = detail::compute_vec4_sub<T, Q, detail::is_aligned<Q>::value>::call(*this, vec<4, T, Q>(scalar)));
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
template<typename U>
|
||||
GLM_FUNC_QUALIFIER vec<4, T, Q> & vec<4, T, Q>::operator-=(vec<1, U, Q> const& v)
|
||||
{
|
||||
return (*this = detail::compute_vec4_sub<T, Q, detail::is_aligned<Q>::value>::call(*this, vec<4, T, Q>(v.x)));
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
template<typename U>
|
||||
GLM_FUNC_QUALIFIER vec<4, T, Q> & vec<4, T, Q>::operator-=(vec<4, U, Q> const& v)
|
||||
{
|
||||
return (*this = detail::compute_vec4_sub<T, Q, detail::is_aligned<Q>::value>::call(*this, vec<4, T, Q>(v)));
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
template<typename U>
|
||||
GLM_FUNC_QUALIFIER vec<4, T, Q> & vec<4, T, Q>::operator*=(U scalar)
|
||||
{
|
||||
return (*this = detail::compute_vec4_mul<T, Q, detail::is_aligned<Q>::value>::call(*this, vec<4, T, Q>(scalar)));
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
template<typename U>
|
||||
GLM_FUNC_QUALIFIER vec<4, T, Q> & vec<4, T, Q>::operator*=(vec<1, U, Q> const& v)
|
||||
{
|
||||
return (*this = detail::compute_vec4_mul<T, Q, detail::is_aligned<Q>::value>::call(*this, vec<4, T, Q>(v.x)));
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
template<typename U>
|
||||
GLM_FUNC_QUALIFIER vec<4, T, Q> & vec<4, T, Q>::operator*=(vec<4, U, Q> const& v)
|
||||
{
|
||||
return (*this = detail::compute_vec4_mul<T, Q, detail::is_aligned<Q>::value>::call(*this, vec<4, T, Q>(v)));
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
template<typename U>
|
||||
GLM_FUNC_QUALIFIER vec<4, T, Q> & vec<4, T, Q>::operator/=(U scalar)
|
||||
{
|
||||
return (*this = detail::compute_vec4_div<T, Q, detail::is_aligned<Q>::value>::call(*this, vec<4, T, Q>(scalar)));
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
template<typename U>
|
||||
GLM_FUNC_QUALIFIER vec<4, T, Q> & vec<4, T, Q>::operator/=(vec<1, U, Q> const& v)
|
||||
{
|
||||
return (*this = detail::compute_vec4_div<T, Q, detail::is_aligned<Q>::value>::call(*this, vec<4, T, Q>(v.x)));
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
template<typename U>
|
||||
GLM_FUNC_QUALIFIER vec<4, T, Q> & vec<4, T, Q>::operator/=(vec<4, U, Q> const& v)
|
||||
{
|
||||
return (*this = detail::compute_vec4_div<T, Q, detail::is_aligned<Q>::value>::call(*this, vec<4, T, Q>(v)));
|
||||
}
|
||||
|
||||
// -- Increment and decrement operators --
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<4, T, Q> & vec<4, T, Q>::operator++()
|
||||
{
|
||||
++this->x;
|
||||
++this->y;
|
||||
++this->z;
|
||||
++this->w;
|
||||
return *this;
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<4, T, Q> & vec<4, T, Q>::operator--()
|
||||
{
|
||||
--this->x;
|
||||
--this->y;
|
||||
--this->z;
|
||||
--this->w;
|
||||
return *this;
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<4, T, Q> vec<4, T, Q>::operator++(int)
|
||||
{
|
||||
vec<4, T, Q> Result(*this);
|
||||
++*this;
|
||||
return Result;
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<4, T, Q> vec<4, T, Q>::operator--(int)
|
||||
{
|
||||
vec<4, T, Q> Result(*this);
|
||||
--*this;
|
||||
return Result;
|
||||
}
|
||||
|
||||
// -- Unary bit operators --
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
template<typename U>
|
||||
GLM_FUNC_QUALIFIER vec<4, T, Q> & vec<4, T, Q>::operator%=(U scalar)
|
||||
{
|
||||
return (*this = detail::compute_vec4_mod<T, Q, detail::is_aligned<Q>::value>::call(*this, vec<4, T, Q>(scalar)));
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
template<typename U>
|
||||
GLM_FUNC_QUALIFIER vec<4, T, Q> & vec<4, T, Q>::operator%=(vec<1, U, Q> const& v)
|
||||
{
|
||||
return (*this = detail::compute_vec4_mod<T, Q, detail::is_aligned<Q>::value>::call(*this, vec<4, T, Q>(v)));
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
template<typename U>
|
||||
GLM_FUNC_QUALIFIER vec<4, T, Q> & vec<4, T, Q>::operator%=(vec<4, U, Q> const& v)
|
||||
{
|
||||
return (*this = detail::compute_vec4_mod<T, Q, detail::is_aligned<Q>::value>::call(*this, vec<4, T, Q>(v)));
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
template<typename U>
|
||||
GLM_FUNC_QUALIFIER vec<4, T, Q> & vec<4, T, Q>::operator&=(U scalar)
|
||||
{
|
||||
return (*this = detail::compute_vec4_and<T, Q, detail::is_int<T>::value, sizeof(T) * 8, detail::is_aligned<Q>::value>::call(*this, vec<4, T, Q>(scalar)));
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
template<typename U>
|
||||
GLM_FUNC_QUALIFIER vec<4, T, Q> & vec<4, T, Q>::operator&=(vec<1, U, Q> const& v)
|
||||
{
|
||||
return (*this = detail::compute_vec4_and<T, Q, detail::is_int<T>::value, sizeof(T) * 8, detail::is_aligned<Q>::value>::call(*this, vec<4, T, Q>(v)));
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
template<typename U>
|
||||
GLM_FUNC_QUALIFIER vec<4, T, Q> & vec<4, T, Q>::operator&=(vec<4, U, Q> const& v)
|
||||
{
|
||||
return (*this = detail::compute_vec4_and<T, Q, detail::is_int<T>::value, sizeof(T) * 8, detail::is_aligned<Q>::value>::call(*this, vec<4, T, Q>(v)));
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
template<typename U>
|
||||
GLM_FUNC_QUALIFIER vec<4, T, Q> & vec<4, T, Q>::operator|=(U scalar)
|
||||
{
|
||||
return (*this = detail::compute_vec4_or<T, Q, detail::is_int<T>::value, sizeof(T) * 8, detail::is_aligned<Q>::value>::call(*this, vec<4, T, Q>(scalar)));
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
template<typename U>
|
||||
GLM_FUNC_QUALIFIER vec<4, T, Q> & vec<4, T, Q>::operator|=(vec<1, U, Q> const& v)
|
||||
{
|
||||
return (*this = detail::compute_vec4_or<T, Q, detail::is_int<T>::value, sizeof(T) * 8, detail::is_aligned<Q>::value>::call(*this, vec<4, T, Q>(v)));
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
template<typename U>
|
||||
GLM_FUNC_QUALIFIER vec<4, T, Q> & vec<4, T, Q>::operator|=(vec<4, U, Q> const& v)
|
||||
{
|
||||
return (*this = detail::compute_vec4_or<T, Q, detail::is_int<T>::value, sizeof(T) * 8, detail::is_aligned<Q>::value>::call(*this, vec<4, T, Q>(v)));
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
template<typename U>
|
||||
GLM_FUNC_QUALIFIER vec<4, T, Q> & vec<4, T, Q>::operator^=(U scalar)
|
||||
{
|
||||
return (*this = detail::compute_vec4_xor<T, Q, detail::is_int<T>::value, sizeof(T) * 8, detail::is_aligned<Q>::value>::call(*this, vec<4, T, Q>(scalar)));
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
template<typename U>
|
||||
GLM_FUNC_QUALIFIER vec<4, T, Q> & vec<4, T, Q>::operator^=(vec<1, U, Q> const& v)
|
||||
{
|
||||
return (*this = detail::compute_vec4_xor<T, Q, detail::is_int<T>::value, sizeof(T) * 8, detail::is_aligned<Q>::value>::call(*this, vec<4, T, Q>(v)));
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
template<typename U>
|
||||
GLM_FUNC_QUALIFIER vec<4, T, Q> & vec<4, T, Q>::operator^=(vec<4, U, Q> const& v)
|
||||
{
|
||||
return (*this = detail::compute_vec4_xor<T, Q, detail::is_int<T>::value, sizeof(T) * 8, detail::is_aligned<Q>::value>::call(*this, vec<4, T, Q>(v)));
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
template<typename U>
|
||||
GLM_FUNC_QUALIFIER vec<4, T, Q> & vec<4, T, Q>::operator<<=(U scalar)
|
||||
{
|
||||
return (*this = detail::compute_vec4_shift_left<T, Q, detail::is_int<T>::value, sizeof(T) * 8, detail::is_aligned<Q>::value>::call(*this, vec<4, T, Q>(scalar)));
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
template<typename U>
|
||||
GLM_FUNC_QUALIFIER vec<4, T, Q> & vec<4, T, Q>::operator<<=(vec<1, U, Q> const& v)
|
||||
{
|
||||
return (*this = detail::compute_vec4_shift_left<T, Q, detail::is_int<T>::value, sizeof(T) * 8, detail::is_aligned<Q>::value>::call(*this, vec<4, T, Q>(v)));
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
template<typename U>
|
||||
GLM_FUNC_QUALIFIER vec<4, T, Q> & vec<4, T, Q>::operator<<=(vec<4, U, Q> const& v)
|
||||
{
|
||||
return (*this = detail::compute_vec4_shift_left<T, Q, detail::is_int<T>::value, sizeof(T) * 8, detail::is_aligned<Q>::value>::call(*this, vec<4, T, Q>(v)));
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
template<typename U>
|
||||
GLM_FUNC_QUALIFIER vec<4, T, Q> & vec<4, T, Q>::operator>>=(U scalar)
|
||||
{
|
||||
return (*this = detail::compute_vec4_shift_right<T, Q, detail::is_int<T>::value, sizeof(T) * 8, detail::is_aligned<Q>::value>::call(*this, vec<4, T, Q>(scalar)));
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
template<typename U>
|
||||
GLM_FUNC_QUALIFIER vec<4, T, Q> & vec<4, T, Q>::operator>>=(vec<1, U, Q> const& v)
|
||||
{
|
||||
return (*this = detail::compute_vec4_shift_right<T, Q, detail::is_int<T>::value, sizeof(T) * 8, detail::is_aligned<Q>::value>::call(*this, vec<4, T, Q>(v)));
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
template<typename U>
|
||||
GLM_FUNC_QUALIFIER vec<4, T, Q> & vec<4, T, Q>::operator>>=(vec<4, U, Q> const& v)
|
||||
{
|
||||
return (*this = detail::compute_vec4_shift_right<T, Q, detail::is_int<T>::value, sizeof(T) * 8, detail::is_aligned<Q>::value>::call(*this, vec<4, T, Q>(v)));
|
||||
}
|
||||
|
||||
// -- Unary constant operators --
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<4, T, Q> operator+(vec<4, T, Q> const& v)
|
||||
{
|
||||
return v;
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<4, T, Q> operator-(vec<4, T, Q> const& v)
|
||||
{
|
||||
return vec<4, T, Q>(0) -= v;
|
||||
}
|
||||
|
||||
// -- Binary arithmetic operators --
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<4, T, Q> operator+(vec<4, T, Q> const& v, T const & scalar)
|
||||
{
|
||||
return vec<4, T, Q>(v) += scalar;
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<4, T, Q> operator+(vec<4, T, Q> const& v1, vec<1, T, Q> const& v2)
|
||||
{
|
||||
return vec<4, T, Q>(v1) += v2;
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<4, T, Q> operator+(T scalar, vec<4, T, Q> const& v)
|
||||
{
|
||||
return vec<4, T, Q>(v) += scalar;
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<4, T, Q> operator+(vec<1, T, Q> const& v1, vec<4, T, Q> const& v2)
|
||||
{
|
||||
return vec<4, T, Q>(v2) += v1;
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<4, T, Q> operator+(vec<4, T, Q> const& v1, vec<4, T, Q> const& v2)
|
||||
{
|
||||
return vec<4, T, Q>(v1) += v2;
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<4, T, Q> operator-(vec<4, T, Q> const& v, T const & scalar)
|
||||
{
|
||||
return vec<4, T, Q>(v) -= scalar;
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<4, T, Q> operator-(vec<4, T, Q> const& v1, vec<1, T, Q> const& v2)
|
||||
{
|
||||
return vec<4, T, Q>(v1) -= v2;
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<4, T, Q> operator-(T scalar, vec<4, T, Q> const& v)
|
||||
{
|
||||
return vec<4, T, Q>(scalar) -= v;
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<4, T, Q> operator-(vec<1, T, Q> const& v1, vec<4, T, Q> const& v2)
|
||||
{
|
||||
return vec<4, T, Q>(v1.x) -= v2;
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<4, T, Q> operator-(vec<4, T, Q> const& v1, vec<4, T, Q> const& v2)
|
||||
{
|
||||
return vec<4, T, Q>(v1) -= v2;
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<4, T, Q> operator*(vec<4, T, Q> const& v, T const & scalar)
|
||||
{
|
||||
return vec<4, T, Q>(v) *= scalar;
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<4, T, Q> operator*(vec<4, T, Q> const& v1, vec<1, T, Q> const& v2)
|
||||
{
|
||||
return vec<4, T, Q>(v1) *= v2;
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<4, T, Q> operator*(T scalar, vec<4, T, Q> const& v)
|
||||
{
|
||||
return vec<4, T, Q>(v) *= scalar;
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<4, T, Q> operator*(vec<1, T, Q> const& v1, vec<4, T, Q> const& v2)
|
||||
{
|
||||
return vec<4, T, Q>(v2) *= v1;
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<4, T, Q> operator*(vec<4, T, Q> const& v1, vec<4, T, Q> const& v2)
|
||||
{
|
||||
return vec<4, T, Q>(v1) *= v2;
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<4, T, Q> operator/(vec<4, T, Q> const& v, T const & scalar)
|
||||
{
|
||||
return vec<4, T, Q>(v) /= scalar;
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<4, T, Q> operator/(vec<4, T, Q> const& v1, vec<1, T, Q> const& v2)
|
||||
{
|
||||
return vec<4, T, Q>(v1) /= v2;
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<4, T, Q> operator/(T scalar, vec<4, T, Q> const& v)
|
||||
{
|
||||
return vec<4, T, Q>(scalar) /= v;
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<4, T, Q> operator/(vec<1, T, Q> const& v1, vec<4, T, Q> const& v2)
|
||||
{
|
||||
return vec<4, T, Q>(v1.x) /= v2;
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<4, T, Q> operator/(vec<4, T, Q> const& v1, vec<4, T, Q> const& v2)
|
||||
{
|
||||
return vec<4, T, Q>(v1) /= v2;
|
||||
}
|
||||
|
||||
// -- Binary bit operators --
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<4, T, Q> operator%(vec<4, T, Q> const& v, T scalar)
|
||||
{
|
||||
return vec<4, T, Q>(v) %= scalar;
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<4, T, Q> operator%(vec<4, T, Q> const& v1, vec<1, T, Q> const& v2)
|
||||
{
|
||||
return vec<4, T, Q>(v1) %= v2.x;
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<4, T, Q> operator%(T scalar, vec<4, T, Q> const& v)
|
||||
{
|
||||
return vec<4, T, Q>(scalar) %= v;
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<4, T, Q> operator%(vec<1, T, Q> const& scalar, vec<4, T, Q> const& v)
|
||||
{
|
||||
return vec<4, T, Q>(scalar.x) %= v;
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<4, T, Q> operator%(vec<4, T, Q> const& v1, vec<4, T, Q> const& v2)
|
||||
{
|
||||
return vec<4, T, Q>(v1) %= v2;
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<4, T, Q> operator&(vec<4, T, Q> const& v, T scalar)
|
||||
{
|
||||
return vec<4, T, Q>(v) &= scalar;
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<4, T, Q> operator&(vec<4, T, Q> const& v, vec<1, T, Q> const& scalar)
|
||||
{
|
||||
return vec<4, T, Q>(v) &= scalar;
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<4, T, Q> operator&(T scalar, vec<4, T, Q> const& v)
|
||||
{
|
||||
return vec<4, T, Q>(scalar) &= v;
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<4, T, Q> operator&(vec<1, T, Q> const& v1, vec<4, T, Q> const& v2)
|
||||
{
|
||||
return vec<4, T, Q>(v1.x) &= v2;
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<4, T, Q> operator&(vec<4, T, Q> const& v1, vec<4, T, Q> const& v2)
|
||||
{
|
||||
return vec<4, T, Q>(v1) &= v2;
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<4, T, Q> operator|(vec<4, T, Q> const& v, T scalar)
|
||||
{
|
||||
return vec<4, T, Q>(v) |= scalar;
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<4, T, Q> operator|(vec<4, T, Q> const& v1, vec<1, T, Q> const& v2)
|
||||
{
|
||||
return vec<4, T, Q>(v1) |= v2.x;
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<4, T, Q> operator|(T scalar, vec<4, T, Q> const& v)
|
||||
{
|
||||
return vec<4, T, Q>(scalar) |= v;
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<4, T, Q> operator|(vec<1, T, Q> const& v1, vec<4, T, Q> const& v2)
|
||||
{
|
||||
return vec<4, T, Q>(v1.x) |= v2;
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<4, T, Q> operator|(vec<4, T, Q> const& v1, vec<4, T, Q> const& v2)
|
||||
{
|
||||
return vec<4, T, Q>(v1) |= v2;
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<4, T, Q> operator^(vec<4, T, Q> const& v, T scalar)
|
||||
{
|
||||
return vec<4, T, Q>(v) ^= scalar;
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<4, T, Q> operator^(vec<4, T, Q> const& v1, vec<1, T, Q> const& v2)
|
||||
{
|
||||
return vec<4, T, Q>(v1) ^= v2.x;
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<4, T, Q> operator^(T scalar, vec<4, T, Q> const& v)
|
||||
{
|
||||
return vec<4, T, Q>(scalar) ^= v;
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<4, T, Q> operator^(vec<1, T, Q> const& v1, vec<4, T, Q> const& v2)
|
||||
{
|
||||
return vec<4, T, Q>(v1.x) ^= v2;
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<4, T, Q> operator^(vec<4, T, Q> const& v1, vec<4, T, Q> const& v2)
|
||||
{
|
||||
return vec<4, T, Q>(v1) ^= v2;
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<4, T, Q> operator<<(vec<4, T, Q> const& v, T scalar)
|
||||
{
|
||||
return vec<4, T, Q>(v) <<= scalar;
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<4, T, Q> operator<<(vec<4, T, Q> const& v1, vec<1, T, Q> const& v2)
|
||||
{
|
||||
return vec<4, T, Q>(v1) <<= v2.x;
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<4, T, Q> operator<<(T scalar, vec<4, T, Q> const& v)
|
||||
{
|
||||
return vec<4, T, Q>(scalar) <<= v;
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<4, T, Q> operator<<(vec<1, T, Q> const& v1, vec<4, T, Q> const& v2)
|
||||
{
|
||||
return vec<4, T, Q>(v1.x) <<= v2;
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<4, T, Q> operator<<(vec<4, T, Q> const& v1, vec<4, T, Q> const& v2)
|
||||
{
|
||||
return vec<4, T, Q>(v1) <<= v2;
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<4, T, Q> operator>>(vec<4, T, Q> const& v, T scalar)
|
||||
{
|
||||
return vec<4, T, Q>(v) >>= scalar;
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<4, T, Q> operator>>(vec<4, T, Q> const& v1, vec<1, T, Q> const& v2)
|
||||
{
|
||||
return vec<4, T, Q>(v1) >>= v2.x;
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<4, T, Q> operator>>(T scalar, vec<4, T, Q> const& v)
|
||||
{
|
||||
return vec<4, T, Q>(scalar) >>= v;
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<4, T, Q> operator>>(vec<1, T, Q> const& v1, vec<4, T, Q> const& v2)
|
||||
{
|
||||
return vec<4, T, Q>(v1.x) >>= v2;
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<4, T, Q> operator>>(vec<4, T, Q> const& v1, vec<4, T, Q> const& v2)
|
||||
{
|
||||
return vec<4, T, Q>(v1) >>= v2;
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<4, T, Q> operator~(vec<4, T, Q> const& v)
|
||||
{
|
||||
return detail::compute_vec4_bitwise_not<T, Q, detail::is_int<T>::value, sizeof(T) * 8, detail::is_aligned<Q>::value>::call(v);
|
||||
}
|
||||
|
||||
// -- Boolean operators --
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER bool operator==(vec<4, T, Q> const& v1, vec<4, T, Q> const& v2)
|
||||
{
|
||||
return detail::compute_vec4_equal<T, Q, detail::is_int<T>::value, sizeof(T) * 8, detail::is_aligned<Q>::value>::call(v1, v2);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER bool operator!=(vec<4, T, Q> const& v1, vec<4, T, Q> const& v2)
|
||||
{
|
||||
return detail::compute_vec4_nequal<T, Q, detail::is_int<T>::value, sizeof(T) * 8, detail::is_aligned<Q>::value>::call(v1, v2);
|
||||
}
|
||||
|
||||
template<qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<4, bool, Q> operator&&(vec<4, bool, Q> const& v1, vec<4, bool, Q> const& v2)
|
||||
{
|
||||
return vec<4, bool, Q>(v1.x && v2.x, v1.y && v2.y, v1.z && v2.z, v1.w && v2.w);
|
||||
}
|
||||
|
||||
template<qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<4, bool, Q> operator||(vec<4, bool, Q> const& v1, vec<4, bool, Q> const& v2)
|
||||
{
|
||||
return vec<4, bool, Q>(v1.x || v2.x, v1.y || v2.y, v1.z || v2.z, v1.w || v2.w);
|
||||
}
|
||||
}//namespace glm
|
||||
|
||||
#if GLM_ARCH != GLM_ARCH_PURE && GLM_HAS_ALIGNED_TYPE
|
||||
# include "type_vec4_simd.inl"
|
||||
#endif
|
||||
458
vendor/glm/detail/type_vec4_simd.inl
vendored
Executable file
458
vendor/glm/detail/type_vec4_simd.inl
vendored
Executable file
@ -0,0 +1,458 @@
|
||||
/// @ref core
|
||||
/// @file glm/detail/type_tvec4_simd.inl
|
||||
|
||||
#if GLM_ARCH & GLM_ARCH_SSE2_BIT
|
||||
|
||||
namespace glm{
|
||||
namespace detail
|
||||
{
|
||||
# if GLM_SWIZZLE == GLM_SWIZZLE_ENABLED
|
||||
template<qualifier Q, int E0, int E1, int E2, int E3>
|
||||
struct _swizzle_base1<4, float, Q, E0,E1,E2,E3, true> : public _swizzle_base0<float, 4>
|
||||
{
|
||||
GLM_FUNC_QUALIFIER vec<4, float, Q> operator ()() const
|
||||
{
|
||||
__m128 data = *reinterpret_cast<__m128 const*>(&this->_buffer);
|
||||
|
||||
vec<4, float, Q> Result;
|
||||
# if GLM_ARCH & GLM_ARCH_AVX_BIT
|
||||
Result.data = _mm_permute_ps(data, _MM_SHUFFLE(E3, E2, E1, E0));
|
||||
# else
|
||||
Result.data = _mm_shuffle_ps(data, data, _MM_SHUFFLE(E3, E2, E1, E0));
|
||||
# endif
|
||||
return Result;
|
||||
}
|
||||
};
|
||||
|
||||
template<qualifier Q, int E0, int E1, int E2, int E3>
|
||||
struct _swizzle_base1<4, int32, Q, E0,E1,E2,E3, true> : public _swizzle_base0<int32, 4>
|
||||
{
|
||||
GLM_FUNC_QUALIFIER vec<4, int32, Q> operator ()() const
|
||||
{
|
||||
__m128i data = *reinterpret_cast<__m128i const*>(&this->_buffer);
|
||||
|
||||
vec<4, int32, Q> Result;
|
||||
Result.data = _mm_shuffle_epi32(data, _MM_SHUFFLE(E3, E2, E1, E0));
|
||||
return Result;
|
||||
}
|
||||
};
|
||||
|
||||
template<qualifier Q, int E0, int E1, int E2, int E3>
|
||||
struct _swizzle_base1<4, uint32, Q, E0,E1,E2,E3, true> : public _swizzle_base0<uint32, 4>
|
||||
{
|
||||
GLM_FUNC_QUALIFIER vec<4, uint32, Q> operator ()() const
|
||||
{
|
||||
__m128i data = *reinterpret_cast<__m128i const*>(&this->_buffer);
|
||||
|
||||
vec<4, uint32, Q> Result;
|
||||
Result.data = _mm_shuffle_epi32(data, _MM_SHUFFLE(E3, E2, E1, E0));
|
||||
return Result;
|
||||
}
|
||||
};
|
||||
# endif// GLM_SWIZZLE == GLM_SWIZZLE_ENABLED
|
||||
|
||||
template<qualifier Q>
|
||||
struct compute_vec4_add<float, Q, true>
|
||||
{
|
||||
static vec<4, float, Q> call(vec<4, float, Q> const& a, vec<4, float, Q> const& b)
|
||||
{
|
||||
vec<4, float, Q> Result;
|
||||
Result.data = _mm_add_ps(a.data, b.data);
|
||||
return Result;
|
||||
}
|
||||
};
|
||||
|
||||
# if GLM_ARCH & GLM_ARCH_AVX_BIT
|
||||
template<qualifier Q>
|
||||
struct compute_vec4_add<double, Q, true>
|
||||
{
|
||||
static vec<4, double, Q> call(vec<4, double, Q> const& a, vec<4, double, Q> const& b)
|
||||
{
|
||||
vec<4, double, Q> Result;
|
||||
Result.data = _mm256_add_pd(a.data, b.data);
|
||||
return Result;
|
||||
}
|
||||
};
|
||||
# endif
|
||||
|
||||
template<qualifier Q>
|
||||
struct compute_vec4_sub<float, Q, true>
|
||||
{
|
||||
static vec<4, float, Q> call(vec<4, float, Q> const& a, vec<4, float, Q> const& b)
|
||||
{
|
||||
vec<4, float, Q> Result;
|
||||
Result.data = _mm_sub_ps(a.data, b.data);
|
||||
return Result;
|
||||
}
|
||||
};
|
||||
|
||||
# if GLM_ARCH & GLM_ARCH_AVX_BIT
|
||||
template<qualifier Q>
|
||||
struct compute_vec4_sub<double, Q, true>
|
||||
{
|
||||
static vec<4, double, Q> call(vec<4, double, Q> const& a, vec<4, double, Q> const& b)
|
||||
{
|
||||
vec<4, double, Q> Result;
|
||||
Result.data = _mm256_sub_pd(a.data, b.data);
|
||||
return Result;
|
||||
}
|
||||
};
|
||||
# endif
|
||||
|
||||
template<qualifier Q>
|
||||
struct compute_vec4_mul<float, Q, true>
|
||||
{
|
||||
static vec<4, float, Q> call(vec<4, float, Q> const& a, vec<4, float, Q> const& b)
|
||||
{
|
||||
vec<4, float, Q> Result;
|
||||
Result.data = _mm_mul_ps(a.data, b.data);
|
||||
return Result;
|
||||
}
|
||||
};
|
||||
|
||||
# if GLM_ARCH & GLM_ARCH_AVX_BIT
|
||||
template<qualifier Q>
|
||||
struct compute_vec4_mul<double, Q, true>
|
||||
{
|
||||
static vec<4, double, Q> call(vec<4, double, Q> const& a, vec<4, double, Q> const& b)
|
||||
{
|
||||
vec<4, double, Q> Result;
|
||||
Result.data = _mm256_mul_pd(a.data, b.data);
|
||||
return Result;
|
||||
}
|
||||
};
|
||||
# endif
|
||||
|
||||
template<qualifier Q>
|
||||
struct compute_vec4_div<float, Q, true>
|
||||
{
|
||||
static vec<4, float, Q> call(vec<4, float, Q> const& a, vec<4, float, Q> const& b)
|
||||
{
|
||||
vec<4, float, Q> Result;
|
||||
Result.data = _mm_div_ps(a.data, b.data);
|
||||
return Result;
|
||||
}
|
||||
};
|
||||
|
||||
# if GLM_ARCH & GLM_ARCH_AVX_BIT
|
||||
template<qualifier Q>
|
||||
struct compute_vec4_div<double, Q, true>
|
||||
{
|
||||
static vec<4, double, Q> call(vec<4, double, Q> const& a, vec<4, double, Q> const& b)
|
||||
{
|
||||
vec<4, double, Q> Result;
|
||||
Result.data = _mm256_div_pd(a.data, b.data);
|
||||
return Result;
|
||||
}
|
||||
};
|
||||
# endif
|
||||
|
||||
template<>
|
||||
struct compute_vec4_div<float, aligned_lowp, true>
|
||||
{
|
||||
static vec<4, float, aligned_lowp> call(vec<4, float, aligned_lowp> const& a, vec<4, float, aligned_lowp> const& b)
|
||||
{
|
||||
vec<4, float, aligned_lowp> Result;
|
||||
Result.data = _mm_mul_ps(a.data, _mm_rcp_ps(b.data));
|
||||
return Result;
|
||||
}
|
||||
};
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
struct compute_vec4_and<T, Q, true, 32, true>
|
||||
{
|
||||
static vec<4, T, Q> call(vec<4, T, Q> const& a, vec<4, T, Q> const& b)
|
||||
{
|
||||
vec<4, T, Q> Result;
|
||||
Result.data = _mm_and_si128(a.data, b.data);
|
||||
return Result;
|
||||
}
|
||||
};
|
||||
|
||||
# if GLM_ARCH & GLM_ARCH_AVX2_BIT
|
||||
template<typename T, qualifier Q>
|
||||
struct compute_vec4_and<T, Q, true, 64, true>
|
||||
{
|
||||
static vec<4, T, Q> call(vec<4, T, Q> const& a, vec<4, T, Q> const& b)
|
||||
{
|
||||
vec<4, T, Q> Result;
|
||||
Result.data = _mm256_and_si256(a.data, b.data);
|
||||
return Result;
|
||||
}
|
||||
};
|
||||
# endif
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
struct compute_vec4_or<T, Q, true, 32, true>
|
||||
{
|
||||
static vec<4, T, Q> call(vec<4, T, Q> const& a, vec<4, T, Q> const& b)
|
||||
{
|
||||
vec<4, T, Q> Result;
|
||||
Result.data = _mm_or_si128(a.data, b.data);
|
||||
return Result;
|
||||
}
|
||||
};
|
||||
|
||||
# if GLM_ARCH & GLM_ARCH_AVX2_BIT
|
||||
template<typename T, qualifier Q>
|
||||
struct compute_vec4_or<T, Q, true, 64, true>
|
||||
{
|
||||
static vec<4, T, Q> call(vec<4, T, Q> const& a, vec<4, T, Q> const& b)
|
||||
{
|
||||
vec<4, T, Q> Result;
|
||||
Result.data = _mm256_or_si256(a.data, b.data);
|
||||
return Result;
|
||||
}
|
||||
};
|
||||
# endif
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
struct compute_vec4_xor<T, Q, true, 32, true>
|
||||
{
|
||||
static vec<4, T, Q> call(vec<4, T, Q> const& a, vec<4, T, Q> const& b)
|
||||
{
|
||||
vec<4, T, Q> Result;
|
||||
Result.data = _mm_xor_si128(a.data, b.data);
|
||||
return Result;
|
||||
}
|
||||
};
|
||||
|
||||
# if GLM_ARCH & GLM_ARCH_AVX2_BIT
|
||||
template<typename T, qualifier Q>
|
||||
struct compute_vec4_xor<T, Q, true, 64, true>
|
||||
{
|
||||
static vec<4, T, Q> call(vec<4, T, Q> const& a, vec<4, T, Q> const& b)
|
||||
{
|
||||
vec<4, T, Q> Result;
|
||||
Result.data = _mm256_xor_si256(a.data, b.data);
|
||||
return Result;
|
||||
}
|
||||
};
|
||||
# endif
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
struct compute_vec4_shift_left<T, Q, true, 32, true>
|
||||
{
|
||||
static vec<4, T, Q> call(vec<4, T, Q> const& a, vec<4, T, Q> const& b)
|
||||
{
|
||||
vec<4, T, Q> Result;
|
||||
Result.data = _mm_sll_epi32(a.data, b.data);
|
||||
return Result;
|
||||
}
|
||||
};
|
||||
|
||||
# if GLM_ARCH & GLM_ARCH_AVX2_BIT
|
||||
template<typename T, qualifier Q>
|
||||
struct compute_vec4_shift_left<T, Q, true, 64, true>
|
||||
{
|
||||
static vec<4, T, Q> call(vec<4, T, Q> const& a, vec<4, T, Q> const& b)
|
||||
{
|
||||
vec<4, T, Q> Result;
|
||||
Result.data = _mm256_sll_epi64(a.data, b.data);
|
||||
return Result;
|
||||
}
|
||||
};
|
||||
# endif
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
struct compute_vec4_shift_right<T, Q, true, 32, true>
|
||||
{
|
||||
static vec<4, T, Q> call(vec<4, T, Q> const& a, vec<4, T, Q> const& b)
|
||||
{
|
||||
vec<4, T, Q> Result;
|
||||
Result.data = _mm_srl_epi32(a.data, b.data);
|
||||
return Result;
|
||||
}
|
||||
};
|
||||
|
||||
# if GLM_ARCH & GLM_ARCH_AVX2_BIT
|
||||
template<typename T, qualifier Q>
|
||||
struct compute_vec4_shift_right<T, Q, true, 64, true>
|
||||
{
|
||||
static vec<4, T, Q> call(vec<4, T, Q> const& a, vec<4, T, Q> const& b)
|
||||
{
|
||||
vec<4, T, Q> Result;
|
||||
Result.data = _mm256_srl_epi64(a.data, b.data);
|
||||
return Result;
|
||||
}
|
||||
};
|
||||
# endif
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
struct compute_vec4_bitwise_not<T, Q, true, 32, true>
|
||||
{
|
||||
static vec<4, T, Q> call(vec<4, T, Q> const& v)
|
||||
{
|
||||
vec<4, T, Q> Result;
|
||||
Result.data = _mm_xor_si128(v.data, _mm_set1_epi32(-1));
|
||||
return Result;
|
||||
}
|
||||
};
|
||||
|
||||
# if GLM_ARCH & GLM_ARCH_AVX2_BIT
|
||||
template<typename T, qualifier Q>
|
||||
struct compute_vec4_bitwise_not<T, Q, true, 64, true>
|
||||
{
|
||||
static vec<4, T, Q> call(vec<4, T, Q> const& v)
|
||||
{
|
||||
vec<4, T, Q> Result;
|
||||
Result.data = _mm256_xor_si256(v.data, _mm_set1_epi32(-1));
|
||||
return Result;
|
||||
}
|
||||
};
|
||||
# endif
|
||||
|
||||
template<qualifier Q>
|
||||
struct compute_vec4_equal<float, Q, false, 32, true>
|
||||
{
|
||||
static bool call(vec<4, float, Q> const& v1, vec<4, float, Q> const& v2)
|
||||
{
|
||||
return _mm_movemask_ps(_mm_cmpeq_ps(v1.data, v2.data)) != 0;
|
||||
}
|
||||
};
|
||||
|
||||
template<qualifier Q>
|
||||
struct compute_vec4_equal<int32, Q, true, 32, true>
|
||||
{
|
||||
static bool call(vec<4, int32, Q> const& v1, vec<4, int32, Q> const& v2)
|
||||
{
|
||||
return _mm_movemask_epi8(_mm_cmpeq_epi32(v1.data, v2.data)) != 0;
|
||||
}
|
||||
};
|
||||
|
||||
template<qualifier Q>
|
||||
struct compute_vec4_nequal<float, Q, false, 32, true>
|
||||
{
|
||||
static bool call(vec<4, float, Q> const& v1, vec<4, float, Q> const& v2)
|
||||
{
|
||||
return _mm_movemask_ps(_mm_cmpneq_ps(v1.data, v2.data)) != 0;
|
||||
}
|
||||
};
|
||||
|
||||
template<qualifier Q>
|
||||
struct compute_vec4_nequal<int32, Q, true, 32, true>
|
||||
{
|
||||
static bool call(vec<4, int32, Q> const& v1, vec<4, int32, Q> const& v2)
|
||||
{
|
||||
return _mm_movemask_epi8(_mm_cmpneq_epi32(v1.data, v2.data)) != 0;
|
||||
}
|
||||
};
|
||||
}//namespace detail
|
||||
|
||||
template<>
|
||||
GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD vec<4, float, aligned_lowp>::vec(float _s) :
|
||||
data(_mm_set1_ps(_s))
|
||||
{}
|
||||
|
||||
template<>
|
||||
GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD vec<4, float, aligned_mediump>::vec(float _s) :
|
||||
data(_mm_set1_ps(_s))
|
||||
{}
|
||||
|
||||
template<>
|
||||
GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD vec<4, float, aligned_highp>::vec(float _s) :
|
||||
data(_mm_set1_ps(_s))
|
||||
{}
|
||||
|
||||
# if GLM_ARCH & GLM_ARCH_AVX_BIT
|
||||
template<>
|
||||
GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD vec<4, double, aligned_lowp>::vec(double _s) :
|
||||
data(_mm256_set1_pd(_s))
|
||||
{}
|
||||
|
||||
template<>
|
||||
GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD vec<4, double, aligned_mediump>::vec(double _s) :
|
||||
data(_mm256_set1_pd(_s))
|
||||
{}
|
||||
|
||||
template<>
|
||||
GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD vec<4, double, aligned_highp>::vec(double _s) :
|
||||
data(_mm256_set1_pd(_s))
|
||||
{}
|
||||
# endif
|
||||
|
||||
template<>
|
||||
GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD vec<4, int32, aligned_lowp>::vec(int32 _s) :
|
||||
data(_mm_set1_epi32(_s))
|
||||
{}
|
||||
|
||||
template<>
|
||||
GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD vec<4, int32, aligned_mediump>::vec(int32 _s) :
|
||||
data(_mm_set1_epi32(_s))
|
||||
{}
|
||||
|
||||
template<>
|
||||
GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD vec<4, int32, aligned_highp>::vec(int32 _s) :
|
||||
data(_mm_set1_epi32(_s))
|
||||
{}
|
||||
|
||||
# if GLM_ARCH & GLM_ARCH_AVX2_BIT
|
||||
template<>
|
||||
GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD vec<4, int64, aligned_lowp>::vec(int64 _s) :
|
||||
data(_mm256_set1_epi64x(_s))
|
||||
{}
|
||||
|
||||
template<>
|
||||
GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD vec<4, int64, aligned_mediump>::vec(int64 _s) :
|
||||
data(_mm256_set1_epi64x(_s))
|
||||
{}
|
||||
|
||||
template<>
|
||||
GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD vec<4, int64, aligned_highp>::vec(int64 _s) :
|
||||
data(_mm256_set1_epi64x(_s))
|
||||
{}
|
||||
# endif
|
||||
|
||||
template<>
|
||||
GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD vec<4, float, aligned_lowp>::vec(float _x, float _y, float _z, float _w) :
|
||||
data(_mm_set_ps(_w, _z, _y, _x))
|
||||
{}
|
||||
|
||||
template<>
|
||||
GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD vec<4, float, aligned_mediump>::vec(float _x, float _y, float _z, float _w) :
|
||||
data(_mm_set_ps(_w, _z, _y, _x))
|
||||
{}
|
||||
|
||||
template<>
|
||||
GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD vec<4, float, aligned_highp>::vec(float _x, float _y, float _z, float _w) :
|
||||
data(_mm_set_ps(_w, _z, _y, _x))
|
||||
{}
|
||||
|
||||
template<>
|
||||
template<>
|
||||
GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD vec<4, int32, aligned_lowp>::vec(int32 _x, int32 _y, int32 _z, int32 _w) :
|
||||
data(_mm_set_epi32(_w, _z, _y, _x))
|
||||
{}
|
||||
|
||||
template<>
|
||||
template<>
|
||||
GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD vec<4, int32, aligned_mediump>::vec(int32 _x, int32 _y, int32 _z, int32 _w) :
|
||||
data(_mm_set_epi32(_w, _z, _y, _x))
|
||||
{}
|
||||
|
||||
template<>
|
||||
template<>
|
||||
GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD vec<4, int32, aligned_highp>::vec(int32 _x, int32 _y, int32 _z, int32 _w) :
|
||||
data(_mm_set_epi32(_w, _z, _y, _x))
|
||||
{}
|
||||
|
||||
template<>
|
||||
template<>
|
||||
GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD vec<4, float, aligned_lowp>::vec(int32 _x, int32 _y, int32 _z, int32 _w) :
|
||||
data(_mm_castsi128_ps(_mm_set_epi32(_w, _z, _y, _x)))
|
||||
{}
|
||||
|
||||
template<>
|
||||
template<>
|
||||
GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD vec<4, float, aligned_mediump>::vec(int32 _x, int32 _y, int32 _z, int32 _w) :
|
||||
data(_mm_castsi128_ps(_mm_set_epi32(_w, _z, _y, _x)))
|
||||
{}
|
||||
|
||||
template<>
|
||||
template<>
|
||||
GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD vec<4, float, aligned_highp>::vec(int32 _x, int32 _y, int32 _z, int32 _w) :
|
||||
data(_mm_castsi128_ps(_mm_set_epi32(_w, _z, _y, _x)))
|
||||
{}
|
||||
}//namespace glm
|
||||
|
||||
#endif//GLM_ARCH & GLM_ARCH_SSE2_BIT
|
||||
108
vendor/glm/exponential.hpp
vendored
Executable file
108
vendor/glm/exponential.hpp
vendored
Executable file
@ -0,0 +1,108 @@
|
||||
/// @ref core
|
||||
/// @file glm/exponential.hpp
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.2 Exponential Functions</a>
|
||||
///
|
||||
/// @defgroup core_func_exponential Exponential functions
|
||||
/// @ingroup core
|
||||
///
|
||||
/// Include <glm/exponential.hpp> to use these core features.
|
||||
///
|
||||
/// These all operate component-wise. The description is per component.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "detail/type_vec1.hpp"
|
||||
#include "detail/type_vec2.hpp"
|
||||
#include "detail/type_vec3.hpp"
|
||||
#include "detail/type_vec4.hpp"
|
||||
#include <cmath>
|
||||
|
||||
namespace glm
|
||||
{
|
||||
/// @addtogroup core_func_exponential
|
||||
/// @{
|
||||
|
||||
/// Returns 'base' raised to the power 'exponent'.
|
||||
///
|
||||
/// @param base Floating point value. pow function is defined for input values of 'base' defined in the range (inf-, inf+) in the limit of the type qualifier.
|
||||
/// @param exponent Floating point value representing the 'exponent'.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/pow.xml">GLSL pow man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.2 Exponential Functions</a>
|
||||
template<length_t L, typename T, qualifier Q>
|
||||
GLM_FUNC_DECL vec<L, T, Q> pow(vec<L, T, Q> const& base, vec<L, T, Q> const& exponent);
|
||||
|
||||
/// Returns the natural exponentiation of x, i.e., e^x.
|
||||
///
|
||||
/// @param v exp function is defined for input values of v defined in the range (inf-, inf+) in the limit of the type qualifier.
|
||||
/// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector.
|
||||
/// @tparam T Floating-point scalar types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/exp.xml">GLSL exp man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.2 Exponential Functions</a>
|
||||
template<length_t L, typename T, qualifier Q>
|
||||
GLM_FUNC_DECL vec<L, T, Q> exp(vec<L, T, Q> const& v);
|
||||
|
||||
/// Returns the natural logarithm of v, i.e.,
|
||||
/// returns the value y which satisfies the equation x = e^y.
|
||||
/// Results are undefined if v <= 0.
|
||||
///
|
||||
/// @param v log function is defined for input values of v defined in the range (0, inf+) in the limit of the type qualifier.
|
||||
/// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector.
|
||||
/// @tparam T Floating-point scalar types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/log.xml">GLSL log man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.2 Exponential Functions</a>
|
||||
template<length_t L, typename T, qualifier Q>
|
||||
GLM_FUNC_DECL vec<L, T, Q> log(vec<L, T, Q> const& v);
|
||||
|
||||
/// Returns 2 raised to the v power.
|
||||
///
|
||||
/// @param v exp2 function is defined for input values of v defined in the range (inf-, inf+) in the limit of the type qualifier.
|
||||
/// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector.
|
||||
/// @tparam T Floating-point scalar types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/exp2.xml">GLSL exp2 man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.2 Exponential Functions</a>
|
||||
template<length_t L, typename T, qualifier Q>
|
||||
GLM_FUNC_DECL vec<L, T, Q> exp2(vec<L, T, Q> const& v);
|
||||
|
||||
/// Returns the base 2 log of x, i.e., returns the value y,
|
||||
/// which satisfies the equation x = 2 ^ y.
|
||||
///
|
||||
/// @param v log2 function is defined for input values of v defined in the range (0, inf+) in the limit of the type qualifier.
|
||||
/// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector.
|
||||
/// @tparam T Floating-point scalar types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/log2.xml">GLSL log2 man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.2 Exponential Functions</a>
|
||||
template<length_t L, typename T, qualifier Q>
|
||||
GLM_FUNC_DECL vec<L, T, Q> log2(vec<L, T, Q> const& v);
|
||||
|
||||
/// Returns the positive square root of v.
|
||||
///
|
||||
/// @param v sqrt function is defined for input values of v defined in the range [0, inf+) in the limit of the type qualifier.
|
||||
/// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector.
|
||||
/// @tparam T Floating-point scalar types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/sqrt.xml">GLSL sqrt man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.2 Exponential Functions</a>
|
||||
template<length_t L, typename T, qualifier Q>
|
||||
GLM_FUNC_DECL vec<L, T, Q> sqrt(vec<L, T, Q> const& v);
|
||||
|
||||
/// Returns the reciprocal of the positive square root of v.
|
||||
///
|
||||
/// @param v inversesqrt function is defined for input values of v defined in the range [0, inf+) in the limit of the type qualifier.
|
||||
/// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector.
|
||||
/// @tparam T Floating-point scalar types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/inversesqrt.xml">GLSL inversesqrt man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.2 Exponential Functions</a>
|
||||
template<length_t L, typename T, qualifier Q>
|
||||
GLM_FUNC_DECL vec<L, T, Q> inversesqrt(vec<L, T, Q> const& v);
|
||||
|
||||
/// @}
|
||||
}//namespace glm
|
||||
|
||||
#include "detail/func_exponential.inl"
|
||||
102
vendor/glm/ext.hpp
vendored
Executable file
102
vendor/glm/ext.hpp
vendored
Executable file
@ -0,0 +1,102 @@
|
||||
/// @file glm/ext.hpp
|
||||
///
|
||||
/// @ref core (Dependence)
|
||||
|
||||
#include "detail/setup.hpp"
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "glm.hpp"
|
||||
|
||||
#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_MESSAGE_EXT_INCLUDED_DISPLAYED)
|
||||
# define GLM_MESSAGE_EXT_INCLUDED_DISPLAYED
|
||||
# pragma message("GLM: All extensions included (not recommended)")
|
||||
#endif//GLM_MESSAGES
|
||||
|
||||
#include "./ext/vec1.hpp"
|
||||
#include "./ext/vector_relational.hpp"
|
||||
|
||||
#include "./gtc/bitfield.hpp"
|
||||
#include "./gtc/color_space.hpp"
|
||||
#include "./gtc/constants.hpp"
|
||||
#include "./gtc/epsilon.hpp"
|
||||
#include "./gtc/integer.hpp"
|
||||
#include "./gtc/matrix_access.hpp"
|
||||
#include "./gtc/matrix_integer.hpp"
|
||||
#include "./gtc/matrix_inverse.hpp"
|
||||
#include "./gtc/matrix_transform.hpp"
|
||||
#include "./gtc/noise.hpp"
|
||||
#include "./gtc/packing.hpp"
|
||||
#include "./gtc/quaternion.hpp"
|
||||
#include "./gtc/random.hpp"
|
||||
#include "./gtc/reciprocal.hpp"
|
||||
#include "./gtc/round.hpp"
|
||||
//#include "./gtc/type_aligned.hpp"
|
||||
#include "./gtc/type_precision.hpp"
|
||||
#include "./gtc/type_ptr.hpp"
|
||||
#include "./gtc/ulp.hpp"
|
||||
#include "./gtc/vec1.hpp"
|
||||
#if GLM_HAS_ALIGNED_TYPE
|
||||
# include "./gtc/type_aligned.hpp"
|
||||
#endif
|
||||
|
||||
#ifdef GLM_ENABLE_EXPERIMENTAL
|
||||
#include "./gtx/associated_min_max.hpp"
|
||||
#include "./gtx/bit.hpp"
|
||||
#include "./gtx/closest_point.hpp"
|
||||
#include "./gtx/color_encoding.hpp"
|
||||
#include "./gtx/color_space.hpp"
|
||||
#include "./gtx/color_space_YCoCg.hpp"
|
||||
#include "./gtx/compatibility.hpp"
|
||||
#include "./gtx/component_wise.hpp"
|
||||
#include "./gtx/dual_quaternion.hpp"
|
||||
#include "./gtx/euler_angles.hpp"
|
||||
#include "./gtx/extend.hpp"
|
||||
#include "./gtx/extended_min_max.hpp"
|
||||
#include "./gtx/fast_exponential.hpp"
|
||||
#include "./gtx/fast_square_root.hpp"
|
||||
#include "./gtx/fast_trigonometry.hpp"
|
||||
#include "./gtx/functions.hpp"
|
||||
#include "./gtx/gradient_paint.hpp"
|
||||
#include "./gtx/handed_coordinate_space.hpp"
|
||||
#include "./gtx/integer.hpp"
|
||||
#include "./gtx/intersect.hpp"
|
||||
#include "./gtx/log_base.hpp"
|
||||
#include "./gtx/matrix_cross_product.hpp"
|
||||
#include "./gtx/matrix_interpolation.hpp"
|
||||
#include "./gtx/matrix_major_storage.hpp"
|
||||
#include "./gtx/matrix_operation.hpp"
|
||||
#include "./gtx/matrix_query.hpp"
|
||||
#include "./gtx/mixed_product.hpp"
|
||||
#include "./gtx/norm.hpp"
|
||||
#include "./gtx/normal.hpp"
|
||||
#include "./gtx/normalize_dot.hpp"
|
||||
#include "./gtx/number_precision.hpp"
|
||||
#include "./gtx/optimum_pow.hpp"
|
||||
#include "./gtx/orthonormalize.hpp"
|
||||
#include "./gtx/perpendicular.hpp"
|
||||
#include "./gtx/polar_coordinates.hpp"
|
||||
#include "./gtx/projection.hpp"
|
||||
#include "./gtx/quaternion.hpp"
|
||||
#include "./gtx/raw_data.hpp"
|
||||
#include "./gtx/rotate_vector.hpp"
|
||||
#include "./gtx/spline.hpp"
|
||||
#include "./gtx/std_based_type.hpp"
|
||||
#if !(GLM_COMPILER & GLM_COMPILER_CUDA)
|
||||
# include "./gtx/string_cast.hpp"
|
||||
#endif
|
||||
#include "./gtx/transform.hpp"
|
||||
#include "./gtx/transform2.hpp"
|
||||
#include "./gtx/vec_swizzle.hpp"
|
||||
#include "./gtx/vector_angle.hpp"
|
||||
#include "./gtx/vector_query.hpp"
|
||||
#include "./gtx/wrap.hpp"
|
||||
|
||||
#if GLM_HAS_TEMPLATE_ALIASES
|
||||
# include "./gtx/scalar_multiplication.hpp"
|
||||
#endif
|
||||
|
||||
#if GLM_HAS_RANGE_FOR
|
||||
# include "./gtx/range.hpp"
|
||||
#endif
|
||||
#endif//GLM_ENABLE_EXPERIMENTAL
|
||||
461
vendor/glm/ext/vec1.hpp
vendored
Executable file
461
vendor/glm/ext/vec1.hpp
vendored
Executable file
@ -0,0 +1,461 @@
|
||||
/// @ref ext_vec1
|
||||
/// @file glm/ext/vec1.hpp
|
||||
///
|
||||
/// @see core (dependence)
|
||||
///
|
||||
/// @defgroup ext_vec1 GLM_EXT_vec1
|
||||
/// @ingroup ext
|
||||
///
|
||||
/// Include <glm/ext/vec1.hpp> to use the features of this extension.
|
||||
///
|
||||
/// Add vec1, ivec1, uvec1 and bvec1 types.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "../fwd.hpp"
|
||||
#include "../detail/type_vec.hpp"
|
||||
#if GLM_SWIZZLE == GLM_SWIZZLE_ENABLED
|
||||
# if GLM_HAS_UNRESTRICTED_UNIONS
|
||||
# include "../detail/_swizzle.hpp"
|
||||
# else
|
||||
# include "../detail/_swizzle_func.hpp"
|
||||
# endif
|
||||
#endif //GLM_SWIZZLE
|
||||
#include <cstddef>
|
||||
|
||||
#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
|
||||
# pragma message("GLM: GLM_EXT_vec1 extension included")
|
||||
#endif
|
||||
|
||||
namespace glm
|
||||
{
|
||||
/// @addtogroup ext_vec1
|
||||
/// @{
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
struct vec<1, T, Q>
|
||||
{
|
||||
// -- Implementation detail --
|
||||
|
||||
typedef T value_type;
|
||||
typedef vec type;
|
||||
typedef vec<1, bool, Q> bool_type;
|
||||
|
||||
// -- Data --
|
||||
|
||||
# if GLM_HAS_ONLY_XYZW
|
||||
T x;
|
||||
|
||||
# elif GLM_HAS_ALIGNED_TYPE
|
||||
# if GLM_COMPILER & GLM_COMPILER_GCC
|
||||
# pragma GCC diagnostic push
|
||||
# pragma GCC diagnostic ignored "-Wpedantic"
|
||||
# endif
|
||||
# if GLM_COMPILER & GLM_COMPILER_CLANG
|
||||
# pragma clang diagnostic push
|
||||
# pragma clang diagnostic ignored "-Wgnu-anonymous-struct"
|
||||
# pragma clang diagnostic ignored "-Wnested-anon-types"
|
||||
# endif
|
||||
|
||||
union
|
||||
{
|
||||
T x;
|
||||
T r;
|
||||
T s;
|
||||
/*
|
||||
# if GLM_SWIZZLE == GLM_SWIZZLE_ENABLED
|
||||
_GLM_SWIZZLE1_2_MEMBERS(T, Q, tvec2, x)
|
||||
_GLM_SWIZZLE1_2_MEMBERS(T, Q, tvec2, r)
|
||||
_GLM_SWIZZLE1_2_MEMBERS(T, Q, tvec2, s)
|
||||
_GLM_SWIZZLE1_3_MEMBERS(T, Q, tvec3, x)
|
||||
_GLM_SWIZZLE1_3_MEMBERS(T, Q, tvec3, r)
|
||||
_GLM_SWIZZLE1_3_MEMBERS(T, Q, tvec3, s)
|
||||
_GLM_SWIZZLE1_4_MEMBERS(T, Q, tvec4, x)
|
||||
_GLM_SWIZZLE1_4_MEMBERS(T, Q, tvec4, r)
|
||||
_GLM_SWIZZLE1_4_MEMBERS(T, Q, tvec4, s)
|
||||
# endif//GLM_SWIZZLE*/
|
||||
};
|
||||
|
||||
# if GLM_COMPILER & GLM_COMPILER_CLANG
|
||||
# pragma clang diagnostic pop
|
||||
# endif
|
||||
# if GLM_COMPILER & GLM_COMPILER_GCC
|
||||
# pragma GCC diagnostic pop
|
||||
# endif
|
||||
# else
|
||||
union {T x, r, s;};
|
||||
/*
|
||||
# if GLM_SWIZZLE == GLM_SWIZZLE_ENABLED
|
||||
GLM_SWIZZLE_GEN_VEC_FROM_VEC1(T, P, tvec2, tvec2, tvec3, tvec4)
|
||||
# endif//GLM_SWIZZLE*/
|
||||
# endif
|
||||
|
||||
// -- Component accesses --
|
||||
|
||||
/// Return the count of components of the vector
|
||||
typedef length_t length_type;
|
||||
GLM_FUNC_DECL static GLM_CONSTEXPR length_type length(){return 1;}
|
||||
|
||||
GLM_FUNC_DECL T & operator[](length_type i);
|
||||
GLM_FUNC_DECL T const& operator[](length_type i) const;
|
||||
|
||||
// -- Implicit basic constructors --
|
||||
|
||||
GLM_FUNC_DECL GLM_CONSTEXPR_CTOR vec() GLM_DEFAULT_CTOR;
|
||||
GLM_FUNC_DECL GLM_CONSTEXPR_CTOR vec(vec const& v) GLM_DEFAULT;
|
||||
template<qualifier P>
|
||||
GLM_FUNC_DECL GLM_CONSTEXPR_CTOR vec(vec<1, T, P> const& v);
|
||||
|
||||
// -- Explicit basic constructors --
|
||||
|
||||
GLM_FUNC_DECL GLM_CONSTEXPR_CTOR explicit vec(T scalar);
|
||||
|
||||
// -- Conversion vector constructors --
|
||||
|
||||
/// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
|
||||
template<typename U, qualifier P>
|
||||
GLM_FUNC_DECL GLM_CONSTEXPR_CTOR GLM_EXPLICIT vec(vec<2, U, P> const& v);
|
||||
/// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
|
||||
template<typename U, qualifier P>
|
||||
GLM_FUNC_DECL GLM_CONSTEXPR_CTOR GLM_EXPLICIT vec(vec<3, U, P> const& v);
|
||||
/// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
|
||||
template<typename U, qualifier P>
|
||||
GLM_FUNC_DECL GLM_CONSTEXPR_CTOR GLM_EXPLICIT vec(vec<4, U, P> const& v);
|
||||
|
||||
/// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
|
||||
template<typename U, qualifier P>
|
||||
GLM_FUNC_DECL GLM_CONSTEXPR_CTOR GLM_EXPLICIT vec(vec<1, U, P> const& v);
|
||||
|
||||
// -- Swizzle constructors --
|
||||
/*
|
||||
# if(GLM_HAS_UNRESTRICTED_UNIONS && (GLM_SWIZZLE == GLM_SWIZZLE_ENABLED))
|
||||
template<int E0>
|
||||
GLM_FUNC_DECL tvec(detail::_swizzle<1, T, Q, tvec1, E0, -1,-2,-3> const& that)
|
||||
{
|
||||
*this = that();
|
||||
}
|
||||
# endif//(GLM_HAS_UNRESTRICTED_UNIONS && (GLM_SWIZZLE == GLM_SWIZZLE_ENABLED))
|
||||
*/
|
||||
// -- Unary arithmetic operators --
|
||||
|
||||
GLM_FUNC_DECL GLM_CONSTEXPR_CXX14 vec & operator=(vec const& v) GLM_DEFAULT;
|
||||
|
||||
template<typename U>
|
||||
GLM_FUNC_DECL GLM_CONSTEXPR_CXX14 vec & operator=(vec<1, U, Q> const& v);
|
||||
template<typename U>
|
||||
GLM_FUNC_DECL vec & operator+=(U scalar);
|
||||
template<typename U>
|
||||
GLM_FUNC_DECL vec & operator+=(vec<1, U, Q> const& v);
|
||||
template<typename U>
|
||||
GLM_FUNC_DECL vec & operator-=(U scalar);
|
||||
template<typename U>
|
||||
GLM_FUNC_DECL vec & operator-=(vec<1, U, Q> const& v);
|
||||
template<typename U>
|
||||
GLM_FUNC_DECL vec & operator*=(U scalar);
|
||||
template<typename U>
|
||||
GLM_FUNC_DECL vec & operator*=(vec<1, U, Q> const& v);
|
||||
template<typename U>
|
||||
GLM_FUNC_DECL vec & operator/=(U scalar);
|
||||
template<typename U>
|
||||
GLM_FUNC_DECL vec & operator/=(vec<1, U, Q> const& v);
|
||||
|
||||
// -- Increment and decrement operators --
|
||||
|
||||
GLM_FUNC_DECL vec & operator++();
|
||||
GLM_FUNC_DECL vec & operator--();
|
||||
GLM_FUNC_DECL vec operator++(int);
|
||||
GLM_FUNC_DECL vec operator--(int);
|
||||
|
||||
// -- Unary bit operators --
|
||||
|
||||
template<typename U>
|
||||
GLM_FUNC_DECL vec & operator%=(U scalar);
|
||||
template<typename U>
|
||||
GLM_FUNC_DECL vec & operator%=(vec<1, U, Q> const& v);
|
||||
template<typename U>
|
||||
GLM_FUNC_DECL vec & operator&=(U scalar);
|
||||
template<typename U>
|
||||
GLM_FUNC_DECL vec & operator&=(vec<1, U, Q> const& v);
|
||||
template<typename U>
|
||||
GLM_FUNC_DECL vec & operator|=(U scalar);
|
||||
template<typename U>
|
||||
GLM_FUNC_DECL vec & operator|=(vec<1, U, Q> const& v);
|
||||
template<typename U>
|
||||
GLM_FUNC_DECL vec & operator^=(U scalar);
|
||||
template<typename U>
|
||||
GLM_FUNC_DECL vec & operator^=(vec<1, U, Q> const& v);
|
||||
template<typename U>
|
||||
GLM_FUNC_DECL vec & operator<<=(U scalar);
|
||||
template<typename U>
|
||||
GLM_FUNC_DECL vec & operator<<=(vec<1, U, Q> const& v);
|
||||
template<typename U>
|
||||
GLM_FUNC_DECL vec & operator>>=(U scalar);
|
||||
template<typename U>
|
||||
GLM_FUNC_DECL vec & operator>>=(vec<1, U, Q> const& v);
|
||||
};
|
||||
|
||||
// -- Unary operators --
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL vec<1, T, Q> operator+(vec<1, T, Q> const& v);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL vec<1, T, Q> operator-(vec<1, T, Q> const& v);
|
||||
|
||||
// -- Binary operators --
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL vec<1, T, Q> operator+(vec<1, T, Q> const& v, T scalar);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL vec<1, T, Q> operator+(T scalar, vec<1, T, Q> const& v);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL vec<1, T, Q> operator+(vec<1, T, Q> const& v1, vec<1, T, Q> const& v2);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL vec<1, T, Q> operator-(vec<1, T, Q> const& v, T scalar);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL vec<1, T, Q> operator-(T scalar, vec<1, T, Q> const& v);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL vec<1, T, Q> operator-(vec<1, T, Q> const& v1, vec<1, T, Q> const& v2);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL vec<1, T, Q> operator*(vec<1, T, Q> const& v, T scalar);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL vec<1, T, Q> operator*(T scalar, vec<1, T, Q> const& v);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL vec<1, T, Q> operator*(vec<1, T, Q> const& v1, vec<1, T, Q> const& v2);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL vec<1, T, Q> operator/(vec<1, T, Q> const& v, T scalar);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL vec<1, T, Q> operator/(T scalar, vec<1, T, Q> const& v);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL vec<1, T, Q> operator/(vec<1, T, Q> const& v1, vec<1, T, Q> const& v2);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL vec<1, T, Q> operator%(vec<1, T, Q> const& v, T scalar);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL vec<1, T, Q> operator%(T scalar, vec<1, T, Q> const& v);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL vec<1, T, Q> operator%(vec<1, T, Q> const& v1, vec<1, T, Q> const& v2);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL vec<1, T, Q> operator&(vec<1, T, Q> const& v, T scalar);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL vec<1, T, Q> operator&(T scalar, vec<1, T, Q> const& v);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL vec<1, T, Q> operator&(vec<1, T, Q> const& v1, vec<1, T, Q> const& v2);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL vec<1, T, Q> operator|(vec<1, T, Q> const& v, T scalar);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL vec<1, T, Q> operator|(T scalar, vec<1, T, Q> const& v);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL vec<1, T, Q> operator|(vec<1, T, Q> const& v1, vec<1, T, Q> const& v2);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL vec<1, T, Q> operator^(vec<1, T, Q> const& v, T scalar);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL vec<1, T, Q> operator^(T scalar, vec<1, T, Q> const& v);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL vec<1, T, Q> operator^(vec<1, T, Q> const& v1, vec<1, T, Q> const& v2);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL vec<1, T, Q> operator<<(vec<1, T, Q> const& v, T scalar);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL vec<1, T, Q> operator<<(T scalar, vec<1, T, Q> const& v);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL vec<1, T, Q> operator<<(vec<1, T, Q> const& v1, vec<1, T, Q> const& v2);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL vec<1, T, Q> operator>>(vec<1, T, Q> const& v, T scalar);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL vec<1, T, Q> operator>>(T scalar, vec<1, T, Q> const& v);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL vec<1, T, Q> operator>>(vec<1, T, Q> const& v1, vec<1, T, Q> const& v2);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL vec<1, T, Q> operator~(vec<1, T, Q> const& v);
|
||||
|
||||
// -- Boolean operators --
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL bool operator==(vec<1, T, Q> const& v1, vec<1, T, Q> const& v2);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL bool operator!=(vec<1, T, Q> const& v1, vec<1, T, Q> const& v2);
|
||||
|
||||
template<qualifier Q>
|
||||
GLM_FUNC_DECL vec<1, bool, Q> operator&&(vec<1, bool, Q> const& v1, vec<1, bool, Q> const& v2);
|
||||
|
||||
template<qualifier Q>
|
||||
GLM_FUNC_DECL vec<1, bool, Q> operator||(vec<1, bool, Q> const& v1, vec<1, bool, Q> const& v2);
|
||||
|
||||
/// 1 component vector of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
|
||||
///
|
||||
/// @see ext_vec1
|
||||
typedef vec<1, float, highp> highp_vec1;
|
||||
|
||||
/// 1 component vector of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
|
||||
///
|
||||
/// @see ext_vec1
|
||||
typedef vec<1, float, mediump> mediump_vec1;
|
||||
|
||||
/// 1 component vector of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
|
||||
///
|
||||
/// @see ext_vec1
|
||||
typedef vec<1, float, lowp> lowp_vec1;
|
||||
|
||||
/// 1 component vector of double-precision floating-point numbers using high precision arithmetic in term of ULPs.
|
||||
///
|
||||
/// @see ext_vec1
|
||||
typedef vec<1, double, highp> highp_dvec1;
|
||||
|
||||
/// 1 component vector of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
|
||||
///
|
||||
/// @see ext_vec1
|
||||
typedef vec<1, double, mediump> mediump_dvec1;
|
||||
|
||||
/// 1 component vector of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
|
||||
///
|
||||
/// @see ext_vec1
|
||||
typedef vec<1, double, lowp> lowp_dvec1;
|
||||
|
||||
/// 1 component vector of signed integer numbers.
|
||||
///
|
||||
/// @see ext_vec1
|
||||
typedef vec<1, int, highp> highp_ivec1;
|
||||
|
||||
/// 1 component vector of signed integer numbers.
|
||||
///
|
||||
/// @see ext_vec1
|
||||
typedef vec<1, int, mediump> mediump_ivec1;
|
||||
|
||||
/// 1 component vector of signed integer numbers.
|
||||
///
|
||||
/// @see ext_vec1
|
||||
typedef vec<1, int, lowp> lowp_ivec1;
|
||||
|
||||
/// 1 component vector of unsigned integer numbers.
|
||||
///
|
||||
/// @see ext_vec1
|
||||
typedef vec<1, uint, highp> highp_uvec1;
|
||||
|
||||
/// 1 component vector of unsigned integer numbers.
|
||||
///
|
||||
/// @see ext_vec1
|
||||
typedef vec<1, uint, mediump> mediump_uvec1;
|
||||
|
||||
/// 1 component vector of unsigned integer numbers.
|
||||
///
|
||||
/// @see ext_vec1
|
||||
typedef vec<1, uint, lowp> lowp_uvec1;
|
||||
|
||||
/// 1 component vector of bool values.
|
||||
///
|
||||
/// @see ext_vec1
|
||||
typedef vec<1, bool, highp> highp_bvec1;
|
||||
|
||||
/// 1 component vector of bool values.
|
||||
///
|
||||
/// @see ext_vec1
|
||||
typedef vec<1, bool, mediump> mediump_bvec1;
|
||||
|
||||
/// 1 component vector of bool values.
|
||||
///
|
||||
/// @see ext_vec1
|
||||
typedef vec<1, bool, lowp> lowp_bvec1;
|
||||
|
||||
#if GLM_HAS_TEMPLATE_ALIASES
|
||||
template <typename T, qualifier Q = defaultp> using tvec1 = vec<1, T, Q>;
|
||||
#endif//GLM_HAS_TEMPLATE_ALIASES
|
||||
|
||||
//////////////////////////
|
||||
// vec1 definition
|
||||
|
||||
#if(defined(GLM_PRECISION_HIGHP_BOOL))
|
||||
typedef highp_bvec1 bvec1;
|
||||
#elif(defined(GLM_PRECISION_MEDIUMP_BOOL))
|
||||
typedef mediump_bvec1 bvec1;
|
||||
#elif(defined(GLM_PRECISION_LOWP_BOOL))
|
||||
typedef lowp_bvec1 bvec1;
|
||||
#else
|
||||
/// 1 component vector of boolean.
|
||||
/// @see gtc_vec1 extension.
|
||||
typedef highp_bvec1 bvec1;
|
||||
#endif//GLM_PRECISION
|
||||
|
||||
#if(defined(GLM_PRECISION_HIGHP_FLOAT))
|
||||
typedef highp_vec1 vec1;
|
||||
#elif(defined(GLM_PRECISION_MEDIUMP_FLOAT))
|
||||
typedef mediump_vec1 vec1;
|
||||
#elif(defined(GLM_PRECISION_LOWP_FLOAT))
|
||||
typedef lowp_vec1 vec1;
|
||||
#else
|
||||
/// 1 component vector of floating-point numbers.
|
||||
/// @see gtc_vec1 extension.
|
||||
typedef highp_vec1 vec1;
|
||||
#endif//GLM_PRECISION
|
||||
|
||||
#if(defined(GLM_PRECISION_HIGHP_DOUBLE))
|
||||
typedef highp_dvec1 dvec1;
|
||||
#elif(defined(GLM_PRECISION_MEDIUMP_DOUBLE))
|
||||
typedef mediump_dvec1 dvec1;
|
||||
#elif(defined(GLM_PRECISION_LOWP_DOUBLE))
|
||||
typedef lowp_dvec1 dvec1;
|
||||
#else
|
||||
/// 1 component vector of floating-point numbers.
|
||||
/// @see gtc_vec1 extension.
|
||||
typedef highp_dvec1 dvec1;
|
||||
#endif//GLM_PRECISION
|
||||
|
||||
#if(defined(GLM_PRECISION_HIGHP_INT))
|
||||
typedef highp_ivec1 ivec1;
|
||||
#elif(defined(GLM_PRECISION_MEDIUMP_INT))
|
||||
typedef mediump_ivec1 ivec1;
|
||||
#elif(defined(GLM_PRECISION_LOWP_INT))
|
||||
typedef lowp_ivec1 ivec1;
|
||||
#else
|
||||
/// 1 component vector of signed integer numbers.
|
||||
/// @see gtc_vec1 extension.
|
||||
typedef highp_ivec1 ivec1;
|
||||
#endif//GLM_PRECISION
|
||||
|
||||
#if(defined(GLM_PRECISION_HIGHP_UINT))
|
||||
typedef highp_uvec1 uvec1;
|
||||
#elif(defined(GLM_PRECISION_MEDIUMP_UINT))
|
||||
typedef mediump_uvec1 uvec1;
|
||||
#elif(defined(GLM_PRECISION_LOWP_UINT))
|
||||
typedef lowp_uvec1 uvec1;
|
||||
#else
|
||||
/// 1 component vector of unsigned integer numbers.
|
||||
/// @see gtc_vec1 extension.
|
||||
typedef highp_uvec1 uvec1;
|
||||
#endif//GLM_PRECISION
|
||||
|
||||
/// @}
|
||||
}//namespace glm
|
||||
|
||||
#ifndef GLM_EXTERNAL_TEMPLATE
|
||||
#include "../detail/type_vec1.inl"
|
||||
#endif//GLM_EXTERNAL_TEMPLATE
|
||||
0
vendor/glm/ext/vec1.inl
vendored
Executable file
0
vendor/glm/ext/vec1.inl
vendored
Executable file
93
vendor/glm/ext/vector_relational.hpp
vendored
Executable file
93
vendor/glm/ext/vector_relational.hpp
vendored
Executable file
@ -0,0 +1,93 @@
|
||||
/// @ref ext_vector_relational
|
||||
/// @file glm/ext/vector_relational.hpp
|
||||
///
|
||||
/// @see core (dependence)
|
||||
///
|
||||
/// @defgroup ext_vector_relational GLM_EXT_vector_relational
|
||||
/// @ingroup ext
|
||||
///
|
||||
/// Include <glm/ext/vector_relational.hpp> to use the features of this extension.
|
||||
///
|
||||
/// Comparison functions for a user defined epsilon values.
|
||||
|
||||
#pragma once
|
||||
|
||||
// Dependencies
|
||||
#include "../detail/setup.hpp"
|
||||
#include "../detail/qualifier.hpp"
|
||||
|
||||
#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
|
||||
# pragma message("GLM: GLM_EXT_vector_relational extension included")
|
||||
#endif
|
||||
|
||||
namespace glm
|
||||
{
|
||||
/// @addtogroup ext_vector_relational
|
||||
/// @{
|
||||
|
||||
/// Returns the component-wise comparison of |x - y| < epsilon.
|
||||
/// True if this expression is satisfied.
|
||||
///
|
||||
/// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
|
||||
/// @tparam T Floating-point or integer scalar types
|
||||
/// @tparam Q Value from qualifier enum
|
||||
///
|
||||
/// @see ext_vector_relational
|
||||
template<length_t L, typename T, qualifier Q>
|
||||
GLM_FUNC_DECL vec<L, bool, Q> equal(vec<L, T, Q> const& x, vec<L, T, Q> const& y, T const& epsilon);
|
||||
|
||||
/// Returns the component-wise comparison of |x - y| < epsilon.
|
||||
/// True if this expression is satisfied.
|
||||
///
|
||||
/// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
|
||||
/// @tparam T Floating-point or integer scalar types
|
||||
/// @tparam Q Value from qualifier enum
|
||||
///
|
||||
/// @see ext_vector_relational
|
||||
template<length_t L, typename T, qualifier Q>
|
||||
GLM_FUNC_DECL vec<L, bool, Q> equal(vec<L, T, Q> const& x, vec<L, T, Q> const& y, vec<L, T, Q> const& epsilon);
|
||||
|
||||
/// Returns the component-wise comparison of |x - y| < epsilon.
|
||||
/// True if this expression is satisfied.
|
||||
///
|
||||
/// @tparam genType Floating-point or integer scalar types
|
||||
///
|
||||
/// @see ext_vector_relational
|
||||
template<typename genType>
|
||||
GLM_FUNC_DECL bool equal(genType const& x, genType const& y, genType const& epsilon);
|
||||
|
||||
/// Returns the component-wise comparison of |x - y| < epsilon.
|
||||
/// True if this expression is not satisfied.
|
||||
///
|
||||
/// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
|
||||
/// @tparam T Floating-point or integer scalar types
|
||||
/// @tparam Q Value from qualifier enum
|
||||
///
|
||||
/// @see ext_vector_relational
|
||||
template<length_t L, typename T, qualifier Q>
|
||||
GLM_FUNC_DECL vec<L, bool, Q> notEqual(vec<L, T, Q> const& x, vec<L, T, Q> const& y, T const& epsilon);
|
||||
|
||||
/// Returns the component-wise comparison of |x - y| < epsilon.
|
||||
/// True if this expression is not satisfied.
|
||||
///
|
||||
/// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
|
||||
/// @tparam T Floating-point or integer scalar types
|
||||
/// @tparam Q Value from qualifier enum
|
||||
///
|
||||
/// @see ext_vector_relational
|
||||
template<length_t L, typename T, qualifier Q>
|
||||
GLM_FUNC_DECL vec<L, bool, Q> notEqual(vec<L, T, Q> const& x, vec<L, T, Q> const& y, vec<L, T, Q> const& epsilon);
|
||||
|
||||
/// Returns the component-wise comparison of |x - y| >= epsilon.
|
||||
/// True if this expression is not satisfied.
|
||||
///
|
||||
/// @tparam genType Floating-point or integer scalar types
|
||||
///
|
||||
/// @see ext_vector_relational
|
||||
template<typename genType>
|
||||
GLM_FUNC_DECL bool notEqual(genType const& x, genType const& y, genType const& epsilon);
|
||||
|
||||
/// @}
|
||||
}//namespace glm
|
||||
|
||||
#include "vector_relational.inl"
|
||||
46
vendor/glm/ext/vector_relational.inl
vendored
Executable file
46
vendor/glm/ext/vector_relational.inl
vendored
Executable file
@ -0,0 +1,46 @@
|
||||
/// @ref ext_vector_relational
|
||||
/// @file glm/ext/vector_relational.inl
|
||||
|
||||
// Dependency:
|
||||
#include "../vector_relational.hpp"
|
||||
#include "../common.hpp"
|
||||
#include "../detail/type_vec.hpp"
|
||||
|
||||
namespace glm
|
||||
{
|
||||
template<typename genType>
|
||||
GLM_FUNC_QUALIFIER bool equal(genType const& x, genType const& y, genType const& epsilon)
|
||||
{
|
||||
return abs(x - y) < epsilon;
|
||||
}
|
||||
|
||||
template<length_t L, typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<L, bool, Q> equal(vec<L, T, Q> const& x, vec<L, T, Q> const& y, T const& epsilon)
|
||||
{
|
||||
return lessThan(abs(x - y), vec<L, T, Q>(epsilon));
|
||||
}
|
||||
|
||||
template<length_t L, typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<L, bool, Q> equal(vec<L, T, Q> const& x, vec<L, T, Q> const& y, vec<L, T, Q> const& epsilon)
|
||||
{
|
||||
return lessThan(abs(x - y), epsilon);
|
||||
}
|
||||
|
||||
template<typename genType>
|
||||
GLM_FUNC_QUALIFIER bool notEqual(genType const& x, genType const& y, genType const& epsilon)
|
||||
{
|
||||
return abs(x - y) >= epsilon;
|
||||
}
|
||||
|
||||
template<length_t L, typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<L, bool, Q> notEqual(vec<L, T, Q> const& x, vec<L, T, Q> const& y, T const& epsilon)
|
||||
{
|
||||
return greaterThanEqual(abs(x - y), vec<L, T, Q>(epsilon));
|
||||
}
|
||||
|
||||
template<length_t L, typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<L, bool, Q> notEqual(vec<L, T, Q> const& x, vec<L, T, Q> const& y, vec<L, T, Q> const& epsilon)
|
||||
{
|
||||
return greaterThanEqual(abs(x - y), epsilon);
|
||||
}
|
||||
}//namespace glm
|
||||
2572
vendor/glm/fwd.hpp
vendored
Executable file
2572
vendor/glm/fwd.hpp
vendored
Executable file
File diff suppressed because it is too large
Load Diff
116
vendor/glm/geometric.hpp
vendored
Executable file
116
vendor/glm/geometric.hpp
vendored
Executable file
@ -0,0 +1,116 @@
|
||||
/// @ref core
|
||||
/// @file glm/geometric.hpp
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a>
|
||||
///
|
||||
/// @defgroup core_func_geometric Geometric functions
|
||||
/// @ingroup core
|
||||
///
|
||||
/// Include <glm/geometric.hpp> to use these core features.
|
||||
///
|
||||
/// These operate on vectors as vectors, not component-wise.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "detail/type_vec3.hpp"
|
||||
|
||||
namespace glm
|
||||
{
|
||||
/// @addtogroup core_func_geometric
|
||||
/// @{
|
||||
|
||||
/// Returns the length of x, i.e., sqrt(x * x).
|
||||
///
|
||||
/// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector.
|
||||
/// @tparam T Floating-point scalar types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/length.xml">GLSL length man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a>
|
||||
template<length_t L, typename T, qualifier Q>
|
||||
GLM_FUNC_DECL T length(vec<L, T, Q> const& x);
|
||||
|
||||
/// Returns the distance betwwen p0 and p1, i.e., length(p0 - p1).
|
||||
///
|
||||
/// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector.
|
||||
/// @tparam T Floating-point scalar types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/distance.xml">GLSL distance man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a>
|
||||
template<length_t L, typename T, qualifier Q>
|
||||
GLM_FUNC_DECL T distance(vec<L, T, Q> const& p0, vec<L, T, Q> const& p1);
|
||||
|
||||
/// Returns the dot product of x and y, i.e., result = x * y.
|
||||
///
|
||||
/// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector.
|
||||
/// @tparam T Floating-point scalar types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/dot.xml">GLSL dot man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a>
|
||||
template<length_t L, typename T, qualifier Q>
|
||||
GLM_FUNC_DECL T dot(vec<L, T, Q> const& x, vec<L, T, Q> const& y);
|
||||
|
||||
/// Returns the cross product of x and y.
|
||||
///
|
||||
/// @tparam T Floating-point scalar types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/cross.xml">GLSL cross man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a>
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL vec<3, T, Q> cross(vec<3, T, Q> const& x, vec<3, T, Q> const& y);
|
||||
|
||||
/// Returns a vector in the same direction as x but with length of 1.
|
||||
/// According to issue 10 GLSL 1.10 specification, if length(x) == 0 then result is undefined and generate an error.
|
||||
///
|
||||
/// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector.
|
||||
/// @tparam T Floating-point scalar types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/normalize.xml">GLSL normalize man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a>
|
||||
template<length_t L, typename T, qualifier Q>
|
||||
GLM_FUNC_DECL vec<L, T, Q> normalize(vec<L, T, Q> const& x);
|
||||
|
||||
/// If dot(Nref, I) < 0.0, return N, otherwise, return -N.
|
||||
///
|
||||
/// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector.
|
||||
/// @tparam T Floating-point scalar types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/faceforward.xml">GLSL faceforward man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a>
|
||||
template<length_t L, typename T, qualifier Q>
|
||||
GLM_FUNC_DECL vec<L, T, Q> faceforward(
|
||||
vec<L, T, Q> const& N,
|
||||
vec<L, T, Q> const& I,
|
||||
vec<L, T, Q> const& Nref);
|
||||
|
||||
/// For the incident vector I and surface orientation N,
|
||||
/// returns the reflection direction : result = I - 2.0 * dot(N, I) * N.
|
||||
///
|
||||
/// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector.
|
||||
/// @tparam T Floating-point scalar types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/reflect.xml">GLSL reflect man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a>
|
||||
template<length_t L, typename T, qualifier Q>
|
||||
GLM_FUNC_DECL vec<L, T, Q> reflect(
|
||||
vec<L, T, Q> const& I,
|
||||
vec<L, T, Q> const& N);
|
||||
|
||||
/// For the incident vector I and surface normal N,
|
||||
/// and the ratio of indices of refraction eta,
|
||||
/// return the refraction vector.
|
||||
///
|
||||
/// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector.
|
||||
/// @tparam T Floating-point scalar types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/refract.xml">GLSL refract man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a>
|
||||
template<length_t L, typename T, qualifier Q>
|
||||
GLM_FUNC_DECL vec<L, T, Q> refract(
|
||||
vec<L, T, Q> const& I,
|
||||
vec<L, T, Q> const& N,
|
||||
T eta);
|
||||
|
||||
/// @}
|
||||
}//namespace glm
|
||||
|
||||
#include "detail/func_geometric.inl"
|
||||
126
vendor/glm/glm.hpp
vendored
Executable file
126
vendor/glm/glm.hpp
vendored
Executable file
@ -0,0 +1,126 @@
|
||||
/// @ref core
|
||||
/// @file glm/glm.hpp
|
||||
///
|
||||
/// @defgroup core Core features
|
||||
///
|
||||
/// @brief Features that implement in C++ the GLSL specification as closely as possible.
|
||||
///
|
||||
/// The GLM core consists of @ref core_types "C++ types that mirror GLSL types" and
|
||||
/// C++ functions that mirror the GLSL functions. It also includes
|
||||
/// @ref core_precision "a set of qualifier-based types" that can be used in the appropriate
|
||||
/// functions. The C++ types are all based on a basic set of @ref core_template "template types".
|
||||
///
|
||||
/// The best documentation for GLM Core is the current GLSL specification,
|
||||
/// <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.clean.pdf">version 4.2
|
||||
/// (pdf file)</a>.
|
||||
///
|
||||
/// GLM core functionalities require <glm/glm.hpp> to be included to be used.
|
||||
///
|
||||
/// @defgroup core_types Types
|
||||
///
|
||||
/// @brief The standard types defined by the specification.
|
||||
///
|
||||
/// These types are all typedefs of more generalized, template types. To see the definition
|
||||
/// of these template types, go to @ref core_template.
|
||||
///
|
||||
/// @ingroup core
|
||||
///
|
||||
/// @defgroup core_precision Precision types
|
||||
///
|
||||
/// @brief Non-GLSL types that are used to define qualifier-based types.
|
||||
///
|
||||
/// The GLSL language allows the user to define the qualifier of a particular variable.
|
||||
/// In OpenGL's GLSL, these qualifier qualifiers have no effect; they are there for compatibility
|
||||
/// with OpenGL ES's qualifier qualifiers, where they @em do have an effect.
|
||||
///
|
||||
/// C++ has no language equivalent to qualifier qualifiers. So GLM provides the next-best thing:
|
||||
/// a number of typedefs of the @ref core_template that use a particular qualifier.
|
||||
///
|
||||
/// None of these types make any guarantees about the actual qualifier used.
|
||||
///
|
||||
/// @ingroup core
|
||||
///
|
||||
/// @defgroup core_template Template types
|
||||
///
|
||||
/// @brief The generic template types used as the basis for the core types.
|
||||
///
|
||||
/// These types are all templates used to define the actual @ref core_types.
|
||||
/// These templates are implementation details of GLM types and should not be used explicitly.
|
||||
///
|
||||
/// @ingroup core
|
||||
///
|
||||
/// @defgroup ext Stable extensions
|
||||
///
|
||||
/// @brief Additional features not specified by GLSL specification.
|
||||
///
|
||||
/// EXT extensions are fully tested and documented.
|
||||
///
|
||||
/// Even if it's highly unrecommended, it's possible to include all the extensions at once by
|
||||
/// including <glm/ext.hpp>. Otherwise, each extension needs to be included a specific file.
|
||||
///
|
||||
/// @defgroup gtc Recommended extensions
|
||||
///
|
||||
/// @brief Additional features not specified by GLSL specification.
|
||||
///
|
||||
/// GTC extensions aim to be stable with tests and documentation.
|
||||
///
|
||||
/// Even if it's highly unrecommended, it's possible to include all the extensions at once by
|
||||
/// including <glm/ext.hpp>. Otherwise, each extension needs to be included a specific file.
|
||||
///
|
||||
/// @defgroup gtx Experimental extensions
|
||||
///
|
||||
/// @brief Experimental features not specified by GLSL specification.
|
||||
///
|
||||
/// Experimental extensions are useful functions and types, but the development of
|
||||
/// their API and functionality is not necessarily stable. They can change
|
||||
/// substantially between versions. Backwards compatibility is not much of an issue
|
||||
/// for them.
|
||||
///
|
||||
/// Even if it's highly unrecommended, it's possible to include all the extensions
|
||||
/// at once by including <glm/ext.hpp>. Otherwise, each extension needs to be
|
||||
/// included a specific file.
|
||||
///
|
||||
/// @mainpage OpenGL Mathematics (GLM)
|
||||
/// - Website: <a href="https://glm.g-truc.net">glm.g-truc.net</a>
|
||||
/// - <a href="modules.html">GLM API documentation</a>
|
||||
/// - <a href="https://github.com/g-truc/glm/blob/master/manual.md">GLM Manual</a>
|
||||
|
||||
#include "detail/_fixes.hpp"
|
||||
|
||||
#include "detail/setup.hpp"
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <cmath>
|
||||
#include <climits>
|
||||
#include <cfloat>
|
||||
#include <limits>
|
||||
#include <cassert>
|
||||
#include "fwd.hpp"
|
||||
|
||||
#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_MESSAGE_CORE_INCLUDED_DISPLAYED)
|
||||
# define GLM_MESSAGE_CORE_INCLUDED_DISPLAYED
|
||||
# pragma message("GLM: Core library included")
|
||||
#endif//GLM_MESSAGES
|
||||
|
||||
#include "vec2.hpp"
|
||||
#include "vec3.hpp"
|
||||
#include "vec4.hpp"
|
||||
#include "mat2x2.hpp"
|
||||
#include "mat2x3.hpp"
|
||||
#include "mat2x4.hpp"
|
||||
#include "mat3x2.hpp"
|
||||
#include "mat3x3.hpp"
|
||||
#include "mat3x4.hpp"
|
||||
#include "mat4x2.hpp"
|
||||
#include "mat4x3.hpp"
|
||||
#include "mat4x4.hpp"
|
||||
|
||||
#include "trigonometric.hpp"
|
||||
#include "exponential.hpp"
|
||||
#include "common.hpp"
|
||||
#include "packing.hpp"
|
||||
#include "geometric.hpp"
|
||||
#include "matrix.hpp"
|
||||
#include "vector_relational.hpp"
|
||||
#include "integer.hpp"
|
||||
228
vendor/glm/gtc/bitfield.hpp
vendored
Executable file
228
vendor/glm/gtc/bitfield.hpp
vendored
Executable file
@ -0,0 +1,228 @@
|
||||
/// @ref gtc_bitfield
|
||||
/// @file glm/gtc/bitfield.hpp
|
||||
///
|
||||
/// @see core (dependence)
|
||||
/// @see gtc_bitfield (dependence)
|
||||
///
|
||||
/// @defgroup gtc_bitfield GLM_GTC_bitfield
|
||||
/// @ingroup gtc
|
||||
///
|
||||
/// Include <glm/gtc/bitfield.hpp> to use the features of this extension.
|
||||
///
|
||||
/// Allow to perform bit operations on integer values
|
||||
|
||||
#include "../detail/setup.hpp"
|
||||
|
||||
#pragma once
|
||||
|
||||
// Dependencies
|
||||
#include "../detail/qualifier.hpp"
|
||||
#include "../detail/type_int.hpp"
|
||||
#include "../detail/_vectorize.hpp"
|
||||
#include <limits>
|
||||
|
||||
#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
|
||||
# pragma message("GLM: GLM_GTC_bitfield extension included")
|
||||
#endif
|
||||
|
||||
namespace glm
|
||||
{
|
||||
/// @addtogroup gtc_bitfield
|
||||
/// @{
|
||||
|
||||
/// Build a mask of 'count' bits
|
||||
///
|
||||
/// @see gtc_bitfield
|
||||
template<typename genIUType>
|
||||
GLM_FUNC_DECL genIUType mask(genIUType Bits);
|
||||
|
||||
/// Build a mask of 'count' bits
|
||||
///
|
||||
/// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
|
||||
/// @tparam T Signed and unsigned integer scalar types
|
||||
/// @tparam Q Value from qualifier enum
|
||||
///
|
||||
/// @see gtc_bitfield
|
||||
template<length_t L, typename T, qualifier Q>
|
||||
GLM_FUNC_DECL vec<L, T, Q> mask(vec<L, T, Q> const& v);
|
||||
|
||||
/// Rotate all bits to the right. All the bits dropped in the right side are inserted back on the left side.
|
||||
///
|
||||
/// @see gtc_bitfield
|
||||
template<typename genIUType>
|
||||
GLM_FUNC_DECL genIUType bitfieldRotateRight(genIUType In, int Shift);
|
||||
|
||||
/// Rotate all bits to the right. All the bits dropped in the right side are inserted back on the left side.
|
||||
///
|
||||
/// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
|
||||
/// @tparam T Signed and unsigned integer scalar types
|
||||
/// @tparam Q Value from qualifier enum
|
||||
///
|
||||
/// @see gtc_bitfield
|
||||
template<length_t L, typename T, qualifier Q>
|
||||
GLM_FUNC_DECL vec<L, T, Q> bitfieldRotateRight(vec<L, T, Q> const& In, int Shift);
|
||||
|
||||
/// Rotate all bits to the left. All the bits dropped in the left side are inserted back on the right side.
|
||||
///
|
||||
/// @see gtc_bitfield
|
||||
template<typename genIUType>
|
||||
GLM_FUNC_DECL genIUType bitfieldRotateLeft(genIUType In, int Shift);
|
||||
|
||||
/// Rotate all bits to the left. All the bits dropped in the left side are inserted back on the right side.
|
||||
///
|
||||
/// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
|
||||
/// @tparam T Signed and unsigned integer scalar types
|
||||
/// @tparam Q Value from qualifier enum
|
||||
///
|
||||
/// @see gtc_bitfield
|
||||
template<length_t L, typename T, qualifier Q>
|
||||
GLM_FUNC_DECL vec<L, T, Q> bitfieldRotateLeft(vec<L, T, Q> const& In, int Shift);
|
||||
|
||||
/// Set to 1 a range of bits.
|
||||
///
|
||||
/// @see gtc_bitfield
|
||||
template<typename genIUType>
|
||||
GLM_FUNC_DECL genIUType bitfieldFillOne(genIUType Value, int FirstBit, int BitCount);
|
||||
|
||||
/// Set to 1 a range of bits.
|
||||
///
|
||||
/// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
|
||||
/// @tparam T Signed and unsigned integer scalar types
|
||||
/// @tparam Q Value from qualifier enum
|
||||
///
|
||||
/// @see gtc_bitfield
|
||||
template<length_t L, typename T, qualifier Q>
|
||||
GLM_FUNC_DECL vec<L, T, Q> bitfieldFillOne(vec<L, T, Q> const& Value, int FirstBit, int BitCount);
|
||||
|
||||
/// Set to 0 a range of bits.
|
||||
///
|
||||
/// @see gtc_bitfield
|
||||
template<typename genIUType>
|
||||
GLM_FUNC_DECL genIUType bitfieldFillZero(genIUType Value, int FirstBit, int BitCount);
|
||||
|
||||
/// Set to 0 a range of bits.
|
||||
///
|
||||
/// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
|
||||
/// @tparam T Signed and unsigned integer scalar types
|
||||
/// @tparam Q Value from qualifier enum
|
||||
///
|
||||
/// @see gtc_bitfield
|
||||
template<length_t L, typename T, qualifier Q>
|
||||
GLM_FUNC_DECL vec<L, T, Q> bitfieldFillZero(vec<L, T, Q> const& Value, int FirstBit, int BitCount);
|
||||
|
||||
/// Interleaves the bits of x and y.
|
||||
/// The first bit is the first bit of x followed by the first bit of y.
|
||||
/// The other bits are interleaved following the previous sequence.
|
||||
///
|
||||
/// @see gtc_bitfield
|
||||
GLM_FUNC_DECL int16 bitfieldInterleave(int8 x, int8 y);
|
||||
|
||||
/// Interleaves the bits of x and y.
|
||||
/// The first bit is the first bit of x followed by the first bit of y.
|
||||
/// The other bits are interleaved following the previous sequence.
|
||||
///
|
||||
/// @see gtc_bitfield
|
||||
GLM_FUNC_DECL uint16 bitfieldInterleave(uint8 x, uint8 y);
|
||||
|
||||
/// Interleaves the bits of x and y.
|
||||
/// The first bit is the first bit of x followed by the first bit of y.
|
||||
/// The other bits are interleaved following the previous sequence.
|
||||
///
|
||||
/// @see gtc_bitfield
|
||||
GLM_FUNC_DECL int32 bitfieldInterleave(int16 x, int16 y);
|
||||
|
||||
/// Interleaves the bits of x and y.
|
||||
/// The first bit is the first bit of x followed by the first bit of y.
|
||||
/// The other bits are interleaved following the previous sequence.
|
||||
///
|
||||
/// @see gtc_bitfield
|
||||
GLM_FUNC_DECL uint32 bitfieldInterleave(uint16 x, uint16 y);
|
||||
|
||||
/// Interleaves the bits of x and y.
|
||||
/// The first bit is the first bit of x followed by the first bit of y.
|
||||
/// The other bits are interleaved following the previous sequence.
|
||||
///
|
||||
/// @see gtc_bitfield
|
||||
GLM_FUNC_DECL int64 bitfieldInterleave(int32 x, int32 y);
|
||||
|
||||
/// Interleaves the bits of x and y.
|
||||
/// The first bit is the first bit of x followed by the first bit of y.
|
||||
/// The other bits are interleaved following the previous sequence.
|
||||
///
|
||||
/// @see gtc_bitfield
|
||||
GLM_FUNC_DECL uint64 bitfieldInterleave(uint32 x, uint32 y);
|
||||
|
||||
/// Interleaves the bits of x, y and z.
|
||||
/// The first bit is the first bit of x followed by the first bit of y and the first bit of z.
|
||||
/// The other bits are interleaved following the previous sequence.
|
||||
///
|
||||
/// @see gtc_bitfield
|
||||
GLM_FUNC_DECL int32 bitfieldInterleave(int8 x, int8 y, int8 z);
|
||||
|
||||
/// Interleaves the bits of x, y and z.
|
||||
/// The first bit is the first bit of x followed by the first bit of y and the first bit of z.
|
||||
/// The other bits are interleaved following the previous sequence.
|
||||
///
|
||||
/// @see gtc_bitfield
|
||||
GLM_FUNC_DECL uint32 bitfieldInterleave(uint8 x, uint8 y, uint8 z);
|
||||
|
||||
/// Interleaves the bits of x, y and z.
|
||||
/// The first bit is the first bit of x followed by the first bit of y and the first bit of z.
|
||||
/// The other bits are interleaved following the previous sequence.
|
||||
///
|
||||
/// @see gtc_bitfield
|
||||
GLM_FUNC_DECL int64 bitfieldInterleave(int16 x, int16 y, int16 z);
|
||||
|
||||
/// Interleaves the bits of x, y and z.
|
||||
/// The first bit is the first bit of x followed by the first bit of y and the first bit of z.
|
||||
/// The other bits are interleaved following the previous sequence.
|
||||
///
|
||||
/// @see gtc_bitfield
|
||||
GLM_FUNC_DECL uint64 bitfieldInterleave(uint16 x, uint16 y, uint16 z);
|
||||
|
||||
/// Interleaves the bits of x, y and z.
|
||||
/// The first bit is the first bit of x followed by the first bit of y and the first bit of z.
|
||||
/// The other bits are interleaved following the previous sequence.
|
||||
///
|
||||
/// @see gtc_bitfield
|
||||
GLM_FUNC_DECL int64 bitfieldInterleave(int32 x, int32 y, int32 z);
|
||||
|
||||
/// Interleaves the bits of x, y and z.
|
||||
/// The first bit is the first bit of x followed by the first bit of y and the first bit of z.
|
||||
/// The other bits are interleaved following the previous sequence.
|
||||
///
|
||||
/// @see gtc_bitfield
|
||||
GLM_FUNC_DECL uint64 bitfieldInterleave(uint32 x, uint32 y, uint32 z);
|
||||
|
||||
/// Interleaves the bits of x, y, z and w.
|
||||
/// The first bit is the first bit of x followed by the first bit of y, the first bit of z and finally the first bit of w.
|
||||
/// The other bits are interleaved following the previous sequence.
|
||||
///
|
||||
/// @see gtc_bitfield
|
||||
GLM_FUNC_DECL int32 bitfieldInterleave(int8 x, int8 y, int8 z, int8 w);
|
||||
|
||||
/// Interleaves the bits of x, y, z and w.
|
||||
/// The first bit is the first bit of x followed by the first bit of y, the first bit of z and finally the first bit of w.
|
||||
/// The other bits are interleaved following the previous sequence.
|
||||
///
|
||||
/// @see gtc_bitfield
|
||||
GLM_FUNC_DECL uint32 bitfieldInterleave(uint8 x, uint8 y, uint8 z, uint8 w);
|
||||
|
||||
/// Interleaves the bits of x, y, z and w.
|
||||
/// The first bit is the first bit of x followed by the first bit of y, the first bit of z and finally the first bit of w.
|
||||
/// The other bits are interleaved following the previous sequence.
|
||||
///
|
||||
/// @see gtc_bitfield
|
||||
GLM_FUNC_DECL int64 bitfieldInterleave(int16 x, int16 y, int16 z, int16 w);
|
||||
|
||||
/// Interleaves the bits of x, y, z and w.
|
||||
/// The first bit is the first bit of x followed by the first bit of y, the first bit of z and finally the first bit of w.
|
||||
/// The other bits are interleaved following the previous sequence.
|
||||
///
|
||||
/// @see gtc_bitfield
|
||||
GLM_FUNC_DECL uint64 bitfieldInterleave(uint16 x, uint16 y, uint16 z, uint16 w);
|
||||
|
||||
/// @}
|
||||
} //namespace glm
|
||||
|
||||
#include "bitfield.inl"
|
||||
515
vendor/glm/gtc/bitfield.inl
vendored
Executable file
515
vendor/glm/gtc/bitfield.inl
vendored
Executable file
@ -0,0 +1,515 @@
|
||||
/// @ref gtc_bitfield
|
||||
/// @file glm/gtc/bitfield.inl
|
||||
|
||||
#include "../simd/integer.h"
|
||||
|
||||
namespace glm{
|
||||
namespace detail
|
||||
{
|
||||
template<typename PARAM, typename RET>
|
||||
GLM_FUNC_DECL RET bitfieldInterleave(PARAM x, PARAM y);
|
||||
|
||||
template<typename PARAM, typename RET>
|
||||
GLM_FUNC_DECL RET bitfieldInterleave(PARAM x, PARAM y, PARAM z);
|
||||
|
||||
template<typename PARAM, typename RET>
|
||||
GLM_FUNC_DECL RET bitfieldInterleave(PARAM x, PARAM y, PARAM z, PARAM w);
|
||||
|
||||
template<>
|
||||
GLM_FUNC_QUALIFIER glm::uint16 bitfieldInterleave(glm::uint8 x, glm::uint8 y)
|
||||
{
|
||||
glm::uint16 REG1(x);
|
||||
glm::uint16 REG2(y);
|
||||
|
||||
REG1 = ((REG1 << 4) | REG1) & static_cast<glm::uint16>(0x0F0F);
|
||||
REG2 = ((REG2 << 4) | REG2) & static_cast<glm::uint16>(0x0F0F);
|
||||
|
||||
REG1 = ((REG1 << 2) | REG1) & static_cast<glm::uint16>(0x3333);
|
||||
REG2 = ((REG2 << 2) | REG2) & static_cast<glm::uint16>(0x3333);
|
||||
|
||||
REG1 = ((REG1 << 1) | REG1) & static_cast<glm::uint16>(0x5555);
|
||||
REG2 = ((REG2 << 1) | REG2) & static_cast<glm::uint16>(0x5555);
|
||||
|
||||
return REG1 | static_cast<glm::uint16>(REG2 << 1);
|
||||
}
|
||||
|
||||
template<>
|
||||
GLM_FUNC_QUALIFIER glm::uint32 bitfieldInterleave(glm::uint16 x, glm::uint16 y)
|
||||
{
|
||||
glm::uint32 REG1(x);
|
||||
glm::uint32 REG2(y);
|
||||
|
||||
REG1 = ((REG1 << 8) | REG1) & static_cast<glm::uint32>(0x00FF00FF);
|
||||
REG2 = ((REG2 << 8) | REG2) & static_cast<glm::uint32>(0x00FF00FF);
|
||||
|
||||
REG1 = ((REG1 << 4) | REG1) & static_cast<glm::uint32>(0x0F0F0F0F);
|
||||
REG2 = ((REG2 << 4) | REG2) & static_cast<glm::uint32>(0x0F0F0F0F);
|
||||
|
||||
REG1 = ((REG1 << 2) | REG1) & static_cast<glm::uint32>(0x33333333);
|
||||
REG2 = ((REG2 << 2) | REG2) & static_cast<glm::uint32>(0x33333333);
|
||||
|
||||
REG1 = ((REG1 << 1) | REG1) & static_cast<glm::uint32>(0x55555555);
|
||||
REG2 = ((REG2 << 1) | REG2) & static_cast<glm::uint32>(0x55555555);
|
||||
|
||||
return REG1 | (REG2 << 1);
|
||||
}
|
||||
|
||||
template<>
|
||||
GLM_FUNC_QUALIFIER glm::uint64 bitfieldInterleave(glm::uint32 x, glm::uint32 y)
|
||||
{
|
||||
glm::uint64 REG1(x);
|
||||
glm::uint64 REG2(y);
|
||||
|
||||
REG1 = ((REG1 << 16) | REG1) & static_cast<glm::uint64>(0x0000FFFF0000FFFFull);
|
||||
REG2 = ((REG2 << 16) | REG2) & static_cast<glm::uint64>(0x0000FFFF0000FFFFull);
|
||||
|
||||
REG1 = ((REG1 << 8) | REG1) & static_cast<glm::uint64>(0x00FF00FF00FF00FFull);
|
||||
REG2 = ((REG2 << 8) | REG2) & static_cast<glm::uint64>(0x00FF00FF00FF00FFull);
|
||||
|
||||
REG1 = ((REG1 << 4) | REG1) & static_cast<glm::uint64>(0x0F0F0F0F0F0F0F0Full);
|
||||
REG2 = ((REG2 << 4) | REG2) & static_cast<glm::uint64>(0x0F0F0F0F0F0F0F0Full);
|
||||
|
||||
REG1 = ((REG1 << 2) | REG1) & static_cast<glm::uint64>(0x3333333333333333ull);
|
||||
REG2 = ((REG2 << 2) | REG2) & static_cast<glm::uint64>(0x3333333333333333ull);
|
||||
|
||||
REG1 = ((REG1 << 1) | REG1) & static_cast<glm::uint64>(0x5555555555555555ull);
|
||||
REG2 = ((REG2 << 1) | REG2) & static_cast<glm::uint64>(0x5555555555555555ull);
|
||||
|
||||
return REG1 | (REG2 << 1);
|
||||
}
|
||||
|
||||
template<>
|
||||
GLM_FUNC_QUALIFIER glm::uint32 bitfieldInterleave(glm::uint8 x, glm::uint8 y, glm::uint8 z)
|
||||
{
|
||||
glm::uint32 REG1(x);
|
||||
glm::uint32 REG2(y);
|
||||
glm::uint32 REG3(z);
|
||||
|
||||
REG1 = ((REG1 << 16) | REG1) & static_cast<glm::uint32>(0xFF0000FFu);
|
||||
REG2 = ((REG2 << 16) | REG2) & static_cast<glm::uint32>(0xFF0000FFu);
|
||||
REG3 = ((REG3 << 16) | REG3) & static_cast<glm::uint32>(0xFF0000FFu);
|
||||
|
||||
REG1 = ((REG1 << 8) | REG1) & static_cast<glm::uint32>(0x0F00F00Fu);
|
||||
REG2 = ((REG2 << 8) | REG2) & static_cast<glm::uint32>(0x0F00F00Fu);
|
||||
REG3 = ((REG3 << 8) | REG3) & static_cast<glm::uint32>(0x0F00F00Fu);
|
||||
|
||||
REG1 = ((REG1 << 4) | REG1) & static_cast<glm::uint32>(0xC30C30C3u);
|
||||
REG2 = ((REG2 << 4) | REG2) & static_cast<glm::uint32>(0xC30C30C3u);
|
||||
REG3 = ((REG3 << 4) | REG3) & static_cast<glm::uint32>(0xC30C30C3u);
|
||||
|
||||
REG1 = ((REG1 << 2) | REG1) & static_cast<glm::uint32>(0x49249249u);
|
||||
REG2 = ((REG2 << 2) | REG2) & static_cast<glm::uint32>(0x49249249u);
|
||||
REG3 = ((REG3 << 2) | REG3) & static_cast<glm::uint32>(0x49249249u);
|
||||
|
||||
return REG1 | (REG2 << 1) | (REG3 << 2);
|
||||
}
|
||||
|
||||
template<>
|
||||
GLM_FUNC_QUALIFIER glm::uint64 bitfieldInterleave(glm::uint16 x, glm::uint16 y, glm::uint16 z)
|
||||
{
|
||||
glm::uint64 REG1(x);
|
||||
glm::uint64 REG2(y);
|
||||
glm::uint64 REG3(z);
|
||||
|
||||
REG1 = ((REG1 << 32) | REG1) & static_cast<glm::uint64>(0xFFFF00000000FFFFull);
|
||||
REG2 = ((REG2 << 32) | REG2) & static_cast<glm::uint64>(0xFFFF00000000FFFFull);
|
||||
REG3 = ((REG3 << 32) | REG3) & static_cast<glm::uint64>(0xFFFF00000000FFFFull);
|
||||
|
||||
REG1 = ((REG1 << 16) | REG1) & static_cast<glm::uint64>(0x00FF0000FF0000FFull);
|
||||
REG2 = ((REG2 << 16) | REG2) & static_cast<glm::uint64>(0x00FF0000FF0000FFull);
|
||||
REG3 = ((REG3 << 16) | REG3) & static_cast<glm::uint64>(0x00FF0000FF0000FFull);
|
||||
|
||||
REG1 = ((REG1 << 8) | REG1) & static_cast<glm::uint64>(0xF00F00F00F00F00Full);
|
||||
REG2 = ((REG2 << 8) | REG2) & static_cast<glm::uint64>(0xF00F00F00F00F00Full);
|
||||
REG3 = ((REG3 << 8) | REG3) & static_cast<glm::uint64>(0xF00F00F00F00F00Full);
|
||||
|
||||
REG1 = ((REG1 << 4) | REG1) & static_cast<glm::uint64>(0x30C30C30C30C30C3ull);
|
||||
REG2 = ((REG2 << 4) | REG2) & static_cast<glm::uint64>(0x30C30C30C30C30C3ull);
|
||||
REG3 = ((REG3 << 4) | REG3) & static_cast<glm::uint64>(0x30C30C30C30C30C3ull);
|
||||
|
||||
REG1 = ((REG1 << 2) | REG1) & static_cast<glm::uint64>(0x9249249249249249ull);
|
||||
REG2 = ((REG2 << 2) | REG2) & static_cast<glm::uint64>(0x9249249249249249ull);
|
||||
REG3 = ((REG3 << 2) | REG3) & static_cast<glm::uint64>(0x9249249249249249ull);
|
||||
|
||||
return REG1 | (REG2 << 1) | (REG3 << 2);
|
||||
}
|
||||
|
||||
template<>
|
||||
GLM_FUNC_QUALIFIER glm::uint64 bitfieldInterleave(glm::uint32 x, glm::uint32 y, glm::uint32 z)
|
||||
{
|
||||
glm::uint64 REG1(x);
|
||||
glm::uint64 REG2(y);
|
||||
glm::uint64 REG3(z);
|
||||
|
||||
REG1 = ((REG1 << 32) | REG1) & static_cast<glm::uint64>(0xFFFF00000000FFFFull);
|
||||
REG2 = ((REG2 << 32) | REG2) & static_cast<glm::uint64>(0xFFFF00000000FFFFull);
|
||||
REG3 = ((REG3 << 32) | REG3) & static_cast<glm::uint64>(0xFFFF00000000FFFFull);
|
||||
|
||||
REG1 = ((REG1 << 16) | REG1) & static_cast<glm::uint64>(0x00FF0000FF0000FFull);
|
||||
REG2 = ((REG2 << 16) | REG2) & static_cast<glm::uint64>(0x00FF0000FF0000FFull);
|
||||
REG3 = ((REG3 << 16) | REG3) & static_cast<glm::uint64>(0x00FF0000FF0000FFull);
|
||||
|
||||
REG1 = ((REG1 << 8) | REG1) & static_cast<glm::uint64>(0xF00F00F00F00F00Full);
|
||||
REG2 = ((REG2 << 8) | REG2) & static_cast<glm::uint64>(0xF00F00F00F00F00Full);
|
||||
REG3 = ((REG3 << 8) | REG3) & static_cast<glm::uint64>(0xF00F00F00F00F00Full);
|
||||
|
||||
REG1 = ((REG1 << 4) | REG1) & static_cast<glm::uint64>(0x30C30C30C30C30C3ull);
|
||||
REG2 = ((REG2 << 4) | REG2) & static_cast<glm::uint64>(0x30C30C30C30C30C3ull);
|
||||
REG3 = ((REG3 << 4) | REG3) & static_cast<glm::uint64>(0x30C30C30C30C30C3ull);
|
||||
|
||||
REG1 = ((REG1 << 2) | REG1) & static_cast<glm::uint64>(0x9249249249249249ull);
|
||||
REG2 = ((REG2 << 2) | REG2) & static_cast<glm::uint64>(0x9249249249249249ull);
|
||||
REG3 = ((REG3 << 2) | REG3) & static_cast<glm::uint64>(0x9249249249249249ull);
|
||||
|
||||
return REG1 | (REG2 << 1) | (REG3 << 2);
|
||||
}
|
||||
|
||||
template<>
|
||||
GLM_FUNC_QUALIFIER glm::uint32 bitfieldInterleave(glm::uint8 x, glm::uint8 y, glm::uint8 z, glm::uint8 w)
|
||||
{
|
||||
glm::uint32 REG1(x);
|
||||
glm::uint32 REG2(y);
|
||||
glm::uint32 REG3(z);
|
||||
glm::uint32 REG4(w);
|
||||
|
||||
REG1 = ((REG1 << 12) | REG1) & static_cast<glm::uint32>(0x000F000Fu);
|
||||
REG2 = ((REG2 << 12) | REG2) & static_cast<glm::uint32>(0x000F000Fu);
|
||||
REG3 = ((REG3 << 12) | REG3) & static_cast<glm::uint32>(0x000F000Fu);
|
||||
REG4 = ((REG4 << 12) | REG4) & static_cast<glm::uint32>(0x000F000Fu);
|
||||
|
||||
REG1 = ((REG1 << 6) | REG1) & static_cast<glm::uint32>(0x03030303u);
|
||||
REG2 = ((REG2 << 6) | REG2) & static_cast<glm::uint32>(0x03030303u);
|
||||
REG3 = ((REG3 << 6) | REG3) & static_cast<glm::uint32>(0x03030303u);
|
||||
REG4 = ((REG4 << 6) | REG4) & static_cast<glm::uint32>(0x03030303u);
|
||||
|
||||
REG1 = ((REG1 << 3) | REG1) & static_cast<glm::uint32>(0x11111111u);
|
||||
REG2 = ((REG2 << 3) | REG2) & static_cast<glm::uint32>(0x11111111u);
|
||||
REG3 = ((REG3 << 3) | REG3) & static_cast<glm::uint32>(0x11111111u);
|
||||
REG4 = ((REG4 << 3) | REG4) & static_cast<glm::uint32>(0x11111111u);
|
||||
|
||||
return REG1 | (REG2 << 1) | (REG3 << 2) | (REG4 << 3);
|
||||
}
|
||||
|
||||
template<>
|
||||
GLM_FUNC_QUALIFIER glm::uint64 bitfieldInterleave(glm::uint16 x, glm::uint16 y, glm::uint16 z, glm::uint16 w)
|
||||
{
|
||||
glm::uint64 REG1(x);
|
||||
glm::uint64 REG2(y);
|
||||
glm::uint64 REG3(z);
|
||||
glm::uint64 REG4(w);
|
||||
|
||||
REG1 = ((REG1 << 24) | REG1) & static_cast<glm::uint64>(0x000000FF000000FFull);
|
||||
REG2 = ((REG2 << 24) | REG2) & static_cast<glm::uint64>(0x000000FF000000FFull);
|
||||
REG3 = ((REG3 << 24) | REG3) & static_cast<glm::uint64>(0x000000FF000000FFull);
|
||||
REG4 = ((REG4 << 24) | REG4) & static_cast<glm::uint64>(0x000000FF000000FFull);
|
||||
|
||||
REG1 = ((REG1 << 12) | REG1) & static_cast<glm::uint64>(0x000F000F000F000Full);
|
||||
REG2 = ((REG2 << 12) | REG2) & static_cast<glm::uint64>(0x000F000F000F000Full);
|
||||
REG3 = ((REG3 << 12) | REG3) & static_cast<glm::uint64>(0x000F000F000F000Full);
|
||||
REG4 = ((REG4 << 12) | REG4) & static_cast<glm::uint64>(0x000F000F000F000Full);
|
||||
|
||||
REG1 = ((REG1 << 6) | REG1) & static_cast<glm::uint64>(0x0303030303030303ull);
|
||||
REG2 = ((REG2 << 6) | REG2) & static_cast<glm::uint64>(0x0303030303030303ull);
|
||||
REG3 = ((REG3 << 6) | REG3) & static_cast<glm::uint64>(0x0303030303030303ull);
|
||||
REG4 = ((REG4 << 6) | REG4) & static_cast<glm::uint64>(0x0303030303030303ull);
|
||||
|
||||
REG1 = ((REG1 << 3) | REG1) & static_cast<glm::uint64>(0x1111111111111111ull);
|
||||
REG2 = ((REG2 << 3) | REG2) & static_cast<glm::uint64>(0x1111111111111111ull);
|
||||
REG3 = ((REG3 << 3) | REG3) & static_cast<glm::uint64>(0x1111111111111111ull);
|
||||
REG4 = ((REG4 << 3) | REG4) & static_cast<glm::uint64>(0x1111111111111111ull);
|
||||
|
||||
return REG1 | (REG2 << 1) | (REG3 << 2) | (REG4 << 3);
|
||||
}
|
||||
}//namespace detail
|
||||
|
||||
template<typename genIUType>
|
||||
GLM_FUNC_QUALIFIER genIUType mask(genIUType Bits)
|
||||
{
|
||||
GLM_STATIC_ASSERT(std::numeric_limits<genIUType>::is_integer, "'mask' accepts only integer values");
|
||||
|
||||
return Bits >= sizeof(genIUType) * 8 ? ~static_cast<genIUType>(0) : (static_cast<genIUType>(1) << Bits) - static_cast<genIUType>(1);
|
||||
}
|
||||
|
||||
template<length_t L, typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<L, T, Q> mask(vec<L, T, Q> const& v)
|
||||
{
|
||||
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_integer, "'mask' accepts only integer values");
|
||||
|
||||
return detail::functor1<L, T, T, Q>::call(mask, v);
|
||||
}
|
||||
|
||||
template<typename genIType>
|
||||
GLM_FUNC_QUALIFIER genIType bitfieldRotateRight(genIType In, int Shift)
|
||||
{
|
||||
GLM_STATIC_ASSERT(std::numeric_limits<genIType>::is_integer, "'bitfieldRotateRight' accepts only integer values");
|
||||
|
||||
int const BitSize = static_cast<genIType>(sizeof(genIType) * 8);
|
||||
return (In << static_cast<genIType>(Shift)) | (In >> static_cast<genIType>(BitSize - Shift));
|
||||
}
|
||||
|
||||
template<length_t L, typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<L, T, Q> bitfieldRotateRight(vec<L, T, Q> const& In, int Shift)
|
||||
{
|
||||
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_integer, "'bitfieldRotateRight' accepts only integer values");
|
||||
|
||||
int const BitSize = static_cast<int>(sizeof(T) * 8);
|
||||
return (In << static_cast<T>(Shift)) | (In >> static_cast<T>(BitSize - Shift));
|
||||
}
|
||||
|
||||
template<typename genIType>
|
||||
GLM_FUNC_QUALIFIER genIType bitfieldRotateLeft(genIType In, int Shift)
|
||||
{
|
||||
GLM_STATIC_ASSERT(std::numeric_limits<genIType>::is_integer, "'bitfieldRotateLeft' accepts only integer values");
|
||||
|
||||
int const BitSize = static_cast<genIType>(sizeof(genIType) * 8);
|
||||
return (In >> static_cast<genIType>(Shift)) | (In << static_cast<genIType>(BitSize - Shift));
|
||||
}
|
||||
|
||||
template<length_t L, typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<L, T, Q> bitfieldRotateLeft(vec<L, T, Q> const& In, int Shift)
|
||||
{
|
||||
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_integer, "'bitfieldRotateLeft' accepts only integer values");
|
||||
|
||||
int const BitSize = static_cast<int>(sizeof(T) * 8);
|
||||
return (In >> static_cast<T>(Shift)) | (In << static_cast<T>(BitSize - Shift));
|
||||
}
|
||||
|
||||
template<typename genIUType>
|
||||
GLM_FUNC_QUALIFIER genIUType bitfieldFillOne(genIUType Value, int FirstBit, int BitCount)
|
||||
{
|
||||
return Value | static_cast<genIUType>(mask(BitCount) << FirstBit);
|
||||
}
|
||||
|
||||
template<length_t L, typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<L, T, Q> bitfieldFillOne(vec<L, T, Q> const& Value, int FirstBit, int BitCount)
|
||||
{
|
||||
return Value | static_cast<T>(mask(BitCount) << FirstBit);
|
||||
}
|
||||
|
||||
template<typename genIUType>
|
||||
GLM_FUNC_QUALIFIER genIUType bitfieldFillZero(genIUType Value, int FirstBit, int BitCount)
|
||||
{
|
||||
return Value & static_cast<genIUType>(~(mask(BitCount) << FirstBit));
|
||||
}
|
||||
|
||||
template<length_t L, typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<L, T, Q> bitfieldFillZero(vec<L, T, Q> const& Value, int FirstBit, int BitCount)
|
||||
{
|
||||
return Value & static_cast<T>(~(mask(BitCount) << FirstBit));
|
||||
}
|
||||
|
||||
GLM_FUNC_QUALIFIER int16 bitfieldInterleave(int8 x, int8 y)
|
||||
{
|
||||
union sign8
|
||||
{
|
||||
int8 i;
|
||||
uint8 u;
|
||||
} sign_x, sign_y;
|
||||
|
||||
union sign16
|
||||
{
|
||||
int16 i;
|
||||
uint16 u;
|
||||
} result;
|
||||
|
||||
sign_x.i = x;
|
||||
sign_y.i = y;
|
||||
result.u = bitfieldInterleave(sign_x.u, sign_y.u);
|
||||
|
||||
return result.i;
|
||||
}
|
||||
|
||||
GLM_FUNC_QUALIFIER uint16 bitfieldInterleave(uint8 x, uint8 y)
|
||||
{
|
||||
return detail::bitfieldInterleave<uint8, uint16>(x, y);
|
||||
}
|
||||
|
||||
GLM_FUNC_QUALIFIER int32 bitfieldInterleave(int16 x, int16 y)
|
||||
{
|
||||
union sign16
|
||||
{
|
||||
int16 i;
|
||||
uint16 u;
|
||||
} sign_x, sign_y;
|
||||
|
||||
union sign32
|
||||
{
|
||||
int32 i;
|
||||
uint32 u;
|
||||
} result;
|
||||
|
||||
sign_x.i = x;
|
||||
sign_y.i = y;
|
||||
result.u = bitfieldInterleave(sign_x.u, sign_y.u);
|
||||
|
||||
return result.i;
|
||||
}
|
||||
|
||||
GLM_FUNC_QUALIFIER uint32 bitfieldInterleave(uint16 x, uint16 y)
|
||||
{
|
||||
return detail::bitfieldInterleave<uint16, uint32>(x, y);
|
||||
}
|
||||
|
||||
GLM_FUNC_QUALIFIER int64 bitfieldInterleave(int32 x, int32 y)
|
||||
{
|
||||
union sign32
|
||||
{
|
||||
int32 i;
|
||||
uint32 u;
|
||||
} sign_x, sign_y;
|
||||
|
||||
union sign64
|
||||
{
|
||||
int64 i;
|
||||
uint64 u;
|
||||
} result;
|
||||
|
||||
sign_x.i = x;
|
||||
sign_y.i = y;
|
||||
result.u = bitfieldInterleave(sign_x.u, sign_y.u);
|
||||
|
||||
return result.i;
|
||||
}
|
||||
|
||||
GLM_FUNC_QUALIFIER uint64 bitfieldInterleave(uint32 x, uint32 y)
|
||||
{
|
||||
return detail::bitfieldInterleave<uint32, uint64>(x, y);
|
||||
}
|
||||
|
||||
GLM_FUNC_QUALIFIER int32 bitfieldInterleave(int8 x, int8 y, int8 z)
|
||||
{
|
||||
union sign8
|
||||
{
|
||||
int8 i;
|
||||
uint8 u;
|
||||
} sign_x, sign_y, sign_z;
|
||||
|
||||
union sign32
|
||||
{
|
||||
int32 i;
|
||||
uint32 u;
|
||||
} result;
|
||||
|
||||
sign_x.i = x;
|
||||
sign_y.i = y;
|
||||
sign_z.i = z;
|
||||
result.u = bitfieldInterleave(sign_x.u, sign_y.u, sign_z.u);
|
||||
|
||||
return result.i;
|
||||
}
|
||||
|
||||
GLM_FUNC_QUALIFIER uint32 bitfieldInterleave(uint8 x, uint8 y, uint8 z)
|
||||
{
|
||||
return detail::bitfieldInterleave<uint8, uint32>(x, y, z);
|
||||
}
|
||||
|
||||
GLM_FUNC_QUALIFIER int64 bitfieldInterleave(int16 x, int16 y, int16 z)
|
||||
{
|
||||
union sign16
|
||||
{
|
||||
int16 i;
|
||||
uint16 u;
|
||||
} sign_x, sign_y, sign_z;
|
||||
|
||||
union sign64
|
||||
{
|
||||
int64 i;
|
||||
uint64 u;
|
||||
} result;
|
||||
|
||||
sign_x.i = x;
|
||||
sign_y.i = y;
|
||||
sign_z.i = z;
|
||||
result.u = bitfieldInterleave(sign_x.u, sign_y.u, sign_z.u);
|
||||
|
||||
return result.i;
|
||||
}
|
||||
|
||||
GLM_FUNC_QUALIFIER uint64 bitfieldInterleave(uint16 x, uint16 y, uint16 z)
|
||||
{
|
||||
return detail::bitfieldInterleave<uint32, uint64>(x, y, z);
|
||||
}
|
||||
|
||||
GLM_FUNC_QUALIFIER int64 bitfieldInterleave(int32 x, int32 y, int32 z)
|
||||
{
|
||||
union sign16
|
||||
{
|
||||
int32 i;
|
||||
uint32 u;
|
||||
} sign_x, sign_y, sign_z;
|
||||
|
||||
union sign64
|
||||
{
|
||||
int64 i;
|
||||
uint64 u;
|
||||
} result;
|
||||
|
||||
sign_x.i = x;
|
||||
sign_y.i = y;
|
||||
sign_z.i = z;
|
||||
result.u = bitfieldInterleave(sign_x.u, sign_y.u, sign_z.u);
|
||||
|
||||
return result.i;
|
||||
}
|
||||
|
||||
GLM_FUNC_QUALIFIER uint64 bitfieldInterleave(uint32 x, uint32 y, uint32 z)
|
||||
{
|
||||
return detail::bitfieldInterleave<uint32, uint64>(x, y, z);
|
||||
}
|
||||
|
||||
GLM_FUNC_QUALIFIER int32 bitfieldInterleave(int8 x, int8 y, int8 z, int8 w)
|
||||
{
|
||||
union sign8
|
||||
{
|
||||
int8 i;
|
||||
uint8 u;
|
||||
} sign_x, sign_y, sign_z, sign_w;
|
||||
|
||||
union sign32
|
||||
{
|
||||
int32 i;
|
||||
uint32 u;
|
||||
} result;
|
||||
|
||||
sign_x.i = x;
|
||||
sign_y.i = y;
|
||||
sign_z.i = z;
|
||||
sign_w.i = w;
|
||||
result.u = bitfieldInterleave(sign_x.u, sign_y.u, sign_z.u, sign_w.u);
|
||||
|
||||
return result.i;
|
||||
}
|
||||
|
||||
GLM_FUNC_QUALIFIER uint32 bitfieldInterleave(uint8 x, uint8 y, uint8 z, uint8 w)
|
||||
{
|
||||
return detail::bitfieldInterleave<uint8, uint32>(x, y, z, w);
|
||||
}
|
||||
|
||||
GLM_FUNC_QUALIFIER int64 bitfieldInterleave(int16 x, int16 y, int16 z, int16 w)
|
||||
{
|
||||
union sign16
|
||||
{
|
||||
int16 i;
|
||||
uint16 u;
|
||||
} sign_x, sign_y, sign_z, sign_w;
|
||||
|
||||
union sign64
|
||||
{
|
||||
int64 i;
|
||||
uint64 u;
|
||||
} result;
|
||||
|
||||
sign_x.i = x;
|
||||
sign_y.i = y;
|
||||
sign_z.i = z;
|
||||
sign_w.i = w;
|
||||
result.u = bitfieldInterleave(sign_x.u, sign_y.u, sign_z.u, sign_w.u);
|
||||
|
||||
return result.i;
|
||||
}
|
||||
|
||||
GLM_FUNC_QUALIFIER uint64 bitfieldInterleave(uint16 x, uint16 y, uint16 z, uint16 w)
|
||||
{
|
||||
return detail::bitfieldInterleave<uint16, uint64>(x, y, z, w);
|
||||
}
|
||||
}//namespace glm
|
||||
56
vendor/glm/gtc/color_space.hpp
vendored
Executable file
56
vendor/glm/gtc/color_space.hpp
vendored
Executable file
@ -0,0 +1,56 @@
|
||||
/// @ref gtc_color_space
|
||||
/// @file glm/gtc/color_space.hpp
|
||||
///
|
||||
/// @see core (dependence)
|
||||
/// @see gtc_color_space (dependence)
|
||||
///
|
||||
/// @defgroup gtc_color_space GLM_GTC_color_space
|
||||
/// @ingroup gtc
|
||||
///
|
||||
/// Include <glm/gtc/color_space.hpp> to use the features of this extension.
|
||||
///
|
||||
/// Allow to perform bit operations on integer values
|
||||
|
||||
#pragma once
|
||||
|
||||
// Dependencies
|
||||
#include "../detail/setup.hpp"
|
||||
#include "../detail/qualifier.hpp"
|
||||
#include "../exponential.hpp"
|
||||
#include "../vec3.hpp"
|
||||
#include "../vec4.hpp"
|
||||
#include <limits>
|
||||
|
||||
#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
|
||||
# pragma message("GLM: GLM_GTC_color_space extension included")
|
||||
#endif
|
||||
|
||||
namespace glm
|
||||
{
|
||||
/// @addtogroup gtc_color_space
|
||||
/// @{
|
||||
|
||||
/// Convert a linear color to sRGB color using a standard gamma correction.
|
||||
/// IEC 61966-2-1:1999 / Rec. 709 specification https://www.w3.org/Graphics/Color/srgb
|
||||
template<length_t L, typename T, qualifier Q>
|
||||
GLM_FUNC_DECL vec<L, T, Q> convertLinearToSRGB(vec<L, T, Q> const& ColorLinear);
|
||||
|
||||
/// Convert a linear color to sRGB color using a custom gamma correction.
|
||||
/// IEC 61966-2-1:1999 / Rec. 709 specification https://www.w3.org/Graphics/Color/srgb
|
||||
template<length_t L, typename T, qualifier Q>
|
||||
GLM_FUNC_DECL vec<L, T, Q> convertLinearToSRGB(vec<L, T, Q> const& ColorLinear, T Gamma);
|
||||
|
||||
/// Convert a sRGB color to linear color using a standard gamma correction.
|
||||
/// IEC 61966-2-1:1999 / Rec. 709 specification https://www.w3.org/Graphics/Color/srgb
|
||||
template<length_t L, typename T, qualifier Q>
|
||||
GLM_FUNC_DECL vec<L, T, Q> convertSRGBToLinear(vec<L, T, Q> const& ColorSRGB);
|
||||
|
||||
/// Convert a sRGB color to linear color using a custom gamma correction.
|
||||
// IEC 61966-2-1:1999 / Rec. 709 specification https://www.w3.org/Graphics/Color/srgb
|
||||
template<length_t L, typename T, qualifier Q>
|
||||
GLM_FUNC_DECL vec<L, T, Q> convertSRGBToLinear(vec<L, T, Q> const& ColorSRGB, T Gamma);
|
||||
|
||||
/// @}
|
||||
} //namespace glm
|
||||
|
||||
#include "color_space.inl"
|
||||
85
vendor/glm/gtc/color_space.inl
vendored
Executable file
85
vendor/glm/gtc/color_space.inl
vendored
Executable file
@ -0,0 +1,85 @@
|
||||
/// @ref gtc_color_space
|
||||
/// @file glm/gtc/color_space.inl
|
||||
|
||||
namespace glm{
|
||||
namespace detail
|
||||
{
|
||||
template<length_t L, typename T, qualifier Q>
|
||||
struct compute_rgbToSrgb
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static vec<L, T, Q> call(vec<L, T, Q> const& ColorRGB, T GammaCorrection)
|
||||
{
|
||||
vec<L, T, Q> const ClampedColor(clamp(ColorRGB, static_cast<T>(0), static_cast<T>(1)));
|
||||
|
||||
return mix(
|
||||
pow(ClampedColor, vec<L, T, Q>(GammaCorrection)) * static_cast<T>(1.055) - static_cast<T>(0.055),
|
||||
ClampedColor * static_cast<T>(12.92),
|
||||
lessThan(ClampedColor, vec<L, T, Q>(static_cast<T>(0.0031308))));
|
||||
}
|
||||
};
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
struct compute_rgbToSrgb<4, T, Q>
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static vec<4, T, Q> call(vec<4, T, Q> const& ColorRGB, T GammaCorrection)
|
||||
{
|
||||
return vec<4, T, Q>(compute_rgbToSrgb<3, T, Q>::call(vec<3, T, Q>(ColorRGB), GammaCorrection), ColorRGB.w);
|
||||
}
|
||||
};
|
||||
|
||||
template<length_t L, typename T, qualifier Q>
|
||||
struct compute_srgbToRgb
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static vec<L, T, Q> call(vec<L, T, Q> const& ColorSRGB, T Gamma)
|
||||
{
|
||||
return mix(
|
||||
pow((ColorSRGB + static_cast<T>(0.055)) * static_cast<T>(0.94786729857819905213270142180095), vec<L, T, Q>(Gamma)),
|
||||
ColorSRGB * static_cast<T>(0.07739938080495356037151702786378),
|
||||
lessThanEqual(ColorSRGB, vec<L, T, Q>(static_cast<T>(0.04045))));
|
||||
}
|
||||
};
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
struct compute_srgbToRgb<4, T, Q>
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static vec<4, T, Q> call(vec<4, T, Q> const& ColorSRGB, T Gamma)
|
||||
{
|
||||
return vec<4, T, Q>(compute_srgbToRgb<3, T, Q>::call(vec<3, T, Q>(ColorSRGB), Gamma), ColorSRGB.w);
|
||||
}
|
||||
};
|
||||
}//namespace detail
|
||||
|
||||
template<length_t L, typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<L, T, Q> convertLinearToSRGB(vec<L, T, Q> const& ColorLinear)
|
||||
{
|
||||
return detail::compute_rgbToSrgb<L, T, Q>::call(ColorLinear, static_cast<T>(0.41666));
|
||||
}
|
||||
|
||||
// Based on Ian Taylor http://chilliant.blogspot.fr/2012/08/srgb-approximations-for-hlsl.html
|
||||
template<>
|
||||
GLM_FUNC_QUALIFIER vec<3, float, lowp> convertLinearToSRGB(vec<3, float, lowp> const& ColorLinear)
|
||||
{
|
||||
vec<3, float, lowp> S1 = sqrt(ColorLinear);
|
||||
vec<3, float, lowp> S2 = sqrt(S1);
|
||||
vec<3, float, lowp> S3 = sqrt(S2);
|
||||
return 0.662002687f * S1 + 0.684122060f * S2 - 0.323583601f * S3 - 0.0225411470f * ColorLinear;
|
||||
}
|
||||
|
||||
template<length_t L, typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<L, T, Q> convertLinearToSRGB(vec<L, T, Q> const& ColorLinear, T Gamma)
|
||||
{
|
||||
return detail::compute_rgbToSrgb<L, T, Q>::call(ColorLinear, static_cast<T>(1) / Gamma);
|
||||
}
|
||||
|
||||
template<length_t L, typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<L, T, Q> convertSRGBToLinear(vec<L, T, Q> const& ColorSRGB)
|
||||
{
|
||||
return detail::compute_srgbToRgb<L, T, Q>::call(ColorSRGB, static_cast<T>(2.4));
|
||||
}
|
||||
|
||||
template<length_t L, typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<L, T, Q> convertSRGBToLinear(vec<L, T, Q> const& ColorSRGB, T Gamma)
|
||||
{
|
||||
return detail::compute_srgbToRgb<L, T, Q>::call(ColorSRGB, Gamma);
|
||||
}
|
||||
}//namespace glm
|
||||
175
vendor/glm/gtc/constants.hpp
vendored
Executable file
175
vendor/glm/gtc/constants.hpp
vendored
Executable file
@ -0,0 +1,175 @@
|
||||
/// @ref gtc_constants
|
||||
/// @file glm/gtc/constants.hpp
|
||||
///
|
||||
/// @see core (dependence)
|
||||
///
|
||||
/// @defgroup gtc_constants GLM_GTC_constants
|
||||
/// @ingroup gtc
|
||||
///
|
||||
/// Include <glm/gtc/constants.hpp> to use the features of this extension.
|
||||
///
|
||||
/// Provide a list of constants and precomputed useful values.
|
||||
|
||||
#pragma once
|
||||
|
||||
// Dependencies
|
||||
#include "../detail/setup.hpp"
|
||||
|
||||
#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
|
||||
# pragma message("GLM: GLM_GTC_constants extension included")
|
||||
#endif
|
||||
|
||||
namespace glm
|
||||
{
|
||||
/// @addtogroup gtc_constants
|
||||
/// @{
|
||||
|
||||
/// Return the epsilon constant for floating point types.
|
||||
/// @see gtc_constants
|
||||
template<typename genType>
|
||||
GLM_FUNC_DECL GLM_CONSTEXPR genType epsilon();
|
||||
|
||||
/// Return 0.
|
||||
/// @see gtc_constants
|
||||
template<typename genType>
|
||||
GLM_FUNC_DECL GLM_CONSTEXPR genType zero();
|
||||
|
||||
/// Return 1.
|
||||
/// @see gtc_constants
|
||||
template<typename genType>
|
||||
GLM_FUNC_DECL GLM_CONSTEXPR genType one();
|
||||
|
||||
/// Return the pi constant.
|
||||
/// @see gtc_constants
|
||||
template<typename genType>
|
||||
GLM_FUNC_DECL GLM_CONSTEXPR genType pi();
|
||||
|
||||
/// Return pi * 2.
|
||||
/// @see gtc_constants
|
||||
template<typename genType>
|
||||
GLM_FUNC_DECL GLM_CONSTEXPR genType two_pi();
|
||||
|
||||
/// Return square root of pi.
|
||||
/// @see gtc_constants
|
||||
template<typename genType>
|
||||
GLM_FUNC_DECL GLM_CONSTEXPR genType root_pi();
|
||||
|
||||
/// Return pi / 2.
|
||||
/// @see gtc_constants
|
||||
template<typename genType>
|
||||
GLM_FUNC_DECL GLM_CONSTEXPR genType half_pi();
|
||||
|
||||
/// Return pi / 2 * 3.
|
||||
/// @see gtc_constants
|
||||
template<typename genType>
|
||||
GLM_FUNC_DECL GLM_CONSTEXPR genType three_over_two_pi();
|
||||
|
||||
/// Return pi / 4.
|
||||
/// @see gtc_constants
|
||||
template<typename genType>
|
||||
GLM_FUNC_DECL GLM_CONSTEXPR genType quarter_pi();
|
||||
|
||||
/// Return 1 / pi.
|
||||
/// @see gtc_constants
|
||||
template<typename genType>
|
||||
GLM_FUNC_DECL GLM_CONSTEXPR genType one_over_pi();
|
||||
|
||||
/// Return 1 / (pi * 2).
|
||||
/// @see gtc_constants
|
||||
template<typename genType>
|
||||
GLM_FUNC_DECL GLM_CONSTEXPR genType one_over_two_pi();
|
||||
|
||||
/// Return 2 / pi.
|
||||
/// @see gtc_constants
|
||||
template<typename genType>
|
||||
GLM_FUNC_DECL GLM_CONSTEXPR genType two_over_pi();
|
||||
|
||||
/// Return 4 / pi.
|
||||
/// @see gtc_constants
|
||||
template<typename genType>
|
||||
GLM_FUNC_DECL GLM_CONSTEXPR genType four_over_pi();
|
||||
|
||||
/// Return 2 / sqrt(pi).
|
||||
/// @see gtc_constants
|
||||
template<typename genType>
|
||||
GLM_FUNC_DECL GLM_CONSTEXPR genType two_over_root_pi();
|
||||
|
||||
/// Return 1 / sqrt(2).
|
||||
/// @see gtc_constants
|
||||
template<typename genType>
|
||||
GLM_FUNC_DECL GLM_CONSTEXPR genType one_over_root_two();
|
||||
|
||||
/// Return sqrt(pi / 2).
|
||||
/// @see gtc_constants
|
||||
template<typename genType>
|
||||
GLM_FUNC_DECL GLM_CONSTEXPR genType root_half_pi();
|
||||
|
||||
/// Return sqrt(2 * pi).
|
||||
/// @see gtc_constants
|
||||
template<typename genType>
|
||||
GLM_FUNC_DECL GLM_CONSTEXPR genType root_two_pi();
|
||||
|
||||
/// Return sqrt(ln(4)).
|
||||
/// @see gtc_constants
|
||||
template<typename genType>
|
||||
GLM_FUNC_DECL GLM_CONSTEXPR genType root_ln_four();
|
||||
|
||||
/// Return e constant.
|
||||
/// @see gtc_constants
|
||||
template<typename genType>
|
||||
GLM_FUNC_DECL GLM_CONSTEXPR genType e();
|
||||
|
||||
/// Return Euler's constant.
|
||||
/// @see gtc_constants
|
||||
template<typename genType>
|
||||
GLM_FUNC_DECL GLM_CONSTEXPR genType euler();
|
||||
|
||||
/// Return sqrt(2).
|
||||
/// @see gtc_constants
|
||||
template<typename genType>
|
||||
GLM_FUNC_DECL GLM_CONSTEXPR genType root_two();
|
||||
|
||||
/// Return sqrt(3).
|
||||
/// @see gtc_constants
|
||||
template<typename genType>
|
||||
GLM_FUNC_DECL GLM_CONSTEXPR genType root_three();
|
||||
|
||||
/// Return sqrt(5).
|
||||
/// @see gtc_constants
|
||||
template<typename genType>
|
||||
GLM_FUNC_DECL GLM_CONSTEXPR genType root_five();
|
||||
|
||||
/// Return ln(2).
|
||||
/// @see gtc_constants
|
||||
template<typename genType>
|
||||
GLM_FUNC_DECL GLM_CONSTEXPR genType ln_two();
|
||||
|
||||
/// Return ln(10).
|
||||
/// @see gtc_constants
|
||||
template<typename genType>
|
||||
GLM_FUNC_DECL GLM_CONSTEXPR genType ln_ten();
|
||||
|
||||
/// Return ln(ln(2)).
|
||||
/// @see gtc_constants
|
||||
template<typename genType>
|
||||
GLM_FUNC_DECL GLM_CONSTEXPR genType ln_ln_two();
|
||||
|
||||
/// Return 1 / 3.
|
||||
/// @see gtc_constants
|
||||
template<typename genType>
|
||||
GLM_FUNC_DECL GLM_CONSTEXPR genType third();
|
||||
|
||||
/// Return 2 / 3.
|
||||
/// @see gtc_constants
|
||||
template<typename genType>
|
||||
GLM_FUNC_DECL GLM_CONSTEXPR genType two_thirds();
|
||||
|
||||
/// Return the golden ratio constant.
|
||||
/// @see gtc_constants
|
||||
template<typename genType>
|
||||
GLM_FUNC_DECL GLM_CONSTEXPR genType golden_ratio();
|
||||
|
||||
/// @}
|
||||
} //namespace glm
|
||||
|
||||
#include "constants.inl"
|
||||
181
vendor/glm/gtc/constants.inl
vendored
Executable file
181
vendor/glm/gtc/constants.inl
vendored
Executable file
@ -0,0 +1,181 @@
|
||||
/// @ref gtc_constants
|
||||
/// @file glm/gtc/constants.inl
|
||||
|
||||
#include <limits>
|
||||
|
||||
namespace glm
|
||||
{
|
||||
template<typename genType>
|
||||
GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType epsilon()
|
||||
{
|
||||
return std::numeric_limits<genType>::epsilon();
|
||||
}
|
||||
|
||||
template<typename genType>
|
||||
GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType zero()
|
||||
{
|
||||
return genType(0);
|
||||
}
|
||||
|
||||
template<typename genType>
|
||||
GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType one()
|
||||
{
|
||||
return genType(1);
|
||||
}
|
||||
|
||||
template<typename genType>
|
||||
GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType pi()
|
||||
{
|
||||
return genType(3.14159265358979323846264338327950288);
|
||||
}
|
||||
|
||||
template<typename genType>
|
||||
GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType two_pi()
|
||||
{
|
||||
return genType(6.28318530717958647692528676655900576);
|
||||
}
|
||||
|
||||
template<typename genType>
|
||||
GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType root_pi()
|
||||
{
|
||||
return genType(1.772453850905516027);
|
||||
}
|
||||
|
||||
template<typename genType>
|
||||
GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType half_pi()
|
||||
{
|
||||
return genType(1.57079632679489661923132169163975144);
|
||||
}
|
||||
|
||||
template<typename genType>
|
||||
GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType three_over_two_pi()
|
||||
{
|
||||
return genType(4.71238898038468985769396507491925432);
|
||||
}
|
||||
|
||||
template<typename genType>
|
||||
GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType quarter_pi()
|
||||
{
|
||||
return genType(0.785398163397448309615660845819875721);
|
||||
}
|
||||
|
||||
template<typename genType>
|
||||
GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType one_over_pi()
|
||||
{
|
||||
return genType(0.318309886183790671537767526745028724);
|
||||
}
|
||||
|
||||
template<typename genType>
|
||||
GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType one_over_two_pi()
|
||||
{
|
||||
return genType(0.159154943091895335768883763372514362);
|
||||
}
|
||||
|
||||
template<typename genType>
|
||||
GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType two_over_pi()
|
||||
{
|
||||
return genType(0.636619772367581343075535053490057448);
|
||||
}
|
||||
|
||||
template<typename genType>
|
||||
GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType four_over_pi()
|
||||
{
|
||||
return genType(1.273239544735162686151070106980114898);
|
||||
}
|
||||
|
||||
template<typename genType>
|
||||
GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType two_over_root_pi()
|
||||
{
|
||||
return genType(1.12837916709551257389615890312154517);
|
||||
}
|
||||
|
||||
template<typename genType>
|
||||
GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType one_over_root_two()
|
||||
{
|
||||
return genType(0.707106781186547524400844362104849039);
|
||||
}
|
||||
|
||||
template<typename genType>
|
||||
GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType root_half_pi()
|
||||
{
|
||||
return genType(1.253314137315500251);
|
||||
}
|
||||
|
||||
template<typename genType>
|
||||
GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType root_two_pi()
|
||||
{
|
||||
return genType(2.506628274631000502);
|
||||
}
|
||||
|
||||
template<typename genType>
|
||||
GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType root_ln_four()
|
||||
{
|
||||
return genType(1.17741002251547469);
|
||||
}
|
||||
|
||||
template<typename genType>
|
||||
GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType e()
|
||||
{
|
||||
return genType(2.71828182845904523536);
|
||||
}
|
||||
|
||||
template<typename genType>
|
||||
GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType euler()
|
||||
{
|
||||
return genType(0.577215664901532860606);
|
||||
}
|
||||
|
||||
template<typename genType>
|
||||
GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType root_two()
|
||||
{
|
||||
return genType(1.41421356237309504880168872420969808);
|
||||
}
|
||||
|
||||
template<typename genType>
|
||||
GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType root_three()
|
||||
{
|
||||
return genType(1.73205080756887729352744634150587236);
|
||||
}
|
||||
|
||||
template<typename genType>
|
||||
GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType root_five()
|
||||
{
|
||||
return genType(2.23606797749978969640917366873127623);
|
||||
}
|
||||
|
||||
template<typename genType>
|
||||
GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType ln_two()
|
||||
{
|
||||
return genType(0.693147180559945309417232121458176568);
|
||||
}
|
||||
|
||||
template<typename genType>
|
||||
GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType ln_ten()
|
||||
{
|
||||
return genType(2.30258509299404568401799145468436421);
|
||||
}
|
||||
|
||||
template<typename genType>
|
||||
GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType ln_ln_two()
|
||||
{
|
||||
return genType(-0.3665129205816643);
|
||||
}
|
||||
|
||||
template<typename genType>
|
||||
GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType third()
|
||||
{
|
||||
return genType(0.3333333333333333333333333333333333333333);
|
||||
}
|
||||
|
||||
template<typename genType>
|
||||
GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType two_thirds()
|
||||
{
|
||||
return genType(0.666666666666666666666666666666666666667);
|
||||
}
|
||||
|
||||
template<typename genType>
|
||||
GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType golden_ratio()
|
||||
{
|
||||
return genType(1.61803398874989484820458683436563811);
|
||||
}
|
||||
} //namespace glm
|
||||
60
vendor/glm/gtc/epsilon.hpp
vendored
Executable file
60
vendor/glm/gtc/epsilon.hpp
vendored
Executable file
@ -0,0 +1,60 @@
|
||||
/// @ref gtc_epsilon
|
||||
/// @file glm/gtc/epsilon.hpp
|
||||
///
|
||||
/// @see core (dependence)
|
||||
/// @see gtc_quaternion (dependence)
|
||||
///
|
||||
/// @defgroup gtc_epsilon GLM_GTC_epsilon
|
||||
/// @ingroup gtc
|
||||
///
|
||||
/// Include <glm/gtc/epsilon.hpp> to use the features of this extension.
|
||||
///
|
||||
/// Comparison functions for a user defined epsilon values.
|
||||
|
||||
#pragma once
|
||||
|
||||
// Dependencies
|
||||
#include "../detail/setup.hpp"
|
||||
#include "../detail/qualifier.hpp"
|
||||
|
||||
#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
|
||||
# pragma message("GLM: GLM_GTC_epsilon extension included")
|
||||
#endif
|
||||
|
||||
namespace glm
|
||||
{
|
||||
/// @addtogroup gtc_epsilon
|
||||
/// @{
|
||||
|
||||
/// Returns the component-wise comparison of |x - y| < epsilon.
|
||||
/// True if this expression is satisfied.
|
||||
///
|
||||
/// @see gtc_epsilon
|
||||
template<length_t L, typename T, qualifier Q>
|
||||
GLM_FUNC_DECL vec<L, bool, Q> epsilonEqual(vec<L, T, Q> const& x, vec<L, T, Q> const& y, T const& epsilon);
|
||||
|
||||
/// Returns the component-wise comparison of |x - y| < epsilon.
|
||||
/// True if this expression is satisfied.
|
||||
///
|
||||
/// @see gtc_epsilon
|
||||
template<typename genType>
|
||||
GLM_FUNC_DECL bool epsilonEqual(genType const& x, genType const& y, genType const& epsilon);
|
||||
|
||||
/// Returns the component-wise comparison of |x - y| < epsilon.
|
||||
/// True if this expression is not satisfied.
|
||||
///
|
||||
/// @see gtc_epsilon
|
||||
template<length_t L, typename T, qualifier Q>
|
||||
GLM_FUNC_DECL vec<L, bool, Q> epsilonNotEqual(vec<L, T, Q> const& x, vec<L, T, Q> const& y, T const& epsilon);
|
||||
|
||||
/// Returns the component-wise comparison of |x - y| >= epsilon.
|
||||
/// True if this expression is not satisfied.
|
||||
///
|
||||
/// @see gtc_epsilon
|
||||
template<typename genType>
|
||||
GLM_FUNC_DECL bool epsilonNotEqual(genType const& x, genType const& y, genType const& epsilon);
|
||||
|
||||
/// @}
|
||||
}//namespace glm
|
||||
|
||||
#include "epsilon.inl"
|
||||
83
vendor/glm/gtc/epsilon.inl
vendored
Executable file
83
vendor/glm/gtc/epsilon.inl
vendored
Executable file
@ -0,0 +1,83 @@
|
||||
/// @ref gtc_epsilon
|
||||
/// @file glm/gtc/epsilon.inl
|
||||
|
||||
// Dependency:
|
||||
#include "quaternion.hpp"
|
||||
#include "../vector_relational.hpp"
|
||||
#include "../common.hpp"
|
||||
#include "../detail/type_vec.hpp"
|
||||
|
||||
namespace glm
|
||||
{
|
||||
template<>
|
||||
GLM_FUNC_QUALIFIER bool epsilonEqual
|
||||
(
|
||||
float const& x,
|
||||
float const& y,
|
||||
float const& epsilon
|
||||
)
|
||||
{
|
||||
return abs(x - y) < epsilon;
|
||||
}
|
||||
|
||||
template<>
|
||||
GLM_FUNC_QUALIFIER bool epsilonEqual
|
||||
(
|
||||
double const& x,
|
||||
double const& y,
|
||||
double const& epsilon
|
||||
)
|
||||
{
|
||||
return abs(x - y) < epsilon;
|
||||
}
|
||||
|
||||
template<length_t L, typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<L, bool, Q> epsilonEqual(vec<L, T, Q> const& x, vec<L, T, Q> const& y, T const& epsilon)
|
||||
{
|
||||
return lessThan(abs(x - y), vec<L, T, Q>(epsilon));
|
||||
}
|
||||
|
||||
template<length_t L, typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<L, bool, Q> epsilonEqual(vec<L, T, Q> const& x, vec<L, T, Q> const& y, vec<L, T, Q> const& epsilon)
|
||||
{
|
||||
return lessThan(abs(x - y), vec<L, T, Q>(epsilon));
|
||||
}
|
||||
|
||||
template<>
|
||||
GLM_FUNC_QUALIFIER bool epsilonNotEqual(float const& x, float const& y, float const& epsilon)
|
||||
{
|
||||
return abs(x - y) >= epsilon;
|
||||
}
|
||||
|
||||
template<>
|
||||
GLM_FUNC_QUALIFIER bool epsilonNotEqual(double const& x, double const& y, double const& epsilon)
|
||||
{
|
||||
return abs(x - y) >= epsilon;
|
||||
}
|
||||
|
||||
template<length_t L, typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<L, bool, Q> epsilonNotEqual(vec<L, T, Q> const& x, vec<L, T, Q> const& y, T const& epsilon)
|
||||
{
|
||||
return greaterThanEqual(abs(x - y), vec<L, T, Q>(epsilon));
|
||||
}
|
||||
|
||||
template<length_t L, typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<L, bool, Q> epsilonNotEqual(vec<L, T, Q> const& x, vec<L, T, Q> const& y, vec<L, T, Q> const& epsilon)
|
||||
{
|
||||
return greaterThanEqual(abs(x - y), vec<L, T, Q>(epsilon));
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<4, bool, Q> epsilonEqual(tquat<T, Q> const& x, tquat<T, Q> const& y, T const& epsilon)
|
||||
{
|
||||
vec<4, T, Q> v(x.x - y.x, x.y - y.y, x.z - y.z, x.w - y.w);
|
||||
return lessThan(abs(v), vec<4, T, Q>(epsilon));
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<4, bool, Q> epsilonNotEqual(tquat<T, Q> const& x, tquat<T, Q> const& y, T const& epsilon)
|
||||
{
|
||||
vec<4, T, Q> v(x.x - y.x, x.y - y.y, x.z - y.z, x.w - y.w);
|
||||
return greaterThanEqual(abs(v), vec<4, T, Q>(epsilon));
|
||||
}
|
||||
}//namespace glm
|
||||
65
vendor/glm/gtc/integer.hpp
vendored
Executable file
65
vendor/glm/gtc/integer.hpp
vendored
Executable file
@ -0,0 +1,65 @@
|
||||
/// @ref gtc_integer
|
||||
/// @file glm/gtc/integer.hpp
|
||||
///
|
||||
/// @see core (dependence)
|
||||
/// @see gtc_integer (dependence)
|
||||
///
|
||||
/// @defgroup gtc_integer GLM_GTC_integer
|
||||
/// @ingroup gtc
|
||||
///
|
||||
/// Include <glm/gtc/integer.hpp> to use the features of this extension.
|
||||
///
|
||||
/// @brief Allow to perform bit operations on integer values
|
||||
|
||||
#pragma once
|
||||
|
||||
// Dependencies
|
||||
#include "../detail/setup.hpp"
|
||||
#include "../detail/qualifier.hpp"
|
||||
#include "../common.hpp"
|
||||
#include "../integer.hpp"
|
||||
#include "../exponential.hpp"
|
||||
#include <limits>
|
||||
|
||||
#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
|
||||
# pragma message("GLM: GLM_GTC_integer extension included")
|
||||
#endif
|
||||
|
||||
namespace glm
|
||||
{
|
||||
/// @addtogroup gtc_integer
|
||||
/// @{
|
||||
|
||||
/// Returns the log2 of x for integer values. Can be reliably using to compute mipmap count from the texture size.
|
||||
/// @see gtc_integer
|
||||
template<typename genIUType>
|
||||
GLM_FUNC_DECL genIUType log2(genIUType x);
|
||||
|
||||
/// Returns a value equal to the nearest integer to x.
|
||||
/// The fraction 0.5 will round in a direction chosen by the
|
||||
/// implementation, presumably the direction that is fastest.
|
||||
///
|
||||
/// @param x The values of the argument must be greater or equal to zero.
|
||||
/// @tparam T floating point scalar types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/round.xml">GLSL round man page</a>
|
||||
/// @see gtc_integer
|
||||
template<length_t L, typename T, qualifier Q>
|
||||
GLM_FUNC_DECL vec<L, int, Q> iround(vec<L, T, Q> const& x);
|
||||
|
||||
/// Returns a value equal to the nearest integer to x.
|
||||
/// The fraction 0.5 will round in a direction chosen by the
|
||||
/// implementation, presumably the direction that is fastest.
|
||||
///
|
||||
/// @param x The values of the argument must be greater or equal to zero.
|
||||
/// @tparam T floating point scalar types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/round.xml">GLSL round man page</a>
|
||||
/// @see gtc_integer
|
||||
template<length_t L, typename T, qualifier Q>
|
||||
GLM_FUNC_DECL vec<L, uint, Q> uround(vec<L, T, Q> const& x);
|
||||
|
||||
/// @}
|
||||
} //namespace glm
|
||||
|
||||
#include "integer.inl"
|
||||
69
vendor/glm/gtc/integer.inl
vendored
Executable file
69
vendor/glm/gtc/integer.inl
vendored
Executable file
@ -0,0 +1,69 @@
|
||||
/// @ref gtc_integer
|
||||
/// @file glm/gtc/integer.inl
|
||||
|
||||
namespace glm{
|
||||
namespace detail
|
||||
{
|
||||
template<length_t L, typename T, qualifier Q, bool Aligned>
|
||||
struct compute_log2<L, T, Q, false, Aligned>
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static vec<L, T, Q> call(vec<L, T, Q> const& v)
|
||||
{
|
||||
//Equivalent to return findMSB(vec); but save one function call in ASM with VC
|
||||
//return findMSB(vec);
|
||||
return vec<L, T, Q>(detail::compute_findMSB_vec<L, T, Q, sizeof(T) * 8>::call(v));
|
||||
}
|
||||
};
|
||||
|
||||
# if GLM_HAS_BITSCAN_WINDOWS
|
||||
template<qualifier Q, bool Aligned>
|
||||
struct compute_log2<4, int, Q, false, Aligned>
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static vec<4, int, Q> call(vec<4, int, Q> const& v)
|
||||
{
|
||||
vec<4, int, Q> Result;
|
||||
_BitScanReverse(reinterpret_cast<unsigned long*>(&Result.x), v.x);
|
||||
_BitScanReverse(reinterpret_cast<unsigned long*>(&Result.y), v.y);
|
||||
_BitScanReverse(reinterpret_cast<unsigned long*>(&Result.z), v.z);
|
||||
_BitScanReverse(reinterpret_cast<unsigned long*>(&Result.w), v.w);
|
||||
return Result;
|
||||
}
|
||||
};
|
||||
# endif//GLM_HAS_BITSCAN_WINDOWS
|
||||
}//namespace detail
|
||||
template<typename genType>
|
||||
GLM_FUNC_QUALIFIER int iround(genType x)
|
||||
{
|
||||
GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'iround' only accept floating-point inputs");
|
||||
assert(static_cast<genType>(0.0) <= x);
|
||||
|
||||
return static_cast<int>(x + static_cast<genType>(0.5));
|
||||
}
|
||||
|
||||
template<length_t L, typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<L, int, Q> iround(vec<L, T, Q> const& x)
|
||||
{
|
||||
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'iround' only accept floating-point inputs");
|
||||
assert(all(lessThanEqual(vec<L, T, Q>(0), x)));
|
||||
|
||||
return vec<L, int, Q>(x + static_cast<T>(0.5));
|
||||
}
|
||||
|
||||
template<typename genType>
|
||||
GLM_FUNC_QUALIFIER uint uround(genType x)
|
||||
{
|
||||
GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'uround' only accept floating-point inputs");
|
||||
assert(static_cast<genType>(0.0) <= x);
|
||||
|
||||
return static_cast<uint>(x + static_cast<genType>(0.5));
|
||||
}
|
||||
|
||||
template<length_t L, typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<L, uint, Q> uround(vec<L, T, Q> const& x)
|
||||
{
|
||||
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'uround' only accept floating-point inputs");
|
||||
assert(all(lessThanEqual(vec<L, T, Q>(0), x)));
|
||||
|
||||
return vec<L, uint, Q>(x + static_cast<T>(0.5));
|
||||
}
|
||||
}//namespace glm
|
||||
60
vendor/glm/gtc/matrix_access.hpp
vendored
Executable file
60
vendor/glm/gtc/matrix_access.hpp
vendored
Executable file
@ -0,0 +1,60 @@
|
||||
/// @ref gtc_matrix_access
|
||||
/// @file glm/gtc/matrix_access.hpp
|
||||
///
|
||||
/// @see core (dependence)
|
||||
///
|
||||
/// @defgroup gtc_matrix_access GLM_GTC_matrix_access
|
||||
/// @ingroup gtc
|
||||
///
|
||||
/// Include <glm/gtc/matrix_access.hpp> to use the features of this extension.
|
||||
///
|
||||
/// Defines functions to access rows or columns of a matrix easily.
|
||||
|
||||
#pragma once
|
||||
|
||||
// Dependency:
|
||||
#include "../detail/setup.hpp"
|
||||
|
||||
#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
|
||||
# pragma message("GLM: GLM_GTC_matrix_access extension included")
|
||||
#endif
|
||||
|
||||
namespace glm
|
||||
{
|
||||
/// @addtogroup gtc_matrix_access
|
||||
/// @{
|
||||
|
||||
/// Get a specific row of a matrix.
|
||||
/// @see gtc_matrix_access
|
||||
template<typename genType>
|
||||
GLM_FUNC_DECL typename genType::row_type row(
|
||||
genType const& m,
|
||||
length_t index);
|
||||
|
||||
/// Set a specific row to a matrix.
|
||||
/// @see gtc_matrix_access
|
||||
template<typename genType>
|
||||
GLM_FUNC_DECL genType row(
|
||||
genType const& m,
|
||||
length_t index,
|
||||
typename genType::row_type const& x);
|
||||
|
||||
/// Get a specific column of a matrix.
|
||||
/// @see gtc_matrix_access
|
||||
template<typename genType>
|
||||
GLM_FUNC_DECL typename genType::col_type column(
|
||||
genType const& m,
|
||||
length_t index);
|
||||
|
||||
/// Set a specific column to a matrix.
|
||||
/// @see gtc_matrix_access
|
||||
template<typename genType>
|
||||
GLM_FUNC_DECL genType column(
|
||||
genType const& m,
|
||||
length_t index,
|
||||
typename genType::col_type const& x);
|
||||
|
||||
/// @}
|
||||
}//namespace glm
|
||||
|
||||
#include "matrix_access.inl"
|
||||
63
vendor/glm/gtc/matrix_access.inl
vendored
Executable file
63
vendor/glm/gtc/matrix_access.inl
vendored
Executable file
@ -0,0 +1,63 @@
|
||||
/// @ref gtc_matrix_access
|
||||
/// @file glm/gtc/matrix_access.inl
|
||||
|
||||
namespace glm
|
||||
{
|
||||
template<typename genType>
|
||||
GLM_FUNC_QUALIFIER genType row
|
||||
(
|
||||
genType const& m,
|
||||
length_t index,
|
||||
typename genType::row_type const& x
|
||||
)
|
||||
{
|
||||
assert(index >= 0 && index < m[0].length());
|
||||
|
||||
genType Result = m;
|
||||
for(length_t i = 0; i < m.length(); ++i)
|
||||
Result[i][index] = x[i];
|
||||
return Result;
|
||||
}
|
||||
|
||||
template<typename genType>
|
||||
GLM_FUNC_QUALIFIER typename genType::row_type row
|
||||
(
|
||||
genType const& m,
|
||||
length_t index
|
||||
)
|
||||
{
|
||||
assert(index >= 0 && index < m[0].length());
|
||||
|
||||
typename genType::row_type Result(0);
|
||||
for(length_t i = 0; i < m.length(); ++i)
|
||||
Result[i] = m[i][index];
|
||||
return Result;
|
||||
}
|
||||
|
||||
template<typename genType>
|
||||
GLM_FUNC_QUALIFIER genType column
|
||||
(
|
||||
genType const& m,
|
||||
length_t index,
|
||||
typename genType::col_type const& x
|
||||
)
|
||||
{
|
||||
assert(index >= 0 && index < m.length());
|
||||
|
||||
genType Result = m;
|
||||
Result[index] = x;
|
||||
return Result;
|
||||
}
|
||||
|
||||
template<typename genType>
|
||||
GLM_FUNC_QUALIFIER typename genType::col_type column
|
||||
(
|
||||
genType const& m,
|
||||
length_t index
|
||||
)
|
||||
{
|
||||
assert(index >= 0 && index < m.length());
|
||||
|
||||
return m[index];
|
||||
}
|
||||
}//namespace glm
|
||||
487
vendor/glm/gtc/matrix_integer.hpp
vendored
Executable file
487
vendor/glm/gtc/matrix_integer.hpp
vendored
Executable file
@ -0,0 +1,487 @@
|
||||
/// @ref gtc_matrix_integer
|
||||
/// @file glm/gtc/matrix_integer.hpp
|
||||
///
|
||||
/// @see core (dependence)
|
||||
///
|
||||
/// @defgroup gtc_matrix_integer GLM_GTC_matrix_integer
|
||||
/// @ingroup gtc
|
||||
///
|
||||
/// Include <glm/gtc/matrix_integer.hpp> to use the features of this extension.
|
||||
///
|
||||
/// Defines a number of matrices with integer types.
|
||||
|
||||
#pragma once
|
||||
|
||||
// Dependency:
|
||||
#include "../mat2x2.hpp"
|
||||
#include "../mat2x3.hpp"
|
||||
#include "../mat2x4.hpp"
|
||||
#include "../mat3x2.hpp"
|
||||
#include "../mat3x3.hpp"
|
||||
#include "../mat3x4.hpp"
|
||||
#include "../mat4x2.hpp"
|
||||
#include "../mat4x3.hpp"
|
||||
#include "../mat4x4.hpp"
|
||||
|
||||
#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
|
||||
# pragma message("GLM: GLM_GTC_matrix_integer extension included")
|
||||
#endif
|
||||
|
||||
namespace glm
|
||||
{
|
||||
/// @addtogroup gtc_matrix_integer
|
||||
/// @{
|
||||
|
||||
/// High-qualifier signed integer 2x2 matrix.
|
||||
/// @see gtc_matrix_integer
|
||||
typedef mat<2, 2, int, highp> highp_imat2;
|
||||
|
||||
/// High-qualifier signed integer 3x3 matrix.
|
||||
/// @see gtc_matrix_integer
|
||||
typedef mat<3, 3, int, highp> highp_imat3;
|
||||
|
||||
/// High-qualifier signed integer 4x4 matrix.
|
||||
/// @see gtc_matrix_integer
|
||||
typedef mat<4, 4, int, highp> highp_imat4;
|
||||
|
||||
/// High-qualifier signed integer 2x2 matrix.
|
||||
/// @see gtc_matrix_integer
|
||||
typedef mat<2, 2, int, highp> highp_imat2x2;
|
||||
|
||||
/// High-qualifier signed integer 2x3 matrix.
|
||||
/// @see gtc_matrix_integer
|
||||
typedef mat<2, 3, int, highp> highp_imat2x3;
|
||||
|
||||
/// High-qualifier signed integer 2x4 matrix.
|
||||
/// @see gtc_matrix_integer
|
||||
typedef mat<2, 4, int, highp> highp_imat2x4;
|
||||
|
||||
/// High-qualifier signed integer 3x2 matrix.
|
||||
/// @see gtc_matrix_integer
|
||||
typedef mat<3, 2, int, highp> highp_imat3x2;
|
||||
|
||||
/// High-qualifier signed integer 3x3 matrix.
|
||||
/// @see gtc_matrix_integer
|
||||
typedef mat<3, 3, int, highp> highp_imat3x3;
|
||||
|
||||
/// High-qualifier signed integer 3x4 matrix.
|
||||
/// @see gtc_matrix_integer
|
||||
typedef mat<3, 4, int, highp> highp_imat3x4;
|
||||
|
||||
/// High-qualifier signed integer 4x2 matrix.
|
||||
/// @see gtc_matrix_integer
|
||||
typedef mat<4, 2, int, highp> highp_imat4x2;
|
||||
|
||||
/// High-qualifier signed integer 4x3 matrix.
|
||||
/// @see gtc_matrix_integer
|
||||
typedef mat<4, 3, int, highp> highp_imat4x3;
|
||||
|
||||
/// High-qualifier signed integer 4x4 matrix.
|
||||
/// @see gtc_matrix_integer
|
||||
typedef mat<4, 4, int, highp> highp_imat4x4;
|
||||
|
||||
|
||||
/// Medium-qualifier signed integer 2x2 matrix.
|
||||
/// @see gtc_matrix_integer
|
||||
typedef mat<2, 2, int, mediump> mediump_imat2;
|
||||
|
||||
/// Medium-qualifier signed integer 3x3 matrix.
|
||||
/// @see gtc_matrix_integer
|
||||
typedef mat<3, 3, int, mediump> mediump_imat3;
|
||||
|
||||
/// Medium-qualifier signed integer 4x4 matrix.
|
||||
/// @see gtc_matrix_integer
|
||||
typedef mat<4, 4, int, mediump> mediump_imat4;
|
||||
|
||||
|
||||
/// Medium-qualifier signed integer 2x2 matrix.
|
||||
/// @see gtc_matrix_integer
|
||||
typedef mat<2, 2, int, mediump> mediump_imat2x2;
|
||||
|
||||
/// Medium-qualifier signed integer 2x3 matrix.
|
||||
/// @see gtc_matrix_integer
|
||||
typedef mat<2, 3, int, mediump> mediump_imat2x3;
|
||||
|
||||
/// Medium-qualifier signed integer 2x4 matrix.
|
||||
/// @see gtc_matrix_integer
|
||||
typedef mat<2, 4, int, mediump> mediump_imat2x4;
|
||||
|
||||
/// Medium-qualifier signed integer 3x2 matrix.
|
||||
/// @see gtc_matrix_integer
|
||||
typedef mat<3, 2, int, mediump> mediump_imat3x2;
|
||||
|
||||
/// Medium-qualifier signed integer 3x3 matrix.
|
||||
/// @see gtc_matrix_integer
|
||||
typedef mat<3, 3, int, mediump> mediump_imat3x3;
|
||||
|
||||
/// Medium-qualifier signed integer 3x4 matrix.
|
||||
/// @see gtc_matrix_integer
|
||||
typedef mat<3, 4, int, mediump> mediump_imat3x4;
|
||||
|
||||
/// Medium-qualifier signed integer 4x2 matrix.
|
||||
/// @see gtc_matrix_integer
|
||||
typedef mat<4, 2, int, mediump> mediump_imat4x2;
|
||||
|
||||
/// Medium-qualifier signed integer 4x3 matrix.
|
||||
/// @see gtc_matrix_integer
|
||||
typedef mat<4, 3, int, mediump> mediump_imat4x3;
|
||||
|
||||
/// Medium-qualifier signed integer 4x4 matrix.
|
||||
/// @see gtc_matrix_integer
|
||||
typedef mat<4, 4, int, mediump> mediump_imat4x4;
|
||||
|
||||
|
||||
/// Low-qualifier signed integer 2x2 matrix.
|
||||
/// @see gtc_matrix_integer
|
||||
typedef mat<2, 2, int, lowp> lowp_imat2;
|
||||
|
||||
/// Low-qualifier signed integer 3x3 matrix.
|
||||
/// @see gtc_matrix_integer
|
||||
typedef mat<3, 3, int, lowp> lowp_imat3;
|
||||
|
||||
/// Low-qualifier signed integer 4x4 matrix.
|
||||
/// @see gtc_matrix_integer
|
||||
typedef mat<4, 4, int, lowp> lowp_imat4;
|
||||
|
||||
|
||||
/// Low-qualifier signed integer 2x2 matrix.
|
||||
/// @see gtc_matrix_integer
|
||||
typedef mat<2, 2, int, lowp> lowp_imat2x2;
|
||||
|
||||
/// Low-qualifier signed integer 2x3 matrix.
|
||||
/// @see gtc_matrix_integer
|
||||
typedef mat<2, 3, int, lowp> lowp_imat2x3;
|
||||
|
||||
/// Low-qualifier signed integer 2x4 matrix.
|
||||
/// @see gtc_matrix_integer
|
||||
typedef mat<2, 4, int, lowp> lowp_imat2x4;
|
||||
|
||||
/// Low-qualifier signed integer 3x2 matrix.
|
||||
/// @see gtc_matrix_integer
|
||||
typedef mat<3, 2, int, lowp> lowp_imat3x2;
|
||||
|
||||
/// Low-qualifier signed integer 3x3 matrix.
|
||||
/// @see gtc_matrix_integer
|
||||
typedef mat<3, 3, int, lowp> lowp_imat3x3;
|
||||
|
||||
/// Low-qualifier signed integer 3x4 matrix.
|
||||
/// @see gtc_matrix_integer
|
||||
typedef mat<3, 4, int, lowp> lowp_imat3x4;
|
||||
|
||||
/// Low-qualifier signed integer 4x2 matrix.
|
||||
/// @see gtc_matrix_integer
|
||||
typedef mat<4, 2, int, lowp> lowp_imat4x2;
|
||||
|
||||
/// Low-qualifier signed integer 4x3 matrix.
|
||||
/// @see gtc_matrix_integer
|
||||
typedef mat<4, 3, int, lowp> lowp_imat4x3;
|
||||
|
||||
/// Low-qualifier signed integer 4x4 matrix.
|
||||
/// @see gtc_matrix_integer
|
||||
typedef mat<4, 4, int, lowp> lowp_imat4x4;
|
||||
|
||||
|
||||
/// High-qualifier unsigned integer 2x2 matrix.
|
||||
/// @see gtc_matrix_integer
|
||||
typedef mat<2, 2, uint, highp> highp_umat2;
|
||||
|
||||
/// High-qualifier unsigned integer 3x3 matrix.
|
||||
/// @see gtc_matrix_integer
|
||||
typedef mat<3, 3, uint, highp> highp_umat3;
|
||||
|
||||
/// High-qualifier unsigned integer 4x4 matrix.
|
||||
/// @see gtc_matrix_integer
|
||||
typedef mat<4, 4, uint, highp> highp_umat4;
|
||||
|
||||
/// High-qualifier unsigned integer 2x2 matrix.
|
||||
/// @see gtc_matrix_integer
|
||||
typedef mat<2, 2, uint, highp> highp_umat2x2;
|
||||
|
||||
/// High-qualifier unsigned integer 2x3 matrix.
|
||||
/// @see gtc_matrix_integer
|
||||
typedef mat<2, 3, uint, highp> highp_umat2x3;
|
||||
|
||||
/// High-qualifier unsigned integer 2x4 matrix.
|
||||
/// @see gtc_matrix_integer
|
||||
typedef mat<2, 4, uint, highp> highp_umat2x4;
|
||||
|
||||
/// High-qualifier unsigned integer 3x2 matrix.
|
||||
/// @see gtc_matrix_integer
|
||||
typedef mat<3, 2, uint, highp> highp_umat3x2;
|
||||
|
||||
/// High-qualifier unsigned integer 3x3 matrix.
|
||||
/// @see gtc_matrix_integer
|
||||
typedef mat<3, 3, uint, highp> highp_umat3x3;
|
||||
|
||||
/// High-qualifier unsigned integer 3x4 matrix.
|
||||
/// @see gtc_matrix_integer
|
||||
typedef mat<3, 4, uint, highp> highp_umat3x4;
|
||||
|
||||
/// High-qualifier unsigned integer 4x2 matrix.
|
||||
/// @see gtc_matrix_integer
|
||||
typedef mat<4, 2, uint, highp> highp_umat4x2;
|
||||
|
||||
/// High-qualifier unsigned integer 4x3 matrix.
|
||||
/// @see gtc_matrix_integer
|
||||
typedef mat<4, 3, uint, highp> highp_umat4x3;
|
||||
|
||||
/// High-qualifier unsigned integer 4x4 matrix.
|
||||
/// @see gtc_matrix_integer
|
||||
typedef mat<4, 4, uint, highp> highp_umat4x4;
|
||||
|
||||
|
||||
/// Medium-qualifier unsigned integer 2x2 matrix.
|
||||
/// @see gtc_matrix_integer
|
||||
typedef mat<2, 2, uint, mediump> mediump_umat2;
|
||||
|
||||
/// Medium-qualifier unsigned integer 3x3 matrix.
|
||||
/// @see gtc_matrix_integer
|
||||
typedef mat<3, 3, uint, mediump> mediump_umat3;
|
||||
|
||||
/// Medium-qualifier unsigned integer 4x4 matrix.
|
||||
/// @see gtc_matrix_integer
|
||||
typedef mat<4, 4, uint, mediump> mediump_umat4;
|
||||
|
||||
|
||||
/// Medium-qualifier unsigned integer 2x2 matrix.
|
||||
/// @see gtc_matrix_integer
|
||||
typedef mat<2, 2, uint, mediump> mediump_umat2x2;
|
||||
|
||||
/// Medium-qualifier unsigned integer 2x3 matrix.
|
||||
/// @see gtc_matrix_integer
|
||||
typedef mat<2, 3, uint, mediump> mediump_umat2x3;
|
||||
|
||||
/// Medium-qualifier unsigned integer 2x4 matrix.
|
||||
/// @see gtc_matrix_integer
|
||||
typedef mat<2, 4, uint, mediump> mediump_umat2x4;
|
||||
|
||||
/// Medium-qualifier unsigned integer 3x2 matrix.
|
||||
/// @see gtc_matrix_integer
|
||||
typedef mat<3, 2, uint, mediump> mediump_umat3x2;
|
||||
|
||||
/// Medium-qualifier unsigned integer 3x3 matrix.
|
||||
/// @see gtc_matrix_integer
|
||||
typedef mat<3, 3, uint, mediump> mediump_umat3x3;
|
||||
|
||||
/// Medium-qualifier unsigned integer 3x4 matrix.
|
||||
/// @see gtc_matrix_integer
|
||||
typedef mat<3, 4, uint, mediump> mediump_umat3x4;
|
||||
|
||||
/// Medium-qualifier unsigned integer 4x2 matrix.
|
||||
/// @see gtc_matrix_integer
|
||||
typedef mat<4, 2, uint, mediump> mediump_umat4x2;
|
||||
|
||||
/// Medium-qualifier unsigned integer 4x3 matrix.
|
||||
/// @see gtc_matrix_integer
|
||||
typedef mat<4, 3, uint, mediump> mediump_umat4x3;
|
||||
|
||||
/// Medium-qualifier unsigned integer 4x4 matrix.
|
||||
/// @see gtc_matrix_integer
|
||||
typedef mat<4, 4, uint, mediump> mediump_umat4x4;
|
||||
|
||||
|
||||
/// Low-qualifier unsigned integer 2x2 matrix.
|
||||
/// @see gtc_matrix_integer
|
||||
typedef mat<2, 2, uint, lowp> lowp_umat2;
|
||||
|
||||
/// Low-qualifier unsigned integer 3x3 matrix.
|
||||
/// @see gtc_matrix_integer
|
||||
typedef mat<3, 3, uint, lowp> lowp_umat3;
|
||||
|
||||
/// Low-qualifier unsigned integer 4x4 matrix.
|
||||
/// @see gtc_matrix_integer
|
||||
typedef mat<4, 4, uint, lowp> lowp_umat4;
|
||||
|
||||
|
||||
/// Low-qualifier unsigned integer 2x2 matrix.
|
||||
/// @see gtc_matrix_integer
|
||||
typedef mat<2, 2, uint, lowp> lowp_umat2x2;
|
||||
|
||||
/// Low-qualifier unsigned integer 2x3 matrix.
|
||||
/// @see gtc_matrix_integer
|
||||
typedef mat<2, 3, uint, lowp> lowp_umat2x3;
|
||||
|
||||
/// Low-qualifier unsigned integer 2x4 matrix.
|
||||
/// @see gtc_matrix_integer
|
||||
typedef mat<2, 4, uint, lowp> lowp_umat2x4;
|
||||
|
||||
/// Low-qualifier unsigned integer 3x2 matrix.
|
||||
/// @see gtc_matrix_integer
|
||||
typedef mat<3, 2, uint, lowp> lowp_umat3x2;
|
||||
|
||||
/// Low-qualifier unsigned integer 3x3 matrix.
|
||||
/// @see gtc_matrix_integer
|
||||
typedef mat<3, 3, uint, lowp> lowp_umat3x3;
|
||||
|
||||
/// Low-qualifier unsigned integer 3x4 matrix.
|
||||
/// @see gtc_matrix_integer
|
||||
typedef mat<3, 4, uint, lowp> lowp_umat3x4;
|
||||
|
||||
/// Low-qualifier unsigned integer 4x2 matrix.
|
||||
/// @see gtc_matrix_integer
|
||||
typedef mat<4, 2, uint, lowp> lowp_umat4x2;
|
||||
|
||||
/// Low-qualifier unsigned integer 4x3 matrix.
|
||||
/// @see gtc_matrix_integer
|
||||
typedef mat<4, 3, uint, lowp> lowp_umat4x3;
|
||||
|
||||
/// Low-qualifier unsigned integer 4x4 matrix.
|
||||
/// @see gtc_matrix_integer
|
||||
typedef mat<4, 4, uint, lowp> lowp_umat4x4;
|
||||
|
||||
#if(defined(GLM_PRECISION_HIGHP_INT))
|
||||
typedef highp_imat2 imat2;
|
||||
typedef highp_imat3 imat3;
|
||||
typedef highp_imat4 imat4;
|
||||
typedef highp_imat2x2 imat2x2;
|
||||
typedef highp_imat2x3 imat2x3;
|
||||
typedef highp_imat2x4 imat2x4;
|
||||
typedef highp_imat3x2 imat3x2;
|
||||
typedef highp_imat3x3 imat3x3;
|
||||
typedef highp_imat3x4 imat3x4;
|
||||
typedef highp_imat4x2 imat4x2;
|
||||
typedef highp_imat4x3 imat4x3;
|
||||
typedef highp_imat4x4 imat4x4;
|
||||
#elif(defined(GLM_PRECISION_LOWP_INT))
|
||||
typedef lowp_imat2 imat2;
|
||||
typedef lowp_imat3 imat3;
|
||||
typedef lowp_imat4 imat4;
|
||||
typedef lowp_imat2x2 imat2x2;
|
||||
typedef lowp_imat2x3 imat2x3;
|
||||
typedef lowp_imat2x4 imat2x4;
|
||||
typedef lowp_imat3x2 imat3x2;
|
||||
typedef lowp_imat3x3 imat3x3;
|
||||
typedef lowp_imat3x4 imat3x4;
|
||||
typedef lowp_imat4x2 imat4x2;
|
||||
typedef lowp_imat4x3 imat4x3;
|
||||
typedef lowp_imat4x4 imat4x4;
|
||||
#else //if(defined(GLM_PRECISION_MEDIUMP_INT))
|
||||
|
||||
/// Signed integer 2x2 matrix.
|
||||
/// @see gtc_matrix_integer
|
||||
typedef mediump_imat2 imat2;
|
||||
|
||||
/// Signed integer 3x3 matrix.
|
||||
/// @see gtc_matrix_integer
|
||||
typedef mediump_imat3 imat3;
|
||||
|
||||
/// Signed integer 4x4 matrix.
|
||||
/// @see gtc_matrix_integer
|
||||
typedef mediump_imat4 imat4;
|
||||
|
||||
/// Signed integer 2x2 matrix.
|
||||
/// @see gtc_matrix_integer
|
||||
typedef mediump_imat2x2 imat2x2;
|
||||
|
||||
/// Signed integer 2x3 matrix.
|
||||
/// @see gtc_matrix_integer
|
||||
typedef mediump_imat2x3 imat2x3;
|
||||
|
||||
/// Signed integer 2x4 matrix.
|
||||
/// @see gtc_matrix_integer
|
||||
typedef mediump_imat2x4 imat2x4;
|
||||
|
||||
/// Signed integer 3x2 matrix.
|
||||
/// @see gtc_matrix_integer
|
||||
typedef mediump_imat3x2 imat3x2;
|
||||
|
||||
/// Signed integer 3x3 matrix.
|
||||
/// @see gtc_matrix_integer
|
||||
typedef mediump_imat3x3 imat3x3;
|
||||
|
||||
/// Signed integer 3x4 matrix.
|
||||
/// @see gtc_matrix_integer
|
||||
typedef mediump_imat3x4 imat3x4;
|
||||
|
||||
/// Signed integer 4x2 matrix.
|
||||
/// @see gtc_matrix_integer
|
||||
typedef mediump_imat4x2 imat4x2;
|
||||
|
||||
/// Signed integer 4x3 matrix.
|
||||
/// @see gtc_matrix_integer
|
||||
typedef mediump_imat4x3 imat4x3;
|
||||
|
||||
/// Signed integer 4x4 matrix.
|
||||
/// @see gtc_matrix_integer
|
||||
typedef mediump_imat4x4 imat4x4;
|
||||
#endif//GLM_PRECISION
|
||||
|
||||
#if(defined(GLM_PRECISION_HIGHP_UINT))
|
||||
typedef highp_umat2 umat2;
|
||||
typedef highp_umat3 umat3;
|
||||
typedef highp_umat4 umat4;
|
||||
typedef highp_umat2x2 umat2x2;
|
||||
typedef highp_umat2x3 umat2x3;
|
||||
typedef highp_umat2x4 umat2x4;
|
||||
typedef highp_umat3x2 umat3x2;
|
||||
typedef highp_umat3x3 umat3x3;
|
||||
typedef highp_umat3x4 umat3x4;
|
||||
typedef highp_umat4x2 umat4x2;
|
||||
typedef highp_umat4x3 umat4x3;
|
||||
typedef highp_umat4x4 umat4x4;
|
||||
#elif(defined(GLM_PRECISION_LOWP_UINT))
|
||||
typedef lowp_umat2 umat2;
|
||||
typedef lowp_umat3 umat3;
|
||||
typedef lowp_umat4 umat4;
|
||||
typedef lowp_umat2x2 umat2x2;
|
||||
typedef lowp_umat2x3 umat2x3;
|
||||
typedef lowp_umat2x4 umat2x4;
|
||||
typedef lowp_umat3x2 umat3x2;
|
||||
typedef lowp_umat3x3 umat3x3;
|
||||
typedef lowp_umat3x4 umat3x4;
|
||||
typedef lowp_umat4x2 umat4x2;
|
||||
typedef lowp_umat4x3 umat4x3;
|
||||
typedef lowp_umat4x4 umat4x4;
|
||||
#else //if(defined(GLM_PRECISION_MEDIUMP_UINT))
|
||||
|
||||
/// Unsigned integer 2x2 matrix.
|
||||
/// @see gtc_matrix_integer
|
||||
typedef mediump_umat2 umat2;
|
||||
|
||||
/// Unsigned integer 3x3 matrix.
|
||||
/// @see gtc_matrix_integer
|
||||
typedef mediump_umat3 umat3;
|
||||
|
||||
/// Unsigned integer 4x4 matrix.
|
||||
/// @see gtc_matrix_integer
|
||||
typedef mediump_umat4 umat4;
|
||||
|
||||
/// Unsigned integer 2x2 matrix.
|
||||
/// @see gtc_matrix_integer
|
||||
typedef mediump_umat2x2 umat2x2;
|
||||
|
||||
/// Unsigned integer 2x3 matrix.
|
||||
/// @see gtc_matrix_integer
|
||||
typedef mediump_umat2x3 umat2x3;
|
||||
|
||||
/// Unsigned integer 2x4 matrix.
|
||||
/// @see gtc_matrix_integer
|
||||
typedef mediump_umat2x4 umat2x4;
|
||||
|
||||
/// Unsigned integer 3x2 matrix.
|
||||
/// @see gtc_matrix_integer
|
||||
typedef mediump_umat3x2 umat3x2;
|
||||
|
||||
/// Unsigned integer 3x3 matrix.
|
||||
/// @see gtc_matrix_integer
|
||||
typedef mediump_umat3x3 umat3x3;
|
||||
|
||||
/// Unsigned integer 3x4 matrix.
|
||||
/// @see gtc_matrix_integer
|
||||
typedef mediump_umat3x4 umat3x4;
|
||||
|
||||
/// Unsigned integer 4x2 matrix.
|
||||
/// @see gtc_matrix_integer
|
||||
typedef mediump_umat4x2 umat4x2;
|
||||
|
||||
/// Unsigned integer 4x3 matrix.
|
||||
/// @see gtc_matrix_integer
|
||||
typedef mediump_umat4x3 umat4x3;
|
||||
|
||||
/// Unsigned integer 4x4 matrix.
|
||||
/// @see gtc_matrix_integer
|
||||
typedef mediump_umat4x4 umat4x4;
|
||||
#endif//GLM_PRECISION
|
||||
|
||||
/// @}
|
||||
}//namespace glm
|
||||
50
vendor/glm/gtc/matrix_inverse.hpp
vendored
Executable file
50
vendor/glm/gtc/matrix_inverse.hpp
vendored
Executable file
@ -0,0 +1,50 @@
|
||||
/// @ref gtc_matrix_inverse
|
||||
/// @file glm/gtc/matrix_inverse.hpp
|
||||
///
|
||||
/// @see core (dependence)
|
||||
///
|
||||
/// @defgroup gtc_matrix_inverse GLM_GTC_matrix_inverse
|
||||
/// @ingroup gtc
|
||||
///
|
||||
/// Include <glm/gtc/matrix_integer.hpp> to use the features of this extension.
|
||||
///
|
||||
/// Defines additional matrix inverting functions.
|
||||
|
||||
#pragma once
|
||||
|
||||
// Dependencies
|
||||
#include "../detail/setup.hpp"
|
||||
#include "../matrix.hpp"
|
||||
#include "../mat2x2.hpp"
|
||||
#include "../mat3x3.hpp"
|
||||
#include "../mat4x4.hpp"
|
||||
|
||||
#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
|
||||
# pragma message("GLM: GLM_GTC_matrix_inverse extension included")
|
||||
#endif
|
||||
|
||||
namespace glm
|
||||
{
|
||||
/// @addtogroup gtc_matrix_inverse
|
||||
/// @{
|
||||
|
||||
/// Fast matrix inverse for affine matrix.
|
||||
///
|
||||
/// @param m Input matrix to invert.
|
||||
/// @tparam genType Squared floating-point matrix: half, float or double. Inverse of matrix based of half-qualifier floating point value is highly innacurate.
|
||||
/// @see gtc_matrix_inverse
|
||||
template<typename genType>
|
||||
GLM_FUNC_DECL genType affineInverse(genType const& m);
|
||||
|
||||
/// Compute the inverse transpose of a matrix.
|
||||
///
|
||||
/// @param m Input matrix to invert transpose.
|
||||
/// @tparam genType Squared floating-point matrix: half, float or double. Inverse of matrix based of half-qualifier floating point value is highly innacurate.
|
||||
/// @see gtc_matrix_inverse
|
||||
template<typename genType>
|
||||
GLM_FUNC_DECL genType inverseTranspose(genType const& m);
|
||||
|
||||
/// @}
|
||||
}//namespace glm
|
||||
|
||||
#include "matrix_inverse.inl"
|
||||
120
vendor/glm/gtc/matrix_inverse.inl
vendored
Executable file
120
vendor/glm/gtc/matrix_inverse.inl
vendored
Executable file
@ -0,0 +1,120 @@
|
||||
/// @ref gtc_matrix_inverse
|
||||
/// @file glm/gtc/matrix_inverse.inl
|
||||
|
||||
namespace glm
|
||||
{
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER mat<3, 3, T, Q> affineInverse(mat<3, 3, T, Q> const& m)
|
||||
{
|
||||
mat<2, 2, T, Q> const Inv(inverse(mat<2, 2, T, Q>(m)));
|
||||
|
||||
return mat<3, 3, T, Q>(
|
||||
vec<3, T, Q>(Inv[0], static_cast<T>(0)),
|
||||
vec<3, T, Q>(Inv[1], static_cast<T>(0)),
|
||||
vec<3, T, Q>(-Inv * vec<2, T, Q>(m[2]), static_cast<T>(1)));
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER mat<4, 4, T, Q> affineInverse(mat<4, 4, T, Q> const& m)
|
||||
{
|
||||
mat<3, 3, T, Q> const Inv(inverse(mat<3, 3, T, Q>(m)));
|
||||
|
||||
return mat<4, 4, T, Q>(
|
||||
vec<4, T, Q>(Inv[0], static_cast<T>(0)),
|
||||
vec<4, T, Q>(Inv[1], static_cast<T>(0)),
|
||||
vec<4, T, Q>(Inv[2], static_cast<T>(0)),
|
||||
vec<4, T, Q>(-Inv * vec<3, T, Q>(m[3]), static_cast<T>(1)));
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER mat<2, 2, T, Q> inverseTranspose(mat<2, 2, T, Q> const& m)
|
||||
{
|
||||
T Determinant = m[0][0] * m[1][1] - m[1][0] * m[0][1];
|
||||
|
||||
mat<2, 2, T, Q> Inverse(
|
||||
+ m[1][1] / Determinant,
|
||||
- m[0][1] / Determinant,
|
||||
- m[1][0] / Determinant,
|
||||
+ m[0][0] / Determinant);
|
||||
|
||||
return Inverse;
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER mat<3, 3, T, Q> inverseTranspose(mat<3, 3, T, Q> const& m)
|
||||
{
|
||||
T Determinant =
|
||||
+ m[0][0] * (m[1][1] * m[2][2] - m[1][2] * m[2][1])
|
||||
- m[0][1] * (m[1][0] * m[2][2] - m[1][2] * m[2][0])
|
||||
+ m[0][2] * (m[1][0] * m[2][1] - m[1][1] * m[2][0]);
|
||||
|
||||
mat<3, 3, T, Q> Inverse;
|
||||
Inverse[0][0] = + (m[1][1] * m[2][2] - m[2][1] * m[1][2]);
|
||||
Inverse[0][1] = - (m[1][0] * m[2][2] - m[2][0] * m[1][2]);
|
||||
Inverse[0][2] = + (m[1][0] * m[2][1] - m[2][0] * m[1][1]);
|
||||
Inverse[1][0] = - (m[0][1] * m[2][2] - m[2][1] * m[0][2]);
|
||||
Inverse[1][1] = + (m[0][0] * m[2][2] - m[2][0] * m[0][2]);
|
||||
Inverse[1][2] = - (m[0][0] * m[2][1] - m[2][0] * m[0][1]);
|
||||
Inverse[2][0] = + (m[0][1] * m[1][2] - m[1][1] * m[0][2]);
|
||||
Inverse[2][1] = - (m[0][0] * m[1][2] - m[1][0] * m[0][2]);
|
||||
Inverse[2][2] = + (m[0][0] * m[1][1] - m[1][0] * m[0][1]);
|
||||
Inverse /= Determinant;
|
||||
|
||||
return Inverse;
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER mat<4, 4, T, Q> inverseTranspose(mat<4, 4, T, Q> const& m)
|
||||
{
|
||||
T SubFactor00 = m[2][2] * m[3][3] - m[3][2] * m[2][3];
|
||||
T SubFactor01 = m[2][1] * m[3][3] - m[3][1] * m[2][3];
|
||||
T SubFactor02 = m[2][1] * m[3][2] - m[3][1] * m[2][2];
|
||||
T SubFactor03 = m[2][0] * m[3][3] - m[3][0] * m[2][3];
|
||||
T SubFactor04 = m[2][0] * m[3][2] - m[3][0] * m[2][2];
|
||||
T SubFactor05 = m[2][0] * m[3][1] - m[3][0] * m[2][1];
|
||||
T SubFactor06 = m[1][2] * m[3][3] - m[3][2] * m[1][3];
|
||||
T SubFactor07 = m[1][1] * m[3][3] - m[3][1] * m[1][3];
|
||||
T SubFactor08 = m[1][1] * m[3][2] - m[3][1] * m[1][2];
|
||||
T SubFactor09 = m[1][0] * m[3][3] - m[3][0] * m[1][3];
|
||||
T SubFactor10 = m[1][0] * m[3][2] - m[3][0] * m[1][2];
|
||||
T SubFactor11 = m[1][1] * m[3][3] - m[3][1] * m[1][3];
|
||||
T SubFactor12 = m[1][0] * m[3][1] - m[3][0] * m[1][1];
|
||||
T SubFactor13 = m[1][2] * m[2][3] - m[2][2] * m[1][3];
|
||||
T SubFactor14 = m[1][1] * m[2][3] - m[2][1] * m[1][3];
|
||||
T SubFactor15 = m[1][1] * m[2][2] - m[2][1] * m[1][2];
|
||||
T SubFactor16 = m[1][0] * m[2][3] - m[2][0] * m[1][3];
|
||||
T SubFactor17 = m[1][0] * m[2][2] - m[2][0] * m[1][2];
|
||||
T SubFactor18 = m[1][0] * m[2][1] - m[2][0] * m[1][1];
|
||||
|
||||
mat<4, 4, T, Q> Inverse;
|
||||
Inverse[0][0] = + (m[1][1] * SubFactor00 - m[1][2] * SubFactor01 + m[1][3] * SubFactor02);
|
||||
Inverse[0][1] = - (m[1][0] * SubFactor00 - m[1][2] * SubFactor03 + m[1][3] * SubFactor04);
|
||||
Inverse[0][2] = + (m[1][0] * SubFactor01 - m[1][1] * SubFactor03 + m[1][3] * SubFactor05);
|
||||
Inverse[0][3] = - (m[1][0] * SubFactor02 - m[1][1] * SubFactor04 + m[1][2] * SubFactor05);
|
||||
|
||||
Inverse[1][0] = - (m[0][1] * SubFactor00 - m[0][2] * SubFactor01 + m[0][3] * SubFactor02);
|
||||
Inverse[1][1] = + (m[0][0] * SubFactor00 - m[0][2] * SubFactor03 + m[0][3] * SubFactor04);
|
||||
Inverse[1][2] = - (m[0][0] * SubFactor01 - m[0][1] * SubFactor03 + m[0][3] * SubFactor05);
|
||||
Inverse[1][3] = + (m[0][0] * SubFactor02 - m[0][1] * SubFactor04 + m[0][2] * SubFactor05);
|
||||
|
||||
Inverse[2][0] = + (m[0][1] * SubFactor06 - m[0][2] * SubFactor07 + m[0][3] * SubFactor08);
|
||||
Inverse[2][1] = - (m[0][0] * SubFactor06 - m[0][2] * SubFactor09 + m[0][3] * SubFactor10);
|
||||
Inverse[2][2] = + (m[0][0] * SubFactor11 - m[0][1] * SubFactor09 + m[0][3] * SubFactor12);
|
||||
Inverse[2][3] = - (m[0][0] * SubFactor08 - m[0][1] * SubFactor10 + m[0][2] * SubFactor12);
|
||||
|
||||
Inverse[3][0] = - (m[0][1] * SubFactor13 - m[0][2] * SubFactor14 + m[0][3] * SubFactor15);
|
||||
Inverse[3][1] = + (m[0][0] * SubFactor13 - m[0][2] * SubFactor16 + m[0][3] * SubFactor17);
|
||||
Inverse[3][2] = - (m[0][0] * SubFactor14 - m[0][1] * SubFactor16 + m[0][3] * SubFactor18);
|
||||
Inverse[3][3] = + (m[0][0] * SubFactor15 - m[0][1] * SubFactor17 + m[0][2] * SubFactor18);
|
||||
|
||||
T Determinant =
|
||||
+ m[0][0] * Inverse[0][0]
|
||||
+ m[0][1] * Inverse[0][1]
|
||||
+ m[0][2] * Inverse[0][2]
|
||||
+ m[0][3] * Inverse[0][3];
|
||||
|
||||
Inverse /= Determinant;
|
||||
|
||||
return Inverse;
|
||||
}
|
||||
}//namespace glm
|
||||
727
vendor/glm/gtc/matrix_transform.hpp
vendored
Executable file
727
vendor/glm/gtc/matrix_transform.hpp
vendored
Executable file
@ -0,0 +1,727 @@
|
||||
/// @ref gtc_matrix_transform
|
||||
/// @file glm/gtc/matrix_transform.hpp
|
||||
///
|
||||
/// @see core (dependence)
|
||||
/// @see gtx_transform
|
||||
/// @see gtx_transform2
|
||||
///
|
||||
/// @defgroup gtc_matrix_transform GLM_GTC_matrix_transform
|
||||
/// @ingroup gtc
|
||||
///
|
||||
/// Include <glm/gtc/matrix_transform.hpp> to use the features of this extension.
|
||||
///
|
||||
/// Defines functions that generate common transformation matrices.
|
||||
///
|
||||
/// The matrices generated by this extension use standard OpenGL fixed-function
|
||||
/// conventions. For example, the lookAt function generates a transform from world
|
||||
/// space into the specific eye space that the projective matrix functions
|
||||
/// (perspective, ortho, etc) are designed to expect. The OpenGL compatibility
|
||||
/// specifications defines the particular layout of this eye space.
|
||||
|
||||
#pragma once
|
||||
|
||||
// Dependencies
|
||||
#include "../mat4x4.hpp"
|
||||
#include "../vec2.hpp"
|
||||
#include "../vec3.hpp"
|
||||
#include "../vec4.hpp"
|
||||
#include "../gtc/constants.hpp"
|
||||
|
||||
#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
|
||||
# pragma message("GLM: GLM_GTC_matrix_transform extension included")
|
||||
#endif
|
||||
|
||||
namespace glm
|
||||
{
|
||||
/// @addtogroup gtc_matrix_transform
|
||||
/// @{
|
||||
|
||||
/// Builds a translation 4 * 4 matrix created from a vector of 3 components.
|
||||
///
|
||||
/// @param m Input matrix multiplied by this translation matrix.
|
||||
/// @param v Coordinates of a translation vector.
|
||||
/// @tparam T Value type used to build the matrix. Currently supported: half (not recommended), float or double.
|
||||
/// @code
|
||||
/// #include <glm/glm.hpp>
|
||||
/// #include <glm/gtc/matrix_transform.hpp>
|
||||
/// ...
|
||||
/// glm::mat4 m = glm::translate(glm::mat4(1.0f), glm::vec3(1.0f));
|
||||
/// // m[0][0] == 1.0f, m[0][1] == 0.0f, m[0][2] == 0.0f, m[0][3] == 0.0f
|
||||
/// // m[1][0] == 0.0f, m[1][1] == 1.0f, m[1][2] == 0.0f, m[1][3] == 0.0f
|
||||
/// // m[2][0] == 0.0f, m[2][1] == 0.0f, m[2][2] == 1.0f, m[2][3] == 0.0f
|
||||
/// // m[3][0] == 1.0f, m[3][1] == 1.0f, m[3][2] == 1.0f, m[3][3] == 1.0f
|
||||
/// @endcode
|
||||
/// @see gtc_matrix_transform
|
||||
/// @see - translate(mat<4, 4, T, Q> const& m, T x, T y, T z)
|
||||
/// @see - translate(vec<3, T, Q> const& v)
|
||||
/// @see <a href="https://www.khronos.org/registry/OpenGL-Refpages/gl2.1/xhtml/glTranslate.xml">glTranslate man page</a>
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL mat<4, 4, T, Q> translate(
|
||||
mat<4, 4, T, Q> const& m, vec<3, T, Q> const& v);
|
||||
|
||||
/// Builds a rotation 4 * 4 matrix created from an axis vector and an angle.
|
||||
///
|
||||
/// @param m Input matrix multiplied by this rotation matrix.
|
||||
/// @param angle Rotation angle expressed in radians.
|
||||
/// @param axis Rotation axis, recommended to be normalized.
|
||||
/// @tparam T Value type used to build the matrix. Supported: half, float or double.
|
||||
/// @see gtc_matrix_transform
|
||||
/// @see - rotate(mat<4, 4, T, Q> const& m, T angle, T x, T y, T z)
|
||||
/// @see - rotate(T angle, vec<3, T, Q> const& v)
|
||||
/// @see <a href="https://www.khronos.org/registry/OpenGL-Refpages/gl2.1/xhtml/glRotate.xml">glRotate man page</a>
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL mat<4, 4, T, Q> rotate(
|
||||
mat<4, 4, T, Q> const& m, T angle, vec<3, T, Q> const& axis);
|
||||
|
||||
/// Builds a scale 4 * 4 matrix created from 3 scalars.
|
||||
///
|
||||
/// @param m Input matrix multiplied by this scale matrix.
|
||||
/// @param v Ratio of scaling for each axis.
|
||||
/// @tparam T Value type used to build the matrix. Currently supported: half (not recommended), float or double.
|
||||
/// @see gtc_matrix_transform
|
||||
/// @see - scale(mat<4, 4, T, Q> const& m, T x, T y, T z)
|
||||
/// @see - scale(vec<3, T, Q> const& v)
|
||||
/// @see <a href="https://www.khronos.org/registry/OpenGL-Refpages/gl2.1/xhtml/glScale.xml">glScale man page</a>
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL mat<4, 4, T, Q> scale(
|
||||
mat<4, 4, T, Q> const& m, vec<3, T, Q> const& v);
|
||||
|
||||
/// Creates a matrix for projecting two-dimensional coordinates onto the screen.
|
||||
///
|
||||
/// @tparam T Value type used to build the matrix. Currently supported: half (not recommended), float or double.
|
||||
/// @see gtc_matrix_transform
|
||||
/// @see - glm::ortho(T const& left, T const& right, T const& bottom, T const& top, T const& zNear, T const& zFar)
|
||||
/// @see <a href="https://www.khronos.org/registry/OpenGL-Refpages/gl2.1/xhtml/gluOrtho2D.xml">gluOrtho2D man page</a>
|
||||
template<typename T>
|
||||
GLM_FUNC_DECL mat<4, 4, T, defaultp> ortho(
|
||||
T left, T right, T bottom, T top);
|
||||
|
||||
/// Creates a matrix for an orthographic parallel viewing volume, using left-handed coordinates.
|
||||
/// The near and far clip planes correspond to z normalized device coordinates of 0 and +1 respectively. (Direct3D clip volume definition)
|
||||
///
|
||||
/// @tparam T Value type used to build the matrix. Currently supported: half (not recommended), float or double.
|
||||
/// @see gtc_matrix_transform
|
||||
/// @see - glm::ortho(T const& left, T const& right, T const& bottom, T const& top)
|
||||
template<typename T>
|
||||
GLM_FUNC_DECL mat<4, 4, T, defaultp> orthoLH_ZO(
|
||||
T left, T right, T bottom, T top, T zNear, T zFar);
|
||||
|
||||
/// Creates a matrix for an orthographic parallel viewing volume using right-handed coordinates.
|
||||
/// The near and far clip planes correspond to z normalized device coordinates of -1 and +1 respectively. (OpenGL clip volume definition)
|
||||
///
|
||||
/// @tparam T Value type used to build the matrix. Currently supported: half (not recommended), float or double.
|
||||
/// @see gtc_matrix_transform
|
||||
/// @see - glm::ortho(T const& left, T const& right, T const& bottom, T const& top)
|
||||
template<typename T>
|
||||
GLM_FUNC_DECL mat<4, 4, T, defaultp> orthoLH_NO(
|
||||
T left, T right, T bottom, T top, T zNear, T zFar);
|
||||
|
||||
/// Creates a matrix for an orthographic parallel viewing volume, using left-handed coordinates.
|
||||
/// The near and far clip planes correspond to z normalized device coordinates of 0 and +1 respectively. (Direct3D clip volume definition)
|
||||
///
|
||||
/// @tparam T Value type used to build the matrix. Currently supported: half (not recommended), float or double.
|
||||
/// @see gtc_matrix_transform
|
||||
/// @see - glm::ortho(T const& left, T const& right, T const& bottom, T const& top)
|
||||
template<typename T>
|
||||
GLM_FUNC_DECL mat<4, 4, T, defaultp> orthoRH_ZO(
|
||||
T left, T right, T bottom, T top, T zNear, T zFar);
|
||||
|
||||
/// Creates a matrix for an orthographic parallel viewing volume, using right-handed coordinates.
|
||||
/// The near and far clip planes correspond to z normalized device coordinates of -1 and +1 respectively. (OpenGL clip volume definition)
|
||||
///
|
||||
/// @tparam T Value type used to build the matrix. Currently supported: half (not recommended), float or double.
|
||||
/// @see gtc_matrix_transform
|
||||
/// @see - glm::ortho(T const& left, T const& right, T const& bottom, T const& top)
|
||||
template<typename T>
|
||||
GLM_FUNC_DECL mat<4, 4, T, defaultp> orthoRH_NO(
|
||||
T left, T right, T bottom, T top, T zNear, T zFar);
|
||||
|
||||
/// Creates a matrix for an orthographic parallel viewing volume, using left-handed coordinates.
|
||||
/// The near and far clip planes correspond to z normalized device coordinates of 0 and +1 respectively. (Direct3D clip volume definition)
|
||||
///
|
||||
/// @tparam T Value type used to build the matrix. Currently supported: half (not recommended), float or double.
|
||||
/// @see gtc_matrix_transform
|
||||
/// @see - glm::ortho(T const& left, T const& right, T const& bottom, T const& top)
|
||||
template<typename T>
|
||||
GLM_FUNC_DECL mat<4, 4, T, defaultp> orthoZO(
|
||||
T left, T right, T bottom, T top, T zNear, T zFar);
|
||||
|
||||
/// Creates a matrix for an orthographic parallel viewing volume, using left-handed coordinates if GLM_FORCE_LEFT_HANDED if defined or right-handed coordinates otherwise.
|
||||
/// The near and far clip planes correspond to z normalized device coordinates of -1 and +1 respectively. (OpenGL clip volume definition)
|
||||
///
|
||||
/// @tparam T Value type used to build the matrix. Currently supported: half (not recommended), float or double.
|
||||
/// @see gtc_matrix_transform
|
||||
/// @see - glm::ortho(T const& left, T const& right, T const& bottom, T const& top)
|
||||
template<typename T>
|
||||
GLM_FUNC_DECL mat<4, 4, T, defaultp> orthoNO(
|
||||
T left, T right, T bottom, T top, T zNear, T zFar);
|
||||
|
||||
/// Creates a matrix for an orthographic parallel viewing volume, using left-handed coordinates.
|
||||
/// If GLM_FORCE_DEPTH_ZERO_TO_ONE is defined, the near and far clip planes correspond to z normalized device coordinates of 0 and +1 respectively. (Direct3D clip volume definition)
|
||||
/// Otherwise, the near and far clip planes correspond to z normalized device coordinates of -1 and +1 respectively. (OpenGL clip volume definition)
|
||||
///
|
||||
/// @tparam T Value type used to build the matrix. Currently supported: half (not recommended), float or double.
|
||||
/// @see gtc_matrix_transform
|
||||
/// @see - glm::ortho(T const& left, T const& right, T const& bottom, T const& top)
|
||||
template<typename T>
|
||||
GLM_FUNC_DECL mat<4, 4, T, defaultp> orthoLH(
|
||||
T left, T right, T bottom, T top, T zNear, T zFar);
|
||||
|
||||
/// Creates a matrix for an orthographic parallel viewing volume, using right-handed coordinates.
|
||||
/// If GLM_FORCE_DEPTH_ZERO_TO_ONE is defined, the near and far clip planes correspond to z normalized device coordinates of 0 and +1 respectively. (Direct3D clip volume definition)
|
||||
/// Otherwise, the near and far clip planes correspond to z normalized device coordinates of -1 and +1 respectively. (OpenGL clip volume definition)
|
||||
///
|
||||
/// @tparam T Value type used to build the matrix. Currently supported: half (not recommended), float or double.
|
||||
/// @see gtc_matrix_transform
|
||||
/// @see - glm::ortho(T const& left, T const& right, T const& bottom, T const& top)
|
||||
template<typename T>
|
||||
GLM_FUNC_DECL mat<4, 4, T, defaultp> orthoRH(
|
||||
T left, T right, T bottom, T top, T zNear, T zFar);
|
||||
|
||||
/// Creates a matrix for an orthographic parallel viewing volume, using the default handedness and default near and far clip planes definition.
|
||||
/// To change default handedness use GLM_FORCE_LEFT_HANDED. To change default near and far clip planes definition use GLM_FORCE_DEPTH_ZERO_TO_ONE.
|
||||
///
|
||||
/// @tparam T Value type used to build the matrix. Currently supported: half (not recommended), float or double.
|
||||
/// @see gtc_matrix_transform
|
||||
/// @see - glm::ortho(T const& left, T const& right, T const& bottom, T const& top)
|
||||
/// @see <a href="https://www.khronos.org/registry/OpenGL-Refpages/gl2.1/xhtml/glOrtho.xml">glOrtho man page</a>
|
||||
template<typename T>
|
||||
GLM_FUNC_DECL mat<4, 4, T, defaultp> ortho(
|
||||
T left, T right, T bottom, T top, T zNear, T zFar);
|
||||
|
||||
/// Creates a left handed frustum matrix.
|
||||
/// The near and far clip planes correspond to z normalized device coordinates of 0 and +1 respectively. (Direct3D clip volume definition)
|
||||
///
|
||||
/// @tparam T Value type used to build the matrix. Currently supported: half (not recommended), float or double.
|
||||
/// @see gtc_matrix_transform
|
||||
template<typename T>
|
||||
GLM_FUNC_DECL mat<4, 4, T, defaultp> frustumLH_ZO(
|
||||
T left, T right, T bottom, T top, T near, T far);
|
||||
|
||||
/// Creates a left handed frustum matrix.
|
||||
/// The near and far clip planes correspond to z normalized device coordinates of -1 and +1 respectively. (OpenGL clip volume definition)
|
||||
///
|
||||
/// @tparam T Value type used to build the matrix. Currently supported: half (not recommended), float or double.
|
||||
/// @see gtc_matrix_transform
|
||||
template<typename T>
|
||||
GLM_FUNC_DECL mat<4, 4, T, defaultp> frustumLH_NO(
|
||||
T left, T right, T bottom, T top, T near, T far);
|
||||
|
||||
/// Creates a right handed frustum matrix.
|
||||
/// The near and far clip planes correspond to z normalized device coordinates of 0 and +1 respectively. (Direct3D clip volume definition)
|
||||
///
|
||||
/// @tparam T Value type used to build the matrix. Currently supported: half (not recommended), float or double.
|
||||
/// @see gtc_matrix_transform
|
||||
template<typename T>
|
||||
GLM_FUNC_DECL mat<4, 4, T, defaultp> frustumRH_ZO(
|
||||
T left, T right, T bottom, T top, T near, T far);
|
||||
|
||||
/// Creates a right handed frustum matrix.
|
||||
/// The near and far clip planes correspond to z normalized device coordinates of -1 and +1 respectively. (OpenGL clip volume definition)
|
||||
///
|
||||
/// @tparam T Value type used to build the matrix. Currently supported: half (not recommended), float or double.
|
||||
/// @see gtc_matrix_transform
|
||||
template<typename T>
|
||||
GLM_FUNC_DECL mat<4, 4, T, defaultp> frustumRH_NO(
|
||||
T left, T right, T bottom, T top, T near, T far);
|
||||
|
||||
/// Creates a frustum matrix using left-handed coordinates if GLM_FORCE_LEFT_HANDED if defined or right-handed coordinates otherwise.
|
||||
/// The near and far clip planes correspond to z normalized device coordinates of 0 and +1 respectively. (Direct3D clip volume definition)
|
||||
///
|
||||
/// @tparam T Value type used to build the matrix. Currently supported: half (not recommended), float or double.
|
||||
/// @see gtc_matrix_transform
|
||||
template<typename T>
|
||||
GLM_FUNC_DECL mat<4, 4, T, defaultp> frustumZO(
|
||||
T left, T right, T bottom, T top, T near, T far);
|
||||
|
||||
/// Creates a frustum matrix using left-handed coordinates if GLM_FORCE_LEFT_HANDED if defined or right-handed coordinates otherwise.
|
||||
/// The near and far clip planes correspond to z normalized device coordinates of -1 and +1 respectively. (OpenGL clip volume definition)
|
||||
///
|
||||
/// @tparam T Value type used to build the matrix. Currently supported: half (not recommended), float or double.
|
||||
/// @see gtc_matrix_transform
|
||||
template<typename T>
|
||||
GLM_FUNC_DECL mat<4, 4, T, defaultp> frustumNO(
|
||||
T left, T right, T bottom, T top, T near, T far);
|
||||
|
||||
/// Creates a left handed frustum matrix.
|
||||
/// If GLM_FORCE_DEPTH_ZERO_TO_ONE is defined, the near and far clip planes correspond to z normalized device coordinates of 0 and +1 respectively. (Direct3D clip volume definition)
|
||||
/// Otherwise, the near and far clip planes correspond to z normalized device coordinates of -1 and +1 respectively. (OpenGL clip volume definition)
|
||||
///
|
||||
/// @tparam T Value type used to build the matrix. Currently supported: half (not recommended), float or double.
|
||||
/// @see gtc_matrix_transform
|
||||
template<typename T>
|
||||
GLM_FUNC_DECL mat<4, 4, T, defaultp> frustumLH(
|
||||
T left, T right, T bottom, T top, T near, T far);
|
||||
|
||||
/// Creates a right handed frustum matrix.
|
||||
/// If GLM_FORCE_DEPTH_ZERO_TO_ONE is defined, the near and far clip planes correspond to z normalized device coordinates of 0 and +1 respectively. (Direct3D clip volume definition)
|
||||
/// Otherwise, the near and far clip planes correspond to z normalized device coordinates of -1 and +1 respectively. (OpenGL clip volume definition)
|
||||
///
|
||||
/// @tparam T Value type used to build the matrix. Currently supported: half (not recommended), float or double.
|
||||
/// @see gtc_matrix_transform
|
||||
template<typename T>
|
||||
GLM_FUNC_DECL mat<4, 4, T, defaultp> frustumRH(
|
||||
T left, T right, T bottom, T top, T near, T far);
|
||||
|
||||
/// Creates a frustum matrix with default handedness, using the default handedness and default near and far clip planes definition.
|
||||
/// To change default handedness use GLM_FORCE_LEFT_HANDED. To change default near and far clip planes definition use GLM_FORCE_DEPTH_ZERO_TO_ONE.
|
||||
///
|
||||
/// @tparam T Value type used to build the matrix. Currently supported: half (not recommended), float or double.
|
||||
/// @see gtc_matrix_transform
|
||||
/// @see <a href="https://www.khronos.org/registry/OpenGL-Refpages/gl2.1/xhtml/glFrustum.xml">glFrustum man page</a>
|
||||
template<typename T>
|
||||
GLM_FUNC_DECL mat<4, 4, T, defaultp> frustum(
|
||||
T left, T right, T bottom, T top, T near, T far);
|
||||
|
||||
|
||||
/// Creates a matrix for a right handed, symetric perspective-view frustum.
|
||||
/// The near and far clip planes correspond to z normalized device coordinates of 0 and +1 respectively. (Direct3D clip volume definition)
|
||||
///
|
||||
/// @param fovy Specifies the field of view angle, in degrees, in the y direction. Expressed in radians.
|
||||
/// @param aspect Specifies the aspect ratio that determines the field of view in the x direction. The aspect ratio is the ratio of x (width) to y (height).
|
||||
/// @param near Specifies the distance from the viewer to the near clipping plane (always positive).
|
||||
/// @param far Specifies the distance from the viewer to the far clipping plane (always positive).
|
||||
/// @tparam T Value type used to build the matrix. Currently supported: half (not recommended), float or double.
|
||||
/// @see gtc_matrix_transform
|
||||
template<typename T>
|
||||
GLM_FUNC_DECL mat<4, 4, T, defaultp> perspectiveRH_ZO(
|
||||
T fovy, T aspect, T near, T far);
|
||||
|
||||
/// Creates a matrix for a right handed, symetric perspective-view frustum.
|
||||
/// The near and far clip planes correspond to z normalized device coordinates of -1 and +1 respectively. (OpenGL clip volume definition)
|
||||
///
|
||||
/// @param fovy Specifies the field of view angle, in degrees, in the y direction. Expressed in radians.
|
||||
/// @param aspect Specifies the aspect ratio that determines the field of view in the x direction. The aspect ratio is the ratio of x (width) to y (height).
|
||||
/// @param near Specifies the distance from the viewer to the near clipping plane (always positive).
|
||||
/// @param far Specifies the distance from the viewer to the far clipping plane (always positive).
|
||||
/// @tparam T Value type used to build the matrix. Currently supported: half (not recommended), float or double.
|
||||
/// @see gtc_matrix_transform
|
||||
template<typename T>
|
||||
GLM_FUNC_DECL mat<4, 4, T, defaultp> perspectiveRH_NO(
|
||||
T fovy, T aspect, T near, T far);
|
||||
|
||||
/// Creates a matrix for a left handed, symetric perspective-view frustum.
|
||||
/// The near and far clip planes correspond to z normalized device coordinates of 0 and +1 respectively. (Direct3D clip volume definition)
|
||||
///
|
||||
/// @param fovy Specifies the field of view angle, in degrees, in the y direction. Expressed in radians.
|
||||
/// @param aspect Specifies the aspect ratio that determines the field of view in the x direction. The aspect ratio is the ratio of x (width) to y (height).
|
||||
/// @param near Specifies the distance from the viewer to the near clipping plane (always positive).
|
||||
/// @param far Specifies the distance from the viewer to the far clipping plane (always positive).
|
||||
/// @tparam T Value type used to build the matrix. Currently supported: half (not recommended), float or double.
|
||||
/// @see gtc_matrix_transform
|
||||
template<typename T>
|
||||
GLM_FUNC_DECL mat<4, 4, T, defaultp> perspectiveLH_ZO(
|
||||
T fovy, T aspect, T near, T far);
|
||||
|
||||
/// Creates a matrix for a left handed, symetric perspective-view frustum.
|
||||
/// The near and far clip planes correspond to z normalized device coordinates of -1 and +1 respectively. (OpenGL clip volume definition)
|
||||
///
|
||||
/// @param fovy Specifies the field of view angle, in degrees, in the y direction. Expressed in radians.
|
||||
/// @param aspect Specifies the aspect ratio that determines the field of view in the x direction. The aspect ratio is the ratio of x (width) to y (height).
|
||||
/// @param near Specifies the distance from the viewer to the near clipping plane (always positive).
|
||||
/// @param far Specifies the distance from the viewer to the far clipping plane (always positive).
|
||||
/// @tparam T Value type used to build the matrix. Currently supported: half (not recommended), float or double.
|
||||
/// @see gtc_matrix_transform
|
||||
template<typename T>
|
||||
GLM_FUNC_DECL mat<4, 4, T, defaultp> perspectiveLH_NO(
|
||||
T fovy, T aspect, T near, T far);
|
||||
|
||||
/// Creates a matrix for a symetric perspective-view frustum using left-handed coordinates if GLM_FORCE_LEFT_HANDED if defined or right-handed coordinates otherwise.
|
||||
/// The near and far clip planes correspond to z normalized device coordinates of 0 and +1 respectively. (Direct3D clip volume definition)
|
||||
///
|
||||
/// @param fovy Specifies the field of view angle, in degrees, in the y direction. Expressed in radians.
|
||||
/// @param aspect Specifies the aspect ratio that determines the field of view in the x direction. The aspect ratio is the ratio of x (width) to y (height).
|
||||
/// @param near Specifies the distance from the viewer to the near clipping plane (always positive).
|
||||
/// @param far Specifies the distance from the viewer to the far clipping plane (always positive).
|
||||
/// @tparam T Value type used to build the matrix. Currently supported: half (not recommended), float or double.
|
||||
/// @see gtc_matrix_transform
|
||||
template<typename T>
|
||||
GLM_FUNC_DECL mat<4, 4, T, defaultp> perspectiveZO(
|
||||
T fovy, T aspect, T near, T far);
|
||||
|
||||
/// Creates a matrix for a symetric perspective-view frustum using left-handed coordinates if GLM_FORCE_LEFT_HANDED if defined or right-handed coordinates otherwise.
|
||||
/// The near and far clip planes correspond to z normalized device coordinates of -1 and +1 respectively. (OpenGL clip volume definition)
|
||||
///
|
||||
/// @param fovy Specifies the field of view angle, in degrees, in the y direction. Expressed in radians.
|
||||
/// @param aspect Specifies the aspect ratio that determines the field of view in the x direction. The aspect ratio is the ratio of x (width) to y (height).
|
||||
/// @param near Specifies the distance from the viewer to the near clipping plane (always positive).
|
||||
/// @param far Specifies the distance from the viewer to the far clipping plane (always positive).
|
||||
/// @tparam T Value type used to build the matrix. Currently supported: half (not recommended), float or double.
|
||||
/// @see gtc_matrix_transform
|
||||
template<typename T>
|
||||
GLM_FUNC_DECL mat<4, 4, T, defaultp> perspectiveNO(
|
||||
T fovy, T aspect, T near, T far);
|
||||
|
||||
/// Creates a matrix for a right handed, symetric perspective-view frustum.
|
||||
/// If GLM_FORCE_DEPTH_ZERO_TO_ONE is defined, the near and far clip planes correspond to z normalized device coordinates of 0 and +1 respectively. (Direct3D clip volume definition)
|
||||
/// Otherwise, the near and far clip planes correspond to z normalized device coordinates of -1 and +1 respectively. (OpenGL clip volume definition)
|
||||
///
|
||||
/// @param fovy Specifies the field of view angle, in degrees, in the y direction. Expressed in radians.
|
||||
/// @param aspect Specifies the aspect ratio that determines the field of view in the x direction. The aspect ratio is the ratio of x (width) to y (height).
|
||||
/// @param near Specifies the distance from the viewer to the near clipping plane (always positive).
|
||||
/// @param far Specifies the distance from the viewer to the far clipping plane (always positive).
|
||||
/// @tparam T Value type used to build the matrix. Currently supported: half (not recommended), float or double.
|
||||
/// @see gtc_matrix_transform
|
||||
template<typename T>
|
||||
GLM_FUNC_DECL mat<4, 4, T, defaultp> perspectiveRH(
|
||||
T fovy, T aspect, T near, T far);
|
||||
|
||||
/// Creates a matrix for a left handed, symetric perspective-view frustum.
|
||||
/// If GLM_FORCE_DEPTH_ZERO_TO_ONE is defined, the near and far clip planes correspond to z normalized device coordinates of 0 and +1 respectively. (Direct3D clip volume definition)
|
||||
/// Otherwise, the near and far clip planes correspond to z normalized device coordinates of -1 and +1 respectively. (OpenGL clip volume definition)
|
||||
///
|
||||
/// @param fovy Specifies the field of view angle, in degrees, in the y direction. Expressed in radians.
|
||||
/// @param aspect Specifies the aspect ratio that determines the field of view in the x direction. The aspect ratio is the ratio of x (width) to y (height).
|
||||
/// @param near Specifies the distance from the viewer to the near clipping plane (always positive).
|
||||
/// @param far Specifies the distance from the viewer to the far clipping plane (always positive).
|
||||
/// @tparam T Value type used to build the matrix. Currently supported: half (not recommended), float or double.
|
||||
/// @see gtc_matrix_transform
|
||||
template<typename T>
|
||||
GLM_FUNC_DECL mat<4, 4, T, defaultp> perspectiveLH(
|
||||
T fovy, T aspect, T near, T far);
|
||||
|
||||
/// Creates a matrix for a symetric perspective-view frustum based on the default handedness and default near and far clip planes definition.
|
||||
/// To change default handedness use GLM_FORCE_LEFT_HANDED. To change default near and far clip planes definition use GLM_FORCE_DEPTH_ZERO_TO_ONE.
|
||||
///
|
||||
/// @param fovy Specifies the field of view angle in the y direction. Expressed in radians.
|
||||
/// @param aspect Specifies the aspect ratio that determines the field of view in the x direction. The aspect ratio is the ratio of x (width) to y (height).
|
||||
/// @param near Specifies the distance from the viewer to the near clipping plane (always positive).
|
||||
/// @param far Specifies the distance from the viewer to the far clipping plane (always positive).
|
||||
/// @tparam T Value type used to build the matrix. Currently supported: half (not recommended), float or double.
|
||||
/// @see gtc_matrix_transform
|
||||
/// @see <a href="https://www.khronos.org/registry/OpenGL-Refpages/gl2.1/xhtml/gluPerspective.xml">gluPerspective man page</a>
|
||||
template<typename T>
|
||||
GLM_FUNC_DECL mat<4, 4, T, defaultp> perspective(
|
||||
T fovy, T aspect, T near, T far);
|
||||
|
||||
/// Builds a perspective projection matrix based on a field of view using right-handed coordinates.
|
||||
/// The near and far clip planes correspond to z normalized device coordinates of 0 and +1 respectively. (Direct3D clip volume definition)
|
||||
///
|
||||
/// @param fov Expressed in radians.
|
||||
/// @param width Width of the viewport
|
||||
/// @param height Height of the viewport
|
||||
/// @param near Specifies the distance from the viewer to the near clipping plane (always positive).
|
||||
/// @param far Specifies the distance from the viewer to the far clipping plane (always positive).
|
||||
/// @tparam T Value type used to build the matrix. Currently supported: half (not recommended), float or double.
|
||||
/// @see gtc_matrix_transform
|
||||
template<typename T>
|
||||
GLM_FUNC_DECL mat<4, 4, T, defaultp> perspectiveFovRH_ZO(
|
||||
T fov, T width, T height, T near, T far);
|
||||
|
||||
/// Builds a perspective projection matrix based on a field of view using right-handed coordinates.
|
||||
/// The near and far clip planes correspond to z normalized device coordinates of -1 and +1 respectively. (OpenGL clip volume definition)
|
||||
///
|
||||
/// @param fov Expressed in radians.
|
||||
/// @param width Width of the viewport
|
||||
/// @param height Height of the viewport
|
||||
/// @param near Specifies the distance from the viewer to the near clipping plane (always positive).
|
||||
/// @param far Specifies the distance from the viewer to the far clipping plane (always positive).
|
||||
/// @tparam T Value type used to build the matrix. Currently supported: half (not recommended), float or double.
|
||||
/// @see gtc_matrix_transform
|
||||
template<typename T>
|
||||
GLM_FUNC_DECL mat<4, 4, T, defaultp> perspectiveFovRH_NO(
|
||||
T fov, T width, T height, T near, T far);
|
||||
|
||||
/// Builds a perspective projection matrix based on a field of view using left-handed coordinates.
|
||||
/// The near and far clip planes correspond to z normalized device coordinates of 0 and +1 respectively. (Direct3D clip volume definition)
|
||||
///
|
||||
/// @param fov Expressed in radians.
|
||||
/// @param width Width of the viewport
|
||||
/// @param height Height of the viewport
|
||||
/// @param near Specifies the distance from the viewer to the near clipping plane (always positive).
|
||||
/// @param far Specifies the distance from the viewer to the far clipping plane (always positive).
|
||||
/// @tparam T Value type used to build the matrix. Currently supported: half (not recommended), float or double.
|
||||
/// @see gtc_matrix_transform
|
||||
template<typename T>
|
||||
GLM_FUNC_DECL mat<4, 4, T, defaultp> perspectiveFovLH_ZO(
|
||||
T fov, T width, T height, T near, T far);
|
||||
|
||||
/// Builds a perspective projection matrix based on a field of view using left-handed coordinates.
|
||||
/// The near and far clip planes correspond to z normalized device coordinates of -1 and +1 respectively. (OpenGL clip volume definition)
|
||||
///
|
||||
/// @param fov Expressed in radians.
|
||||
/// @param width Width of the viewport
|
||||
/// @param height Height of the viewport
|
||||
/// @param near Specifies the distance from the viewer to the near clipping plane (always positive).
|
||||
/// @param far Specifies the distance from the viewer to the far clipping plane (always positive).
|
||||
/// @tparam T Value type used to build the matrix. Currently supported: half (not recommended), float or double.
|
||||
/// @see gtc_matrix_transform
|
||||
template<typename T>
|
||||
GLM_FUNC_DECL mat<4, 4, T, defaultp> perspectiveFovLH_NO(
|
||||
T fov, T width, T height, T near, T far);
|
||||
|
||||
/// Builds a perspective projection matrix based on a field of view using left-handed coordinates if GLM_FORCE_LEFT_HANDED if defined or right-handed coordinates otherwise.
|
||||
/// The near and far clip planes correspond to z normalized device coordinates of 0 and +1 respectively. (Direct3D clip volume definition)
|
||||
///
|
||||
/// @param fov Expressed in radians.
|
||||
/// @param width Width of the viewport
|
||||
/// @param height Height of the viewport
|
||||
/// @param near Specifies the distance from the viewer to the near clipping plane (always positive).
|
||||
/// @param far Specifies the distance from the viewer to the far clipping plane (always positive).
|
||||
/// @tparam T Value type used to build the matrix. Currently supported: half (not recommended), float or double.
|
||||
/// @see gtc_matrix_transform
|
||||
template<typename T>
|
||||
GLM_FUNC_DECL mat<4, 4, T, defaultp> perspectiveFovZO(
|
||||
T fov, T width, T height, T near, T far);
|
||||
|
||||
/// Builds a perspective projection matrix based on a field of view using left-handed coordinates if GLM_FORCE_LEFT_HANDED if defined or right-handed coordinates otherwise.
|
||||
/// The near and far clip planes correspond to z normalized device coordinates of -1 and +1 respectively. (OpenGL clip volume definition)
|
||||
///
|
||||
/// @param fov Expressed in radians.
|
||||
/// @param width Width of the viewport
|
||||
/// @param height Height of the viewport
|
||||
/// @param near Specifies the distance from the viewer to the near clipping plane (always positive).
|
||||
/// @param far Specifies the distance from the viewer to the far clipping plane (always positive).
|
||||
/// @tparam T Value type used to build the matrix. Currently supported: half (not recommended), float or double.
|
||||
/// @see gtc_matrix_transform
|
||||
template<typename T>
|
||||
GLM_FUNC_DECL mat<4, 4, T, defaultp> perspectiveFovNO(
|
||||
T fov, T width, T height, T near, T far);
|
||||
|
||||
/// Builds a right handed perspective projection matrix based on a field of view.
|
||||
/// If GLM_FORCE_DEPTH_ZERO_TO_ONE is defined, the near and far clip planes correspond to z normalized device coordinates of 0 and +1 respectively. (Direct3D clip volume definition)
|
||||
/// Otherwise, the near and far clip planes correspond to z normalized device coordinates of -1 and +1 respectively. (OpenGL clip volume definition)
|
||||
///
|
||||
/// @param fov Expressed in radians.
|
||||
/// @param width Width of the viewport
|
||||
/// @param height Height of the viewport
|
||||
/// @param near Specifies the distance from the viewer to the near clipping plane (always positive).
|
||||
/// @param far Specifies the distance from the viewer to the far clipping plane (always positive).
|
||||
/// @tparam T Value type used to build the matrix. Currently supported: half (not recommended), float or double.
|
||||
/// @see gtc_matrix_transform
|
||||
template<typename T>
|
||||
GLM_FUNC_DECL mat<4, 4, T, defaultp> perspectiveFovRH(
|
||||
T fov, T width, T height, T near, T far);
|
||||
|
||||
/// Builds a left handed perspective projection matrix based on a field of view.
|
||||
/// If GLM_FORCE_DEPTH_ZERO_TO_ONE is defined, the near and far clip planes correspond to z normalized device coordinates of 0 and +1 respectively. (Direct3D clip volume definition)
|
||||
/// Otherwise, the near and far clip planes correspond to z normalized device coordinates of -1 and +1 respectively. (OpenGL clip volume definition)
|
||||
///
|
||||
/// @param fov Expressed in radians.
|
||||
/// @param width Width of the viewport
|
||||
/// @param height Height of the viewport
|
||||
/// @param near Specifies the distance from the viewer to the near clipping plane (always positive).
|
||||
/// @param far Specifies the distance from the viewer to the far clipping plane (always positive).
|
||||
/// @tparam T Value type used to build the matrix. Currently supported: half (not recommended), float or double.
|
||||
/// @see gtc_matrix_transform
|
||||
template<typename T>
|
||||
GLM_FUNC_DECL mat<4, 4, T, defaultp> perspectiveFovLH(
|
||||
T fov, T width, T height, T near, T far);
|
||||
|
||||
/// Builds a perspective projection matrix based on a field of view and the default handedness and default near and far clip planes definition.
|
||||
/// To change default handedness use GLM_FORCE_LEFT_HANDED. To change default near and far clip planes definition use GLM_FORCE_DEPTH_ZERO_TO_ONE.
|
||||
///
|
||||
/// @param fov Expressed in radians.
|
||||
/// @param width Width of the viewport
|
||||
/// @param height Height of the viewport
|
||||
/// @param near Specifies the distance from the viewer to the near clipping plane (always positive).
|
||||
/// @param far Specifies the distance from the viewer to the far clipping plane (always positive).
|
||||
/// @tparam T Value type used to build the matrix. Currently supported: half (not recommended), float or double.
|
||||
/// @see gtc_matrix_transform
|
||||
template<typename T>
|
||||
GLM_FUNC_DECL mat<4, 4, T, defaultp> perspectiveFov(
|
||||
T fov, T width, T height, T near, T far);
|
||||
|
||||
/// Creates a matrix for a left handed, symmetric perspective-view frustum with far plane at infinite.
|
||||
///
|
||||
/// @param fovy Specifies the field of view angle, in degrees, in the y direction. Expressed in radians.
|
||||
/// @param aspect Specifies the aspect ratio that determines the field of view in the x direction. The aspect ratio is the ratio of x (width) to y (height).
|
||||
/// @param near Specifies the distance from the viewer to the near clipping plane (always positive).
|
||||
/// @tparam T Value type used to build the matrix. Currently supported: half (not recommended), float or double.
|
||||
/// @see gtc_matrix_transform
|
||||
template<typename T>
|
||||
GLM_FUNC_DECL mat<4, 4, T, defaultp> infinitePerspectiveLH(
|
||||
T fovy, T aspect, T near);
|
||||
|
||||
/// Creates a matrix for a right handed, symmetric perspective-view frustum with far plane at infinite.
|
||||
///
|
||||
/// @param fovy Specifies the field of view angle, in degrees, in the y direction. Expressed in radians.
|
||||
/// @param aspect Specifies the aspect ratio that determines the field of view in the x direction. The aspect ratio is the ratio of x (width) to y (height).
|
||||
/// @param near Specifies the distance from the viewer to the near clipping plane (always positive).
|
||||
/// @tparam T Value type used to build the matrix. Currently supported: half (not recommended), float or double.
|
||||
/// @see gtc_matrix_transform
|
||||
template<typename T>
|
||||
GLM_FUNC_DECL mat<4, 4, T, defaultp> infinitePerspectiveRH(
|
||||
T fovy, T aspect, T near);
|
||||
|
||||
/// Creates a matrix for a symmetric perspective-view frustum with far plane at infinite with default handedness.
|
||||
///
|
||||
/// @param fovy Specifies the field of view angle, in degrees, in the y direction. Expressed in radians.
|
||||
/// @param aspect Specifies the aspect ratio that determines the field of view in the x direction. The aspect ratio is the ratio of x (width) to y (height).
|
||||
/// @param near Specifies the distance from the viewer to the near clipping plane (always positive).
|
||||
/// @tparam T Value type used to build the matrix. Currently supported: half (not recommended), float or double.
|
||||
/// @see gtc_matrix_transform
|
||||
template<typename T>
|
||||
GLM_FUNC_DECL mat<4, 4, T, defaultp> infinitePerspective(
|
||||
T fovy, T aspect, T near);
|
||||
|
||||
/// Creates a matrix for a symmetric perspective-view frustum with far plane at infinite for graphics hardware that doesn't support depth clamping.
|
||||
///
|
||||
/// @param fovy Specifies the field of view angle, in degrees, in the y direction. Expressed in radians.
|
||||
/// @param aspect Specifies the aspect ratio that determines the field of view in the x direction. The aspect ratio is the ratio of x (width) to y (height).
|
||||
/// @param near Specifies the distance from the viewer to the near clipping plane (always positive).
|
||||
/// @tparam T Value type used to build the matrix. Currently supported: half (not recommended), float or double.
|
||||
/// @see gtc_matrix_transform
|
||||
template<typename T>
|
||||
GLM_FUNC_DECL mat<4, 4, T, defaultp> tweakedInfinitePerspective(
|
||||
T fovy, T aspect, T near);
|
||||
|
||||
/// Creates a matrix for a symmetric perspective-view frustum with far plane at infinite for graphics hardware that doesn't support depth clamping.
|
||||
///
|
||||
/// @param fovy Specifies the field of view angle, in degrees, in the y direction. Expressed in radians.
|
||||
/// @param aspect Specifies the aspect ratio that determines the field of view in the x direction. The aspect ratio is the ratio of x (width) to y (height).
|
||||
/// @param near Specifies the distance from the viewer to the near clipping plane (always positive).
|
||||
/// @param ep Epsilon
|
||||
/// @tparam T Value type used to build the matrix. Currently supported: half (not recommended), float or double.
|
||||
/// @see gtc_matrix_transform
|
||||
template<typename T>
|
||||
GLM_FUNC_DECL mat<4, 4, T, defaultp> tweakedInfinitePerspective(
|
||||
T fovy, T aspect, T near, T ep);
|
||||
|
||||
/// Map the specified object coordinates (obj.x, obj.y, obj.z) into window coordinates.
|
||||
/// The near and far clip planes correspond to z normalized device coordinates of 0 and +1 respectively. (Direct3D clip volume definition)
|
||||
///
|
||||
/// @param obj Specify the object coordinates.
|
||||
/// @param model Specifies the current modelview matrix
|
||||
/// @param proj Specifies the current projection matrix
|
||||
/// @param viewport Specifies the current viewport
|
||||
/// @return Return the computed window coordinates.
|
||||
/// @tparam T Native type used for the computation. Currently supported: half (not recommended), float or double.
|
||||
/// @tparam U Currently supported: Floating-point types and integer types.
|
||||
/// @see gtc_matrix_transform
|
||||
/// @see <a href="https://www.khronos.org/registry/OpenGL-Refpages/gl2.1/xhtml/gluProject.xml">gluProject man page</a>
|
||||
template<typename T, typename U, qualifier Q>
|
||||
GLM_FUNC_DECL vec<3, T, Q> projectZO(
|
||||
vec<3, T, Q> const& obj, mat<4, 4, T, Q> const& model, mat<4, 4, T, Q> const& proj, vec<4, U, Q> const& viewport);
|
||||
|
||||
/// Map the specified object coordinates (obj.x, obj.y, obj.z) into window coordinates.
|
||||
/// The near and far clip planes correspond to z normalized device coordinates of -1 and +1 respectively. (OpenGL clip volume definition)
|
||||
///
|
||||
/// @param obj Specify the object coordinates.
|
||||
/// @param model Specifies the current modelview matrix
|
||||
/// @param proj Specifies the current projection matrix
|
||||
/// @param viewport Specifies the current viewport
|
||||
/// @return Return the computed window coordinates.
|
||||
/// @tparam T Native type used for the computation. Currently supported: half (not recommended), float or double.
|
||||
/// @tparam U Currently supported: Floating-point types and integer types.
|
||||
/// @see gtc_matrix_transform
|
||||
/// @see <a href="https://www.khronos.org/registry/OpenGL-Refpages/gl2.1/xhtml/gluProject.xml">gluProject man page</a>
|
||||
template<typename T, typename U, qualifier Q>
|
||||
GLM_FUNC_DECL vec<3, T, Q> projectNO(
|
||||
vec<3, T, Q> const& obj, mat<4, 4, T, Q> const& model, mat<4, 4, T, Q> const& proj, vec<4, U, Q> const& viewport);
|
||||
|
||||
/// Map the specified object coordinates (obj.x, obj.y, obj.z) into window coordinates using default near and far clip planes definition.
|
||||
/// To change default near and far clip planes definition use GLM_FORCE_DEPTH_ZERO_TO_ONE.
|
||||
///
|
||||
/// @param obj Specify the object coordinates.
|
||||
/// @param model Specifies the current modelview matrix
|
||||
/// @param proj Specifies the current projection matrix
|
||||
/// @param viewport Specifies the current viewport
|
||||
/// @return Return the computed window coordinates.
|
||||
/// @tparam T Native type used for the computation. Currently supported: half (not recommended), float or double.
|
||||
/// @tparam U Currently supported: Floating-point types and integer types.
|
||||
/// @see gtc_matrix_transform
|
||||
/// @see <a href="https://www.khronos.org/registry/OpenGL-Refpages/gl2.1/xhtml/gluProject.xml">gluProject man page</a>
|
||||
template<typename T, typename U, qualifier Q>
|
||||
GLM_FUNC_DECL vec<3, T, Q> project(
|
||||
vec<3, T, Q> const& obj, mat<4, 4, T, Q> const& model, mat<4, 4, T, Q> const& proj, vec<4, U, Q> const& viewport);
|
||||
|
||||
/// Map the specified window coordinates (win.x, win.y, win.z) into object coordinates.
|
||||
/// The near and far clip planes correspond to z normalized device coordinates of 0 and +1 respectively. (Direct3D clip volume definition)
|
||||
///
|
||||
/// @param win Specify the window coordinates to be mapped.
|
||||
/// @param model Specifies the modelview matrix
|
||||
/// @param proj Specifies the projection matrix
|
||||
/// @param viewport Specifies the viewport
|
||||
/// @return Returns the computed object coordinates.
|
||||
/// @tparam T Native type used for the computation. Currently supported: half (not recommended), float or double.
|
||||
/// @tparam U Currently supported: Floating-point types and integer types.
|
||||
/// @see gtc_matrix_transform
|
||||
/// @see <a href="https://www.khronos.org/registry/OpenGL-Refpages/gl2.1/xhtml/gluUnProject.xml">gluUnProject man page</a>
|
||||
template<typename T, typename U, qualifier Q>
|
||||
GLM_FUNC_DECL vec<3, T, Q> unProjectZO(
|
||||
vec<3, T, Q> const& win, mat<4, 4, T, Q> const& model, mat<4, 4, T, Q> const& proj, vec<4, U, Q> const& viewport);
|
||||
|
||||
/// Map the specified window coordinates (win.x, win.y, win.z) into object coordinates.
|
||||
/// The near and far clip planes correspond to z normalized device coordinates of -1 and +1 respectively. (OpenGL clip volume definition)
|
||||
///
|
||||
/// @param win Specify the window coordinates to be mapped.
|
||||
/// @param model Specifies the modelview matrix
|
||||
/// @param proj Specifies the projection matrix
|
||||
/// @param viewport Specifies the viewport
|
||||
/// @return Returns the computed object coordinates.
|
||||
/// @tparam T Native type used for the computation. Currently supported: half (not recommended), float or double.
|
||||
/// @tparam U Currently supported: Floating-point types and integer types.
|
||||
/// @see gtc_matrix_transform
|
||||
/// @see <a href="https://www.khronos.org/registry/OpenGL-Refpages/gl2.1/xhtml/gluUnProject.xml">gluUnProject man page</a>
|
||||
template<typename T, typename U, qualifier Q>
|
||||
GLM_FUNC_DECL vec<3, T, Q> unProjectNO(
|
||||
vec<3, T, Q> const& win, mat<4, 4, T, Q> const& model, mat<4, 4, T, Q> const& proj, vec<4, U, Q> const& viewport);
|
||||
|
||||
/// Map the specified window coordinates (win.x, win.y, win.z) into object coordinates using default near and far clip planes definition.
|
||||
/// To change default near and far clip planes definition use GLM_FORCE_DEPTH_ZERO_TO_ONE.
|
||||
///
|
||||
/// @param win Specify the window coordinates to be mapped.
|
||||
/// @param model Specifies the modelview matrix
|
||||
/// @param proj Specifies the projection matrix
|
||||
/// @param viewport Specifies the viewport
|
||||
/// @return Returns the computed object coordinates.
|
||||
/// @tparam T Native type used for the computation. Currently supported: half (not recommended), float or double.
|
||||
/// @tparam U Currently supported: Floating-point types and integer types.
|
||||
/// @see gtc_matrix_transform
|
||||
/// @see <a href="https://www.khronos.org/registry/OpenGL-Refpages/gl2.1/xhtml/gluUnProject.xml">gluUnProject man page</a>
|
||||
template<typename T, typename U, qualifier Q>
|
||||
GLM_FUNC_DECL vec<3, T, Q> unProject(
|
||||
vec<3, T, Q> const& win, mat<4, 4, T, Q> const& model, mat<4, 4, T, Q> const& proj, vec<4, U, Q> const& viewport);
|
||||
|
||||
/// Define a picking region
|
||||
///
|
||||
/// @param center Specify the center of a picking region in window coordinates.
|
||||
/// @param delta Specify the width and height, respectively, of the picking region in window coordinates.
|
||||
/// @param viewport Rendering viewport
|
||||
/// @tparam T Native type used for the computation. Currently supported: half (not recommended), float or double.
|
||||
/// @tparam U Currently supported: Floating-point types and integer types.
|
||||
/// @see gtc_matrix_transform
|
||||
/// @see <a href="https://www.khronos.org/registry/OpenGL-Refpages/gl2.1/xhtml/gluPickMatrix.xml">gluPickMatrix man page</a>
|
||||
template<typename T, qualifier Q, typename U>
|
||||
GLM_FUNC_DECL mat<4, 4, T, Q> pickMatrix(
|
||||
vec<2, T, Q> const& center, vec<2, T, Q> const& delta, vec<4, U, Q> const& viewport);
|
||||
|
||||
/// Build a right handed look at view matrix.
|
||||
///
|
||||
/// @param eye Position of the camera
|
||||
/// @param center Position where the camera is looking at
|
||||
/// @param up Normalized up vector, how the camera is oriented. Typically (0, 0, 1)
|
||||
/// @see gtc_matrix_transform
|
||||
/// @see - frustum(T const& left, T const& right, T const& bottom, T const& top, T const& nearVal, T const& farVal) frustum(T const& left, T const& right, T const& bottom, T const& top, T const& nearVal, T const& farVal)
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL mat<4, 4, T, Q> lookAtRH(
|
||||
vec<3, T, Q> const& eye, vec<3, T, Q> const& center, vec<3, T, Q> const& up);
|
||||
|
||||
/// Build a left handed look at view matrix.
|
||||
///
|
||||
/// @param eye Position of the camera
|
||||
/// @param center Position where the camera is looking at
|
||||
/// @param up Normalized up vector, how the camera is oriented. Typically (0, 0, 1)
|
||||
/// @see gtc_matrix_transform
|
||||
/// @see - frustum(T const& left, T const& right, T const& bottom, T const& top, T const& nearVal, T const& farVal) frustum(T const& left, T const& right, T const& bottom, T const& top, T const& nearVal, T const& farVal)
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL mat<4, 4, T, Q> lookAtLH(
|
||||
vec<3, T, Q> const& eye, vec<3, T, Q> const& center, vec<3, T, Q> const& up);
|
||||
|
||||
/// Build a look at view matrix based on the default handedness.
|
||||
///
|
||||
/// @param eye Position of the camera
|
||||
/// @param center Position where the camera is looking at
|
||||
/// @param up Normalized up vector, how the camera is oriented. Typically (0, 0, 1)
|
||||
/// @see gtc_matrix_transform
|
||||
/// @see - frustum(T const& left, T const& right, T const& bottom, T const& top, T const& nearVal, T const& farVal) frustum(T const& left, T const& right, T const& bottom, T const& top, T const& nearVal, T const& farVal)
|
||||
/// @see <a href="https://www.khronos.org/registry/OpenGL-Refpages/gl2.1/xhtml/gluLookAt.xml">gluLookAt man page</a>
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL mat<4, 4, T, Q> lookAt(
|
||||
vec<3, T, Q> const& eye, vec<3, T, Q> const& center, vec<3, T, Q> const& up);
|
||||
|
||||
/// @}
|
||||
}//namespace glm
|
||||
|
||||
#include "matrix_transform.inl"
|
||||
808
vendor/glm/gtc/matrix_transform.inl
vendored
Executable file
808
vendor/glm/gtc/matrix_transform.inl
vendored
Executable file
@ -0,0 +1,808 @@
|
||||
/// @ref gtc_matrix_transform
|
||||
/// @file glm/gtc/matrix_transform.inl
|
||||
|
||||
#include "../geometric.hpp"
|
||||
#include "../trigonometric.hpp"
|
||||
#include "../matrix.hpp"
|
||||
|
||||
namespace glm
|
||||
{
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER mat<4, 4, T, Q> translate(mat<4, 4, T, Q> const& m, vec<3, T, Q> const& v)
|
||||
{
|
||||
mat<4, 4, T, Q> Result(m);
|
||||
Result[3] = m[0] * v[0] + m[1] * v[1] + m[2] * v[2] + m[3];
|
||||
return Result;
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER mat<4, 4, T, Q> rotate(mat<4, 4, T, Q> const& m, T angle, vec<3, T, Q> const& v)
|
||||
{
|
||||
T const a = angle;
|
||||
T const c = cos(a);
|
||||
T const s = sin(a);
|
||||
|
||||
vec<3, T, Q> axis(normalize(v));
|
||||
vec<3, T, Q> temp((T(1) - c) * axis);
|
||||
|
||||
mat<4, 4, T, Q> Rotate;
|
||||
Rotate[0][0] = c + temp[0] * axis[0];
|
||||
Rotate[0][1] = temp[0] * axis[1] + s * axis[2];
|
||||
Rotate[0][2] = temp[0] * axis[2] - s * axis[1];
|
||||
|
||||
Rotate[1][0] = temp[1] * axis[0] - s * axis[2];
|
||||
Rotate[1][1] = c + temp[1] * axis[1];
|
||||
Rotate[1][2] = temp[1] * axis[2] + s * axis[0];
|
||||
|
||||
Rotate[2][0] = temp[2] * axis[0] + s * axis[1];
|
||||
Rotate[2][1] = temp[2] * axis[1] - s * axis[0];
|
||||
Rotate[2][2] = c + temp[2] * axis[2];
|
||||
|
||||
mat<4, 4, T, Q> Result;
|
||||
Result[0] = m[0] * Rotate[0][0] + m[1] * Rotate[0][1] + m[2] * Rotate[0][2];
|
||||
Result[1] = m[0] * Rotate[1][0] + m[1] * Rotate[1][1] + m[2] * Rotate[1][2];
|
||||
Result[2] = m[0] * Rotate[2][0] + m[1] * Rotate[2][1] + m[2] * Rotate[2][2];
|
||||
Result[3] = m[3];
|
||||
return Result;
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER mat<4, 4, T, Q> rotate_slow(mat<4, 4, T, Q> const& m, T angle, vec<3, T, Q> const& v)
|
||||
{
|
||||
T const a = angle;
|
||||
T const c = cos(a);
|
||||
T const s = sin(a);
|
||||
mat<4, 4, T, Q> Result;
|
||||
|
||||
vec<3, T, Q> axis = normalize(v);
|
||||
|
||||
Result[0][0] = c + (static_cast<T>(1) - c) * axis.x * axis.x;
|
||||
Result[0][1] = (static_cast<T>(1) - c) * axis.x * axis.y + s * axis.z;
|
||||
Result[0][2] = (static_cast<T>(1) - c) * axis.x * axis.z - s * axis.y;
|
||||
Result[0][3] = static_cast<T>(0);
|
||||
|
||||
Result[1][0] = (static_cast<T>(1) - c) * axis.y * axis.x - s * axis.z;
|
||||
Result[1][1] = c + (static_cast<T>(1) - c) * axis.y * axis.y;
|
||||
Result[1][2] = (static_cast<T>(1) - c) * axis.y * axis.z + s * axis.x;
|
||||
Result[1][3] = static_cast<T>(0);
|
||||
|
||||
Result[2][0] = (static_cast<T>(1) - c) * axis.z * axis.x + s * axis.y;
|
||||
Result[2][1] = (static_cast<T>(1) - c) * axis.z * axis.y - s * axis.x;
|
||||
Result[2][2] = c + (static_cast<T>(1) - c) * axis.z * axis.z;
|
||||
Result[2][3] = static_cast<T>(0);
|
||||
|
||||
Result[3] = vec<4, T, Q>(0, 0, 0, 1);
|
||||
return m * Result;
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER mat<4, 4, T, Q> scale(mat<4, 4, T, Q> const& m, vec<3, T, Q> const& v)
|
||||
{
|
||||
mat<4, 4, T, Q> Result;
|
||||
Result[0] = m[0] * v[0];
|
||||
Result[1] = m[1] * v[1];
|
||||
Result[2] = m[2] * v[2];
|
||||
Result[3] = m[3];
|
||||
return Result;
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER mat<4, 4, T, Q> scale_slow(mat<4, 4, T, Q> const& m, vec<3, T, Q> const& v)
|
||||
{
|
||||
mat<4, 4, T, Q> Result(T(1));
|
||||
Result[0][0] = v.x;
|
||||
Result[1][1] = v.y;
|
||||
Result[2][2] = v.z;
|
||||
return m * Result;
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> ortho(T left, T right, T bottom, T top)
|
||||
{
|
||||
mat<4, 4, T, defaultp> Result(static_cast<T>(1));
|
||||
Result[0][0] = static_cast<T>(2) / (right - left);
|
||||
Result[1][1] = static_cast<T>(2) / (top - bottom);
|
||||
Result[3][0] = - (right + left) / (right - left);
|
||||
Result[3][1] = - (top + bottom) / (top - bottom);
|
||||
return Result;
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> orthoLH_ZO(T left, T right, T bottom, T top, T zNear, T zFar)
|
||||
{
|
||||
mat<4, 4, T, defaultp> Result(1);
|
||||
Result[0][0] = static_cast<T>(2) / (right - left);
|
||||
Result[1][1] = static_cast<T>(2) / (top - bottom);
|
||||
Result[2][2] = static_cast<T>(1) / (zFar - zNear);
|
||||
Result[3][0] = - (right + left) / (right - left);
|
||||
Result[3][1] = - (top + bottom) / (top - bottom);
|
||||
Result[3][2] = - zNear / (zFar - zNear);
|
||||
return Result;
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> orthoLH_NO(T left, T right, T bottom, T top, T zNear, T zFar)
|
||||
{
|
||||
mat<4, 4, T, defaultp> Result(1);
|
||||
Result[0][0] = static_cast<T>(2) / (right - left);
|
||||
Result[1][1] = static_cast<T>(2) / (top - bottom);
|
||||
Result[2][2] = static_cast<T>(2) / (zFar - zNear);
|
||||
Result[3][0] = - (right + left) / (right - left);
|
||||
Result[3][1] = - (top + bottom) / (top - bottom);
|
||||
Result[3][2] = - (zFar + zNear) / (zFar - zNear);
|
||||
return Result;
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> orthoRH_ZO(T left, T right, T bottom, T top, T zNear, T zFar)
|
||||
{
|
||||
mat<4, 4, T, defaultp> Result(1);
|
||||
Result[0][0] = static_cast<T>(2) / (right - left);
|
||||
Result[1][1] = static_cast<T>(2) / (top - bottom);
|
||||
Result[2][2] = - static_cast<T>(1) / (zFar - zNear);
|
||||
Result[3][0] = - (right + left) / (right - left);
|
||||
Result[3][1] = - (top + bottom) / (top - bottom);
|
||||
Result[3][2] = - zNear / (zFar - zNear);
|
||||
return Result;
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> orthoRH_NO(T left, T right, T bottom, T top, T zNear, T zFar)
|
||||
{
|
||||
mat<4, 4, T, defaultp> Result(1);
|
||||
Result[0][0] = static_cast<T>(2) / (right - left);
|
||||
Result[1][1] = static_cast<T>(2) / (top - bottom);
|
||||
Result[2][2] = - static_cast<T>(2) / (zFar - zNear);
|
||||
Result[3][0] = - (right + left) / (right - left);
|
||||
Result[3][1] = - (top + bottom) / (top - bottom);
|
||||
Result[3][2] = - (zFar + zNear) / (zFar - zNear);
|
||||
return Result;
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> orthoZO(T left, T right, T bottom, T top, T zNear, T zFar)
|
||||
{
|
||||
# if GLM_COORDINATE_SYSTEM == GLM_LEFT_HANDED
|
||||
return orthoLH_ZO(left, right, bottom, top, zNear, zFar);
|
||||
# else
|
||||
return orthoRH_ZO(left, right, bottom, top, zNear, zFar);
|
||||
# endif
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> orthoNO(T left, T right, T bottom, T top, T zNear, T zFar)
|
||||
{
|
||||
# if GLM_COORDINATE_SYSTEM == GLM_LEFT_HANDED
|
||||
return orthoLH_NO(left, right, bottom, top, zNear, zFar);
|
||||
# else
|
||||
return orthoRH_NO(left, right, bottom, top, zNear, zFar);
|
||||
# endif
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> orthoLH(T left, T right, T bottom, T top, T zNear, T zFar)
|
||||
{
|
||||
# if GLM_DEPTH_CLIP_SPACE == GLM_DEPTH_ZERO_TO_ONE
|
||||
return orthoLH_ZO(left, right, bottom, top, zNear, zFar);
|
||||
# else
|
||||
return orthoLH_NO(left, right, bottom, top, zNear, zFar);
|
||||
# endif
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> orthoRH(T left, T right, T bottom, T top, T zNear, T zFar)
|
||||
{
|
||||
# if GLM_DEPTH_CLIP_SPACE == GLM_DEPTH_ZERO_TO_ONE
|
||||
return orthoRH_ZO(left, right, bottom, top, zNear, zFar);
|
||||
# else
|
||||
return orthoRH_NO(left, right, bottom, top, zNear, zFar);
|
||||
# endif
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> ortho(T left, T right, T bottom, T top, T zNear, T zFar)
|
||||
{
|
||||
# if GLM_COORDINATE_SYSTEM == GLM_LEFT_HANDED && GLM_DEPTH_CLIP_SPACE == GLM_DEPTH_ZERO_TO_ONE
|
||||
return orthoLH_ZO(left, right, bottom, top, zNear, zFar);
|
||||
# elif GLM_COORDINATE_SYSTEM == GLM_LEFT_HANDED && GLM_DEPTH_CLIP_SPACE == GLM_DEPTH_NEGATIVE_ONE_TO_ONE
|
||||
return orthoLH_NO(left, right, bottom, top, zNear, zFar);
|
||||
# elif GLM_COORDINATE_SYSTEM == GLM_RIGHT_HANDED && GLM_DEPTH_CLIP_SPACE == GLM_DEPTH_ZERO_TO_ONE
|
||||
return orthoRH_ZO(left, right, bottom, top, zNear, zFar);
|
||||
# elif GLM_COORDINATE_SYSTEM == GLM_RIGHT_HANDED && GLM_DEPTH_CLIP_SPACE == GLM_DEPTH_NEGATIVE_ONE_TO_ONE
|
||||
return orthoRH_NO(left, right, bottom, top, zNear, zFar);
|
||||
# endif
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> frustumLH_ZO(T left, T right, T bottom, T top, T nearVal, T farVal)
|
||||
{
|
||||
mat<4, 4, T, defaultp> Result(0);
|
||||
Result[0][0] = (static_cast<T>(2) * nearVal) / (right - left);
|
||||
Result[1][1] = (static_cast<T>(2) * nearVal) / (top - bottom);
|
||||
Result[2][0] = (right + left) / (right - left);
|
||||
Result[2][1] = (top + bottom) / (top - bottom);
|
||||
Result[2][2] = farVal / (farVal - nearVal);
|
||||
Result[2][3] = static_cast<T>(1);
|
||||
Result[3][2] = -(farVal * nearVal) / (farVal - nearVal);
|
||||
return Result;
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> frustumLH_NO(T left, T right, T bottom, T top, T nearVal, T farVal)
|
||||
{
|
||||
mat<4, 4, T, defaultp> Result(0);
|
||||
Result[0][0] = (static_cast<T>(2) * nearVal) / (right - left);
|
||||
Result[1][1] = (static_cast<T>(2) * nearVal) / (top - bottom);
|
||||
Result[2][0] = (right + left) / (right - left);
|
||||
Result[2][1] = (top + bottom) / (top - bottom);
|
||||
Result[2][2] = (farVal + nearVal) / (farVal - nearVal);
|
||||
Result[2][3] = static_cast<T>(1);
|
||||
Result[3][2] = - (static_cast<T>(2) * farVal * nearVal) / (farVal - nearVal);
|
||||
return Result;
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> frustumRH_ZO(T left, T right, T bottom, T top, T nearVal, T farVal)
|
||||
{
|
||||
mat<4, 4, T, defaultp> Result(0);
|
||||
Result[0][0] = (static_cast<T>(2) * nearVal) / (right - left);
|
||||
Result[1][1] = (static_cast<T>(2) * nearVal) / (top - bottom);
|
||||
Result[2][0] = (right + left) / (right - left);
|
||||
Result[2][1] = (top + bottom) / (top - bottom);
|
||||
Result[2][2] = farVal / (nearVal - farVal);
|
||||
Result[2][3] = static_cast<T>(-1);
|
||||
Result[3][2] = -(farVal * nearVal) / (farVal - nearVal);
|
||||
return Result;
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> frustumRH_NO(T left, T right, T bottom, T top, T nearVal, T farVal)
|
||||
{
|
||||
mat<4, 4, T, defaultp> Result(0);
|
||||
Result[0][0] = (static_cast<T>(2) * nearVal) / (right - left);
|
||||
Result[1][1] = (static_cast<T>(2) * nearVal) / (top - bottom);
|
||||
Result[2][0] = (right + left) / (right - left);
|
||||
Result[2][1] = (top + bottom) / (top - bottom);
|
||||
Result[2][2] = - (farVal + nearVal) / (farVal - nearVal);
|
||||
Result[2][3] = static_cast<T>(-1);
|
||||
Result[3][2] = - (static_cast<T>(2) * farVal * nearVal) / (farVal - nearVal);
|
||||
return Result;
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> frustumZO(T left, T right, T bottom, T top, T nearVal, T farVal)
|
||||
{
|
||||
# if GLM_COORDINATE_SYSTEM == GLM_LEFT_HANDED
|
||||
return frustumLH_ZO(left, right, bottom, top, nearVal, farVal);
|
||||
# else
|
||||
return frustumRH_ZO(left, right, bottom, top, nearVal, farVal);
|
||||
# endif
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> frustumNO(T left, T right, T bottom, T top, T nearVal, T farVal)
|
||||
{
|
||||
# if GLM_COORDINATE_SYSTEM == GLM_LEFT_HANDED
|
||||
return frustumLH_NO(left, right, bottom, top, nearVal, farVal);
|
||||
# else
|
||||
return frustumRH_NO(left, right, bottom, top, nearVal, farVal);
|
||||
# endif
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> frustumLH(T left, T right, T bottom, T top, T nearVal, T farVal)
|
||||
{
|
||||
# if GLM_DEPTH_CLIP_SPACE == GLM_DEPTH_ZERO_TO_ONE
|
||||
return frustumLH_ZO(left, right, bottom, top, nearVal, farVal);
|
||||
# else
|
||||
return frustumLH_NO(left, right, bottom, top, nearVal, farVal);
|
||||
# endif
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> frustumRH(T left, T right, T bottom, T top, T nearVal, T farVal)
|
||||
{
|
||||
# if GLM_DEPTH_CLIP_SPACE == GLM_DEPTH_ZERO_TO_ONE
|
||||
return frustumRH_ZO(left, right, bottom, top, nearVal, farVal);
|
||||
# else
|
||||
return frustumRH_NO(left, right, bottom, top, nearVal, farVal);
|
||||
# endif
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> frustum(T left, T right, T bottom, T top, T nearVal, T farVal)
|
||||
{
|
||||
# if GLM_COORDINATE_SYSTEM == GLM_LEFT_HANDED && GLM_DEPTH_CLIP_SPACE == GLM_DEPTH_ZERO_TO_ONE
|
||||
return frustumLH_ZO(left, right, bottom, top, nearVal, farVal);
|
||||
# elif GLM_COORDINATE_SYSTEM == GLM_LEFT_HANDED && GLM_DEPTH_CLIP_SPACE == GLM_DEPTH_NEGATIVE_ONE_TO_ONE
|
||||
return frustumLH_NO(left, right, bottom, top, nearVal, farVal);
|
||||
# elif GLM_COORDINATE_SYSTEM == GLM_RIGHT_HANDED && GLM_DEPTH_CLIP_SPACE == GLM_DEPTH_ZERO_TO_ONE
|
||||
return frustumRH_ZO(left, right, bottom, top, nearVal, farVal);
|
||||
# elif GLM_COORDINATE_SYSTEM == GLM_RIGHT_HANDED && GLM_DEPTH_CLIP_SPACE == GLM_DEPTH_NEGATIVE_ONE_TO_ONE
|
||||
return frustumRH_NO(left, right, bottom, top, nearVal, farVal);
|
||||
# endif
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> perspectiveRH_ZO(T fovy, T aspect, T zNear, T zFar)
|
||||
{
|
||||
assert(abs(aspect - std::numeric_limits<T>::epsilon()) > static_cast<T>(0));
|
||||
|
||||
T const tanHalfFovy = tan(fovy / static_cast<T>(2));
|
||||
|
||||
mat<4, 4, T, defaultp> Result(static_cast<T>(0));
|
||||
Result[0][0] = static_cast<T>(1) / (aspect * tanHalfFovy);
|
||||
Result[1][1] = static_cast<T>(1) / (tanHalfFovy);
|
||||
Result[2][2] = zFar / (zNear - zFar);
|
||||
Result[2][3] = - static_cast<T>(1);
|
||||
Result[3][2] = -(zFar * zNear) / (zFar - zNear);
|
||||
return Result;
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> perspectiveRH_NO(T fovy, T aspect, T zNear, T zFar)
|
||||
{
|
||||
assert(abs(aspect - std::numeric_limits<T>::epsilon()) > static_cast<T>(0));
|
||||
|
||||
T const tanHalfFovy = tan(fovy / static_cast<T>(2));
|
||||
|
||||
mat<4, 4, T, defaultp> Result(static_cast<T>(0));
|
||||
Result[0][0] = static_cast<T>(1) / (aspect * tanHalfFovy);
|
||||
Result[1][1] = static_cast<T>(1) / (tanHalfFovy);
|
||||
Result[2][2] = - (zFar + zNear) / (zFar - zNear);
|
||||
Result[2][3] = - static_cast<T>(1);
|
||||
Result[3][2] = - (static_cast<T>(2) * zFar * zNear) / (zFar - zNear);
|
||||
return Result;
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> perspectiveLH_ZO(T fovy, T aspect, T zNear, T zFar)
|
||||
{
|
||||
assert(abs(aspect - std::numeric_limits<T>::epsilon()) > static_cast<T>(0));
|
||||
|
||||
T const tanHalfFovy = tan(fovy / static_cast<T>(2));
|
||||
|
||||
mat<4, 4, T, defaultp> Result(static_cast<T>(0));
|
||||
Result[0][0] = static_cast<T>(1) / (aspect * tanHalfFovy);
|
||||
Result[1][1] = static_cast<T>(1) / (tanHalfFovy);
|
||||
Result[2][2] = zFar / (zFar - zNear);
|
||||
Result[2][3] = static_cast<T>(1);
|
||||
Result[3][2] = -(zFar * zNear) / (zFar - zNear);
|
||||
return Result;
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> perspectiveLH_NO(T fovy, T aspect, T zNear, T zFar)
|
||||
{
|
||||
assert(abs(aspect - std::numeric_limits<T>::epsilon()) > static_cast<T>(0));
|
||||
|
||||
T const tanHalfFovy = tan(fovy / static_cast<T>(2));
|
||||
|
||||
mat<4, 4, T, defaultp> Result(static_cast<T>(0));
|
||||
Result[0][0] = static_cast<T>(1) / (aspect * tanHalfFovy);
|
||||
Result[1][1] = static_cast<T>(1) / (tanHalfFovy);
|
||||
Result[2][2] = (zFar + zNear) / (zFar - zNear);
|
||||
Result[2][3] = static_cast<T>(1);
|
||||
Result[3][2] = - (static_cast<T>(2) * zFar * zNear) / (zFar - zNear);
|
||||
return Result;
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> perspectiveZO(T fovy, T aspect, T zNear, T zFar)
|
||||
{
|
||||
# if GLM_COORDINATE_SYSTEM == GLM_LEFT_HANDED
|
||||
return perspectiveLH_ZO(fovy, aspect, zNear, zFar);
|
||||
# else
|
||||
return perspectiveRH_ZO(fovy, aspect, zNear, zFar);
|
||||
# endif
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> perspectiveNO(T fovy, T aspect, T zNear, T zFar)
|
||||
{
|
||||
# if GLM_COORDINATE_SYSTEM == GLM_LEFT_HANDED
|
||||
return perspectiveLH_NO(fovy, aspect, zNear, zFar);
|
||||
# else
|
||||
return perspectiveRH_NO(fovy, aspect, zNear, zFar);
|
||||
# endif
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> perspectiveLH(T fovy, T aspect, T zNear, T zFar)
|
||||
{
|
||||
# if GLM_DEPTH_CLIP_SPACE == GLM_DEPTH_ZERO_TO_ONE
|
||||
return perspectiveLH_ZO(fovy, aspect, zNear, zFar);
|
||||
# else
|
||||
return perspectiveLH_NO(fovy, aspect, zNear, zFar);
|
||||
# endif
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> perspectiveRH(T fovy, T aspect, T zNear, T zFar)
|
||||
{
|
||||
# if GLM_DEPTH_CLIP_SPACE == GLM_DEPTH_ZERO_TO_ONE
|
||||
return perspectiveRH_ZO(fovy, aspect, zNear, zFar);
|
||||
# else
|
||||
return perspectiveRH_NO(fovy, aspect, zNear, zFar);
|
||||
# endif
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> perspective(T fovy, T aspect, T zNear, T zFar)
|
||||
{
|
||||
# if GLM_COORDINATE_SYSTEM == GLM_LEFT_HANDED && GLM_DEPTH_CLIP_SPACE == GLM_DEPTH_ZERO_TO_ONE
|
||||
return perspectiveLH_ZO(fovy, aspect, zNear, zFar);
|
||||
# elif GLM_COORDINATE_SYSTEM == GLM_LEFT_HANDED && GLM_DEPTH_CLIP_SPACE == GLM_DEPTH_NEGATIVE_ONE_TO_ONE
|
||||
return perspectiveLH_NO(fovy, aspect, zNear, zFar);
|
||||
# elif GLM_COORDINATE_SYSTEM == GLM_RIGHT_HANDED && GLM_DEPTH_CLIP_SPACE == GLM_DEPTH_ZERO_TO_ONE
|
||||
return perspectiveRH_ZO(fovy, aspect, zNear, zFar);
|
||||
# elif GLM_COORDINATE_SYSTEM == GLM_RIGHT_HANDED && GLM_DEPTH_CLIP_SPACE == GLM_DEPTH_NEGATIVE_ONE_TO_ONE
|
||||
return perspectiveRH_NO(fovy, aspect, zNear, zFar);
|
||||
# endif
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> perspectiveFovRH_ZO(T fov, T width, T height, T zNear, T zFar)
|
||||
{
|
||||
assert(width > static_cast<T>(0));
|
||||
assert(height > static_cast<T>(0));
|
||||
assert(fov > static_cast<T>(0));
|
||||
|
||||
T const rad = fov;
|
||||
T const h = glm::cos(static_cast<T>(0.5) * rad) / glm::sin(static_cast<T>(0.5) * rad);
|
||||
T const w = h * height / width; ///todo max(width , Height) / min(width , Height)?
|
||||
|
||||
mat<4, 4, T, defaultp> Result(static_cast<T>(0));
|
||||
Result[0][0] = w;
|
||||
Result[1][1] = h;
|
||||
Result[2][2] = zFar / (zNear - zFar);
|
||||
Result[2][3] = - static_cast<T>(1);
|
||||
Result[3][2] = -(zFar * zNear) / (zFar - zNear);
|
||||
return Result;
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> perspectiveFovRH_NO(T fov, T width, T height, T zNear, T zFar)
|
||||
{
|
||||
assert(width > static_cast<T>(0));
|
||||
assert(height > static_cast<T>(0));
|
||||
assert(fov > static_cast<T>(0));
|
||||
|
||||
T const rad = fov;
|
||||
T const h = glm::cos(static_cast<T>(0.5) * rad) / glm::sin(static_cast<T>(0.5) * rad);
|
||||
T const w = h * height / width; ///todo max(width , Height) / min(width , Height)?
|
||||
|
||||
mat<4, 4, T, defaultp> Result(static_cast<T>(0));
|
||||
Result[0][0] = w;
|
||||
Result[1][1] = h;
|
||||
Result[2][2] = - (zFar + zNear) / (zFar - zNear);
|
||||
Result[2][3] = - static_cast<T>(1);
|
||||
Result[3][2] = - (static_cast<T>(2) * zFar * zNear) / (zFar - zNear);
|
||||
return Result;
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> perspectiveFovLH_ZO(T fov, T width, T height, T zNear, T zFar)
|
||||
{
|
||||
assert(width > static_cast<T>(0));
|
||||
assert(height > static_cast<T>(0));
|
||||
assert(fov > static_cast<T>(0));
|
||||
|
||||
T const rad = fov;
|
||||
T const h = glm::cos(static_cast<T>(0.5) * rad) / glm::sin(static_cast<T>(0.5) * rad);
|
||||
T const w = h * height / width; ///todo max(width , Height) / min(width , Height)?
|
||||
|
||||
mat<4, 4, T, defaultp> Result(static_cast<T>(0));
|
||||
Result[0][0] = w;
|
||||
Result[1][1] = h;
|
||||
Result[2][2] = zFar / (zFar - zNear);
|
||||
Result[2][3] = static_cast<T>(1);
|
||||
Result[3][2] = -(zFar * zNear) / (zFar - zNear);
|
||||
return Result;
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> perspectiveFovLH_NO(T fov, T width, T height, T zNear, T zFar)
|
||||
{
|
||||
assert(width > static_cast<T>(0));
|
||||
assert(height > static_cast<T>(0));
|
||||
assert(fov > static_cast<T>(0));
|
||||
|
||||
T const rad = fov;
|
||||
T const h = glm::cos(static_cast<T>(0.5) * rad) / glm::sin(static_cast<T>(0.5) * rad);
|
||||
T const w = h * height / width; ///todo max(width , Height) / min(width , Height)?
|
||||
|
||||
mat<4, 4, T, defaultp> Result(static_cast<T>(0));
|
||||
Result[0][0] = w;
|
||||
Result[1][1] = h;
|
||||
Result[2][2] = (zFar + zNear) / (zFar - zNear);
|
||||
Result[2][3] = static_cast<T>(1);
|
||||
Result[3][2] = - (static_cast<T>(2) * zFar * zNear) / (zFar - zNear);
|
||||
return Result;
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> perspectiveFovZO(T fov, T width, T height, T zNear, T zFar)
|
||||
{
|
||||
# if GLM_COORDINATE_SYSTEM == GLM_LEFT_HANDED
|
||||
return perspectiveFovLH_ZO(fov, width, height, zNear, zFar);
|
||||
# else
|
||||
return perspectiveFovRH_ZO(fov, width, height, zNear, zFar);
|
||||
# endif
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> perspectiveFovNO(T fov, T width, T height, T zNear, T zFar)
|
||||
{
|
||||
# if GLM_COORDINATE_SYSTEM == GLM_LEFT_HANDED
|
||||
return perspectiveFovLH_NO(fov, width, height, zNear, zFar);
|
||||
# else
|
||||
return perspectiveFovRH_NO(fov, width, height, zNear, zFar);
|
||||
# endif
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> perspectiveFovLH(T fov, T width, T height, T zNear, T zFar)
|
||||
{
|
||||
# if GLM_DEPTH_CLIP_SPACE == GLM_DEPTH_ZERO_TO_ONE
|
||||
return perspectiveFovLH_ZO(fov, width, height, zNear, zFar);
|
||||
# else
|
||||
return perspectiveFovLH_NO(fov, width, height, zNear, zFar);
|
||||
# endif
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> perspectiveFovRH(T fov, T width, T height, T zNear, T zFar)
|
||||
{
|
||||
# if GLM_DEPTH_CLIP_SPACE == GLM_DEPTH_ZERO_TO_ONE
|
||||
return perspectiveFovRH_ZO(fov, width, height, zNear, zFar);
|
||||
# else
|
||||
return perspectiveFovRH_NO(fov, width, height, zNear, zFar);
|
||||
# endif
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> perspectiveFov(T fov, T width, T height, T zNear, T zFar)
|
||||
{
|
||||
# if GLM_COORDINATE_SYSTEM == GLM_LEFT_HANDED && GLM_DEPTH_CLIP_SPACE == GLM_DEPTH_ZERO_TO_ONE
|
||||
return perspectiveFovLH_ZO(fov, width, height, zNear, zFar);
|
||||
# elif GLM_COORDINATE_SYSTEM == GLM_LEFT_HANDED && GLM_DEPTH_CLIP_SPACE == GLM_DEPTH_NEGATIVE_ONE_TO_ONE
|
||||
return perspectiveFovLH_NO(fov, width, height, zNear, zFar);
|
||||
# elif GLM_COORDINATE_SYSTEM == GLM_RIGHT_HANDED && GLM_DEPTH_CLIP_SPACE == GLM_DEPTH_ZERO_TO_ONE
|
||||
return perspectiveFovRH_ZO(fov, width, height, zNear, zFar);
|
||||
# elif GLM_COORDINATE_SYSTEM == GLM_RIGHT_HANDED && GLM_DEPTH_CLIP_SPACE == GLM_DEPTH_NEGATIVE_ONE_TO_ONE
|
||||
return perspectiveFovRH_NO(fov, width, height, zNear, zFar);
|
||||
# endif
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> infinitePerspectiveRH(T fovy, T aspect, T zNear)
|
||||
{
|
||||
T const range = tan(fovy / static_cast<T>(2)) * zNear;
|
||||
T const left = -range * aspect;
|
||||
T const right = range * aspect;
|
||||
T const bottom = -range;
|
||||
T const top = range;
|
||||
|
||||
mat<4, 4, T, defaultp> Result(static_cast<T>(0));
|
||||
Result[0][0] = (static_cast<T>(2) * zNear) / (right - left);
|
||||
Result[1][1] = (static_cast<T>(2) * zNear) / (top - bottom);
|
||||
Result[2][2] = - static_cast<T>(1);
|
||||
Result[2][3] = - static_cast<T>(1);
|
||||
Result[3][2] = - static_cast<T>(2) * zNear;
|
||||
return Result;
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> infinitePerspectiveLH(T fovy, T aspect, T zNear)
|
||||
{
|
||||
T const range = tan(fovy / static_cast<T>(2)) * zNear;
|
||||
T const left = -range * aspect;
|
||||
T const right = range * aspect;
|
||||
T const bottom = -range;
|
||||
T const top = range;
|
||||
|
||||
mat<4, 4, T, defaultp> Result(T(0));
|
||||
Result[0][0] = (static_cast<T>(2) * zNear) / (right - left);
|
||||
Result[1][1] = (static_cast<T>(2) * zNear) / (top - bottom);
|
||||
Result[2][2] = static_cast<T>(1);
|
||||
Result[2][3] = static_cast<T>(1);
|
||||
Result[3][2] = - static_cast<T>(2) * zNear;
|
||||
return Result;
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> infinitePerspective(T fovy, T aspect, T zNear)
|
||||
{
|
||||
# if GLM_COORDINATE_SYSTEM == GLM_LEFT_HANDED
|
||||
return infinitePerspectiveLH(fovy, aspect, zNear);
|
||||
# else
|
||||
return infinitePerspectiveRH(fovy, aspect, zNear);
|
||||
# endif
|
||||
}
|
||||
|
||||
// Infinite projection matrix: http://www.terathon.com/gdc07_lengyel.pdf
|
||||
template<typename T>
|
||||
GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> tweakedInfinitePerspective(T fovy, T aspect, T zNear, T ep)
|
||||
{
|
||||
T const range = tan(fovy / static_cast<T>(2)) * zNear;
|
||||
T const left = -range * aspect;
|
||||
T const right = range * aspect;
|
||||
T const bottom = -range;
|
||||
T const top = range;
|
||||
|
||||
mat<4, 4, T, defaultp> Result(static_cast<T>(0));
|
||||
Result[0][0] = (static_cast<T>(2) * zNear) / (right - left);
|
||||
Result[1][1] = (static_cast<T>(2) * zNear) / (top - bottom);
|
||||
Result[2][2] = ep - static_cast<T>(1);
|
||||
Result[2][3] = static_cast<T>(-1);
|
||||
Result[3][2] = (ep - static_cast<T>(2)) * zNear;
|
||||
return Result;
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> tweakedInfinitePerspective(T fovy, T aspect, T zNear)
|
||||
{
|
||||
return tweakedInfinitePerspective(fovy, aspect, zNear, epsilon<T>());
|
||||
}
|
||||
|
||||
template<typename T, typename U, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<3, T, Q> projectZO(vec<3, T, Q> const& obj, mat<4, 4, T, Q> const& model, mat<4, 4, T, Q> const& proj, vec<4, U, Q> const& viewport)
|
||||
{
|
||||
vec<4, T, Q> tmp = vec<4, T, Q>(obj, static_cast<T>(1));
|
||||
tmp = model * tmp;
|
||||
tmp = proj * tmp;
|
||||
|
||||
tmp /= tmp.w;
|
||||
tmp.x = tmp.x * static_cast<T>(0.5) + static_cast<T>(0.5);
|
||||
tmp.y = tmp.y * static_cast<T>(0.5) + static_cast<T>(0.5);
|
||||
|
||||
tmp[0] = tmp[0] * T(viewport[2]) + T(viewport[0]);
|
||||
tmp[1] = tmp[1] * T(viewport[3]) + T(viewport[1]);
|
||||
|
||||
return vec<3, T, Q>(tmp);
|
||||
}
|
||||
|
||||
template<typename T, typename U, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<3, T, Q> projectNO(vec<3, T, Q> const& obj, mat<4, 4, T, Q> const& model, mat<4, 4, T, Q> const& proj, vec<4, U, Q> const& viewport)
|
||||
{
|
||||
vec<4, T, Q> tmp = vec<4, T, Q>(obj, static_cast<T>(1));
|
||||
tmp = model * tmp;
|
||||
tmp = proj * tmp;
|
||||
|
||||
tmp /= tmp.w;
|
||||
tmp = tmp * static_cast<T>(0.5) + static_cast<T>(0.5);
|
||||
tmp[0] = tmp[0] * T(viewport[2]) + T(viewport[0]);
|
||||
tmp[1] = tmp[1] * T(viewport[3]) + T(viewport[1]);
|
||||
|
||||
return vec<3, T, Q>(tmp);
|
||||
}
|
||||
|
||||
template<typename T, typename U, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<3, T, Q> project(vec<3, T, Q> const& obj, mat<4, 4, T, Q> const& model, mat<4, 4, T, Q> const& proj, vec<4, U, Q> const& viewport)
|
||||
{
|
||||
# if GLM_DEPTH_CLIP_SPACE == GLM_DEPTH_ZERO_TO_ONE
|
||||
return projectZO(obj, model, proj, viewport);
|
||||
# else
|
||||
return projectNO(obj, model, proj, viewport);
|
||||
# endif
|
||||
}
|
||||
|
||||
template<typename T, typename U, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<3, T, Q> unProjectZO(vec<3, T, Q> const& win, mat<4, 4, T, Q> const& model, mat<4, 4, T, Q> const& proj, vec<4, U, Q> const& viewport)
|
||||
{
|
||||
mat<4, 4, T, Q> Inverse = inverse(proj * model);
|
||||
|
||||
vec<4, T, Q> tmp = vec<4, T, Q>(win, T(1));
|
||||
tmp.x = (tmp.x - T(viewport[0])) / T(viewport[2]);
|
||||
tmp.y = (tmp.y - T(viewport[1])) / T(viewport[3]);
|
||||
tmp.x = tmp.x * static_cast<T>(2) - static_cast<T>(1);
|
||||
tmp.y = tmp.y * static_cast<T>(2) - static_cast<T>(1);
|
||||
|
||||
vec<4, T, Q> obj = Inverse * tmp;
|
||||
obj /= obj.w;
|
||||
|
||||
return vec<3, T, Q>(obj);
|
||||
}
|
||||
|
||||
template<typename T, typename U, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<3, T, Q> unProjectNO(vec<3, T, Q> const& win, mat<4, 4, T, Q> const& model, mat<4, 4, T, Q> const& proj, vec<4, U, Q> const& viewport)
|
||||
{
|
||||
mat<4, 4, T, Q> Inverse = inverse(proj * model);
|
||||
|
||||
vec<4, T, Q> tmp = vec<4, T, Q>(win, T(1));
|
||||
tmp.x = (tmp.x - T(viewport[0])) / T(viewport[2]);
|
||||
tmp.y = (tmp.y - T(viewport[1])) / T(viewport[3]);
|
||||
tmp = tmp * static_cast<T>(2) - static_cast<T>(1);
|
||||
|
||||
vec<4, T, Q> obj = Inverse * tmp;
|
||||
obj /= obj.w;
|
||||
|
||||
return vec<3, T, Q>(obj);
|
||||
}
|
||||
|
||||
template<typename T, typename U, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<3, T, Q> unProject(vec<3, T, Q> const& win, mat<4, 4, T, Q> const& model, mat<4, 4, T, Q> const& proj, vec<4, U, Q> const& viewport)
|
||||
{
|
||||
# if GLM_DEPTH_CLIP_SPACE == GLM_DEPTH_ZERO_TO_ONE
|
||||
return unProjectZO(win, model, proj, viewport);
|
||||
# else
|
||||
return unProjectNO(win, model, proj, viewport);
|
||||
# endif
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q, typename U>
|
||||
GLM_FUNC_QUALIFIER mat<4, 4, T, Q> pickMatrix(vec<2, T, Q> const& center, vec<2, T, Q> const& delta, vec<4, U, Q> const& viewport)
|
||||
{
|
||||
assert(delta.x > static_cast<T>(0) && delta.y > static_cast<T>(0));
|
||||
mat<4, 4, T, Q> Result(static_cast<T>(1));
|
||||
|
||||
if(!(delta.x > static_cast<T>(0) && delta.y > static_cast<T>(0)))
|
||||
return Result; // Error
|
||||
|
||||
vec<3, T, Q> Temp(
|
||||
(static_cast<T>(viewport[2]) - static_cast<T>(2) * (center.x - static_cast<T>(viewport[0]))) / delta.x,
|
||||
(static_cast<T>(viewport[3]) - static_cast<T>(2) * (center.y - static_cast<T>(viewport[1]))) / delta.y,
|
||||
static_cast<T>(0));
|
||||
|
||||
// Translate and scale the picked region to the entire window
|
||||
Result = translate(Result, Temp);
|
||||
return scale(Result, vec<3, T, Q>(static_cast<T>(viewport[2]) / delta.x, static_cast<T>(viewport[3]) / delta.y, static_cast<T>(1)));
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER mat<4, 4, T, Q> lookAtRH(vec<3, T, Q> const& eye, vec<3, T, Q> const& center, vec<3, T, Q> const& up)
|
||||
{
|
||||
vec<3, T, Q> const f(normalize(center - eye));
|
||||
vec<3, T, Q> const s(normalize(cross(f, up)));
|
||||
vec<3, T, Q> const u(cross(s, f));
|
||||
|
||||
mat<4, 4, T, Q> Result(1);
|
||||
Result[0][0] = s.x;
|
||||
Result[1][0] = s.y;
|
||||
Result[2][0] = s.z;
|
||||
Result[0][1] = u.x;
|
||||
Result[1][1] = u.y;
|
||||
Result[2][1] = u.z;
|
||||
Result[0][2] =-f.x;
|
||||
Result[1][2] =-f.y;
|
||||
Result[2][2] =-f.z;
|
||||
Result[3][0] =-dot(s, eye);
|
||||
Result[3][1] =-dot(u, eye);
|
||||
Result[3][2] = dot(f, eye);
|
||||
return Result;
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER mat<4, 4, T, Q> lookAtLH(vec<3, T, Q> const& eye, vec<3, T, Q> const& center, vec<3, T, Q> const& up)
|
||||
{
|
||||
vec<3, T, Q> const f(normalize(center - eye));
|
||||
vec<3, T, Q> const s(normalize(cross(up, f)));
|
||||
vec<3, T, Q> const u(cross(f, s));
|
||||
|
||||
mat<4, 4, T, Q> Result(1);
|
||||
Result[0][0] = s.x;
|
||||
Result[1][0] = s.y;
|
||||
Result[2][0] = s.z;
|
||||
Result[0][1] = u.x;
|
||||
Result[1][1] = u.y;
|
||||
Result[2][1] = u.z;
|
||||
Result[0][2] = f.x;
|
||||
Result[1][2] = f.y;
|
||||
Result[2][2] = f.z;
|
||||
Result[3][0] = -dot(s, eye);
|
||||
Result[3][1] = -dot(u, eye);
|
||||
Result[3][2] = -dot(f, eye);
|
||||
return Result;
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER mat<4, 4, T, Q> lookAt(vec<3, T, Q> const& eye, vec<3, T, Q> const& center, vec<3, T, Q> const& up)
|
||||
{
|
||||
# if GLM_COORDINATE_SYSTEM == GLM_LEFT_HANDED
|
||||
return lookAtLH(eye, center, up);
|
||||
# else
|
||||
return lookAtRH(eye, center, up);
|
||||
# endif
|
||||
}
|
||||
}//namespace glm
|
||||
61
vendor/glm/gtc/noise.hpp
vendored
Executable file
61
vendor/glm/gtc/noise.hpp
vendored
Executable file
@ -0,0 +1,61 @@
|
||||
/// @ref gtc_noise
|
||||
/// @file glm/gtc/noise.hpp
|
||||
///
|
||||
/// @see core (dependence)
|
||||
///
|
||||
/// @defgroup gtc_noise GLM_GTC_noise
|
||||
/// @ingroup gtc
|
||||
///
|
||||
/// Include <glm/gtc/noise.hpp> to use the features of this extension.
|
||||
///
|
||||
/// Defines 2D, 3D and 4D procedural noise functions
|
||||
/// Based on the work of Stefan Gustavson and Ashima Arts on "webgl-noise":
|
||||
/// https://github.com/ashima/webgl-noise
|
||||
/// Following Stefan Gustavson's paper "Simplex noise demystified":
|
||||
/// http://www.itn.liu.se/~stegu/simplexnoise/simplexnoise.pdf
|
||||
|
||||
#pragma once
|
||||
|
||||
// Dependencies
|
||||
#include "../detail/setup.hpp"
|
||||
#include "../detail/qualifier.hpp"
|
||||
#include "../detail/_noise.hpp"
|
||||
#include "../geometric.hpp"
|
||||
#include "../common.hpp"
|
||||
#include "../vector_relational.hpp"
|
||||
#include "../vec2.hpp"
|
||||
#include "../vec3.hpp"
|
||||
#include "../vec4.hpp"
|
||||
|
||||
#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
|
||||
# pragma message("GLM: GLM_GTC_noise extension included")
|
||||
#endif
|
||||
|
||||
namespace glm
|
||||
{
|
||||
/// @addtogroup gtc_noise
|
||||
/// @{
|
||||
|
||||
/// Classic perlin noise.
|
||||
/// @see gtc_noise
|
||||
template<length_t L, typename T, qualifier Q>
|
||||
GLM_FUNC_DECL T perlin(
|
||||
vec<L, T, Q> const& p);
|
||||
|
||||
/// Periodic perlin noise.
|
||||
/// @see gtc_noise
|
||||
template<length_t L, typename T, qualifier Q>
|
||||
GLM_FUNC_DECL T perlin(
|
||||
vec<L, T, Q> const& p,
|
||||
vec<L, T, Q> const& rep);
|
||||
|
||||
/// Simplex noise.
|
||||
/// @see gtc_noise
|
||||
template<length_t L, typename T, qualifier Q>
|
||||
GLM_FUNC_DECL T simplex(
|
||||
vec<L, T, Q> const& p);
|
||||
|
||||
/// @}
|
||||
}//namespace glm
|
||||
|
||||
#include "noise.inl"
|
||||
808
vendor/glm/gtc/noise.inl
vendored
Executable file
808
vendor/glm/gtc/noise.inl
vendored
Executable file
@ -0,0 +1,808 @@
|
||||
/// @ref gtc_noise
|
||||
/// @file glm/gtc/noise.inl
|
||||
///
|
||||
// Based on the work of Stefan Gustavson and Ashima Arts on "webgl-noise":
|
||||
// https://github.com/ashima/webgl-noise
|
||||
// Following Stefan Gustavson's paper "Simplex noise demystified":
|
||||
// http://www.itn.liu.se/~stegu/simplexnoise/simplexnoise.pdf
|
||||
|
||||
namespace glm{
|
||||
namespace gtc
|
||||
{
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<4, T, Q> grad4(T const& j, vec<4, T, Q> const& ip)
|
||||
{
|
||||
vec<3, T, Q> pXYZ = floor(fract(vec<3, T, Q>(j) * vec<3, T, Q>(ip)) * T(7)) * ip[2] - T(1);
|
||||
T pW = static_cast<T>(1.5) - dot(abs(pXYZ), vec<3, T, Q>(1));
|
||||
vec<4, T, Q> s = vec<4, T, Q>(lessThan(vec<4, T, Q>(pXYZ, pW), vec<4, T, Q>(0.0)));
|
||||
pXYZ = pXYZ + (vec<3, T, Q>(s) * T(2) - T(1)) * s.w;
|
||||
return vec<4, T, Q>(pXYZ, pW);
|
||||
}
|
||||
}//namespace gtc
|
||||
|
||||
// Classic Perlin noise
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER T perlin(vec<2, T, Q> const& Position)
|
||||
{
|
||||
vec<4, T, Q> Pi = glm::floor(vec<4, T, Q>(Position.x, Position.y, Position.x, Position.y)) + vec<4, T, Q>(0.0, 0.0, 1.0, 1.0);
|
||||
vec<4, T, Q> Pf = glm::fract(vec<4, T, Q>(Position.x, Position.y, Position.x, Position.y)) - vec<4, T, Q>(0.0, 0.0, 1.0, 1.0);
|
||||
Pi = mod(Pi, vec<4, T, Q>(289)); // To avoid truncation effects in permutation
|
||||
vec<4, T, Q> ix(Pi.x, Pi.z, Pi.x, Pi.z);
|
||||
vec<4, T, Q> iy(Pi.y, Pi.y, Pi.w, Pi.w);
|
||||
vec<4, T, Q> fx(Pf.x, Pf.z, Pf.x, Pf.z);
|
||||
vec<4, T, Q> fy(Pf.y, Pf.y, Pf.w, Pf.w);
|
||||
|
||||
vec<4, T, Q> i = detail::permute(detail::permute(ix) + iy);
|
||||
|
||||
vec<4, T, Q> gx = static_cast<T>(2) * glm::fract(i / T(41)) - T(1);
|
||||
vec<4, T, Q> gy = glm::abs(gx) - T(0.5);
|
||||
vec<4, T, Q> tx = glm::floor(gx + T(0.5));
|
||||
gx = gx - tx;
|
||||
|
||||
vec<2, T, Q> g00(gx.x, gy.x);
|
||||
vec<2, T, Q> g10(gx.y, gy.y);
|
||||
vec<2, T, Q> g01(gx.z, gy.z);
|
||||
vec<2, T, Q> g11(gx.w, gy.w);
|
||||
|
||||
vec<4, T, Q> norm = detail::taylorInvSqrt(vec<4, T, Q>(dot(g00, g00), dot(g01, g01), dot(g10, g10), dot(g11, g11)));
|
||||
g00 *= norm.x;
|
||||
g01 *= norm.y;
|
||||
g10 *= norm.z;
|
||||
g11 *= norm.w;
|
||||
|
||||
T n00 = dot(g00, vec<2, T, Q>(fx.x, fy.x));
|
||||
T n10 = dot(g10, vec<2, T, Q>(fx.y, fy.y));
|
||||
T n01 = dot(g01, vec<2, T, Q>(fx.z, fy.z));
|
||||
T n11 = dot(g11, vec<2, T, Q>(fx.w, fy.w));
|
||||
|
||||
vec<2, T, Q> fade_xy = detail::fade(vec<2, T, Q>(Pf.x, Pf.y));
|
||||
vec<2, T, Q> n_x = mix(vec<2, T, Q>(n00, n01), vec<2, T, Q>(n10, n11), fade_xy.x);
|
||||
T n_xy = mix(n_x.x, n_x.y, fade_xy.y);
|
||||
return T(2.3) * n_xy;
|
||||
}
|
||||
|
||||
// Classic Perlin noise
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER T perlin(vec<3, T, Q> const& Position)
|
||||
{
|
||||
vec<3, T, Q> Pi0 = floor(Position); // Integer part for indexing
|
||||
vec<3, T, Q> Pi1 = Pi0 + T(1); // Integer part + 1
|
||||
Pi0 = detail::mod289(Pi0);
|
||||
Pi1 = detail::mod289(Pi1);
|
||||
vec<3, T, Q> Pf0 = fract(Position); // Fractional part for interpolation
|
||||
vec<3, T, Q> Pf1 = Pf0 - T(1); // Fractional part - 1.0
|
||||
vec<4, T, Q> ix(Pi0.x, Pi1.x, Pi0.x, Pi1.x);
|
||||
vec<4, T, Q> iy = vec<4, T, Q>(vec<2, T, Q>(Pi0.y), vec<2, T, Q>(Pi1.y));
|
||||
vec<4, T, Q> iz0(Pi0.z);
|
||||
vec<4, T, Q> iz1(Pi1.z);
|
||||
|
||||
vec<4, T, Q> ixy = detail::permute(detail::permute(ix) + iy);
|
||||
vec<4, T, Q> ixy0 = detail::permute(ixy + iz0);
|
||||
vec<4, T, Q> ixy1 = detail::permute(ixy + iz1);
|
||||
|
||||
vec<4, T, Q> gx0 = ixy0 * T(1.0 / 7.0);
|
||||
vec<4, T, Q> gy0 = fract(floor(gx0) * T(1.0 / 7.0)) - T(0.5);
|
||||
gx0 = fract(gx0);
|
||||
vec<4, T, Q> gz0 = vec<4, T, Q>(0.5) - abs(gx0) - abs(gy0);
|
||||
vec<4, T, Q> sz0 = step(gz0, vec<4, T, Q>(0.0));
|
||||
gx0 -= sz0 * (step(T(0), gx0) - T(0.5));
|
||||
gy0 -= sz0 * (step(T(0), gy0) - T(0.5));
|
||||
|
||||
vec<4, T, Q> gx1 = ixy1 * T(1.0 / 7.0);
|
||||
vec<4, T, Q> gy1 = fract(floor(gx1) * T(1.0 / 7.0)) - T(0.5);
|
||||
gx1 = fract(gx1);
|
||||
vec<4, T, Q> gz1 = vec<4, T, Q>(0.5) - abs(gx1) - abs(gy1);
|
||||
vec<4, T, Q> sz1 = step(gz1, vec<4, T, Q>(0.0));
|
||||
gx1 -= sz1 * (step(T(0), gx1) - T(0.5));
|
||||
gy1 -= sz1 * (step(T(0), gy1) - T(0.5));
|
||||
|
||||
vec<3, T, Q> g000(gx0.x, gy0.x, gz0.x);
|
||||
vec<3, T, Q> g100(gx0.y, gy0.y, gz0.y);
|
||||
vec<3, T, Q> g010(gx0.z, gy0.z, gz0.z);
|
||||
vec<3, T, Q> g110(gx0.w, gy0.w, gz0.w);
|
||||
vec<3, T, Q> g001(gx1.x, gy1.x, gz1.x);
|
||||
vec<3, T, Q> g101(gx1.y, gy1.y, gz1.y);
|
||||
vec<3, T, Q> g011(gx1.z, gy1.z, gz1.z);
|
||||
vec<3, T, Q> g111(gx1.w, gy1.w, gz1.w);
|
||||
|
||||
vec<4, T, Q> norm0 = detail::taylorInvSqrt(vec<4, T, Q>(dot(g000, g000), dot(g010, g010), dot(g100, g100), dot(g110, g110)));
|
||||
g000 *= norm0.x;
|
||||
g010 *= norm0.y;
|
||||
g100 *= norm0.z;
|
||||
g110 *= norm0.w;
|
||||
vec<4, T, Q> norm1 = detail::taylorInvSqrt(vec<4, T, Q>(dot(g001, g001), dot(g011, g011), dot(g101, g101), dot(g111, g111)));
|
||||
g001 *= norm1.x;
|
||||
g011 *= norm1.y;
|
||||
g101 *= norm1.z;
|
||||
g111 *= norm1.w;
|
||||
|
||||
T n000 = dot(g000, Pf0);
|
||||
T n100 = dot(g100, vec<3, T, Q>(Pf1.x, Pf0.y, Pf0.z));
|
||||
T n010 = dot(g010, vec<3, T, Q>(Pf0.x, Pf1.y, Pf0.z));
|
||||
T n110 = dot(g110, vec<3, T, Q>(Pf1.x, Pf1.y, Pf0.z));
|
||||
T n001 = dot(g001, vec<3, T, Q>(Pf0.x, Pf0.y, Pf1.z));
|
||||
T n101 = dot(g101, vec<3, T, Q>(Pf1.x, Pf0.y, Pf1.z));
|
||||
T n011 = dot(g011, vec<3, T, Q>(Pf0.x, Pf1.y, Pf1.z));
|
||||
T n111 = dot(g111, Pf1);
|
||||
|
||||
vec<3, T, Q> fade_xyz = detail::fade(Pf0);
|
||||
vec<4, T, Q> n_z = mix(vec<4, T, Q>(n000, n100, n010, n110), vec<4, T, Q>(n001, n101, n011, n111), fade_xyz.z);
|
||||
vec<2, T, Q> n_yz = mix(vec<2, T, Q>(n_z.x, n_z.y), vec<2, T, Q>(n_z.z, n_z.w), fade_xyz.y);
|
||||
T n_xyz = mix(n_yz.x, n_yz.y, fade_xyz.x);
|
||||
return T(2.2) * n_xyz;
|
||||
}
|
||||
/*
|
||||
// Classic Perlin noise
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER T perlin(vec<3, T, Q> const& P)
|
||||
{
|
||||
vec<3, T, Q> Pi0 = floor(P); // Integer part for indexing
|
||||
vec<3, T, Q> Pi1 = Pi0 + T(1); // Integer part + 1
|
||||
Pi0 = mod(Pi0, T(289));
|
||||
Pi1 = mod(Pi1, T(289));
|
||||
vec<3, T, Q> Pf0 = fract(P); // Fractional part for interpolation
|
||||
vec<3, T, Q> Pf1 = Pf0 - T(1); // Fractional part - 1.0
|
||||
vec<4, T, Q> ix(Pi0.x, Pi1.x, Pi0.x, Pi1.x);
|
||||
vec<4, T, Q> iy(Pi0.y, Pi0.y, Pi1.y, Pi1.y);
|
||||
vec<4, T, Q> iz0(Pi0.z);
|
||||
vec<4, T, Q> iz1(Pi1.z);
|
||||
|
||||
vec<4, T, Q> ixy = permute(permute(ix) + iy);
|
||||
vec<4, T, Q> ixy0 = permute(ixy + iz0);
|
||||
vec<4, T, Q> ixy1 = permute(ixy + iz1);
|
||||
|
||||
vec<4, T, Q> gx0 = ixy0 / T(7);
|
||||
vec<4, T, Q> gy0 = fract(floor(gx0) / T(7)) - T(0.5);
|
||||
gx0 = fract(gx0);
|
||||
vec<4, T, Q> gz0 = vec<4, T, Q>(0.5) - abs(gx0) - abs(gy0);
|
||||
vec<4, T, Q> sz0 = step(gz0, vec<4, T, Q>(0.0));
|
||||
gx0 -= sz0 * (step(0.0, gx0) - T(0.5));
|
||||
gy0 -= sz0 * (step(0.0, gy0) - T(0.5));
|
||||
|
||||
vec<4, T, Q> gx1 = ixy1 / T(7);
|
||||
vec<4, T, Q> gy1 = fract(floor(gx1) / T(7)) - T(0.5);
|
||||
gx1 = fract(gx1);
|
||||
vec<4, T, Q> gz1 = vec<4, T, Q>(0.5) - abs(gx1) - abs(gy1);
|
||||
vec<4, T, Q> sz1 = step(gz1, vec<4, T, Q>(0.0));
|
||||
gx1 -= sz1 * (step(T(0), gx1) - T(0.5));
|
||||
gy1 -= sz1 * (step(T(0), gy1) - T(0.5));
|
||||
|
||||
vec<3, T, Q> g000(gx0.x, gy0.x, gz0.x);
|
||||
vec<3, T, Q> g100(gx0.y, gy0.y, gz0.y);
|
||||
vec<3, T, Q> g010(gx0.z, gy0.z, gz0.z);
|
||||
vec<3, T, Q> g110(gx0.w, gy0.w, gz0.w);
|
||||
vec<3, T, Q> g001(gx1.x, gy1.x, gz1.x);
|
||||
vec<3, T, Q> g101(gx1.y, gy1.y, gz1.y);
|
||||
vec<3, T, Q> g011(gx1.z, gy1.z, gz1.z);
|
||||
vec<3, T, Q> g111(gx1.w, gy1.w, gz1.w);
|
||||
|
||||
vec<4, T, Q> norm0 = taylorInvSqrt(vec<4, T, Q>(dot(g000, g000), dot(g010, g010), dot(g100, g100), dot(g110, g110)));
|
||||
g000 *= norm0.x;
|
||||
g010 *= norm0.y;
|
||||
g100 *= norm0.z;
|
||||
g110 *= norm0.w;
|
||||
vec<4, T, Q> norm1 = taylorInvSqrt(vec<4, T, Q>(dot(g001, g001), dot(g011, g011), dot(g101, g101), dot(g111, g111)));
|
||||
g001 *= norm1.x;
|
||||
g011 *= norm1.y;
|
||||
g101 *= norm1.z;
|
||||
g111 *= norm1.w;
|
||||
|
||||
T n000 = dot(g000, Pf0);
|
||||
T n100 = dot(g100, vec<3, T, Q>(Pf1.x, Pf0.y, Pf0.z));
|
||||
T n010 = dot(g010, vec<3, T, Q>(Pf0.x, Pf1.y, Pf0.z));
|
||||
T n110 = dot(g110, vec<3, T, Q>(Pf1.x, Pf1.y, Pf0.z));
|
||||
T n001 = dot(g001, vec<3, T, Q>(Pf0.x, Pf0.y, Pf1.z));
|
||||
T n101 = dot(g101, vec<3, T, Q>(Pf1.x, Pf0.y, Pf1.z));
|
||||
T n011 = dot(g011, vec<3, T, Q>(Pf0.x, Pf1.y, Pf1.z));
|
||||
T n111 = dot(g111, Pf1);
|
||||
|
||||
vec<3, T, Q> fade_xyz = fade(Pf0);
|
||||
vec<4, T, Q> n_z = mix(vec<4, T, Q>(n000, n100, n010, n110), vec<4, T, Q>(n001, n101, n011, n111), fade_xyz.z);
|
||||
vec<2, T, Q> n_yz = mix(
|
||||
vec<2, T, Q>(n_z.x, n_z.y),
|
||||
vec<2, T, Q>(n_z.z, n_z.w), fade_xyz.y);
|
||||
T n_xyz = mix(n_yz.x, n_yz.y, fade_xyz.x);
|
||||
return T(2.2) * n_xyz;
|
||||
}
|
||||
*/
|
||||
// Classic Perlin noise
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER T perlin(vec<4, T, Q> const& Position)
|
||||
{
|
||||
vec<4, T, Q> Pi0 = floor(Position); // Integer part for indexing
|
||||
vec<4, T, Q> Pi1 = Pi0 + T(1); // Integer part + 1
|
||||
Pi0 = mod(Pi0, vec<4, T, Q>(289));
|
||||
Pi1 = mod(Pi1, vec<4, T, Q>(289));
|
||||
vec<4, T, Q> Pf0 = fract(Position); // Fractional part for interpolation
|
||||
vec<4, T, Q> Pf1 = Pf0 - T(1); // Fractional part - 1.0
|
||||
vec<4, T, Q> ix(Pi0.x, Pi1.x, Pi0.x, Pi1.x);
|
||||
vec<4, T, Q> iy(Pi0.y, Pi0.y, Pi1.y, Pi1.y);
|
||||
vec<4, T, Q> iz0(Pi0.z);
|
||||
vec<4, T, Q> iz1(Pi1.z);
|
||||
vec<4, T, Q> iw0(Pi0.w);
|
||||
vec<4, T, Q> iw1(Pi1.w);
|
||||
|
||||
vec<4, T, Q> ixy = detail::permute(detail::permute(ix) + iy);
|
||||
vec<4, T, Q> ixy0 = detail::permute(ixy + iz0);
|
||||
vec<4, T, Q> ixy1 = detail::permute(ixy + iz1);
|
||||
vec<4, T, Q> ixy00 = detail::permute(ixy0 + iw0);
|
||||
vec<4, T, Q> ixy01 = detail::permute(ixy0 + iw1);
|
||||
vec<4, T, Q> ixy10 = detail::permute(ixy1 + iw0);
|
||||
vec<4, T, Q> ixy11 = detail::permute(ixy1 + iw1);
|
||||
|
||||
vec<4, T, Q> gx00 = ixy00 / T(7);
|
||||
vec<4, T, Q> gy00 = floor(gx00) / T(7);
|
||||
vec<4, T, Q> gz00 = floor(gy00) / T(6);
|
||||
gx00 = fract(gx00) - T(0.5);
|
||||
gy00 = fract(gy00) - T(0.5);
|
||||
gz00 = fract(gz00) - T(0.5);
|
||||
vec<4, T, Q> gw00 = vec<4, T, Q>(0.75) - abs(gx00) - abs(gy00) - abs(gz00);
|
||||
vec<4, T, Q> sw00 = step(gw00, vec<4, T, Q>(0.0));
|
||||
gx00 -= sw00 * (step(T(0), gx00) - T(0.5));
|
||||
gy00 -= sw00 * (step(T(0), gy00) - T(0.5));
|
||||
|
||||
vec<4, T, Q> gx01 = ixy01 / T(7);
|
||||
vec<4, T, Q> gy01 = floor(gx01) / T(7);
|
||||
vec<4, T, Q> gz01 = floor(gy01) / T(6);
|
||||
gx01 = fract(gx01) - T(0.5);
|
||||
gy01 = fract(gy01) - T(0.5);
|
||||
gz01 = fract(gz01) - T(0.5);
|
||||
vec<4, T, Q> gw01 = vec<4, T, Q>(0.75) - abs(gx01) - abs(gy01) - abs(gz01);
|
||||
vec<4, T, Q> sw01 = step(gw01, vec<4, T, Q>(0.0));
|
||||
gx01 -= sw01 * (step(T(0), gx01) - T(0.5));
|
||||
gy01 -= sw01 * (step(T(0), gy01) - T(0.5));
|
||||
|
||||
vec<4, T, Q> gx10 = ixy10 / T(7);
|
||||
vec<4, T, Q> gy10 = floor(gx10) / T(7);
|
||||
vec<4, T, Q> gz10 = floor(gy10) / T(6);
|
||||
gx10 = fract(gx10) - T(0.5);
|
||||
gy10 = fract(gy10) - T(0.5);
|
||||
gz10 = fract(gz10) - T(0.5);
|
||||
vec<4, T, Q> gw10 = vec<4, T, Q>(0.75) - abs(gx10) - abs(gy10) - abs(gz10);
|
||||
vec<4, T, Q> sw10 = step(gw10, vec<4, T, Q>(0));
|
||||
gx10 -= sw10 * (step(T(0), gx10) - T(0.5));
|
||||
gy10 -= sw10 * (step(T(0), gy10) - T(0.5));
|
||||
|
||||
vec<4, T, Q> gx11 = ixy11 / T(7);
|
||||
vec<4, T, Q> gy11 = floor(gx11) / T(7);
|
||||
vec<4, T, Q> gz11 = floor(gy11) / T(6);
|
||||
gx11 = fract(gx11) - T(0.5);
|
||||
gy11 = fract(gy11) - T(0.5);
|
||||
gz11 = fract(gz11) - T(0.5);
|
||||
vec<4, T, Q> gw11 = vec<4, T, Q>(0.75) - abs(gx11) - abs(gy11) - abs(gz11);
|
||||
vec<4, T, Q> sw11 = step(gw11, vec<4, T, Q>(0.0));
|
||||
gx11 -= sw11 * (step(T(0), gx11) - T(0.5));
|
||||
gy11 -= sw11 * (step(T(0), gy11) - T(0.5));
|
||||
|
||||
vec<4, T, Q> g0000(gx00.x, gy00.x, gz00.x, gw00.x);
|
||||
vec<4, T, Q> g1000(gx00.y, gy00.y, gz00.y, gw00.y);
|
||||
vec<4, T, Q> g0100(gx00.z, gy00.z, gz00.z, gw00.z);
|
||||
vec<4, T, Q> g1100(gx00.w, gy00.w, gz00.w, gw00.w);
|
||||
vec<4, T, Q> g0010(gx10.x, gy10.x, gz10.x, gw10.x);
|
||||
vec<4, T, Q> g1010(gx10.y, gy10.y, gz10.y, gw10.y);
|
||||
vec<4, T, Q> g0110(gx10.z, gy10.z, gz10.z, gw10.z);
|
||||
vec<4, T, Q> g1110(gx10.w, gy10.w, gz10.w, gw10.w);
|
||||
vec<4, T, Q> g0001(gx01.x, gy01.x, gz01.x, gw01.x);
|
||||
vec<4, T, Q> g1001(gx01.y, gy01.y, gz01.y, gw01.y);
|
||||
vec<4, T, Q> g0101(gx01.z, gy01.z, gz01.z, gw01.z);
|
||||
vec<4, T, Q> g1101(gx01.w, gy01.w, gz01.w, gw01.w);
|
||||
vec<4, T, Q> g0011(gx11.x, gy11.x, gz11.x, gw11.x);
|
||||
vec<4, T, Q> g1011(gx11.y, gy11.y, gz11.y, gw11.y);
|
||||
vec<4, T, Q> g0111(gx11.z, gy11.z, gz11.z, gw11.z);
|
||||
vec<4, T, Q> g1111(gx11.w, gy11.w, gz11.w, gw11.w);
|
||||
|
||||
vec<4, T, Q> norm00 = detail::taylorInvSqrt(vec<4, T, Q>(dot(g0000, g0000), dot(g0100, g0100), dot(g1000, g1000), dot(g1100, g1100)));
|
||||
g0000 *= norm00.x;
|
||||
g0100 *= norm00.y;
|
||||
g1000 *= norm00.z;
|
||||
g1100 *= norm00.w;
|
||||
|
||||
vec<4, T, Q> norm01 = detail::taylorInvSqrt(vec<4, T, Q>(dot(g0001, g0001), dot(g0101, g0101), dot(g1001, g1001), dot(g1101, g1101)));
|
||||
g0001 *= norm01.x;
|
||||
g0101 *= norm01.y;
|
||||
g1001 *= norm01.z;
|
||||
g1101 *= norm01.w;
|
||||
|
||||
vec<4, T, Q> norm10 = detail::taylorInvSqrt(vec<4, T, Q>(dot(g0010, g0010), dot(g0110, g0110), dot(g1010, g1010), dot(g1110, g1110)));
|
||||
g0010 *= norm10.x;
|
||||
g0110 *= norm10.y;
|
||||
g1010 *= norm10.z;
|
||||
g1110 *= norm10.w;
|
||||
|
||||
vec<4, T, Q> norm11 = detail::taylorInvSqrt(vec<4, T, Q>(dot(g0011, g0011), dot(g0111, g0111), dot(g1011, g1011), dot(g1111, g1111)));
|
||||
g0011 *= norm11.x;
|
||||
g0111 *= norm11.y;
|
||||
g1011 *= norm11.z;
|
||||
g1111 *= norm11.w;
|
||||
|
||||
T n0000 = dot(g0000, Pf0);
|
||||
T n1000 = dot(g1000, vec<4, T, Q>(Pf1.x, Pf0.y, Pf0.z, Pf0.w));
|
||||
T n0100 = dot(g0100, vec<4, T, Q>(Pf0.x, Pf1.y, Pf0.z, Pf0.w));
|
||||
T n1100 = dot(g1100, vec<4, T, Q>(Pf1.x, Pf1.y, Pf0.z, Pf0.w));
|
||||
T n0010 = dot(g0010, vec<4, T, Q>(Pf0.x, Pf0.y, Pf1.z, Pf0.w));
|
||||
T n1010 = dot(g1010, vec<4, T, Q>(Pf1.x, Pf0.y, Pf1.z, Pf0.w));
|
||||
T n0110 = dot(g0110, vec<4, T, Q>(Pf0.x, Pf1.y, Pf1.z, Pf0.w));
|
||||
T n1110 = dot(g1110, vec<4, T, Q>(Pf1.x, Pf1.y, Pf1.z, Pf0.w));
|
||||
T n0001 = dot(g0001, vec<4, T, Q>(Pf0.x, Pf0.y, Pf0.z, Pf1.w));
|
||||
T n1001 = dot(g1001, vec<4, T, Q>(Pf1.x, Pf0.y, Pf0.z, Pf1.w));
|
||||
T n0101 = dot(g0101, vec<4, T, Q>(Pf0.x, Pf1.y, Pf0.z, Pf1.w));
|
||||
T n1101 = dot(g1101, vec<4, T, Q>(Pf1.x, Pf1.y, Pf0.z, Pf1.w));
|
||||
T n0011 = dot(g0011, vec<4, T, Q>(Pf0.x, Pf0.y, Pf1.z, Pf1.w));
|
||||
T n1011 = dot(g1011, vec<4, T, Q>(Pf1.x, Pf0.y, Pf1.z, Pf1.w));
|
||||
T n0111 = dot(g0111, vec<4, T, Q>(Pf0.x, Pf1.y, Pf1.z, Pf1.w));
|
||||
T n1111 = dot(g1111, Pf1);
|
||||
|
||||
vec<4, T, Q> fade_xyzw = detail::fade(Pf0);
|
||||
vec<4, T, Q> n_0w = mix(vec<4, T, Q>(n0000, n1000, n0100, n1100), vec<4, T, Q>(n0001, n1001, n0101, n1101), fade_xyzw.w);
|
||||
vec<4, T, Q> n_1w = mix(vec<4, T, Q>(n0010, n1010, n0110, n1110), vec<4, T, Q>(n0011, n1011, n0111, n1111), fade_xyzw.w);
|
||||
vec<4, T, Q> n_zw = mix(n_0w, n_1w, fade_xyzw.z);
|
||||
vec<2, T, Q> n_yzw = mix(vec<2, T, Q>(n_zw.x, n_zw.y), vec<2, T, Q>(n_zw.z, n_zw.w), fade_xyzw.y);
|
||||
T n_xyzw = mix(n_yzw.x, n_yzw.y, fade_xyzw.x);
|
||||
return T(2.2) * n_xyzw;
|
||||
}
|
||||
|
||||
// Classic Perlin noise, periodic variant
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER T perlin(vec<2, T, Q> const& Position, vec<2, T, Q> const& rep)
|
||||
{
|
||||
vec<4, T, Q> Pi = floor(vec<4, T, Q>(Position.x, Position.y, Position.x, Position.y)) + vec<4, T, Q>(0.0, 0.0, 1.0, 1.0);
|
||||
vec<4, T, Q> Pf = fract(vec<4, T, Q>(Position.x, Position.y, Position.x, Position.y)) - vec<4, T, Q>(0.0, 0.0, 1.0, 1.0);
|
||||
Pi = mod(Pi, vec<4, T, Q>(rep.x, rep.y, rep.x, rep.y)); // To create noise with explicit period
|
||||
Pi = mod(Pi, vec<4, T, Q>(289)); // To avoid truncation effects in permutation
|
||||
vec<4, T, Q> ix(Pi.x, Pi.z, Pi.x, Pi.z);
|
||||
vec<4, T, Q> iy(Pi.y, Pi.y, Pi.w, Pi.w);
|
||||
vec<4, T, Q> fx(Pf.x, Pf.z, Pf.x, Pf.z);
|
||||
vec<4, T, Q> fy(Pf.y, Pf.y, Pf.w, Pf.w);
|
||||
|
||||
vec<4, T, Q> i = detail::permute(detail::permute(ix) + iy);
|
||||
|
||||
vec<4, T, Q> gx = static_cast<T>(2) * fract(i / T(41)) - T(1);
|
||||
vec<4, T, Q> gy = abs(gx) - T(0.5);
|
||||
vec<4, T, Q> tx = floor(gx + T(0.5));
|
||||
gx = gx - tx;
|
||||
|
||||
vec<2, T, Q> g00(gx.x, gy.x);
|
||||
vec<2, T, Q> g10(gx.y, gy.y);
|
||||
vec<2, T, Q> g01(gx.z, gy.z);
|
||||
vec<2, T, Q> g11(gx.w, gy.w);
|
||||
|
||||
vec<4, T, Q> norm = detail::taylorInvSqrt(vec<4, T, Q>(dot(g00, g00), dot(g01, g01), dot(g10, g10), dot(g11, g11)));
|
||||
g00 *= norm.x;
|
||||
g01 *= norm.y;
|
||||
g10 *= norm.z;
|
||||
g11 *= norm.w;
|
||||
|
||||
T n00 = dot(g00, vec<2, T, Q>(fx.x, fy.x));
|
||||
T n10 = dot(g10, vec<2, T, Q>(fx.y, fy.y));
|
||||
T n01 = dot(g01, vec<2, T, Q>(fx.z, fy.z));
|
||||
T n11 = dot(g11, vec<2, T, Q>(fx.w, fy.w));
|
||||
|
||||
vec<2, T, Q> fade_xy = detail::fade(vec<2, T, Q>(Pf.x, Pf.y));
|
||||
vec<2, T, Q> n_x = mix(vec<2, T, Q>(n00, n01), vec<2, T, Q>(n10, n11), fade_xy.x);
|
||||
T n_xy = mix(n_x.x, n_x.y, fade_xy.y);
|
||||
return T(2.3) * n_xy;
|
||||
}
|
||||
|
||||
// Classic Perlin noise, periodic variant
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER T perlin(vec<3, T, Q> const& Position, vec<3, T, Q> const& rep)
|
||||
{
|
||||
vec<3, T, Q> Pi0 = mod(floor(Position), rep); // Integer part, modulo period
|
||||
vec<3, T, Q> Pi1 = mod(Pi0 + vec<3, T, Q>(T(1)), rep); // Integer part + 1, mod period
|
||||
Pi0 = mod(Pi0, vec<3, T, Q>(289));
|
||||
Pi1 = mod(Pi1, vec<3, T, Q>(289));
|
||||
vec<3, T, Q> Pf0 = fract(Position); // Fractional part for interpolation
|
||||
vec<3, T, Q> Pf1 = Pf0 - vec<3, T, Q>(T(1)); // Fractional part - 1.0
|
||||
vec<4, T, Q> ix = vec<4, T, Q>(Pi0.x, Pi1.x, Pi0.x, Pi1.x);
|
||||
vec<4, T, Q> iy = vec<4, T, Q>(Pi0.y, Pi0.y, Pi1.y, Pi1.y);
|
||||
vec<4, T, Q> iz0(Pi0.z);
|
||||
vec<4, T, Q> iz1(Pi1.z);
|
||||
|
||||
vec<4, T, Q> ixy = detail::permute(detail::permute(ix) + iy);
|
||||
vec<4, T, Q> ixy0 = detail::permute(ixy + iz0);
|
||||
vec<4, T, Q> ixy1 = detail::permute(ixy + iz1);
|
||||
|
||||
vec<4, T, Q> gx0 = ixy0 / T(7);
|
||||
vec<4, T, Q> gy0 = fract(floor(gx0) / T(7)) - T(0.5);
|
||||
gx0 = fract(gx0);
|
||||
vec<4, T, Q> gz0 = vec<4, T, Q>(0.5) - abs(gx0) - abs(gy0);
|
||||
vec<4, T, Q> sz0 = step(gz0, vec<4, T, Q>(0));
|
||||
gx0 -= sz0 * (step(T(0), gx0) - T(0.5));
|
||||
gy0 -= sz0 * (step(T(0), gy0) - T(0.5));
|
||||
|
||||
vec<4, T, Q> gx1 = ixy1 / T(7);
|
||||
vec<4, T, Q> gy1 = fract(floor(gx1) / T(7)) - T(0.5);
|
||||
gx1 = fract(gx1);
|
||||
vec<4, T, Q> gz1 = vec<4, T, Q>(0.5) - abs(gx1) - abs(gy1);
|
||||
vec<4, T, Q> sz1 = step(gz1, vec<4, T, Q>(T(0)));
|
||||
gx1 -= sz1 * (step(T(0), gx1) - T(0.5));
|
||||
gy1 -= sz1 * (step(T(0), gy1) - T(0.5));
|
||||
|
||||
vec<3, T, Q> g000 = vec<3, T, Q>(gx0.x, gy0.x, gz0.x);
|
||||
vec<3, T, Q> g100 = vec<3, T, Q>(gx0.y, gy0.y, gz0.y);
|
||||
vec<3, T, Q> g010 = vec<3, T, Q>(gx0.z, gy0.z, gz0.z);
|
||||
vec<3, T, Q> g110 = vec<3, T, Q>(gx0.w, gy0.w, gz0.w);
|
||||
vec<3, T, Q> g001 = vec<3, T, Q>(gx1.x, gy1.x, gz1.x);
|
||||
vec<3, T, Q> g101 = vec<3, T, Q>(gx1.y, gy1.y, gz1.y);
|
||||
vec<3, T, Q> g011 = vec<3, T, Q>(gx1.z, gy1.z, gz1.z);
|
||||
vec<3, T, Q> g111 = vec<3, T, Q>(gx1.w, gy1.w, gz1.w);
|
||||
|
||||
vec<4, T, Q> norm0 = detail::taylorInvSqrt(vec<4, T, Q>(dot(g000, g000), dot(g010, g010), dot(g100, g100), dot(g110, g110)));
|
||||
g000 *= norm0.x;
|
||||
g010 *= norm0.y;
|
||||
g100 *= norm0.z;
|
||||
g110 *= norm0.w;
|
||||
vec<4, T, Q> norm1 = detail::taylorInvSqrt(vec<4, T, Q>(dot(g001, g001), dot(g011, g011), dot(g101, g101), dot(g111, g111)));
|
||||
g001 *= norm1.x;
|
||||
g011 *= norm1.y;
|
||||
g101 *= norm1.z;
|
||||
g111 *= norm1.w;
|
||||
|
||||
T n000 = dot(g000, Pf0);
|
||||
T n100 = dot(g100, vec<3, T, Q>(Pf1.x, Pf0.y, Pf0.z));
|
||||
T n010 = dot(g010, vec<3, T, Q>(Pf0.x, Pf1.y, Pf0.z));
|
||||
T n110 = dot(g110, vec<3, T, Q>(Pf1.x, Pf1.y, Pf0.z));
|
||||
T n001 = dot(g001, vec<3, T, Q>(Pf0.x, Pf0.y, Pf1.z));
|
||||
T n101 = dot(g101, vec<3, T, Q>(Pf1.x, Pf0.y, Pf1.z));
|
||||
T n011 = dot(g011, vec<3, T, Q>(Pf0.x, Pf1.y, Pf1.z));
|
||||
T n111 = dot(g111, Pf1);
|
||||
|
||||
vec<3, T, Q> fade_xyz = detail::fade(Pf0);
|
||||
vec<4, T, Q> n_z = mix(vec<4, T, Q>(n000, n100, n010, n110), vec<4, T, Q>(n001, n101, n011, n111), fade_xyz.z);
|
||||
vec<2, T, Q> n_yz = mix(vec<2, T, Q>(n_z.x, n_z.y), vec<2, T, Q>(n_z.z, n_z.w), fade_xyz.y);
|
||||
T n_xyz = mix(n_yz.x, n_yz.y, fade_xyz.x);
|
||||
return T(2.2) * n_xyz;
|
||||
}
|
||||
|
||||
// Classic Perlin noise, periodic version
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER T perlin(vec<4, T, Q> const& Position, vec<4, T, Q> const& rep)
|
||||
{
|
||||
vec<4, T, Q> Pi0 = mod(floor(Position), rep); // Integer part modulo rep
|
||||
vec<4, T, Q> Pi1 = mod(Pi0 + T(1), rep); // Integer part + 1 mod rep
|
||||
vec<4, T, Q> Pf0 = fract(Position); // Fractional part for interpolation
|
||||
vec<4, T, Q> Pf1 = Pf0 - T(1); // Fractional part - 1.0
|
||||
vec<4, T, Q> ix = vec<4, T, Q>(Pi0.x, Pi1.x, Pi0.x, Pi1.x);
|
||||
vec<4, T, Q> iy = vec<4, T, Q>(Pi0.y, Pi0.y, Pi1.y, Pi1.y);
|
||||
vec<4, T, Q> iz0(Pi0.z);
|
||||
vec<4, T, Q> iz1(Pi1.z);
|
||||
vec<4, T, Q> iw0(Pi0.w);
|
||||
vec<4, T, Q> iw1(Pi1.w);
|
||||
|
||||
vec<4, T, Q> ixy = detail::permute(detail::permute(ix) + iy);
|
||||
vec<4, T, Q> ixy0 = detail::permute(ixy + iz0);
|
||||
vec<4, T, Q> ixy1 = detail::permute(ixy + iz1);
|
||||
vec<4, T, Q> ixy00 = detail::permute(ixy0 + iw0);
|
||||
vec<4, T, Q> ixy01 = detail::permute(ixy0 + iw1);
|
||||
vec<4, T, Q> ixy10 = detail::permute(ixy1 + iw0);
|
||||
vec<4, T, Q> ixy11 = detail::permute(ixy1 + iw1);
|
||||
|
||||
vec<4, T, Q> gx00 = ixy00 / T(7);
|
||||
vec<4, T, Q> gy00 = floor(gx00) / T(7);
|
||||
vec<4, T, Q> gz00 = floor(gy00) / T(6);
|
||||
gx00 = fract(gx00) - T(0.5);
|
||||
gy00 = fract(gy00) - T(0.5);
|
||||
gz00 = fract(gz00) - T(0.5);
|
||||
vec<4, T, Q> gw00 = vec<4, T, Q>(0.75) - abs(gx00) - abs(gy00) - abs(gz00);
|
||||
vec<4, T, Q> sw00 = step(gw00, vec<4, T, Q>(0));
|
||||
gx00 -= sw00 * (step(T(0), gx00) - T(0.5));
|
||||
gy00 -= sw00 * (step(T(0), gy00) - T(0.5));
|
||||
|
||||
vec<4, T, Q> gx01 = ixy01 / T(7);
|
||||
vec<4, T, Q> gy01 = floor(gx01) / T(7);
|
||||
vec<4, T, Q> gz01 = floor(gy01) / T(6);
|
||||
gx01 = fract(gx01) - T(0.5);
|
||||
gy01 = fract(gy01) - T(0.5);
|
||||
gz01 = fract(gz01) - T(0.5);
|
||||
vec<4, T, Q> gw01 = vec<4, T, Q>(0.75) - abs(gx01) - abs(gy01) - abs(gz01);
|
||||
vec<4, T, Q> sw01 = step(gw01, vec<4, T, Q>(0.0));
|
||||
gx01 -= sw01 * (step(T(0), gx01) - T(0.5));
|
||||
gy01 -= sw01 * (step(T(0), gy01) - T(0.5));
|
||||
|
||||
vec<4, T, Q> gx10 = ixy10 / T(7);
|
||||
vec<4, T, Q> gy10 = floor(gx10) / T(7);
|
||||
vec<4, T, Q> gz10 = floor(gy10) / T(6);
|
||||
gx10 = fract(gx10) - T(0.5);
|
||||
gy10 = fract(gy10) - T(0.5);
|
||||
gz10 = fract(gz10) - T(0.5);
|
||||
vec<4, T, Q> gw10 = vec<4, T, Q>(0.75) - abs(gx10) - abs(gy10) - abs(gz10);
|
||||
vec<4, T, Q> sw10 = step(gw10, vec<4, T, Q>(0.0));
|
||||
gx10 -= sw10 * (step(T(0), gx10) - T(0.5));
|
||||
gy10 -= sw10 * (step(T(0), gy10) - T(0.5));
|
||||
|
||||
vec<4, T, Q> gx11 = ixy11 / T(7);
|
||||
vec<4, T, Q> gy11 = floor(gx11) / T(7);
|
||||
vec<4, T, Q> gz11 = floor(gy11) / T(6);
|
||||
gx11 = fract(gx11) - T(0.5);
|
||||
gy11 = fract(gy11) - T(0.5);
|
||||
gz11 = fract(gz11) - T(0.5);
|
||||
vec<4, T, Q> gw11 = vec<4, T, Q>(0.75) - abs(gx11) - abs(gy11) - abs(gz11);
|
||||
vec<4, T, Q> sw11 = step(gw11, vec<4, T, Q>(T(0)));
|
||||
gx11 -= sw11 * (step(T(0), gx11) - T(0.5));
|
||||
gy11 -= sw11 * (step(T(0), gy11) - T(0.5));
|
||||
|
||||
vec<4, T, Q> g0000(gx00.x, gy00.x, gz00.x, gw00.x);
|
||||
vec<4, T, Q> g1000(gx00.y, gy00.y, gz00.y, gw00.y);
|
||||
vec<4, T, Q> g0100(gx00.z, gy00.z, gz00.z, gw00.z);
|
||||
vec<4, T, Q> g1100(gx00.w, gy00.w, gz00.w, gw00.w);
|
||||
vec<4, T, Q> g0010(gx10.x, gy10.x, gz10.x, gw10.x);
|
||||
vec<4, T, Q> g1010(gx10.y, gy10.y, gz10.y, gw10.y);
|
||||
vec<4, T, Q> g0110(gx10.z, gy10.z, gz10.z, gw10.z);
|
||||
vec<4, T, Q> g1110(gx10.w, gy10.w, gz10.w, gw10.w);
|
||||
vec<4, T, Q> g0001(gx01.x, gy01.x, gz01.x, gw01.x);
|
||||
vec<4, T, Q> g1001(gx01.y, gy01.y, gz01.y, gw01.y);
|
||||
vec<4, T, Q> g0101(gx01.z, gy01.z, gz01.z, gw01.z);
|
||||
vec<4, T, Q> g1101(gx01.w, gy01.w, gz01.w, gw01.w);
|
||||
vec<4, T, Q> g0011(gx11.x, gy11.x, gz11.x, gw11.x);
|
||||
vec<4, T, Q> g1011(gx11.y, gy11.y, gz11.y, gw11.y);
|
||||
vec<4, T, Q> g0111(gx11.z, gy11.z, gz11.z, gw11.z);
|
||||
vec<4, T, Q> g1111(gx11.w, gy11.w, gz11.w, gw11.w);
|
||||
|
||||
vec<4, T, Q> norm00 = detail::taylorInvSqrt(vec<4, T, Q>(dot(g0000, g0000), dot(g0100, g0100), dot(g1000, g1000), dot(g1100, g1100)));
|
||||
g0000 *= norm00.x;
|
||||
g0100 *= norm00.y;
|
||||
g1000 *= norm00.z;
|
||||
g1100 *= norm00.w;
|
||||
|
||||
vec<4, T, Q> norm01 = detail::taylorInvSqrt(vec<4, T, Q>(dot(g0001, g0001), dot(g0101, g0101), dot(g1001, g1001), dot(g1101, g1101)));
|
||||
g0001 *= norm01.x;
|
||||
g0101 *= norm01.y;
|
||||
g1001 *= norm01.z;
|
||||
g1101 *= norm01.w;
|
||||
|
||||
vec<4, T, Q> norm10 = detail::taylorInvSqrt(vec<4, T, Q>(dot(g0010, g0010), dot(g0110, g0110), dot(g1010, g1010), dot(g1110, g1110)));
|
||||
g0010 *= norm10.x;
|
||||
g0110 *= norm10.y;
|
||||
g1010 *= norm10.z;
|
||||
g1110 *= norm10.w;
|
||||
|
||||
vec<4, T, Q> norm11 = detail::taylorInvSqrt(vec<4, T, Q>(dot(g0011, g0011), dot(g0111, g0111), dot(g1011, g1011), dot(g1111, g1111)));
|
||||
g0011 *= norm11.x;
|
||||
g0111 *= norm11.y;
|
||||
g1011 *= norm11.z;
|
||||
g1111 *= norm11.w;
|
||||
|
||||
T n0000 = dot(g0000, Pf0);
|
||||
T n1000 = dot(g1000, vec<4, T, Q>(Pf1.x, Pf0.y, Pf0.z, Pf0.w));
|
||||
T n0100 = dot(g0100, vec<4, T, Q>(Pf0.x, Pf1.y, Pf0.z, Pf0.w));
|
||||
T n1100 = dot(g1100, vec<4, T, Q>(Pf1.x, Pf1.y, Pf0.z, Pf0.w));
|
||||
T n0010 = dot(g0010, vec<4, T, Q>(Pf0.x, Pf0.y, Pf1.z, Pf0.w));
|
||||
T n1010 = dot(g1010, vec<4, T, Q>(Pf1.x, Pf0.y, Pf1.z, Pf0.w));
|
||||
T n0110 = dot(g0110, vec<4, T, Q>(Pf0.x, Pf1.y, Pf1.z, Pf0.w));
|
||||
T n1110 = dot(g1110, vec<4, T, Q>(Pf1.x, Pf1.y, Pf1.z, Pf0.w));
|
||||
T n0001 = dot(g0001, vec<4, T, Q>(Pf0.x, Pf0.y, Pf0.z, Pf1.w));
|
||||
T n1001 = dot(g1001, vec<4, T, Q>(Pf1.x, Pf0.y, Pf0.z, Pf1.w));
|
||||
T n0101 = dot(g0101, vec<4, T, Q>(Pf0.x, Pf1.y, Pf0.z, Pf1.w));
|
||||
T n1101 = dot(g1101, vec<4, T, Q>(Pf1.x, Pf1.y, Pf0.z, Pf1.w));
|
||||
T n0011 = dot(g0011, vec<4, T, Q>(Pf0.x, Pf0.y, Pf1.z, Pf1.w));
|
||||
T n1011 = dot(g1011, vec<4, T, Q>(Pf1.x, Pf0.y, Pf1.z, Pf1.w));
|
||||
T n0111 = dot(g0111, vec<4, T, Q>(Pf0.x, Pf1.y, Pf1.z, Pf1.w));
|
||||
T n1111 = dot(g1111, Pf1);
|
||||
|
||||
vec<4, T, Q> fade_xyzw = detail::fade(Pf0);
|
||||
vec<4, T, Q> n_0w = mix(vec<4, T, Q>(n0000, n1000, n0100, n1100), vec<4, T, Q>(n0001, n1001, n0101, n1101), fade_xyzw.w);
|
||||
vec<4, T, Q> n_1w = mix(vec<4, T, Q>(n0010, n1010, n0110, n1110), vec<4, T, Q>(n0011, n1011, n0111, n1111), fade_xyzw.w);
|
||||
vec<4, T, Q> n_zw = mix(n_0w, n_1w, fade_xyzw.z);
|
||||
vec<2, T, Q> n_yzw = mix(vec<2, T, Q>(n_zw.x, n_zw.y), vec<2, T, Q>(n_zw.z, n_zw.w), fade_xyzw.y);
|
||||
T n_xyzw = mix(n_yzw.x, n_yzw.y, fade_xyzw.x);
|
||||
return T(2.2) * n_xyzw;
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER T simplex(glm::vec<2, T, Q> const& v)
|
||||
{
|
||||
vec<4, T, Q> const C = vec<4, T, Q>(
|
||||
T( 0.211324865405187), // (3.0 - sqrt(3.0)) / 6.0
|
||||
T( 0.366025403784439), // 0.5 * (sqrt(3.0) - 1.0)
|
||||
T(-0.577350269189626), // -1.0 + 2.0 * C.x
|
||||
T( 0.024390243902439)); // 1.0 / 41.0
|
||||
|
||||
// First corner
|
||||
vec<2, T, Q> i = floor(v + dot(v, vec<2, T, Q>(C[1])));
|
||||
vec<2, T, Q> x0 = v - i + dot(i, vec<2, T, Q>(C[0]));
|
||||
|
||||
// Other corners
|
||||
//i1.x = step( x0.y, x0.x ); // x0.x > x0.y ? 1.0 : 0.0
|
||||
//i1.y = 1.0 - i1.x;
|
||||
vec<2, T, Q> i1 = (x0.x > x0.y) ? vec<2, T, Q>(1, 0) : vec<2, T, Q>(0, 1);
|
||||
// x0 = x0 - 0.0 + 0.0 * C.xx ;
|
||||
// x1 = x0 - i1 + 1.0 * C.xx ;
|
||||
// x2 = x0 - 1.0 + 2.0 * C.xx ;
|
||||
vec<4, T, Q> x12 = vec<4, T, Q>(x0.x, x0.y, x0.x, x0.y) + vec<4, T, Q>(C.x, C.x, C.z, C.z);
|
||||
x12 = vec<4, T, Q>(vec<2, T, Q>(x12) - i1, x12.z, x12.w);
|
||||
|
||||
// Permutations
|
||||
i = mod(i, vec<2, T, Q>(289)); // Avoid truncation effects in permutation
|
||||
vec<3, T, Q> p = detail::permute(
|
||||
detail::permute(i.y + vec<3, T, Q>(T(0), i1.y, T(1)))
|
||||
+ i.x + vec<3, T, Q>(T(0), i1.x, T(1)));
|
||||
|
||||
vec<3, T, Q> m = max(vec<3, T, Q>(0.5) - vec<3, T, Q>(
|
||||
dot(x0, x0),
|
||||
dot(vec<2, T, Q>(x12.x, x12.y), vec<2, T, Q>(x12.x, x12.y)),
|
||||
dot(vec<2, T, Q>(x12.z, x12.w), vec<2, T, Q>(x12.z, x12.w))), vec<3, T, Q>(0));
|
||||
m = m * m ;
|
||||
m = m * m ;
|
||||
|
||||
// Gradients: 41 points uniformly over a line, mapped onto a diamond.
|
||||
// The ring size 17*17 = 289 is close to a multiple of 41 (41*7 = 287)
|
||||
|
||||
vec<3, T, Q> x = static_cast<T>(2) * fract(p * C.w) - T(1);
|
||||
vec<3, T, Q> h = abs(x) - T(0.5);
|
||||
vec<3, T, Q> ox = floor(x + T(0.5));
|
||||
vec<3, T, Q> a0 = x - ox;
|
||||
|
||||
// Normalise gradients implicitly by scaling m
|
||||
// Inlined for speed: m *= taylorInvSqrt( a0*a0 + h*h );
|
||||
m *= static_cast<T>(1.79284291400159) - T(0.85373472095314) * (a0 * a0 + h * h);
|
||||
|
||||
// Compute final noise value at P
|
||||
vec<3, T, Q> g;
|
||||
g.x = a0.x * x0.x + h.x * x0.y;
|
||||
//g.yz = a0.yz * x12.xz + h.yz * x12.yw;
|
||||
g.y = a0.y * x12.x + h.y * x12.y;
|
||||
g.z = a0.z * x12.z + h.z * x12.w;
|
||||
return T(130) * dot(m, g);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER T simplex(vec<3, T, Q> const& v)
|
||||
{
|
||||
vec<2, T, Q> const C(1.0 / 6.0, 1.0 / 3.0);
|
||||
vec<4, T, Q> const D(0.0, 0.5, 1.0, 2.0);
|
||||
|
||||
// First corner
|
||||
vec<3, T, Q> i(floor(v + dot(v, vec<3, T, Q>(C.y))));
|
||||
vec<3, T, Q> x0(v - i + dot(i, vec<3, T, Q>(C.x)));
|
||||
|
||||
// Other corners
|
||||
vec<3, T, Q> g(step(vec<3, T, Q>(x0.y, x0.z, x0.x), x0));
|
||||
vec<3, T, Q> l(T(1) - g);
|
||||
vec<3, T, Q> i1(min(g, vec<3, T, Q>(l.z, l.x, l.y)));
|
||||
vec<3, T, Q> i2(max(g, vec<3, T, Q>(l.z, l.x, l.y)));
|
||||
|
||||
// x0 = x0 - 0.0 + 0.0 * C.xxx;
|
||||
// x1 = x0 - i1 + 1.0 * C.xxx;
|
||||
// x2 = x0 - i2 + 2.0 * C.xxx;
|
||||
// x3 = x0 - 1.0 + 3.0 * C.xxx;
|
||||
vec<3, T, Q> x1(x0 - i1 + C.x);
|
||||
vec<3, T, Q> x2(x0 - i2 + C.y); // 2.0*C.x = 1/3 = C.y
|
||||
vec<3, T, Q> x3(x0 - D.y); // -1.0+3.0*C.x = -0.5 = -D.y
|
||||
|
||||
// Permutations
|
||||
i = detail::mod289(i);
|
||||
vec<4, T, Q> p(detail::permute(detail::permute(detail::permute(
|
||||
i.z + vec<4, T, Q>(T(0), i1.z, i2.z, T(1))) +
|
||||
i.y + vec<4, T, Q>(T(0), i1.y, i2.y, T(1))) +
|
||||
i.x + vec<4, T, Q>(T(0), i1.x, i2.x, T(1))));
|
||||
|
||||
// Gradients: 7x7 points over a square, mapped onto an octahedron.
|
||||
// The ring size 17*17 = 289 is close to a multiple of 49 (49*6 = 294)
|
||||
T n_ = static_cast<T>(0.142857142857); // 1.0/7.0
|
||||
vec<3, T, Q> ns(n_ * vec<3, T, Q>(D.w, D.y, D.z) - vec<3, T, Q>(D.x, D.z, D.x));
|
||||
|
||||
vec<4, T, Q> j(p - T(49) * floor(p * ns.z * ns.z)); // mod(p,7*7)
|
||||
|
||||
vec<4, T, Q> x_(floor(j * ns.z));
|
||||
vec<4, T, Q> y_(floor(j - T(7) * x_)); // mod(j,N)
|
||||
|
||||
vec<4, T, Q> x(x_ * ns.x + ns.y);
|
||||
vec<4, T, Q> y(y_ * ns.x + ns.y);
|
||||
vec<4, T, Q> h(T(1) - abs(x) - abs(y));
|
||||
|
||||
vec<4, T, Q> b0(x.x, x.y, y.x, y.y);
|
||||
vec<4, T, Q> b1(x.z, x.w, y.z, y.w);
|
||||
|
||||
// vec4 s0 = vec4(lessThan(b0,0.0))*2.0 - 1.0;
|
||||
// vec4 s1 = vec4(lessThan(b1,0.0))*2.0 - 1.0;
|
||||
vec<4, T, Q> s0(floor(b0) * T(2) + T(1));
|
||||
vec<4, T, Q> s1(floor(b1) * T(2) + T(1));
|
||||
vec<4, T, Q> sh(-step(h, vec<4, T, Q>(0.0)));
|
||||
|
||||
vec<4, T, Q> a0 = vec<4, T, Q>(b0.x, b0.z, b0.y, b0.w) + vec<4, T, Q>(s0.x, s0.z, s0.y, s0.w) * vec<4, T, Q>(sh.x, sh.x, sh.y, sh.y);
|
||||
vec<4, T, Q> a1 = vec<4, T, Q>(b1.x, b1.z, b1.y, b1.w) + vec<4, T, Q>(s1.x, s1.z, s1.y, s1.w) * vec<4, T, Q>(sh.z, sh.z, sh.w, sh.w);
|
||||
|
||||
vec<3, T, Q> p0(a0.x, a0.y, h.x);
|
||||
vec<3, T, Q> p1(a0.z, a0.w, h.y);
|
||||
vec<3, T, Q> p2(a1.x, a1.y, h.z);
|
||||
vec<3, T, Q> p3(a1.z, a1.w, h.w);
|
||||
|
||||
// Normalise gradients
|
||||
vec<4, T, Q> norm = detail::taylorInvSqrt(vec<4, T, Q>(dot(p0, p0), dot(p1, p1), dot(p2, p2), dot(p3, p3)));
|
||||
p0 *= norm.x;
|
||||
p1 *= norm.y;
|
||||
p2 *= norm.z;
|
||||
p3 *= norm.w;
|
||||
|
||||
// Mix final noise value
|
||||
vec<4, T, Q> m = max(T(0.6) - vec<4, T, Q>(dot(x0, x0), dot(x1, x1), dot(x2, x2), dot(x3, x3)), vec<4, T, Q>(0));
|
||||
m = m * m;
|
||||
return T(42) * dot(m * m, vec<4, T, Q>(dot(p0, x0), dot(p1, x1), dot(p2, x2), dot(p3, x3)));
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER T simplex(vec<4, T, Q> const& v)
|
||||
{
|
||||
vec<4, T, Q> const C(
|
||||
0.138196601125011, // (5 - sqrt(5))/20 G4
|
||||
0.276393202250021, // 2 * G4
|
||||
0.414589803375032, // 3 * G4
|
||||
-0.447213595499958); // -1 + 4 * G4
|
||||
|
||||
// (sqrt(5) - 1)/4 = F4, used once below
|
||||
T const F4 = static_cast<T>(0.309016994374947451);
|
||||
|
||||
// First corner
|
||||
vec<4, T, Q> i = floor(v + dot(v, vec4(F4)));
|
||||
vec<4, T, Q> x0 = v - i + dot(i, vec4(C.x));
|
||||
|
||||
// Other corners
|
||||
|
||||
// Rank sorting originally contributed by Bill Licea-Kane, AMD (formerly ATI)
|
||||
vec<4, T, Q> i0;
|
||||
vec<3, T, Q> isX = step(vec<3, T, Q>(x0.y, x0.z, x0.w), vec<3, T, Q>(x0.x));
|
||||
vec<3, T, Q> isYZ = step(vec<3, T, Q>(x0.z, x0.w, x0.w), vec<3, T, Q>(x0.y, x0.y, x0.z));
|
||||
// i0.x = dot(isX, vec3(1.0));
|
||||
//i0.x = isX.x + isX.y + isX.z;
|
||||
//i0.yzw = static_cast<T>(1) - isX;
|
||||
i0 = vec<4, T, Q>(isX.x + isX.y + isX.z, T(1) - isX);
|
||||
// i0.y += dot(isYZ.xy, vec2(1.0));
|
||||
i0.y += isYZ.x + isYZ.y;
|
||||
//i0.zw += 1.0 - vec<2, T, Q>(isYZ.x, isYZ.y);
|
||||
i0.z += static_cast<T>(1) - isYZ.x;
|
||||
i0.w += static_cast<T>(1) - isYZ.y;
|
||||
i0.z += isYZ.z;
|
||||
i0.w += static_cast<T>(1) - isYZ.z;
|
||||
|
||||
// i0 now contains the unique values 0,1,2,3 in each channel
|
||||
vec<4, T, Q> i3 = clamp(i0, T(0), T(1));
|
||||
vec<4, T, Q> i2 = clamp(i0 - T(1), T(0), T(1));
|
||||
vec<4, T, Q> i1 = clamp(i0 - T(2), T(0), T(1));
|
||||
|
||||
// x0 = x0 - 0.0 + 0.0 * C.xxxx
|
||||
// x1 = x0 - i1 + 0.0 * C.xxxx
|
||||
// x2 = x0 - i2 + 0.0 * C.xxxx
|
||||
// x3 = x0 - i3 + 0.0 * C.xxxx
|
||||
// x4 = x0 - 1.0 + 4.0 * C.xxxx
|
||||
vec<4, T, Q> x1 = x0 - i1 + C.x;
|
||||
vec<4, T, Q> x2 = x0 - i2 + C.y;
|
||||
vec<4, T, Q> x3 = x0 - i3 + C.z;
|
||||
vec<4, T, Q> x4 = x0 + C.w;
|
||||
|
||||
// Permutations
|
||||
i = mod(i, vec<4, T, Q>(289));
|
||||
T j0 = detail::permute(detail::permute(detail::permute(detail::permute(i.w) + i.z) + i.y) + i.x);
|
||||
vec<4, T, Q> j1 = detail::permute(detail::permute(detail::permute(detail::permute(
|
||||
i.w + vec<4, T, Q>(i1.w, i2.w, i3.w, T(1))) +
|
||||
i.z + vec<4, T, Q>(i1.z, i2.z, i3.z, T(1))) +
|
||||
i.y + vec<4, T, Q>(i1.y, i2.y, i3.y, T(1))) +
|
||||
i.x + vec<4, T, Q>(i1.x, i2.x, i3.x, T(1)));
|
||||
|
||||
// Gradients: 7x7x6 points over a cube, mapped onto a 4-cross polytope
|
||||
// 7*7*6 = 294, which is close to the ring size 17*17 = 289.
|
||||
vec<4, T, Q> ip = vec<4, T, Q>(T(1) / T(294), T(1) / T(49), T(1) / T(7), T(0));
|
||||
|
||||
vec<4, T, Q> p0 = gtc::grad4(j0, ip);
|
||||
vec<4, T, Q> p1 = gtc::grad4(j1.x, ip);
|
||||
vec<4, T, Q> p2 = gtc::grad4(j1.y, ip);
|
||||
vec<4, T, Q> p3 = gtc::grad4(j1.z, ip);
|
||||
vec<4, T, Q> p4 = gtc::grad4(j1.w, ip);
|
||||
|
||||
// Normalise gradients
|
||||
vec<4, T, Q> norm = detail::taylorInvSqrt(vec<4, T, Q>(dot(p0, p0), dot(p1, p1), dot(p2, p2), dot(p3, p3)));
|
||||
p0 *= norm.x;
|
||||
p1 *= norm.y;
|
||||
p2 *= norm.z;
|
||||
p3 *= norm.w;
|
||||
p4 *= detail::taylorInvSqrt(dot(p4, p4));
|
||||
|
||||
// Mix contributions from the five corners
|
||||
vec<3, T, Q> m0 = max(T(0.6) - vec<3, T, Q>(dot(x0, x0), dot(x1, x1), dot(x2, x2)), vec<3, T, Q>(0));
|
||||
vec<2, T, Q> m1 = max(T(0.6) - vec<2, T, Q>(dot(x3, x3), dot(x4, x4) ), vec<2, T, Q>(0));
|
||||
m0 = m0 * m0;
|
||||
m1 = m1 * m1;
|
||||
return T(49) *
|
||||
(dot(m0 * m0, vec<3, T, Q>(dot(p0, x0), dot(p1, x1), dot(p2, x2))) +
|
||||
dot(m1 * m1, vec<2, T, Q>(dot(p3, x3), dot(p4, x4))));
|
||||
}
|
||||
}//namespace glm
|
||||
728
vendor/glm/gtc/packing.hpp
vendored
Executable file
728
vendor/glm/gtc/packing.hpp
vendored
Executable file
@ -0,0 +1,728 @@
|
||||
/// @ref gtc_packing
|
||||
/// @file glm/gtc/packing.hpp
|
||||
///
|
||||
/// @see core (dependence)
|
||||
///
|
||||
/// @defgroup gtc_packing GLM_GTC_packing
|
||||
/// @ingroup gtc
|
||||
///
|
||||
/// Include <glm/gtc/packing.hpp> to use the features of this extension.
|
||||
///
|
||||
/// This extension provides a set of function to convert vertors to packed
|
||||
/// formats.
|
||||
|
||||
#pragma once
|
||||
|
||||
// Dependency:
|
||||
#include "type_precision.hpp"
|
||||
|
||||
#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
|
||||
# pragma message("GLM: GLM_GTC_packing extension included")
|
||||
#endif
|
||||
|
||||
namespace glm
|
||||
{
|
||||
/// @addtogroup gtc_packing
|
||||
/// @{
|
||||
|
||||
/// First, converts the normalized floating-point value v into a 8-bit integer value.
|
||||
/// Then, the results are packed into the returned 8-bit unsigned integer.
|
||||
///
|
||||
/// The conversion for component c of v to fixed point is done as follows:
|
||||
/// packUnorm1x8: round(clamp(c, 0, +1) * 255.0)
|
||||
///
|
||||
/// @see gtc_packing
|
||||
/// @see uint16 packUnorm2x8(vec2 const& v)
|
||||
/// @see uint32 packUnorm4x8(vec4 const& v)
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packUnorm4x8.xml">GLSL packUnorm4x8 man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
|
||||
GLM_FUNC_DECL uint8 packUnorm1x8(float v);
|
||||
|
||||
/// Convert a single 8-bit integer to a normalized floating-point value.
|
||||
///
|
||||
/// The conversion for unpacked fixed-point value f to floating point is done as follows:
|
||||
/// unpackUnorm4x8: f / 255.0
|
||||
///
|
||||
/// @see gtc_packing
|
||||
/// @see vec2 unpackUnorm2x8(uint16 p)
|
||||
/// @see vec4 unpackUnorm4x8(uint32 p)
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackUnorm4x8.xml">GLSL unpackUnorm4x8 man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
|
||||
GLM_FUNC_DECL float unpackUnorm1x8(uint8 p);
|
||||
|
||||
/// First, converts each component of the normalized floating-point value v into 8-bit integer values.
|
||||
/// Then, the results are packed into the returned 16-bit unsigned integer.
|
||||
///
|
||||
/// The conversion for component c of v to fixed point is done as follows:
|
||||
/// packUnorm2x8: round(clamp(c, 0, +1) * 255.0)
|
||||
///
|
||||
/// The first component of the vector will be written to the least significant bits of the output;
|
||||
/// the last component will be written to the most significant bits.
|
||||
///
|
||||
/// @see gtc_packing
|
||||
/// @see uint8 packUnorm1x8(float const& v)
|
||||
/// @see uint32 packUnorm4x8(vec4 const& v)
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packUnorm4x8.xml">GLSL packUnorm4x8 man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
|
||||
GLM_FUNC_DECL uint16 packUnorm2x8(vec2 const& v);
|
||||
|
||||
/// First, unpacks a single 16-bit unsigned integer p into a pair of 8-bit unsigned integers.
|
||||
/// Then, each component is converted to a normalized floating-point value to generate the returned two-component vector.
|
||||
///
|
||||
/// The conversion for unpacked fixed-point value f to floating point is done as follows:
|
||||
/// unpackUnorm4x8: f / 255.0
|
||||
///
|
||||
/// The first component of the returned vector will be extracted from the least significant bits of the input;
|
||||
/// the last component will be extracted from the most significant bits.
|
||||
///
|
||||
/// @see gtc_packing
|
||||
/// @see float unpackUnorm1x8(uint8 v)
|
||||
/// @see vec4 unpackUnorm4x8(uint32 p)
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackUnorm4x8.xml">GLSL unpackUnorm4x8 man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
|
||||
GLM_FUNC_DECL vec2 unpackUnorm2x8(uint16 p);
|
||||
|
||||
/// First, converts the normalized floating-point value v into 8-bit integer value.
|
||||
/// Then, the results are packed into the returned 8-bit unsigned integer.
|
||||
///
|
||||
/// The conversion to fixed point is done as follows:
|
||||
/// packSnorm1x8: round(clamp(s, -1, +1) * 127.0)
|
||||
///
|
||||
/// @see gtc_packing
|
||||
/// @see uint16 packSnorm2x8(vec2 const& v)
|
||||
/// @see uint32 packSnorm4x8(vec4 const& v)
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packSnorm4x8.xml">GLSL packSnorm4x8 man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
|
||||
GLM_FUNC_DECL uint8 packSnorm1x8(float s);
|
||||
|
||||
/// First, unpacks a single 8-bit unsigned integer p into a single 8-bit signed integers.
|
||||
/// Then, the value is converted to a normalized floating-point value to generate the returned scalar.
|
||||
///
|
||||
/// The conversion for unpacked fixed-point value f to floating point is done as follows:
|
||||
/// unpackSnorm1x8: clamp(f / 127.0, -1, +1)
|
||||
///
|
||||
/// @see gtc_packing
|
||||
/// @see vec2 unpackSnorm2x8(uint16 p)
|
||||
/// @see vec4 unpackSnorm4x8(uint32 p)
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackSnorm4x8.xml">GLSL unpackSnorm4x8 man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
|
||||
GLM_FUNC_DECL float unpackSnorm1x8(uint8 p);
|
||||
|
||||
/// First, converts each component of the normalized floating-point value v into 8-bit integer values.
|
||||
/// Then, the results are packed into the returned 16-bit unsigned integer.
|
||||
///
|
||||
/// The conversion for component c of v to fixed point is done as follows:
|
||||
/// packSnorm2x8: round(clamp(c, -1, +1) * 127.0)
|
||||
///
|
||||
/// The first component of the vector will be written to the least significant bits of the output;
|
||||
/// the last component will be written to the most significant bits.
|
||||
///
|
||||
/// @see gtc_packing
|
||||
/// @see uint8 packSnorm1x8(float const& v)
|
||||
/// @see uint32 packSnorm4x8(vec4 const& v)
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packSnorm4x8.xml">GLSL packSnorm4x8 man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
|
||||
GLM_FUNC_DECL uint16 packSnorm2x8(vec2 const& v);
|
||||
|
||||
/// First, unpacks a single 16-bit unsigned integer p into a pair of 8-bit signed integers.
|
||||
/// Then, each component is converted to a normalized floating-point value to generate the returned two-component vector.
|
||||
///
|
||||
/// The conversion for unpacked fixed-point value f to floating point is done as follows:
|
||||
/// unpackSnorm2x8: clamp(f / 127.0, -1, +1)
|
||||
///
|
||||
/// The first component of the returned vector will be extracted from the least significant bits of the input;
|
||||
/// the last component will be extracted from the most significant bits.
|
||||
///
|
||||
/// @see gtc_packing
|
||||
/// @see float unpackSnorm1x8(uint8 p)
|
||||
/// @see vec4 unpackSnorm4x8(uint32 p)
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackSnorm4x8.xml">GLSL unpackSnorm4x8 man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
|
||||
GLM_FUNC_DECL vec2 unpackSnorm2x8(uint16 p);
|
||||
|
||||
/// First, converts the normalized floating-point value v into a 16-bit integer value.
|
||||
/// Then, the results are packed into the returned 16-bit unsigned integer.
|
||||
///
|
||||
/// The conversion for component c of v to fixed point is done as follows:
|
||||
/// packUnorm1x16: round(clamp(c, 0, +1) * 65535.0)
|
||||
///
|
||||
/// @see gtc_packing
|
||||
/// @see uint16 packSnorm1x16(float const& v)
|
||||
/// @see uint64 packSnorm4x16(vec4 const& v)
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packUnorm4x8.xml">GLSL packUnorm4x8 man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
|
||||
GLM_FUNC_DECL uint16 packUnorm1x16(float v);
|
||||
|
||||
/// First, unpacks a single 16-bit unsigned integer p into a of 16-bit unsigned integers.
|
||||
/// Then, the value is converted to a normalized floating-point value to generate the returned scalar.
|
||||
///
|
||||
/// The conversion for unpacked fixed-point value f to floating point is done as follows:
|
||||
/// unpackUnorm1x16: f / 65535.0
|
||||
///
|
||||
/// @see gtc_packing
|
||||
/// @see vec2 unpackUnorm2x16(uint32 p)
|
||||
/// @see vec4 unpackUnorm4x16(uint64 p)
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackUnorm2x16.xml">GLSL unpackUnorm2x16 man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
|
||||
GLM_FUNC_DECL float unpackUnorm1x16(uint16 p);
|
||||
|
||||
/// First, converts each component of the normalized floating-point value v into 16-bit integer values.
|
||||
/// Then, the results are packed into the returned 64-bit unsigned integer.
|
||||
///
|
||||
/// The conversion for component c of v to fixed point is done as follows:
|
||||
/// packUnorm4x16: round(clamp(c, 0, +1) * 65535.0)
|
||||
///
|
||||
/// The first component of the vector will be written to the least significant bits of the output;
|
||||
/// the last component will be written to the most significant bits.
|
||||
///
|
||||
/// @see gtc_packing
|
||||
/// @see uint16 packUnorm1x16(float const& v)
|
||||
/// @see uint32 packUnorm2x16(vec2 const& v)
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packUnorm4x8.xml">GLSL packUnorm4x8 man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
|
||||
GLM_FUNC_DECL uint64 packUnorm4x16(vec4 const& v);
|
||||
|
||||
/// First, unpacks a single 64-bit unsigned integer p into four 16-bit unsigned integers.
|
||||
/// Then, each component is converted to a normalized floating-point value to generate the returned four-component vector.
|
||||
///
|
||||
/// The conversion for unpacked fixed-point value f to floating point is done as follows:
|
||||
/// unpackUnormx4x16: f / 65535.0
|
||||
///
|
||||
/// The first component of the returned vector will be extracted from the least significant bits of the input;
|
||||
/// the last component will be extracted from the most significant bits.
|
||||
///
|
||||
/// @see gtc_packing
|
||||
/// @see float unpackUnorm1x16(uint16 p)
|
||||
/// @see vec2 unpackUnorm2x16(uint32 p)
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackUnorm2x16.xml">GLSL unpackUnorm2x16 man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
|
||||
GLM_FUNC_DECL vec4 unpackUnorm4x16(uint64 p);
|
||||
|
||||
/// First, converts the normalized floating-point value v into 16-bit integer value.
|
||||
/// Then, the results are packed into the returned 16-bit unsigned integer.
|
||||
///
|
||||
/// The conversion to fixed point is done as follows:
|
||||
/// packSnorm1x8: round(clamp(s, -1, +1) * 32767.0)
|
||||
///
|
||||
/// @see gtc_packing
|
||||
/// @see uint32 packSnorm2x16(vec2 const& v)
|
||||
/// @see uint64 packSnorm4x16(vec4 const& v)
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packSnorm4x8.xml">GLSL packSnorm4x8 man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
|
||||
GLM_FUNC_DECL uint16 packSnorm1x16(float v);
|
||||
|
||||
/// First, unpacks a single 16-bit unsigned integer p into a single 16-bit signed integers.
|
||||
/// Then, each component is converted to a normalized floating-point value to generate the returned scalar.
|
||||
///
|
||||
/// The conversion for unpacked fixed-point value f to floating point is done as follows:
|
||||
/// unpackSnorm1x16: clamp(f / 32767.0, -1, +1)
|
||||
///
|
||||
/// @see gtc_packing
|
||||
/// @see vec2 unpackSnorm2x16(uint32 p)
|
||||
/// @see vec4 unpackSnorm4x16(uint64 p)
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackSnorm1x16.xml">GLSL unpackSnorm4x8 man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
|
||||
GLM_FUNC_DECL float unpackSnorm1x16(uint16 p);
|
||||
|
||||
/// First, converts each component of the normalized floating-point value v into 16-bit integer values.
|
||||
/// Then, the results are packed into the returned 64-bit unsigned integer.
|
||||
///
|
||||
/// The conversion for component c of v to fixed point is done as follows:
|
||||
/// packSnorm2x8: round(clamp(c, -1, +1) * 32767.0)
|
||||
///
|
||||
/// The first component of the vector will be written to the least significant bits of the output;
|
||||
/// the last component will be written to the most significant bits.
|
||||
///
|
||||
/// @see gtc_packing
|
||||
/// @see uint16 packSnorm1x16(float const& v)
|
||||
/// @see uint32 packSnorm2x16(vec2 const& v)
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packSnorm4x8.xml">GLSL packSnorm4x8 man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
|
||||
GLM_FUNC_DECL uint64 packSnorm4x16(vec4 const& v);
|
||||
|
||||
/// First, unpacks a single 64-bit unsigned integer p into four 16-bit signed integers.
|
||||
/// Then, each component is converted to a normalized floating-point value to generate the returned four-component vector.
|
||||
///
|
||||
/// The conversion for unpacked fixed-point value f to floating point is done as follows:
|
||||
/// unpackSnorm4x16: clamp(f / 32767.0, -1, +1)
|
||||
///
|
||||
/// The first component of the returned vector will be extracted from the least significant bits of the input;
|
||||
/// the last component will be extracted from the most significant bits.
|
||||
///
|
||||
/// @see gtc_packing
|
||||
/// @see float unpackSnorm1x16(uint16 p)
|
||||
/// @see vec2 unpackSnorm2x16(uint32 p)
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackSnorm2x16.xml">GLSL unpackSnorm4x8 man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
|
||||
GLM_FUNC_DECL vec4 unpackSnorm4x16(uint64 p);
|
||||
|
||||
/// Returns an unsigned integer obtained by converting the components of a floating-point scalar
|
||||
/// to the 16-bit floating-point representation found in the OpenGL Specification,
|
||||
/// and then packing this 16-bit value into a 16-bit unsigned integer.
|
||||
///
|
||||
/// @see gtc_packing
|
||||
/// @see uint32 packHalf2x16(vec2 const& v)
|
||||
/// @see uint64 packHalf4x16(vec4 const& v)
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packHalf2x16.xml">GLSL packHalf2x16 man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
|
||||
GLM_FUNC_DECL uint16 packHalf1x16(float v);
|
||||
|
||||
/// Returns a floating-point scalar with components obtained by unpacking a 16-bit unsigned integer into a 16-bit value,
|
||||
/// interpreted as a 16-bit floating-point number according to the OpenGL Specification,
|
||||
/// and converting it to 32-bit floating-point values.
|
||||
///
|
||||
/// @see gtc_packing
|
||||
/// @see vec2 unpackHalf2x16(uint32 const& v)
|
||||
/// @see vec4 unpackHalf4x16(uint64 const& v)
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackHalf2x16.xml">GLSL unpackHalf2x16 man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
|
||||
GLM_FUNC_DECL float unpackHalf1x16(uint16 v);
|
||||
|
||||
/// Returns an unsigned integer obtained by converting the components of a four-component floating-point vector
|
||||
/// to the 16-bit floating-point representation found in the OpenGL Specification,
|
||||
/// and then packing these four 16-bit values into a 64-bit unsigned integer.
|
||||
/// The first vector component specifies the 16 least-significant bits of the result;
|
||||
/// the forth component specifies the 16 most-significant bits.
|
||||
///
|
||||
/// @see gtc_packing
|
||||
/// @see uint16 packHalf1x16(float const& v)
|
||||
/// @see uint32 packHalf2x16(vec2 const& v)
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packHalf2x16.xml">GLSL packHalf2x16 man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
|
||||
GLM_FUNC_DECL uint64 packHalf4x16(vec4 const& v);
|
||||
|
||||
/// Returns a four-component floating-point vector with components obtained by unpacking a 64-bit unsigned integer into four 16-bit values,
|
||||
/// interpreting those values as 16-bit floating-point numbers according to the OpenGL Specification,
|
||||
/// and converting them to 32-bit floating-point values.
|
||||
/// The first component of the vector is obtained from the 16 least-significant bits of v;
|
||||
/// the forth component is obtained from the 16 most-significant bits of v.
|
||||
///
|
||||
/// @see gtc_packing
|
||||
/// @see float unpackHalf1x16(uint16 const& v)
|
||||
/// @see vec2 unpackHalf2x16(uint32 const& v)
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackHalf2x16.xml">GLSL unpackHalf2x16 man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
|
||||
GLM_FUNC_DECL vec4 unpackHalf4x16(uint64 p);
|
||||
|
||||
/// Returns an unsigned integer obtained by converting the components of a four-component signed integer vector
|
||||
/// to the 10-10-10-2-bit signed integer representation found in the OpenGL Specification,
|
||||
/// and then packing these four values into a 32-bit unsigned integer.
|
||||
/// The first vector component specifies the 10 least-significant bits of the result;
|
||||
/// the forth component specifies the 2 most-significant bits.
|
||||
///
|
||||
/// @see gtc_packing
|
||||
/// @see uint32 packI3x10_1x2(uvec4 const& v)
|
||||
/// @see uint32 packSnorm3x10_1x2(vec4 const& v)
|
||||
/// @see uint32 packUnorm3x10_1x2(vec4 const& v)
|
||||
/// @see ivec4 unpackI3x10_1x2(uint32 const& p)
|
||||
GLM_FUNC_DECL uint32 packI3x10_1x2(ivec4 const& v);
|
||||
|
||||
/// Unpacks a single 32-bit unsigned integer p into three 10-bit and one 2-bit signed integers.
|
||||
///
|
||||
/// The first component of the returned vector will be extracted from the least significant bits of the input;
|
||||
/// the last component will be extracted from the most significant bits.
|
||||
///
|
||||
/// @see gtc_packing
|
||||
/// @see uint32 packU3x10_1x2(uvec4 const& v)
|
||||
/// @see vec4 unpackSnorm3x10_1x2(uint32 const& p);
|
||||
/// @see uvec4 unpackI3x10_1x2(uint32 const& p);
|
||||
GLM_FUNC_DECL ivec4 unpackI3x10_1x2(uint32 p);
|
||||
|
||||
/// Returns an unsigned integer obtained by converting the components of a four-component unsigned integer vector
|
||||
/// to the 10-10-10-2-bit unsigned integer representation found in the OpenGL Specification,
|
||||
/// and then packing these four values into a 32-bit unsigned integer.
|
||||
/// The first vector component specifies the 10 least-significant bits of the result;
|
||||
/// the forth component specifies the 2 most-significant bits.
|
||||
///
|
||||
/// @see gtc_packing
|
||||
/// @see uint32 packI3x10_1x2(ivec4 const& v)
|
||||
/// @see uint32 packSnorm3x10_1x2(vec4 const& v)
|
||||
/// @see uint32 packUnorm3x10_1x2(vec4 const& v)
|
||||
/// @see ivec4 unpackU3x10_1x2(uint32 const& p)
|
||||
GLM_FUNC_DECL uint32 packU3x10_1x2(uvec4 const& v);
|
||||
|
||||
/// Unpacks a single 32-bit unsigned integer p into three 10-bit and one 2-bit unsigned integers.
|
||||
///
|
||||
/// The first component of the returned vector will be extracted from the least significant bits of the input;
|
||||
/// the last component will be extracted from the most significant bits.
|
||||
///
|
||||
/// @see gtc_packing
|
||||
/// @see uint32 packU3x10_1x2(uvec4 const& v)
|
||||
/// @see vec4 unpackSnorm3x10_1x2(uint32 const& p);
|
||||
/// @see uvec4 unpackI3x10_1x2(uint32 const& p);
|
||||
GLM_FUNC_DECL uvec4 unpackU3x10_1x2(uint32 p);
|
||||
|
||||
/// First, converts the first three components of the normalized floating-point value v into 10-bit signed integer values.
|
||||
/// Then, converts the forth component of the normalized floating-point value v into 2-bit signed integer values.
|
||||
/// Then, the results are packed into the returned 32-bit unsigned integer.
|
||||
///
|
||||
/// The conversion for component c of v to fixed point is done as follows:
|
||||
/// packSnorm3x10_1x2(xyz): round(clamp(c, -1, +1) * 511.0)
|
||||
/// packSnorm3x10_1x2(w): round(clamp(c, -1, +1) * 1.0)
|
||||
///
|
||||
/// The first vector component specifies the 10 least-significant bits of the result;
|
||||
/// the forth component specifies the 2 most-significant bits.
|
||||
///
|
||||
/// @see gtc_packing
|
||||
/// @see vec4 unpackSnorm3x10_1x2(uint32 const& p)
|
||||
/// @see uint32 packUnorm3x10_1x2(vec4 const& v)
|
||||
/// @see uint32 packU3x10_1x2(uvec4 const& v)
|
||||
/// @see uint32 packI3x10_1x2(ivec4 const& v)
|
||||
GLM_FUNC_DECL uint32 packSnorm3x10_1x2(vec4 const& v);
|
||||
|
||||
/// First, unpacks a single 32-bit unsigned integer p into four 16-bit signed integers.
|
||||
/// Then, each component is converted to a normalized floating-point value to generate the returned four-component vector.
|
||||
///
|
||||
/// The conversion for unpacked fixed-point value f to floating point is done as follows:
|
||||
/// unpackSnorm3x10_1x2(xyz): clamp(f / 511.0, -1, +1)
|
||||
/// unpackSnorm3x10_1x2(w): clamp(f / 511.0, -1, +1)
|
||||
///
|
||||
/// The first component of the returned vector will be extracted from the least significant bits of the input;
|
||||
/// the last component will be extracted from the most significant bits.
|
||||
///
|
||||
/// @see gtc_packing
|
||||
/// @see uint32 packSnorm3x10_1x2(vec4 const& v)
|
||||
/// @see vec4 unpackUnorm3x10_1x2(uint32 const& p))
|
||||
/// @see uvec4 unpackI3x10_1x2(uint32 const& p)
|
||||
/// @see uvec4 unpackU3x10_1x2(uint32 const& p)
|
||||
GLM_FUNC_DECL vec4 unpackSnorm3x10_1x2(uint32 p);
|
||||
|
||||
/// First, converts the first three components of the normalized floating-point value v into 10-bit unsigned integer values.
|
||||
/// Then, converts the forth component of the normalized floating-point value v into 2-bit signed uninteger values.
|
||||
/// Then, the results are packed into the returned 32-bit unsigned integer.
|
||||
///
|
||||
/// The conversion for component c of v to fixed point is done as follows:
|
||||
/// packUnorm3x10_1x2(xyz): round(clamp(c, 0, +1) * 1023.0)
|
||||
/// packUnorm3x10_1x2(w): round(clamp(c, 0, +1) * 3.0)
|
||||
///
|
||||
/// The first vector component specifies the 10 least-significant bits of the result;
|
||||
/// the forth component specifies the 2 most-significant bits.
|
||||
///
|
||||
/// @see gtc_packing
|
||||
/// @see vec4 unpackUnorm3x10_1x2(uint32 const& p)
|
||||
/// @see uint32 packUnorm3x10_1x2(vec4 const& v)
|
||||
/// @see uint32 packU3x10_1x2(uvec4 const& v)
|
||||
/// @see uint32 packI3x10_1x2(ivec4 const& v)
|
||||
GLM_FUNC_DECL uint32 packUnorm3x10_1x2(vec4 const& v);
|
||||
|
||||
/// First, unpacks a single 32-bit unsigned integer p into four 16-bit signed integers.
|
||||
/// Then, each component is converted to a normalized floating-point value to generate the returned four-component vector.
|
||||
///
|
||||
/// The conversion for unpacked fixed-point value f to floating point is done as follows:
|
||||
/// unpackSnorm3x10_1x2(xyz): clamp(f / 1023.0, 0, +1)
|
||||
/// unpackSnorm3x10_1x2(w): clamp(f / 3.0, 0, +1)
|
||||
///
|
||||
/// The first component of the returned vector will be extracted from the least significant bits of the input;
|
||||
/// the last component will be extracted from the most significant bits.
|
||||
///
|
||||
/// @see gtc_packing
|
||||
/// @see uint32 packSnorm3x10_1x2(vec4 const& v)
|
||||
/// @see vec4 unpackInorm3x10_1x2(uint32 const& p))
|
||||
/// @see uvec4 unpackI3x10_1x2(uint32 const& p)
|
||||
/// @see uvec4 unpackU3x10_1x2(uint32 const& p)
|
||||
GLM_FUNC_DECL vec4 unpackUnorm3x10_1x2(uint32 p);
|
||||
|
||||
/// First, converts the first two components of the normalized floating-point value v into 11-bit signless floating-point values.
|
||||
/// Then, converts the third component of the normalized floating-point value v into a 10-bit signless floating-point value.
|
||||
/// Then, the results are packed into the returned 32-bit unsigned integer.
|
||||
///
|
||||
/// The first vector component specifies the 11 least-significant bits of the result;
|
||||
/// the last component specifies the 10 most-significant bits.
|
||||
///
|
||||
/// @see gtc_packing
|
||||
/// @see vec3 unpackF2x11_1x10(uint32 const& p)
|
||||
GLM_FUNC_DECL uint32 packF2x11_1x10(vec3 const& v);
|
||||
|
||||
/// First, unpacks a single 32-bit unsigned integer p into two 11-bit signless floating-point values and one 10-bit signless floating-point value .
|
||||
/// Then, each component is converted to a normalized floating-point value to generate the returned three-component vector.
|
||||
///
|
||||
/// The first component of the returned vector will be extracted from the least significant bits of the input;
|
||||
/// the last component will be extracted from the most significant bits.
|
||||
///
|
||||
/// @see gtc_packing
|
||||
/// @see uint32 packF2x11_1x10(vec3 const& v)
|
||||
GLM_FUNC_DECL vec3 unpackF2x11_1x10(uint32 p);
|
||||
|
||||
|
||||
/// First, converts the first two components of the normalized floating-point value v into 11-bit signless floating-point values.
|
||||
/// Then, converts the third component of the normalized floating-point value v into a 10-bit signless floating-point value.
|
||||
/// Then, the results are packed into the returned 32-bit unsigned integer.
|
||||
///
|
||||
/// The first vector component specifies the 11 least-significant bits of the result;
|
||||
/// the last component specifies the 10 most-significant bits.
|
||||
///
|
||||
/// packF3x9_E1x5 allows encoding into RGBE / RGB9E5 format
|
||||
///
|
||||
/// @see gtc_packing
|
||||
/// @see vec3 unpackF3x9_E1x5(uint32 const& p)
|
||||
GLM_FUNC_DECL uint32 packF3x9_E1x5(vec3 const& v);
|
||||
|
||||
/// First, unpacks a single 32-bit unsigned integer p into two 11-bit signless floating-point values and one 10-bit signless floating-point value .
|
||||
/// Then, each component is converted to a normalized floating-point value to generate the returned three-component vector.
|
||||
///
|
||||
/// The first component of the returned vector will be extracted from the least significant bits of the input;
|
||||
/// the last component will be extracted from the most significant bits.
|
||||
///
|
||||
/// unpackF3x9_E1x5 allows decoding RGBE / RGB9E5 data
|
||||
///
|
||||
/// @see gtc_packing
|
||||
/// @see uint32 packF3x9_E1x5(vec3 const& v)
|
||||
GLM_FUNC_DECL vec3 unpackF3x9_E1x5(uint32 p);
|
||||
|
||||
/// Returns an unsigned integer vector obtained by converting the components of a floating-point vector
|
||||
/// to the 16-bit floating-point representation found in the OpenGL Specification.
|
||||
/// The first vector component specifies the 16 least-significant bits of the result;
|
||||
/// the forth component specifies the 16 most-significant bits.
|
||||
///
|
||||
/// @see gtc_packing
|
||||
/// @see vec<3, T, Q> unpackRGBM(vec<4, T, Q> const& p)
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
|
||||
template<length_t L, typename T, qualifier Q>
|
||||
GLM_FUNC_DECL vec<4, T, Q> packRGBM(vec<3, T, Q> const& rgb);
|
||||
|
||||
/// Returns a floating-point vector with components obtained by reinterpreting an integer vector as 16-bit floating-point numbers and converting them to 32-bit floating-point values.
|
||||
/// The first component of the vector is obtained from the 16 least-significant bits of v;
|
||||
/// the forth component is obtained from the 16 most-significant bits of v.
|
||||
///
|
||||
/// @see gtc_packing
|
||||
/// @see vec<4, T, Q> packRGBM(vec<3, float, Q> const& v)
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
|
||||
template<length_t L, typename T, qualifier Q>
|
||||
GLM_FUNC_DECL vec<3, T, Q> unpackRGBM(vec<4, T, Q> const& rgbm);
|
||||
|
||||
/// Returns an unsigned integer vector obtained by converting the components of a floating-point vector
|
||||
/// to the 16-bit floating-point representation found in the OpenGL Specification.
|
||||
/// The first vector component specifies the 16 least-significant bits of the result;
|
||||
/// the forth component specifies the 16 most-significant bits.
|
||||
///
|
||||
/// @see gtc_packing
|
||||
/// @see vec<L, float, Q> unpackHalf(vec<L, uint16, Q> const& p)
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
|
||||
template<length_t L, qualifier Q>
|
||||
GLM_FUNC_DECL vec<L, uint16, Q> packHalf(vec<L, float, Q> const& v);
|
||||
|
||||
/// Returns a floating-point vector with components obtained by reinterpreting an integer vector as 16-bit floating-point numbers and converting them to 32-bit floating-point values.
|
||||
/// The first component of the vector is obtained from the 16 least-significant bits of v;
|
||||
/// the forth component is obtained from the 16 most-significant bits of v.
|
||||
///
|
||||
/// @see gtc_packing
|
||||
/// @see vec<L, uint16, Q> packHalf(vec<L, float, Q> const& v)
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
|
||||
template<length_t L, qualifier Q>
|
||||
GLM_FUNC_DECL vec<L, float, Q> unpackHalf(vec<L, uint16, Q> const& p);
|
||||
|
||||
/// Convert each component of the normalized floating-point vector into unsigned integer values.
|
||||
///
|
||||
/// @see gtc_packing
|
||||
/// @see vec<L, floatType, Q> unpackUnorm(vec<L, intType, Q> const& p);
|
||||
template<typename uintType, length_t L, typename floatType, qualifier Q>
|
||||
GLM_FUNC_DECL vec<L, uintType, Q> packUnorm(vec<L, floatType, Q> const& v);
|
||||
|
||||
/// Convert a packed integer to a normalized floating-point vector.
|
||||
///
|
||||
/// @see gtc_packing
|
||||
/// @see vec<L, intType, Q> packUnorm(vec<L, floatType, Q> const& v)
|
||||
template<typename floatType, length_t L, typename uintType, qualifier Q>
|
||||
GLM_FUNC_DECL vec<L, floatType, Q> unpackUnorm(vec<L, uintType, Q> const& v);
|
||||
|
||||
/// Convert each component of the normalized floating-point vector into signed integer values.
|
||||
///
|
||||
/// @see gtc_packing
|
||||
/// @see vec<L, floatType, Q> unpackSnorm(vec<L, intType, Q> const& p);
|
||||
template<typename intType, length_t L, typename floatType, qualifier Q>
|
||||
GLM_FUNC_DECL vec<L, intType, Q> packSnorm(vec<L, floatType, Q> const& v);
|
||||
|
||||
/// Convert a packed integer to a normalized floating-point vector.
|
||||
///
|
||||
/// @see gtc_packing
|
||||
/// @see vec<L, intType, Q> packSnorm(vec<L, floatType, Q> const& v)
|
||||
template<typename floatType, length_t L, typename intType, qualifier Q>
|
||||
GLM_FUNC_DECL vec<L, floatType, Q> unpackSnorm(vec<L, intType, Q> const& v);
|
||||
|
||||
/// Convert each component of the normalized floating-point vector into unsigned integer values.
|
||||
///
|
||||
/// @see gtc_packing
|
||||
/// @see vec2 unpackUnorm2x4(uint8 p)
|
||||
GLM_FUNC_DECL uint8 packUnorm2x4(vec2 const& v);
|
||||
|
||||
/// Convert a packed integer to a normalized floating-point vector.
|
||||
///
|
||||
/// @see gtc_packing
|
||||
/// @see uint8 packUnorm2x4(vec2 const& v)
|
||||
GLM_FUNC_DECL vec2 unpackUnorm2x4(uint8 p);
|
||||
|
||||
/// Convert each component of the normalized floating-point vector into unsigned integer values.
|
||||
///
|
||||
/// @see gtc_packing
|
||||
/// @see vec4 unpackUnorm4x4(uint16 p)
|
||||
GLM_FUNC_DECL uint16 packUnorm4x4(vec4 const& v);
|
||||
|
||||
/// Convert a packed integer to a normalized floating-point vector.
|
||||
///
|
||||
/// @see gtc_packing
|
||||
/// @see uint16 packUnorm4x4(vec4 const& v)
|
||||
GLM_FUNC_DECL vec4 unpackUnorm4x4(uint16 p);
|
||||
|
||||
/// Convert each component of the normalized floating-point vector into unsigned integer values.
|
||||
///
|
||||
/// @see gtc_packing
|
||||
/// @see vec3 unpackUnorm1x5_1x6_1x5(uint16 p)
|
||||
GLM_FUNC_DECL uint16 packUnorm1x5_1x6_1x5(vec3 const& v);
|
||||
|
||||
/// Convert a packed integer to a normalized floating-point vector.
|
||||
///
|
||||
/// @see gtc_packing
|
||||
/// @see uint16 packUnorm1x5_1x6_1x5(vec3 const& v)
|
||||
GLM_FUNC_DECL vec3 unpackUnorm1x5_1x6_1x5(uint16 p);
|
||||
|
||||
/// Convert each component of the normalized floating-point vector into unsigned integer values.
|
||||
///
|
||||
/// @see gtc_packing
|
||||
/// @see vec4 unpackUnorm3x5_1x1(uint16 p)
|
||||
GLM_FUNC_DECL uint16 packUnorm3x5_1x1(vec4 const& v);
|
||||
|
||||
/// Convert a packed integer to a normalized floating-point vector.
|
||||
///
|
||||
/// @see gtc_packing
|
||||
/// @see uint16 packUnorm3x5_1x1(vec4 const& v)
|
||||
GLM_FUNC_DECL vec4 unpackUnorm3x5_1x1(uint16 p);
|
||||
|
||||
/// Convert each component of the normalized floating-point vector into unsigned integer values.
|
||||
///
|
||||
/// @see gtc_packing
|
||||
/// @see vec3 unpackUnorm2x3_1x2(uint8 p)
|
||||
GLM_FUNC_DECL uint8 packUnorm2x3_1x2(vec3 const& v);
|
||||
|
||||
/// Convert a packed integer to a normalized floating-point vector.
|
||||
///
|
||||
/// @see gtc_packing
|
||||
/// @see uint8 packUnorm2x3_1x2(vec3 const& v)
|
||||
GLM_FUNC_DECL vec3 unpackUnorm2x3_1x2(uint8 p);
|
||||
|
||||
|
||||
|
||||
/// Convert each component from an integer vector into a packed unsigned integer.
|
||||
///
|
||||
/// @see gtc_packing
|
||||
/// @see i8vec2 unpackInt2x8(int16 p)
|
||||
GLM_FUNC_DECL int16 packInt2x8(i8vec2 const& v);
|
||||
|
||||
/// Convert a packed integer into an integer vector.
|
||||
///
|
||||
/// @see gtc_packing
|
||||
/// @see int16 packInt2x8(i8vec2 const& v)
|
||||
GLM_FUNC_DECL i8vec2 unpackInt2x8(int16 p);
|
||||
|
||||
/// Convert each component from an integer vector into a packed unsigned integer.
|
||||
///
|
||||
/// @see gtc_packing
|
||||
/// @see u8vec2 unpackInt2x8(uint16 p)
|
||||
GLM_FUNC_DECL uint16 packUint2x8(u8vec2 const& v);
|
||||
|
||||
/// Convert a packed integer into an integer vector.
|
||||
///
|
||||
/// @see gtc_packing
|
||||
/// @see uint16 packInt2x8(u8vec2 const& v)
|
||||
GLM_FUNC_DECL u8vec2 unpackUint2x8(uint16 p);
|
||||
|
||||
/// Convert each component from an integer vector into a packed unsigned integer.
|
||||
///
|
||||
/// @see gtc_packing
|
||||
/// @see i8vec4 unpackInt4x8(int32 p)
|
||||
GLM_FUNC_DECL int32 packInt4x8(i8vec4 const& v);
|
||||
|
||||
/// Convert a packed integer into an integer vector.
|
||||
///
|
||||
/// @see gtc_packing
|
||||
/// @see int32 packInt2x8(i8vec4 const& v)
|
||||
GLM_FUNC_DECL i8vec4 unpackInt4x8(int32 p);
|
||||
|
||||
/// Convert each component from an integer vector into a packed unsigned integer.
|
||||
///
|
||||
/// @see gtc_packing
|
||||
/// @see u8vec4 unpackUint4x8(uint32 p)
|
||||
GLM_FUNC_DECL uint32 packUint4x8(u8vec4 const& v);
|
||||
|
||||
/// Convert a packed integer into an integer vector.
|
||||
///
|
||||
/// @see gtc_packing
|
||||
/// @see uint32 packUint4x8(u8vec2 const& v)
|
||||
GLM_FUNC_DECL u8vec4 unpackUint4x8(uint32 p);
|
||||
|
||||
/// Convert each component from an integer vector into a packed unsigned integer.
|
||||
///
|
||||
/// @see gtc_packing
|
||||
/// @see i16vec2 unpackInt2x16(int p)
|
||||
GLM_FUNC_DECL int packInt2x16(i16vec2 const& v);
|
||||
|
||||
/// Convert a packed integer into an integer vector.
|
||||
///
|
||||
/// @see gtc_packing
|
||||
/// @see int packInt2x16(i16vec2 const& v)
|
||||
GLM_FUNC_DECL i16vec2 unpackInt2x16(int p);
|
||||
|
||||
/// Convert each component from an integer vector into a packed unsigned integer.
|
||||
///
|
||||
/// @see gtc_packing
|
||||
/// @see i16vec4 unpackInt4x16(int64 p)
|
||||
GLM_FUNC_DECL int64 packInt4x16(i16vec4 const& v);
|
||||
|
||||
/// Convert a packed integer into an integer vector.
|
||||
///
|
||||
/// @see gtc_packing
|
||||
/// @see int64 packInt4x16(i16vec4 const& v)
|
||||
GLM_FUNC_DECL i16vec4 unpackInt4x16(int64 p);
|
||||
|
||||
/// Convert each component from an integer vector into a packed unsigned integer.
|
||||
///
|
||||
/// @see gtc_packing
|
||||
/// @see u16vec2 unpackUint2x16(uint p)
|
||||
GLM_FUNC_DECL uint packUint2x16(u16vec2 const& v);
|
||||
|
||||
/// Convert a packed integer into an integer vector.
|
||||
///
|
||||
/// @see gtc_packing
|
||||
/// @see uint packUint2x16(u16vec2 const& v)
|
||||
GLM_FUNC_DECL u16vec2 unpackUint2x16(uint p);
|
||||
|
||||
/// Convert each component from an integer vector into a packed unsigned integer.
|
||||
///
|
||||
/// @see gtc_packing
|
||||
/// @see u16vec4 unpackUint4x16(uint64 p)
|
||||
GLM_FUNC_DECL uint64 packUint4x16(u16vec4 const& v);
|
||||
|
||||
/// Convert a packed integer into an integer vector.
|
||||
///
|
||||
/// @see gtc_packing
|
||||
/// @see uint64 packUint4x16(u16vec4 const& v)
|
||||
GLM_FUNC_DECL u16vec4 unpackUint4x16(uint64 p);
|
||||
|
||||
/// Convert each component from an integer vector into a packed unsigned integer.
|
||||
///
|
||||
/// @see gtc_packing
|
||||
/// @see i32vec2 unpackInt2x32(int p)
|
||||
GLM_FUNC_DECL int64 packInt2x32(i32vec2 const& v);
|
||||
|
||||
/// Convert a packed integer into an integer vector.
|
||||
///
|
||||
/// @see gtc_packing
|
||||
/// @see int packInt2x16(i32vec2 const& v)
|
||||
GLM_FUNC_DECL i32vec2 unpackInt2x32(int64 p);
|
||||
|
||||
/// Convert each component from an integer vector into a packed unsigned integer.
|
||||
///
|
||||
/// @see gtc_packing
|
||||
/// @see u32vec2 unpackUint2x32(int p)
|
||||
GLM_FUNC_DECL uint64 packUint2x32(u32vec2 const& v);
|
||||
|
||||
/// Convert a packed integer into an integer vector.
|
||||
///
|
||||
/// @see gtc_packing
|
||||
/// @see int packUint2x16(u32vec2 const& v)
|
||||
GLM_FUNC_DECL u32vec2 unpackUint2x32(uint64 p);
|
||||
|
||||
|
||||
/// @}
|
||||
}// namespace glm
|
||||
|
||||
#include "packing.inl"
|
||||
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Reference in New Issue
Block a user