This commit is contained in:
Mischa Spiegelmock
2019-10-05 21:23:38 +03:00
parent d1314d0512
commit e2a7531d2f

View File

@ -765,7 +765,7 @@ GLuint ShaderEngine::compilePresetShader(const PresentShaderType shaderType, Sha
}
if (ret != GL_FALSE) {
std::cerr << "Successfull compilation of " << shaderTypeString << std::endl;
std::cerr << "Successful compilation of " << shaderTypeString << std::endl;
} else {
std::cerr << "Compilation error (step3) of " << shaderTypeString << std::endl;
@ -1325,5 +1325,3 @@ bool ShaderEngine::enableCompositeShader(Shader &shader, const Pipeline &pipelin
return false;
}