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Fix bug that prevents composite shader from being loaded
Happens in the rare cases if a preset has no warp shader
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@ -43,7 +43,7 @@ void FinalComposite::LoadCompositeShader(const PresetState& presetState)
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if (presetState.compositeShaderVersion > 0)
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{
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m_compositeShader = std::make_unique<MilkdropShader>(MilkdropShader::ShaderType::CompositeShader);
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if (!presetState.warpShader.empty())
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if (!presetState.compositeShader.empty())
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{
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try
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{
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