Fix bug that prevents composite shader from being loaded

Happens in the rare cases if a preset has no warp shader
This commit is contained in:
Kai Blaschke
2024-03-14 10:56:25 +01:00
parent 436fd5221b
commit e538ccc615

View File

@ -43,7 +43,7 @@ void FinalComposite::LoadCompositeShader(const PresetState& presetState)
if (presetState.compositeShaderVersion > 0)
{
m_compositeShader = std::make_unique<MilkdropShader>(MilkdropShader::ShaderType::CompositeShader);
if (!presetState.warpShader.empty())
if (!presetState.compositeShader.empty())
{
try
{