Assignement -> Assignment

This commit is contained in:
deltaoscarmike
2018-11-20 20:29:09 +01:00
parent 5875b012ca
commit eb06f6a474
4 changed files with 25 additions and 25 deletions

View File

@ -147,7 +147,7 @@ bool GLSLGenerator::Generate(HLSLTree* tree, Target target, Version version, con
m_versionLegacy = (version == Version_110 || version == Version_100_ES);
m_options = options;
globalVarsAssignements.clear();
globalVarsAssignments.clear();
ChooseUniqueName("matrix_row", m_matrixRowFunction, sizeof(m_matrixRowFunction));
ChooseUniqueName("matrix_ctor", m_matrixCtorFunction, sizeof(m_matrixCtorFunction));
@ -184,7 +184,7 @@ bool GLSLGenerator::Generate(HLSLTree* tree, Target target, Version version, con
m_outAttribPrefix = "rast_";
}
m_tree->ReplaceUniformsAssignements();
m_tree->ReplaceUniformsAssignments();
HLSLRoot* root = m_tree->GetRoot();
HLSLStatement* statement = root->statement;
@ -1055,10 +1055,10 @@ void GLSLGenerator::OutputStatements(int indent, HLSLStatement* statement, const
// GLSL doesn't seem have texture uniforms, so just ignore them.
if (declaration->type.baseType != HLSLBaseType_Texture)
{
bool skipAssignement = true;
bool skipAssignment = true;
if (indent != 0)
{
skipAssignement = false;
skipAssignment = false;
}
m_writer.BeginLine(indent, declaration->fileName, declaration->line);
@ -1066,9 +1066,9 @@ void GLSLGenerator::OutputStatements(int indent, HLSLStatement* statement, const
{
// At the top level, we need the "uniform" keyword.
m_writer.Write("uniform ");
skipAssignement = false;
skipAssignment = false;
}
OutputDeclaration(declaration, skipAssignement);
OutputDeclaration(declaration, skipAssignment);
m_writer.EndLine(";");
}
}
@ -1796,12 +1796,12 @@ void GLSLGenerator::OutputEntryCaller(HLSLFunction* entryFunction)
// Initialize global variables
for(HLSLDeclaration *declaration : globalVarsAssignements)
for(HLSLDeclaration *declaration : globalVarsAssignments)
{
m_writer.BeginLine(1, declaration->fileName, declaration->line);
OutputDeclarationBody( declaration->type, GetSafeIdentifierName( declaration->name ) );
OutputDeclarationAssignement(declaration);
OutputDeclarationAssignment(declaration);
m_writer.EndLine(";");
}
@ -1861,7 +1861,7 @@ void GLSLGenerator::OutputEntryCaller(HLSLFunction* entryFunction)
m_writer.WriteLine(0, "}");
}
void GLSLGenerator::OutputDeclaration(HLSLDeclaration* declaration, const bool skipAssignement)
void GLSLGenerator::OutputDeclaration(HLSLDeclaration* declaration, const bool skipAssignment)
{
OutputDeclarationType( declaration->type );
@ -1875,13 +1875,13 @@ void GLSLGenerator::OutputDeclaration(HLSLDeclaration* declaration, const bool s
if( declaration->assignment != NULL )
{
if (!skipAssignement)
if (!skipAssignment)
{
OutputDeclarationAssignement(declaration);
OutputDeclarationAssignment(declaration);
}
else
{
globalVarsAssignements.push_back(declaration);
globalVarsAssignments.push_back(declaration);
}
}
@ -1890,7 +1890,7 @@ void GLSLGenerator::OutputDeclaration(HLSLDeclaration* declaration, const bool s
}
}
void GLSLGenerator::OutputDeclarationAssignement(HLSLDeclaration* declaration)
void GLSLGenerator::OutputDeclarationAssignment(HLSLDeclaration* declaration)
{
m_writer.Write( " = " );
if( declaration->type.array )

View File

@ -83,11 +83,11 @@ private:
void OutputAttribute(const HLSLType& type, const char* semantic, AttributeModifier modifier);
void OutputAttributes(HLSLFunction* entryFunction);
void OutputEntryCaller(HLSLFunction* entryFunction);
void OutputDeclaration(HLSLDeclaration* declaration, const bool skipAssignement);
void OutputDeclaration(HLSLDeclaration* declaration, const bool skipAssignment);
void OutputDeclarationType( const HLSLType& type );
void OutputDeclarationBody( const HLSLType& type, const char* name );
void OutputDeclaration(const HLSLType& type, const char* name);
void OutputDeclarationAssignement(HLSLDeclaration* declaration);
void OutputDeclarationAssignment(HLSLDeclaration* declaration);
void OutputCast(const HLSLType& type);
void OutputSetOutAttribute(const char* semantic, const char* resultName);
@ -163,7 +163,7 @@ private:
std::vector<matrixCtor> matrixCtors;
std::map<matrixCtor,std::string> matrixCtorsId;
std::vector<HLSLDeclaration*> globalVarsAssignements;
std::vector<HLSLDeclaration*> globalVarsAssignments;
};

View File

@ -610,14 +610,14 @@ int HLSLTree::GetExpressionValue(HLSLExpression * expression, float values[4])
return 0;
}
bool HLSLTree::ReplaceUniformsAssignements()
bool HLSLTree::ReplaceUniformsAssignments()
{
struct ReplaceUniformsAssignementsVisitor: HLSLTreeVisitor
struct ReplaceUniformsAssignmentsVisitor: HLSLTreeVisitor
{
HLSLTree * tree;
std::map<std::string, HLSLDeclaration *> uniforms;
std::map<std::string, std::string> uniformsReplaced;
bool withinAssignement;
bool withinAssignment;
virtual void VisitDeclaration(HLSLDeclaration * node)
{
@ -660,17 +660,17 @@ bool HLSLTree::ReplaceUniformsAssignements()
if (IsAssignOp(node->binaryOp))
{
withinAssignement = true;
withinAssignment = true;
}
VisitExpression(node->expression1);
withinAssignement = false;
withinAssignment = false;
}
virtual void VisitIdentifierExpression(HLSLIdentifierExpression * node)
{
if (withinAssignement)
if (withinAssignment)
{
// Check if variable is a uniform
if (uniforms.find(node->name) != uniforms.end())
@ -699,9 +699,9 @@ bool HLSLTree::ReplaceUniformsAssignements()
}
};
ReplaceUniformsAssignementsVisitor visitor;
ReplaceUniformsAssignmentsVisitor visitor;
visitor.tree = this;
visitor.withinAssignement = false;
visitor.withinAssignment = false;
visitor.VisitRoot(m_root);
return true;

View File

@ -993,7 +993,7 @@ public:
int GetExpressionValue(HLSLExpression * expression, float values[4]);
bool NeedsFunction(const char * name);
bool ReplaceUniformsAssignements();
bool ReplaceUniformsAssignments();
void EnumerateMatrixCtorsNeeded(std::vector<matrixCtor> & matrixCtors);
private: