Added a FIXME for later improvements of async preset loading.

This commit is contained in:
Kai Blaschke
2022-05-29 16:26:39 +02:00
parent 7334c8085b
commit f2e0b09bde

View File

@ -333,6 +333,7 @@ auto ProjectM::RenderFrameOnlyPass1(
m_activePreset->Render(*m_beatDetect, PipelineContext());
#if USE_THREADS
// FIXME: Instead of waiting after a single render pass, check every frame if it's done.
m_workerSync.WaitForBackgroundTaskToFinish();
#else
evaluateSecondPreset();