mirror of
https://github.com/projectM-visualizer/projectm.git
synced 2026-03-03 22:15:22 +00:00
- fixed serious bug introduced with win32 compatibility
- preset name display now only shows file name, not full path git-svn-id: https://projectm.svn.sourceforge.net/svnroot/projectm/trunk@471 6778bc44-b910-0410-a7a0-be141de4315d
This commit is contained in:
@ -51,9 +51,29 @@ extern FILE *fmemopen(void *buf, size_t len, const char *pMode);
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#define STRING_BUFFER_SIZE 1024*150
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#define STRING_LINE_SIZE 1024
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#ifdef LINUX
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#define projectM_isnan isnan
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#endif
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#ifdef WIN32
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#define projectM_isnan(x) ((x) != (x))
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#endif
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#ifdef LINUX
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#define projectM_fmax fmax
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#endif
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#ifdef WIN32
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#define projectM_fmax(x,y) ((x) >= (y) ? (x): (y))
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#endif
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#ifdef LINUX
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#define projectM_fmin fmin
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#endif
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#ifdef WIN32
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#define projectM_fmin(x,y) ((x) <= (y) ? (x): (y))
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#endif
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#ifndef TRUE
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#define TRUE 1
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@ -79,8 +79,6 @@ float PrefunExpr::eval_prefun_expr ( int mesh_i, int mesh_j )
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}
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delete(arg_list);
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#ifdef EVAL_DEBUG_DOUBLE
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DWRITE ( "]" );
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#endif
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@ -88,8 +86,10 @@ float PrefunExpr::eval_prefun_expr ( int mesh_i, int mesh_j )
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/* Now we call the function, passing a list of
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floats as its argument */
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return ( func_ptr ) ( arg_list );
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const float value = ( func_ptr ) ( arg_list );
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delete(arg_list);
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return value;
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}
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@ -311,6 +311,6 @@ std::auto_ptr<Preset> IdlePreset::allocate(const PresetInputs & presetInputs, Pr
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{
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std::istringstream in(presetText());
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return std::auto_ptr<Preset>(new Preset(in, presetInputs, presetOutputs, IDLE_PRESET_NAME));
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return std::auto_ptr<Preset>(new Preset(in, IDLE_PRESET_NAME, presetInputs, presetOutputs));
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}
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@ -118,23 +118,15 @@ void MoodBar::calculateMood
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stretchNormalize(rgb_right);
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stretchNormalize(rgb_avg);
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/// @bug verify normalized m_ringBuffer
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//standardNormalize(rgb_avg);
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//standardNormalize(rgb_left);
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//standardNormalize(rgb_right);
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//std::cerr << "rgb_avg: " << rgb_avg[0] << "," << rgb_avg[1] << "," << rgb_avg[2] << std::endl;
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#ifdef ASSERT_MOODBAR
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#if 0
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std::cerr << "rgb_avg: " << rgb_avg[0] << "," << rgb_avg[1] << "," << rgb_avg[2] << std::endl;
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for (i = 0; i < 3; i++) {
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assert(rgb_avg[i] <= 1.0);
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assert(rgb_avg[i] >= 0.0);
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}
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#endif
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}
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@ -186,14 +178,18 @@ void MoodBar::stretchNormalize (float * rgb)
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// Append latest un-normalized value on ring buffer
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m_ringBuffers[c].append(rgb[c]);
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unsigned int numvals = RingBuffer<float>::RING_BUFFER_SIZE;
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std::cerr << "current = " << m_ringBuffers[c].current() << std::endl;
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const unsigned int numvals = RingBuffer<float>::RING_BUFFER_SIZE;
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if (numvals == 0)
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return;
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mini = maxi = m_ringBuffers[c].back();
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int oldcurrent = m_ringBuffers[c].current();
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std::cerr << "!" << std::endl;
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mini = maxi = m_ringBuffers[c].back();
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// Compute max and min m_ringBuffer of the array
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for (i = 1; i < numvals; i++)
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{
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@ -205,6 +201,8 @@ void MoodBar::stretchNormalize (float * rgb)
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mini = _tmpval;
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}
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assert((oldcurrent % RingBuffer<float>::RING_BUFFER_SIZE) == (m_ringBuffers[c].current() % RingBuffer<float>::RING_BUFFER_SIZE));
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// Compute array average excluding the maximum and minimum ranges
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for (i = 0; i < numvals; i++)
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{
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@ -216,6 +214,7 @@ void MoodBar::stretchNormalize (float * rgb)
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t++;
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}
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}
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assert((oldcurrent % RingBuffer<float>::RING_BUFFER_SIZE) == (m_ringBuffers[c].current() % RingBuffer<float>::RING_BUFFER_SIZE));
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// Now compute average values if we partition the elements into
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// two sets segmented by the previously computed average
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@ -238,6 +237,7 @@ void MoodBar::stretchNormalize (float * rgb)
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}
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}
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}
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assert((oldcurrent % RingBuffer<float>::RING_BUFFER_SIZE) == (m_ringBuffers[c].current() % RingBuffer<float>::RING_BUFFER_SIZE));
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// This normalizes the computations in the previous for loop
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// so they represent proper averages of their respective sets
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@ -269,6 +269,7 @@ void MoodBar::stretchNormalize (float * rgb)
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}
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}
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}
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assert((oldcurrent % RingBuffer<float>::RING_BUFFER_SIZE) == (m_ringBuffers[c].current() % RingBuffer<float>::RING_BUFFER_SIZE));
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avguu /= (float) tu;
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avgbb /= (float) tb;
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@ -45,6 +45,8 @@ public:
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/// pcmL/R data buffers as inputs
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void calculateMood(float * rgb_left, float * rgb_right, float * rgb_avg);
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void stretchNormalize (float * colors);
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private:
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void resetBuffer() ;
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@ -63,7 +65,6 @@ private:
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float m_amplitudes_right[24];
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float m_amplitudes_avg[24];
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void stretchNormalize (float * colors);
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static const unsigned int s_bark_bands[24];
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RingBuffer<float> m_ringBuffers[3];
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@ -38,12 +38,11 @@
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#include <fstream>
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Preset::Preset(std::istream & in, const PresetInputs & presetInputs, PresetOutputs & presetOutputs, const std::string & _presetName):
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Preset::Preset(std::istream & in, const std::string & presetName, const PresetInputs & presetInputs, PresetOutputs & presetOutputs):
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builtinParams(presetInputs, presetOutputs),
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file_path(_presetName),
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m_presetName(presetName),
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m_presetOutputs(presetOutputs),
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m_presetInputs(presetInputs)
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{
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m_presetOutputs.customWaves.clear();
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@ -54,9 +53,10 @@ Preset::Preset(std::istream & in, const PresetInputs & presetInputs, PresetOutpu
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}
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Preset::Preset(const std::string & filename, const PresetInputs & presetInputs, PresetOutputs & presetOutputs):
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Preset::Preset(const std::string & absoluteFilePath, const std::string & presetName, const PresetInputs & presetInputs, PresetOutputs & presetOutputs):
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builtinParams(presetInputs, presetOutputs),
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file_path(filename),
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m_absoluteFilePath(absoluteFilePath),
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m_presetName(presetName),
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m_presetOutputs(presetOutputs),
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m_presetInputs(presetInputs)
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{
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@ -64,7 +64,7 @@ Preset::Preset(const std::string & filename, const PresetInputs & presetInputs,
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m_presetOutputs.customWaves.clear();
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m_presetOutputs.customShapes.clear();
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initialize(filename);
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initialize(absoluteFilePath);
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}
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@ -491,7 +491,7 @@ int Preset::readIn(std::istream & fs) {
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return PROJECTM_ERROR;
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}
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this->name = std::string(tmp_name);
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/// @note We ignore the preset name because [preset00] is just not so useful
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// Loop through each line in file, trying to succesfully parse the file.
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// If a line does not parse correctly, keep trucking along to next line.
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@ -60,17 +60,19 @@ public:
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/// Load a preset by filename with input and output buffers specified.
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/// This is the only proper way to allocate a new preset.
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/// \param filename the absolute file path of a preset to load from the file system
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/// \param absoluteFilePath the absolute file path of a preset to load from the file system
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/// \param presetName a descriptive name for the preset. Usually just the file name
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/// \param presetInputs a const reference to read only projectM engine variables
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/// \param presetOutputs initialized and filled with data parsed from a preset
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Preset(const std::string & filename, const PresetInputs & presetInputs, PresetOutputs & presetOutputs);
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Preset(const std::string & absoluteFilePath, const std::string & presetName, const PresetInputs & presetInputs, PresetOutputs & presetOutputs);
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/// Load a preset from a stream with input and output buffers specified.
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/// This is the only proper way to allocate a new preset.
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/// \param in an already initialized input stream to read the preset file from
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/// \param presetName a descriptive name for the preset. Usually just the file name
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/// \param presetInputs a const reference to read only projectM engine variables
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/// \param presetOutputs initialized and filled with data parsed from a preset
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Preset(std::istream & in, const PresetInputs & presetInputs, PresetOutputs & presetOutputs, const std::string & _presetName);
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Preset(std::istream & in, const std::string & presetName, const PresetInputs & presetInputs, PresetOutputs & presetOutputs);
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~Preset();
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@ -83,9 +85,7 @@ public:
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/// @bug encapsulate
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BuiltinParams builtinParams;
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/// Preset name, very boring, like [preset00]
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std::string name;
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/// Used by parser to find/create custom waves and shapes. May be refactored
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template <class CustomObject>
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static CustomObject * find_custom_object(int id, std::vector<CustomObject*> & customObjects);
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@ -110,7 +110,7 @@ public:
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/// \returns a file path string
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std::string absoluteFilePath() const
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{
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return file_path;
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return m_absoluteFilePath;
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}
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/// Accessor method for the preset outputs instance associated with this preset
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@ -120,8 +120,22 @@ public:
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return m_presetOutputs;
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}
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/// Sets the descriptive name for this preset (typically the file name)
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void setPresetName ( const std::string& theValue )
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{
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m_presetName = theValue;
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}
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/// Gets the descriptive name for this preset (typically the file name)
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std::string presetName() const
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{
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return m_presetName;
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}
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/// @bug encapsulate
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PresetOutputs::cwave_container customWaves;
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PresetOutputs::cshape_container customShapes;
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@ -136,7 +150,10 @@ public:
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private:
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// The absolute file path of the preset
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std::string file_path;
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std::string m_absoluteFilePath;
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// The name for the preset. Usually the file name, but in theory anything goes
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std::string m_presetName;
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void initialize(const std::string & pathname);
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void initialize(std::istream & in);
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@ -53,6 +53,7 @@ void PresetLoader::rescan()
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// Clear the directory entry collection
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m_entries.clear();
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m_presetNames.clear();
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// If directory already opened, close it first
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if (m_dir)
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@ -70,6 +71,7 @@ void PresetLoader::rescan()
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struct dirent * dir_entry;
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std::set<std::string> alphaSortedFileSet;
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std::set<std::string> alphaSortedPresetNameSet;
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while ((dir_entry = readdir(m_dir)) != NULL)
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{
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@ -94,6 +96,7 @@ void PresetLoader::rescan()
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// Add to our directory entry collection
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alphaSortedFileSet.insert(out.str());
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alphaSortedPresetNameSet.insert(filename);
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// the directory entry struct is freed elsewhere
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}
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@ -102,6 +105,12 @@ void PresetLoader::rescan()
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for (std::set<std::string>::iterator pos = alphaSortedFileSet.begin();
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pos != alphaSortedFileSet.end();++pos)
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m_entries.push_back(*pos);
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// Push all preset names in similar fashion
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for (std::set<std::string>::iterator pos = alphaSortedPresetNameSet.begin();
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pos != alphaSortedPresetNameSet.end();++pos)
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m_presetNames.push_back(*pos);
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}
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std::auto_ptr<Preset> PresetLoader::loadPreset(unsigned int index, const PresetInputs & presetInputs, PresetOutputs & presetOutputs) const
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@ -112,11 +121,12 @@ std::auto_ptr<Preset> PresetLoader::loadPreset(unsigned int index, const PresetI
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assert(index < m_entries.size());
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// Return a new autopointer to a present
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return std::auto_ptr<Preset>(new Preset(m_entries[index], presetInputs, presetOutputs));
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return std::auto_ptr<Preset>(new Preset(m_entries[index], m_presetNames[index], presetInputs, presetOutputs));
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}
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void PresetLoader::handleDirectoryError()
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{
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#ifdef WIN32
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std::cerr << "[PresetLoader] warning: errno unsupported on win32 platforms. fix me" << std::endl;
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#else
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@ -62,6 +62,8 @@ class PresetLoader {
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// vector chosen for speed, but not great for reverse index lookups
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std::vector<std::string> m_entries;
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std::vector<std::string> m_presetNames;
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};
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#endif
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@ -6,8 +6,8 @@ template<typename kind>
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class RingBuffer {
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public:
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// static const unsigned long RING_BUFFER_SIZE = 32768;
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static const unsigned long RING_BUFFER_SIZE = 16384;
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static const unsigned long RING_BUFFER_SIZE = 1024;
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// static const unsigned long RING_BUFFER_SIZE = 16384;
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private:
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kind buffer[RING_BUFFER_SIZE];
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@ -29,7 +29,7 @@ public:
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~RingBuffer() { }
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void append(kind value) {
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if (current_element >= RING_BUFFER_SIZE) {
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if (current_element == RING_BUFFER_SIZE) {
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current_element = 0;
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}
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@ -41,14 +41,15 @@ public:
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kind back() {
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if (current_element <= 0) {
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if (current_element == 0) {
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current_element = RING_BUFFER_SIZE;
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}
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--current_element;
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return buffer[current_element];
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}
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kind get() {
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kind forward() {
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if(current_element >= RING_BUFFER_SIZE) {
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current_element = 0;
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}
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@ -175,7 +175,7 @@ void projectM::default_key_handler( projectMEvent event, projectMKeycode keycode
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}
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m_activePreset = m_presetPos->allocate(this->presetInputs, this->presetOutputs);
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renderer->setPresetName(m_activePreset->absoluteFilePath());
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renderer->setPresetName(m_activePreset->presetName());
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presetInputs.frame = 0;
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smoothFrame = 0;
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@ -190,7 +190,7 @@ void projectM::default_key_handler( projectMEvent event, projectMKeycode keycode
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(this->presetInputs, this->presetOutputs);
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assert(m_activePreset.get());
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renderer->setPresetName(m_activePreset->absoluteFilePath());
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renderer->setPresetName(m_activePreset->presetName());
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presetInputs.frame = 0;
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smoothFrame = 0;
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break;
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@ -214,7 +214,7 @@ void projectM::default_key_handler( projectMEvent event, projectMKeycode keycode
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}
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m_activePreset = m_presetPos->allocate(this->presetInputs, this->presetOutputs);
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renderer->setPresetName(m_activePreset->absoluteFilePath());
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renderer->setPresetName(m_activePreset->presetName());
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presetInputs.frame = 0;
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smoothFrame = 0;
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break;
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@ -169,18 +169,30 @@ DLLEXPORT void projectM::renderFrame()
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beatDetect->detectFromSamples();
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#ifndef USE_MOODBAR
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||||
#define USE_MOODBAR
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#endif
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||||
//#ifndef USE_MOODBAR
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//#define USE_MOODBAR
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||||
//#endif
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||||
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||||
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#ifdef USE_MOODBAR
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float rgb_left[3], rgb_right[3], rgb_avg[3];
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moodBar->calculateMood(rgb_left, rgb_right, rgb_avg);
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//moodBar->calculateMood(rgb_left, rgb_right, rgb_avg);
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//rgb_avg[0] = presetInputs.bass_att;
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//rgb_avg[1] = presetInputs.mid_att;
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//rgb_avg[2] = presetInputs.treb_att;
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//moodBar->stretchNormalize(rgb_avg);
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//presetInputs.bass_att = rgb_avg[0];
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//presetInputs.mid_att = rgb_avg[1];
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//presetInputs.treb_att = rgb_avg[2];
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presetInputs.mood_r = rgb_avg[0];
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presetInputs.mood_g = rgb_avg[1];
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presetInputs.mood_b = rgb_avg[2];
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||||
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||||
|
||||
#endif
|
||||
|
||||
DWRITE ( "=== vol: %f\tbass: %f\tmid: %f\ttreb: %f ===\n",
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||||
@ -210,7 +222,7 @@ DLLEXPORT void projectM::renderFrame()
|
||||
m_activePreset2 = m_presetChooser->weightedRandom<PresetChooser::UniformRandomFunctor>
|
||||
(presetInputs, &m_activePreset->presetOutputs() == &presetOutputs ? presetOutputs2 : presetOutputs);
|
||||
assert(m_activePreset2.get());
|
||||
renderer->setPresetName(m_activePreset2->absoluteFilePath());
|
||||
renderer->setPresetName(m_activePreset2->presetName());
|
||||
|
||||
nohard=(int)(presetInputs.fps*3.5);
|
||||
smoothFrame = (int)(presetInputs.fps * smoothDuration);
|
||||
@ -533,7 +545,7 @@ void projectM::projectM_reset()
|
||||
this->renderer = new Renderer ( width, height, gx, gy, renderTarget, textureManager, beatDetect, fontURL);
|
||||
|
||||
|
||||
renderer->setPresetName(m_activePreset->absoluteFilePath());
|
||||
renderer->setPresetName(m_activePreset->presetName());
|
||||
|
||||
printf ( "exiting projectM_init()\n" );
|
||||
}
|
||||
@ -843,9 +855,7 @@ int projectM::initPresetTools()
|
||||
Eval::init_infix_ops();
|
||||
|
||||
/* Set the seed to the current time in seconds */
|
||||
#ifdef WIN32
|
||||
srand ( time ( NULL ) );
|
||||
#endif
|
||||
|
||||
if ( ( m_presetLoader = new PresetLoader (presetURL)) == 0 )
|
||||
{
|
||||
|
||||
@ -66,12 +66,12 @@ fast_install=yes
|
||||
|
||||
# The host system.
|
||||
host_alias=
|
||||
host=i686-pc-linux-gnu
|
||||
host=x86_64-unknown-linux-gnu
|
||||
host_os=linux-gnu
|
||||
|
||||
# The build system.
|
||||
build_alias=
|
||||
build=i686-pc-linux-gnu
|
||||
build=x86_64-unknown-linux-gnu
|
||||
build_os=linux-gnu
|
||||
|
||||
# An echo program that does not interpret backslashes.
|
||||
@ -97,7 +97,7 @@ with_gcc=yes
|
||||
EGREP="/bin/grep -E"
|
||||
|
||||
# The linker used to build libraries.
|
||||
LD="/usr/i686-pc-linux-gnu/bin/ld"
|
||||
LD="/usr/x86_64-pc-linux-gnu/bin/ld -m elf_x86_64"
|
||||
|
||||
# Whether we need hard or soft links.
|
||||
LN_S="ln -s"
|
||||
@ -325,10 +325,10 @@ variables_saved_for_relink="PATH LD_LIBRARY_PATH LD_RUN_PATH GCC_EXEC_PREFIX COM
|
||||
link_all_deplibs=unknown
|
||||
|
||||
# Compile-time system search path for libraries
|
||||
sys_lib_search_path_spec="/usr/lib/gcc/i686-pc-linux-gnu/4.1.2 /usr/i686-pc-linux-gnu/lib /usr/lib /lib"
|
||||
sys_lib_search_path_spec="/usr/lib/gcc/x86_64-pc-linux-gnu/4.1.2 /usr/lib64 /lib64 /usr/x86_64-pc-linux-gnu/lib"
|
||||
|
||||
# Run-time system search path for libraries
|
||||
sys_lib_dlsearch_path_spec="/lib /usr/lib /usr/local/lib //usr//lib/opengl/xorg-x11/lib /usr/i686-pc-linux-gnu/lib /usr/lib/gcc/i686-pc-linux-gnu/4.1.2 /usr/lib/gcc/i686-pc-linux-gnu/4.2.0 /usr/lib/nspr /usr/lib/nss /usr/lib/openmotif-2.2 /usr/lib/qt4 /usr/kde/3.5/lib /usr/qt/3/lib /usr/games/lib /usr/lib/fltk-1.1 /usr/lib/libstdc++-v3/ "
|
||||
sys_lib_dlsearch_path_spec="/lib /usr/lib /usr/local/lib //usr/lib32/opengl/nvidia/lib //usr/lib64/opengl/nvidia/lib /lib /usr/lib /lib64 /usr/lib64 /usr/local/lib64 /lib32 /usr/lib32 /usr/local/lib32 /usr/x86_64-pc-linux-gnu/lib /usr/lib/gcc/x86_64-pc-linux-gnu/4.1.2 /usr/lib/gcc/x86_64-pc-linux-gnu/4.1.2/32 /usr/lib/gcc/x86_64-pc-linux-gnu/4.2.0 /usr/lib/gcc/x86_64-pc-linux-gnu/4.2.0/32 /usr/lib/gcc/x86_64-pc-linux-gnu/3.4.6 /usr/lib/gcc/x86_64-pc-linux-gnu/3.4.6/32 /usr/lib64/nspr /usr/lib64/nss /usr/lib64/openmotif-2.2 /usr/lib32/openmotif-2.2 /usr/lib/qt4 /usr/lib64/qt4 /usr/lib32/qt4 /usr/kde/3.5/lib /usr/kde/3.5/lib64 /usr/kde/3.5/lib32 /usr/qt/3/lib /usr/qt/3/lib64 /usr/qt/3/lib32 /opt/firefox /usr/games/lib /usr/games/lib32 /usr/lib/octave-2.1.73 "
|
||||
|
||||
# Fix the shell variable $srcfile for the compiler.
|
||||
fix_srcfile_path=""
|
||||
@ -7368,12 +7368,12 @@ fast_install=yes
|
||||
|
||||
# The host system.
|
||||
host_alias=
|
||||
host=i686-pc-linux-gnu
|
||||
host=x86_64-unknown-linux-gnu
|
||||
host_os=linux-gnu
|
||||
|
||||
# The build system.
|
||||
build_alias=
|
||||
build=i686-pc-linux-gnu
|
||||
build=x86_64-unknown-linux-gnu
|
||||
build_os=linux-gnu
|
||||
|
||||
# An echo program that does not interpret backslashes.
|
||||
@ -7399,7 +7399,7 @@ with_gcc=yes
|
||||
EGREP="/bin/grep -E"
|
||||
|
||||
# The linker used to build libraries.
|
||||
LD="/usr/i686-pc-linux-gnu/bin/ld"
|
||||
LD="/usr/x86_64-pc-linux-gnu/bin/ld -m elf_x86_64"
|
||||
|
||||
# Whether we need hard or soft links.
|
||||
LN_S="ln -s"
|
||||
@ -7528,11 +7528,11 @@ striplib="strip --strip-unneeded"
|
||||
|
||||
# Dependencies to place before the objects being linked to create a
|
||||
# shared library.
|
||||
predep_objects="/usr/lib/gcc/i686-pc-linux-gnu/4.1.2/../../../crti.o /usr/lib/gcc/i686-pc-linux-gnu/4.1.2/crtbeginS.o"
|
||||
predep_objects="/usr/lib/gcc/x86_64-pc-linux-gnu/4.1.2/../../../../lib64/crti.o /usr/lib/gcc/x86_64-pc-linux-gnu/4.1.2/crtbeginS.o"
|
||||
|
||||
# Dependencies to place after the objects being linked to create a
|
||||
# shared library.
|
||||
postdep_objects="/usr/lib/gcc/i686-pc-linux-gnu/4.1.2/crtendS.o /usr/lib/gcc/i686-pc-linux-gnu/4.1.2/../../../crtn.o"
|
||||
postdep_objects="/usr/lib/gcc/x86_64-pc-linux-gnu/4.1.2/crtendS.o /usr/lib/gcc/x86_64-pc-linux-gnu/4.1.2/../../../../lib64/crtn.o"
|
||||
|
||||
# Dependencies to place before the objects being linked to create a
|
||||
# shared library.
|
||||
@ -7544,7 +7544,7 @@ postdeps="-lstdc++ -lm -lgcc_s -lc -lgcc_s"
|
||||
|
||||
# The library search path used internally by the compiler when linking
|
||||
# a shared library.
|
||||
compiler_lib_search_path="-L/usr/lib/gcc/i686-pc-linux-gnu/4.1.2 -L/usr/lib/gcc/i686-pc-linux-gnu/4.1.2 -L/usr/lib/gcc/i686-pc-linux-gnu/4.1.2/../../../../i686-pc-linux-gnu/lib -L/usr/lib/gcc/i686-pc-linux-gnu/4.1.2/../../.."
|
||||
compiler_lib_search_path="-L/usr/lib/gcc/x86_64-pc-linux-gnu/4.1.2 -L/usr/lib/gcc/x86_64-pc-linux-gnu/4.1.2 -L/usr/lib/gcc/x86_64-pc-linux-gnu/4.1.2/../../../../lib64 -L/lib/../lib64 -L/usr/lib/../lib64 -L/usr/lib/gcc/x86_64-pc-linux-gnu/4.1.2/../../../../x86_64-pc-linux-gnu/lib -L/usr/lib/gcc/x86_64-pc-linux-gnu/4.1.2/../../.."
|
||||
|
||||
# Method to check whether dependent libraries are shared objects.
|
||||
deplibs_check_method="pass_all"
|
||||
@ -7624,10 +7624,10 @@ variables_saved_for_relink="PATH LD_LIBRARY_PATH LD_RUN_PATH GCC_EXEC_PREFIX COM
|
||||
link_all_deplibs=unknown
|
||||
|
||||
# Compile-time system search path for libraries
|
||||
sys_lib_search_path_spec="/usr/lib/gcc/i686-pc-linux-gnu/4.1.2 /usr/i686-pc-linux-gnu/lib /usr/lib /lib"
|
||||
sys_lib_search_path_spec="/usr/lib/gcc/x86_64-pc-linux-gnu/4.1.2 /usr/lib64 /lib64 /usr/x86_64-pc-linux-gnu/lib"
|
||||
|
||||
# Run-time system search path for libraries
|
||||
sys_lib_dlsearch_path_spec="/lib /usr/lib /usr/local/lib //usr//lib/opengl/xorg-x11/lib /usr/i686-pc-linux-gnu/lib /usr/lib/gcc/i686-pc-linux-gnu/4.1.2 /usr/lib/gcc/i686-pc-linux-gnu/4.2.0 /usr/lib/nspr /usr/lib/nss /usr/lib/openmotif-2.2 /usr/lib/qt4 /usr/kde/3.5/lib /usr/qt/3/lib /usr/games/lib /usr/lib/fltk-1.1 /usr/lib/libstdc++-v3/ "
|
||||
sys_lib_dlsearch_path_spec="/lib /usr/lib /usr/local/lib //usr/lib32/opengl/nvidia/lib //usr/lib64/opengl/nvidia/lib /lib /usr/lib /lib64 /usr/lib64 /usr/local/lib64 /lib32 /usr/lib32 /usr/local/lib32 /usr/x86_64-pc-linux-gnu/lib /usr/lib/gcc/x86_64-pc-linux-gnu/4.1.2 /usr/lib/gcc/x86_64-pc-linux-gnu/4.1.2/32 /usr/lib/gcc/x86_64-pc-linux-gnu/4.2.0 /usr/lib/gcc/x86_64-pc-linux-gnu/4.2.0/32 /usr/lib/gcc/x86_64-pc-linux-gnu/3.4.6 /usr/lib/gcc/x86_64-pc-linux-gnu/3.4.6/32 /usr/lib64/nspr /usr/lib64/nss /usr/lib64/openmotif-2.2 /usr/lib32/openmotif-2.2 /usr/lib/qt4 /usr/lib64/qt4 /usr/lib32/qt4 /usr/kde/3.5/lib /usr/kde/3.5/lib64 /usr/kde/3.5/lib32 /usr/qt/3/lib /usr/qt/3/lib64 /usr/qt/3/lib32 /opt/firefox /usr/games/lib /usr/games/lib32 /usr/lib/octave-2.1.73 "
|
||||
|
||||
# Fix the shell variable $srcfile for the compiler.
|
||||
fix_srcfile_path=""
|
||||
@ -7673,12 +7673,12 @@ fast_install=yes
|
||||
|
||||
# The host system.
|
||||
host_alias=
|
||||
host=i686-pc-linux-gnu
|
||||
host=x86_64-unknown-linux-gnu
|
||||
host_os=linux-gnu
|
||||
|
||||
# The build system.
|
||||
build_alias=
|
||||
build=i686-pc-linux-gnu
|
||||
build=x86_64-unknown-linux-gnu
|
||||
build_os=linux-gnu
|
||||
|
||||
# An echo program that does not interpret backslashes.
|
||||
@ -7704,7 +7704,7 @@ with_gcc=yes
|
||||
EGREP="/bin/grep -E"
|
||||
|
||||
# The linker used to build libraries.
|
||||
LD="/usr/i686-pc-linux-gnu/bin/ld"
|
||||
LD="/usr/x86_64-pc-linux-gnu/bin/ld -m elf_x86_64"
|
||||
|
||||
# Whether we need hard or soft links.
|
||||
LN_S="ln -s"
|
||||
@ -7932,10 +7932,10 @@ variables_saved_for_relink="PATH LD_LIBRARY_PATH LD_RUN_PATH GCC_EXEC_PREFIX COM
|
||||
link_all_deplibs=unknown
|
||||
|
||||
# Compile-time system search path for libraries
|
||||
sys_lib_search_path_spec="/usr/lib/gcc/i686-pc-linux-gnu/4.1.2 /usr/i686-pc-linux-gnu/lib /usr/lib /lib"
|
||||
sys_lib_search_path_spec="/usr/lib/gcc/x86_64-pc-linux-gnu/4.1.2 /usr/lib64 /lib64 /usr/x86_64-pc-linux-gnu/lib"
|
||||
|
||||
# Run-time system search path for libraries
|
||||
sys_lib_dlsearch_path_spec="/lib /usr/lib /usr/local/lib //usr//lib/opengl/xorg-x11/lib /usr/i686-pc-linux-gnu/lib /usr/lib/gcc/i686-pc-linux-gnu/4.1.2 /usr/lib/gcc/i686-pc-linux-gnu/4.2.0 /usr/lib/nspr /usr/lib/nss /usr/lib/openmotif-2.2 /usr/lib/qt4 /usr/kde/3.5/lib /usr/qt/3/lib /usr/games/lib /usr/lib/fltk-1.1 /usr/lib/libstdc++-v3/ "
|
||||
sys_lib_dlsearch_path_spec="/lib /usr/lib /usr/local/lib //usr/lib32/opengl/nvidia/lib //usr/lib64/opengl/nvidia/lib /lib /usr/lib /lib64 /usr/lib64 /usr/local/lib64 /lib32 /usr/lib32 /usr/local/lib32 /usr/x86_64-pc-linux-gnu/lib /usr/lib/gcc/x86_64-pc-linux-gnu/4.1.2 /usr/lib/gcc/x86_64-pc-linux-gnu/4.1.2/32 /usr/lib/gcc/x86_64-pc-linux-gnu/4.2.0 /usr/lib/gcc/x86_64-pc-linux-gnu/4.2.0/32 /usr/lib/gcc/x86_64-pc-linux-gnu/3.4.6 /usr/lib/gcc/x86_64-pc-linux-gnu/3.4.6/32 /usr/lib64/nspr /usr/lib64/nss /usr/lib64/openmotif-2.2 /usr/lib32/openmotif-2.2 /usr/lib/qt4 /usr/lib64/qt4 /usr/lib32/qt4 /usr/kde/3.5/lib /usr/kde/3.5/lib64 /usr/kde/3.5/lib32 /usr/qt/3/lib /usr/qt/3/lib64 /usr/qt/3/lib32 /opt/firefox /usr/games/lib /usr/games/lib32 /usr/lib/octave-2.1.73 "
|
||||
|
||||
# Fix the shell variable $srcfile for the compiler.
|
||||
fix_srcfile_path=""
|
||||
|
||||
Reference in New Issue
Block a user