07c9a8a660
Re-add native matrix multiplication
2024-02-21 14:36:35 +01:00
3aa48a3f99
Modify NaN propagation for multiplication
2024-02-21 14:36:35 +01:00
0c27e8164a
Mimic Milkdrop code when handling RGBA values outside [0.0, 1.0]
2024-02-21 14:12:33 +01:00
db89e54109
Add mat3x4 and mat4x3 indexing functions
2024-02-21 14:12:12 +01:00
04be6f40d0
Fix pow domain on some drivers
2024-02-21 14:11:37 +01:00
7d97baffcd
Match math function behavior to DX9 implementation
2024-02-21 14:11:37 +01:00
d6b6446ac9
Make sure easter egg value is >0.
...
Gaussian distribution requires the sigma value to be >0. If the value is too small, we just use the default 1.0 value.
2024-02-15 18:11:46 +01:00
1477664182
Move noise texture creation into MilkdropNoise class.
...
No need to create an instance of the class as all generators are static. Use std::vector instead of C-style pointers as pixel buffer.
2024-02-15 18:11:39 +01:00
c3830926b3
Fix image URLs in README.md
2024-02-13 08:57:44 +01:00
2eb1e41f5f
Pre-allocate vertex buffers for warp/comp meshes and borders
2024-02-12 16:39:18 +01:00
fcafa568cd
Improve performance with vertex buffer updates
...
In wave/shape drawing code, we now preallocate the vertex buffer once for the maximum number of sides and only update the existing buffer instead of reallocating it over and over again. Trades a few KB of additional RAM for a good amount of drawing performance.
In the motion vector grid code, we only reallocate the buffer if we draw more vertices than in the previous draw call.
Also changed the drawing hint to GL_STREAM_DRAW, which is slightly better suited for this kind of usage (update once, draw once, repeat).
These changes should hopefully improve performance, especially when large numbers of custom shapes are drawn.
2024-02-12 15:14:16 +01:00
f22cc42a61
Added requested revision
2024-02-11 22:40:11 +01:00
0067e82f7e
Fix various typos
...
Found via `codespell -q 3 -S "./vendor" -L ist`
2024-02-11 22:40:11 +01:00
d82c031671
Use PRJM_EVAL_F in ShapePerFrameContext
2024-02-09 20:30:42 -06:00
8897b9fe39
Only parse headers with doxygen
2024-02-09 19:15:38 -06:00
39c6bc98da
Tell sphinx about our export identifiers so it can parse function signatures
2024-02-09 16:55:16 -06:00
82f2b58205
Use exhale to better organize the C++ documentation
2024-02-09 16:37:09 -06:00
79973a1e07
Initial import of sphinx project
2024-02-09 16:37:09 -06:00
12db8d9b94
Fix buffer overrun in WaveformMath
...
32 excess samples were read from the preset state in waveform modes. Didn't have any noticeable impact, but we should clearly not read over the end of an array.
2024-02-09 21:37:58 +01:00
5c0d61cff7
Use renderContext for preset state time, frame, fps, progress
2024-02-06 16:41:31 -06:00
bd7d5574a2
Keep active preset running if loading fails.
...
Also don't cancel any transition in progress etc., so if the app retries with a different preset, we only smoothly transition to the new, working one.
2024-02-06 15:11:52 +01:00
4eefc2c05c
Remember last playlist navigation direction in case a preset fails to load.
...
The playlist wrapper will now continue to repeat the directional navigation command issued in the original API call.
2024-02-06 15:11:37 +01:00
c5ecad05db
Format cleanup
2024-02-06 07:58:32 -06:00
0ea5bba3d7
WaveformAligner test fixes
2024-02-06 07:58:32 -06:00
a57885dc3a
Add WaveformAligner test
2024-02-06 07:58:32 -06:00
305f78f177
Split WaveformAligner up into multiple testable methods
2024-02-06 07:58:32 -06:00
bd592bdb2e
Rename WaveformAligner variables to be clearer, add comments
2024-02-06 07:58:32 -06:00
7c425f7469
WaveformAligner type refactor
2024-02-06 07:58:32 -06:00
0beb7a2d09
Relocated dll's to PROJECTM_BIN_DIR on Windows
2024-02-02 10:21:25 -06:00
60e5607877
Fixed a bug in TextureManager, failed to load textures if prefixes (fw_...) were used.
2024-02-02 15:08:05 +01:00
a1d300f48c
Include cleanup, plus a few small code improvements.
...
Also removed empty FrameAudioData implementation file.
2024-02-02 15:08:05 +01:00
27f3308ac3
Remove utterly useless multithreading switch
...
Since we're using OpenGL, everything has to be done in the same thread anyways. Besides that, the actual "multithreading" implementation was basically starting an empty thread that did absolutely nothing, then wait synchronously for it to complete and join it on the next frame.
2024-02-02 15:08:04 +01:00
184766b2c8
pkgconfig fixes
2024-02-02 15:08:04 +01:00
e018854619
Silence OpenGL deprecation warnings on macOS.
...
Nothing we can do about that in the short term. We might support Metal (eventually via MetalVK) in a future version.
2024-02-02 15:08:04 +01:00
df48f1bb07
Remove RandomNumberGenerators.hpp and replace the only invocation with std::normal_distribution
2024-02-02 15:08:04 +01:00
0789c54404
Remove unnecessary feature detections, move filesystem defines to config.h.
2024-02-02 15:08:04 +01:00
c2f2e7a0d3
Deleted useless .gitignore file.
...
Most files ignored were no longer in the repository, and the rest is already covered by the top-level .gitignore file.
2024-02-02 15:08:04 +01:00
170f054860
Remove no longer used LLVM support code.
2024-02-02 15:08:04 +01:00
1513675c31
Remove no longer used omptl and OpenMP support.
...
Fixup: remove omtpl
2024-02-02 15:08:04 +01:00
72cd63d507
Updated actions across all workflows
2024-02-01 20:43:45 -06:00
7e45cbe1f9
Clean up minor warnings and code style
...
* Remove warnings for code in vendor folders
* Add pedantic and extra warnings in GCC only to projectM sources
* Rename ResetOpenGL to SetWindowSize
2024-02-01 11:27:10 -06:00
3fc7c9dd2f
Replace low-level FS API with std:: or boost::filesystem.
...
Also gets rid of the dirent.h hack used on Windows platforms, as the filesystem API hides all the OS-specific stuff, and we can use a recursive iterator instead of doing that ourselves, making the code even cleaner.
2024-01-30 15:25:29 +01:00
3cba474888
Move filesystem support check to top level CMakeLists.txt
...
Preparing to replace the low-level POSIX API usage in FileScanner.cpp.
2024-01-30 14:43:10 +01:00
fbb74ccd0b
Fix a buffer overrun in PCM::GetFrameAudioData().
...
This did not have any real impact, as the excess bytes were written into the next buffer, which was then immediately "fixed up" during the following copy call with the correct data, but could cause a crash and other nasty things if someone would reorder the class members or insert something in between.
2024-01-30 10:54:16 +01:00
2c5a763dc1
Pass optional dependency on Boost::filesystem to downstream projects.
2024-01-19 11:57:06 +01:00
6e93c1f624
Consolidate USE_GLES define usage.
2024-01-19 11:57:06 +01:00
4a89b5fc85
Added precision specifier for sampler3D.
...
This sampler type is not covered by the default precision specifier, so we have to add it.
2024-01-19 11:57:06 +01:00
3c2fccc7eb
Added documentation for Emscripten
2024-01-19 11:57:06 +01:00
d7d72bc77c
Add float precision to transition shader headers.
...
This is required by OpenGL ES, as it has no default precision set.
2024-01-19 11:57:06 +01:00
bbb715a844
Update projectm-eval submodule where another memory leak was fixed.
2024-01-19 11:57:06 +01:00