04b9c0a7b4
clearer var name for presets samples
2016-07-30 14:23:16 -07:00
8b8a7ecd79
have option defaults based on OS, i have no idea if this is how one does this correctly in cmake
2016-07-30 14:19:10 -07:00
85bebd187d
first time configuration
2016-07-30 14:19:10 -07:00
f6e883679e
markdown readme
2016-07-30 14:19:10 -07:00
c1edd3f85b
findSDL thing for cmake
2016-07-30 14:18:55 -07:00
5caf5e0b7b
Merge pull request #1 from mrRay/master
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Assorte fixes from @mrRay
2016-05-17 09:49:17 -07:00
8dd0b68f69
fixes
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fixed a bug causing a crash with PerlinNoise/ShaderEngine.cpp :: calling projectM::projectM_resetGL() applies the new dimensions to the window width/height in the settings :: modified the parser to return an error rather than abort and terminate the process to prevent a crash with the provided sample presets
2016-05-17 07:23:52 -04:00
bed0101ac5
updated build config
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updated build instructions for os x :: added FindSDL2 cmake module
2016-05-17 07:22:17 -04:00
ec243eaa5a
GCC-6 only makes 'isnan' available in 'std' namespace, and iostream classes are no longer implicitly convertible to void* so use the equivalent '(fs.fail())' instead of '(fs == NULL)'
2016-05-12 19:25:46 -04:00
2ec496b244
notes on building for OSX
2015-11-08 18:43:55 -08:00
c2a3f87daa
ignore presets
2015-11-08 18:42:28 -08:00
3b4f5ce79c
blah
2015-11-01 11:07:40 -08:00
69b059102a
at least the SDL app runs now
2015-11-01 00:33:06 -07:00
ab410a1785
SDL2 cmake stuff
2015-11-01 00:29:26 -07:00
0aecf4c741
FTGL for OSX
2015-11-01 00:20:25 -07:00
ce40941389
SDL project for OSX
2015-11-01 00:19:57 -07:00
07594f7a89
need to deal with coreaudio
2015-11-01 00:19:37 -07:00
d488154abd
notes on building from scratch on OSX
2015-11-01 00:12:37 -07:00
44a3b8766e
search /usr/local/include
2015-11-01 00:11:55 -07:00
a0587fe3a4
start of SDL standalone version
2015-11-01 00:11:55 -07:00
5e6917b2fe
FTGL for OSX
2015-11-01 00:11:04 -07:00
7476a76d85
compiling on arm? relocation is gonna fail unless position-independent
2015-10-31 19:18:59 -07:00
3abe77a5a5
remove debugging
2015-10-31 19:18:59 -07:00
5505801cac
OSX #define fixes, start of standalone SDL version
2015-10-31 19:18:59 -07:00
589eabdadd
was about to do audio input via libsdl2.. turns out it isn't implemented\! lol\!
2015-10-31 19:18:59 -07:00
d17e3892b4
got it compiling on OSX again, looking into enumeration of audio input capture sources, dropping 'for itunes' from name
2015-10-31 19:18:58 -07:00
91802f0892
compile on OSX with glew in /usr/include/GL
2015-10-31 19:18:58 -07:00
01d2e16e38
notes on converting to glES
2015-10-31 19:18:58 -07:00
c67c4ed9d3
apple requested a name change for itunes plugin
2015-10-31 19:18:58 -07:00
24ab4749f4
auto-launch installer
2015-10-31 19:18:58 -07:00
c3e9c73b94
packaging and renaming things nicely in order to receive apple's blessing
2015-10-31 19:18:58 -07:00
4ce609269c
compiling on arm? relocation is gonna fail unless position-independent
2015-10-31 19:11:45 -07:00
8fc719f1d7
remove debugging
2015-10-31 18:56:39 -07:00
3646f9468d
OSX #define fixes, start of standalone SDL version
2015-06-02 21:28:28 -07:00
8a92db65e4
was about to do audio input via libsdl2.. turns out it isn't implemented\! lol\!
2015-06-02 21:15:02 -07:00
a95bcf0d90
got it compiling on OSX again, looking into enumeration of audio input capture sources, dropping 'for itunes' from name
2015-05-30 17:50:29 -07:00
3e84e4d3eb
compile on OSX with glew in /usr/include/GL
2015-05-30 08:04:13 -07:00
d572576de1
notes on converting to glES
2015-04-19 20:23:45 -07:00
9a2d9a6578
apple requested a name change for itunes plugin
2015-01-04 17:30:11 -08:00
0e771cfba7
auto-launch installer
2014-08-25 00:47:20 -07:00
8a2f0ee6c9
packaging and renaming things nicely in order to receive apple's blessing
2014-08-22 22:59:33 -07:00
408e765e96
Merge commit 'e02aecca5a48cb7700fecf8ea9ad2d1b7765e501'
2014-08-06 21:13:50 -04:00
c77f874d26
merging ftgl/xcode updates
2014-06-22 21:55:16 -07:00
7812dfcc4e
i'm putting all of the presets in a directory. i'm sorry if this breaks some build. actually i'm not sorry.
2014-06-22 21:48:51 -07:00
a36cf56b66
experimenting with osx/Cg
2014-06-22 12:48:59 -07:00
bdb7a09d71
xcode stop adding libraries to git please
2014-06-22 11:47:13 -07:00
54daca63f3
adding in upgraded GLEW for OSX. major rendering improvement over 'native' GLEW
2014-06-22 11:46:42 -07:00
8ba1fe8d50
delete some silly-looking old files
2014-06-22 01:27:37 -07:00
f4c592170d
why are these static libs in git? i blame xcode.
2014-06-22 01:24:47 -07:00
39270658dd
why are these static libs in git? i blame xcode.
2014-06-22 01:23:46 -07:00