Commit Graph

1202 Commits

Author SHA1 Message Date
0ebd5800e0 merge sourceforge repo 2016-08-02 19:32:39 -07:00
fbd98d2367 merge master 2016-08-02 19:18:19 -07:00
cbd6295d72 Mcleaning up library linking 2016-07-31 20:49:23 -07:00
226e4df6b4 restoring normal option functionality 2016-07-31 20:21:42 -07:00
42885b0543 building native presets working on linux basically w00t 2016-07-31 19:59:56 -07:00
3c81d470c7 merge 2016-07-31 19:45:32 -07:00
2dc3c9d01c need SDLmain for test project linking 2016-07-31 16:08:02 -07:00
e2d36b2d31 fix fixmes for portal includes for libsdl 2016-07-31 16:08:02 -07:00
cf33fb1baf enabling projectm-test, trying to get it to build 2016-07-31 16:08:02 -07:00
bec76d2cec default ftgl on 2016-07-30 16:15:19 -07:00
b8b4d569a0 linux build instructions 2016-07-30 16:13:04 -07:00
d1b8601478 needed for CMAKE_DEPENDENT_OPTION 2016-07-30 16:00:14 -07:00
b3c77afa93 disable FBO by default if using GLES 2016-07-30 16:00:14 -07:00
c013c4aecb USE_NATIVE_GLEW was really misleadingly named. have options take on OS-specific defaults for libprojectm 2016-07-30 16:00:14 -07:00
96bef6524c clearer var name for presets samples 2016-07-30 16:00:14 -07:00
c171d3c9e5 have option defaults based on OS, i have no idea if this is how one does this correctly in cmake 2016-07-30 16:00:14 -07:00
d22ca81185 findSDL thing for cmake 2016-07-30 16:00:14 -07:00
7cfbfd4412 fixes
fixed a bug causing a crash with PerlinNoise/ShaderEngine.cpp :: calling projectM::projectM_resetGL() applies the new dimensions to the window width/height in the settings :: modified the parser to return an error rather than abort and terminate the process to prevent a crash with the provided sample presets
2016-07-30 16:00:14 -07:00
8b502516b1 updated build config
updated build instructions for os x :: added FindSDL2 cmake module
2016-07-30 16:00:14 -07:00
c72f76e451 ignore presets 2016-07-30 16:00:14 -07:00
feee170e55 blah 2016-07-30 16:00:14 -07:00
8001aa12a5 at least the SDL app runs now 2016-07-30 16:00:14 -07:00
9e14442714 SDL2 cmake stuff 2016-07-30 16:00:14 -07:00
2e11700fe1 SDL project for OSX 2016-07-30 16:00:14 -07:00
060288483a need to deal with coreaudio 2016-07-30 16:00:14 -07:00
2b25ee901f search /usr/local/include 2016-07-30 16:00:14 -07:00
54073ba4b1 start of SDL standalone version 2016-07-30 16:00:14 -07:00
1fc6908e04 compiling on arm? relocation is gonna fail unless position-independent 2016-07-30 16:00:14 -07:00
bed83721e0 remove debugging 2016-07-30 16:00:14 -07:00
6e6027984d OSX #define fixes, start of standalone SDL version 2016-07-30 16:00:14 -07:00
831838b474 was about to do audio input via libsdl2.. turns out it isn't implemented\! lol\! 2016-07-30 16:00:14 -07:00
0073c9c009 got it compiling on OSX again, looking into enumeration of audio input capture sources, dropping 'for itunes' from name 2016-07-30 16:00:14 -07:00
72dce2d738 compile on OSX with glew in /usr/include/GL 2016-07-30 16:00:14 -07:00
697012473e needed for CMAKE_DEPENDENT_OPTION 2016-07-30 14:40:37 -07:00
cf8bc7f416 disable FBO by default if using GLES 2016-07-30 14:35:35 -07:00
5b2ab02264 USE_NATIVE_GLEW was really misleadingly named. have options take on OS-specific defaults for libprojectm 2016-07-30 14:32:07 -07:00
06f2d9bade clearer var name for presets samples 2016-07-30 14:23:16 -07:00
685eb918f9 have option defaults based on OS, i have no idea if this is how one does this correctly in cmake 2016-07-30 14:19:10 -07:00
01bba93510 findSDL thing for cmake 2016-07-30 14:18:55 -07:00
668f9935aa fixes
fixed a bug causing a crash with PerlinNoise/ShaderEngine.cpp :: calling projectM::projectM_resetGL() applies the new dimensions to the window width/height in the settings :: modified the parser to return an error rather than abort and terminate the process to prevent a crash with the provided sample presets
2016-05-17 07:23:52 -04:00
79a6cba130 updated build config
updated build instructions for os x :: added FindSDL2 cmake module
2016-05-17 07:22:17 -04:00
92226e2519 GCC-6 only makes 'isnan' available in 'std' namespace, and iostream classes are no longer implicitly convertible to void* so use the equivalent '(fs.fail())' instead of '(fs == NULL)' 2016-05-12 19:25:46 -04:00
f84902f3d0 ignore presets 2015-11-08 18:42:28 -08:00
8d115f5286 blah 2015-11-01 11:07:40 -08:00
22514d2785 at least the SDL app runs now 2015-11-01 00:33:06 -07:00
7ae5144250 SDL2 cmake stuff 2015-11-01 00:29:26 -07:00
e470e81512 FTGL for OSX 2015-11-01 00:20:25 -07:00
4208598506 SDL project for OSX 2015-11-01 00:19:57 -07:00
79032a0b6b need to deal with coreaudio 2015-11-01 00:19:37 -07:00
0f29e6c0fa search /usr/local/include 2015-11-01 00:11:55 -07:00