Commit Graph

1202 Commits

Author SHA1 Message Date
3d64545dc8 merge sourceforge repo 2016-08-02 19:32:39 -07:00
affe79f631 merge master 2016-08-02 19:18:19 -07:00
ca0966f9a5 Mcleaning up library linking 2016-07-31 20:49:23 -07:00
9070bec773 restoring normal option functionality 2016-07-31 20:21:42 -07:00
681ce7cf9e building native presets working on linux basically w00t 2016-07-31 19:59:56 -07:00
7849d724b2 merge 2016-07-31 19:45:32 -07:00
5e7259de88 need SDLmain for test project linking 2016-07-31 16:08:02 -07:00
00a6da689f fix fixmes for portal includes for libsdl 2016-07-31 16:08:02 -07:00
dd780e096e enabling projectm-test, trying to get it to build 2016-07-31 16:08:02 -07:00
a2f54cc59b default ftgl on 2016-07-30 16:15:19 -07:00
987a1d3f0b linux build instructions 2016-07-30 16:13:04 -07:00
4e51a45e94 needed for CMAKE_DEPENDENT_OPTION 2016-07-30 16:00:14 -07:00
0b44269809 disable FBO by default if using GLES 2016-07-30 16:00:14 -07:00
53f8c621bc USE_NATIVE_GLEW was really misleadingly named. have options take on OS-specific defaults for libprojectm 2016-07-30 16:00:14 -07:00
cecd90717c clearer var name for presets samples 2016-07-30 16:00:14 -07:00
3ea411794d have option defaults based on OS, i have no idea if this is how one does this correctly in cmake 2016-07-30 16:00:14 -07:00
ba4fc33c3a findSDL thing for cmake 2016-07-30 16:00:14 -07:00
e74bf22ccb fixes
fixed a bug causing a crash with PerlinNoise/ShaderEngine.cpp :: calling projectM::projectM_resetGL() applies the new dimensions to the window width/height in the settings :: modified the parser to return an error rather than abort and terminate the process to prevent a crash with the provided sample presets
2016-07-30 16:00:14 -07:00
0a46307662 updated build config
updated build instructions for os x :: added FindSDL2 cmake module
2016-07-30 16:00:14 -07:00
2a1f690fd8 ignore presets 2016-07-30 16:00:14 -07:00
daf5257534 blah 2016-07-30 16:00:14 -07:00
3e74fc8ba1 at least the SDL app runs now 2016-07-30 16:00:14 -07:00
aaaa8f1718 SDL2 cmake stuff 2016-07-30 16:00:14 -07:00
7eb519fcad SDL project for OSX 2016-07-30 16:00:14 -07:00
3be257fd36 need to deal with coreaudio 2016-07-30 16:00:14 -07:00
a4aa8ea7fd search /usr/local/include 2016-07-30 16:00:14 -07:00
ee05b91107 start of SDL standalone version 2016-07-30 16:00:14 -07:00
fbc578d775 compiling on arm? relocation is gonna fail unless position-independent 2016-07-30 16:00:14 -07:00
f408517502 remove debugging 2016-07-30 16:00:14 -07:00
c69051eb7d OSX #define fixes, start of standalone SDL version 2016-07-30 16:00:14 -07:00
81c522ce93 was about to do audio input via libsdl2.. turns out it isn't implemented\! lol\! 2016-07-30 16:00:14 -07:00
c47f426085 got it compiling on OSX again, looking into enumeration of audio input capture sources, dropping 'for itunes' from name 2016-07-30 16:00:14 -07:00
6195911949 compile on OSX with glew in /usr/include/GL 2016-07-30 16:00:14 -07:00
c3a2d88a94 needed for CMAKE_DEPENDENT_OPTION 2016-07-30 14:40:37 -07:00
d943c84f90 disable FBO by default if using GLES 2016-07-30 14:35:35 -07:00
5d5218e3af USE_NATIVE_GLEW was really misleadingly named. have options take on OS-specific defaults for libprojectm 2016-07-30 14:32:07 -07:00
04b9c0a7b4 clearer var name for presets samples 2016-07-30 14:23:16 -07:00
8b8a7ecd79 have option defaults based on OS, i have no idea if this is how one does this correctly in cmake 2016-07-30 14:19:10 -07:00
c1edd3f85b findSDL thing for cmake 2016-07-30 14:18:55 -07:00
8dd0b68f69 fixes
fixed a bug causing a crash with PerlinNoise/ShaderEngine.cpp :: calling projectM::projectM_resetGL() applies the new dimensions to the window width/height in the settings :: modified the parser to return an error rather than abort and terminate the process to prevent a crash with the provided sample presets
2016-05-17 07:23:52 -04:00
bed0101ac5 updated build config
updated build instructions for os x :: added FindSDL2 cmake module
2016-05-17 07:22:17 -04:00
ec243eaa5a GCC-6 only makes 'isnan' available in 'std' namespace, and iostream classes are no longer implicitly convertible to void* so use the equivalent '(fs.fail())' instead of '(fs == NULL)' 2016-05-12 19:25:46 -04:00
c2a3f87daa ignore presets 2015-11-08 18:42:28 -08:00
3b4f5ce79c blah 2015-11-01 11:07:40 -08:00
69b059102a at least the SDL app runs now 2015-11-01 00:33:06 -07:00
ab410a1785 SDL2 cmake stuff 2015-11-01 00:29:26 -07:00
0aecf4c741 FTGL for OSX 2015-11-01 00:20:25 -07:00
ce40941389 SDL project for OSX 2015-11-01 00:19:57 -07:00
07594f7a89 need to deal with coreaudio 2015-11-01 00:19:37 -07:00
44a3b8766e search /usr/local/include 2015-11-01 00:11:55 -07:00