3d64545dc8
merge sourceforge repo
2016-08-02 19:32:39 -07:00
affe79f631
merge master
2016-08-02 19:18:19 -07:00
ca0966f9a5
Mcleaning up library linking
2016-07-31 20:49:23 -07:00
9070bec773
restoring normal option functionality
2016-07-31 20:21:42 -07:00
681ce7cf9e
building native presets working on linux basically w00t
2016-07-31 19:59:56 -07:00
7849d724b2
merge
2016-07-31 19:45:32 -07:00
5e7259de88
need SDLmain for test project linking
2016-07-31 16:08:02 -07:00
00a6da689f
fix fixmes for portal includes for libsdl
2016-07-31 16:08:02 -07:00
dd780e096e
enabling projectm-test, trying to get it to build
2016-07-31 16:08:02 -07:00
a2f54cc59b
default ftgl on
2016-07-30 16:15:19 -07:00
987a1d3f0b
linux build instructions
2016-07-30 16:13:04 -07:00
4e51a45e94
needed for CMAKE_DEPENDENT_OPTION
2016-07-30 16:00:14 -07:00
0b44269809
disable FBO by default if using GLES
2016-07-30 16:00:14 -07:00
53f8c621bc
USE_NATIVE_GLEW was really misleadingly named. have options take on OS-specific defaults for libprojectm
2016-07-30 16:00:14 -07:00
cecd90717c
clearer var name for presets samples
2016-07-30 16:00:14 -07:00
3ea411794d
have option defaults based on OS, i have no idea if this is how one does this correctly in cmake
2016-07-30 16:00:14 -07:00
ba4fc33c3a
findSDL thing for cmake
2016-07-30 16:00:14 -07:00
e74bf22ccb
fixes
...
fixed a bug causing a crash with PerlinNoise/ShaderEngine.cpp :: calling projectM::projectM_resetGL() applies the new dimensions to the window width/height in the settings :: modified the parser to return an error rather than abort and terminate the process to prevent a crash with the provided sample presets
2016-07-30 16:00:14 -07:00
0a46307662
updated build config
...
updated build instructions for os x :: added FindSDL2 cmake module
2016-07-30 16:00:14 -07:00
2a1f690fd8
ignore presets
2016-07-30 16:00:14 -07:00
daf5257534
blah
2016-07-30 16:00:14 -07:00
3e74fc8ba1
at least the SDL app runs now
2016-07-30 16:00:14 -07:00
aaaa8f1718
SDL2 cmake stuff
2016-07-30 16:00:14 -07:00
7eb519fcad
SDL project for OSX
2016-07-30 16:00:14 -07:00
3be257fd36
need to deal with coreaudio
2016-07-30 16:00:14 -07:00
a4aa8ea7fd
search /usr/local/include
2016-07-30 16:00:14 -07:00
ee05b91107
start of SDL standalone version
2016-07-30 16:00:14 -07:00
fbc578d775
compiling on arm? relocation is gonna fail unless position-independent
2016-07-30 16:00:14 -07:00
f408517502
remove debugging
2016-07-30 16:00:14 -07:00
c69051eb7d
OSX #define fixes, start of standalone SDL version
2016-07-30 16:00:14 -07:00
81c522ce93
was about to do audio input via libsdl2.. turns out it isn't implemented\! lol\!
2016-07-30 16:00:14 -07:00
c47f426085
got it compiling on OSX again, looking into enumeration of audio input capture sources, dropping 'for itunes' from name
2016-07-30 16:00:14 -07:00
6195911949
compile on OSX with glew in /usr/include/GL
2016-07-30 16:00:14 -07:00
c3a2d88a94
needed for CMAKE_DEPENDENT_OPTION
2016-07-30 14:40:37 -07:00
d943c84f90
disable FBO by default if using GLES
2016-07-30 14:35:35 -07:00
5d5218e3af
USE_NATIVE_GLEW was really misleadingly named. have options take on OS-specific defaults for libprojectm
2016-07-30 14:32:07 -07:00
04b9c0a7b4
clearer var name for presets samples
2016-07-30 14:23:16 -07:00
8b8a7ecd79
have option defaults based on OS, i have no idea if this is how one does this correctly in cmake
2016-07-30 14:19:10 -07:00
c1edd3f85b
findSDL thing for cmake
2016-07-30 14:18:55 -07:00
8dd0b68f69
fixes
...
fixed a bug causing a crash with PerlinNoise/ShaderEngine.cpp :: calling projectM::projectM_resetGL() applies the new dimensions to the window width/height in the settings :: modified the parser to return an error rather than abort and terminate the process to prevent a crash with the provided sample presets
2016-05-17 07:23:52 -04:00
bed0101ac5
updated build config
...
updated build instructions for os x :: added FindSDL2 cmake module
2016-05-17 07:22:17 -04:00
ec243eaa5a
GCC-6 only makes 'isnan' available in 'std' namespace, and iostream classes are no longer implicitly convertible to void* so use the equivalent '(fs.fail())' instead of '(fs == NULL)'
2016-05-12 19:25:46 -04:00
c2a3f87daa
ignore presets
2015-11-08 18:42:28 -08:00
3b4f5ce79c
blah
2015-11-01 11:07:40 -08:00
69b059102a
at least the SDL app runs now
2015-11-01 00:33:06 -07:00
ab410a1785
SDL2 cmake stuff
2015-11-01 00:29:26 -07:00
0aecf4c741
FTGL for OSX
2015-11-01 00:20:25 -07:00
ce40941389
SDL project for OSX
2015-11-01 00:19:57 -07:00
07594f7a89
need to deal with coreaudio
2015-11-01 00:19:37 -07:00
44a3b8766e
search /usr/local/include
2015-11-01 00:11:55 -07:00