Commit Graph

1210 Commits

Author SHA1 Message Date
8ca2d5ccfb merge 2016-07-31 20:22:27 -07:00
226e4df6b4 restoring normal option functionality 2016-07-31 20:21:42 -07:00
9b3d0f93c9 Merge branch 'master' into gles 2016-07-31 20:00:08 -07:00
42885b0543 building native presets working on linux basically w00t 2016-07-31 19:59:56 -07:00
3c81d470c7 merge 2016-07-31 19:45:32 -07:00
67a2802c75 set() combined with option() doesn't seem to work all that great 2016-07-31 19:44:56 -07:00
3ceba0134a fix message thing 2016-07-31 19:42:01 -07:00
3d3beb3e8b fix message thing 2016-07-31 19:41:38 -07:00
056af5c866 Merge branch 'gles' of github.com:revmischa/projectM into gles 2016-07-31 16:12:19 -07:00
afed3e81be gles gl.h support 2016-07-31 16:11:59 -07:00
0a59697783 gles gl.h support 2016-07-31 16:11:48 -07:00
cfaaa73eda typo, message if building static or dynamic 2016-07-31 16:11:36 -07:00
188d1f2b2f need SDLmain for test project linking 2016-07-31 16:07:32 -07:00
3bd66dcb3f fix fixmes for portal includes for libsdl 2016-07-31 16:05:13 -07:00
91f777ec56 enabling projectm-test, trying to get it to build 2016-07-31 15:59:33 -07:00
1112d8e397 script to look for issues in porting to gles 2016-07-31 15:21:21 -07:00
4974739cd0 merge in master 2016-07-30 16:41:05 -07:00
bec76d2cec default ftgl on 2016-07-30 16:15:19 -07:00
b8b4d569a0 linux build instructions 2016-07-30 16:13:04 -07:00
d1b8601478 needed for CMAKE_DEPENDENT_OPTION 2016-07-30 16:00:14 -07:00
b3c77afa93 disable FBO by default if using GLES 2016-07-30 16:00:14 -07:00
c013c4aecb USE_NATIVE_GLEW was really misleadingly named. have options take on OS-specific defaults for libprojectm 2016-07-30 16:00:14 -07:00
96bef6524c clearer var name for presets samples 2016-07-30 16:00:14 -07:00
c171d3c9e5 have option defaults based on OS, i have no idea if this is how one does this correctly in cmake 2016-07-30 16:00:14 -07:00
d22ca81185 findSDL thing for cmake 2016-07-30 16:00:14 -07:00
7cfbfd4412 fixes
fixed a bug causing a crash with PerlinNoise/ShaderEngine.cpp :: calling projectM::projectM_resetGL() applies the new dimensions to the window width/height in the settings :: modified the parser to return an error rather than abort and terminate the process to prevent a crash with the provided sample presets
2016-07-30 16:00:14 -07:00
8b502516b1 updated build config
updated build instructions for os x :: added FindSDL2 cmake module
2016-07-30 16:00:14 -07:00
c72f76e451 ignore presets 2016-07-30 16:00:14 -07:00
feee170e55 blah 2016-07-30 16:00:14 -07:00
8001aa12a5 at least the SDL app runs now 2016-07-30 16:00:14 -07:00
9e14442714 SDL2 cmake stuff 2016-07-30 16:00:14 -07:00
2e11700fe1 SDL project for OSX 2016-07-30 16:00:14 -07:00
060288483a need to deal with coreaudio 2016-07-30 16:00:14 -07:00
2b25ee901f search /usr/local/include 2016-07-30 16:00:14 -07:00
54073ba4b1 start of SDL standalone version 2016-07-30 16:00:14 -07:00
1fc6908e04 compiling on arm? relocation is gonna fail unless position-independent 2016-07-30 16:00:14 -07:00
bed83721e0 remove debugging 2016-07-30 16:00:14 -07:00
6e6027984d OSX #define fixes, start of standalone SDL version 2016-07-30 16:00:14 -07:00
831838b474 was about to do audio input via libsdl2.. turns out it isn't implemented\! lol\! 2016-07-30 16:00:14 -07:00
0073c9c009 got it compiling on OSX again, looking into enumeration of audio input capture sources, dropping 'for itunes' from name 2016-07-30 16:00:14 -07:00
72dce2d738 compile on OSX with glew in /usr/include/GL 2016-07-30 16:00:14 -07:00
cad0f2d851 merge master build changs 2016-07-30 15:22:20 -07:00
697012473e needed for CMAKE_DEPENDENT_OPTION 2016-07-30 14:40:37 -07:00
cf8bc7f416 disable FBO by default if using GLES 2016-07-30 14:35:35 -07:00
5b2ab02264 USE_NATIVE_GLEW was really misleadingly named. have options take on OS-specific defaults for libprojectm 2016-07-30 14:32:07 -07:00
06f2d9bade clearer var name for presets samples 2016-07-30 14:23:16 -07:00
685eb918f9 have option defaults based on OS, i have no idea if this is how one does this correctly in cmake 2016-07-30 14:19:10 -07:00
01bba93510 findSDL thing for cmake 2016-07-30 14:18:55 -07:00
668f9935aa fixes
fixed a bug causing a crash with PerlinNoise/ShaderEngine.cpp :: calling projectM::projectM_resetGL() applies the new dimensions to the window width/height in the settings :: modified the parser to return an error rather than abort and terminate the process to prevent a crash with the provided sample presets
2016-05-17 07:23:52 -04:00
79a6cba130 updated build config
updated build instructions for os x :: added FindSDL2 cmake module
2016-05-17 07:22:17 -04:00