ad2acbf21b
Downgrade shaders to glsl 1.3
2018-06-09 14:19:46 +02:00
0b662c87f4
GL 1.3 stuff
2018-06-09 15:08:34 +03:00
630a92ab53
SDL GL
2018-06-09 14:09:58 +03:00
7614c28368
OpenGL ES 3.0 support
2018-06-06 20:25:31 +02:00
88d8c3174c
track shader filenames so we know where the shader compilation errors come from
2018-04-08 11:43:26 -07:00
4ce4a14155
fixing cg/shaders for dev run of SDL app
2018-04-08 10:56:48 -07:00
2f155d28b8
shader load path for debug
2018-04-08 10:45:22 -07:00
a00facf3d2
can build libprojectM with xcode now
2018-04-08 08:57:03 -07:00
0bdecc03e0
Cg support again
2018-04-06 13:58:56 -07:00
668f9935aa
fixes
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fixed a bug causing a crash with PerlinNoise/ShaderEngine.cpp :: calling projectM::projectM_resetGL() applies the new dimensions to the window width/height in the settings :: modified the parser to return an error rather than abort and terminate the process to prevent a crash with the provided sample presets
2016-05-17 07:23:52 -04:00
d35e6d33c4
don't set optimal settings on the cg profile (resolves issues with buggy new ati drivers)
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git-svn-id: https://projectm.svn.sourceforge.net/svnroot/projectm/trunk@1335 6778bc44-b910-0410-a7a0-be141de4315d
2010-07-26 23:46:19 +00:00
2562e6d5f7
supressed some printouts
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git-svn-id: https://projectm.svn.sourceforge.net/svnroot/projectm/trunk@1260 6778bc44-b910-0410-a7a0-be141de4315d
2009-08-04 02:27:16 +00:00
3b987daaac
fixes to represet
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git-svn-id: https://projectm.svn.sourceforge.net/svnroot/projectm/personal/carm/represet@1196 6778bc44-b910-0410-a7a0-be141de4315d
2008-10-25 08:08:27 +00:00
c9ea485f51
am I done moving files around?
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git-svn-id: https://projectm.svn.sourceforge.net/svnroot/projectm/personal/carm/represet@1175 6778bc44-b910-0410-a7a0-be141de4315d
2008-09-19 23:14:42 +00:00