Downgrade shaders to glsl 1.3

This commit is contained in:
deltaoscarmike
2018-06-09 14:19:46 +02:00
parent d30e58bb4e
commit ad2acbf21b

View File

@ -10,10 +10,10 @@
#include "BeatDetect.hpp"
std::string v2f_c4f_vert(
"#version 150 core\n"
"#version 130\n"
""
"layout(location = 0) in vec2 vertex_position;\n"
"layout(location = 1) in vec4 vertex_color;\n"
"in vec2 vertex_position;\n"
"in vec4 vertex_color;\n"
""
"uniform mat4 vertex_transformation;\n"
"uniform float vertex_point_size;\n"
@ -27,7 +27,7 @@ std::string v2f_c4f_vert(
"}\n");
std::string v2f_c4f_frag(
"#version 150 core\n"
"#version 130\n"
"precision mediump float;\n"
""
"in vec4 fragment_color;\n"
@ -39,11 +39,11 @@ std::string v2f_c4f_frag(
std::string v2f_c4f_t2f_vert(
"#version 150 core\n"
"#version 130\n"
""
"layout(location = 0) in vec2 vertex_position;\n"
"layout(location = 1) in vec4 vertex_color;\n"
"layout(location = 2) in vec2 vertex_texture;\n"
"in vec2 vertex_position;\n"
"in vec4 vertex_color;\n"
"in vec2 vertex_texture;\n"
""
"uniform mat4 vertex_transformation;\n"
""
@ -57,7 +57,7 @@ std::string v2f_c4f_t2f_vert(
"}\n");
std::string v2f_c4f_t2f_frag(
"#version 150 core\n"
"#version 130\n"
"precision mediump float;\n"
""
"in vec4 fragment_color;\n"