f5da440517
some presets have too long names
2016-07-30 15:50:14 -07:00
0faa902a90
merge master build changs
2016-07-30 15:22:20 -07:00
87461492cc
ugh-ugh
2016-07-30 14:53:30 -07:00
7fffa66b87
Merge branch 'master' into gles
2016-07-30 14:51:24 -07:00
305d44d126
sourceforge wiki appears to be gone lol
2016-07-30 14:51:14 -07:00
c661285d27
formatting
2016-07-30 14:50:46 -07:00
7788248431
readme
2016-07-30 14:50:04 -07:00
4e9a4637a7
default gles to YES for gles branch
2016-07-30 14:41:28 -07:00
a5219e4811
Merge branch 'master' into gles
2016-07-30 14:40:43 -07:00
c3a2d88a94
needed for CMAKE_DEPENDENT_OPTION
2016-07-30 14:40:37 -07:00
d943c84f90
disable FBO by default if using GLES
2016-07-30 14:35:35 -07:00
5d5218e3af
USE_NATIVE_GLEW was really misleadingly named. have options take on OS-specific defaults for libprojectm
2016-07-30 14:32:07 -07:00
b45d17ba4f
merge master
2016-07-30 14:25:15 -07:00
04b9c0a7b4
clearer var name for presets samples
2016-07-30 14:23:16 -07:00
8b8a7ecd79
have option defaults based on OS, i have no idea if this is how one does this correctly in cmake
2016-07-30 14:19:10 -07:00
85bebd187d
first time configuration
2016-07-30 14:19:10 -07:00
f6e883679e
markdown readme
2016-07-30 14:19:10 -07:00
c1edd3f85b
findSDL thing for cmake
2016-07-30 14:18:55 -07:00
34a5276d30
have option defaults based on OS, i have no idea if this is how one does this correctly in cmake
2016-07-30 14:18:27 -07:00
21dc6ed4b5
first time configuration
2016-07-30 13:58:34 -07:00
25e0c9267d
script to look for issues in porting to gles
2016-07-30 13:56:35 -07:00
735eb4cc35
markdown readme
2016-07-30 13:56:35 -07:00
5caf5e0b7b
Merge pull request #1 from mrRay/master
...
Assorte fixes from @mrRay
2016-05-17 09:49:17 -07:00
8dd0b68f69
fixes
...
fixed a bug causing a crash with PerlinNoise/ShaderEngine.cpp :: calling projectM::projectM_resetGL() applies the new dimensions to the window width/height in the settings :: modified the parser to return an error rather than abort and terminate the process to prevent a crash with the provided sample presets
2016-05-17 07:23:52 -04:00
bed0101ac5
updated build config
...
updated build instructions for os x :: added FindSDL2 cmake module
2016-05-17 07:22:17 -04:00
ec243eaa5a
GCC-6 only makes 'isnan' available in 'std' namespace, and iostream classes are no longer implicitly convertible to void* so use the equivalent '(fs.fail())' instead of '(fs == NULL)'
2016-05-12 19:25:46 -04:00
93f1424d34
fix SOIL2, enable SDL on mac
2015-12-03 17:51:03 -08:00
4fcbb2202d
silence cmake warnings about escaping add_definitions
2015-12-03 17:50:52 -08:00
64b6f57689
only build SDL by default
2015-11-28 11:49:22 -08:00
8d041fcfd1
upgrading soil to soil2
2015-11-28 10:56:21 -08:00
98fa7f8713
emscripten build notes
2015-11-28 10:50:27 -08:00
4328a11d61
linux building notes
2015-11-28 10:49:15 -08:00
02c11d2009
linuxe
2015-11-14 11:29:58 -08:00
79d3e6f55c
Merge branch 'master' into sdl
2015-11-08 19:01:38 -08:00
2ec496b244
notes on building for OSX
2015-11-08 18:43:55 -08:00
c2a3f87daa
ignore presets
2015-11-08 18:42:28 -08:00
e6f79ff1e6
notes on what needs to be updated for openGL ES support
2015-11-08 17:23:25 -08:00
b566f6d0ba
SDL xcode project works. need un-code-signed version of libSDL framework to make it not crash
2015-11-08 17:20:48 -08:00
a132004e73
SDL OSX
2015-11-08 16:55:50 -08:00
08f394a6aa
findSDL thing for cmake
2015-11-08 16:43:53 -08:00
3b4f5ce79c
blah
2015-11-01 11:07:40 -08:00
69b059102a
at least the SDL app runs now
2015-11-01 00:33:06 -07:00
ab410a1785
SDL2 cmake stuff
2015-11-01 00:29:26 -07:00
0aecf4c741
FTGL for OSX
2015-11-01 00:20:25 -07:00
ce40941389
SDL project for OSX
2015-11-01 00:19:57 -07:00
07594f7a89
need to deal with coreaudio
2015-11-01 00:19:37 -07:00
d488154abd
notes on building from scratch on OSX
2015-11-01 00:12:37 -07:00
44a3b8766e
search /usr/local/include
2015-11-01 00:11:55 -07:00
a0587fe3a4
start of SDL standalone version
2015-11-01 00:11:55 -07:00
5e6917b2fe
FTGL for OSX
2015-11-01 00:11:04 -07:00