7476a76d85
compiling on arm? relocation is gonna fail unless position-independent
2015-10-31 19:18:59 -07:00
3abe77a5a5
remove debugging
2015-10-31 19:18:59 -07:00
5505801cac
OSX #define fixes, start of standalone SDL version
2015-10-31 19:18:59 -07:00
589eabdadd
was about to do audio input via libsdl2.. turns out it isn't implemented\! lol\!
2015-10-31 19:18:59 -07:00
d17e3892b4
got it compiling on OSX again, looking into enumeration of audio input capture sources, dropping 'for itunes' from name
2015-10-31 19:18:58 -07:00
91802f0892
compile on OSX with glew in /usr/include/GL
2015-10-31 19:18:58 -07:00
01d2e16e38
notes on converting to glES
2015-10-31 19:18:58 -07:00
c67c4ed9d3
apple requested a name change for itunes plugin
2015-10-31 19:18:58 -07:00
24ab4749f4
auto-launch installer
2015-10-31 19:18:58 -07:00
c3e9c73b94
packaging and renaming things nicely in order to receive apple's blessing
2015-10-31 19:18:58 -07:00
4ce609269c
compiling on arm? relocation is gonna fail unless position-independent
2015-10-31 19:11:45 -07:00
8fc719f1d7
remove debugging
2015-10-31 18:56:39 -07:00
3646f9468d
OSX #define fixes, start of standalone SDL version
2015-06-02 21:28:28 -07:00
8a92db65e4
was about to do audio input via libsdl2.. turns out it isn't implemented\! lol\!
2015-06-02 21:15:02 -07:00
a95bcf0d90
got it compiling on OSX again, looking into enumeration of audio input capture sources, dropping 'for itunes' from name
2015-05-30 17:50:29 -07:00
3e84e4d3eb
compile on OSX with glew in /usr/include/GL
2015-05-30 08:04:13 -07:00
d572576de1
notes on converting to glES
2015-04-19 20:23:45 -07:00
9a2d9a6578
apple requested a name change for itunes plugin
2015-01-04 17:30:11 -08:00
0e771cfba7
auto-launch installer
2014-08-25 00:47:20 -07:00
8a2f0ee6c9
packaging and renaming things nicely in order to receive apple's blessing
2014-08-22 22:59:33 -07:00
408e765e96
Merge commit 'e02aecca5a48cb7700fecf8ea9ad2d1b7765e501'
2014-08-06 21:13:50 -04:00
c77f874d26
merging ftgl/xcode updates
2014-06-22 21:55:16 -07:00
7812dfcc4e
i'm putting all of the presets in a directory. i'm sorry if this breaks some build. actually i'm not sorry.
2014-06-22 21:48:51 -07:00
a36cf56b66
experimenting with osx/Cg
2014-06-22 12:48:59 -07:00
bdb7a09d71
xcode stop adding libraries to git please
2014-06-22 11:47:13 -07:00
54daca63f3
adding in upgraded GLEW for OSX. major rendering improvement over 'native' GLEW
2014-06-22 11:46:42 -07:00
8ba1fe8d50
delete some silly-looking old files
2014-06-22 01:27:37 -07:00
f4c592170d
why are these static libs in git? i blame xcode.
2014-06-22 01:24:47 -07:00
39270658dd
why are these static libs in git? i blame xcode.
2014-06-22 01:23:46 -07:00
e343f1c80e
emscripten version actually kind of runs in a browser now. pretty messed up looking, but it's a start.
2014-06-22 01:22:41 -07:00
e00f338a29
OSX demo with SDL working better
2014-06-22 00:10:37 -07:00
d857741e96
emscripten compiles and runs now. doesn't produce any visual output, not sure why not
2014-06-21 23:57:34 -07:00
20d3b612e9
hardcoding settings for emscripten instead of using config file
2014-06-21 22:57:45 -07:00
05b30ea66d
cleanup... SDL/emscripten is throwing an exception but i have no clue what
2014-06-21 21:21:19 -07:00
7ef192ebd4
update itunes readme
2014-06-21 21:21:05 -07:00
9a73c603d9
trying to make SDLv1 opengl flipping work
2014-06-21 21:12:38 -07:00
e439c751eb
slightly-almost-kinda-working emscripten build
2014-06-21 21:04:39 -07:00
3e89eccb08
actual working osx SDL2 version with dummy PCM data
2014-06-21 20:57:39 -07:00
ead1e73646
these don't belong in version control
2014-06-21 20:27:05 -07:00
11036a80ea
start of emscripten/OSX SDL test project
2014-06-21 20:25:43 -07:00
5663f42f32
copying SDL project for emscripten, needs serious modification
2014-06-19 00:48:37 -07:00
135f298579
fix GL and dirent header inclusion on emscripten, define it
2014-06-19 00:47:57 -07:00
909ee19ce6
update for xcode 5
2014-06-18 23:51:52 -07:00
ae332d09df
bump version, map H to F1 for help
2014-06-18 23:51:52 -07:00
a8977353aa
fix compiler warning
2014-06-18 23:51:52 -07:00
fec8870aeb
A web service to remotely control the presets over HTTP from e.g. a smartphone. Screenshot:
...
http://sven.killig.de/projectM/HTTPRemoteControl.png
Usage:
[HTTP_PORT=<HTTP port> [HTTP_NAME=<HTML title>]] ./projectM-jack
Requires LibQxt. Unfortunately, cmake doesn't come with a FindQxt.cmake yet. I modified the one available at
http://dev.libqxt.org/libqxt/src
in the folder "features" to work with Ubuntu 12.10:
http://sven.killig.de/projectM/FindQxt.cmake
Put it to /usr/share/cmake-2.8/Modules
I first tried to start my web service in projectM-qt, but somehow it didn't work, so for now it's only available in projectM-jack. Perhaps someone more experienced with Q[x]t can fix this.
2014-06-18 23:51:52 -07:00
5eeff32529
some emscripten setting overrides
2014-06-18 02:43:57 -07:00
7d3daf2ac8
bump version, map H to F1 for help
2013-08-16 11:59:51 -07:00
6017e575a7
OSX keyboard input support working now
2013-08-16 11:59:51 -07:00
5bbda809a7
FTGL and dependencies static libraries bundle for OSX
2013-08-16 11:59:50 -07:00