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7614c28368
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OpenGL ES 3.0 support
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2018-06-06 20:25:31 +02:00 |
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33110d0908
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fix segfault on app close
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2018-05-13 23:22:37 -07:00 |
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7bdb57f4de
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use version macro
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2018-04-08 13:04:52 -07:00 |
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4f712706f5
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deal with old sdl that doesn't have SDL_GetDisplayUsableBounds(0, &initialWindowBounds);
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2018-04-08 13:04:21 -07:00 |
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040cfc6cb5
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multithreading, bump up mesh size in config
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2018-04-08 12:55:10 -07:00 |
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4ce4a14155
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fixing cg/shaders for dev run of SDL app
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2018-04-08 10:56:48 -07:00 |
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2f155d28b8
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shader load path for debug
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2018-04-08 10:45:22 -07:00 |
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b927222580
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SDL include, remove my copyrights that xcode added :/
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2018-04-08 10:28:48 -07:00 |
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a00facf3d2
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can build libprojectM with xcode now
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2018-04-08 08:57:03 -07:00 |
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95282e040e
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libprojectM xcode project
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2018-04-08 08:17:38 -07:00 |
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39dc88bbd6
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kind of working itunes plugin support again
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2018-04-06 15:17:43 -07:00 |
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0bdecc03e0
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Cg support again
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2018-04-06 13:58:56 -07:00 |
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1c6c029cc9
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version check for sdl 2.0.5
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2017-09-22 16:08:55 -07:00 |
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a07db7969b
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using base dir for path to files
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2017-09-22 11:55:07 -07:00 |
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67eaf6d6f7
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testing Cg framework
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2017-09-18 12:06:21 -07:00 |
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b6e7beaea0
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refactoring SDL app into a projectM subclass
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2017-09-18 11:48:54 -07:00 |
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83ca579792
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working audio capture and SDL2 rendering hooray
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2017-09-18 00:20:44 -07:00 |
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f96873902b
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upgrading SDL->projectM keydown handler updated for SDL2
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2017-09-17 09:47:39 -07:00 |
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fdd7723bab
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copy presets to output for sdl xcode project
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2016-08-06 10:58:34 -07:00 |
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8ca2d5ccfb
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merge
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2016-07-31 20:22:27 -07:00 |
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226e4df6b4
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restoring normal option functionality
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2016-07-31 20:21:42 -07:00 |
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afed3e81be
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gles gl.h support
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2016-07-31 16:11:59 -07:00 |
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4974739cd0
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merge in master
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2016-07-30 16:41:05 -07:00 |
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060288483a
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need to deal with coreaudio
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2016-07-30 16:00:14 -07:00 |
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54073ba4b1
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start of SDL standalone version
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2016-07-30 16:00:14 -07:00 |
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03e3102b55
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linuxe
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2015-11-14 11:29:58 -08:00 |
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79032a0b6b
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need to deal with coreaudio
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2015-11-01 00:19:37 -07:00 |
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93e5f8b22a
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start of SDL standalone version
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2015-11-01 00:11:55 -07:00 |
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