Files
projectm/src/libprojectM/KeyHandler.cpp
Kai Blaschke b23b5ce25c Deleted all playlist-related code from libprojectM.
Note: SDL test UI won't compile after this commit. Will be fixed in a later commit, when the playlist library is done.
2022-11-21 19:56:28 +01:00

97 lines
2.4 KiB
C++
Executable File

/**
* projectM -- Milkdrop-esque visualisation SDK
* Copyright (C)2003-2004 projectM Team
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
* See 'LICENSE.txt' included within this release
*
*/
#include "ProjectM.hpp"
#include "Renderer.hpp"
#include "TimeKeeper.hpp"
#include "libprojectM/event.h"
#include <iostream>
class Preset;
void selectRandom(const bool hardCut);
void selectNext(const bool hardCut);
void selectPrevious(const bool hardCut);
std::string round_float(float number)
{
std::string num_text = std::to_string(number);
std::string rounded = num_text.substr(0, num_text.find(".")+3);
return rounded;
}
void ProjectM::KeyHandler(projectMEvent event,
projectMKeycode keyCode,
projectMModifier modifier)
{
switch (event)
{
case PROJECTM_KEYDOWN:
DefaultKeyHandler(event, keyCode);
break;
default:
break;
}
}
void ProjectM::DefaultKeyHandler(projectMEvent event, projectMKeycode keycode) {
switch( event ) {
case PROJECTM_KEYDOWN:
switch (keycode)
{
case PROJECTM_K_UP:
m_beatDetect->beatSensitivity += 0.01;
if (m_beatDetect->beatSensitivity > 5.0)
{
m_beatDetect->beatSensitivity = 5.0;
}
break;
case PROJECTM_K_DOWN:
m_beatDetect->beatSensitivity -= 0.01;
if (m_beatDetect->beatSensitivity < 0)
{
m_beatDetect->beatSensitivity = 0;
}
break;
case PROJECTM_K_a:
m_renderer->correction = !m_renderer->correction;
break;
case PROJECTM_K_l:
SetPresetLocked(!PresetLocked());
break;
default:
break;
}
default:
break;
}
}