Files
projectm/src/projectM-engine/projectM.cpp
w1z7ard 5dbafa9cce mood bar updates
- added very experimental ring buffer
- new window size parameter


git-svn-id: https://projectm.svn.sourceforge.net/svnroot/projectm/trunk@460 6778bc44-b910-0410-a7a0-be141de4315d
2007-09-21 00:40:45 +00:00

915 lines
24 KiB
C++
Executable File

/**
* projectM -- Milkdrop-esque visualisation SDK
* Copyright (C)2003-2004 projectM Team
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
* See 'LICENSE.txt' included within this release
*
*/
#include "wipemalloc.h"
#include "BuiltinFuncs.hpp"
#include "fatal.h"
#include "Common.hpp"
#include "compare.h"
#ifdef WIN32
#include "win32-dirent.h"
#endif
#include "timer.h"
#include <iostream>
#ifdef LINUX
#include "time.h"
#endif
//#include <xmms/plugin.h>
#include <iostream>
#include "projectM.hpp"
#include "BeatDetect.hpp"
#include "Eval.hpp"
#include "Param.hpp"
#include "Parser.hpp"
#include "Preset.hpp"
#include "PerPixelEqn.hpp"
#include "PresetMerge.hpp"
//#include "menu.h"
#include "PCM.hpp" //Sound data handler (buffering, FFT, etc.)
#include "CustomWave.hpp"
#include "CustomShape.hpp"
#include "IdlePreset.hpp"
#include "MoodBar.hpp"
#include <map>
#include "Renderer.hpp"
#include "PresetChooser.hpp"
#include "ConfigFile.h"
#include "TextureManager.hpp"
double presetDuration = 15;
double smoothDuration = 5;
//int smoothFrame = 0;
int oldFrame = 1;
DLLEXPORT projectM::projectM(int gx, int gy, int fps, int texsize, int width, int height) :renderer(0), renderTarget(0), smoothFrame(0), beatDetect ( 0 ), moodBar(0)
{
projectM_reset();
projectM_init(gx, gy, fps, texsize, wvw, wvh);
projectM_resetGL( wvw, wvh );
}
DLLEXPORT projectM::~projectM() {
std::cerr << "[projectM] DESTROY PRESET TOOLS BEGIN" << std::endl;
destroyPresetTools();
std::cerr << "[projectM] DESTROY PRESET TOOLS END" << std::endl;
std::cerr << "[projectM] 1" << std::endl;
if (renderer)
delete(renderer);
std::cerr << "[projectM] 2" << std::endl;
if (textureManager)
delete(textureManager);
std::cerr << "[projectM] 3" << std::endl;
if (beatDetect)
delete(beatDetect);
if (moodBar)
delete(moodBar);
std::cerr << "[projectM] 4" << std::endl;
if (renderTarget)
delete(renderTarget);
std::cerr << "[projectM] 5" << std::endl;
}
DLLEXPORT projectM::projectM(std::string config_file) :
renderer(0), renderTarget(0), smoothFrame(0), beatDetect ( 0 ), moodBar(0)
{
projectM_reset();
readConfig(config_file);
}
void projectM::readConfig(std::string config_file)
{
ConfigFile config(config_file);
int gx = config.read<int>( "Mesh X", 32 );
int gy = config.read<int>( "Mesh Y", 24 );
int texsize = config.read<int>( "Texsize", 512 );
int fps = config.read<int>( "FPS", 35 );
int wvw = config.read<int>( "Window Width", 512 );
int wvh = config.read<int>( "Window Height", 512 );
smoothDuration = config.read<int>( "Smooth Transition Duration", 5 );
presetDuration = config.read<int>( "Preset Duration", 15 );
int fullscreen;
if (config.read("Fullscreen", true)) fullscreen = 1;
else fullscreen = 0;
presetURL = config.read<string>( "Preset Path", "/usr/share/projectM/presets" );
fontURL = config.read<string>( "Font Path", "/usr/share/projectM/fonts" );
projectM_init(gx, gy, fps, texsize, wvw, wvh);
projectM_resetGL( wvw, wvh );
}
DLLEXPORT void projectM::renderFrame()
{
#ifdef DEBUG
char fname[1024];
FILE *f = NULL;
int index = 0;
int x, y;
#endif
// printf("Start of loop at %d\n",timestart);
mspf= ( int ) ( 1000.0/ ( float ) presetInputs.fps ); //milliseconds per frame
#ifndef WIN32
presetInputs.time = getTicks ( &startTime ) * 0.001;
#else
presetInputs.time = getTicks ( startTime ) * 0.001;
#endif /** !WIN32 */
//DWRITE ( "frame: %d\ttime: %f\tprogress: %f\tavgtime: %d\tang: %f\trot: %f\n",
// this->presetInputs.frame, presetInputs.time, this->presetInputs.progress, this->avgtime, this->presetInputs.ang_per_pixel,
//this->presetOutputs.rot );
// printf("start:%d at:%d min:%d stop:%d on:%d %d\n",startframe, frame frame-startframe,avgtime, noSwitch,progress);
presetInputs.ResetMesh();
// printf("%f %d\n",Time,frame);
beatDetect->detectFromSamples();
#ifndef USE_MOODBAR
#define USE_MOODBAR
#endif
#ifdef USE_MOODBAR
float rgb_left[3], rgb_right[3], rgb_avg[3];
moodBar->calculateMood(rgb_left, rgb_right, rgb_avg);
presetInputs.mood_r = rgb_avg[0];
presetInputs.mood_g = rgb_avg[1];
presetInputs.mood_b = rgb_avg[2];
#endif
DWRITE ( "=== vol: %f\tbass: %f\tmid: %f\ttreb: %f ===\n",
beatDetect->vol,beatDetect->bass,beatDetect->mid,beatDetect->treb );
DWRITE ( "=== bass_att: %f ===\n",
beatDetect->bass_att );
presetInputs.bass = beatDetect->bass;
presetInputs.mid = beatDetect->mid;
presetInputs.treb = beatDetect->treb;
presetInputs.bass_att = beatDetect->bass_att;
presetInputs.mid_att = beatDetect->mid_att;
presetInputs.treb_att = beatDetect->treb_att;
assert(m_activePreset.get());
m_activePreset->evaluateFrame();
if ( renderer->noSwitch==0 && !m_presetChooser->empty())
{
if ( presetInputs.progress>1.0 )
{
oldFrame = presetInputs.frame;
presetInputs.progress=0.0;
presetInputs.frame = 1;
m_activePreset2 = m_presetChooser->weightedRandom<PresetChooser::UniformRandomFunctor>
(presetInputs, &m_activePreset->presetOutputs() == &presetOutputs ? presetOutputs2 : presetOutputs);
assert(m_activePreset2.get());
renderer->setPresetName(m_activePreset2->absoluteFilePath());
nohard=(int)(presetInputs.fps*3.5);
smoothFrame = (int)(presetInputs.fps * smoothDuration);
printf("SOFT CUT - Smooth started\n");
}
else if ( ( beatDetect->bass-beatDetect->bass_old>beatDetect->beat_sensitivity ) && nohard<0 && false )//@REMOVE
{
// printf("%f %d %d\n", beatDetect->bass-beatDetect->bass_old,this->frame,this->avgtime);
printf("HARD CUT");
m_activePreset = m_presetChooser->weightedRandom<PresetChooser::UniformRandomFunctor>
(presetInputs, presetOutputs);
assert(m_activePreset.get());
nohard=presetInputs.fps*5;
smoothFrame=0;
presetInputs.progress=0.0;
presetInputs.frame = 1;
}
else nohard--;
}
if (smoothFrame > 1 && !m_presetChooser->empty())
{
int frame = ++presetInputs.frame;
presetInputs.frame = ++oldFrame;
presetInputs.progress= 1.0;
assert(m_activePreset.get());
m_activePreset->evaluateFrame();
renderer->PerPixelMath(&m_activePreset->presetOutputs(), &presetInputs);
renderer->WaveformMath(&m_activePreset->presetOutputs(), &presetInputs, true);
presetInputs.frame = frame;
presetInputs.progress= frame /(float) avgtime;
assert(m_activePreset2.get());
m_activePreset2->evaluateFrame();
renderer->PerPixelMath(&m_activePreset2->presetOutputs(), &presetInputs);
renderer->WaveformMath(&m_activePreset2->presetOutputs(), &presetInputs, true);
//double pos = -((smoothFrame / (presetInputs.fps * smoothDuration))-1);
//double ratio = 1/(1 + exp((pos-0.5)*4*M_PI));
double ratio = smoothFrame / (presetInputs.fps * smoothDuration);
// printf("f(%f)=%f\n",pos, ratio);
PresetMerger::MergePresets(m_activePreset->presetOutputs(),m_activePreset2->presetOutputs(),ratio,presetInputs.gx, presetInputs.gy);
//printf("Smooth:%d\n",smoothFrame);
smoothFrame--;
}
else
{
if (smoothFrame == 1)
{
m_activePreset = m_activePreset2;
smoothFrame=0;
printf("Smooth Finished\n");
}
presetInputs.frame++; //number of frames for current preset
presetInputs.progress= presetInputs.frame/ ( float ) avgtime;
m_activePreset->evaluateFrame();
renderer->PerPixelMath(&m_activePreset->presetOutputs(), &presetInputs);
renderer->WaveformMath(&m_activePreset->presetOutputs(), &presetInputs, false);
}
// std::cout<< m_activePreset->absoluteFilePath()<<std::endl;
// renderer->presetName = m_activePreset->absoluteFilePath();
renderer->RenderFrame ( &m_activePreset->presetOutputs(), &presetInputs );
count++;
#ifndef WIN32
/** Frame-rate limiter */
/** Compute once per preset */
if ( this->count%100==0 )
{
this->renderer->realfps=100.0/ ( ( getTicks ( &this->startTime )-this->fpsstart ) /1000 );
this->fpsstart=getTicks ( &this->startTime );
}
int timediff = getTicks ( &this->startTime )-this->timestart;
if ( timediff < this->mspf )
{
// printf("%s:",this->mspf-timediff);
int sleepTime = ( unsigned int ) ( this->mspf-timediff ) * 1000;
DWRITE ( "usleep: %d\n", sleepTime );
if ( sleepTime > 0 && sleepTime < 100000 )
{
if ( usleep ( sleepTime ) != 0 ) {}}
}
this->timestart=getTicks ( &this->startTime );
#endif /** !WIN32 */
DWRITE ( "exiting renderFrame()\n" );
}
DLLEXPORT void projectM::projectM_reset()
{
// DWRITE( "projectM_reset(): in\n" );
/// @bug uncertain if preset should be played with here - carm
// m_activePreset = 0;
// if (m_activePreset) {
// delete(m_activePreset);
// m_activePreset = 0;
// }
this->presetURL = "";
this->fontURL = "";
/** Default variable settings */
this->hasInit = 0;
this->pcmframes = 1;
this->freqframes = 0;
this->fvw = 800;
this->fvh = 600;
this->wvw = 512;
this->wvh = 512;
this->fullscreen = 0;
/** Frames per preset */
this->avgtime = 500;
/** More other stuff */
this->mspf = 0;
this->timed = 0;
this->timestart = 0;
this->nohard = 0;
this->count = 0;
this->fpsstart = 0;
projectM_resetengine();
}
void projectM::projectM_init ( int gx, int gy, int fps, int texsize, int width, int height )
{
/** Initialise engine variables */
projectM_initengine();
presetInputs.Initialize ( gx, gy );
presetOutputs.Initialize ( gx, gy );
presetOutputs2.Initialize ( gx, gy );
DWRITE ( "projectM plugin: Initializing\n" );
/** Initialise start time */
#ifndef WIN32
gettimeofday ( &this->startTime, NULL );
#else
startTime = GetTickCount();
#endif /** !WIN32 */
/** Nullify frame stash */
/** Initialise per-pixel matrix calculations */
presetInputs.fps = fps;
/** We need to initialise this before the builtin param db otherwise bass/mid etc won't bind correctly */
assert(!beatDetect);
beatDetect = new BeatDetect();
moodBar = new MoodBar(beatDetect->pcm);
/* Preset loading function */
initPresetTools();
#if 0
/* Load default preset directory */
#ifdef MACOS2
/** Probe the bundle for info */
CFBundleRef bundle = CFBundleGetMainBundle();
char msg[1024];
sprintf ( msg, "bundle: %X\n", bundle );
DWRITE ( msg );
if ( bundle != NULL )
{
CFPlugInRef pluginRef = CFBundleGetPlugIn ( bundle );
if ( pluginRef != NULL )
{
DWRITE ( "located plugin ref\n" );
}
else
{
DWRITE ( "failed to find plugin ref\n" );
}
CFURLRef bundleURL = CFBundleCopyBundleURL ( bundle );
if ( bundleURL == NULL )
{
DWRITE ( "bundleURL failed\n" );
}
else
{
DWRITE ( "bundleURL OK\n" );
}
char *bundleName =
( char * ) CFStringGetCStringPtr ( CFURLGetString ( bundleURL ), kCFStringEncodingMacRoman );
DWRITE ( "bundleURL: %s\n", bundleName );
presetURL = CFBundleCopyResourceURL ( bundle, purl, NULL, NULL );
if ( presetURL != NULL )
{
this->presetURL = ( char * ) CFStringGetCStringPtr ( CFURLCopyPath ( presetURL ), kCFStringEncodingMacRoman );
sprintf ( msg, "Preset: %s\n", presetURL );
DWRITE ( msg );
printf ( msg );
/** Stash the short preset name */
}
else
{
DWRITE ( "Failed to probe 'presets' bundle ref\n" );
this->presetURL = NULL;
}
fontURL = CFBundleCopyResourceURL ( bundle, furl, NULL, NULL );
if ( fontURL != NULL )
{
fontURL = ( char * ) CFStringGetCStringPtr ( CFURLCopyPath ( fontURL ), kCFStringEncodingMacRoman );
sprintf ( msg, "Font: %s\n", fontURL );
DWRITE ( msg );
printf ( msg );
}
else
{
DWRITE ( "Failed to probe 'fonts' bundle ref\n" );
fontURL = NULL;
}
}
/** Sanity check */
if ( bundle == NULL || presetURL == NULL || fontURL == NULL )
{
sprintf ( msg, "defaulting presets\n" );
DWRITE ( msg );
this->fontURL = ( char * ) wipemalloc ( sizeof ( char ) * 512 );
// strcpy( this->fontURL, "../../fonts/" );
strcpy ( fontURL, "/Users/descarte/tmp/projectM/fonts" );
this->fontURL[34] = '\0';
// loadPresetDir( "../../presets/" );
// loadPresetDir( "/Users/descarte/tmp/projectM-1.00/presets_projectM" );
}
else
{
printf ( "PresetDir: %s\n", this->presetURL );
loadPresetDir ( presetURL );
}
#else
if ( presetURL == NULL || fontURL == NULL )
{
char msg[1024];
sprintf ( msg, "defaulting presets\n" );
DWRITE ( msg );
fontURL = ( char * ) wipemalloc ( sizeof ( char ) * 512 );
#ifdef WIN32
strcpy ( this->fontURL, "c:\\tmp\\projectM\\fonts" );
fontURL[24] = '\0';
#else
strcpy ( this->fontURL, "/Users/descarte/tmp/projectM/fonts" );
fontURL[34] = '\0';
#endif
DWRITE ( "loading font URL directly: %s\n", this->fontURL );
#ifdef WIN32
// loadPresetDir( "c:\\tmp\\projectM\\presets_projectM" );
#else
// loadPresetDir( "/Users/descarte/tmp/projectM-1.00/presets_projectM" );
#endif
}
else
{
printf ( "PresetDir: %s\n", this->presetURL );
//loadPresetDir( presetURL );
}
#endif
#endif
if (presetInputs.fps > 0)
mspf= ( int ) ( 1000.0/ ( float ) presetInputs.fps );
else mspf = 0;
// initMenu();
//DWRITE( "post initMenu()\n" );
printf ( "mesh: %d %d\n", gx,gy );
#ifdef PANTS
printf ( "maxsamples: %d\n", this->maxsamples );
initPCM ( this->maxsamples );
DWRITE ( "post PCM init\n" );
#endif
this->avgtime=(int)(this->presetInputs.fps*presetDuration);
this->hasInit = 1;
this->renderTarget = new RenderTarget ( texsize, width, height );
this->textureManager = new TextureManager(presetURL);
this->presetInputs.gx = gx;
this->presetInputs.gy = gy;
this->renderer = new Renderer ( width, height, gx, gy, renderTarget, textureManager, beatDetect, fontURL);
renderer->setPresetName(m_activePreset->absoluteFilePath());
printf ( "exiting projectM_init()\n" );
}
//calculate matrices for per_pixel
void projectM::projectM_initengine()
{
/* PER FRAME CONSTANTS BEGIN */
this->presetOutputs.zoom=1.0;
this->presetOutputs.zoomexp= 1.0;
this->presetOutputs.rot= 0.0;
this->presetOutputs.warp= 0.0;
this->presetOutputs.sx= 1.0;
this->presetOutputs.sy= 1.0;
this->presetOutputs.dx= 0.0;
this->presetOutputs.dy= 0.0;
this->presetOutputs.cx= 0.5;
this->presetOutputs.cy= 0.5;
this->presetOutputs.decay=.98;
this->presetOutputs.wave_r= 1.0;
this->presetOutputs.wave_g= 0.2;
this->presetOutputs.wave_b= 0.0;
this->presetOutputs.wave_x= 0.5;
this->presetOutputs.wave_y= 0.5;
this->presetOutputs.wave_mystery= 0.0;
this->presetOutputs.ob_size= 0.0;
this->presetOutputs.ob_r= 0.0;
this->presetOutputs.ob_g= 0.0;
this->presetOutputs.ob_b= 0.0;
this->presetOutputs.ob_a= 0.0;
this->presetOutputs.ib_size = 0.0;
this->presetOutputs.ib_r = 0.0;
this->presetOutputs.ib_g = 0.0;
this->presetOutputs.ib_b = 0.0;
this->presetOutputs.ib_a = 0.0;
this->presetOutputs.mv_a = 0.0;
this->presetOutputs.mv_r = 0.0;
this->presetOutputs.mv_g = 0.0;
this->presetOutputs.mv_b = 0.0;
this->presetOutputs.mv_l = 1.0;
this->presetOutputs.mv_x = 16.0;
this->presetOutputs.mv_y = 12.0;
this->presetOutputs.mv_dy = 0.02;
this->presetOutputs.mv_dx = 0.02;
//this->presetInputs.meshx = 0;
//this->presetInputs.meshy = 0;
this->presetInputs.progress = 0;
this->presetInputs.frame = 1;
this->avgtime = 600;
//bass_thresh = 0;
/* PER_FRAME CONSTANTS END */
this->presetOutputs.fRating = 0;
this->presetOutputs.fGammaAdj = 1.0;
this->presetOutputs.fVideoEchoZoom = 1.0;
this->presetOutputs.fVideoEchoAlpha = 0;
this->presetOutputs.nVideoEchoOrientation = 0;
this->presetOutputs.nWaveMode = 7;
this->presetOutputs.bAdditiveWaves = 0;
this->presetOutputs.bWaveDots = 0;
this->presetOutputs.bWaveThick = 0;
this->presetOutputs.bModWaveAlphaByVolume = 0;
this->presetOutputs.bMaximizeWaveColor = 0;
this->presetOutputs.bTexWrap = 0;
this->presetOutputs.bDarkenCenter = 0;
this->presetOutputs.bRedBlueStereo = 0;
this->presetOutputs.bBrighten = 0;
this->presetOutputs.bDarken = 0;
this->presetOutputs.bSolarize = 0;
this->presetOutputs.bInvert = 0;
this->presetOutputs.bMotionVectorsOn = 1;
this->presetOutputs.fWaveAlpha =1.0;
this->presetOutputs.fWaveScale = 1.0;
this->presetOutputs.fWaveSmoothing = 0;
this->presetOutputs.fWaveParam = 0;
this->presetOutputs.fModWaveAlphaStart = 0;
this->presetOutputs.fModWaveAlphaEnd = 0;
this->presetOutputs.fWarpAnimSpeed = 0;
this->presetOutputs.fWarpScale = 0;
this->presetOutputs.fShader = 0;
/* PER_PIXEL CONSTANTS BEGIN */
this->presetInputs.x_per_pixel = 0;
this->presetInputs.y_per_pixel = 0;
this->presetInputs.rad_per_pixel = 0;
this->presetInputs.ang_per_pixel = 0;
/* PER_PIXEL CONSTANT END */
/* Q AND T VARIABLES START */
this->presetOutputs.q1 = 0;
this->presetOutputs.q2 = 0;
this->presetOutputs.q3 = 0;
this->presetOutputs.q4 = 0;
this->presetOutputs.q5 = 0;
this->presetOutputs.q6 = 0;
this->presetOutputs.q7 = 0;
this->presetOutputs.q8 = 0;
/* Q AND T VARIABLES END */
//per pixel meshes
/*
// this->presetOutputs.zoom_mesh = NULL;
// this->presetOutputs.zoomexp_mesh = NULL;
//this->presetOutputs.rot_mesh = NULL;
// this->presetOutputs.sx_mesh = NULL;
// this->presetOutputs.sy_mesh = NULL;
// this->presetOutputs.dx_mesh = NULL;
// this->presetOutputs.dy_mesh = NULL;
// this->presetOutputs.cx_mesh = NULL;
// this->presetOutputs.cy_mesh = NULL;
// this->presetInputs.x_mesh = NULL;
/ this->presetInputs.y_mesh = NULL;
// this->presetInputs.rad_mesh = NULL;
// this->presetInputs.theta_mesh = NULL;
*/
//custom wave per point meshes
}
/* Reinitializes the engine variables to a default (conservative and sane) value */
void projectM::projectM_resetengine()
{
this->presetOutputs.zoom=1.0;
this->presetOutputs.zoomexp= 1.0;
this->presetOutputs.rot= 0.0;
this->presetOutputs.warp= 0.0;
this->presetOutputs.sx= 1.0;
this->presetOutputs.sy= 1.0;
this->presetOutputs.dx= 0.0;
this->presetOutputs.dy= 0.0;
this->presetOutputs.cx= 0.5;
this->presetOutputs.cy= 0.5;
this->presetOutputs.decay=.98;
this->presetOutputs.wave_r= 1.0;
this->presetOutputs.wave_g= 0.2;
this->presetOutputs.wave_b= 0.0;
this->presetOutputs.wave_x= 0.5;
this->presetOutputs.wave_y= 0.5;
this->presetOutputs.wave_mystery= 0.0;
this->presetOutputs.ob_size= 0.0;
this->presetOutputs.ob_r= 0.0;
this->presetOutputs.ob_g= 0.0;
this->presetOutputs.ob_b= 0.0;
this->presetOutputs.ob_a= 0.0;
this->presetOutputs.ib_size = 0.0;
this->presetOutputs.ib_r = 0.0;
this->presetOutputs.ib_g = 0.0;
this->presetOutputs.ib_b = 0.0;
this->presetOutputs.ib_a = 0.0;
this->presetOutputs.mv_a = 0.0;
this->presetOutputs.mv_r = 0.0;
this->presetOutputs.mv_g = 0.0;
this->presetOutputs.mv_b = 0.0;
this->presetOutputs.mv_l = 1.0;
this->presetOutputs.mv_x = 16.0;
this->presetOutputs.mv_y = 12.0;
this->presetOutputs.mv_dy = 0.02;
this->presetOutputs.mv_dx = 0.02;
if ( beatDetect != NULL )
{
beatDetect->reset();
}
this->presetInputs.progress = 0;
this->presetInputs.frame = 1;
// bass_thresh = 0;
/* PER_FRAME CONSTANTS END */
this->presetOutputs.fRating = 0;
this->presetOutputs.fGammaAdj = 1.0;
this->presetOutputs.fVideoEchoZoom = 1.0;
this->presetOutputs.fVideoEchoAlpha = 0;
this->presetOutputs.nVideoEchoOrientation = 0;
this->presetOutputs.nWaveMode = 7;
this->presetOutputs.bAdditiveWaves = 0;
this->presetOutputs.bWaveDots = 0;
this->presetOutputs.bWaveThick = 0;
this->presetOutputs.bModWaveAlphaByVolume = 0;
this->presetOutputs.bMaximizeWaveColor = 0;
this->presetOutputs.bTexWrap = 0;
this->presetOutputs.bDarkenCenter = 0;
this->presetOutputs.bRedBlueStereo = 0;
this->presetOutputs.bBrighten = 0;
this->presetOutputs.bDarken = 0;
this->presetOutputs.bSolarize = 0;
this->presetOutputs.bInvert = 0;
this->presetOutputs.bMotionVectorsOn = 1;
this->presetOutputs.fWaveAlpha =1.0;
this->presetOutputs.fWaveScale = 1.0;
this->presetOutputs.fWaveSmoothing = 0;
this->presetOutputs.fWaveParam = 0;
this->presetOutputs.fModWaveAlphaStart = 0;
this->presetOutputs.fModWaveAlphaEnd = 0;
this->presetOutputs.fWarpAnimSpeed = 0;
this->presetOutputs.fWarpScale = 0;
this->presetOutputs.fShader = 0;
/* PER_PIXEL CONSTANTS BEGIN */
this->presetInputs.x_per_pixel = 0;
this->presetInputs.y_per_pixel = 0;
this->presetInputs.rad_per_pixel = 0;
this->presetInputs.ang_per_pixel = 0;
/* PER_PIXEL CONSTANT END */
/* Q VARIABLES START */
this->presetOutputs.q1 = 0;
this->presetOutputs.q2 = 0;
this->presetOutputs.q3 = 0;
this->presetOutputs.q4 = 0;
this->presetOutputs.q5 = 0;
this->presetOutputs.q6 = 0;
this->presetOutputs.q7 = 0;
this->presetOutputs.q8 = 0;
/* Q VARIABLES END */
}
/** Resets OpenGL state */
DLLEXPORT void projectM::projectM_resetGL ( int w, int h )
{
DWRITE ( "projectM_resetGL(): in: %d x %d\n", w, h );
/** Stash the new dimensions */
renderer->reset ( w,h );
}
/** Sets the title to display */
DLLEXPORT void projectM::projectM_setTitle ( char *title )
{
/*
if (strcmp(this->title, title)!=0)
{printf("new title\n");
this->drawtitle=1;
if ( this->title != NULL ) {
free( this->title );
this->title = NULL;
}
this->title = (char *)wipemalloc( sizeof( char ) * ( strlen( title ) + 1 ) );
strcpy( this->title, title );
}
*/
}
int projectM::initPresetTools()
{
/* Initializes the builtin function database */
BuiltinFuncs::init_builtin_func_db();
/* Initializes all infix operators */
Eval::init_infix_ops();
/* Set the seed to the current time in seconds */
#ifdef WIN32
srand ( time ( NULL ) );
#endif
if ( ( m_presetLoader = new PresetLoader (presetURL)) == 0 )
{
m_presetLoader = 0;
std::cerr << "[projectM] error allocating preset loader" << std::endl;
return PROJECTM_FAILURE;
}
if ( ( m_presetChooser = new PresetChooser ( *m_presetLoader ) ) == 0 )
{
delete ( m_presetLoader );
m_presetChooser = 0;
m_presetLoader = 0;
std::cerr << "[projectM] error allocating preset chooser" << std::endl;
return PROJECTM_FAILURE;
}
// Start the iterator
m_presetPos = new PresetIterator();
// Start at end ptr- this allows next/previous to easily be done from this position.
*m_presetPos = m_presetChooser->end();
// Load idle preset
std::cerr << "[projectM] Allocating idle preset..." << std::endl;
m_activePreset = IdlePreset::allocate(presetInputs, presetOutputs);
// Case where no valid presets exist in directory
if (m_presetChooser->empty())
{
std::cerr << "[projectM] warning: no valid files found in preset directory \""
<< m_presetLoader->directoryName() << "\"" << std::endl;
}
std::cerr << "[projectM] Idle preset allocated." << std::endl;
projectM_resetengine();
std::cerr << "[projectM] engine has been reset." << std::endl;
return PROJECTM_SUCCESS;
}
void projectM::destroyPresetTools()
{
if (m_presetPos)
delete(m_presetPos);
/// @slow might not be necessary
m_presetPos = 0;
if ( m_presetChooser )
delete ( m_presetChooser );
/// @slow might not be necessary
m_presetChooser = 0;
if ( m_presetLoader )
delete ( m_presetLoader );
/// @slow might not be necessary
m_presetLoader = 0;
Eval::destroy_infix_ops();
BuiltinFuncs::destroy_builtin_func_db();
}