Files
projectm/vendor/glm/gtx/functions.hpp
Benedikt Rötsch d9fb429abd GLSL and emscripten - JavaScript and WebGL support (#92)
* add glm lib in vendor folder

* fix makefile

* add more help and context to emscripten readme

* add correct output parameter to emcc

* add how to restart the process to the readme

* simplify emscripten compilation

* apply patch

* fix blur shaders to work with WebGL
2019-05-11 19:07:49 +03:00

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/// @ref gtx_functions
/// @file glm/gtx/functions.hpp
///
/// @see core (dependence)
/// @see gtc_quaternion (dependence)
///
/// @defgroup gtx_functions GLM_GTX_functions
/// @ingroup gtx
///
/// Include <glm/gtx/functions.hpp> to use the features of this extension.
///
/// List of useful common functions.
#pragma once
// Dependencies
#include "../detail/setup.hpp"
#include "../detail/qualifier.hpp"
#include "../detail/type_vec2.hpp"
#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
# pragma message("GLM: GLM_GTX_functions extension included")
#endif
namespace glm
{
/// @addtogroup gtx_functions
/// @{
/// 1D gauss function
///
/// @see gtc_epsilon
template<typename T>
GLM_FUNC_DECL T gauss(
T x,
T ExpectedValue,
T StandardDeviation);
/// 2D gauss function
///
/// @see gtc_epsilon
template<typename T, qualifier Q>
GLM_FUNC_DECL T gauss(
vec<2, T, Q> const& Coord,
vec<2, T, Q> const& ExpectedValue,
vec<2, T, Q> const& StandardDeviation);
/// @}
}//namespace glm
#include "functions.inl"