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projectm/vendor/glm/gtx/normal.hpp
Benedikt Rötsch d9fb429abd GLSL and emscripten - JavaScript and WebGL support (#92)
* add glm lib in vendor folder

* fix makefile

* add more help and context to emscripten readme

* add correct output parameter to emcc

* add how to restart the process to the readme

* simplify emscripten compilation

* apply patch

* fix blur shaders to work with WebGL
2019-05-11 19:07:49 +03:00

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/// @ref gtx_normal
/// @file glm/gtx/normal.hpp
///
/// @see core (dependence)
/// @see gtx_extented_min_max (dependence)
///
/// @defgroup gtx_normal GLM_GTX_normal
/// @ingroup gtx
///
/// Include <glm/gtx/normal.hpp> to use the features of this extension.
///
/// Compute the normal of a triangle.
#pragma once
// Dependency:
#include "../glm.hpp"
#ifndef GLM_ENABLE_EXPERIMENTAL
# error "GLM: GLM_GTX_normal is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
#endif
#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
# pragma message("GLM: GLM_GTX_normal extension included")
#endif
namespace glm
{
/// @addtogroup gtx_normal
/// @{
/// Computes triangle normal from triangle points.
///
/// @see gtx_normal
template<typename T, qualifier Q>
GLM_FUNC_DECL vec<3, T, Q> triangleNormal(vec<3, T, Q> const& p1, vec<3, T, Q> const& p2, vec<3, T, Q> const& p3);
/// @}
}//namespace glm
#include "normal.inl"