Files
projectm/vendor/glm/gtx/raw_data.hpp
Benedikt Rötsch d9fb429abd GLSL and emscripten - JavaScript and WebGL support (#92)
* add glm lib in vendor folder

* fix makefile

* add more help and context to emscripten readme

* add correct output parameter to emcc

* add how to restart the process to the readme

* simplify emscripten compilation

* apply patch

* fix blur shaders to work with WebGL
2019-05-11 19:07:49 +03:00

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/// @ref gtx_raw_data
/// @file glm/gtx/raw_data.hpp
///
/// @see core (dependence)
///
/// @defgroup gtx_raw_data GLM_GTX_raw_data
/// @ingroup gtx
///
/// Include <glm/gtx/raw_data.hpp> to use the features of this extension.
///
/// Projection of a vector to other one
#pragma once
// Dependencies
#include "../detail/setup.hpp"
#include "../detail/type_int.hpp"
#ifndef GLM_ENABLE_EXPERIMENTAL
# error "GLM: GLM_GTX_raw_data is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
#endif
#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
# pragma message("GLM: GLM_GTX_raw_data extension included")
#endif
namespace glm
{
/// @addtogroup gtx_raw_data
/// @{
//! Type for byte numbers.
//! From GLM_GTX_raw_data extension.
typedef detail::uint8 byte;
//! Type for word numbers.
//! From GLM_GTX_raw_data extension.
typedef detail::uint16 word;
//! Type for dword numbers.
//! From GLM_GTX_raw_data extension.
typedef detail::uint32 dword;
//! Type for qword numbers.
//! From GLM_GTX_raw_data extension.
typedef detail::uint64 qword;
/// @}
}// namespace glm
#include "raw_data.inl"