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Added simple coin flip watch face (#63)
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@ -63,6 +63,7 @@
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#include "tally_face.h"
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#include "probability_face.h"
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#include "ke_decimal_time_face.h"
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#include "simple_coin_flip_face.h"
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#include "lis2dw_monitor_face.h"
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#include "wareki_face.h"
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#include "deadline_face.h"
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@ -38,6 +38,7 @@ SRCS += \
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./watch-faces/complication/kitchen_conversions_face.c \
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./watch-faces/complication/periodic_table_face.c \
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./watch-faces/clock/ke_decimal_time_face.c \
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./watch-faces/complication/simple_coin_flip_face.c \
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./watch-faces/sensor/lis2dw_monitor_face.c \
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./watch-faces/complication/wareki_face.c \
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./watch-faces/complication/deadline_face.c \
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178
watch-faces/complication/simple_coin_flip_face.c
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178
watch-faces/complication/simple_coin_flip_face.c
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@ -0,0 +1,178 @@
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/*
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* MIT License
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*
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* Copyright (c) 2023 Wesley Aptekar-Cassels
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* Copyright (c) 2025 Vaipex
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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#include <stdlib.h>
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#include <string.h>
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#include "simple_coin_flip_face.h"
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void simple_coin_flip_face_setup(uint8_t watch_face_index, void ** context_ptr) {
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(void) watch_face_index;
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if (*context_ptr == NULL) {
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*context_ptr = malloc(sizeof(simple_coin_flip_face_state_t));
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memset(*context_ptr, 0, sizeof(simple_coin_flip_face_state_t));
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}
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}
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void simple_coin_flip_face_activate(void *context) {
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simple_coin_flip_face_state_t *state = (simple_coin_flip_face_state_t *)context;
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}
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static uint32_t get_random(uint32_t max) {
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#if __EMSCRIPTEN__
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return rand() % max;
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#else
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return arc4random_uniform(max);
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#endif
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}
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void draw_start_face() {
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watch_clear_display();
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if (watch_get_lcd_type() == WATCH_LCD_TYPE_CLASSIC) {
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watch_display_text(WATCH_POSITION_BOTTOM, " Flip");
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} else {
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watch_display_text(WATCH_POSITION_BOTTOM, "Flip");
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}
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}
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void set_pixels(int pixels[3][4][2], int j_len) {
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for(int loopruns = 0; loopruns<2; loopruns++) {
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for(int i = 0; i<3; i++) {
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watch_clear_display();
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for(int j = 0; j<j_len; j++){
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watch_set_pixel(pixels[i][j][0], pixels[i][j][1]);
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}
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delay_ms(150);
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}
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}
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}
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void load_animation() {
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if (watch_get_lcd_type() == WATCH_LCD_TYPE_CLASSIC) {
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int j_len = 2;
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int pixels[3][4][2] = {
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{
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{0, 3},
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{0, 6}
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},
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{
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{1, 3},
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{1, 5}
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},
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{
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{2, 2},
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{2, 4}
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}
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};
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set_pixels(pixels, j_len);
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} else{
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int j_len = 4;
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int pixels[3][4][2] = {
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{
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{2, 22},
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{2, 15},
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{1, 2},
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{1, 4}
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},
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{
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{0, 16},
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{0, 15},
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{0, 1},
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{0, 3}
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},
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{
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{3, 16},
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{3, 14},
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{3, 1},
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{3, 3}
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}
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};
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set_pixels(pixels, j_len);
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}
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}
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static void _blink_face_update_lcd(simple_coin_flip_face_state_t *state) {
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watch_clear_display();
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load_animation();
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watch_clear_display();
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int r = get_random(2);
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if(r){
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watch_display_text(WATCH_POSITION_BOTTOM, "Heads");
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}else{
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if (watch_get_lcd_type() == WATCH_LCD_TYPE_CLASSIC) {
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watch_display_text(WATCH_POSITION_BOTTOM, " Tails");
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}else {
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watch_display_text(WATCH_POSITION_BOTTOM, "Tails");
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}
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}
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}
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bool simple_coin_flip_face_loop(movement_event_t event, void *context) {
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simple_coin_flip_face_state_t *state = (simple_coin_flip_face_state_t *)context;
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switch (event.event_type) {
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case EVENT_ACTIVATE:
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draw_start_face();
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break;
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case EVENT_TICK:
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if(!state->is_start_face && !state->active){
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if(state->inactivity_ticks >= 15){
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state->is_start_face = false;
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state->inactivity_ticks = 0;
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draw_start_face();
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}else{
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state->inactivity_ticks++;
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}
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} else {
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state->inactivity_ticks = 0;
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}
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break;
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//execute same action for light and alarm button
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case EVENT_LIGHT_BUTTON_UP:
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case EVENT_ALARM_BUTTON_UP:
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if (!state->active) {
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state->active = true;
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_blink_face_update_lcd(state);
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state->active = false;
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state->is_start_face = false;
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state->inactivity_ticks = 0;
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}
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break;
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case EVENT_TIMEOUT:
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movement_move_to_face(0);
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break;
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case EVENT_LOW_ENERGY_UPDATE:
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break;
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default:
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return movement_default_loop_handler(event);
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}
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return true;
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}
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void simple_coin_flip_face_resign(void *context) {
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(void) context;
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}
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60
watch-faces/complication/simple_coin_flip_face.h
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60
watch-faces/complication/simple_coin_flip_face.h
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@ -0,0 +1,60 @@
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/*
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* MIT License
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*
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* Copyright (c) 2023 Wesley Aptekar-Cassels
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* Copyright (c) 2025 Vaipex
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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#pragma once
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#include "movement.h"
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/*
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* A extremely simple coin flip face updated from Wesley Aptekar-Cassels version.
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*
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* Press ALARM or LIGHT to flip a coin, after a short animation it will display
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* "Heads" or "Tails". Press ALARM or LIGHT to flip again.
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*
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* This is for people who want a simpler UI than probability_face or
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* randonaut_face. While those have more features, this one is more immediately
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* obvious - useful, for instance, if you are using a coin flip to agree on
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* something with someone, and want the operation to be clear to someone who
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* has not had anything explained to them.
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*/
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typedef struct {
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bool active;
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bool is_start_face;
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uint8_t inactivity_ticks;
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} simple_coin_flip_face_state_t;
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void simple_coin_flip_face_setup(uint8_t watch_face_index, void ** context_ptr);
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void simple_coin_flip_face_activate(void *context);
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bool simple_coin_flip_face_loop(movement_event_t event, void *context);
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void simple_coin_flip_face_resign(void *context);
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#define simple_coin_flip_face ((const watch_face_t){ \
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simple_coin_flip_face_setup, \
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simple_coin_flip_face_activate, \
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simple_coin_flip_face_loop, \
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simple_coin_flip_face_resign, \
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NULL, \
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})
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