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	remove outdated guidance from watch face template
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				| @ -81,11 +81,6 @@ bool <#watch_face_name#>_face_loop(movement_event_t event, void *context) { | ||||
|     } | ||||
| 
 | ||||
|     // return true if the watch can enter standby mode. Generally speaking, you should always return true.
 | ||||
|     // Exceptions:
 | ||||
|     //  * If you are displaying a color using the low-level watch_set_led_color function, you should return false.
 | ||||
|     //  * If you are sounding the buzzer using the low-level watch_set_buzzer_on function, you should return false.
 | ||||
|     // Note that if you are driving the LED or buzzer using Movement functions like movement_illuminate_led or
 | ||||
|     // movement_play_alarm, you can still return true. This guidance only applies to the low-level watch_ functions.
 | ||||
|     return true; | ||||
| } | ||||
| 
 | ||||
|  | ||||
| @ -130,11 +130,6 @@ bool ke_decimal_time_face_loop(movement_event_t event, void *context) { | ||||
|     } | ||||
| 
 | ||||
|     // return true if the watch can enter standby mode. Generally speaking, you should always return true.
 | ||||
|     // Exceptions:
 | ||||
|     //  * If you are displaying a color using the low-level watch_set_led_color function, you should return false.
 | ||||
|     //  * If you are sounding the buzzer using the low-level watch_set_buzzer_on function, you should return false.
 | ||||
|     // Note that if you are driving the LED or buzzer using Movement functions like movement_illuminate_led or
 | ||||
|     // movement_play_alarm, you can still return true. This guidance only applies to the low-level watch_ functions.
 | ||||
|     return true; | ||||
| } | ||||
| 
 | ||||
|  | ||||
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